#Detect what kind of system we're on ifeq ($(OS), Windows_NT) UNAME:=Windows else UNAME:=$(shell uname -s) endif ifeq ($(UNAME), Windows) EXE_EXT=.exe STA_LIB_EXT=.a DYN_LIB_EXT=.dll CMAKE_TYPE="MinGW Makefiles" CMAKE_FLAGS=-G $(CMAKE_TYPE) -DCMAKE_SH="CMAKE_SH-NOTFOUND" endif ifeq ($(UNAME), Linux) EXE_EXT= STA_LIB_EXT=.a DYN_LIB_EXT=.so CMAKE_TYPE="Unix Makefiles" CMAKE_FLAGS= -G $(CMAKE_TYPE) endif BIN_DIR=bin BUILD_DIR=build SRC_DIR=src LIB_DIR=lib DOC_DIR=doc CLIENTNAME=client SERVERNAME=server MASTERNAME=#masterserver BINS= EX_PRE = brokengine_ EX_PARTS = $(CLIENTNAME) $(SERVERNAME) $(MASTERNAME) NAMES = $(EX_PARTS:%=$(EX_PRE)%) BINS+= $(foreach part,$(EX_PARTS),$(BIN_DIR)/$(part)/bin/$(EX_PRE)$(part)$(EXE_EXT)) BUILDS = $(EX_PARTS:%=$(BUILD_DIR)/%) SRC_DIRS = $(EX_PARTS:%=$(SRC_DIR)/%) CXX?=g++ MKDIR?=mkdir RM?=rm -f ECHO?=echo LLUADIR=$(LIB_DIR)/luajit LIRRDIR=$(LIB_DIR)/irrlicht LBULDIR=$(LIB_DIR)/bullet LNANDIR=$(LIB_DIR)/nanomsg #Include directories ILUADIR=$(LLUADIR)/src IIRRDIR=$(LIRRDIR)/include IBULDIR=$(LBULDIR)/src INANDIR=$(LNANDIR)/src ISHADIR=src INCLUDE_PATHS=-I$(ILUADIR) -I$(IIRRDIR) -I$(IBULDIR) -I$(INANDIR) -I$(ISHADIR) #library directories CXXFLAGS+=$(INCLUDE_PATHS) CXXFLAGS+=-Llib #Libraries #static libs LIB_S_LUA=lib/libluajit.a LIB_S_IRR=lib/libIrrlicht.a LIB_S_BCO=lib/libBulletCollision.a LIB_S_BDY=lib/libBulletDynamics.a LIB_S_BLM=lib/libLinearMath.a LIB_S_NAN=lib/libnanomsg.a #dynamic libraries LIB_D_LUA=lib/lua51$(DYN_LIB_EXT) LIB_D_IRR=lib/Irrlicht$(DYN_LIB_EXT) # Bullet cannot be built dynamically LIB_D_BCO=$(LIB_S_BCO) LIB_D_BDY=$(LIB_S_BDY) LIB_D_BLM=$(LIB_S_BLM) LIB_D_NAN=lib/libnanomsg$(DYN_LIB_EXT) CLIENT_DLLS=Irrlicht libnanomsg lua51 SERVER_DLLS=libnanomsg lua51 ifeq ($(DEBUG),true) LIB_OBJS = $(LIB_D_LUA) $(LIB_D_IRR) $(LIB_D_BCO) $(LIB_D_BDY) $(LIB_D_BLM) $(LIB_D_NAN) BINS+=$(CLIENT_DLLS:%=$(BIN_DIR)/$(CLIENTNAME)/bin/%$(DYN_LIB_EXT)) $(SERVER_DLLS:%=$(BIN_DIR)/$(SERVERNAME)/bin/%$(DYN_LIB_EXT)) else LIB_OBJS = $(LIB_S_LUA) $(LIB_S_IRR) $(LIB_S_BCO) $(LIB_S_BDY) $(LIB_S_BLM) $(LIB_S_NAN) endif # Libraries #order matters! CLIENT_LIBS=-lBulletDynamics -lBulletCollision -lLinearMath -lIrrlicht -lnanomsg SERVER_LIBS=-lBulletDynamics -lBulletCollision -lLinearMath -lnanomsg #LIBS=-lBulletDynamics -lBulletCollision -lLinearMath -lIrrlicht -lnanomsg ifeq ($(UNAME),Windows) CLIENT_LIBS+=-lOpenGL32 else CLIENT_LIBS+=-lGL endif ifeq ($(DEBUG),true) CLIENT_LIBS+=-llua51 SERVER_LIBS+=-llua51 else CLIENT_LIBS+=-lluajit SERVER_LIBS+=-lluajit endif #can't compile with -std=c++11 because irrlicht will complain #LDFLAGS+=$(LIBS) ifeq ($(DEBUG), true) else CXXFLAGS += -static $(INCLUDE_PATHS) -D_IRR_STATIC_LIB_ -DNN_STATIC_LIB endif S_LDFLAGS= $(SERVER_LIBS) C_LDFLAGS= $(CLIENT_LIBS) ifeq ($(UNAME),Windows) C_LDFLAGS += -mwindows -lwinmm ifeq ($(DEBUG),true) else C_LDFLAGS += -lws2_32 -lmswsock -ladvapi32 S_LDFLAGS += -lws2_32 -lmswsock -ladvapi32 endif endif ifeq ($(DEBUG),true) ifeq ($(UNAME),Windows) C_LDFLAGS+=-Wl,-subsystem,console endif endif ifeq ($(DEBUG),true) CXXFLAGS+=-O0 -g -Wall -Werror else CXXFLAGS+=-O3 endif FSYSTEM_FOLDERS = lua_api phys util lua_api/irr lua_api/phys lua_api/gui lua_api/scene lua_api/video CLIENT_BUILD_FOLDERS = $(FSYSTEM_FOLDERS:%=$(BUILD_DIR)/$(CLIENTNAME)/%) all : $(BINS) @echo "Done" SHARED_CLIENT_FILES = lua_api/common phys/physcommon lua_api/phys/bphysbox util/hashmap lua_api/stream lua_api/load_net SHARED_CLIENT_OBJS = $(SHARED_CLIENT_FILES:%=$(BUILD_DIR)/$(CLIENTNAME)/%.o) # The client-side only stuff LAPI_GUI = iguibutton iguicheckbox iguielement iguiimage iguilabel iguiskin iguiutil iguiwindow LAPI_PHYS = bphysmodel cbphysbox LAPI_SCENE = icamera igeneric ilight imesh LAPI_VIDEO = iimage itexture smaterial LAPI_LOAD = load_gui load_game load_scene load_phys load_video LAPI_OBJS_T = $(LAPI_GUI:%=gui/%.o) $(LAPI_PHYS:%=phys/%.o) $(LAPI_SCENE:%=scene/%.o) $(LAPI_VIDEO:%=video/%.o) LAPI_OBJS = $(LAPI_OBJS_T:%=$(BUILD_DIR)/$(CLIENTNAME)/lua_api/%) $(LAPI_LOAD:%=$(BUILD_DIR)/$(CLIENTNAME)/lua_api/%.o) CLIENT_FILES = initdevice menuhandeler callbackhandeler CLIENT_SRCS = $(CLIENT_FILES:%=$(BUILD_DIR)/$(CLIENTNAME)/%.o) $(LAPI_OBJS) CLIENT_OBJS = $(BUILD_DIR)/$(CLIENTNAME)/main.o $(CLIENT_SRCS) $(SHARED_CLIENT_OBJS) #Compile the client $(BIN_DIR)/$(CLIENTNAME)/bin/$(EX_PRE)$(CLIENTNAME)$(EXE_EXT) : $(CLIENT_OBJS) $(LIB_OBJS) @echo "Building binary $@" @$(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS) $(C_LDFLAGS) $(LIB_OBJS) # -Wl,--verbose # does not have .hpp associated $(BUILD_DIR)/$(CLIENTNAME)/main.o : $(SRC_DIR)/client/main.cpp @$(CXX) $(CXXFLAGS) -c -o $@ $^ $(CLIENT_SRCS) : $(BUILD_DIR)/$(CLIENTNAME)/%.o : src/client/%.cpp $(SRC_DIR)/client/%.hpp @echo "[CLIENT] CXX $<" @$(CXX) $(CXXFLAGS) -c -o $@ $< $(SHARED_CLIENT_OBJS) : $(BUILD_DIR)/$(CLIENTNAME)/%.o : src/shared/%.cpp $(SRC_DIR)/shared/%.hpp @echo "[CLIENT] CXX $<" @$(CXX) $(CXXFLAGS) -c -o $@ $< #compile server SERVER_FILES = SHARED_SERVER_FILES= util/hashmap lua_api/common phys/physcommon lua_api/load_net lua_api/load_phys lua_api/phys/bphysbox lua_api/stream SHARED_SERVER_OBJS=$(SHARED_SERVER_FILES:%=$(BUILD_DIR)/$(SERVERNAME)/%.o) SERVER_OBJS = $(SERVER_FILES:%=$(SERVER_BUILD_DIR)/%.o) $(SHARED_SERVER_OBJS) $(BUILD_DIR)/$(SERVERNAME)/main.o $(BIN_DIR)/$(SERVERNAME)/bin/$(EX_PRE)$(SERVERNAME)$(EXE_EXT) : $(SERVER_OBJS) $(LIB_OBJS) @echo "Building binary $^" @$(CXX) $(CXXFLAGS) -o $@ $^ $(LDFLAGS) $(S_LDFLAGS) # Special, main does not have a .hpp associated with it $(BUILD_DIR)/$(SERVERNAME)/main.o : $(SRC_DIR)/server/main.cpp @echo "[SERVER] CXX $<" @$(CXX) $(CXXFLAGS) -c -o $@ $^ $(SHARED_SERVER_OBJS) : $(BUILD_DIR)/$(SERVERNAME)/%.o : $(SRC_DIR)/shared/%.cpp $(SRC_DIR)/shared/%.hpp @echo "[SERVER] CXX $<" @$(CXX) $(CXXFLAGS) -c -o $@ $< #compile libraries $(LIBLUA) : $(ILUADIR)/Makefile @echo "Could not find $(LIBLUA), rebuilding" cd $(ILUADIR) && $(MAKE) "BUILDMODE= static" cp $(ILUADIR)/libluajit.a lib IRRMAKEFLAGS= IRRMADELIB= ifeq ($(DEBUG),true) IRRMAKEFLAGS+=NDEBUG=1 endif ifeq ($(UNAME), Windows) ifeq ($(DEBUG),true) IRRMAKEFLAGS+=dynamiclib_win32 IRRMADELIB=$(LIRRDIR)/bin/Win32-gcc else IRRMAKEFLAGS=staticlib_win32 IRRMADELIB=$(LIRRDIR)/lib/Win32-gcc endif else IRRMADELIB=$(LIRRDIR)/lib/Linux endif # Library - Irrlicht $(LIB_S_IRR) : $(IRRMADELIB)/libIrrlicht.a cp $^ $@ $(IRRMADELIB)/libIrrlicht.a : $(LIRRDIR)/source/Irrlicht/Makefile cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS) $(LIB_D_IRR) : $(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT) cp $^ $@ $(BIN_DIR)/$(CLIENTNAME)/bin/Irrlicht$(DYN_LIB_EXT) : $(IRRMADELIB)/Irrlicht$(DYN_LIB_EXT) cp $^ $@ $(IRRMADELIB)/lib/Irrlicht$(DYN_LIB_EXT) : $(LIRRDIR)/source/Irrlicht/Makefile cd $(LIRRDIR)/source/Irrlicht && $(MAKE) $(IRRMAKEFLAGS) # Library - Lua # Client $(BIN_DIR)/$(CLIENTNAME)/bin/lua51$(DYN_LIB_EXT) : $(LIB_D_LUA) cp $^ $@ # Server $(BIN_DIR)/$(SERVERNAME)/bin/lua51$(DYN_LIB_EXT) : $(LIB_D_LUA) cp $^ $@ $(LLUADIR)/src/libluajit$(STA_LIB_EXT) : $(LLUADIR)/src/Makefile cd $(LLUADIR)/src && make "BUILDMODE= static" $(LIB_S_LUA) : $(LLUADIR)/src/libluajit$(STA_LIB_EXT) cp $^ $@ $(LLUADIR)/src/lua51$(DYN_LIB_EXT) : $(LLUADIR)/src/Makefile cd $(LLUADIR)/src && make "BUILDMODE= dynamic" $(LIB_D_LUA) : $(LLUADIR)/src/lua51$(DYN_LIB_EXT) cp $^ $@ # Library - Bullet $(LBULDIR)/lib/libBulletCollision.a : $(LBULDIR)/Makefile cd $(LBULDIR) && make BulletCollision $(LBULDIR)/lib/libBulletDynamics.a : $(LBULDIR)/Makefile cd $(LBULDIR) && make BulletDynamics $(LBULDIR)/lib/libLinearMath.a : $(LBULDIR)/Makefile cd $(LBULDIR) && make LinearMath $(LIB_D_BCO) : $(LBULDIR)/lib/libBulletCollision.a cp $^ $@ $(LIB_D_BDY) : $(LBULDIR)/lib/libBulletDynamics.a cp $^ $@ $(LIB_D_BLM) : $(LBULDIR)/lib/libLinearMath.a cp $^ $@ $(LBULDIR)/Makefile : $(LBULDIR)/CMakeLists.txt cd $(LBULDIR) && cmake $(CMAKE_FLAGS) -DBUILD_EXTRAS=off -DBUILD_DEMOS=off # Library - Nanomsg $(BIN_DIR)/$(CLIENTNAME)/bin/libnanomsg$(DYN_LIB_EXT) : $(LIB_D_NAN) cp $^ $@ $(LIB_D_NAN) : $(LNANDIR)/dyn_lib/libnanomsg$(DYN_LIB_EXT) cp $^ $@ $(LNANDIR)/dyn_lib/libnanomsg$(DYN_LIB_EXT) : $(LNANDIR)/dyn_lib/Makefile cd $(LNANDIR)/dyn_lib/ && $(MAKE) nanomsg $(LNANDIR)/dyn_lib/Makefile : $(LNANDIR)/CMakeLists.txt $(LNANDIR)/dyn_lib cd $(LNANDIR)/dyn_lib && cmake $(CMAKE_FLAGS) ../ $(LNANDIR)/dyn_lib : mkdir $(LNANDIR)/dyn_lib $(LNANDIR)/dyn_lib/libnanomsg.dll.a : $(LNANDIR)/dyn_lib/Makefile cd $(LNANDIR)/dyn_lib && $(MAKE) nanomsg $(LIB_S_NAN) : $(LNANDIR)/dyn_lib/libnanomsg.dll.a cp $^ $@ #compile & run tests test: $(TEST_PATH)test_stream $(TEST_PATH)test_phys @$(ECHO) "Testing stream : " @./$(TEST_PATH)test_stream @$(ECHO) "Testing physics: " @./$(TEST_PATH)test_phys $(TEST_PATH)test_stream : $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp @$(CC) $(CFLAGS) -o $(TEST_PATH)test_stream $(TEST_SRC)test_streams.cpp $(SHARED_SRC)/lua_api/stream.cpp $(SHARED_SRC)/lua_api/stream.hpp $(TEST_PATH)test_phys : $(TEST_SRC)test_phys.cpp $(CC) $(CFLAGS) -o $(TEST_PATH)test_phys $(TEST_SRC)test_phys.cpp $(SLIBS) #end tests cleantest : echo $(BUILDS:%=%/*.o) clean : $(RM) $(CLIENT_OBJS) $(RM) $(SERVER_OBJS) $(RM) $(BINS)