mod = ... mod.fg = vec4(0.983,0.961,0.937,1) mod.bg = vec4(0.153,0.153,0.267,1) mod.highlight = vec4(0.949,0.827,0.671,1) mod.shadow = vec4(0.286,0.302,0.494,1) mod.bright = vec4(0.776,0.624,0.647,1) mod.dark = vec4(0.545,0.427,0.612,1) mod.transparent = vec4(0,0,0,0) mod.white = vec4(1,1,1,1) mod