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| author | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
|---|---|---|
| committer | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
| commit | 10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 (patch) | |
| tree | dc40b8a399afea729a78fef6e3a92e7a41873b3d /ftp_gmstranded/gamemode/chatcommands.lua | |
| parent | d73e78d8d98da223410f51f390549336554eb54d (diff) | |
| download | gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.gz gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.bz2 gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.zip | |
Fixed removing plants bug
Diffstat (limited to 'ftp_gmstranded/gamemode/chatcommands.lua')
| -rw-r--r-- | ftp_gmstranded/gamemode/chatcommands.lua | 466 |
1 files changed, 0 insertions, 466 deletions
diff --git a/ftp_gmstranded/gamemode/chatcommands.lua b/ftp_gmstranded/gamemode/chatcommands.lua deleted file mode 100644 index 54d4bba..0000000 --- a/ftp_gmstranded/gamemode/chatcommands.lua +++ /dev/null @@ -1,466 +0,0 @@ - -function GM:PlayerSay( ply, text, teamonly ) - local args = string.Explode( " ", text ) - if ( args == nil ) then args = {} end - - if ( teamonly ) then - if ( GMS.RunChatCmd( ply, args ) != "" ) then - for k, v in pairs( player.GetAll() ) do - if ( IsValid( v ) && v:IsPlayer() && v:Team() == ply:Team() ) then - v:PrintMessage( 3, "[TRIBE] " .. ply:Nick() .. ": " .. text ) - end - end - end - return "" - else - return GMS.RunChatCmd( ply, args ) or text - end -end - -GMS.ChatCommands = {} -function GMS.RegisterChatCmd( tbl ) - GMS.ChatCommands[ tbl.Command ] = tbl -end - -function GMS.RunChatCmd( ply, arg ) - if ( #arg > 0 && ( string.Left( arg[ 1 ], 1 ) == "/" or string.Left( arg[1], 1 ) == "!" ) ) then - local cmd = string.sub( arg[ 1 ], 2, string.len( arg[ 1 ] ) ) - table.remove( arg, 1 ) - - if ( ply:GetNWBool( "AFK" ) && cmd != "afk" ) then - ply:SendMessage( "You can't do this while afk.", 3, Color( 200, 0, 0, 255 ) ) - elseif ( ply:GetNWBool( "Sleeping" ) && cmd != "wakeup" ) then - ply:SendMessage( "You can't do this while sleeping.", 3, Color( 200, 0, 0, 255 ) ) - end - - if ( GMS.ChatCommands[ cmd ] != nil ) then - GMS.ChatCommands[cmd]:Run( ply, arg ) - return "" - end - end -end - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "commands" -CHATCMD.Desc = "Prints all possible commands" - -function CHATCMD:Run( ply ) - ply:PrintMessage( HUD_PRINTCONSOLE, "\n\n\nGarry's Mod Stranded chat commands:\n\n" ) - for _, v in pairs( GMS.ChatCommands ) do - if ( v.Command != nil ) then - local desc = v.Desc or "No description given." - local syntax = v.Syntax or "" - if ( syntax != "" ) then syntax = syntax .. " " end - ply:PrintMessage( HUD_PRINTCONSOLE, v.Command .. " " .. syntax .. "- " .. v.Desc ) - end - end - ply:PrintMessage( HUD_PRINTCONSOLE, "\n<arg> - Required argument, [arg] - Optional argument\n" ) - ply:PrintMessage( HUD_PRINTCONSOLE, "All commands start with '!' or '/'." ) - ply:PrintMessage( HUD_PRINTCONSOLE, "For item names with spaces use '_', for example !drop Water_Bottles 5\n\n" ) - ply:PrintMessage( HUD_PRINTTALK, "All commands were printed into console (~)" ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "help" -CHATCMD.Desc = "Open help menu" -CHATCMD.CCName = "gms_help" - -function CHATCMD:Run( ply, args ) - ply:ConCommand( self.CCName ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "drop" -CHATCMD.Desc = "No amount will drop all" -CHATCMD.Syntax = "<Resource Type> [Amount]" -CHATCMD.CCName = "gms_dropresources" - -function CHATCMD:Run( ply, args ) - GAMEMODE.DropResource( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "sleep" -CHATCMD.Desc = "Goto sleep" -CHATCMD.CCName = "gms_sleep" - -function CHATCMD:Run( ply ) - ply:Sleep() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "stuck" -CHATCMD.Desc = "In case you are stuck" -CHATCMD.CCName = "gms_stuck" - -function CHATCMD:Run( ply ) - GAMEMODE.PlayerStuck( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "adrop" -CHATCMD.Desc = "Drops a specified of resources out of nowhere. Admin only." -CHATCMD.Syntax = "<Resource Type> <Amount>" -CHATCMD.CCName = "gms_adropresources" - -function CHATCMD:Run( ply, args ) - GAMEMODE.ADropResource( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "wakeup" -CHATCMD.Desc = "Wakeup from sleep." -CHATCMD.CCName = "gms_wakeup" - -function CHATCMD:Run( ply ) - ply:Wakeup() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} -CHATCMD.Command = "campfire" -CHATCMD.Desc = "Make a camp fire." -CHATCMD.CCName = "gms_makefire" - -function CHATCMD:Run( ply ) - GAMEMODE.MakeCampfire( ply ) -end -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "drink" -CHATCMD.Desc = "Drink a water bottle." -CHATCMD.CCName = "gms_drinkbottle" - -function CHATCMD:Run( ply ) - GAMEMODE.DrinkFromBottle( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "melon" -CHATCMD.Desc = "Plant a watermelon." -CHATCMD.CCName = "gms_plantmelon" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantMelon( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "banana" -CHATCMD.Desc = "Plant a banana." -CHATCMD.CCName = "gms_plantbanana" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantBanana( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "orange" -CHATCMD.Desc = "Plant an orange." -CHATCMD.CCName = "gms_plantorange" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantOrange( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "grain" -CHATCMD.Desc = "Plant grain." -CHATCMD.CCName = "gms_plantgrain" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantGrain( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "berrybush" -CHATCMD.Desc = "Plant berry bush." -CHATCMD.CCName = "gms_plantbush" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantBush( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "tree" -CHATCMD.Desc = "Plant a tree." -CHATCMD.CCName = "gms_planttree" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantTree( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "dropweapon" -CHATCMD.Desc = "Drop your current weapon." -CHATCMD.CCName = "gms_dropweapon" - -function CHATCMD:Run( ply ) - GAMEMODE.DropWeapon( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "take" -CHATCMD.Desc = "Take resources out of Resource Pack/Box." -CHATCMD.Syntax = "[Resource Type] [Amount]" -CHATCMD.CCName = "gms_takeresources" -function CHATCMD:Run( ply, args ) - GAMEMODE.TakeResource( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "medicine" -CHATCMD.Desc = "Take a Medicine." -CHATCMD.CCName = "gms_takemedicine" - -function CHATCMD:Run( ply ) - GAMEMODE.TakeAMedicine( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "afk" -CHATCMD.Desc = "Go away from keyboard. ( Doesn't reduce your needs )" -CHATCMD.CCName = "gms_afk" - -function CHATCMD:Run( ply, args ) - GAMEMODE.AFK( ply, self.CCName, args ) - ply:ConCommand("-menu") -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "rn" -CHATCMD.Syntax = "[Player]" -CHATCMD.Desc = "Reset your / someone's needs. Admin Only." - -function CHATCMD:Run( ply, args ) - if ( !ply:IsAdmin() ) then return end - if ( args && #args > 0 ) then - pl = player.FindByName( args[ 1 ] ) - if ( !pl ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end - pl.Hunger = 1000 - pl.Thirst = 1000 - pl.Sleepiness = 1000 - pl:UpdateNeeds() - else - ply.Hunger = 1000 - ply.Thirst = 1000 - ply.Sleepiness = 1000 - ply:UpdateNeeds() - end -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "finish" -CHATCMD.Desc = "Finish the structure you are looking at." - -function CHATCMD:Run( ply, args ) - if ( !ply:IsAdmin() || ply:GetEyeTrace().Entity:GetClass() != "gms_buildsite" ) then return end - ply:GetEyeTrace().Entity:Finish() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "r" -CHATCMD.Desc = "Give resources to yourself / someone" -CHATCMD.Syntax = "[player] <Resource> <Amount>" - -function CHATCMD:Run(ply, arg) - if ( !ply:IsAdmin() || !arg ) then return end - if ( #arg > 2 ) then - local pl = player.FindByName( arg[ 1 ] ) - if ( !pl ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end - pl:IncResource( arg[ 2 ], tonumber( arg[ 3 ] ) ) - elseif ( #arg == 2 ) then - ply:IncResource( arg[ 1 ], tonumber( arg[ 2 ] ) ) - end -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "steal" -CHATCMD.Desc = "Steal a prop." -CHATCMD.CCName = "gms_steal" - -function CHATCMD:Run( ply ) - ply.ConCommand( ply, "gms_steal" ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "createtribe" -CHATCMD.Desc = "Opens create tribe menu." -CHATCMD.CCName = "gms_tribemenu" - -function CHATCMD:Run( ply, args ) - ply:ConCommand( self.CCName ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "invite" -CHATCMD.Desc = "Invite someone to your tribe" -CHATCMD.Syntax = "<player>" - -function CHATCMD:Run( ply, args ) - local him = player.FindByName( args[ 1 ] ) - if ( !him ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end - if ( him == ply ) then ply:SendMessage( "Why invite yourself?", 3, Color( 200, 64, 10, 255 ) ) return end - if ( him.LastInvite && him.LastInvite > CurTime() ) then ply:SendMessage( "Too much invitations to " .. him:Name() .. "! Wait " .. ( CurTime() - him.LastInvite) .. " seconds.", 3, Color( 200, 10, 10, 255 ) ) return end - local mahTribe = GAMEMODE.FindTribeByID( ply:Team() ) - - him.LastInvite = CurTime() + 30 - - if ( !mahTribe ) then ply:SendMessage( "Something went wrong! Report this to admins: " .. ply:Team(), 3, Color( 200, 10, 10, 255 ) ) return end - - ply:SendMessage( "Invitation sent!", 3, Color( 200, 200, 200, 255 ) ) - - umsg.Start( "gms_invite", him ) - umsg.String( mahTribe.name ) - umsg.String( tostring( mahTribe.password ) ) - umsg.End() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "join" -CHATCMD.Desc = "Opens join tribe menu." -CHATCMD.CCName = "gms_tribes" - -function CHATCMD:Run( ply, args ) - ply:ConCommand( self.CCName ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "leave" -CHATCMD.Desc = "Leave a tribe." -CHATCMD.CCName = "gms_leave" - -function CHATCMD:Run( ply, args ) - GAMEMODE.LeaveTribeCmd( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) |
