layer = require "layers" game = require "game" state = require "global" graph = require "graph" import Layer from layer ui = require "ui" mod = ... mod.setup_level = () -> state.current_level = 2 --ret = am.group! state.move_out_done = false state.clear_layers! elayer = Layer("fuel","fuel pipe",50,"data/layer_fuel.png") state.add_layer(elayer) state.money = 150 state.ship("position").x = 800 state.ship\action(coroutine.create(game.ship_move_in_co)) state.ship("sprite").source = "data/level_2.png" t1 = elayer\mark_square(11,8,"liquid fuel thruster") t2 = elayer\mark_square(11,7,"liquid fuel thruster") p1 = elayer\mark_square(6,6,"liquid fuel tank") p2 = elayer\mark_square(6,9,"liquid fuel tank") elayer\mark_square(9,7,"fuel pipe") elayer\mark_square(9,8,"fuel pipe") elayer\mark_square(10,8,"fuel pipe") state.selected_layer = elayer print("About to set update...") state.update = () -> print("Game level updated!") flat_tiles = elayer\flat_tiles! path1 = graph.path(t1,p1,flat_tiles,false,elayer.tiles_adjacent) path2 = graph.path(t1,p2,flat_tiles,false,elayer.tiles_adjacent) path3 = graph.path(t2,p1,flat_tiles,false,elayer.tiles_adjacent) path4 = graph.path(t2,p2,flat_tiles,false,elayer.tiles_adjacent) --print("selected layer:",state.active_layer) if (path1 or path2) and (path3 or path4) state.ship\action(coroutine.create(game.ship_move_out_co)) print("Set update function") ui.reload_ui_layers! mod