Pos Lua >> Moon 1 1:[ local reg = require("ability_reg") ] >> 1:[ reg = require "ability_reg" ] 48 3:[ Ability = reg.Ability ] >> 2:[ import Ability from reg ] 72 7:[ local _parent_0 = Ability ] >> 4:[ class Sulk extends Ability ] 345 10:[ local room = world.player_party.room ] >> 18:[ room = world.player_party.room ] 378 11:[ local enemy_party = room.parties[1] ] >> 19:[ enemy_party = room.parties[1] ] 412 12:[ if enemy_party == party then ] >> 20:[ if enemy_party == party ] 437 13:[ enemy_party = room.parties[2] ] >> 21:[ enemy_party = room.parties[2] ] 410 14:[ end ] >> 20:[ if enemy_party == party ] 505 17:[ for i = 3, 4 do ] >> 23:[ for i = 3,4 ] 513 18:[ local chars_at_loc = world.room.data.locations[i] ] >> 24:[ chars_at_loc = world.room.data.locations[i] ] 562 19:[ if world.server then ] >> 25:[ if world.server ] 580 20:[ local a_chars_at_loc = { } ] >> 26:[ a_chars_at_loc = {} ] 614 21:[ for _, v in ipairs(chars_at_loc) do ] >> 27:[ for _,v in ipairs(chars_at_loc) ] 641 22:[ table.insert(a_chars_at_loc, world.player_party:member(v.uname)) ] >> 28:[ table.insert(a_chars_at_loc,world.player_party\member(v.uname)) ] 604 23:[ end ] >> 27:[ for _,v in ipairs(chars_at_loc) ] 709 24:[ chars_at_loc = a_chars_at_loc ] >> 29:[ chars_at_loc = a_chars_at_loc ] 560 25:[ end ] >> 25:[ if world.server ] 742 26:[ local hp_minus ] >> 30:[ hp_minus = () -> ] 742 27:[ hp_minus = function() ] >> 30:[ hp_minus = () -> ] 777 28:[ for _, char in pairs(chars_at_loc) do ] >> 31:[ for _, char in pairs(chars_at_loc) ] 803 29:[ char:set_field("hp", char.data.hp - 1) ] >> 32:[ char\set_field("hp",char.data.hp - 1) ] 763 30:[ end ] >> 31:[ for _, char in pairs(chars_at_loc) ] 742 31:[ end ] >> 30:[ hp_minus = () -> ] 846 32:[ if world.server then ] >> 33:[ if world.server ] 864 33:[ hp_minus() ] >> 34:[ hp_minus! ] 844 34:[ end ] >> 33:[ if world.server ] 879 35:[ if world.client then ] >> 35:[ if world.client ] 897 36:[ local ui = ui or require("ui") ] >> 36:[ ui = ui or require "ui" ] 925 37:[ ui.tween_hit(char, 8 - i, hp_minus) ] >> 37:[ ui.tween_hit(char,8 - i, hp_minus) ] 877 38:[ end ] >> 35:[ if world.client ] 963 39:[ print("rat bite done, chars_at_loc:", chars_at_loc) ] >> 38:[ print("rat bite done, chars_at_loc:",chars_at_loc) ] 498 40:[ end ] >> 23:[ for i = 3,4 ] 1028 43:[ return print("TODO!") ] >> 40:[ print("TODO!") ] 1060 46:[ return print("TODO!") ] >> 43:[ print("TODO!") ] 195 53:[ _class_0.__parent.__init(self, ...) ] >> 11:[ super(...) ] 208 54:[ self.requirements = { ] >> 12:[ @requirements = { ] 230 56:[ "consume_stat", ] >> 13:[ {"consume_stat", "stamina", 1}, ] 245 57:[ "stamina", ] >> 13:[ {"consume_stat", "stamina", 1}, ] 256 58:[ 1 ] >> 13:[ {"consume_stat", "stamina", 1}, ] 265 61:[ "status", ] >> 14:[ {"status", "active"}, ] 274 62:[ "active" ] >> 14:[ {"status", "active"}, ] 290 65:[ "distance", ] >> 15:[ {"distance", 1}, ] 301 66:[ 1 ] >> 15:[ {"distance", 1}, ] 208 68:[ } ] >> 12:[ @requirements = { ] 82 93:[ self.text = "Sulk" ] >> 5:[ @text = "Sulk" ] 98 94:[ self.description = "sulk" ] >> 6:[ @description = "sulk" ] 121 95:[ self.hits_icon = { ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 135 96:[ 0, ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 137 97:[ 0, ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 139 98:[ 1, ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 141 99:[ 1, ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 143 100:[ 0, ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 145 101:[ 0, ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 147 102:[ 0, ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 149 103:[ 0 ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 121 104:[ } ] >> 7:[ @hits_icon = {0,0,1,1,0,0,0,0} ] 153 105:[ self.speed = 3 ] >> 8:[ @speed = 3 ] 165 106:[ self.distance = 1 ] >> 9:[ @distance = 1 ]