Pos Lua >> Moon 1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ] 48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ] 73 7:[ local _parent_0 = Ability ] >> 4:[ class Brood extends Ability ] 348 10:[ local room = world.player_party.room ] >> 18:[ room = world.player_party.room ] 381 11:[ local enemy_party = room.parties[1] ] >> 19:[ enemy_party = room.parties[1] ] 415 12:[ if enemy_party == party then ] >> 20:[ if enemy_party == party ] 440 13:[ enemy_party = room.parties[2] ] >> 21:[ enemy_party = room.parties[2] ] 413 14:[ end ] >> 20:[ if enemy_party == party ] 508 17:[ for i = 1, 4 do ] >> 23:[ for i = 1,4 ] 516 18:[ local chars_at_loc = world.room.data.locations[i] ] >> 24:[ chars_at_loc = world.room.data.locations[i] ] 565 19:[ if world.server then ] >> 25:[ if world.server ] 583 20:[ local a_chars_at_loc = { } ] >> 26:[ a_chars_at_loc = {} ] 617 21:[ for _, v in ipairs(chars_at_loc) do ] >> 27:[ for _,v in ipairs(chars_at_loc) ] 644 22:[ table.insert(a_chars_at_loc, world.player_party:member(v.uname)) ] >> 28:[ table.insert(a_chars_at_loc,world.player_party\member(v.uname)) ] 607 23:[ end ] >> 27:[ for _,v in ipairs(chars_at_loc) ] 712 24:[ chars_at_loc = a_chars_at_loc ] >> 29:[ chars_at_loc = a_chars_at_loc ] 563 25:[ end ] >> 25:[ if world.server ] 745 26:[ local hp_minus ] >> 30:[ hp_minus = () -> ] 745 27:[ hp_minus = function() ] >> 30:[ hp_minus = () -> ] 780 28:[ for _, char in pairs(chars_at_loc) do ] >> 31:[ for _, char in pairs(chars_at_loc) ] 806 29:[ char:set_field("hp", char.data.hp - 1) ] >> 32:[ char\set_field("hp",char.data.hp - 1) ] 766 30:[ end ] >> 31:[ for _, char in pairs(chars_at_loc) ] 745 31:[ end ] >> 30:[ hp_minus = () -> ] 849 32:[ if world.server then ] >> 33:[ if world.server ] 867 33:[ hp_minus() ] >> 34:[ hp_minus! ] 847 34:[ end ] >> 33:[ if world.server ] 882 35:[ if world.client then ] >> 35:[ if world.client ] 900 36:[ local ui = ui or require("ui") ] >> 36:[ ui = ui or require "ui" ] 928 37:[ ui.tween_hit(char, i, hp_minus) ] >> 37:[ ui.tween_hit(char,i, hp_minus) ] 880 38:[ end ] >> 35:[ if world.client ] 501 39:[ end ] >> 23:[ for i = 1,4 ] 973 42:[ return print("TODO!") ] >> 39:[ print("TODO!") ] 1005 45:[ return print("TODO!") ] >> 42:[ print("TODO!") ] 198 52:[ _class_0.__parent.__init(self, ...) ] >> 11:[ super(...) ] 211 53:[ self.requirements = { ] >> 12:[ @requirements = { ] 233 55:[ "consume_stat", ] >> 13:[ {"consume_stat", "stamina", 1}, ] 248 56:[ "stamina", ] >> 13:[ {"consume_stat", "stamina", 1}, ] 259 57:[ 1 ] >> 13:[ {"consume_stat", "stamina", 1}, ] 268 60:[ "status", ] >> 14:[ {"status", "active"}, ] 277 61:[ "active" ] >> 14:[ {"status", "active"}, ] 293 64:[ "distance", ] >> 15:[ {"distance", 1}, ] 304 65:[ 1 ] >> 15:[ {"distance", 1}, ] 211 67:[ } ] >> 12:[ @requirements = { ] 83 92:[ self.text = "Brood" ] >> 5:[ @text = "Brood" ] 100 93:[ self.description = "brood" ] >> 6:[ @description = "brood" ] 124 94:[ self.hits_icon = { ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 138 95:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 140 96:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 142 97:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 144 98:[ 1, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 146 99:[ 0, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 148 100:[ 0, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 150 101:[ 0, ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 152 102:[ 0 ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 124 103:[ } ] >> 7:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 156 104:[ self.speed = 5 ] >> 8:[ @speed = 5 ] 168 105:[ self.distance = 1 ] >> 9:[ @distance = 1 ]