#include "../util/hashmap.h" #include extern "C" { #include #include #include } typedef struct LISceneNode { irr::scene::ISceneNode* n; map_t funcmap; const char* type; } LISceneNode; typedef struct LBPhysNode : LISceneNode { btCollisionObject* r; } LBPhysNode; extern lua_State* tL; extern irr::IrrlichtDevice* gamedevice; extern long nodenum;