# Brok[en]gine ![logo](https://cogarr.net/files/alex/brokenengine_small.png) Broken Engine is a hobby game engine that glues [Bullet Physics](bulletphysics.org/wordpress), [Irrlicht](irrlicht.sourceforge.net), [Lua](www.lua.org), and [various](nanomsg.org) [other](www.boost.org) technologies togeather to give a realtime, 3d, physics engine. ## Download Binaries will not be provided until Brok[en]gine reaches version 1.0, if you want to try it out before then, you will have to build the engine yourself. 1. Use [git](git-scm.com) to download this with submodules `git clone --recurse-submodules https://cogarr.net/source/cgi.cgit/brokengine` 2. Download make, g++, ect. Windows users can use [mingw](https://mingw.org). Open a terminal and cd into this folder, and run `make DEBUG=true` 1. For some god-awful reason, when useing MSYS2 under windows, you need to define MSYSTEM=MINGW64 as an environment variable to get luajit to compile. `set MSYSTEM=MINGW64` 3. Binaries can be found in bin/(client|server)/bin/ 4. Initally ran scripts can be found at bin/(client|server)/data/init.lua ## Documentation Documentation is built using [ldoc](https://github.com/stevedonovan/LDoc), just use cd into this folder and use `ldoc .`; documentation is located under the `/doc/` folder. Open index.html to view. ## Misc. This project is under very heavy development. Expect lots of code churn for the foreseeable future. ### Roadmap 0. Lua-defined textures 0. Lua-defined materials 0. Bind all the irrlicht gui things to lua 0. Lua-defined models 0. Lua-defined hitboxes 0. Networking utilities 0. Make a tech demo game