From da9dd31f504d30f33922cdf362a7c01673a6b927 Mon Sep 17 00:00:00 2001 From: Alexander M Pickering Date: Sun, 19 Jan 2025 15:23:06 -0600 Subject: Last commit before theme release --- src/shaders/world.vert | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src/shaders/world.vert') diff --git a/src/shaders/world.vert b/src/shaders/world.vert index 0e6747a..42276fe 100644 --- a/src/shaders/world.vert +++ b/src/shaders/world.vert @@ -1,7 +1,9 @@ precision highp float; attribute vec3 world; // position attribute vec2 texuv; +attribute float r; // for round objects, 0 for non-round varying vec2 textureuv; +varying float radius; varying mat3 light1; uniform vec4 color; varying vec4 v_color; @@ -13,10 +15,12 @@ void main() { v_color = vec4(world.xyz,1.); vec2 vxy = vec2(world.x - world_x, world.y - world_y); float z_scale = 0.5; - float xoff = world.z * vxy.x * z_scale; - float yoff = world.z * vxy.y * z_scale; + float xoff = clamp(world.z * vxy.x * z_scale, -32., 32.); + float yoff = clamp(world.z * vxy.y * z_scale, -32., 32.); textureuv=texuv; + //radius = r; // if z > 0 then // xoff = ceil(xoff, 0) - gl_Position = P * MV * vec4(vxy.x + xoff, vxy.y + yoff, 0., 1.0); + // add to the z coord so we don't intersect with the ui + gl_Position = P * MV * vec4(vxy.x + xoff, vxy.y + yoff, -world.z -1., 1.0); } -- cgit v1.2.3-70-g09d2