reg = require "ability_reg" ui = require "ui" import Ability from reg mod = ... print("In tubmle, reg is",reg) class Everything extends Ability @text = "Everything" @description = "destroy everything" @hits_icon = {1,1,1,1,1,1,1,1} @sprite = "data/tumble.png" @speed = 5 @distance = 1 new: (...)=> super("Everything",{}) @requirements = { {"status", "active"}, } target: (world, party, char) => room = world.player_party.room my_pos = char.location --search outward for a target char_tbl1, char_tbl2 = nil, nil for distance = 1, 8 char_tbl1 = room\at_location(my_pos + distance) char_tbl2 = room\at_location(my_pos - distance) if (char_tbl1 and #char_tbl1 > 0) or (char_tbl2 and #char_tbl2 > 0) break use: (world, party, char)-> for i = 5,8 print("Doing tumble") chars_at_loc = world.room.data.locations[i] print("chars at loc:",chars_at_loc) if world.server a_chars_at_loc = {} for _,v in ipairs(chars_at_loc) table.insert(a_chars_at_loc,world.enemy_party\member(v.uname)) chars_at_loc = a_chars_at_loc hp_minus = () -> for _, char in pairs(chars_at_loc) char\set_field("hp",char.data.hp - 10) if world.server hp_minus! if world.client ui = ui or require "ui" ui.tween_hit(char,i-4, hp_minus) mod.Test = Test mod