From c2926c5ec74d7e37da395c8c32a7ff2b4cae7d06 Mon Sep 17 00:00:00 2001 From: Alexander M Pickering Date: Mon, 29 Jan 2024 16:20:10 -0600 Subject: All the files --- src/lobby_menu.moon | 80 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 80 insertions(+) create mode 100644 src/lobby_menu.moon (limited to 'src/lobby_menu.moon') diff --git a/src/lobby_menu.moon b/src/lobby_menu.moon new file mode 100644 index 0000000..23081dc --- /dev/null +++ b/src/lobby_menu.moon @@ -0,0 +1,80 @@ +main = require "main" +color = require "color" +ui = require "ui" +world = require "world" +char = require "char" +player = require "player" +bp = require "broadphase" +action = require "action" +room = require "room" +import World from world +import LocalPlayer from player +import LobbyRoom from room + +mod = ... + +mod.node = am.group! +--mod.node\append(am.sprite("data/lobby_bg.png")) +mod.node\append(am.translate(0,main.height/2)^ am.text("Join lobby...", color.fg, "center","top")\tag("join_id")) +char_selector = am.translate(0,(main.height/2)+64) +mod.loaded = false +mod.load = (id) -> + main.world = World! + main.world\set_room(LobbyRoom!) + main.world\join(id) + mod.node("join_id").text = "Lobby id:" .. id + main.root("screen")\append(mod.node) + touch_indicator = am.group! + touch_cursor = am.sprite("data/cursor.png",vec4(1,1,1,1),"left","top") + touch_loc = am.translate(0,0)^ touch_cursor + touch_indicator\append(touch_loc) + char_selector = ui.create_char_selector2(mod.node) + char_right, char_left, char_text = char_selector[1], char_selector[2], char_selector[3] + mod.buttons = {char_left, char_right} + classes = char.class_order + class_s = 1 + char_right.color = color.transparent + char_left.color = color.transparent + mod.node\action(coroutine.create(() -> + while not main.world.client_open! + coroutine.yield! + char_left.color = color.white + char_right.color = color.white + char_text.text = "Tumbler" + main.world\load! + action.sync_players! + while true + if #main.win\active_touches! > 0 + touch = main.win\touch_position(1) + touch_cursor.color = vec4(1,1,1,1) + touch_loc.x = touch.x + touch_loc.y = touch.y + col_but = bp.check(touch.x, touch.y + 64) + if #col_but > 0 + touch_cursor.color = vec4(0.5,0.5,0.5,0.5) + if #col_but > 0 and main.win\touch_began(1) + if col_but[1] == char_left + class_s = class_s - 1 + if class_s == 0 + class_s = #classes + if col_but[1] == char_right + class_s = class_s + 1 + if class_s > #classes + class_s = 1 + char_text.text = classes[class_s] + action.request_class_change(classes[class_s]) + else + touch_cursor.color = vec4(0,0,0,0) + coroutine.yield! + + )) + mod.node\append(touch_indicator) + mod.loaded = true + +mod.unload = () -> + main.root("screen")\remove(mod.node) + for _, button in pairs(mod.buttons) + bp.remove(button) + mod.loaded = false + +mod -- cgit v1.2.3-70-g09d2