Pos Lua >> Moon 1 1:[ local char = require("char") ] >> 1:[ char = require "char" ] 23 2:[ local reg = require("ability_reg") ] >> 2:[ reg = require "ability_reg" ] 51 3:[ require("a_firebreath") ] >> 3:[ require "a_firebreath" ] 75 4:[ local mod = ... ] >> 5:[ mod = ... ] 86 5:[ mod.char = { ] >> 7:[ mod.char = { ] 105 6:[ name = "Fire Breather", ] >> 8:[ name: "Fire Breather", ] 141 7:[ default_position = 3, ] >> 9:[ default_position: 3, ] 166 9:[ reg.FireBreath ] >> 10:[ default_abilities: {reg.FireBreath}, ] 198 11:[ default_maxhp = 3, ] >> 11:[ default_maxhp: 3, ] 214 12:[ default_hp = 3, ] >> 12:[ default_hp: 3, ] 238 13:[ default_maxstamina = 3, ] >> 13:[ default_maxstamina: 3 ] 258 14:[ default_stamina = 3, ] >> 14:[ default_stamina: 3 ] 278 15:[ default_maxmana = 3, ] >> 15:[ default_maxmana: 3 ] 295 16:[ default_mana = 3, ] >> 16:[ default_mana: 3 ] 306 17:[ sprite = "data/character_4.png" ] >> 17:[ sprite:"data/character_4.png" ] 86 18:[ } ] >> 7:[ mod.char = { ] 341 19:[ for k, v in pairs(mod.char) do ] >> 19:[ for k,v in pairs(mod.char) ] 359 20:[ mod[k] = v ] >> 20:[ mod[k] = v ] 331 21:[ end ] >> 19:[ for k,v in pairs(mod.char) ] 371 22:[ char.classes[mod.char.name] = mod.char ] >> 22:[ char.classes[mod.char.name] = mod.char ] 411 23:[ return mod ] >> 24:[ mod ]