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| author | Scott <scotth0828@gmail.com> | 2016-04-30 20:31:37 -0400 |
|---|---|---|
| committer | Scott <scotth0828@gmail.com> | 2016-04-30 20:31:37 -0400 |
| commit | e8fc8b5bf824ed3283dede946e66f5fd843d54ff (patch) | |
| tree | cf935647c5c5ae0c44b30e8a1256df7799c41a5a /ftp_gmstranded/gamemode/spp/sv_init.lua | |
| parent | 6f6cce0561c19e7af14bcc6e6b1c7de2d5efc530 (diff) | |
| download | gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.tar.gz gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.tar.bz2 gmstranded-e8fc8b5bf824ed3283dede946e66f5fd843d54ff.zip | |
Some changes
Diffstat (limited to 'ftp_gmstranded/gamemode/spp/sv_init.lua')
| -rw-r--r-- | ftp_gmstranded/gamemode/spp/sv_init.lua | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/ftp_gmstranded/gamemode/spp/sv_init.lua b/ftp_gmstranded/gamemode/spp/sv_init.lua new file mode 100644 index 0000000..a4df311 --- /dev/null +++ b/ftp_gmstranded/gamemode/spp/sv_init.lua @@ -0,0 +1,369 @@ + +SPropProtection[ "Props" ] = SPropProtection[ "Props" ] or {} + +if ( cleanup ) then + local Clean = cleanup.Add + function cleanup.Add( ply, Type, ent ) + if ( IsValid( ent ) && ply:IsPlayer() ) then SPropProtection.PlayerMakePropOwner( ply, ent ) end + Clean( ply, Type, ent ) + end +end + +local Meta = FindMetaTable("Player") +if ( Meta.AddCount ) then + local Backup = Meta.AddCount + function Meta:AddCount( Type, ent ) + SPropProtection.PlayerMakePropOwner( self, ent ) + Backup( self, Type, ent ) + end +end + +function SPropProtection.NofityAll( Text ) + for k, ply in pairs( player.GetAll() ) do + SPropProtection.Nofity( ply, Text ) + end +end + +function SPropProtection.Nofity( ply, Text ) + ply:SendLua("GAMEMODE:AddNotify(\"" .. Text .. "\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip" .. math.random(1, 4) .. ".wav\")") + ply:PrintMessage( HUD_PRINTCONSOLE, Text ) +end + +function SPropProtection.PlayerMakePropOwner( ply, ent ) + if ( !IsValid( ent ) or ent:IsPlayer() ) then return end + + if ( ply && type( ply ) == "table" ) then + SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply.SteamID, ent } + ent:SetNWString( "Owner", ply.Nick ) + ent:SetNWInt( "OwnerID", ply.EntIndex ) + ent:SetNWInt( "TribeID", ply.Team ) + return true + end + + if ( !IsValid( ply ) or !ply:IsPlayer() ) then return end + + SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply:SteamID(), ent } + ent:SetNWString( "Owner", ply:Nick() ) + ent:SetNWInt( "OwnerID", ply:EntIndex() ) + ent:SetNWInt( "TribeID", ply:Team() ) + gamemode.Call( "CPPIAssignOwnership", ply, ent ) + return true +end + +function SPropProtection.PlayerIsPropOwner( ply, ent ) + if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end + if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then return false end + + if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() && ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then + return true + else + return false + end +end + +function SPropProtection.IsBuddy( ply, ent ) + if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end + if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end + if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end + if ( ply:Team() == ent:GetNWInt( "TribeID", 1 ) && GAMEMODE.FindTribeByID( ply:Team() ).password != false ) then return true end + if ( ent:IsPlayer() or ent:IsNPC() ) then return false end + if ( ent:GetNWString( "Owner" ) == "World" ) then return false end + + for k, v in pairs( player.GetAll() ) do + if ( IsValid( v ) && v != ply ) then + if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then continue end + if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == v:SteamID() ) then + if ( !SPropProtection[ v:SteamID() ] ) then return false end + + if ( table.HasValue( SPropProtection[ v:SteamID() ], ply:SteamID() ) ) then + return true + else + return false + end + end + end + end +end + +function SPropProtection.PlayerCanTouch( ply, ent ) + if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end + if ( ent:IsPlayer() or ent:IsNPC() ) then return false end + + if ( ent:GetNWString( "Owner" ) == "Everyone" && !ent:IsPlayer() ) then + return true + end + + /* Stranded Plants & Respacks*/ + local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge" + local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel() + if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then + return true + end + + if ( ( !ent:GetNWString( "Owner" ) or ent:GetNWString( "Owner" ) == "" ) && !ent:IsPlayer() ) then + SPropProtection.PlayerMakePropOwner( ply, ent ) + SPropProtection.Nofity( ply, "You now own this prop" ) + return true + end + + if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end + if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end + if ( SPropProtection.IsBuddy( ply, ent ) ) then return true end + if ( SPropProtection[ "Props" ][ ent:EntIndex() ] != nil && SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() ) then + return true + end + + return false +end + +function SPropProtection.DRemove( SteamID, PlayerName ) + for k, v in pairs( SPropProtection[ "Props" ] ) do + if ( v[ 1 ] == SteamID and IsValid( v[ 2 ] ) ) then + v[ 2 ]:Remove() + SPropProtection[ "Props" ][ k ] = nil + end + end + SPropProtection.NofityAll( tostring( PlayerName ) .. "'s props have been cleaned up" ) +end + +/* Tribe PP */ + +SPropProtection.EmptifiedTribes = SPropProtection.EmptifiedTribes or {} +function SPropProtection.RemoveTribeProps( TribeID ) + for k, v in pairs( SPropProtection[ "Props" ] ) do + if ( IsValid(v[2]) and tonumber(v[2]:GetNWInt( "TribeID" ) ) == TribeID ) then + v[2]:Remove() + SPropProtection["Props"][k] = nil + end + end + SPropProtection.NofityAll( "Props of " .. GAMEMODE.FindTribeByID( TribeID ).name .. " have been cleaned up" ) + SPropProtection.EmptifiedTribes[ TribeID ] = true +end + +function SPropProtection.CheckForEmptyTribes() + for id, t in pairs( GAMEMODE.Tribes ) do + if ( team.NumPlayers( id ) == 0 && t.password != false && !timer.Exists( "SPropProtection.RemoveTribeProps: " .. id ) && !SPropProtection.EmptifiedTribes[ id ] ) then + timer.Create( "SPropProtection.RemoveTribeProps: " .. id, GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.RemoveTribeProps( id ) end ) + elseif ( team.NumPlayers( id ) > 0 ) then + SPropProtection.EmptifiedTribes[ id ] = false + timer.Remove( "SPropProtection.RemoveTribeProps: " .. id ) + end + end +end + +function SPropProtection.TribePP( ply ) + for k, v in pairs( SPropProtection[ "Props" ] ) do + if ( v[ 1 ] == ply:SteamID() && IsValid( v[ 2 ] ) ) then + v[ 2 ]:SetNWInt( "TribeID", ply:Team() ) + + timer.Remove( "SPropProtection.RemoveTribeProps: " .. ply:Team() ) + SPropProtection.CheckForEmptyTribes() + end + end +end + +/* Hooks */ + +hook.Add( "PlayerInitialSpawn", "SPropProtection.PlayerInitialSpawn", function( ply ) + ply:SetNWString( "SPPSteamID", string.gsub( ply:SteamID(), ":", "_" ) ) + SPropProtection[ ply:SteamID() ] = {} + SPropProtection.LoadBuddies( ply ) + SPropProtection.TribePP( ply ) + + timer.Remove( "SPropProtection.DRemove: " .. ply:SteamID() ) +end ) + +hook.Add( "PlayerDisconnected", "SPropProtection.Disconnect", function( ply ) + if ( GetConVarNumber( "spp_del_disconnected" ) == 0 ) then return end + if ( ply:IsAdmin() && GetConVarNumber( "spp_del_adminprops" ) <= 0 ) then return end + if ( GAMEMODE.FindTribeByID( ply:Team() ).password == false ) then + local nick = ply:Nick() + local id = ply:SteamID() + timer.Create( "SPropProtection.DRemove: " .. ply:SteamID(), GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.DRemove( id, nick ) end ) + end + SPropProtection.CheckForEmptyTribes() +end ) + +hook.Add( "EntityTakeDamage", "SPropProtection.EntityTakeDamage", function( ent, inflictor, attacker, amount, dmginfo ) + if ( !IsValid( ent ) || !IsValid( attacker ) ) then return end + if ( string.find( ent:GetClass(), "npc_" ) ) then return end + if ( GetConVarNumber( "spp_entdmg" ) == 0 ) then return end + if ( ent:IsPlayer() or !attacker:IsPlayer() ) then return end + if ( !SPropProtection.PlayerCanTouch( attacker, ent ) ) then + local total = ent:Health() + amount + if ( ent:GetMaxHealth() > total ) then ent:SetMaxHealth( total ) else ent:SetHealth( total ) end + end +end ) + +hook.Add( "PlayerUse", "SPropProtection.PlayerUse", function(ply, ent) + if ( ent:IsValid() && GetConVarNumber( "spp_use" ) >= 1 ) then + return SPropProtection.PlayerCanTouch( ply, ent ) + end +end ) + +hook.Add( "OnPhysgunReload", "SPropProtection.OnPhysgunReload", function( weapon, ply ) + local tr = ply:GetEyeTrace() + if ( !tr.HitNonWorld or !IsValid( tr.Entity ) or tr.Entity:IsPlayer() ) then return end + if ( !SPropProtection.PlayerCanTouch( ply, tr.Entity ) ) then return false end +end ) + +hook.Add( "EntityRemoved", "SPropProtection.EntityRemoved", function( ent ) + SPropProtection[ "Props" ][ ent:EntIndex() ] = nil +end ) + +hook.Add( "PlayerSpawnedSENT", "SPropProtection.PlayerSpawnedSENT", function( ply, ent ) + SPropProtection.PlayerMakePropOwner( ply, ent ) +end ) + +hook.Add( "PlayerSpawnedVehicle", "SPropProtection.PlayerSpawnedVehicle", function( ply, ent ) + SPropProtection.PlayerMakePropOwner( ply, ent ) +end ) + +hook.Add( "InitPostEntity", "spp_map_ents", function() + local WorldEnts = 0 + for k, v in pairs( ents.GetAll() ) do + if ( !v:IsPlayer() and !v:GetNWString( "Owner", false ) ) then + v:SetNetworkedString( "Owner", "World" ) + WorldEnts = WorldEnts + 1 + end + end + MsgC( Color( 64, 176, 255 ), "\n[ Simple Prop Protection ] " .. tostring( WorldEnts ) .. " props belong to world\n\n" ) +end ) + +/* Commands */ + +concommand.Add( "spp_cleanup_props_left", function( ply, cmd, args ) + if ( !ply:IsAdmin() ) then return end + for k1, v1 in pairs( SPropProtection[ "Props" ] ) do + local FoundUID = false + for k2, v2 in pairs( player.GetAll() ) do + if( v1[ 1 ] == v2:SteamID() ) then + FoundUID = true + end + end + if ( FoundUID == false and IsValid( v1[ 2 ] ) ) then + v1[ 2 ]:Remove() + SPropProtection[ "Props" ][ k1 ] = nil + end + end + SPropProtection.NofityAll("Disconnected players props have been cleaned up") +end ) + +concommand.Add( "spp_cleanup_props", function( ply, cmd, args ) + if ( !args[1] or args[1] == "" ) then + for k, v in pairs( SPropProtection["Props"] ) do + if (v[1] == ply:SteamID()) then + if (v[2]:IsValid()) then + v[2]:Remove() + SPropProtection["Props"][k] = nil + end + end + end + SPropProtection.Nofity(ply, "Your props have been cleaned up") + elseif ( ply:IsAdmin() ) then + for k, v in pairs(player.GetAll()) do + local NWSteamID = v:GetNWString( "SPPSteamID" ) + if ( args[1] == NWSteamID or args[2] == NWSteamID or string.find( string.Implode( " ", args ), NWSteamID ) != nil) then + for a, b in pairs( SPropProtection[ "Props" ] ) do + if ( b[1] == v:SteamID() && IsValid( b[ 2 ] ) ) then + b[2]:Remove() + SPropProtection[ "Props" ][ a ] = nil + end + end + SPropProtection.NofityAll( v:Nick() .. "'s props have been cleaned up" ) + end + end + end + ply:SetNWInt( "plants", 0 ) +end ) + +/* Buddies */ + +function SPropProtection.SyncBuddies( ply ) + for id, pl in pairs( player.GetAll() ) do + umsg.Start( "spp_clearbuddy", pl ) umsg.End() + if ( table.HasValue( SPropProtection[ ply:SteamID() ], pl:SteamID() ) ) then + umsg.Start( "spp_addbuddy", pl ) + umsg.String( ply:SteamID() ) + umsg.End() + end + end +end + +function SPropProtection.LoadBuddies( ply ) + local PData = ply:GetPData( "SPPBuddies", "" ) + if ( PData == "" ) then return end + for k, v in pairs( string.Explode( ";", PData ) ) do + local v = string.Trim( v ) + if ( v != "" ) then table.insert( SPropProtection[ ply:SteamID() ], v ) end + end + + SPropProtection.SyncBuddies( ply ) +end + +concommand.Add( "spp_apply_buddies", function( ply, cmd, args ) + if ( table.Count( player.GetAll() ) > 1 ) then + local ChangedFriends = false + for k, v in pairs( player.GetAll() ) do + local PlayersSteamID = v:SteamID() + local PData = ply:GetPData( "SPPBuddies", "" ) + if ( tonumber( ply:GetInfo( "spp_buddy_" .. v:GetNWString("SPPSteamID") ) ) == 1 ) then + if ( !table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then + ChangedFriends = true + table.insert( SPropProtection[ ply:SteamID() ], PlayersSteamID ) + if ( PData == "" ) then + ply:SetPData( "SPPBuddies", PlayersSteamID .. ";") + else + ply:SetPData( "SPPBuddies", PData .. PlayersSteamID .. ";") + end + end + else + if ( table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then + for k2, v2 in pairs( SPropProtection[ply:SteamID() ] ) do + if ( v2 == PlayersSteamID ) then + ChangedFriends = true + table.remove( SPropProtection[ ply:SteamID() ], k2 ) + ply:SetPData( "SPPBuddies", string.gsub( PData, PlayersSteamID .. ";", "" ) ) + end + end + end + end + end + + if ( ChangedFriends ) then + local Table = {} + for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do + for k2, v2 in pairs( player.GetAll() ) do + if ( v == v2:SteamID() ) then + table.insert( Table, v2 ) + end + end + end + gamemode.Call( "CPPIFriendsChanged", ply, Table ) + end + end + + SPropProtection.SyncBuddies( ply ) + SPropProtection.Nofity( ply, "Your buddies have been updated" ) +end ) + +concommand.Add( "spp_clear_buddies", function( ply, cmd, args ) + local PData = ply:GetPData( "SPPBuddies", "" ) + if ( PData != "" ) then + for k, v in pairs( string.Explode( ";", PData ) ) do + local v = string.Trim( v ) + if ( v != "" ) then + ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) + end + end + ply:SetPData( "SPPBuddies", "" ) + end + + for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do + ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) + end + SPropProtection[ ply:SteamID() ] = {} + + SPropProtection.SyncBuddies( ply ) + SPropProtection.Nofity( ply, "Your buddies have been cleared" ) +end ) |
