Pos Lua >> Moon 1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ] 48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ] 54 4:[ local mod = ... ] >> 4:[ mod = ... ] 64 5:[ print("In tubmle, reg is", reg) ] >> 5:[ print("In tubmle, reg is",reg) ] 115 9:[ local _parent_0 = Ability ] >> 7:[ class Strum extends Ability ] 398 12:[ local room = world.player_party.room ] >> 20:[ room = world.player_party.room ] 431 13:[ local my_pos = char.location ] >> 21:[ my_pos = char.location ] 488 14:[ local char_tbl1, char_tbl2 = nil, nil ] >> 23:[ char_tbl1, char_tbl2 = nil, nil ] 536 15:[ for distance = 1, 8 do ] >> 24:[ for distance = 1, 8 ] 545 16:[ char_tbl1 = room:at_location(my_pos + distance) ] >> 25:[ char_tbl1 = room\at_location(my_pos + distance) ] 596 17:[ char_tbl2 = room:at_location(my_pos - distance) ] >> 26:[ char_tbl2 = room\at_location(my_pos - distance) ] 649 18:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) then ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] 647 20:[ end ] >> 27:[ if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) ] 522 21:[ end ] >> 24:[ for distance = 1, 8 ] 757 24:[ print("Doing Strum, party was", party) ] >> 31:[ print("Doing Strum, party was", party) ] 814 25:[ for _, member in pairs(party.members) do ] >> 32:[ for _, member in pairs(party.members) ] 839 26:[ member:set_field("hp", member.data.hp + 1) ] >> 33:[ member\set_field("hp",member.data.hp + 1) ] 798 27:[ end ] >> 32:[ for _, member in pairs(party.members) ] 296 34:[ _class_0.__parent.__init(self, "Strum", { }) ] >> 15:[ super("Strum",{}) ] 316 35:[ self.requirements = { ] >> 16:[ @requirements = { ] 338 37:[ "status", ] >> 17:[ {"status", "active"}, ] 347 38:[ "active" ] >> 17:[ {"status", "active"}, ] 316 40:[ } ] >> 16:[ @requirements = { ] 125 65:[ self.text = "Strum" ] >> 8:[ @text = "Strum" ] 142 66:[ self.description = "Strum a cord to heal the troupe!" ] >> 9:[ @description = "Strum a cord to heal the troupe!" ] 193 67:[ self.hits_icon = { ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 207 68:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 209 69:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 211 70:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 213 71:[ 1, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 215 72:[ 0, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 217 73:[ 0, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 219 74:[ 0, ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 221 75:[ 0 ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 193 76:[ } ] >> 10:[ @hits_icon = {1,1,1,1,0,0,0,0} ] 225 77:[ self.sprite = "data/g-clef.png" ] >> 11:[ @sprite = "data/g-clef.png" ] 254 78:[ self.speed = 1 ] >> 12:[ @speed = 1 ] 266 79:[ self.distance = 1 ] >> 13:[ @distance = 1 ] 882 85:[ mod.Tumble = Tumble ] >> 35:[ mod.Tumble = Tumble ] 903 86:[ return mod ] >> 37:[ mod ]