--Theme: repair --Game: drydock - repair space ships (?) require "ext" print("Hello, world!") ss = require "startscreen" game = require "game" state = require "global" level_1 = require "level1" complete = require "complete" mod = ... state.win = am.window { title: "ggj20", width: state.screen_width, height: state.screen_height, clear_color: vec4(0, 0, 0, 1) } r1 = ss.gen_scene! --r1\append(complete.starfield!) state.win.scene = r1 pcall(loadfile,"init.lua") r1\action(coroutine.create(() -> while true if state.win\key_down("space") state.win.scene = am.group! ^ {game.gen_scene!, level_1.setup_level!} coroutine.yield! )) -- This is a comment -- to make sure that errors -- are rewritten correctly --error("success!")