Pos Lua >> Moon 1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ] 48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ] 75 7:[ local _parent_0 = Ability ] >> 4:[ class RatBite extends Ability ] 360 10:[ local room = world.player_party.room ] >> 18:[ room = world.player_party.room ] 393 11:[ local enemy_party = room.parties[1] ] >> 19:[ enemy_party = room.parties[1] ] 427 12:[ if enemy_party == party then ] >> 20:[ if enemy_party == party ] 452 13:[ enemy_party = room.parties[2] ] >> 21:[ enemy_party = room.parties[2] ] 425 14:[ end ] >> 20:[ if enemy_party == party ] 513 17:[ local chars_at_loc = world.room.data.locations[4] ] >> 23:[ chars_at_loc = world.room.data.locations[4] ] 561 18:[ if world.server then ] >> 24:[ if world.server ] 578 19:[ local a_chars_at_loc = { } ] >> 25:[ a_chars_at_loc = {} ] 611 20:[ for _, v in ipairs(chars_at_loc) do ] >> 26:[ for _,v in ipairs(chars_at_loc) ] 637 21:[ table.insert(a_chars_at_loc, world.player_party:member(v.uname)) ] >> 27:[ table.insert(a_chars_at_loc,world.player_party\member(v.uname)) ] 601 22:[ end ] >> 26:[ for _,v in ipairs(chars_at_loc) ] 704 23:[ chars_at_loc = a_chars_at_loc ] >> 28:[ chars_at_loc = a_chars_at_loc ] 559 24:[ end ] >> 24:[ if world.server ] 736 25:[ local hp_minus ] >> 29:[ hp_minus = () -> ] 736 26:[ hp_minus = function() ] >> 29:[ hp_minus = () -> ] 770 27:[ for _, char in pairs(chars_at_loc) do ] >> 30:[ for _, char in pairs(chars_at_loc) ] 795 28:[ char:set_field("hp", char.data.hp - 1) ] >> 31:[ char\set_field("hp",char.data.hp - 1) ] 756 29:[ end ] >> 30:[ for _, char in pairs(chars_at_loc) ] 736 30:[ end ] >> 29:[ hp_minus = () -> ] 837 31:[ if world.server then ] >> 32:[ if world.server ] 854 32:[ hp_minus() ] >> 33:[ hp_minus! ] 835 33:[ end ] >> 32:[ if world.server ] 868 34:[ if world.client then ] >> 34:[ if world.client ] 885 35:[ local ui = ui or require("ui") ] >> 35:[ ui = ui or require "ui" ] 912 36:[ ui.tween_hit(char, 1, hp_minus) ] >> 36:[ ui.tween_hit(char,1, hp_minus) ] 866 37:[ end ] >> 34:[ if world.client ] 945 38:[ return print("rat bite done, chars_at_loc:", chars_at_loc) ] >> 37:[ print("rat bite done, chars_at_loc:",chars_at_loc) ] 1010 41:[ return print("TODO!") ] >> 39:[ print("TODO!") ] 1042 44:[ return print("TODO!") ] >> 42:[ print("TODO!") ] 210 51:[ _class_0.__parent.__init(self, ...) ] >> 11:[ super(...) ] 223 52:[ self.requirements = { ] >> 12:[ @requirements = { ] 245 54:[ "consume_stat", ] >> 13:[ {"consume_stat", "stamina", 1}, ] 260 55:[ "stamina", ] >> 13:[ {"consume_stat", "stamina", 1}, ] 271 56:[ 1 ] >> 13:[ {"consume_stat", "stamina", 1}, ] 280 59:[ "status", ] >> 14:[ {"status", "active"}, ] 289 60:[ "active" ] >> 14:[ {"status", "active"}, ] 305 63:[ "distance", ] >> 15:[ {"distance", 1}, ] 316 64:[ 1 ] >> 15:[ {"distance", 1}, ] 223 66:[ } ] >> 12:[ @requirements = { ] 85 91:[ self.text = "Rat Bite" ] >> 5:[ @text = "Rat Bite" ] 105 92:[ self.description = "A rat's bite" ] >> 6:[ @description = "A rat's bite" ] 136 93:[ self.hits_icon = { ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 150 94:[ 0, ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 152 95:[ 0, ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 154 96:[ 0, ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 156 97:[ 0, ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 158 98:[ 1, ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 160 99:[ 0, ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 162 100:[ 0, ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 164 101:[ 0 ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 136 102:[ } ] >> 7:[ @hits_icon = {0,0,0,0,1,0,0,0} ] 168 103:[ self.speed = 3 ] >> 8:[ @speed = 3 ] 180 104:[ self.distance = 1 ] >> 9:[ @distance = 1 ]