From f7a6cb3573957ae617bf88a05f72cb22bb912abd Mon Sep 17 00:00:00 2001 From: Alexander M Pickering Date: Sun, 26 Jan 2025 15:21:55 -0600 Subject: Revert "final commit" This reverts commit c39ff632b46c179709101c5b50a061ebd723689f. --- src/bobber.moon | 39 ++++++++++++++++++++------------------- 1 file changed, 20 insertions(+), 19 deletions(-) (limited to 'src/bobber.moon') diff --git a/src/bobber.moon b/src/bobber.moon index cee0f14..6f52c6b 100644 --- a/src/bobber.moon +++ b/src/bobber.moon @@ -1,8 +1,6 @@ world = require("world") sprites = require("world.sprites") ecs = require("ecs") -win = require("window") -colors = require("color") class BobberGraphicsComponent extends world.GraphicsComponent @loctbl = { @@ -18,7 +16,7 @@ class BobberGraphicsComponent extends world.GraphicsComponent populate_buf: (geom_view, normal_view, offset) => @buf = geom_view h = 0.1 - uv = sprites.bobber_normal + uv = sprites.player_normal utbl = { [-1]: {uv.s1, uv.t1} [1]: {uv.s2, uv.t2} @@ -29,22 +27,6 @@ class BobberGraphicsComponent extends world.GraphicsComponent loctbl = @@loctbl[i] geom_view[i] = vec3(@@loctbl[i][1] * h, @@loctbl[i][2] * h, z) + vec3(@properties.pos.x, @properties.pos.y, z) normal_view[i] = vec2(utbl[@@loctbl[i][1]][1], utbl[@@loctbl[i][2]][2]) - join: (entity) => - super(entity) - aspect = win.width / win.height - program = @.node("use_program") - graphic = entity\get("bobber") - @node\remove(program) - @node\append(am.blend("alpha")\append(program)) - bind = @.node("bind") - [[ - for name, color in pairs(colors.am_lake_color) - bind[name] = color - ]] - bind.water = 1 - @ent = entity - @last_bubble = am.current_time! - comp = @ class BobberPhysicsComponent extends world.PhysicsComponent new: (name, properties, shape, args) => @@ -73,5 +55,24 @@ class Bobber extends ecs.Entity return false +class BubblesGraphicsComponent extends world.GraphicsComponent + buf_size: () => + 6 + populate_buf: (geom_view, normal_view, offset) => + h = 1 + geom_view[1] = vec3(-h,-h,1) + geom_view[2] = vec3(-h,h,1) + geom_view[3] = vec3(-h,-h,1) + geom_view[4] = vec3(h,h,1) + geom_view[5] = vec3(h,-h,1) + geom_view[6] = vec3(-h,-h,1) + uv = sprites.player_normal + normal_view[1] = vec2(uv.s1,uv.t1) + normal_view[2] = vec2(uv.s1,uv.t2) + normal_view[3] = vec2(uv.s2,uv.t2) + normal_view[4] = vec2(uv.s2,uv.t2) + normal_view[5] = vec2(uv.s2,uv.t1) + normal_view[6] = vec2(uv.s1,uv.t1) + bind = @.node("bind") {:BobberGraphicsComponent, :BobberPhysicsComponent, :Bobber} -- cgit v1.2.3-70-g09d2