require("preload") local win = require("window") --local stars = require("shaders.stars") --win.scene:append(stars) --world_shader = require("shaders.world") --print("World shader:",world_shader) --win.scene:append(world_shader.node) local ui = require("ui") win.scene:append(ui.node) --require("world_test") --require("net_test") require("ui_test") require("log").observe(function(chunk) print(table.concat({"[",chunk.level:upper(),"]",os.date()," > ",chunk.message})) end) --am.eval_js(require("js_bridge")) --local a,b = pcall(am.eval_js, require("js_bridge"))