From 33e6b9627e6a46d388d46f2c5b4d15ba7e9f9904 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Wed, 18 Oct 2017 21:34:55 -0400 Subject: Started refactoring * Finished a basic server * Changed from ZMQ to nanomsg (basically the same though) * Moved some repeated code from the client/server directories into "shared" * Edited makefile to reflect new dependencies --- src/server/main.cpp | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/server/main.cpp (limited to 'src/server/main.cpp') diff --git a/src/server/main.cpp b/src/server/main.cpp new file mode 100644 index 0000000..846ec2b --- /dev/null +++ b/src/server/main.cpp @@ -0,0 +1,57 @@ + +#include +#include +#include "../shared/util/hashmap.h" +extern "C" { + #include + #include + #include +} + +//C++ things +#include +#include +#include + +#include // for strstr() +#include +#include +#include + +#include +#include + +#include "../shared/lua_api/common.h" +#include "../shared/lua_api/load_net.hpp" +#include "../shared/phys/physcommon.hpp" + +using namespace std; +using namespace chrono; + +lua_State* L; +void gameloop(){ + gameloop_phys(NULL); + gameloop_net(L); +} + +int main (){ + printf("Brok[en]gine Server\n"); + L = luaL_newstate(); + + phys_genesis(); + loadLLibs(L); + loadNetLibs(L); + int iErr = luaL_dofile(L,"../data/init.lua"); + if(iErr != 0){ + lua_error(L); + printf("Failed to open lua file:../data/init.lua\n"); + } + do{ + + gameloop(); + std::this_thread::yield(); + }while(true); + phys_shutdown(NULL); + + return 0; +} -- cgit v1.2.3-70-g09d2