From 3a975db66a3711f34e8b64bb27a8eaca79fdeca9 Mon Sep 17 00:00:00 2001 From: Alex Pickering Date: Sun, 1 Feb 2026 13:14:32 -0600 Subject: Initial commit --- src/shaders/world.vert.back | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 src/shaders/world.vert.back (limited to 'src/shaders/world.vert.back') diff --git a/src/shaders/world.vert.back b/src/shaders/world.vert.back new file mode 100644 index 0000000..42276fe --- /dev/null +++ b/src/shaders/world.vert.back @@ -0,0 +1,26 @@ +precision highp float; +attribute vec3 world; // position +attribute vec2 texuv; +attribute float r; // for round objects, 0 for non-round +varying vec2 textureuv; +varying float radius; +varying mat3 light1; +uniform vec4 color; +varying vec4 v_color; +uniform float world_x; +uniform float world_y; +uniform mat4 MV; +uniform mat4 P; +void main() { + v_color = vec4(world.xyz,1.); + vec2 vxy = vec2(world.x - world_x, world.y - world_y); + float z_scale = 0.5; + float xoff = clamp(world.z * vxy.x * z_scale, -32., 32.); + float yoff = clamp(world.z * vxy.y * z_scale, -32., 32.); + textureuv=texuv; + //radius = r; + // if z > 0 then + // xoff = ceil(xoff, 0) + // add to the z coord so we don't intersect with the ui + gl_Position = P * MV * vec4(vxy.x + xoff, vxy.y + yoff, -world.z -1., 1.0); +} -- cgit v1.2.3-70-g09d2