#include #include #include #include extern "C" { #include #include #include } extern bool game_active; //exit() int exit_game(lua_State *L){ game_active = false; return 0; } void load_gamefuncs(lua_State* L){ lua_newtable(L); lua_setglobal(L,"GAME"); lua_getglobal(L,"GAME"); lua_pushcfunction(L,exit_game); lua_setfield(L,-2,"exit"); lua_pop(L,1); }