Pos Lua >> Moon 2 1:[ local char = require("char") ] >> 2:[ char = require "char" ] 24 2:[ local reg = require("ability_reg") ] >> 3:[ reg = require "ability_reg" ] 52 3:[ require("a_rat_bite") ] >> 4:[ require "a_rat_bite" ] 74 4:[ local mod = ... ] >> 6:[ mod = ... ] 85 5:[ return mod ] >> 8:[ return mod ] 97 6:[ mod.char = { ] >> 10:[ mod.char = { ] 116 7:[ name = "Rat", ] >> 11:[ name: "Rat", ] 128 8:[ cr = 1, ] >> 12:[ cr: 1, ] 150 9:[ default_position = 1, ] >> 13:[ default_position: 1 ] 174 11:[ reg.RatBite ] >> 14:[ default_abilities: {reg.RatBite}, ] 203 13:[ default_maxhp = 1, ] >> 15:[ default_maxhp: 1, ] 219 14:[ default_hp = 1, ] >> 16:[ default_hp: 1, ] 243 15:[ default_maxstamina = 1, ] >> 17:[ default_maxstamina: 1, ] 264 16:[ default_stamina = 1, ] >> 18:[ default_stamina: 1, ] 285 17:[ default_maxmana = 0, ] >> 19:[ default_maxmana: 0, ] 303 18:[ default_mana = 0, ] >> 20:[ default_mana: 0, ] 315 19:[ sprite = "data/e_rat.png", ] >> 21:[ sprite:"data/e_rat.png", ] 358 21:[ print("while selecting action, by abilities were:", self.data.abilities) ] >> 23:[ print("while selecting action, by abilities were:",@data.abilities) ] 428 22:[ return self.data.abilities[1] ] >> 24:[ @data.abilities[1] ] 97 24:[ } ] >> 10:[ mod.char = { ] 459 25:[ for k, v in pairs(mod.char) do ] >> 26:[ for k,v in pairs(mod.char) ] 477 26:[ mod[k] = v ] >> 27:[ mod[k] = v ] 449 27:[ end ] >> 26:[ for k,v in pairs(mod.char) ] 489 28:[ char.enemies[mod.char.name] = mod.char ] >> 29:[ char.enemies[mod.char.name] = mod.char ] 529 29:[ return mod ] >> 31:[ mod ]