window.addEventListener("gamepadconnected", function(e) { console.log("Gamepad connected at index %d: %s. %d buttons, %d axes.", e.gamepad.index, e.gamepad.id, e.gamepad.buttons.length, e.gamepad.axes.length ); var i; for(i = 0; i < e.gamepad.buttons.length; i++){ CONT.last_state.buttons[i] = false; } for(i = 0; i < e.gamepad.axes.length; i++){ CONT.last_state.axes[i] = 0; } CONT.gp = navigator.getGamepads()[0]; }); window.CONT = { messages: [], gp: null, last_state: { buttons: [], axes: [] }, loop: function() { var i; if(CONT.gp == null) return; for(i = 0; i < CONT.gp.buttons.length; i++){ CONT.last_state.buttons[i] = CONT.gp.buttons[i].pressed; } for(i = 0; i< CONT.gp.axes.length; i++){ CONT.last_state.axes[i] = CONT.gp.axes[i]; } } };