Pos Lua >> Moon 1 1:[ local char = require("char") ] >> 1:[ char = require "char" ] 23 2:[ local reg = require("ability_reg") ] >> 2:[ reg = require "ability_reg" ] 51 3:[ require("a_ruminate") ] >> 3:[ require "a_ruminate" ] 73 4:[ local mod = ... ] >> 5:[ mod = ... ] 84 5:[ mod.char = { ] >> 7:[ mod.char = { ] 103 6:[ name = "Ruminating Randy", ] >> 8:[ name: "Ruminating Randy", ] 128 7:[ cr = 5, ] >> 9:[ cr: 5, ] 150 8:[ default_position = 3, ] >> 10:[ default_position: 3 ] 174 10:[ reg.Ruminate ] >> 11:[ default_abilities: {reg.Ruminate}, ] 204 12:[ default_maxhp = 4, ] >> 12:[ default_maxhp: 4, ] 220 13:[ default_hp = 1, ] >> 13:[ default_hp: 1, ] 244 14:[ default_maxstamina = 1, ] >> 14:[ default_maxstamina: 1, ] 265 15:[ default_stamina = 1, ] >> 15:[ default_stamina: 1, ] 286 16:[ default_maxmana = 0, ] >> 16:[ default_maxmana: 0, ] 304 17:[ default_mana = 0, ] >> 17:[ default_mana: 0, ] 316 18:[ sprite = "data/e_rum.png", ] >> 18:[ sprite:"data/e_rum.png", ] 359 20:[ print("while selecting action, by abilities were:", self.data.abilities) ] >> 20:[ print("while selecting action, by abilities were:",@data.abilities) ] 429 21:[ return self.data.abilities[1] ] >> 21:[ @data.abilities[1] ] 84 23:[ } ] >> 7:[ mod.char = { ] 460 24:[ for k, v in pairs(mod.char) do ] >> 23:[ for k,v in pairs(mod.char) ] 478 25:[ mod[k] = v ] >> 24:[ mod[k] = v ] 450 26:[ end ] >> 23:[ for k,v in pairs(mod.char) ] 490 27:[ char.enemies[mod.char.name] = mod.char ] >> 26:[ char.enemies[mod.char.name] = mod.char ] 530 28:[ return mod ] >> 28:[ mod ]