local VoiceMat = surface.GetTextureID("voice/speaker4") local VoiceEna = true local VOCOL = table.Copy(MAIN_COLOR) function GM:PlayerStartVoice( ply ) if (!VoiceEna) then self.BaseClass:PlayerStartVoice( ply ) return end ply.Talking = true end function GM:PlayerEndVoice( ply ) if (!VoiceEna) then self.BaseClass:PlayerEndVoice( ply ) return end ply.Talking = nil end function GM:SetEnableMawVoiceHUD(bool) VoiceEna = bool end hook.Add("HUDPaint","_VoiceChatDraw",function() if (!VoiceEna) then return end local D = 0 for k,v in pairs( player.GetAll() ) do if (v.Talking) then local H = 30 + 30*D D = D+1 local V = v:VoiceVolume() local D = MAIN_COLOR VOCOL.r = math.Clamp(D.r-100*V,0,255) VOCOL.g = math.Clamp(D.g+200*V,0,255) VOCOL.b = math.Clamp(D.b-100*V,0,255) DrawRect( 0, H, 200, 25, VOCOL ) DrawTexturedRect( 180, H+4, 16, 16, MAIN_TEXTCOLOR, VoiceMat ) DrawText( v:Nick(), "Trebuchet18", 4, H+3, MAIN_TEXTCOLOR ) end end end)