From 1c790cc19e92d8ad9d74c637de51175159f6bdd2 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 29 Sep 2018 16:16:42 -0400 Subject: Added a raytest methods for physics Added a phys.raytest(vector3 from, vector3 to) :: boolean hasHit --- src/client/lua_api/load_phys.cpp | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/client/lua_api/load_phys.cpp b/src/client/lua_api/load_phys.cpp index 23bb22a..0a4889b 100644 --- a/src/client/lua_api/load_phys.cpp +++ b/src/client/lua_api/load_phys.cpp @@ -8,16 +8,37 @@ extern "C" { #include } #include - #include "../callbackhandeler.hpp" #include "phys/cbphysbox.hpp" #include "phys/bphysmodel.hpp" +#include +#include +//#include +#include using namespace irr; using namespace gui; using namespace core; extern IrrlichtDevice* device; +extern btDiscreteDynamicsWorld* World; +extern btBroadphaseInterface *BroadPhase; + +//raytest({from},{to},{mins},{maxes}) :: hashit +int raytest(lua_State *L){ + double fx,fy,fz; + double tx,ty,tz; + popvector3d(L, &fx, &fy, &fz); + popvector3d(L, &tx, &ty, &tz); + + btVector3 from(fx, fy, fz); + btVector3 to(tx, ty, tz); + btCollisionWorld::RayResultCallback *res = new btDiscreteDynamicsWorld::ClosestRayResultCallback(from, to); + World->rayTest(from,to,*res); + + lua_pushboolean(L,res->hasHit()); + return 1; +} void load_physfuncs(lua_State* L){ lua_newtable(L);//{} @@ -26,4 +47,9 @@ void load_physfuncs(lua_State* L){ cbphysbox_register(L); bphysmodel_register(L,device); + + lua_getglobal(L,"phys");//{} + lua_pushcfunction(L,raytest);//{},raytest() + lua_setfield(L,-2,"raytest");//{} + lua_pop(L,1); } -- cgit v1.2.3-70-g09d2