Pos Lua >> Moon 1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ] 29 2:[ local ui = require("ui") ] >> 2:[ ui = require "ui" ] 66 4:[ Ability = reg.Ability ] >> 3:[ import Ability from reg ] 72 5:[ local mod = ... ] >> 5:[ mod = ... ] 105 9:[ local _parent_0 = Ability ] >> 7:[ class HighJump extends Ability ] 394 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ] 427 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ] 484 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ] 532 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ] 541 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ] 592 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ] 645 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] 643 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] 518 21:[ end ] >> 24:[ for distance = 1, 8 ] 763 24:[ for _, i in pairs({ ] >> 31:[ for _,i in pairs({7,8}) ] 771 25:[ 7, ] >> 31:[ for _,i in pairs({7,8}) ] 773 26:[ 8 ] >> 31:[ for _,i in pairs({7,8}) ] 763 27:[ }) do ] >> 31:[ for _,i in pairs({7,8}) ] 780 28:[ local chars_at_loc = world.room.data.locations[i] ] >> 32:[ chars_at_loc = world.room.data.locations[i] ] 829 29:[ if world.server then ] >> 33:[ if world.server ] 847 30:[ local a_chars_at_loc = { } ] >> 34:[ a_chars_at_loc = {} ] 881 31:[ for _, v in ipairs(chars_at_loc) do ] >> 35:[ for _,v in ipairs(chars_at_loc) ] 908 32:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 36:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ] 871 33:[ end ] >> 35:[ for _,v in ipairs(chars_at_loc) ] 975 34:[ chars_at_loc = a_chars_at_loc ] >> 37:[ chars_at_loc = a_chars_at_loc ] 827 35:[ end ] >> 33:[ if world.server ] 1008 36:[ local hp_minus ] >> 38:[ hp_minus = () -> ] 1008 37:[ hp_minus = function() ] >> 38:[ hp_minus = () -> ] 1043 38:[ for _, char in pairs(chars_at_loc) do ] >> 39:[ for _, char in pairs(chars_at_loc) ] 1069 39:[ char:set_field("hp", char.data.hp - 1) ] >> 40:[ char\set_field("hp",char.data.hp - 1) ] 1029 40:[ end ] >> 39:[ for _, char in pairs(chars_at_loc) ] 1008 41:[ end ] >> 38:[ hp_minus = () -> ] 1112 42:[ if world.server then ] >> 41:[ if world.server ] 1130 43:[ hp_minus() ] >> 42:[ hp_minus! ] 1110 44:[ end ] >> 41:[ if world.server ] 1145 45:[ if world.client then ] >> 43:[ if world.client ] 1163 46:[ ui = ui or require("ui") ] >> 44:[ ui = ui or require "ui" ] 1191 47:[ ui.tween_hit(char, 1, hp_minus) ] >> 45:[ ui.tween_hit(char,1, hp_minus) ] 1143 48:[ end ] >> 43:[ if world.client ] 753 49:[ end ] >> 31:[ for _,i in pairs({7,8}) ] 291 56:[ _class_0.__parent.__init(self, "Tumble", { }) ] >> 15:[ super("Tumble",{}) ] 312 57:[ self.requirements = { ] >> 16:[ @requirements = { ] 334 59:[ "status", ] >> 17:[ {"status", "active"}, ] 343 60:[ "active" ] >> 17:[ {"status", "active"}, ] 312 62:[ } ] >> 16:[ @requirements = { ] 115 87:[ self.text = "High Jump" ] >> 8:[ @text = "High Jump" ] 136 88:[ self.description = "Jump up high. Like REALLY high." ] >> 9:[ @description = "Jump up high. Like REALLY high." ] 186 89:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 200 90:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 202 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 204 92:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 206 93:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 208 94:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 210 95:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 212 96:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 214 97:[ 1 ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 186 98:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 218 99:[ self.sprite = "data/kangaroo.png" ] >> 11:[ @sprite = "data/kangaroo.png" ] 249 100:[ self.speed = 3 ] >> 12:[ @speed = 3 ] 261 101:[ self.distance = 1 ] >> 13:[ @distance = 1 ] 1223 107:[ mod.Tumble = Tumble ] >> 47:[ mod.Tumble = Tumble ] 1244 108:[ return mod ] >> 49:[ mod ]