require("preload") local win = require("window") local pp = am.postprocess({ clear_color = vec4(0.2, 0.2, 0.3, 1), depth_buffer = true }) local stars = require("shaders.stars") pp:append(stars) --win.scene:append(stars) local world_shader = require("shaders.world") --print("World shader:",world_shader) --win.scene:append(world_shader.node) pp:append(world_shader.node) win.scene:append(pp) local ui = require("ui") win.scene:append(ui.node) require("world_test") --require("net_test") --require("ui_test") --require("router_test") --require("controller_test") require("log").observe(function(chunk) if chunk.tags.ui then return end print(table.concat({"[",chunk.level:upper(),"]",os.date()," > ",chunk.message})) end) --am.eval_js(require("js_bridge")) --local a,b = pcall(am.eval_js, require("js_bridge"))