Pos Lua >> Moon 1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ] 48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ] 54 4:[ local mod = ... ] >> 4:[ mod = ... ] 64 5:[ print("In tubmle, reg is", reg) ] >> 5:[ print("In tubmle, reg is",reg) ] 119 9:[ local _parent_0 = Ability ] >> 7:[ class KnifeSlip extends Ability ] 434 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ] 467 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ] 524 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ] 572 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ] 581 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ] 632 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ] 685 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] 683 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] 558 21:[ end ] >> 24:[ for distance = 1, 8 ] 793 24:[ print("Doing knifeslip") ] >> 31:[ print("Doing knifeslip") ] 827 25:[ for i = 7, 8 do ] >> 32:[ for i = 7,8 ] 835 26:[ local chars_at_loc = world.room.data.locations[i] ] >> 33:[ chars_at_loc = world.room.data.locations[i] ] 882 27:[ print("chars at loc:", chars_at_loc) ] >> 34:[ print("chars at loc:",chars_at_loc) ] 923 28:[ if world.server then ] >> 35:[ if world.server ] 941 29:[ local a_chars_at_loc = { } ] >> 36:[ a_chars_at_loc = {} ] 975 30:[ for _, v in ipairs(chars_at_loc) do ] >> 37:[ for _,v in ipairs(chars_at_loc) ] 1002 31:[ table.insert(a_chars_at_loc, world.enemy_party:member(v.uname)) ] >> 38:[ table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) ] 965 32:[ end ] >> 37:[ for _,v in ipairs(chars_at_loc) ] 1069 33:[ chars_at_loc = a_chars_at_loc ] >> 39:[ chars_at_loc = a_chars_at_loc ] 921 34:[ end ] >> 35:[ if world.server ] 1102 35:[ local hp_minus ] >> 40:[ hp_minus = () -> ] 1102 36:[ hp_minus = function() ] >> 40:[ hp_minus = () -> ] 1137 37:[ for _, char in pairs(chars_at_loc) do ] >> 41:[ for _, char in pairs(chars_at_loc) ] 1163 38:[ char:set_field("hp", char.data.hp - 2) ] >> 42:[ char\set_field("hp",char.data.hp - 2) ] 1123 39:[ end ] >> 41:[ for _, char in pairs(chars_at_loc) ] 1102 40:[ end ] >> 40:[ hp_minus = () -> ] 1206 41:[ if world.server then ] >> 43:[ if world.server ] 1224 42:[ hp_minus() ] >> 44:[ hp_minus! ] 1204 43:[ end ] >> 43:[ if world.server ] 1239 44:[ if world.client then ] >> 45:[ if world.client ] 1257 45:[ local ui = ui or require("ui") ] >> 46:[ ui = ui or require "ui" ] 1285 46:[ ui.tween_hit(char, i - 4, hp_minus) ] >> 47:[ ui.tween_hit(char,i-4, hp_minus) ] 1237 47:[ end ] >> 45:[ if world.client ] 820 48:[ end ] >> 32:[ for i = 7,8 ] 328 55:[ _class_0.__parent.__init(self, "KnifeSlip", { }) ] >> 15:[ super("KnifeSlip",{}) ] 352 56:[ self.requirements = { ] >> 16:[ @requirements = { ] 374 58:[ "status", ] >> 17:[ {"status", "active"}, ] 383 59:[ "active" ] >> 17:[ {"status", "active"}, ] 352 61:[ } ] >> 16:[ @requirements = { ] 129 86:[ self.text = "Juggle Knives" ] >> 8:[ @text = "Juggle Knives" ] 154 87:[ self.description = "Juggle some knives for\nthe people in the back" ] >> 9:[ @description = "Juggle some knives for\nthe people in the back" ] 219 88:[ self.hits_icon = { ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 233 89:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 235 90:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 237 91:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 239 92:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 241 93:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 243 94:[ 0, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 245 95:[ 1, ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 247 96:[ 1 ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 219 97:[ } ] >> 10:[ @hits_icon = {0,0,0,0,0,0,1,1} ] 251 98:[ self.sprite = "data/thrown-knife.png" ] >> 11:[ @sprite = "data/thrown-knife.png" ] 286 99:[ self.speed = 4 ] >> 12:[ @speed = 4 ] 298 100:[ self.distance = 1 ] >> 13:[ @distance = 1 ] 1319 106:[ mod.Tumble = Tumble ] >> 49:[ mod.Tumble = Tumble ] 1340 107:[ return mod ] >> 51:[ mod ]