From 57701059b1b65fc08366318e92d32d9dd7094d25 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 2 Feb 2020 08:11:08 -0500 Subject: inital commit --- src/level5.moon | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 src/level5.moon (limited to 'src/level5.moon') diff --git a/src/level5.moon b/src/level5.moon new file mode 100644 index 0000000..9fbd7cd --- /dev/null +++ b/src/level5.moon @@ -0,0 +1,52 @@ +layer = require "layers" +game = require "game" +state = require "global" +graph = require "graph" +import Layer from layer +ui = require "ui" + +mod = ... + +mod.setup_level = () -> + state.current_level = 5 + --ret = am.group! + state.move_out_done = false + state.clear_layers! + flayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png") + elayer = Layer("electric","electric wire",10,"data/layer_electric.png") + state.add_layer(flayer) + state.add_layer(elayer) + state.money = 90 + state.ship("position").x = 800 + state.ship\action(coroutine.create(game.ship_move_in_co)) + state.ship("sprite").source = "data/level_5.png" + t1 = flayer\mark_square(11,8,"liquid fuel thruster") + t2 = flayer\mark_square(11,7,"liquid fuel thruster") + p1 = flayer\mark_square(7,8,"liquid fuel tank") + flayer\mark_square(10,8,"fuel pipe") + + t3 = elayer\mark_square(9,5,"ion thruster") + t4 = elayer\mark_square(9,10,"ion thruster") + p2 = elayer\mark_square(7,7,"battery") + elayer\mark_square(7,6,"electric wire") + elayer\mark_square(7,8,"electric wire") + elayer\mark_square(7,9,"electric wire") + elayer\mark_square(8,10,"electric wire") + elayer\mark_square(7,5,"electric wire") + elayer\mark_square(8,5,"electric wire") + + elayer.node.hidden = true + state.selected_layer = flayer + state.update = () -> + flat_tiles = flayer\flat_tiles! + flat_tiles2 = elayer\flat_tiles! + path1 = graph.path(t1,p1,flat_tiles,true,flayer.tiles_adjacent) + path2 = graph.path(t2,p1,flat_tiles,true,flayer.tiles_adjacent) + path3 = graph.path(t3,p2,flat_tiles2,true,flayer.tiles_adjacent) + path4 = graph.path(t4,p2,flat_tiles2,true,flayer.tiles_adjacent) + if path1 and path2 and path3 and path4 + state.ship\action(coroutine.create(game.ship_move_out_co)) + + ui.reload_ui_layers! + +mod -- cgit v1.2.3-70-g09d2