From c2926c5ec74d7e37da395c8c32a7ff2b4cae7d06 Mon Sep 17 00:00:00 2001 From: Alexander M Pickering Date: Mon, 29 Jan 2024 16:20:10 -0600 Subject: All the files --- debug/a_hackysacks.lua.X | 61 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 debug/a_hackysacks.lua.X (limited to 'debug/a_hackysacks.lua.X') diff --git a/debug/a_hackysacks.lua.X b/debug/a_hackysacks.lua.X new file mode 100644 index 0000000..88adebb --- /dev/null +++ b/debug/a_hackysacks.lua.X @@ -0,0 +1,61 @@ +Pos Lua >> Moon +1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ] +48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ] +54 4:[ local mod = ... ] >> 4:[ mod = ... ] +64 5:[ print("In tubmle, reg is", reg) ] >> 5:[ print("In tubmle, reg is",reg) ] +116 9:[ local _parent_0 = Ability ] >> 7:[ class Juggle extends Ability ] +393 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ] +426 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ] +483 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ] +531 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ] +540 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ] +591 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ] +644 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] +642 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] +517 21:[ end ] >> 24:[ for distance = 1, 8 ] +759 24:[ for i = 5, 6 do ] >> 31:[ for i = 5,6 ] +767 25:[ local chars_at_loc = world.room.data.locations[i] ] >> 32:[ chars_at_loc = world.room.data.locations[i] ] +814 26:[ print("chars at loc:", chars_at_loc) ] >> 33:[ print("chars at loc:",chars_at_loc) ] +855 27:[ if world.server then ] >> 34:[ if world.server ] +873 28:[ local a_chars_at_loc = { } ] >> 35:[ a_chars_at_loc = {} ] +907 29:[ for _, v in ipairs(chars_at_loc) do ] >> 36:[ for _,v in ipairs(chars_at_loc) ] +934 30:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 37:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ] +897 31:[ end ] >> 36:[ for _,v in ipairs(chars_at_loc) ] +1001 32:[ chars_at_loc = a_chars_at_loc ] >> 38:[ chars_at_loc = a_chars_at_loc ] +853 33:[ end ] >> 34:[ if world.server ] +1034 34:[ local hp_minus ] >> 39:[ hp_minus = () -> ] +1034 35:[ hp_minus = function() ] >> 39:[ hp_minus = () -> ] +1069 36:[ for _, char in pairs(chars_at_loc) do ] >> 40:[ for _, char in pairs(chars_at_loc) ] +1095 37:[ char:set_field("hp", char.data.hp - 1) ] >> 41:[ char\set_field("hp",char.data.hp - 1) ] +1055 38:[ end ] >> 40:[ for _, char in pairs(chars_at_loc) ] +1034 39:[ end ] >> 39:[ hp_minus = () -> ] +1138 40:[ if world.server then ] >> 42:[ if world.server ] +1156 41:[ hp_minus() ] >> 43:[ hp_minus! ] +1136 42:[ end ] >> 42:[ if world.server ] +1171 43:[ if world.client then ] >> 44:[ if world.client ] +1189 44:[ local ui = ui or require("ui") ] >> 45:[ ui = ui or require "ui" ] +1217 45:[ ui.tween_hit(char, i - 4, hp_minus) ] >> 46:[ ui.tween_hit(char,i-4, hp_minus) ] +1169 46:[ end ] >> 44:[ if world.client ] +752 47:[ end ] >> 31:[ for i = 5,6 ] +290 54:[ _class_0.__parent.__init(self, "Juggle", { }) ] >> 15:[ super("Juggle",{}) ] +311 55:[ self.requirements = { ] >> 16:[ @requirements = { ] +333 57:[ "status", ] >> 17:[ {"status", "active"}, ] +342 58:[ "active" ] >> 17:[ {"status", "active"}, ] +311 60:[ } ] >> 16:[ @requirements = { ] +126 85:[ self.text = "Juggle Balls" ] >> 8:[ @text = "Juggle Balls" ] +150 86:[ self.description = "Juggle some balls" ] >> 9:[ @description = "Juggle some balls" ] +186 87:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +200 88:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +202 89:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +204 90:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +206 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +208 92:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +210 93:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +212 94:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +214 95:[ 0 ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +186 96:[ } ] >> 10:[ @hits_icon = {0,0,0,0,1,1,0,0} ] +218 97:[ self.sprite = "data/juggler.png" ] >> 11:[ @sprite = "data/juggler.png" ] +248 98:[ self.speed = 4 ] >> 12:[ @speed = 4 ] +260 99:[ self.distance = 1 ] >> 13:[ @distance = 1 ] +1251 105:[ mod.Tumble = Tumble ] >> 48:[ mod.Tumble = Tumble ] +1272 106:[ return mod ] >> 50:[ mod ] -- cgit v1.2.3-70-g09d2