#include #include #include #include #include #include #include extern "C" { #include #include #include } #include #include "../guiparts.hpp" #include "iguielement.hpp" #include "client/callbackhandeler.hpp" #include #include /*** @module gui */ using namespace irr; using namespace core; using namespace gui; extern IrrlichtDevice* device; char lhashkey[20]; /*** @function newbutton() Creates a new checkbox @tparam dimensions rect The rectangle to place the button at. If the box has a parent, it is offset from the upper-left of the parent element. @tparam parent (iguielement | nil) parent The parent element of the button. @tparam default_text (string | nil) default_text The default text to have in the button @treturn iguibutton The button element */ //gui.newbutton({{sx,sy},{ex,ey}},"text"[,parent]) static int newiguibutton(lua_State* L){ printf("Createing gui button!\n"); int nargs = lua_gettop(L); IGUIElement* parent = NULL; if(nargs == 3){ lua_getfield(L,-1,"guielement"); parent = (IGUIElement*)lua_touserdata(L,-1); lua_pop(L,2);//{{sx,sy},{ex,ey}},"text" } const char* label_c = lua_tostring(L,-1);//{{sx,sy},{ex,ey}},"text" const wchar_t* label_w = irr::core::stringw(label_c).c_str();//{{sx,sy},{ex,ey}},"text" lua_pop(L,1);//{{sx,sy},{ex,ey}} printf("Created title\n"); long sx,sy,ex,ey; poprecti(L,&sx,&sy,&ex,&ey);// printf("Got coords\n"); rect dim = rect(sx,sy,ex,ey); IGUIEnvironment* env = device->getGUIEnvironment(); IGUIButton* but = env->addButton(dim,parent,-1,label_w,L""); printf("Added button\n"); lua_newtable(L);//{} lua_pushlightuserdata(L,but);//{},ud_iguibutton lua_setfield(L,-2,"guielement");//{guielement} luaL_getmetatable(L,"gui.iguibutton");//{guielement},{m_iguibutton} lua_setmetatable(L,-2);//{guielement} printf("Created lua representation\n"); setelementcallback(L,EGET_BUTTON_CLICKED,"onClicked");// printf("Finished registering callback\n"); return 1; } static const luaL_reg iguibutton_f[] = { {"new", newiguibutton}, {0,0}, }; static const luaL_reg iguibutton_m[] = { {0,0}, }; void iguibutton_register(lua_State* L){ tL = L; luaL_newmetatable(L, "gui.iguibutton");//{m_iguibutton} lua_newtable(L);//{m_iguibutton},{} luaL_register(L,NULL,iguielement_m); luaL_register(L,NULL,iguibutton_m);//{m_iguibutton},{} lua_setfield(L,-2,"__index");//{m_iguibutton} lua_pop(L,1); lua_getglobal(L,"gui"); lua_pushcfunction(L,newiguibutton); lua_setfield(L,-2,"newbutton"); lua_pop(L,1); }