#include #include #include extern "C" { #include #include #include } #include #include #include using namespace irr; using namespace scene; using namespace core; using namespace video; extern btDiscreteDynamicsWorld* World; extern std::list Objects; int newbhingeconstraint(lua_State *L){ return 0; } static const luaL_reg hingeconstraint_m[] = { // {"delete", delbphysbox},//client side delete needs to delete the visual representation {0, 0}, }; void bhingeconstraint_register(lua_State* L){ lua_getglobal(L,"phys");//{} lua_pushcfunction(L,newbhingeconstraint);//{},newhingeconstraint() lua_setfield(L,-2,"newhingeconstraint");//{} lua_pop(L,1);// luaL_newmetatable(L,"phys.hingeconstraint"); lua_newtable(L);//phys.hingeconstraint,{} luaL_register(L,NULL,hingeconstraint_m); //luaL_register(L,NULL,cbphysbox_m);//phys.hingeconstraint,{} lua_setfield(L,-2,"__index");//phys.physbox lua_pop(L,1); //printf("When registering physbox, new() is %p\n",newcbphysbox); //printf("setpos is %p\n",cbphyssetpos); lua_pop(L,1); }