From b174b8c00026253fd40ec262e430b0bb764e31ea Mon Sep 17 00:00:00 2001 From: Alexander M Pickering Date: Sat, 25 Jan 2025 20:40:09 -0600 Subject: work --- src/prefab/cabin.moon | 63 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 src/prefab/cabin.moon (limited to 'src/prefab') diff --git a/src/prefab/cabin.moon b/src/prefab/cabin.moon new file mode 100644 index 0000000..915ea92 --- /dev/null +++ b/src/prefab/cabin.moon @@ -0,0 +1,63 @@ +world = require("world") +sprites = require("world.sprites") +ecs = require("ecs") + +class CabinGraphicsComponent extends world.GraphicsComponent + -- + -- ##### + -- # # + -- ##/## + -- 3x3 floor, 1x3 * 3 walls, 1x1 * 2 door side walls, 1x1 door + buf_size: () => + (6*9) + (6*9) + (6* 2) + (6 * 1) + + populate_buf: (geom_view, normal_view, offset) => + z1 = -0.01 + z2 = -1 + iuv = sprites.wall_inside_normal + ouv = sprites.wall_outside_normal + fuv = sprites.floor_normal + wall = (geom, uv, offset, start, finish, texture) -> + geom[offset + 0] = vec3(start.x, start.y, z1) + geom[offset + 1] = vec3(start.x, start.y, z2) + geom[offset + 2] = vec3(finish.x, finish.y, z2) + geom[offset + 3] = vec3(finish.x, finish.y, z2) + geom[offset + 4] = vec3(finish.x, finish.y, z1) + geom[offset + 5] = vec3(start.x, start.y, z1) + uv[offset+0] = vec2(texture.s1,texture.t1) + uv[offset+1] = vec2(texture.s1,texture.t2) + uv[offset+2] = vec2(texture.s2,texture.t2) + uv[offset+3] = vec2(texture.s2,texture.t2) + uv[offset+4] = vec2(texture.s2,texture.t1) + uv[offset+5] = vec2(texture.s1,texture.t1) + + floor = (geom, uv, offset, start, finish) -> + geom[offset + 0] = vec3(start.x,start.y,z1) + geom[offset + 1] = vec3(start.x,finish.y,z1) + geom[offset + 2] = vec3(finish.x,finish.y,z1) + geom[offset + 3] = vec3(finish.x,finish.y,z1) + geom[offset + 4] = vec3(finish.x,start.y,z1) + geom[offset + 5] = vec3(start.x,start.y,z1) + normal_view[offset + 0] = vec2(fuv.s1, fuv.t1) + normal_view[offset + 1] = vec2(fuv.s1, fuv.t2) + normal_view[offset + 2] = vec2(fuv.s2, fuv.t2) + normal_view[offset + 3] = vec2(fuv.s2, fuv.t2) + normal_view[offset + 4] = vec2(fuv.s2, fuv.t1) + normal_view[offset + 5] = vec2(fuv.s1, fuv.t1) + + --left wall + j = 1 + wall(geom_view, normal_view, j, vec2(-2,-2),vec2(-2,0), sprites.wall_inside_normal) + j += 6 + for floorx = 1,3 + for floory = 1,3 + floor(geom_view, normal_view, j, vec2(-2 + (2*floorx), -2 + (2*floory)), vec2(2*floorx, 2*floory)) + j += 6 + + + +cabin = ecs.Entity("cabin",{ + graphic: CabinGraphicsComponent("graphic") +}) + +cabin -- cgit v1.2.3-70-g09d2