From 57701059b1b65fc08366318e92d32d9dd7094d25 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 2 Feb 2020 08:11:08 -0500 Subject: inital commit --- src/level1.moon | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 src/level1.moon (limited to 'src/level1.moon') diff --git a/src/level1.moon b/src/level1.moon new file mode 100644 index 0000000..a77814e --- /dev/null +++ b/src/level1.moon @@ -0,0 +1,56 @@ +layer = require "layers" +game = require "game" +state = require "global" +graph = require "graph" +disp = require "dispatch" +import Layer from layer +ui = require "ui" +print("In level1, Layer is", Layer) +for k,v in pairs layer + print(k,":",v) +mod = ... + +mod.setup_level = () -> + state.current_level = 1 + --ret = am.group! + state.clear_layers! + elayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png") + state.add_layer(elayer) + state.ship("sprite").source = "data/level_1.png" + state.money = 200 + state.ship\action(coroutine.create(game.ship_move_in_co)) + elayer\mark_square(9,8,"liquid fuel thruster") + elayer\mark_square(6,8,"liquid fuel tank") + elayer\mark_square(7,8,"fuel pipe") + --Hint fuel pipe + tp = disp.normal_to_window(vec2((8*32)+16,(8*32)+16)) + fuel_hint = am.translate(tp) ^ am.sprite("data/pipe1111_hint.png")\tag "sprite" + elayer.node\append(fuel_hint) + should_hint = true + fuel_hint\action(coroutine.create(() -> + while should_hint + alpha = 0 + for i = 1,256,10 + fuel_hint("sprite").color = vec4(1,1,1,i/256) + coroutine.yield! + for i = 1,256,10 + fuel_hint("sprite").color = vec4(1,1,1,1 - (i/256)) + coroutine.yield! + )) + + + state.selected_layer = elayer + state.update = () -> + print("Game level updated!") + flat_tiles = elayer\flat_tiles! + path1 = graph.path(elayer\get_tile(6,8),elayer\get_tile(9,8),flat_tiles,true,elayer.tiles_adjacent) + --path2 = graph.path(elayer\get_tile(6,8),elayer\get_tile(9,7),flat_tiles,false,elayer.tiles_adjacent) + print("path:",path1, path2) + --print("selected layer:",state.active_layer) + if path1 + state.ship\action(coroutine.create(game.ship_move_out_co)) + ui.reload_ui_layers! + + --ret ^ elayer.node + --ret +mod -- cgit v1.2.3-70-g09d2