extern "C" { #include #include #include } #include #include "initdevice.hpp" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; void loadMenu(const char* name, IrrlichtDevice* device){ IGUIEnvironment* env = device->getGUIEnvironment(); IGUIWindow* window = env->addWindow(rect(0,0,200,200),true,L"Menu",0,-1); } void showMenu(const char* name, IrrlichtDevice* device){ } void hideMenu(const char* name, IrrlichtDevice* device){ } void dropMenu(const char* name, IrrlichtDevice* device){ }