Pos Lua >> Moon 1 1:[ local char = require("char") ] >> 1:[ char = require "char" ] 23 2:[ local reg = require("ability_reg") ] >> 2:[ reg = require "ability_reg" ] 51 3:[ require("a_pass") ] >> 3:[ require "a_pass" ] 69 4:[ local mod = ... ] >> 5:[ mod = ... ] 80 5:[ mod.char = { ] >> 7:[ mod.char = { ] 99 6:[ name = "An actual child", ] >> 8:[ name: "An actual child", ] 123 7:[ cr = 1, ] >> 9:[ cr: 1, ] 145 8:[ default_position = 1, ] >> 10:[ default_position: 1 ] 169 10:[ reg.Pass ] >> 11:[ default_abilities: {reg.Pass}, ] 195 12:[ default_maxhp = 1, ] >> 12:[ default_maxhp: 1, ] 211 13:[ default_hp = 1, ] >> 13:[ default_hp: 1, ] 235 14:[ default_maxstamina = 1, ] >> 14:[ default_maxstamina: 1, ] 256 15:[ default_stamina = 1, ] >> 15:[ default_stamina: 1, ] 277 16:[ default_maxmana = 0, ] >> 16:[ default_maxmana: 0, ] 295 17:[ default_mana = 0, ] >> 17:[ default_mana: 0, ] 307 18:[ sprite = "data/e_child.png", ] >> 18:[ sprite:"data/e_child.png", ] 352 20:[ print("while selecting action, by abilities were:", self.data.abilities) ] >> 20:[ print("while selecting action, by abilities were:",@data.abilities) ] 422 21:[ return self.data.abilities[1] ] >> 21:[ @data.abilities[1] ] 80 23:[ } ] >> 7:[ mod.char = { ] 453 24:[ for k, v in pairs(mod.char) do ] >> 23:[ for k,v in pairs(mod.char) ] 471 25:[ mod[k] = v ] >> 24:[ mod[k] = v ] 443 26:[ end ] >> 23:[ for k,v in pairs(mod.char) ] 483 27:[ char.enemies[mod.char.name] = mod.char ] >> 26:[ char.enemies[mod.char.name] = mod.char ] 523 28:[ return mod ] >> 28:[ mod ]