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| author | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
|---|---|---|
| committer | Scott <scotth0828@gmail.com> | 2016-05-21 17:43:47 -0400 |
| commit | 10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 (patch) | |
| tree | dc40b8a399afea729a78fef6e3a92e7a41873b3d /ftp_gmstranded/gamemode | |
| parent | d73e78d8d98da223410f51f390549336554eb54d (diff) | |
| download | gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.gz gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.tar.bz2 gmstranded-10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357.zip | |
Fixed removing plants bug
Diffstat (limited to 'ftp_gmstranded/gamemode')
21 files changed, 0 insertions, 16922 deletions
diff --git a/ftp_gmstranded/gamemode/chatcommands.lua b/ftp_gmstranded/gamemode/chatcommands.lua deleted file mode 100644 index 54d4bba..0000000 --- a/ftp_gmstranded/gamemode/chatcommands.lua +++ /dev/null @@ -1,466 +0,0 @@ - -function GM:PlayerSay( ply, text, teamonly ) - local args = string.Explode( " ", text ) - if ( args == nil ) then args = {} end - - if ( teamonly ) then - if ( GMS.RunChatCmd( ply, args ) != "" ) then - for k, v in pairs( player.GetAll() ) do - if ( IsValid( v ) && v:IsPlayer() && v:Team() == ply:Team() ) then - v:PrintMessage( 3, "[TRIBE] " .. ply:Nick() .. ": " .. text ) - end - end - end - return "" - else - return GMS.RunChatCmd( ply, args ) or text - end -end - -GMS.ChatCommands = {} -function GMS.RegisterChatCmd( tbl ) - GMS.ChatCommands[ tbl.Command ] = tbl -end - -function GMS.RunChatCmd( ply, arg ) - if ( #arg > 0 && ( string.Left( arg[ 1 ], 1 ) == "/" or string.Left( arg[1], 1 ) == "!" ) ) then - local cmd = string.sub( arg[ 1 ], 2, string.len( arg[ 1 ] ) ) - table.remove( arg, 1 ) - - if ( ply:GetNWBool( "AFK" ) && cmd != "afk" ) then - ply:SendMessage( "You can't do this while afk.", 3, Color( 200, 0, 0, 255 ) ) - elseif ( ply:GetNWBool( "Sleeping" ) && cmd != "wakeup" ) then - ply:SendMessage( "You can't do this while sleeping.", 3, Color( 200, 0, 0, 255 ) ) - end - - if ( GMS.ChatCommands[ cmd ] != nil ) then - GMS.ChatCommands[cmd]:Run( ply, arg ) - return "" - end - end -end - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "commands" -CHATCMD.Desc = "Prints all possible commands" - -function CHATCMD:Run( ply ) - ply:PrintMessage( HUD_PRINTCONSOLE, "\n\n\nGarry's Mod Stranded chat commands:\n\n" ) - for _, v in pairs( GMS.ChatCommands ) do - if ( v.Command != nil ) then - local desc = v.Desc or "No description given." - local syntax = v.Syntax or "" - if ( syntax != "" ) then syntax = syntax .. " " end - ply:PrintMessage( HUD_PRINTCONSOLE, v.Command .. " " .. syntax .. "- " .. v.Desc ) - end - end - ply:PrintMessage( HUD_PRINTCONSOLE, "\n<arg> - Required argument, [arg] - Optional argument\n" ) - ply:PrintMessage( HUD_PRINTCONSOLE, "All commands start with '!' or '/'." ) - ply:PrintMessage( HUD_PRINTCONSOLE, "For item names with spaces use '_', for example !drop Water_Bottles 5\n\n" ) - ply:PrintMessage( HUD_PRINTTALK, "All commands were printed into console (~)" ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "help" -CHATCMD.Desc = "Open help menu" -CHATCMD.CCName = "gms_help" - -function CHATCMD:Run( ply, args ) - ply:ConCommand( self.CCName ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "drop" -CHATCMD.Desc = "No amount will drop all" -CHATCMD.Syntax = "<Resource Type> [Amount]" -CHATCMD.CCName = "gms_dropresources" - -function CHATCMD:Run( ply, args ) - GAMEMODE.DropResource( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "sleep" -CHATCMD.Desc = "Goto sleep" -CHATCMD.CCName = "gms_sleep" - -function CHATCMD:Run( ply ) - ply:Sleep() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "stuck" -CHATCMD.Desc = "In case you are stuck" -CHATCMD.CCName = "gms_stuck" - -function CHATCMD:Run( ply ) - GAMEMODE.PlayerStuck( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "adrop" -CHATCMD.Desc = "Drops a specified of resources out of nowhere. Admin only." -CHATCMD.Syntax = "<Resource Type> <Amount>" -CHATCMD.CCName = "gms_adropresources" - -function CHATCMD:Run( ply, args ) - GAMEMODE.ADropResource( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "wakeup" -CHATCMD.Desc = "Wakeup from sleep." -CHATCMD.CCName = "gms_wakeup" - -function CHATCMD:Run( ply ) - ply:Wakeup() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} -CHATCMD.Command = "campfire" -CHATCMD.Desc = "Make a camp fire." -CHATCMD.CCName = "gms_makefire" - -function CHATCMD:Run( ply ) - GAMEMODE.MakeCampfire( ply ) -end -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "drink" -CHATCMD.Desc = "Drink a water bottle." -CHATCMD.CCName = "gms_drinkbottle" - -function CHATCMD:Run( ply ) - GAMEMODE.DrinkFromBottle( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "melon" -CHATCMD.Desc = "Plant a watermelon." -CHATCMD.CCName = "gms_plantmelon" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantMelon( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "banana" -CHATCMD.Desc = "Plant a banana." -CHATCMD.CCName = "gms_plantbanana" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantBanana( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "orange" -CHATCMD.Desc = "Plant an orange." -CHATCMD.CCName = "gms_plantorange" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantOrange( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "grain" -CHATCMD.Desc = "Plant grain." -CHATCMD.CCName = "gms_plantgrain" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantGrain( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "berrybush" -CHATCMD.Desc = "Plant berry bush." -CHATCMD.CCName = "gms_plantbush" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantBush( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "tree" -CHATCMD.Desc = "Plant a tree." -CHATCMD.CCName = "gms_planttree" - -function CHATCMD:Run( ply ) - GAMEMODE.PlantTree( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "dropweapon" -CHATCMD.Desc = "Drop your current weapon." -CHATCMD.CCName = "gms_dropweapon" - -function CHATCMD:Run( ply ) - GAMEMODE.DropWeapon( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "take" -CHATCMD.Desc = "Take resources out of Resource Pack/Box." -CHATCMD.Syntax = "[Resource Type] [Amount]" -CHATCMD.CCName = "gms_takeresources" -function CHATCMD:Run( ply, args ) - GAMEMODE.TakeResource( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "medicine" -CHATCMD.Desc = "Take a Medicine." -CHATCMD.CCName = "gms_takemedicine" - -function CHATCMD:Run( ply ) - GAMEMODE.TakeAMedicine( ply ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "afk" -CHATCMD.Desc = "Go away from keyboard. ( Doesn't reduce your needs )" -CHATCMD.CCName = "gms_afk" - -function CHATCMD:Run( ply, args ) - GAMEMODE.AFK( ply, self.CCName, args ) - ply:ConCommand("-menu") -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "rn" -CHATCMD.Syntax = "[Player]" -CHATCMD.Desc = "Reset your / someone's needs. Admin Only." - -function CHATCMD:Run( ply, args ) - if ( !ply:IsAdmin() ) then return end - if ( args && #args > 0 ) then - pl = player.FindByName( args[ 1 ] ) - if ( !pl ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end - pl.Hunger = 1000 - pl.Thirst = 1000 - pl.Sleepiness = 1000 - pl:UpdateNeeds() - else - ply.Hunger = 1000 - ply.Thirst = 1000 - ply.Sleepiness = 1000 - ply:UpdateNeeds() - end -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "finish" -CHATCMD.Desc = "Finish the structure you are looking at." - -function CHATCMD:Run( ply, args ) - if ( !ply:IsAdmin() || ply:GetEyeTrace().Entity:GetClass() != "gms_buildsite" ) then return end - ply:GetEyeTrace().Entity:Finish() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "r" -CHATCMD.Desc = "Give resources to yourself / someone" -CHATCMD.Syntax = "[player] <Resource> <Amount>" - -function CHATCMD:Run(ply, arg) - if ( !ply:IsAdmin() || !arg ) then return end - if ( #arg > 2 ) then - local pl = player.FindByName( arg[ 1 ] ) - if ( !pl ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end - pl:IncResource( arg[ 2 ], tonumber( arg[ 3 ] ) ) - elseif ( #arg == 2 ) then - ply:IncResource( arg[ 1 ], tonumber( arg[ 2 ] ) ) - end -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "steal" -CHATCMD.Desc = "Steal a prop." -CHATCMD.CCName = "gms_steal" - -function CHATCMD:Run( ply ) - ply.ConCommand( ply, "gms_steal" ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "createtribe" -CHATCMD.Desc = "Opens create tribe menu." -CHATCMD.CCName = "gms_tribemenu" - -function CHATCMD:Run( ply, args ) - ply:ConCommand( self.CCName ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "invite" -CHATCMD.Desc = "Invite someone to your tribe" -CHATCMD.Syntax = "<player>" - -function CHATCMD:Run( ply, args ) - local him = player.FindByName( args[ 1 ] ) - if ( !him ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end - if ( him == ply ) then ply:SendMessage( "Why invite yourself?", 3, Color( 200, 64, 10, 255 ) ) return end - if ( him.LastInvite && him.LastInvite > CurTime() ) then ply:SendMessage( "Too much invitations to " .. him:Name() .. "! Wait " .. ( CurTime() - him.LastInvite) .. " seconds.", 3, Color( 200, 10, 10, 255 ) ) return end - local mahTribe = GAMEMODE.FindTribeByID( ply:Team() ) - - him.LastInvite = CurTime() + 30 - - if ( !mahTribe ) then ply:SendMessage( "Something went wrong! Report this to admins: " .. ply:Team(), 3, Color( 200, 10, 10, 255 ) ) return end - - ply:SendMessage( "Invitation sent!", 3, Color( 200, 200, 200, 255 ) ) - - umsg.Start( "gms_invite", him ) - umsg.String( mahTribe.name ) - umsg.String( tostring( mahTribe.password ) ) - umsg.End() -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "join" -CHATCMD.Desc = "Opens join tribe menu." -CHATCMD.CCName = "gms_tribes" - -function CHATCMD:Run( ply, args ) - ply:ConCommand( self.CCName ) -end - -GMS.RegisterChatCmd( CHATCMD ) - ----------------------------------------------------------------------------------------------------- - -local CHATCMD = {} - -CHATCMD.Command = "leave" -CHATCMD.Desc = "Leave a tribe." -CHATCMD.CCName = "gms_leave" - -function CHATCMD:Run( ply, args ) - GAMEMODE.LeaveTribeCmd( ply, self.CCName, args ) -end - -GMS.RegisterChatCmd( CHATCMD ) diff --git a/ftp_gmstranded/gamemode/cl_deathmenu.lua b/ftp_gmstranded/gamemode/cl_deathmenu.lua deleted file mode 100644 index 472547a..0000000 --- a/ftp_gmstranded/gamemode/cl_deathmenu.lua +++ /dev/null @@ -1,368 +0,0 @@ - -surface.CreateFont( "Header", { - font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name - size = 16, - weight = 500, - blursize = 0, - scanlines = 0, - antialias = true, - underline = false, - italic = false, - strikeout = false, - symbol = false, - rotary = false, - shadow = false, - additive = false, - outline = false, -} ) - -surface.CreateFont( "Items", { - font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name - size = 14, - weight = 0, - blursize = 0, - scanlines = 0, - antialias = true, - underline = false, - italic = false, - strikeout = false, - symbol = false, - rotary = false, - shadow = false, - additive = false, - outline = false, -} ) - - - -active = 0 - -local res -local wep -local dmFrame - -local function receive_message(len) - -res = net.ReadTable() -wep = net.ReadTable() - -if (active == 0) then dmFrame = vgui.Create("dmFrame") active = 1 end - -end -net.Receive('deathmenu', receive_message) - - - -local PANEL = {} - -width = 100 -height = 100 - -function PANEL:Init() - - self:SetSize( 440, 400 ) - self:Center() - self:MakePopup() - self:SetTitle("") - - local pnl = vgui.Create( "DPanel", self ) - pnl:SetSize(self:GetWide()-10, self:GetTall()-25) - pnl:SetPos(5,25) - - local DScrollPanel = vgui.Create( "DScrollPanel", pnl ) - DScrollPanel:SetSize( pnl:GetWide(), pnl:GetTall() ) - DScrollPanel:SetPos( 0, 0 ) - - // Weapons - - local wepPnlHeader = vgui.Create("DPanel", DScrollPanel) - wepPnlHeader:SetSize( DScrollPanel:GetWide(), 25 ) - wepPnlHeader:SetPos(0,0) - wepPnlHeader.Paint = function() - - draw.RoundedBox( 0, 0, 0, wepPnlHeader:GetWide(), wepPnlHeader:GetTall(), Color( 48, 48, 48, 255 ) ) - draw.SimpleText( "Weapons", "Header", 30, 12, Color(255, 255, 255), 1, 1 ) - end - - column = 1 - row = 1 - XOffset = 12 - for k,v in pairs(wep) do - local wepPNL = vgui.Create( "DButton", DScrollPanel ) - wepPNL:SetSize( width, height ) - if (k/4 <= column) then - wepPNL:SetPos( (row-1)*(width+2) + XOffset,(column-1)*(height+2) + 25) - row=row+1 - else - column=column+1 - row=1 - wepPNL:SetPos( (row-1)*(width+2) + XOffset,(column-1)*(height+2) + 25) - row=row+1 - end - - wepPNL:SetDrawBackground( false ) - - wepPNL.Paint = function() - - draw.RoundedBox( 0, 0, 0, wepPNL:GetWide(), wepPNL:GetTall(), Color(69,69,69,125) ) - - surface.SetFont("Items") - surface.SetTextColor( 0,0,0 ) - surface.SetTextPos( (width/2)-(surface.GetTextSize(v)/2), height-20 ) - surface.DrawText(v) - end - - wepPNL.DoClick = function() - if (!LocalPlayer():HasWeapon(v)) then - - net.Start('givePlayerWeapon') - net.WriteString(v) - for i,o in pairs(wep) do - if (v == o) then - net.WriteInt(i, 32) - table.remove(wep,i) - end - end - wepPNL:Remove() - - net.SendToServer() - end - end - - local img = vgui.Create("DImage", wepPNL) - img:SetPos(0, 0) - img:SetSize(wepPNL:GetSize()) - img:SetImage("gms_icons/gms_weapon.png") - - - end - - // Resources - - local resPnlHeader = vgui.Create("DPanel", DScrollPanel) - resPnlHeader:SetSize( DScrollPanel:GetWide(), 25 ) - resPnlHeader:SetPos(0,column*height + 25) - resPnlHeader.Paint = function() - draw.RoundedBox( 0, 0, 0, resPnlHeader:GetWide(), resPnlHeader:GetTall(), Color( 48, 48, 48, 255 ) ) - draw.SimpleText( "Resources", "Header", 35, 12, Color(255, 255, 255), 1, 1 ) - end - - row2 = 1 - column2 = 1 - for k,v in pairs(res) do - local resPNL = vgui.Create( "DButton", DScrollPanel ) - resPNL:SetSize( width, height ) - if (k/4 <= column2) then - resPNL:SetPos( (row2-1)*(width+2) + XOffset,(column2-1)*(height+2) + (column*height + 50)) - row2=row2+1 - else - column2=column2+1 - row2=1 - resPNL:SetPos( (row2-1)*(width+2) + XOffset,(column2-1)*(height+2) + (column*height + 50)) - row2=row2+1 - end - - local tbl1 = string.Split(res[k], " ") - local tbl2 = string.Split(tbl1[2], "x") - local amount = tbl2[2] - - resPNL.DoClick = function() - local mb = DermaMenu() - - - mb:AddOption("Take x1", function() - - if (amount - 1 <= 0) then - amount = 0 - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], 1, i) - table.remove(res,i) - end - end - resPNL:Remove() - else - amount = amount - 1 - - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], 1, i) - res[i] = tbl1[1] .. " x" .. amount - v = res[i] - end - end - - end - - end) - mb:AddOption("Take x5", function() - - if (amount - 5 <= 0) then - - if (amount - 5 == 0) then - amount = 0 - - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], 5, i) - table.remove(res, i) - end - end - resPNL:Remove() - else - - num1 = amount - 5 - num2 = 5 + num1 - amount = 0 - - - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], num2, i) - print(i) - table.remove(res,i) - end - end - resPNL:Remove() - end - else - amount = amount - 5 - - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], 5, i) - res[i] = tbl1[1] .. " x" .. amount - v = res[i] - end - end - - end - - end) - mb:AddOption("Take x10", function() - - if (amount - 10 <= 0) then - - if (amount - 10 == 0) then - amount = 0 - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], 10, i) - table.remove(res, i) - end - end - resPNL:Remove() - else - - num1 = amount - 10 - num2 = 10 + num1 - amount = 0 - - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], num2, i) - table.remove(res,i) - end - end - - resPNL:Remove() - - end - else - amount = amount - 10 - - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], 10, i) - res[i] = tbl1[1] .. " x" .. amount - v = res[i] - end - end - - end - - end) - mb:AddOption("Take All", function() - - - for i,o in pairs(res) do - spl1 = string.Split(v, " ") - spl2 = string.Split(o, " ") - if (spl1[1] == spl2[1]) then - giveRes(tbl1[1], amount, i) - amount = 0 - table.remove(res,i) - end - end - - resPNL:Remove() - end) - mb:Open() - end - - resPNL.Paint = function() - draw.RoundedBox( 0, 0, 0, resPNL:GetWide(), resPNL:GetTall(), Color( 69, 69, 69, 125 ) ) - - - surface.SetFont("Items") - surface.SetTextColor( 0,0,0 ) - surface.SetTextPos( (width/2)-(surface.GetTextSize(v)/2), height-20 ) - surface.DrawText(v) - - end - - local img = vgui.Create("DImage", resPNL) - img:SetPos(0, 0) - img:SetSize(resPNL:GetSize()) - img:SetImage("gms_icons/gms_resourcepack.png") - end - -end - -function PANEL:Close() - active = 0 - self:Remove() -end - -function giveRes(res, amount, slot) - - net.Start('givePlayerResource') - - net.WriteString(res) - net.WriteInt(amount, 32) - net.WriteInt(slot, 32) - - net.SendToServer() - -end - -function PANEL:Paint( w, h ) - draw.RoundedBox( 0, 0, 0, w, h, Color( 69, 69, 69, 125 ) ) -end - -vgui.Register( "dmFrame", PANEL, "DFrame" ) - - diff --git a/ftp_gmstranded/gamemode/cl_hud.lua b/ftp_gmstranded/gamemode/cl_hud.lua deleted file mode 100644 index b217c2c..0000000 --- a/ftp_gmstranded/gamemode/cl_hud.lua +++ /dev/null @@ -1,412 +0,0 @@ -surface.CreateFont( "DefaultSmall", { - font = "Tahoma", - size = ScreenScale( 7 ), - weight = 500 -} ) - -surface.CreateFont( "DefaultHealth", { - font = "Tahoma", - size = ScreenScale( 30 ), - weight = 900 -} ) - -function GM:DrawStrandedHUD() - - local w = ScrW() / 6 - local h = 4 * 12 + 10 - - if ( self.SkillsHud ) then self.SkillsHud:SetPos( 0, h ) end - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( 0, 0, w, h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawLine( w - 1, 0, w - 1, h ) -- Nice line instead of messy outlined rect - surface.DrawLine( 0, h - 1, w, h - 1 ) - - local width = w - 10 - - //Health - local hp_w = math.floor( ( LocalPlayer():Health() / 200 ) * width ) - surface.SetDrawColor( 0, 0, 0, 255 ) - surface.DrawRect( 5, 5, width, 10 ) - - surface.SetDrawColor( 176, 0, 0, 255 ) - surface.DrawRect( 5, 5, math.min( hp_w, width ), 10 ) - - draw.SimpleTextOutlined( "Health", "DefaultSmall", w / 2, 9, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - - //Hunger - local hunger_w = math.floor( ( Hunger / 1000 ) * width ) - surface.SetDrawColor( 0, 0, 0, 255 ) - surface.DrawRect( 5, 17, width, 10 ) - - surface.SetDrawColor( 0, 176, 0, 255 ) - surface.DrawRect( 5, 17, hunger_w, 10 ) - - draw.SimpleTextOutlined( "Hunger","DefaultSmall", w / 2, 21, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - - //Thirst - local thrst_w = math.floor( ( Thirst / 1000 ) * width ) - surface.SetDrawColor( 0, 0, 0, 255 ) - surface.DrawRect( 5, 29, width, 10 ) - - surface.SetDrawColor( 0, 0, 176, 255 ) - surface.DrawRect( 5, 29, thrst_w, 10 ) - - draw.SimpleTextOutlined( "Thirst", "DefaultSmall", w / 2, 33, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - - //Fatigue - local sleep_w = math.floor( math.min( Sleepiness / 1000, 1000 ) * width ) - surface.SetDrawColor( 0, 0, 0, 255 ) - surface.DrawRect( 5, 41, width, 10 ) - - surface.SetDrawColor( 176, 0, 176, 255 ) - surface.DrawRect( 5, 41, sleep_w, 10 ) - - draw.SimpleTextOutlined( "Fatigue", "DefaultSmall", w / 2, 45, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) -end - -function GM:DrawStrandedHUD() - local w = ScrW() / 12 - local h = ScrW() / 22 - local x = 5 - local y = ScrH() - h - 5 - - local w_bar = ScrW() / 8 - local h_bar = ScrW() / 80 - local x_bar = x + w + 5 - local bar_spacing = ScrW() / 300 - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x, y, w, h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x, y, w, h ) - - local hpColor = StrandedTextColor - if ( LocalPlayer():Health() < 25 ) then hpColor = StrandedHealthColor end - draw.SimpleTextOutlined( tostring( LocalPlayer():Health() ), "DefaultHealth", x + w / 2, y + h / 2, hpColor, 1, 1, 0.5, StrandedBorderColor ) - - local bar_y = y + h / 2 - h_bar / 2 - h_bar - bar_spacing - local hunger_w = math.floor( ( Hunger / 1000 ) * w_bar ) - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x_bar, bar_y, w_bar, h_bar ) - - surface.SetDrawColor( StrandedHungerColor ) - surface.DrawRect( x_bar, bar_y, hunger_w, h_bar ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar ) - - draw.SimpleTextOutlined( "Hunger","DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - - local bar_y = y + h / 2 - h_bar / 2 - local thrst_w = math.floor( ( Thirst / 1000 ) * w_bar ) - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x_bar, bar_y, w_bar, h_bar ) - - surface.SetDrawColor( StrandedThirstColor ) - surface.DrawRect( x_bar, bar_y, thrst_w, h_bar ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar ) - - draw.SimpleTextOutlined( "Thirst", "DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - - local bar_y = y + h / 2 - h_bar / 2 + h_bar + bar_spacing - local sleep_w = math.floor( math.min( Sleepiness / 1000, 1000 ) * w_bar ) - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x_bar, bar_y, w_bar, h_bar ) - - surface.SetDrawColor( StrandedFatigueColor ) - surface.DrawRect( x_bar, bar_y, sleep_w, h_bar ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar ) - - draw.SimpleTextOutlined( "Fatigue", "DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) -end - -function GM:DrawWristWatch() - - if ( GetConVarNumber( "gms_daynight" ) <= 0 || !Resources[ "Wrist_Watch" ] || Resources[ "Wrist_Watch" ] < 1 ) then return end - - local w = ScrW() / 12 - local h = ScrH() / 25 - local x = 5//ScrW() - ScrH() / 16 - w - local y = ScrH() - ScrW() / 22 - 10 - h //ScrH() / 16 - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x, y, w, h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x, y, w, h ) - - local hours = os.date( "%M", Time ) - local mins = os.date( "%S", Time ) - draw.SimpleTextOutlined( hours .. ":" .. mins, "ScoreboardSub", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - -end - -function GM:DrawOxygenBar() - - if ( Oxygen >= 1000 ) then return end - - local w = ScrW() / 5 - local h = ScrH() / 48 - local x = ScrW() / 2 - w / 2 - local y = ScrH() / 6 - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x, y, w, h ) - - surface.SetDrawColor( StrandedOxygenColor ) - surface.DrawRect( x, y, math.min( math.floor( math.min( Oxygen / 1000, 1000 ) * w ), w ), h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x, y, w, h ) - - draw.SimpleTextOutlined( "Oxygen", "DefaultSmall", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - -end - -function GM:DrawPowerBar() - - if ( !Resources[ "Flashlight" ] or Resources[ "Flashlight" ] < 1 ) then return end - - local maxPower = 50 - if ( Resources[ "Batteries" ] ) then maxPower = math.min( maxPower + Resources[ "Batteries" ] * 50, 500 ) end - - if ( Power >= maxPower ) then return end - - local w = ScrW() / 6 - local h = ScrH() / 48 - local x = ScrW() / 2 - w / 2 - local y = ScrH() - ScrH() / 16 - h * 2 - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x, y, w, h ) - - surface.SetDrawColor( StrandedPowerColor ) - surface.DrawRect( x, y, math.min( math.floor( math.min( Power / maxPower, maxPower ) * w ), w ), h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x, y, w, h ) - - draw.SimpleTextOutlined( "Flashlight Power", "DefaultSmall", x + w / 2, y + h / 2.5, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - -end - -function GM:DrawProcessBar() - if ( !ProcessCompleteTime ) then return end - - local w = ScrW() / 3.2 - local h = ScrH() / 30 - local x = ScrW() / 2 - w / 2 - local y = ScrH() / 8 - - local width = math.min( ( CurTime() - ProcessStart ) / ProcessCompleteTime * w, w ) - if ( width > w ) then GAMEMODE.StopProgressBar() end - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x, y, w, h ) - - surface.SetDrawColor( StrandedForegroundColor ) - surface.DrawRect( x, y, width, h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x, y, w, h ) - - local txt = CurrentProcess - if ( ProcessCancelAble ) then txt = txt .. " ( F4 to Cancel )" end - - draw.SimpleText( txt, "ScoreboardText", x + w / 2, y + h / 2, StrandedTextColor, 1, 1 ) - -end - -function GM:HUDDrawTargetID() - local tr = util.GetPlayerTrace( LocalPlayer() ) - local trace = util.TraceLine( tr ) - if (!trace.Hit) then return end - if (!trace.HitNonWorld) then return end - - local text = "ERROR" - local font = "TargetID" - - if (trace.Entity:IsPlayer()) then - text = trace.Entity:Nick() - else - return - end - - surface.SetFont( font ) - local w, h = surface.GetTextSize( text ) - - local MouseX, MouseY = gui.MousePos() - - if ( MouseX == 0 && MouseY == 0 ) then - MouseX = ScrW() / 2 - MouseY = ScrH() / 2 - end - - local x = MouseX - local y = MouseY - - x = x - w / 2 - y = y + 30 - - -- The fonts internal drop shadow looks lousy with AA on - draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) ) - draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) ) - draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) ) - - y = y + h - - local text = trace.Entity:Team() - local font = "TargetIDSmall" - - for id, tabl in pairs( Tribes ) do - if ( id == text ) then text = tabl.name end - end - - surface.SetFont( font ) - local w, h = surface.GetTextSize( text ) - local x = MouseX - w / 2 - - draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) ) - draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) ) - draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) ) - - y = y + h + 5 - - local text = trace.Entity:Health() .. "%" - local font = "TargetIDSmall" - - surface.SetFont( font ) - local w, h = surface.GetTextSize( text ) - local x = MouseX - w / 2 - - draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) ) - draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) ) - draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) ) -end - -function GM:DrawResourceDropsHUD() - local ply = LocalPlayer() - local str = nil - local draw_loc = nil - local w, h = nil, nil - local tr = nil - local cent = nil - local pos = ply:GetShootPos() - - for _, v in ipairs( ents.GetAll() ) do - if ( !IsValid( v ) ) then continue end - local class = v:GetClass() - - if ( class == "gms_resourcedrop" ) then - cent = v:LocalToWorld( v:OBBCenter() ) - - tr = { - start = pos, - endpos = cent, - filter = ply - } - - if ( ( cent - pos ):Length() <= 200 && util.TraceLine( tr ).Entity == v ) then - str = ( v.Res or "Loading" ) .. ": " .. tostring( v.Amount or 0 ) - draw_loc = cent:ToScreen() - surface.SetFont( "ChatFont" ) - w, h = surface.GetTextSize( str ) - draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) ) - surface.SetTextColor( 255, 255, 255, 200 ) - surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y -( h / 2 ) ) - surface.DrawText( str ) - end - continue - end - - if ( class == "gms_resourcepack" or class == "gms_fridge" ) then - cent = v:LocalToWorld( v:OBBCenter() ) - - tr = { - start = pos, - endpos = cent, - filter = ply - } - - if ( ( cent - pos ):Length() <= 200 and util.TraceLine( tr ).Entity == v ) then - draw_loc = cent:ToScreen() - surface.SetFont( "ChatFont" ) - str = "Resource pack" - if ( class == "gms_fridge" ) then str = "Fridge" end - for res, num in pairs( v.Resources or {} ) do - str = str .. "\n" .. res .. ": " .. num - end - w, h = surface.GetTextSize( str ) - draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) ) - surface.SetTextColor( 255, 255, 255, 200 ) - for id, st in pairs( string.Explode( "\n", str ) ) do - id = id - 1 - w2, h2 = surface.GetTextSize( st ) - surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y - ( h / 2 ) + ( id * h2 ) ) - surface.DrawText( st ) - end - end - continue - end - - if ( table.HasValue( GMS.StructureEntities, class ) ) then - cent = v:LocalToWorld( v:OBBCenter() ) - local minimum = v:LocalToWorld( v:OBBMins() ) - local maximum = v:LocalToWorld( v:OBBMaxs() ) - local distance = ( maximum - minimum ):Length() - if ( distance < 200 ) then distance = 200 end - - - - tr2 = {} - tr2.start = pos - tr2.endpos = Vector( cent.x, cent.y, pos.z ) - tr2.filter = ply - - if ( ( cent - pos ):Length() <= distance and ( util.TraceLine( tr2 ).Entity == v or !util.TraceLine( tr2 ).Hit ) ) then - str = language.GetPhrase( class ) -- ( v:GetNWString( "Name" ) or "Loading" ) - if ( class == "gms_buildsite" ) then - str = v:GetNWString( "Name" ) .. v:GetNWString( "Resources" ) - end - - draw_loc = cent:ToScreen() - surface.SetFont( "ChatFont" ) - w, h = surface.GetTextSize( str ) - draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) ) - surface.SetTextColor( Color( 255, 255, 255, 200 ) ) - - local strs = string.Explode( "\n", str ) - for id, str in pairs( strs ) do - surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y - ( h / 2 ) + ( id - 1 ) * 15 ) - surface.DrawText( str ) - end - end - end - end -end - - -function GM:HUDPaint() - self.BaseClass:HUDPaint() - self:DrawResourceDropsHUD() - - self:DrawStrandedHUD() - self:DrawWristWatch() - self:DrawProcessBar() - self:DrawOxygenBar() - self:DrawPowerBar() -end - -function GM:HUDShouldDraw( name ) - if ( name != "CHudHealth" && name != "CHudBattery" ) then - return true - end -end
\ No newline at end of file diff --git a/ftp_gmstranded/gamemode/cl_init.lua b/ftp_gmstranded/gamemode/cl_init.lua deleted file mode 100644 index bbf57a5..0000000 --- a/ftp_gmstranded/gamemode/cl_init.lua +++ /dev/null @@ -1,605 +0,0 @@ - -include( "shared.lua" ) - -include( "cl_qmenu.lua" ) -include( "cl_scoreboard.lua" ) -include( "cl_panels.lua" ) -include( "cl_hud.lua" ) -include( "cl_deathmenu.lua" ) - --- HUD Theme -StrandedColorTheme = Color( 0, 0, 0, 240 ) -StrandedBorderTheme = Color( 0, 0, 0, 180 ) - -StrandedBackgroundColor = Color( 0, 0, 0, 180 ) -StrandedForegroundColor = Color( 0, 128, 176, 220 ) -StrandedBorderColor = Color( 0, 0, 0, 150 ) -StrandedTextColor = color_white -StrandedTextShadowColor = Color( 100, 100, 100, 140 ) - -StrandedHealthColor = Color( 176, 0, 0, 240 ) -StrandedHungerColor = Color( 0, 176, 0, 240 ) -StrandedThirstColor = Color( 0, 0, 176, 240 ) -StrandedFatigueColor = Color( 176, 0, 176, 240 ) -StrandedOxygenColor = Color( 0, 200, 200, 220 ) -StrandedPowerColor = Color( 200, 200, 0, 220 ) - --- Clientside player variables -Tribes = Tribes or {} -Skills = Skills or {} -Resources = Resources or {} -Experience = Experience or {} -FeatureUnlocks = FeatureUnlocks or {} -MaxResources = MaxResources or 25 -CampFires = CampFires or {} - -Sleepiness = Sleepiness or 1000 -Hunger = Hunger or 1000 -Thirst = Thirst or 1000 -Oxygen = Oxygen or 1000 -Power = Power or 50 - -/* Language */ -language.Add( "gms_stonefurnace", "Stone Furnace" ) -language.Add( "gms_stoneworkbench", "Stone Workbench" ) -language.Add( "gms_copperfurnace", "Copper Furnace" ) -language.Add( "gms_copperworkbench", "Copper Workbench" ) -language.Add( "gms_ironfurnace", "Iron Furnace" ) -language.Add( "gms_ironworkbench", "Iron Workbench" ) -language.Add( "gms_techfurnace", "Tech Furnace" ) -language.Add( "gms_techworkbench", "Tech Workbench" ) -language.Add( "gms_silverfurnace", "Silver Furnace" ) -language.Add( "gms_silverworkbench", "Silver Workbench" ) -language.Add( "gms_goldfurnace", "Gold Furnace" ) -language.Add( "gms_goldworkbench", "Gold Workbench" ) -language.Add( "gms_steelfurnace", "Steel Furnace" ) -language.Add( "gms_steelworkbench", "Steel Workbench" ) -language.Add( "gms_platinumfurnace", "Platinum Furnace" ) -language.Add( "gms_platinumworkbench", "Platinum Workbench" ) -language.Add( "gms_factory", "Factory" ) -language.Add( "gms_fridge", "Fridge" ) -language.Add( "gms_pistolgunlab", "Pistol Gun Lab" ) -language.Add( "gms_smggunlab", "SMG Gun Lab" ) -language.Add( "gms_hightechgunlab", "High Tech Gun Lab" ) -language.Add( "gms_transmutator", "Transmutator" ) -language.Add( "gms_advancedtransmutator", "Advanced Transmutator" ) -language.Add( "gms_gunchunks", "Gun Chunks" ) -language.Add( "gms_resourcepack", "Resource Pack" ) -language.Add( "gms_grindingstone", "Grinding Stone" ) -language.Add( "gms_waterfountain", "Water Fountain" ) -language.Add( "gms_stove", "Stove" ) -language.Add( "gms_renbuyshop", "Ren Buy Shop" ) -language.Add( "gms_rensellshop", "Ren Sell Shop" ) -language.Add( "gms_obelisk", "Obelisk") -language.Add( "gms_mithrilfactory", "Mithril Factory") -language.Add( "gms_mithrilworkbench", "Mithril WorkBench" ) -language.Add( "gms_runealtar", "Rune Altar" ) -language.Add( "gms_runicinfuser", "Runic Infuser") - -/* The chat hints */ -HintsRus = { - "Держите Ваши реÑурÑÑ‹ в реÑÑƒÑ€Ñ Ð¿Ð°ÐºÐµ, чтобы их не украли ночью.", - "Рзнаете ли Ð’Ñ‹, что реÑурÑÑ‹ в меню реÑурÑов ( F2 ) нажимаемы мышью?", - "Храните Вашу еду в холодильнике, чтобы она не портилаÑÑŒ.", - "Чтобы Ð¿Ð»ÐµÐ¼Ñ Ð¼Ð¾Ð³Ð»Ð¾ иÑпользовать вещи друг друга, Ñто Ð¿Ð»ÐµÐ¼Ñ Ð´Ð¾Ð»Ð¶Ð½Ð¾ иметь пароль.", - "Чтобы иÑпользовать фонарь, Вам нужно его Ñделать.", - "Чем больше у Ð’Ð°Ñ Ð±Ð°Ñ‚Ð°Ñ€ÐµÐµÐº, тем больше у Ð’Ð°Ñ Ñнергии Ð´Ð»Ñ Ñ„Ð¾Ð½Ð°Ñ€Ñ.", - "Ð¨Ð°Ð½Ñ Ð¿Ð¾Ð¹Ð¼Ð°Ñ‚ÑŒ что-то без наживки ( Baits ) в 4 раза ниже, чем Ñ Ð½Ð°Ð¶Ð¸Ð²ÐºÐ¾Ð¹.", - "Чтобы добыть железо ( Iron ) или медь ( Copper ) вам нужна кирка.", - "Проблемы? Прочтите !help Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð±Ð°Ð·Ð¾Ð²Ð¾Ð¹ информации об Ñтом игровом режиме.", - "Чтобы приглаÑить игрока в племÑ, напишите !invite <Ð¸Ð¼Ñ Ð¸Ð³Ñ€Ð¾ÐºÐ°>" -} - -HintsEng = { - "Store your resources in resource pack, so they wont get stolen at night.", - "Did you know that resources in Resources menu ( F2 ) are clickable?", - "Keep your food in fridge, so it does not spoil.", - "In order to share items within a tribe, the tribe must have a password.", - "In order to use flashlight, you need to craft it.", - "The more batteries you have, the more flashlight power you have.", - "Chance to catch something without Baits is 4 times lower, then with Baits.", - "In order to get Iron or Copper you need a pickaxe.", - "Having trouble? Read !help to learn the basics of this gamemode.", - "In order to invite a player into a tribe, type !invite <player name>" -} - -timer.Create( "Client.HINTS", 360, 0, function() - if ( GetConVarString( "gmod_language" ) == "ru" ) then - chat.AddText( Color( 50, 255, 50 ), "[HINT] ", Color( 255, 255, 255 ), HintsRus[ math.random( 1, #HintsRus ) ] ) - else - chat.AddText( Color( 50, 255, 50 ), "[HINT] ", Color( 255, 255, 255 ), HintsEng[ math.random( 1, #HintsEng ) ] ) - end -end ) - -function GM.FindTribeByID( Tid ) - for id, tabl in pairs( Tribes ) do - if ( tabl.id == Tid ) then return tabl end - end - return false -end - -concommand.Add( "gms_resetcharacter_verify", function( ply, cmd, args ) - Derma_StringRequest( "Character Reset", "WARNING! This will reset all your skills and resources back to where you started.\nIf you are sure you want to do this, type 'I agree' into box below:", "", function( text ) - RunConsoleCommand( "gms_resetcharacter", text ) - end ) -end ) - -/* Resource pack GUI */ - -GM.ResourcePackFrame = nil - -concommand.Add( "gms_openrespackmenu", function( ply, cmd, args ) - local resPack = ply:GetEyeTrace().Entity - - if ( !IsValid( resPack ) ) then return end - - local frame = vgui.Create( "DFrame" ) - frame:SetSize( ScrW() / 1.5, ScrH() / 2 ) - frame:MakePopup() - frame:Center() - function frame:Update() - // Left side - for id, item in pairs( self.Resources:GetItems() ) do item:Remove() end - for res, num in SortedPairs( self.ResourcePack.Resources or {} ) do - local reso = vgui.Create( "gms_resourceLine" ) - if ( self.ResourcePack:GetClass() == "gms_fridge" ) then - reso:SetRes( res, num, false ) - else - reso:SetRes( res, num, true ) - end - self.Resources:AddItem( reso ) - end - - // Right side - if ( self.ResourcePack:GetClass() == "gms_fridge" || !IsValid( self.Inventory ) ) then return end - timer.Simple( 0, function() - if ( !IsValid( self.Inventory ) ) then return end - for id, item in pairs( self.Inventory:GetItems() ) do item:Remove() end - for res, num in SortedPairs( Resources or {} ) do - if ( num <= 0 ) then continue end - local reso = vgui.Create( "gms_resourceLineStore" ) - reso:SetRes( res, num ) - self.Inventory:AddItem( reso ) - end - end ) - end - - local panelList = vgui.Create( "DPanelList", frame ) - panelList:SetPos( 5, 30 ) - panelList:SetSpacing( 5 ) - panelList:SetPadding( 5 ) - panelList:EnableHorizontal( false ) - panelList:EnableVerticalScrollbar( true ) - function panelList:Paint( w, h ) - draw.RoundedBox( 2, 0, 0, w, h, Color( 80, 80, 80 ) ) - end - - if ( resPack:GetClass() == "gms_fridge" ) then - frame:SetSize( ScrW() / 2, ScrH() / 2 ) - frame:SetTitle( "Fridge" ) - frame:Center() - panelList:SetSize( frame:GetWide() - 10, frame:GetTall() - 35 ) - else - frame:SetTitle( "Resource pack" ) - panelList:SetSize( frame:GetWide() - 15 - ScrW() / 4, frame:GetTall() - 35 ) - end - - frame.Resources = panelList - frame.ResourcePack = resPack - - if ( resPack:GetClass() != "gms_fridge" ) then - local panelListInv = vgui.Create( "DPanelList", frame ) - panelListInv:SetPos( frame:GetWide() - 10 - ScrW() / 4 + 5, 30 ) - panelListInv:SetSize( ScrW() / 4, frame:GetTall() - 35 ) - panelListInv:SetSpacing( 5 ) - panelListInv:SetPadding( 5 ) - panelListInv:EnableHorizontal( false ) - panelListInv:EnableVerticalScrollbar( true ) - function panelListInv:Paint( w, h ) - draw.RoundedBox( 2, 0, 0, w, h, Color( 80, 128, 80 ) ) - end - frame.Inventory = panelListInv - end - - GAMEMODE.ResourcePackFrame = frame - frame:Update() -end ) - -hook.Add( "Think", "CampFireLight", function() - for id, e in pairs( ents.FindByClass("prop_p*") ) do - if ( !e:IsOnFire() ) then continue end - local campfire = DynamicLight( e:EntIndex() ) - if ( campfire ) then - campfire.Pos = e:GetPos() - campfire.r = math.random( 224, 255 ) - campfire.g = math.random( 128, 150 ) - campfire.b = 0 - campfire.Brightness = 2.4 - - if ( !e.campfireSize ) then - local min, max = e:OBBMins(), e:OBBMaxs() - local vol = math.abs( max.x - min.x ) * math.abs( max.y - min.y ) * math.abs( max.z - min.z ) - e.campfireSize = vol / 5 - end - - campfire.Size = e.campfireSize - campfire.Decay = 0 - campfire.DieTime = CurTime() + 0.25 - end - end -end ) - -/* ---------------------------------------------------------------------------------------------------- - Hooks ----------------------------------------------------------------------------------------------------- */ - -function GM:Initialize() - if ( !IsValid( self.SkillsHud ) ) then self.SkillsHud = vgui.Create( "gms_SkillsHud" ) end - if ( !IsValid( self.ResourcesHud ) ) then self.ResourcesHud = vgui.Create( "gms_ResourcesHud" ) end - if ( !IsValid( self.CommandsHud ) ) then self.CommandsHud = vgui.Create( "gms_CommandsHud" ) end - if ( !IsValid( self.LoadingBar ) ) then self.LoadingBar = vgui.Create( "gms_LoadingBar" ) self.LoadingBar:SetVisible( false ) end - if ( !IsValid( self.SavingBar ) ) then self.SavingBar = vgui.Create( "gms_SavingBar" ) self.SavingBar:SetVisible( false ) end -end - -/* ---------------------------------------------------------------------------------------------------- - Skills, Resources & Experience ----------------------------------------------------------------------------------------------------- */ - -usermessage.Hook( "gms_MakeProcessBar", function( um ) - CurrentProcess = um:ReadString() - ProcessStart = CurTime() - ProcessCompleteTime = um:ReadShort() - ProcessCancelAble = um:ReadBool() -end ) - -usermessage.Hook( "gms_ResetPlayer", function() - Tribes = {} - Skills = {} - Skills[ "Survival" ] = 0 - Resources = {} - Experience = {} - Experience[ "Survival" ] = 0 - FeatureUnlocks = {} - MaxResources = 25 - - GAMEMODE.ResourcesHud:RefreshResources() - GAMEMODE.SkillsHud:RefreshSkills() -end ) - -usermessage.Hook( "gms_StopProcessBar", function() - ProcessCompleteTime = false -end ) - -usermessage.Hook( "gms_MakeLoadingBar", function( um ) - GAMEMODE.LoadingBar:Show( um:ReadString() ) -end ) - -usermessage.Hook( "gms_StopLoadingBar", function( um ) - GAMEMODE.LoadingBar:Hide() -end ) - -usermessage.Hook( "gms_MakeSavingBar", function( um ) - GAMEMODE.SavingBar:Show( um:ReadString() ) -end ) - -usermessage.Hook( "gms_StopSavingBar", function( um ) - GAMEMODE.SavingBar:Hide() -end ) - -usermessage.Hook( "gms_SetSkill", function( um ) - Skills[ um:ReadString() ] = um:ReadShort() - MaxResources = 25 + ( GetSkill( "Survival" ) * 5 ) - GAMEMODE.SkillsHud:RefreshSkills() -end ) - -usermessage.Hook( "gms_SetXP", function( um ) - Experience[ um:ReadString() ] = um:ReadShort() -end ) - -usermessage.Hook( "gms_SetResource", function( um ) - local res = um:ReadString() - local amount = um:ReadShort() - - Resources[res] = amount - GAMEMODE.ResourcesHud:RefreshResources() -end ) - -usermessage.Hook( "gms_SetMaxResources", function( um ) - MaxResources = um:ReadShort() - GAMEMODE.ResourcesHud:RefreshResources() -end ) - -usermessage.Hook( "gms_OpenCombiMenu", function( um ) - if ( GAMEMODE.CombiMenu ) then GAMEMODE.CombiMenu:Remove() end - GAMEMODE.CombiMenu = vgui.Create( "GMS_CombinationWindow" ) - GAMEMODE.CombiMenu:SetTable( um:ReadString() ) -end ) - -function GM:PlayerBindPress( ply, bind, pressed ) - if ( string.find( bind, "gm_showhelp" ) ) then GAMEMODE.SkillsHud:ToggleExtend() end - if ( string.find( bind, "gm_showteam" ) ) then GAMEMODE.ResourcesHud:ToggleExtend() end -end - -/* ---------------------------------------------------------------------------------------------------- - Functions ----------------------------------------------------------------------------------------------------- */ - -function GetSkill( skill ) - return Skills[ skill ] or 0 -end - -function GetXP( skill ) - return Experience[ skill ] or 0 -end - -function GetResource( res ) - return Resources[ res ] or 0 -end - -function TraceFromEyes( dist ) - local trace = {} - trace.start = self:GetShootPos() - trace.endpos = trace.start + ( self:GetAimVector() * dist ) - trace.filter = self - - return util.TraceLine( trace ) -end - -/* ---------------------------------------------------------------------------------------------------- - Messages ----------------------------------------------------------------------------------------------------- */ - -GM.InfoMessages = {} -GM.InfoMessageLine = 0 - -usermessage.Hook( "gms_sendmessage", function( um ) - local text = um:ReadString() - local dur = um:ReadShort() - local col = um:ReadString() - local str = string.Explode( ",", col ) - local col = Color( tonumber( str[1] ), tonumber( str[2] ), tonumber( str[3] ), tonumber( str[4] ) ) - - for k,v in pairs( GAMEMODE.InfoMessages ) do - v.drawline = v.drawline + 1 - end - - local message = {} - message.Text = text - message.Col = col - message.Tab = 5 - message.drawline = 1 - - GAMEMODE.InfoMessages[#GAMEMODE.InfoMessages + 1] = message - GAMEMODE.InfoMessageLine = GAMEMODE.InfoMessageLine + 1 - - timer.Simple( dur, function() GAMEMODE.DropMessage( message ) end ) -end ) - -hook.Add( "HUDPaint", "gms_drawmessages", function() - for k,msg in pairs( GAMEMODE.InfoMessages ) do - local txt = msg.Text - local line = ScrH() / 2 + ( msg.drawline * 20 ) - local tab = msg.Tab - local col = msg.Col - draw.SimpleTextOutlined( txt, "ScoreboardText", tab, line, col, 0, 0, 0.5, Color( 100, 100, 100, 150 ) ) - - if ( msg.Fading ) then - msg.Tab = msg.Tab - ( msg.InitTab - msg.Tab - 0.05 ) - - if ( msg.Tab > ScrW() + 10 ) then - GAMEMODE.RemoveMessage( msg ) - end - end - end -end ) - -function GM.DropMessage( msg ) - msg.InitTab = msg.Tab - msg.Fading = true -end - -function GM.RemoveMessage( msg ) - for k, v in pairs( GAMEMODE.InfoMessages ) do - if ( v == msg ) then - GAMEMODE.InfoMessages[k] = nil - GAMEMODE.InfoMessageLine = GAMEMODE.InfoMessageLine - 1 - table.remove( GAMEMODE.InfoMessages, k ) - end - end -end - -/* ---------------------------------------------------------------------------------------------------- - Prop Fading ----------------------------------------------------------------------------------------------------- */ - -GM.FadingProps = {} - -usermessage.Hook( "gms_CreateFadingProp", function( um ) - local mdl = um:ReadString() - local pos = um:ReadVector() - local dir = um:ReadVector() - local col = um:ReadVector() - local speed = um:ReadShort() - - if ( !mdl or !pos or !dir or !speed ) then return end - - local ent = ents.CreateClientProp( mdl ) - ent:SetPos( pos ) - ent:SetColor( Color( col.x, col.y, col.z) ) - ent:SetAngles( Angle( dir.x, dir.y, dir.z ) ) - ent:Spawn() - - ent.Alpha = 255 - ent.Speed = speed - - table.insert( GAMEMODE.FadingProps, ent ) -end ) - -hook.Add( "Think", "gms_FadeFadingPropsHook", function() - for k, v in pairs( GAMEMODE.FadingProps ) do - if ( v.Alpha ) then - if ( v.Alpha <= 0 ) then - v:Remove() - table.remove( GAMEMODE.FadingProps, k ) - else - v.Alpha = v.Alpha - v.Speed - - v:SetRenderMode( RENDERMODE_TRANSALPHA ) - local oldColor = v:GetColor() - v:SetColor( Color( oldColor.r, oldColor.g, oldColor.b, math.min( math.max( v.Alpha, 0 ), 255 ) ) ) - end - end - end -end ) - -/* ---------------------------------------------------------------------------------------------------- - Achievement Messages ----------------------------------------------------------------------------------------------------- */ - -GM.AchievementMessages = {} - -usermessage.Hook( "gms_sendachievement", function( um ) - local tbl = {} - tbl.Text = um:ReadString() - tbl.Alpha = 255 - - table.insert( GAMEMODE.AchievementMessages, tbl ) -end ) - -hook.Add( "HUDPaint", "gms_drawachievementmessages", function() - for k, msg in pairs( GAMEMODE.AchievementMessages ) do - msg.Alpha = msg.Alpha - 1 - draw.SimpleTextOutlined( msg.Text, "ScoreboardHead", ScrW() / 2, ScrH() / 2, Color( 255, 255, 255, msg.Alpha ), 1, 1, 0.5, Color( 100, 100, 100, msg.Alpha ) ) - - if ( msg.Alpha <= 0 ) then - table.remove( GAMEMODE.AchievementMessages, k ) - end - end -end ) - -/* ---------------------------------------------------------------------------------------------------- - Needs ----------------------------------------------------------------------------------------------------- */ - -usermessage.Hook( "gms_setneeds", function( um ) - Sleepiness = um:ReadShort() - Hunger = um:ReadShort() - Thirst = um:ReadShort() - Oxygen = um:ReadShort() - Power = um:ReadShort() - Time = um:ReadShort() -end ) - -/* ---------------------------------------------------------------------------------------------------- - Help menu ----------------------------------------------------------------------------------------------------- */ - -concommand.Add( "gms_help", function() - if ( !LocalPlayer():GetNWBool( "AFK" ) ) then RunConsoleCommand( "gms_afk" ) end - - local HelpMenu = vgui.Create( "DFrame" ) - HelpMenu:MakePopup() - HelpMenu:SetSize( ScrW() - 100, ScrH() - 100 ) - HelpMenu:Center() - HelpMenu:SetTitle( "Garry's Mod Stranded Help" ) - function HelpMenu:OnClose() - if ( LocalPlayer():GetNWBool( "AFK" ) ) then RunConsoleCommand( "gms_afk" ) end - end - - HelpMenu.HTML = vgui.Create( "HTML", HelpMenu ) - HelpMenu.HTML:SetSize( HelpMenu:GetWide() - 10, HelpMenu:GetTall() - 30 ) - HelpMenu.HTML:SetPos( 5, 25 ) - HelpMenu.HTML:OpenURL( "http://steamcommunity.com/sharedfiles/filedetails/?id=135129872" ) - //HelpMenu.HTML:SetHTML( file.Read( "help/helpnew.htm", "GAME" ) ) -end ) - -/* ---------------------------------------------------------------------------------------------------- - Sleep ----------------------------------------------------------------------------------------------------- */ - -local SleepFade = 0 -hook.Add( "HUDPaint", "gms_sleepoverlay", function() - if ( LocalPlayer():GetNWBool( "Sleeping" ) ) then - SleepFade = math.min( SleepFade + 3, 254 ) - else - SleepFade = math.max( SleepFade - 6, 0 ) - end - - if ( SleepFade == 0 ) then return end - - surface.SetDrawColor( 0, 0, 0, SleepFade ) - surface.DrawRect( 0, 0, ScrW(), ScrH() ) - - draw.SimpleText( "Use the command \"!wakeup\" or press F4 to wake up.", "ScoreboardSub", ScrW() / 2, ScrH() / 1.5, Color( 255, 255, 255, SleepFade ), 1, 1 ) -end ) - -/* ---------------------------------------------------------------------------------------------------- - AFK ----------------------------------------------------------------------------------------------------- */ - -local AFKFade = 0 -hook.Add( "HUDPaint", "gms_afkoverlay", function() - if ( LocalPlayer():GetNWBool( "AFK" ) ) then - AFKFade = math.min( AFKFade + 3, 254 ) - else - AFKFade = math.max( AFKFade - 6, 0 ) - end - - if ( AFKFade == 0 ) then return end - - surface.SetDrawColor( 0, 0, 0, AFKFade ) - surface.DrawRect( 0, 0, ScrW(), ScrH() ) - - draw.SimpleText( "Use the command \"!afk\" or press F4 to stop being afk.", "ScoreboardSub", ScrW() / 2, ScrH() / 1.5, Color( 255, 255, 255, AFKFade ), 1, 1 ) -end ) - -/* ---------------------------------------------------------------------------------------------------- - Unlocks ----------------------------------------------------------------------------------------------------- */ - -usermessage.Hook( "gms_AddUnlock", function( um ) - local UnlockWindow = vgui.Create( "GMS_UnlockWindow" ) - UnlockWindow:SetMouseInputEnabled( true ) - UnlockWindow:SetUnlock( um:ReadString() ) -end ) - -/* ---------------------------------------------------------------------------------------------------- - Tribes ----------------------------------------------------------------------------------------------------- */ - -concommand.Add( "gms_tribemenu", function() - if ( !GAMEMODE.TribeMenu ) then - GAMEMODE.TribeMenu = vgui.Create( "GMS_TribeMenu" ) - GAMEMODE.TribeMenu:SetDeleteOnClose( false ) - GAMEMODE.TribeMenu:SetVisible( false ) - end - - GAMEMODE.TribeMenu:SetVisible( !GAMEMODE.TribeMenu:IsVisible() ) -end ) - -concommand.Add( "gms_tribes", function() - if ( #Tribes <= 0 ) then chat.AddText( Color( 255, 255, 255 ), "No tribes created so far. Why not create one?" ) return end - local TribesMenu = vgui.Create( "GMS_TribesList" ) -end ) - -usermessage.Hook( "gms_invite", function( data ) - local tn = data:ReadString() - local p = data:ReadString() - Derma_Query( "You are being invited to " .. tn .. ".\nChoose action below.", "Invitation", - "Join", function() RunConsoleCommand( "gms_join", tn, p ) end, - "Decline", function() RunConsoleCommand( "say", "I don't want to join " .. tn .. "." ) end - ) -end ) - -usermessage.Hook( "sendTribe", function( data ) - - local id = data:ReadShort() - local name = data:ReadString() - local color = data:ReadVector() - local hazpass = data:ReadBool() - - team.SetUp( id, name, Color( color.r, color.g, color.b ) ) - - table.insert( Tribes, { name = name, pass = hazpass, id = id, color = Color( color.r, color.g, color.b ) } ) - -end ) diff --git a/ftp_gmstranded/gamemode/cl_panels.lua b/ftp_gmstranded/gamemode/cl_panels.lua deleted file mode 100644 index 4a1f85d..0000000 --- a/ftp_gmstranded/gamemode/cl_panels.lua +++ /dev/null @@ -1,1160 +0,0 @@ - -surface.CreateFont( "DefaultBold", { - font = "Tahoma", - size = 16, - weight = 1000, - antialias = true, - additive = false -} ) - -surface.CreateFont( "GMSUnlockDescription", { - font = "Tahoma", - size = 14, - weight = 500, - antialias = true, - additive = false -} ) - -/*--------------------------------------------------------- - Unlock window ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetTitle( "You have unlocked a new ability!" ) - self:MakePopup() - - self.Name = "Name" - self.Description = "" - - self:SetSize( ScrW() / 3, 250 ) - self:Center() - - self.DescWindow = vgui.Create( "DLabel", self ) - self.DescWindow:SetPos( 5, 100 ) - self.DescWindow:SetSize( self:GetWide() - 10, self:GetTall() - 140 ) - self.DescWindow:SetFont( "GMSUnlockDescription" ) - self.DescWindow:SetWrap( true ) - self.DescWindow:SetText( "" ) - - self.Okay = vgui.Create( "DButton", self ) - self.Okay:SetSize( self:GetWide() - 10, 30 ) - self.Okay:SetPos( 5, self:GetTall() - 35 ) - self.Okay:SetText( "Okay" ) - self.Okay.DoClick = function() self:Close() end -end - -function PANEL:PaintOver( w, h ) - draw.SimpleTextOutlined( self.Name, "ScoreboardHead", self:GetWide() / 2, 60, Color( 10, 200, 10 ), 1, 1, 0.5, Color( 100, 100, 100, 160 ) ) - //draw.SimpleText( self.Description, "GMSUnlockDescription", self:GetWide() / 2, 140, Color( 200, 200, 200 ), 1, 1 ) -end - -function PANEL:SetUnlock( text ) - local unlock = GMS.FeatureUnlocks[ text ] - if ( !unlock ) then return end - - self.Name = unlock.Name - self.Description = unlock.Description - self.DescWindow:SetText( unlock.Description ) -end - -vgui.Register( "GMS_UnlockWindow", PANEL, "DFrame" ) - -/*--------------------------------------------------------- - Tribe Menu ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetTitle( "Create-A-Tribe" ) - self:SetSize( 275, 305 ) - self:MakePopup() - self:Center() - - local tnamelabel = vgui.Create( "DLabel", self ) - tnamelabel:SetPos( 5, 21 ) - tnamelabel:SetText( "Tribe name" ) - - local tname = vgui.Create( "DTextEntry", self ) - tname:SetSize( self:GetWide() - 10, 20 ) - tname:SetPos( 5, 40 ) - - local tpwlabel = vgui.Create( "DLabel", self ) - tpwlabel:SetPos( 5, 65 ) - tpwlabel:SetText( "Tribe password ( Optional )" ) - tpwlabel:SizeToContents() - - local tpw = vgui.Create( "DTextEntry", self ) - tpw:SetSize( self:GetWide() - 10, 20 ) - tpw:SetPos( 5, 80 ) - - local tcollabel = vgui.Create( "DLabel", self ) - tcollabel:SetPos( 5, 105 ) - tcollabel:SetText( "Tribe color" ) - - local tcolor = vgui.Create( "DColorMixer", self ) - tcolor:SetSize( self:GetWide() - 15, 150 ) - tcolor:SetPos( 5, 125 ) - - local button = vgui.Create( "DButton", self ) - button:SetSize( self:GetWide() - 10, 20 ) - button:SetPos( 5, 280 ) - button:SetText( "Create Tribe!" ) - button.DoClick = function() - RunConsoleCommand( "gms_createtribe", tname:GetValue(), tcolor:GetColor().r, tcolor:GetColor().g, tcolor:GetColor().b, tpw:GetValue() ) - self:SetVisible( false ) - end -end -vgui.Register( "GMS_TribeMenu", PANEL, "DFrame" ) - -/*--------------------------------------------------------- - Tribes List ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetTitle( "Join-A-Tribe" ) - self:MakePopup() - - local width = ScrW() / 4 - - for id, tabl in pairs( Tribes ) do - surface.SetFont( "DefaultBold" ) - local w = surface.GetTextSize( tabl.name ) - width = math.max( width, w + 16 + 10 + 20 ) - end - - for id, tabl in pairs( Tribes ) do - - local button = vgui.Create( "GMS_TribeButton", self ) - button:SetSize( width - 16, 16 ) - button:SetPos( 8, 10 + id * 21 ) - button:SetInfo( tabl ) - - end - - self:SetSize( width, #Tribes * 21 + 35 ) - self:Center() -end - -vgui.Register( "GMS_TribesList", PANEL, "DFrame" ) - ----------------------------------------------------------------------------------------------------- - -local PANEL = {} - -function PANEL:Init() - self:SetText( "" ) - self.Tribe = {} -end - -function PANEL:Paint() - - surface.SetDrawColor( self.Tribe.color ) - surface.DrawRect( 0, 0, self:GetTall(), self:GetTall() ) - - surface.SetDrawColor( 0, 0, 0, 200 ) - if ( self.Hovered ) then surface.SetDrawColor( 255, 255, 255, 64 ) end - surface.DrawRect( self:GetTall(), 0, self:GetWide() - self:GetTall(), self:GetTall() ) - - surface.SetFont( "DefaultBold" ) - local w = surface.GetTextSize( self.Tribe.name ) - draw.SimpleText( self.Tribe.name, "DefaultBold", ( self:GetWide() - 16 ) / 2 + 16, 0, color_white , 1 ) - -end - -function PANEL:DoClick() - if ( self.Tribe.pass ) then - local name = self.Tribe.name - Derma_StringRequest( "Please enter password", "Please enter password for the tribe.", "", function( text ) RunConsoleCommand( "gms_join", name, text ) end ) - else - RunConsoleCommand( "gms_join", self.Tribe.name ) - end - self:GetParent():Close() -end - -function PANEL:SetInfo( tbl ) - self.Tribe = tbl -end - -vgui.Register( "GMS_TribeButton", PANEL, "DButton" ) - -/*--------------------------------------------------------- - Skills panel ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetPos( 1, 0 ) - self:SetSize( ScrW() / 6, 34 ) - - self:SetVisible( true ) - - self.Extended = false - self.SkillLabels = {} - - self:RefreshSkills() -end - -function PANEL:Paint() - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawLine( self:GetWide() - 1, 0, self:GetWide() - 1, self:GetTall() ) -- Nice line instead of messy outlined rect - surface.DrawLine( 0, self:GetTall() - 1, self:GetWide(), self:GetTall() - 1 ) - surface.DrawLine( 0, 0, 0, self:GetTall() ) - if ( self.Extended ) then - surface.DrawLine( 0, 33, self:GetWide(), 33 ) - end - - draw.SimpleText( "Skills ( F1 )", "ScoreboardSub", self:GetWide() / 2, 17, Color( 255, 255, 255, 255 ), 1, 1 ) - return true - -end - -function PANEL:RefreshSkills() - for k, v in pairs( self.SkillLabels ) do v:Remove() end - - self.SkillLabels = {} - self.Line = 39 - - for k, v in SortedPairs( Skills ) do - local lbl = vgui.Create( "gms_SkillPanel", self ) - lbl:SetPos( 0, self.Line ) - lbl:SetSize( self:GetWide(), 16 ) - local val = string.gsub( k, "_", " " ) - lbl:SetSkill( val ) - - self.Line = self.Line + lbl:GetTall() + 5 - table.insert( self.SkillLabels, lbl ) - if ( !self.Extended ) then lbl:SetVisible( false ) end - end - - if ( self.Extended ) then - self:SetSize( ScrW() / 6, 40 + ( table.Count( self.SkillLabels ) * 21 ) ) - end -end - -function PANEL:ToggleExtend() - if ( !self.Extended ) then - self:SetSize( ScrW() / 6, 40 + ( table.Count( self.SkillLabels ) * 21 ) ) - self.Extended = true - - for k, v in pairs( self.SkillLabels ) do v:SetVisible( true ) end - else - self:SetSize( ScrW() / 6, 34 ) - self.Extended = false - - for k, v in pairs( self.SkillLabels ) do v:SetVisible( false ) end - end -end - -function PANEL:OnMousePressed( mc ) - if ( mc == 107 ) then - self:ToggleExtend() - end -end - -vgui.Register( "gms_SkillsHud", PANEL, "Panel" ) - -/*--------------------------------------------------------- - Skill Sub-Panel ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() -end - -function PANEL:Paint() - surface.SetDrawColor( 0, 0, 0, 178 ) -- XP bar background - surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() ) - - local XP = math.floor( Experience[ self.Skill ] / 100 * ( self:GetWide() - 10 ) ) - surface.SetDrawColor( 0, 128, 0, 220 ) -- XP bar - if ( self.TxtSkill == "Survival" ) then - surface.SetDrawColor( 0, 128, 176, 220 ) -- XP bar - end - surface.DrawRect( 5, 0, XP, self:GetTall() ) - - draw.SimpleText( self.TxtSkill .. ": " .. Skills[ self.Skill ] .. " ( " .. Experience[ self.Skill ] .. " / 100 )", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - return true -end - -function PANEL:SetSkill( str ) - self.TxtSkill = str - self.Skill = string.gsub( str, " ", "_" ) -end - -vgui.Register( "gms_SkillPanel", PANEL, "Panel" ) - -/*--------------------------------------------------------- - Resource panel ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - - self:SetPos( ScrW() / 6 + 2, 0 ) - self:SetSize( ScrW() / 6, 34 ) - self:SetVisible( true ) - self.Extended = false - self.ResourceLabels = {} - - self:RefreshResources() - -end - -function PANEL:Paint() - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawLine( 0, 0, 0, self:GetTall() ) - surface.DrawLine( self:GetWide() - 1, 0, self:GetWide() - 1, self:GetTall() ) - surface.DrawLine( 0, self:GetTall() - 1, self:GetWide(), self:GetTall() - 1 ) - if ( self.Extended ) then - surface.DrawLine( 0, 33, self:GetWide(), 33 ) - end - - draw.SimpleText( "Resources ( F2 )", "ScoreboardSub", self:GetWide() / 2, 17, StrandedTextColor, 1, 1 ) - return true - -end - -function PANEL:RefreshResources() - if ( IsValid( GAMEMODE.ResourcePackFrame ) ) then GAMEMODE.ResourcePackFrame:Update() end - for k, v in pairs( self.ResourceLabels ) do v:Remove() end - - self.ResourceLabels = {} - self.Line = 39 - self.Resourcez = 0 - - for k, v in SortedPairs( Resources ) do - if ( v > 0 ) then - local lbl = vgui.Create( "gms_ResourcePanel", self ) - lbl:SetPos( 0, self.Line ) - lbl:SetSize( self:GetWide(), 16 ) - lbl:SetResource( k ) - self.Resourcez = self.Resourcez + v - - self.Line = self.Line + lbl:GetTall() + 5 - table.insert( self.ResourceLabels, lbl ) - if ( !self.Extended ) then lbl:SetVisible( false ) end - end - end - - self.Line = self.Line + 21 - - local lblT = vgui.Create( "gms_ResourcePanelTotal", self ) - lblT:SetPos( 0, self.Line ) - lblT:SetSize( self:GetWide(), 16 ) - lblT:SetResources( self.Resourcez ) - - table.insert( self.ResourceLabels, lblT ) - if ( !self.Extended ) then lblT:SetVisible( false ) end - - if ( self.Extended ) then - self:SetSize( ScrW() / 6, 40 + ( ( table.Count( self.ResourceLabels ) + 1 ) * 21 ) ) - end - - if ( GAMEMODE.CommandsHud ) then GAMEMODE.CommandsHud:SetPos( ScrW() / 6 + 2, self:GetTall() ) end -end - -function PANEL:ToggleExtend() - self:SetExtended( !self.Extended ) -end - -function PANEL:SetExtended( bool ) - if ( bool ) then - self:SetSize( ScrW() / 6, 40 + ( ( table.Count( self.ResourceLabels ) + 1 ) * 21 ) ) - self.Extended = true - for k,v in pairs( self.ResourceLabels ) do - v:SetVisible( true ) - end - else - self:SetSize( ScrW() / 6, 34 ) - self.Extended = false - for k, v in pairs( self.ResourceLabels ) do - v:SetVisible( false ) - end - end - if ( GAMEMODE.CommandsHud ) then GAMEMODE.CommandsHud:SetPos( ScrW() / 6 + 2, self:GetTall() ) end -end - -function PANEL:OnMousePressed( mc ) - if ( mc == 107 ) then self:ToggleExtend() end -end -vgui.Register( "gms_ResourcesHud", PANEL, "Panel" ) - -/*--------------------------------------------------------- - Resource Sub-Panel ----------------------------------------------------------*/ - -local PANEL = {} - -PANEL.GroundActions = {} -PANEL.GroundActions[ "Sprouts" ] = { cmd = "gms_planttree", name = "Plant" } -PANEL.GroundActions[ "Banana_Seeds" ] = { cmd = "gms_plantbanana", name = "Plant" } -PANEL.GroundActions[ "Orange_Seeds" ] = { cmd = "gms_plantorange", name = "Plant" } -PANEL.GroundActions[ "Grain_Seeds" ] = { cmd = "gms_plantgrain", name = "Plant" } -PANEL.GroundActions[ "Melon_Seeds" ] = { cmd = "gms_plantmelon", name = "Plant" } -PANEL.GroundActions[ "Berries" ] = { cmd = "gms_plantbush", name = "Plant" } - -PANEL.NormalActions = {} -PANEL.NormalActions[ "Berries" ] = { cmd = "gms_EatBerry", name = "Eat" } -PANEL.NormalActions[ "Medicine" ] = { cmd = "gms_TakeMedicine", name = "Take" } -PANEL.NormalActions[ "Water_Bottles" ] = { cmd = "gms_DrinkBottle", name = "Drink" } - -function PANEL:Init() - self:SetText( "" ) -end - -function PANEL:Paint() - surface.SetDrawColor( 0, 0, 0, 178 ) -- Resource bar background - surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() ) - - local XP = math.floor( Resources[ self.Resource ] / MaxResources * ( self:GetWide() - 10 ) ) - surface.SetDrawColor( 0, 128, 0, 200 ) -- Resource bar - surface.DrawRect( 5, 0, XP, self:GetTall() ) - - if ( self.Hovered ) then - surface.SetDrawColor( 255, 255, 255, 64 ) -- Resource bar background - surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() ) - end - - draw.SimpleText( self.TxtResource .. ": " .. Resources[ self.Resource ], "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - return true -end - -function PANEL:DoRightClick() - local menu = DermaMenu() - - if ( self.GroundActions[ self.Resource ] ) then - menu:AddOption( self.GroundActions[ self.Resource ].name, function() - if ( self.GroundActions ) then - RunConsoleCommand( self.GroundActions[ self.Resource ].cmd ) - end - end ) - end - - if ( self.NormalActions[ self.Resource ] ) then - menu:AddOption( self.NormalActions[ self.Resource ].name, function() - if ( self.NormalActions ) then - RunConsoleCommand( self.NormalActions[ self.Resource ].cmd ) - end - end ) - end - - menu:AddSpacer() - - menu:AddOption( "Drop x1", function() RunConsoleCommand( "gms_DropResources", self.Resource, " 1" ) end ) - menu:AddOption( "Drop x10", function() RunConsoleCommand( "gms_DropResources", self.Resource, " 10" ) end ) - menu:AddOption( "Drop All", function() RunConsoleCommand( "gms_DropResources", self.Resource ) end ) - menu:AddOption( "Cancel", function() end ) - menu:Open() -end - -function PANEL:DoClick() - local tr = util.TraceLine( { - start = LocalPlayer():GetShootPos(), - endpos = LocalPlayer():GetShootPos() + LocalPlayer():GetAimVector() * 150, - filter = LocalPlayer() - } ) - - if ( self.GroundActions && self.GroundActions[ self.Resource ] && tr.HitWorld ) then - RunConsoleCommand( self.GroundActions[ self.Resource ].cmd ) - elseif ( self.NormalActions && self.NormalActions[ self.Resource ] ) then - RunConsoleCommand( self.NormalActions[ self.Resource ].cmd ) - end -end - -function PANEL:SetResource( str ) - self.TxtResource = string.gsub( str, "_", " " ) - self.Resource = str -end - -vgui.Register( "gms_ResourcePanel", PANEL, "DButton" ) - -/*--------------------------------------------------------- - Resource Total Sub-Panel ----------------------------------------------------------*/ -local PANEL = {} - -function PANEL:Init() - self.Res = 0 -end - -function PANEL:Paint() - surface.SetDrawColor( 0, 0, 0, 178 ) -- Resource bar background - surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() ) - - local XP = math.floor( self.Res / MaxResources * ( self:GetWide() - 10 ) ) - surface.SetDrawColor( 0, 128, 176, 220 ) -- Resource bar - surface.DrawRect( 5, 0, XP, self:GetTall() ) - - draw.SimpleText( "Total: " .. self.Res .. " / " .. MaxResources, "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - return true -end - -function PANEL:SetResources( num ) - self.Res = num -end - -vgui.Register( "gms_ResourcePanelTotal", PANEL, "Panel" ) - -/*--------------------------------------------------------- - Command panel ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - - self:SetPos( ScrW() / 6 + 2, 33 ) - self:SetSize( ScrW() / 6, 34 ) - self:SetVisible( false ) - self.Extended = true - self.CommandLabels = {} - - self:RefreshCommands() - -end - -function PANEL:Paint() - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() ) - - surface.SetDrawColor( StrandedBorderColor ) - - surface.DrawLine( self:GetWide() - 1, 0, self:GetWide() - 1, self:GetTall() ) - surface.DrawLine( 0, 0, 0, self:GetTall() ) - surface.DrawLine( 0, self:GetTall() - 1, self:GetWide(), self:GetTall() - 1 ) - if ( self.Extended ) then surface.DrawLine( 0, 33, self:GetWide(), 33 ) end - - draw.SimpleText( "Commands", "ScoreboardSub", self:GetWide() / 2, 17, Color( 255, 255, 255, 255 ), 1, 1 ) - return true - -end - -function PANEL:CreateButton( x, y, w, h, cmd, txt, clr ) - local line = vgui.Create( "gms_CommandPanel", self ) - line:SetPos( x, y ) - line:SetSize( w, h ) - line:SetCommand( cmd, txt, clr ) - - if ( !self.Extended ) then line:SetVisible( false ) end - table.insert( self.CommandLabels, line ) - - return line -end - -function PANEL:RefreshCommands() - for k, v in pairs( self.CommandLabels ) do v:Remove() end - - self.CommandLabels = {} - self.Line = 39 - self.Lines = 7 - - local halfsize = self:GetWide() / 2 - local threesize = self:GetWide() / 4 - - local line1 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_sleep", "Sleep", Color( 0, 128, 255, 176 ) ) - local line1b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_wakeup", "Wake up", Color( 0, 128, 255, 176 ) ) - - self.Line = self.Line + line1:GetTall() + 5 - - local line2 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_combinations", "Combinations", Color( 200, 200, 0, 176 ) ) - local line2b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_structures", "Structures", Color( 200, 200, 0, 176 ) ) - - self.Line = self.Line + line2:GetTall() + 5 - - local line3 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_dropweapon", "Drop: Weapon", Color( 255, 0, 0, 176 ) ) - local line3b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_dropall", "All resources", Color( 255, 0, 0, 176 ) ) - - self.Line = self.Line + line3:GetTall() + 5 - - local line4 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_salvage", "Prop: Salvage", Color( 200, 0, 0, 176 ) ) - local line4b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_steal", "Steal", Color( 200, 0, 0, 176 ) ) - - self.Line = self.Line + line4:GetTall() + 5 - - local line5 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_savecharacter", "Save", Color( 0, 200, 0, 176 ) ) - local line5b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_afk", "Toggle AFK", Color( 0, 200, 0, 176 ) ) - - self.Line = self.Line + line5:GetTall() + 5 - - local line6 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_makefire", "Make Campfire", Color( 255, 128, 0, 176 ) ) - local line6b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_help", "Help", Color( 255, 128, 0, 176 ) ) - - self.Line = self.Line + line6:GetTall() + 5 - - local line7a = self:CreateButton( 0, self.Line, halfsize, 16, "gms_tribemenu", "Tribe: Create", Color( 200, 0, 200, 176 ) ) - local line7b = self:CreateButton( halfsize, self.Line, threesize, 16, "gms_tribes", "Join", Color( 200, 0, 200, 176 ) ) - local line7c = self:CreateButton( halfsize + threesize, self.Line, threesize, 16, "gms_leave", "Leave", Color( 200, 0, 200, 176 ) ) - - if ( self.Extended ) then - self:SetSize( ScrW() / 6, 40 + ( self.Lines * 21 ) ) - end -end - -function PANEL:ToggleExtend( b ) - //self:SetExtended( !self.Extended, b ) -end - -function PANEL:SetExtended( bool ,b ) - if ( bool ) then - self:SetSize( ScrW() / 6, 40 + ( self.Lines * 21 ) ) - self.Extended = true - self:SetVisible( true ) - for k,v in pairs( self.CommandLabels ) do v:SetVisible( true ) end - else - self:SetSize( ScrW() / 6, 34 ) - self.Extended = false - self:SetVisible( false ) - for k, v in pairs( self.CommandLabels ) do v:SetVisible( false ) end - end -end - -vgui.Register( "gms_CommandsHud", PANEL, "Panel" ) - -/*--------------------------------------------------------- - Command Sub-Panel ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetText( "" ) - self.Cmd = "" - self.Text = "" - self.Clr = Color( 0, 128, 0, 178 ) -end - -function PANEL:Paint() - surface.SetDrawColor( self.Clr.r, self.Clr.g, self.Clr.b, self.Clr.a ) -- Resource bar background - surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() ) - - local colr = Color( 255, 255, 255, 255 ) - if ( self.Clr.r >= 200 and self.Clr.g >= 200 and self.Clr.b >= 200 ) then colr = Color( 0, 0, 0, 255 ) end - - draw.SimpleText( self.Text, "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, colr, 1, 1 ) - - if ( self.Hovered ) then - surface.SetDrawColor( 255, 255, 255, 64 ) - surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() ) - end - - return true -end - -function PANEL:DoClick() - RunConsoleCommand( self.Cmd ) -end - -function PANEL:SetCommand( str, text, clr ) - self.Cmd = str - self.Text = text - self.Clr = clr -end - -vgui.Register( "gms_CommandPanel", PANEL, "DButton" ) - -/*--------------------------------------------------------- - Loading bar ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetSize( ScrW() / 2.7, ScrH() / 10 ) - self:SetPos( ScrW() / 2 - ( self:GetWide() / 2 ), ScrH() / 2 - ( self:GetTall() / 2 ) ) - - self.Dots = "." - self.Message = "" -end - -function PANEL:Paint() - draw.RoundedBox( 8, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 150 ) ) //Background - - //Text - draw.SimpleText( "Loading" .. self.Dots, "ScoreboardHead", self:GetWide() / 2, self:GetTall() / 2, Color( 255, 255, 255, 255 ), 1, 1 ) - draw.SimpleText( self.Text, "ScoreboardText", self:GetWide() / 2, self:GetTall() / 1.2, Color( 255, 255, 255, 255 ), 1, 1 ) - return true -end - -function PANEL:Show( msg ) - self.IsStopped = false - - self.Text = msg - timer.Simple( 0.5, function() self:UpdateDots() end ) - self:SetVisible( true ) -end - -function PANEL:Hide() - self.IsStopped = true - self:SetVisible( false ) -end - -function PANEL:UpdateDots() - if ( self.IsStopped ) then return end - - if self.Dots == "...." then - self.Dots = "." - else - self.Dots = self.Dots .. "." - end - - timer.Simple( 0.5, function() self:UpdateDots() end ) -end - -vgui.Register( "gms_LoadingBar", PANEL, "Panel" ) - -/*--------------------------------------------------------- - Saving bar ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetSize( ScrW() / 2.7, ScrH() / 10 ) - self:SetPos( ScrW() / 2 - ( self:GetWide() / 2 ), ScrH() / 2 - ( self:GetTall() / 2 ) ) - - self.Dots = "." - self.Message = "" -end - -function PANEL:Paint() - //Background - draw.RoundedBox( 8, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 150 ) ) - - //Text - draw.SimpleText( "Saving" .. self.Dots, "ScoreboardHead", self:GetWide() / 2, self:GetTall() / 2, Color( 255, 255, 255, 255 ), 1, 1 ) - draw.SimpleText( self.Text, "ScoreboardText", self:GetWide() / 2, self:GetTall() / 1.2, Color( 255, 255, 255, 255 ), 1, 1 ) - return true -end - -function PANEL:Show( msg ) - self.IsStopped = false - - self.Text = msg - timer.Simple( 0.5, function() self:UpdateDots() end ) - self:SetVisible( true ) -end - -function PANEL:Hide() - self.IsStopped = true - self:SetVisible( false ) -end - -function PANEL:UpdateDots() - if ( self.IsStopped ) then return end - - if ( self.Dots == "...." ) then - self.Dots = "." - else - self.Dots = self.Dots .. "." - end - - timer.Simple( 0.5, function() self:UpdateDots() end ) -end - -vgui.Register( "gms_SavingBar", PANEL, "Panel" ) - -/*--------------------------------------------------------- - Command button ----------------------------------------------------------*/ -local PANEL = {} - -function PANEL:Init() -end - -function PANEL:DoClick() - LocalPlayer():ConCommand( self.Command .. "\n" ) - surface.PlaySound( Sound( "ui/buttonclickrelease.wav" ) ) -end - -function PANEL:SetConCommand( cmd ) - self.Command = cmd -end - -function PANEL:OnCursorEntered() - surface.PlaySound( Sound( "ui/buttonrollover.wav" ) ) -end - -vgui.Register( "gms_CommandButton", PANEL, "DButton" ) - -/*--------------------------------------------------------- - Combination Window ----------------------------------------------------------*/ - -local PANEL = {} - -function PANEL:Init() - self:SetSize( ScrW() / 1.3, ScrH() / 1.4 ) - self:SetDeleteOnClose( false ) - self:MakePopup() - self:Center() - - self.CombiList = vgui.Create( "DPanelList", self ) - self.CombiList:SetPos( 5, 25 ) - self.CombiList:SetSize( self:GetWide() - 10, self:GetTall() * 0.55 ) - self.CombiList:SetSpacing( 5 ) - self.CombiList:SetPadding( 5 ) - self.CombiList:EnableHorizontal( true ) - self.CombiList:EnableVerticalScrollbar( true ) - - self.Info = vgui.Create( "DPanel", self ) - self.Info:SetPos( 5, self.CombiList:GetTall() + 30 ) - self.Info:SetSize( self:GetWide() - 10, self:GetTall() - self.CombiList:GetTall() - 70 ) - - self.Info.NameLabel = vgui.Create( "DLabel", self.Info ) - self.Info.NameLabel:SetPos( 5, 5 ) - self.Info.NameLabel:SetSize( self.Info:GetWide(), 20 ) - self.Info.NameLabel:SetFont( "ScoreboardSub" ) - self.Info.NameLabel:SetDark( true ) - self.Info.NameLabel:SetText( "Select a recipe" ) - - self.Info.DescLabel = vgui.Create( "DLabel", self.Info ) - self.Info.DescLabel:SetPos( 5, 25 ) - self.Info.DescLabel:SetSize( self.Info:GetWide(), self.Info:GetTall() - 30 ) - self.Info.DescLabel:SetDark( true ) - self.Info.DescLabel:SetText( "" ) - - self.button = vgui.Create( "gms_CommandButton", self ) - self.button:SetPos( 5, self:GetTall() - 35 ) - self.button:SetSize( self:GetWide() - 10, 30 ) - self.button:SetText( "Make" ) - self.button:SetDisabled( true ) - function self.button:DoClick() - local p = self:GetParent() - local combi = p.CombiGroupName or "" - local active = p.ActiveCombi or "" - p:Close() - print("Doing") - print("gms_MakeCombination " .. combi .. " " .. active .. "\n") - LocalPlayer():ConCommand( "gms_MakeCombination " .. combi .. " " .. active .. "\n" ) - end - - self.IconSize = 86 - self.CombiPanels = {} -end - -function PANEL:SetTable( str ) - self:SetTitle( "#" .. str ) - self.CombiGroupName = str - self.CombiGroup = GMS.Combinations[ str ] - self:Clear() - for name, tbl in SortedPairs( self.CombiGroup or {} ) do - local icon = vgui.Create( "GMS_CombiIcon", self.CombiList ) - icon:SetSize( self.IconSize, self.IconSize ) - icon:SetInfo( name, tbl ) - self.CombiList:AddItem( icon ) - table.insert( self.CombiPanels, icon ) - end - self:ClearActive() -end - -function PANEL:SetActive( combi, tbl ) - self.ActiveCombi = combi - self.ActiveTable = tbl - self.Info.NameLabel:SetText( tbl.Name ) - - local desc = tbl.Description - - if ( tbl.Req or tbl.SkillReq ) then - desc = desc .. "\n\nYou need:" - end - - if ( tbl.Req and table.Count( tbl.Req ) > 0 ) then - for res, num in pairs( tbl.Req ) do - if ( tbl.AllSmelt ) then - desc = desc .. "\n" .. string.Replace( res, "_", " " ) .. " ( " .. tbl.Max .. " max )" - else - desc = desc .. "\n" .. string.Replace( res, "_", " " ) .. ": " .. num - end - end - end - - if ( tbl.SkillReq and table.Count( tbl.SkillReq ) > 0 ) then - for skill, num in pairs( tbl.SkillReq ) do - desc = desc .. "\n" .. string.Replace( skill, "_", " " ) .. " level " .. num - end - end - - if ( tbl.FoodValue ) then - desc = desc .. "\n\nFood initial quality: " .. math.floor( tbl.FoodValue / 10 ) .. "%" - end - - self.Info.DescLabel:SetText( desc ) -end - -function PANEL:ClearActive() - self.ActiveCombi = nil - self.ActiveTable = nil - self.Info.NameLabel:SetText( "Select a recipe" ) - self.Info.DescLabel:SetText( "" ) -end - -function PANEL:Clear() - for k, v in pairs( self.CombiPanels ) do - v:Remove() - end - self.CombiPanels = {} -end -vgui.Register( "GMS_CombinationWindow", PANEL, "DFrame" ) - -/*--------------------------------------------------------- - Combi Icon ----------------------------------------------------------*/ - -local PANEL = {} -PANEL.TexID = Material( "gms_icons/gms_none.png" ) -PANEL.BGTexID = Material( "gms_icons/gms_none_bg.png" ) - -function PANEL:Paint( w, h ) - - surface.SetDrawColor( 200, 200, 200, 255 ) - //surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )*/ - - surface.SetMaterial( self.BGTexID ) - surface.DrawTexturedRect( -( 128 - w ) / 2, -( 128 - h ) / 2, 128, 128 ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( 0, 0, self:GetWide(), self:GetTall() ) - - local hasskill = true - if ( self.CombiTable.SkillReq ) then - for k, v in pairs( self.CombiTable.SkillReq ) do - if ( GetSkill( k ) < v ) then hasskill = false end - end - end - - local hasres = true - if ( self.CombiTable.Req ) then - for k, v in pairs( self.CombiTable.Req ) do - if ( GetResource( k ) < v ) then hasres = false end - end - end - - if ( !hasskill ) then - surface.SetDrawColor( 200, 200, 0, 150 ) - surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() ) - elseif ( !hasres ) then - surface.SetDrawColor( 200, 0, 0, 100 ) - surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() ) - end - - surface.SetDrawColor( 255, 255, 255, 255 ) - - surface.SetMaterial( self.TexID ) - surface.DrawTexturedRect( -( 128 - w ) / 2, -( 128 - h ) / 2, 128, 128 ) - - local y = self:GetTall() / 2 + self:GetTall() / 4 - draw.SimpleTextOutlined( self.CombiTable.Name, "DefaultSmall", self:GetWide() / 2, y, Color( 255, 255, 255, 255 ), 1, 1, 0.5, Color( 100, 100, 100, 140 ) ) - return true - -end - -function PANEL:SetInfo( name, tbl ) - if ( tbl.Texture && Material( tbl.Texture ) ) then self.TexID = Material( tbl.Texture ) end - self.Combi = name - self.CombiTable = tbl -end - -function PANEL:OnMousePressed( mc ) - if ( mc != 107 ) then return end - surface.PlaySound( Sound( "ui/buttonclickrelease.wav" ) ) - self:GetParent():GetParent():GetParent():SetActive( self.Combi, self.CombiTable ) - self:GetParent():GetParent():GetParent().button:SetDisabled( false ) -end - -function PANEL:OnCursorEntered() - surface.PlaySound( Sound( "ui/buttonrollover.wav" ) ) -end - -vgui.Register( "GMS_CombiIcon", PANEL, "DPanel" ) - -/* Resource Pack GUI */ - -local PANEL = {} - -function PANEL:Init() - self.Text = "" - self.Num = 0 - - self.TakeX = vgui.Create( "gms_takeButton", self ) - self.TakeAll = vgui.Create( "gms_takeButton", self ) -end - -function PANEL:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 176, 176, 176, 255 ) ) - draw.SimpleText( self.Text .. ": " .. self.Num, "DefaultBold", 5, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 0, 1 ) -end - -function PANEL:SetRes( str, num, isResPack ) - self.Text = str - self.Num = num - - if ( isResPack ) then - self.TakeX:SetRes( str, nil, false ) - self.TakeAll:SetRes( str, num, true, false ) - else - self.TakeX:Remove() - self.TakeX = nil - self.TakeAll:SetRes( str, 1, true, true ) - end -end - -function PANEL:PerformLayout() - self.TakeAll:SetSize( 64, self:GetTall() - 4 ) - self.TakeAll:SetPos( self:GetWide() - 66, 2 ) - - if ( self.TakeX and self.TakeX != NULL ) then - self.TakeX:SetSize( 64, self:GetTall() - 4 ) - self.TakeX:SetPos( self:GetWide() - 132, 2 ) - end -end - -vgui.Register( "gms_resourceLine", PANEL, "Panel" ) - -// Take button -local PANEL = {} - -function PANEL:Init() - self.Text = "" - self.Num = 0 - self.IsAll = false - self.IsFridge = false - self:SetText( "" ) -end - -function PANEL:Paint() - if ( self:GetDisabled() ) then - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 50, 255 ) ) - elseif ( self.Depressed /*|| self:GetSelected()*/ ) then - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 176, 255 ) ) - elseif ( self.Hovered ) then - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 255, 255 ) ) - else - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 255 ) ) - end - - if ( self.IsFridge ) then - draw.SimpleText( "Take", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - elseif ( self.IsAll ) then - draw.SimpleText( "Take All", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - else - draw.SimpleText( "Take X", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - end -end - -function PANEL:DoClick() - if ( self.IsAll ) then - RunConsoleCommand( "gms_TakeResources", string.gsub( self.Text, " ", "_" ), self.Num ) - if ( self.IsFridge ) then self:GetParent():GetParent():GetParent():GetParent():Close() return end - else - local res = self.Text - Derma_StringRequest( "Please enter amount", "Please enter amount of " .. res .. " to take.", "", function( text ) - RunConsoleCommand( "gms_TakeResources", string.gsub( res, " ", "_" ), text ) - end ) - end -end - -function PANEL:SetRes( str, num, isAll, isFridge ) - self.Text = str - self.Num = num - self.IsAll = isAll - self.IsFridge = isFridge -end - -vgui.Register( "gms_takeButton", PANEL, "DButton" ) - -// Store Line -local PANEL = {} - -function PANEL:Init() - self.Text = "" - self.Num = 0 - - self.StoreX = vgui.Create( "gms_StoreButton", self ) - self.StoreAll = vgui.Create( "gms_StoreButton", self ) -end - -function PANEL:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 176, 176, 176, 255 ) ) - draw.SimpleText( string.Replace( self.Text, "_", " " ) .. ": " .. self.Num, "DefaultBold", 5, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 0, 1 ) -end - -function PANEL:SetRes( str, num ) - self.Text = str - self.Num = num - - self.StoreX:SetRes( str, nil ) - self.StoreAll:SetRes( str, num, true ) -end - -function PANEL:PerformLayout() - self.StoreAll:SetSize( 64, self:GetTall() - 4 ) - self.StoreAll:SetPos( self:GetWide() - 66, 2 ) - - self.StoreX:SetSize( 64, self:GetTall() - 4 ) - self.StoreX:SetPos( self:GetWide() - 132, 2 ) -end - -vgui.Register( "gms_resourceLineStore", PANEL, "Panel" ) - -// Store button -local PANEL = {} - -function PANEL:Init() - self.Text = "" - self.Num = 0 - self.IsAll = false - self:SetText( "" ) -end - -function PANEL:Paint() - if ( self:GetDisabled() ) then - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 50, 255 ) ) - elseif ( self.Depressed /*|| self:GetSelected()*/ ) then - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 176, 255 ) ) - elseif ( self.Hovered ) then - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 255, 255 ) ) - else - draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 255 ) ) - end - - if ( self.IsAll ) then - draw.SimpleText( "Store All", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - else - draw.SimpleText( "Store X", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 ) - end -end - -function PANEL:DoClick() - if ( self.IsAll ) then - RunConsoleCommand( "gms_DropResources", string.gsub( self.Text, " ", "_" ), self.Num ) - else - local res = self.Text - Derma_StringRequest( "Please enter amount", "Please enter amount of " .. res .. " to store.", "", function( text ) - RunConsoleCommand( "gms_DropResources", string.gsub( res, " ", "_" ), text ) - end ) - end -end -function PANEL:SetRes( str, num, isAll ) - self.Text = str - self.Num = num - self.IsAll = isAll -end - -vgui.Register( "gms_StoreButton", PANEL, "DButton" ) diff --git a/ftp_gmstranded/gamemode/cl_qmenu.lua b/ftp_gmstranded/gamemode/cl_qmenu.lua deleted file mode 100644 index 2a6d248..0000000 --- a/ftp_gmstranded/gamemode/cl_qmenu.lua +++ /dev/null @@ -1,989 +0,0 @@ - -/* ToolMenuButton */ -local PANEL = {} - -AccessorFunc( PANEL, "m_bAlt", "Alt" ) -AccessorFunc( PANEL, "m_bSelected", "Selected" ) - -function PANEL:Init() - self:SetContentAlignment( 4 ) - self:SetTextInset( 5, 0 ) - self:SetTall( 15 ) -end - -function PANEL:Paint() - if ( !self.m_bSelected ) then - if ( !self.m_bAlt ) then - surface.SetDrawColor( Color( 255, 255, 255, 200 ) ) - else - surface.SetDrawColor( Color( 255, 255, 255, 150 ) ) - end - else - surface.SetDrawColor( Color( 50, 150, 255, 250 ) ) - end - - self:DrawFilledRect() -end - -function PANEL:OnMousePressed( mcode ) - if ( mcode == MOUSE_LEFT ) then - self:OnSelect() - end -end - -function PANEL:OnCursorMoved( x, y ) - if ( input.IsMouseDown( MOUSE_LEFT ) ) then - self:OnSelect() - end -end - -function PANEL:OnSelect() -end - -function PANEL:PerformLayout() - if ( self.Checkbox ) then - self.Checkbox:AlignRight( 4 ) - self.Checkbox:CenterVertical() - end -end - -function PANEL:AddCheckBox( strConVar ) - if ( !self.Checkbox ) then - self.Checkbox = vgui.Create( "DCheckBox", self ) - end - - self.Checkbox:SetConVar( strConVar ) - self:InvalidateLayout() -end - -vgui.Register( "ToolMenuButton", PANEL, "DButton" ) - -/* DPropSpawnMenu */ -local PANEL = {} - -function PANEL:Init() - self:SetSpacing( 5 ) - self:SetPadding( 5 ) - self:EnableHorizontal( false ) - self:EnableVerticalScrollbar( true ) - function self:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - for k, v in SortedPairs( GMS_SpawnLists ) do - local cat = vgui.Create( "DCollapsibleCategory", self ) - cat:SetExpanded( 0 ) - cat:SetLabel( k ) - - local IconList = vgui.Create( "DPanelList", cat ) - IconList:EnableVerticalScrollbar( true ) - IconList:EnableHorizontal( true ) - IconList:SetAutoSize( true ) - IconList:SetSpacing( 5 ) - IconList:SetPadding( 5 ) - - cat:SetContents( IconList ) - self:AddItem( cat ) - - for key, value in pairs( v ) do - local Icon = vgui.Create( "SpawnIcon", IconList ) - Icon:SetModel( value ) - Icon.DoClick = function( Icon ) RunConsoleCommand( "gm_spawn", value, 0 ) end - --Icon:SetIconSize( 64 ) - Icon:InvalidateLayout( true ) - Icon:SetToolTip( Format( "%s", value ) ) - IconList:AddItem( Icon ) - end - end -end - -vgui.Register( "stranded_propspawn", PANEL, "DPanelList" ) - -/* DToolMenu */ -local PANEL = {} - -function PANEL:Init() - self.Tools = vgui.Create( "DPanelList", self ) - self.Tools:EnableVerticalScrollbar( true ) - self.Tools:SetAutoSize( false ) - self.Tools:SetSpacing( 5 ) - self.Tools:SetPadding( 5 ) - function self.Tools:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - self.ContextPanel = vgui.Create( "DPanelList", self ) - self.ContextPanel:EnableVerticalScrollbar( false ) - self.ContextPanel:SetSpacing( 0 ) - self.ContextPanel:SetPadding( 5 ) - function self.ContextPanel:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 255, 255, 255, 150 ) ) - end - - if ( ToolsLoad == false || ToolsLoad == nil || ToolsLoad == NULL || ToolsLoad == "" ) then - AllTools = spawnmenu.GetTools() - local ToolsLoad = true - end - - local ToolTables = AllTools - - if ( !ToolTables ) then LocalPlayer():ChatPrint( "ERROR: Tools List could not be loaded." ) return end - - for k, v in pairs( ToolTables[1].Items ) do - if ( type( v ) == "table" ) then - local Name = v.ItemName - local Label = v.Text - v.ItemName = nil - v.Text = nil - self:AddCategory( Name, Label, v ) - end - end -end - -function PANEL:AddCategory( Name, Label, ToolItems ) - self.Category = vgui.Create( "DCollapsibleCategory" ) - self.Tools:AddItem( self.Category ) - self.Category:SetLabel( Label ) - self.Category:SetCookieName( "ToolMenu." .. tostring( Name ) ) - - self.CategoryContent = vgui.Create( "DPanelList" ) - self.CategoryContent:SetAutoSize( true ) - self.CategoryContent:SetDrawBackground( false ) - self.CategoryContent:SetSpacing( 0 ) - self.CategoryContent:SetPadding( 0 ) - self.Category:SetContents( self.CategoryContent ) - - local bAlt = true - local NumTools = 0 - - for k, v in pairs( ToolItems ) do - if ( table.HasValue( GMS.ProhibitedStools, v.ItemName ) && !LocalPlayer():IsAdmin() ) then continue end - NumTools = NumTools + 1 - - local Item = vgui.Create( "ToolMenuButton", self ) - Item:SetText( v.Text ) - Item.OnSelect = function( button ) self:EnableControlPanel( button ) end - concommand.Add( Format( "tool_%s", v.ItemName ), function() Item:OnSelect() end ) - - if ( v.SwitchConVar ) then - Item:AddCheckBox( v.SwitchConVar ) - end - - Item.ControlPanelBuildFunction = v.CPanelFunction - Item.Command = v.Command - Item.Name = v.ItemName - Item.Controls = v.Controls - Item.Text = v.Text - - Item:SetAlt( bAlt ) - bAlt = !bAlt - - self.CategoryContent:AddItem( Item ) - end - - if ( NumTools <= 0 ) then - self.Category:Remove() - self.CategoryContent:Remove() - end -end - -function PANEL:EnableControlPanel( button ) - if ( self.LastSelected ) then - self.LastSelected:SetSelected( false ) - end - - button:SetSelected( true ) - self.LastSelected = button - - local cp = controlpanel.Get( button.Name ) - if ( !cp:GetInitialized() ) then - cp:FillViaTable( button ) - end - - self.ContextPanel:Clear() - self.ContextPanel:AddItem( cp ) - self.ContextPanel:Rebuild() - - g_ActiveControlPanel = cp - - if ( button.Command ) then - LocalPlayer():ConCommand( button.Command ) - end -end - -function PANEL:Paint() -end - -function PANEL:PerformLayout() - self:StretchToParent( 0, 21, 0, 5 ) - self.Tools:SetPos( 5, 5 ) - self.Tools:SetSize( self:GetWide() * 0.35, self:GetTall() - 5 ) - self.ContextPanel:SetPos( self:GetWide() * 0.35 + 10, 5 ) - self.ContextPanel:SetSize( self:GetWide() - ( self:GetWide() * 0.35 ) - 14, self:GetTall() - 5 ) -end - -vgui.Register( "stranded_toolmenu", PANEL, "DPanel" ) - -/* DCommandsMenu */ -local PANEL = {} - -PANEL.SmallButs = {} -PANEL.SmallButs["Sleep"] = "gms_sleep" -PANEL.SmallButs["Wake up"] = "gms_wakeup" -PANEL.SmallButs["Drop weapon"] = "gms_dropweapon" -PANEL.SmallButs["Steal"] = "gms_steal" -PANEL.SmallButs["Make campfire"] = "gms_makefire" -PANEL.SmallButs["Drink bottle of water"] = "gms_drinkbottle" -PANEL.SmallButs["Take medicine"] = "gms_takemedicine" -PANEL.SmallButs["Combinations"] = "gms_combinations" -PANEL.SmallButs["Structures"] = "gms_structures" -PANEL.SmallButs["Help"] = "gms_help" -PANEL.SmallButs["Drop all resources"] = "gms_dropall" -PANEL.SmallButs["Salvage prop"] = "gms_salvage" -PANEL.SmallButs["Eat some berries"] = "gms_eatberry" -PANEL.SmallButs["RESET CHARACTER"] = "gms_resetcharacter" - -PANEL.BigButs = {} -PANEL.BigButs["Tribe: Create"] = "gms_tribemenu" -PANEL.BigButs["Tribe: Join"] = "gms_tribes" -PANEL.BigButs["Tribe: Leave"] = "gms_leave" -PANEL.BigButs["Save character"] = "gms_savecharacter" - -PANEL.Plantables = {} -PANEL.Plantables["Plant Melon"] = "gms_plantmelon" -PANEL.Plantables["Plant Banana"] = "gms_plantbanana" -PANEL.Plantables["Plant Orange"] = "gms_plantorange" -PANEL.Plantables["Plant Tree"] = "gms_planttree" -PANEL.Plantables["Plant Grain"] = "gms_plantgrain" -PANEL.Plantables["Plant BerryBush"] = "gms_plantbush" - -function PANEL:Init() - - self.SmallButtons = vgui.Create( "DPanelList", self ) - self.SmallButtons:EnableVerticalScrollbar( true ) - self.SmallButtons:SetSpacing( 5 ) - self.SmallButtons:SetPadding( 5 ) - function self.SmallButtons:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - for txt, cmd in SortedPairs( self.SmallButs ) do - local button = vgui.Create( "gms_CommandButton" ) - button:SetConCommand( cmd ) - button:SetText( txt ) - button:SetTall( 26 ) - self.SmallButtons:AddItem( button ) - end - - self.BigButtons = vgui.Create( "DPanelList", self ) - self.BigButtons:EnableVerticalScrollbar( false ) - self.BigButtons:SetAutoSize( false ) - self.BigButtons:SetSpacing( 5 ) - self.BigButtons:SetPadding( 5 ) - function self.BigButtons:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - for txt, cmd in SortedPairs( self.BigButs ) do - local button = vgui.Create( "gms_CommandButton" ) - button:SetConCommand( cmd ) - button:SetText( txt ) - button:SetTall( 64 ) - self.BigButtons:AddItem( button ) - end - - self.Planting = vgui.Create( "DPanelList", self ) - self.Planting:EnableVerticalScrollbar( false ) - self.Planting:SetSpacing( 5 ) - self.Planting:SetPadding( 5 ) - function self.Planting:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - for txt, cmd in SortedPairs( self.Plantables ) do - local button = vgui.Create( "gms_CommandButton" ) - button:SetConCommand( cmd ) - button:SetText( txt ) - button:SetTall( 26 ) - self.Planting:AddItem( button ) - end -end - -function PANEL:Paint() -end - -function PANEL:PerformLayout() - self:StretchToParent( 0, 21, 0, 5 ) - self.SmallButtons:SetPos( 5, 5 ) - self.SmallButtons:SetSize( self:GetWide() * 0.45, self:GetTall() - 5 ) - - self.BigButtons:SetPos( self:GetWide() * 0.45 + 10, 5 ) - self.BigButtons:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 ) - - self.Planting:SetPos( self:GetWide() * 0.45 + 10, self:GetTall() / 2 + 5 ) - self.Planting:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 ) -end - -vgui.Register( "stranded_commands", PANEL, "DPanel" ) - -/* DSPP Menu */ -local PANEL = {} - -PANEL.LastThink = CurTime() -PANEL.Settings = { - { text = "Enable Prop Protection", elem = "DCheckBoxLabel", cmd = "spp_enabled" }, - { text = "Enable use key protection", elem = "DCheckBoxLabel", cmd = "spp_use" }, - { text = "Enable entity damage protection", elem = "DCheckBoxLabel", cmd = "spp_entdmg" }, - { text = "", elem = "DLabel" }, - { text = "Admins can touch other player props", elem = "DCheckBoxLabel", cmd = "spp_admin" }, - { text = "Admins can touch world props", elem = "DCheckBoxLabel", cmd = "spp_admin_wp" }, - { text = "", elem = "DLabel" }, - { text = "Delete disconnected admins entities", elem = "DCheckBoxLabel", cmd = "spp_del_adminprops" }, - { text = "Delete disconnected players entities", elem = "DCheckBoxLabel", cmd = "spp_del_disconnected" }, - { text = "Deletion delay in seconds", elem = "DNumSlider", cmd = "spp_del_delay", min = 10, max = 600 }, -} - -function PANEL:Init() - if ( !LocalPlayer():IsAdmin() ) then - self.Settings = { - { text = "You are not an admin.", elem = "DLabel" } - } - end - - self.Buddies = vgui.Create( "DPanelList", self ) - self.Buddies:EnableVerticalScrollbar( true ) - self.Buddies:SetSpacing( 5 ) - self.Buddies:SetPadding( 5 ) - function self.Buddies:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - self.AdminSettings = vgui.Create( "DPanelList", self ) - self.AdminSettings:EnableVerticalScrollbar( true ) - self.AdminSettings:SetSpacing( 5 ) - self.AdminSettings:SetPadding( 5 ) - function self.AdminSettings:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - self.AdminCleanUp = vgui.Create( "DPanelList", self ) - self.AdminCleanUp:EnableVerticalScrollbar( true ) - self.AdminCleanUp:SetSpacing( 5 ) - self.AdminCleanUp:SetPadding( 5 ) - function self.AdminCleanUp:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - /* Admin settings */ - for txt, t in pairs( self.Settings ) do - local item = vgui.Create( t.elem ) - item:SetText( t.text ) - - if ( t.elem != "DLabel" ) then - item:SetConVar( t.cmd ) - end - - if ( t.elem == "DNumSlider" ) then - item:SetMin( t.min ) - item:SetMax( t.max ) - item:SetDecimals( 0 ) - item.TextArea:SetTextColor( Color( 200, 200, 200 ) ) - end - - self.AdminSettings:AddItem( item ) - end - - /* Admin cleanup */ - for i, p in pairs( player.GetAll() ) do - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_cleanup_props", p:GetNWString( "SPPSteamID" ) ) - item:SetText( p:Name() ) - item:SetTall( 26 ) - self.AdminCleanUp:AddItem( item ) - end - - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_cleanup_props_left" ) - item:SetText( "Cleanup disconnected players props" ) - item:SetTall( 26 ) - self.AdminCleanUp:AddItem( item ) - - /* Client */ - for i, p in pairs( player.GetAll() ) do - if ( p != LocalPlayer() ) then - local item = vgui.Create( "DCheckBoxLabel" ) - - local BCommand = "spp_buddy_" .. p:GetNWString( "SPPSteamID" ) - if ( !LocalPlayer():GetInfo( BCommand ) ) then CreateClientConVar( BCommand, 0, false, true ) end - item:SetConVar( BCommand ) - item:SetText( p:Name() ) - item:SetTextColor( Color( 255, 255, 255, 255 ) ) - self.Buddies:AddItem( item ) - end - end - - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_apply_buddies" ) - item:SetText( "Apply settings" ) - item:SetTall( 26 ) - self.Buddies:AddItem( item ) - - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_clear_buddies" ) - item:SetText( "Clear all buddies" ) - item:SetTall( 26 ) - self.Buddies:AddItem( item ) -end - -function PANEL:Paint() -end - -function PANEL:Think() - if ( CurTime() >= self.LastThink + 3 )then - self.LastThink = CurTime() - self.AdminCleanUp:Clear( true ) - self.Buddies:Clear( true ) - - /* Admin cleanup */ - if ( LocalPlayer():IsAdmin() ) then - for i, p in pairs( player.GetAll() ) do - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_cleanup_props", p:GetNWString( "SPPSteamID" ) ) - item:SetTall( 26 ) - item:SetText( p:Name() ) - self.AdminCleanUp:AddItem( item ) - end - - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_cleanup_props_left" ) - item:SetTall( 26 ) - item:SetText( "Cleanup disconnected players props" ) - self.AdminCleanUp:AddItem( item ) - - self.AdminSettings:SetVisible( true ) - self.AdminCleanUp:SetVisible( true ) - else - local item = vgui.Create( "DLabel" ) - item:SetText( "You are not an admin." ) - self.AdminCleanUp:AddItem( item ) - - self.AdminSettings:SetVisible( false ) - self.AdminCleanUp:SetVisible( false ) - end - - /* Client */ - for i, p in pairs( player.GetAll() ) do - if ( p != LocalPlayer() ) then - local item = vgui.Create( "DCheckBoxLabel" ) - - local BCommand = "spp_buddy_" .. p:GetNWString( "SPPSteamID" ) - if ( !LocalPlayer():GetInfo( BCommand ) ) then CreateClientConVar( BCommand, 0, false, true ) end - item:SetConVar( BCommand ) - item:SetText( p:Name() ) - self.Buddies:AddItem( item ) - end - end - - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_apply_buddies" ) - item:SetText( "Apply settings" ) - item:SetTall( 26 ) - self.Buddies:AddItem( item ) - - local item = vgui.Create( "DButton" ) - item:SetConsoleCommand( "spp_clear_buddies" ) - item:SetText( "Clear all buddies" ) - item:SetTall( 26 ) - self.Buddies:AddItem( item ) - end -end - -function PANEL:PerformLayout() - self:StretchToParent( 0, 21, 0, 5 ) - - self.Buddies:SetPos( 5, 5 ) - self.Buddies:SetSize( self:GetWide() * 0.45, self:GetTall() - 5 ) - - self.AdminSettings:SetPos( self:GetWide() * 0.45 + 10, 5 ) - self.AdminSettings:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 ) - - self.AdminCleanUp:SetPos( self:GetWide() * 0.45 + 10, self:GetTall() / 2 + 5 ) - self.AdminCleanUp:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 ) -end - -vgui.Register( "stranded_sppmenu", PANEL, "DPanel" ) - -/* Admin Menu */ -local PANEL = {} - -PANEL.SpawningCmds = { - { text = "Spawn tree", cmd = "gms_admin_maketree" }, - { text = "Spawn rock", cmd = "gms_admin_makerock" }, - { text = "Spawn food", cmd = "gms_admin_makefood" }, - { text = "Save all characters", cmd = "gms_admin_saveallcharacters" }, - { text = "Plant random plant", cmd = "gms_admin_makeplant" }, - { text = "Plant melons", cmd = "gms_admin_makeplant 1" }, - { text = "Plant banana tree", cmd = "gms_admin_makeplant 2" }, - { text = "Plant oranges", cmd = "gms_admin_makeplant 3" }, - { text = "Plant berry bush", cmd = "gms_admin_makeplant 4" }, - { text = "Plant grain", cmd = "gms_admin_makeplant 5" } -} - -PANEL.Settings = { - { text = "Force players to use Tribe color", elem = "DCheckBoxLabel", cmd = "gms_TeamColors" }, - { text = "Allow players to damage each other with tools", elem = "DCheckBoxLabel", cmd = "gms_PVPDamage" }, - { text = "Enable free build for everyone", elem = "DCheckBoxLabel", cmd = "gms_FreeBuild" }, - { text = "Enable free build for super admins", elem = "DCheckBoxLabel", cmd = "gms_FreeBuildSa" }, - { text = "Give all players all tools", elem = "DCheckBoxLabel", cmd = "gms_AllTools" }, - //{ text = "Enable low needs alerts ( coughing, etc )", elem = "DCheckBoxLabel", cmd = "gms_alerts" }, - { text = "Spread fire", elem = "DCheckBoxLabel", cmd = "gms_SpreadFire" }, - { text = "Fadeout rocks, just like trees", elem = "DCheckBoxLabel", cmd = "gms_FadeRocks" }, - { text = "Enable campfires", elem = "DCheckBoxLabel", cmd = "gms_campfire" }, - { text = "Spawn zombies at night", elem = "DCheckBoxLabel", cmd = "gms_zombies" }, - { text = "Enable day/night cycle", elem = "DCheckBoxLabel", cmd = "gms_daynight" }, - //{ text = "Costs scale", elem = "DNumSlider", decimals = 1, cmd = "gms_CostsScale", min = 1, max = 4 }, - { text = "Plant limit per player", elem = "DNumSlider", cmd = "gms_PlantLimit", min = 10, max = 35 }, - { text = "", elem = "DLabel" }, - { text = "Reproduce trees", elem = "DCheckBoxLabel", cmd = "gms_ReproduceTrees" }, - { text = "Max reproduced trees", elem = "DNumSlider", cmd = "gms_MaxReproducedTrees", min = 1, max = 60 }, - { text = "", elem = "DLabel" }, - { text = "Autosave user profiles", elem = "DCheckBoxLabel", cmd = "gms_AutoSave" }, - { text = "Autosave delay ( minutes )", elem = "DNumSlider", cmd = "gms_AutoSaveTime", min = 1, max = 30 }, -} - -function PANEL:Init() - - self.MapSaving = vgui.Create( "DPanelList", self ) - self.MapSaving:EnableVerticalScrollbar( true ) - self.MapSaving:SetSpacing( 5 ) - self.MapSaving:SetPadding( 5 ) - function self.MapSaving:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - self.Populating = vgui.Create( "DPanelList", self ) - self.Populating:EnableVerticalScrollbar( true ) - self.Populating:SetSpacing( 5 ) - self.Populating:SetPadding( 5 ) - function self.Populating:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - self.AdminSettings = vgui.Create( "DPanelList", self ) - self.AdminSettings:EnableVerticalScrollbar( true ) - self.AdminSettings:SetSpacing( 5 ) - self.AdminSettings:SetPadding( 5 ) - function self.AdminSettings:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - self.Spawning = vgui.Create( "DPanelList", self ) - self.Spawning:EnableVerticalScrollbar( true ) - self.Spawning:SetSpacing( 5 ) - self.Spawning:SetPadding( 5 ) - function self.Spawning:Paint() - draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) ) - end - - for txt, t in pairs( self.Settings ) do - local item = vgui.Create( t.elem ) - item:SetText( t.text ) - - if ( t.elem == "DNumSlider" ) then - item:SetMin( t.min ) - item:SetMax( t.max ) - item:SetDecimals( t.decimals or 0 ) - item.TextArea:SetTextColor( Color( 200, 200, 200 ) ) - end - - if ( t.elem != "DLabel" ) then item:SetConVar( t.cmd ) end - - self.AdminSettings:AddItem( item ) - end - - for txt, t in pairs( self.SpawningCmds ) do - local item = vgui.Create( "DButton" ) - item:SetText( t.text ) - item:SetTall( 26 ) - item:SetConsoleCommand( t.cmd ) - self.Spawning:AddItem( item ) - end - - // POPULATE AREA - local populatearea = vgui.Create( "DPanel", self ) - populatearea:SetTall( 100 ) - - local label = vgui.Create( "DLabel", populatearea ) - label:SetPos( 10, 5 ) - label:SetDark( true ) - label:SetText( "Amount" ) - label:SizeToContents() - - self.PopulateAmount = vgui.Create( "DTextEntry", populatearea ) - self.PopulateAmount:SetPos( 10, 20 ) - self.PopulateAmount:SetTall( 24 ) - self.PopulateAmount:SetValue( "10" ) - populatearea.PopulateAmount = self.PopulateAmount - - local label = vgui.Create( "DLabel", populatearea ) - label:SetDark( true ) - label:SetText( "Max radius" ) - label:SizeToContents() - - self.PopulateRadius = vgui.Create( "DTextEntry", populatearea ) - self.PopulateRadius:SetValue( "1000" ) - self.PopulateRadius:SetTall( 24 ) - self.PopulateRadius.Label = label - populatearea.PopulateRadius = self.PopulateRadius - - local label = vgui.Create( "DLabel", populatearea ) - label:SetPos( 10, 49 ) - label:SetDark( true ) - label:SetText( "Type" ) - label:SizeToContents() - - local typ = "Trees" - self.PopulateType = vgui.Create( "DComboBox", populatearea ) - self.PopulateType:SetTall( 24 ) - self.PopulateType:SetPos( 10, 64 ) - self.PopulateType:AddChoice( "Trees", "Trees" ) - self.PopulateType:AddChoice( "Rocks", "Rocks" ) - self.PopulateType:AddChoice( "Random plants", "Random_Plant" ) - self.PopulateType:ChooseOptionID( 1 ) - function self.PopulateType:OnSelect( index, value, data ) typ = data end - - self.PopulateArea = vgui.Create( "gms_CommandButton", populatearea ) - self.PopulateArea:SetTall( 24 ) - self.PopulateArea:SetText( "Populate Area" ) - function self.PopulateArea:DoClick() - local p = self:GetParent() - RunConsoleCommand( "gms_admin_PopulateArea", typ, string.Trim( p.PopulateAmount:GetValue() ), string.Trim( p.PopulateRadius:GetValue() ) ) - end - - self.Populating:AddItem( populatearea ) - - // POPULATE AREA: Antlions - local populatearea = vgui.Create( "DPanel", self ) - populatearea:SetTall( 54 ) - - local label = vgui.Create( "DLabel", populatearea ) - label:SetPos( 10, 5 ) - label:SetDark( true ) - label:SetText( "Amount" ) - label:SizeToContents() - - self.PopulateAmountAnt = vgui.Create( "DTextEntry", populatearea ) - self.PopulateAmountAnt:SetPos( 10, 20 ) - self.PopulateAmountAnt:SetTall( 24 ) - self.PopulateAmountAnt:SetValue( "5" ) - populatearea.PopulateAmountAnt = self.PopulateAmountAnt - - self.PopulateAreaAnt = vgui.Create( "gms_CommandButton", populatearea ) - self.PopulateAreaAnt:SetTall( 24 ) - self.PopulateAreaAnt:SetText( "Make Antlion Barrow" ) - function self.PopulateAreaAnt:DoClick() - RunConsoleCommand( "gms_admin_MakeAntlionBarrow", string.Trim( self:GetParent().PopulateAmountAnt:GetValue() ) ) - end - - self.Populating:AddItem( populatearea ) - - // Save map - local populatearea = vgui.Create( "DPanel", self ) - populatearea:SetTall( 64 ) - - self.MapName = vgui.Create( "DTextEntry", populatearea ) - self.MapName:SetPos( 5, 5 ) - self.MapName:SetTall( 24 ) - self.MapName:SetValue( "savename" ) - populatearea.MapName = self.MapName - - self.SaveMap = vgui.Create( "gms_CommandButton", populatearea ) - self.SaveMap:SetPos( 5, 34 ) - self.SaveMap:SetTall( 24 ) - self.SaveMap:SetText( "Save" ) - function self.SaveMap:DoClick() - RunConsoleCommand( "gms_admin_savemap", string.Trim( self:GetParent().MapName:GetValue() ) ) - end - - self.MapSaving:AddItem( populatearea ) - - // Load/delete map - local populatearea = vgui.Create( "DPanel", self ) - populatearea:SetTall( 64 ) - - local map = "" - self.MapNameL = vgui.Create( "DComboBox", populatearea ) - self.MapNameL:SetTall( 24 ) - self.MapNameL:SetPos( 5, 5 ) - function self.MapNameL:OnSelect( index, value, data ) map = data end - populatearea.MapNameL = self.MapNameL - - self.LoadMap = vgui.Create( "gms_CommandButton", populatearea ) - self.LoadMap:SetPos( 5, 34 ) - self.LoadMap:SetTall( 24 ) - self.LoadMap:SetText( "Load" ) - function self.LoadMap:DoClick() - RunConsoleCommand( "gms_admin_loadmap", string.Trim( map ) ) - end - - self.DeleteMap = vgui.Create( "gms_CommandButton", populatearea ) - self.DeleteMap:SetTall( 24 ) - self.DeleteMap:SetText( "Delete" ) - function self.DeleteMap:DoClick() - RunConsoleCommand( "gms_admin_deletemap", map ) - end - - self.MapSaving:AddItem( populatearea ) - -end - -function PANEL:Paint() -end - -function PANEL:PerformLayout() - self:StretchToParent( 0, 21, 0, 5 ) - - self.MapSaving:SetPos( 5, 5 ) - self.MapSaving:SetSize( self:GetWide() * 0.45, self:GetTall() / 2 - 5 ) - - self.Populating:SetPos( 5, self:GetTall() / 2 + 5 ) - self.Populating:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 ) - - self.AdminSettings:SetPos( self:GetWide() * 0.45 + 10, 5 ) - self.AdminSettings:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 ) - - self.Spawning:SetPos( self:GetWide() - ( self:GetWide() * 0.45 ) - 4, self:GetTall() / 2 + 5 ) - self.Spawning:SetSize( self:GetWide() * 0.45, self:GetTall() / 2 - 5 ) - - /* POPULATION */ - self.PopulateAmount:SetWide( self.Populating:GetWide() / 2 - 20 ) - self.PopulateRadius:SetWide( self.Populating:GetWide() / 2 - 20 ) - self.PopulateRadius.Label:SetPos( self.Populating:GetWide() / 2, 5 ) - self.PopulateRadius:SetPos( self.Populating:GetWide() / 2, 20 ) - - self.PopulateType:SetWide( self.Populating:GetWide() / 2 - 20 ) - self.PopulateArea:SetWide( self.Populating:GetWide() / 2 - 20 ) - self.PopulateArea:SetPos( self.Populating:GetWide() / 2, 64 ) - - /* ANTLIONS */ - self.PopulateAmountAnt:SetWide( self.Populating:GetWide() / 2 - 20 ) - self.PopulateAreaAnt:SetWide( self.Populating:GetWide() / 2 - 20 ) - self.PopulateAreaAnt:SetPos( self.Populating:GetWide() / 2, 20 ) - - // Save map - self.MapName:SetWide( self.MapSaving:GetWide() - 20 ) - self.SaveMap:SetWide( self.MapSaving:GetWide() - 20 ) - - // Load/delete map - self.MapNameL:SetSize( self.MapSaving:GetWide() - 20, 24 ) - self.LoadMap:SetWide( self.MapSaving:GetWide() / 2 - 20 ) - self.DeleteMap:SetWide( self.MapSaving:GetWide() / 2 - 20 ) - self.DeleteMap:SetPos( self.MapSaving:GetWide() / 2 + 5, 34 ) -end - -vgui.Register( "stranded_adminmenu", PANEL, "DPanel" ) - -/* Spawnpanel */ -local PANEL = {} - -function PANEL:Init() - self:SetTitle( "" ) - self:ShowCloseButton( false ) - - self.m_bHangOpen = false - - self.ContentPanel = vgui.Create( "DPropertySheet", self ) - self.ContentPanel:AddSheet( "Props", vgui.Create( "stranded_propspawn", self.ContentPanel ), "icon16/brick.png", false, false ) - self.ContentPanel:AddSheet( "Tools", vgui.Create( "stranded_toolmenu", self.ContentPanel ), "icon16/wrench.png", true, true ) - self.ContentPanel:AddSheet( "Commands", vgui.Create( "stranded_commands", self.ContentPanel ), "icon16/application.png", true, true ) - self.ContentPanel:AddSheet( "Prop Protection", vgui.Create( "stranded_sppmenu", self.ContentPanel ), "icon16/shield.png", true, true ) - - self.AdminMenu = vgui.Create( "stranded_adminmenu", self.ContentPanel ) - local tab = self.ContentPanel:AddSheet( "Admin menu", self.AdminMenu, "icon16/shield_add.png", true, true ) - self.AdminTab = tab.Tab -end - -function PANEL:Paint() -end - -function PANEL:Think() - if ( !LocalPlayer():IsAdmin() ) then - /*self.AdminMenu.MapSaving:SetVisible( false ) - self.AdminMenu.Populating:SetVisible( false ) - self.AdminMenu.AdminSettings:SetVisible( false ) - self.AdminMenu.Spawning:SetVisible( false )*/ - self.AdminTab:SetVisible( false ) - else - /*self.AdminMenu.MapSaving:SetVisible( true ) - self.AdminMenu.Populating:SetVisible( true ) - self.AdminMenu.AdminSettings:SetVisible( true ) - self.AdminMenu.Spawning:SetVisible( true )*/ - self.AdminTab:SetVisible( true ) - end -end - -function PANEL:StartKeyFocus( pPanel ) - - self.m_pKeyFocus = pPanel - self:SetKeyboardInputEnabled( true ) - self.m_bHangOpen = true - - g_ContextMenu:StartKeyFocus( pPanel ) - -end - -function PANEL:EndKeyFocus( pPanel ) - - if ( self.m_pKeyFocus != pPanel ) then return end - self:SetKeyboardInputEnabled( false ) - - g_ContextMenu:EndKeyFocus( pPanel ) - -end - -function PANEL:PerformLayout() - self:SetSize( ScrW() / 2.2 - 10, ScrH() - 10 ) - self:SetPos( ScrW() - ( ScrW() / 2.2 + 5 ), 5 ) - self.ContentPanel:StretchToParent( 0, 0, 0, 0 ) - - DFrame.PerformLayout( self ) -end - -vgui.Register( "gms_menu", PANEL, "DFrame" ) - -/* Spawn menu override */ - -local ToAdd = {} -local function UpdateSavegames() - gSpawnMenu.AdminMenu.MapNameL:Clear() - for id, st in pairs( ToAdd ) do - gSpawnMenu.AdminMenu.MapNameL:AddChoice( st, st, true ) - end -end - -usermessage.Hook( "gms_AddLoadGameToList", function( um ) - local str = um:ReadString() - if ( table.HasValue( ToAdd, str ) ) then return end - table.insert( ToAdd, str ) - - if ( !IsValid( gSpawnMenu ) ) then return end - UpdateSavegames() -end ) - -usermessage.Hook( "gms_RemoveLoadGameFromList", function( um ) - local str = um:ReadString() - for id, st in pairs( ToAdd ) do if ( st == str ) then table.remove( ToAdd, id ) break end end - - if ( !IsValid( gSpawnMenu ) ) then return end - UpdateSavegames() -end ) - -function GM:OnSpawnMenuOpen() - if ( LocalPlayer():GetNWBool( "AFK" ) ) then return end - - if ( !IsValid( gSpawnMenu ) ) then - gSpawnMenu = vgui.Create( "gms_menu" ) - gSpawnMenu:SetVisible( false ) - - UpdateSavegames() - end - - gSpawnMenu.m_bHangOpen = false - - gSpawnMenu:MakePopup() - gSpawnMenu:SetVisible( true ) - gSpawnMenu:SetKeyboardInputEnabled( false ) - gSpawnMenu:SetMouseInputEnabled( true ) - gSpawnMenu:SetAlpha( 255 ) - - GAMEMODE.SkillsHud:MakePopup() - GAMEMODE.ResourcesHud:MakePopup() - GAMEMODE.CommandsHud:MakePopup() - - GAMEMODE.SkillsHud:SetKeyboardInputEnabled( false ) - GAMEMODE.ResourcesHud:SetKeyboardInputEnabled( false ) - GAMEMODE.CommandsHud:SetKeyboardInputEnabled( false ) - - GAMEMODE.CommandsHud:SetVisible( true ) - - gui.EnableScreenClicker( true ) - RestoreCursorPosition() -end - -function GM:OnSpawnMenuClose() - if ( gSpawnMenu.m_bHangOpen ) then - gSpawnMenu.m_bHangOpen = false - return - end - - if ( IsValid( gSpawnMenu ) and gSpawnMenu:IsVisible() ) then - gSpawnMenu:SetVisible( false ) - end - - GAMEMODE.SkillsHud:SetMouseInputEnabled( false ) - GAMEMODE.ResourcesHud:SetMouseInputEnabled( false ) - GAMEMODE.CommandsHud:SetMouseInputEnabled( false ) - - GAMEMODE.CommandsHud:SetVisible( false ) - - RememberCursorPosition() - gui.EnableScreenClicker( false ) -end - -hook.Add( "OnTextEntryGetFocus", "GMSSpawnMenuKeyboardFocusOn", function( pnl ) - - if ( !IsValid( gSpawnMenu ) || !IsValid( g_ContextMenu ) ) then return end - if ( IsValid( pnl ) && pnl.HasParent && !pnl:HasParent( gSpawnMenu ) && !pnl:HasParent( g_ContextMenu ) ) then return end - - gSpawnMenu:StartKeyFocus( pnl ) - -end ) - -hook.Add( "GUIMousePressed", "GMS_KindaFixWorldClicking", function() - GAMEMODE.SkillsHud:MakePopup() - GAMEMODE.ResourcesHud:MakePopup() - GAMEMODE.CommandsHud:MakePopup() - - GAMEMODE.SkillsHud:SetKeyboardInputEnabled( false ) - GAMEMODE.ResourcesHud:SetKeyboardInputEnabled( false ) - GAMEMODE.CommandsHud:SetKeyboardInputEnabled( false ) -end ) - -hook.Add( "OnTextEntryLoseFocus", "GMSSpawnMenuKeyboardFocusOff", function( pnl ) - - if ( !IsValid( gSpawnMenu ) || !IsValid( g_ContextMenu ) ) then return end - if ( IsValid( pnl ) && pnl.HasParent && !pnl:HasParent( gSpawnMenu ) && !pnl:HasParent( g_ContextMenu ) ) then return end - - gSpawnMenu:EndKeyFocus( pnl ) - -end ) - -function GM:SpawnMenuEnabled() - return false -end - -function GM:OnContextMenuOpen() - self.BaseClass.OnContextMenuOpen( self ) - menubar.Control:SetVisible( false ) - - GAMEMODE.SkillsHud:MakePopup() - GAMEMODE.ResourcesHud:MakePopup() - GAMEMODE.CommandsHud:MakePopup() - - GAMEMODE.SkillsHud:SetKeyboardInputEnabled( false ) - GAMEMODE.ResourcesHud:SetKeyboardInputEnabled( false ) - GAMEMODE.CommandsHud:SetKeyboardInputEnabled( false ) - - GAMEMODE.CommandsHud:SetVisible( true ) -end - -function GM:OnContextMenuClose() - self.BaseClass.OnContextMenuClose( self ) - menubar.Control:SetVisible( false ) - - GAMEMODE.SkillsHud:SetMouseInputEnabled( false ) - GAMEMODE.ResourcesHud:SetMouseInputEnabled( false ) - GAMEMODE.CommandsHud:SetMouseInputEnabled( false ) - - GAMEMODE.CommandsHud:SetVisible( false ) -end diff --git a/ftp_gmstranded/gamemode/cl_scoreboard.lua b/ftp_gmstranded/gamemode/cl_scoreboard.lua deleted file mode 100644 index e832a4a..0000000 --- a/ftp_gmstranded/gamemode/cl_scoreboard.lua +++ /dev/null @@ -1,231 +0,0 @@ - -surface.CreateFont( "ScoreboardText", { - font = "Tahoma", - size = 16, - weight = 1000, - antialias = true, - additive = false, -} ) - -surface.CreateFont( "ScoreboardSub", { - font = "coolvetica", - size = 24, - weight = 500, - antialias = true, - additive = false, -} ) - -surface.CreateFont( "ScoreboardHead", { - font = "coolvetica", - size = 48, - weight = 500, - antialias = true, - additive = false, -} ) - -function GM:ScoreboardShow() - GAMEMODE.ShowScoreboard = true -end - -function GM:ScoreboardHide() - GAMEMODE.ShowScoreboard = false -end - -function GM:GetTeamScoreInfo() - local TeamInfo = {} - - for id, pl in pairs(player.GetAll()) do - local _team = pl:Team() - local _frags = pl:Frags() - local _deaths = pl:Deaths() - local _ping = pl:Ping() - - if (!TeamInfo[_team]) then - TeamInfo[_team] = {} - TeamInfo[_team].TeamName = team.GetName(_team) - TeamInfo[_team].Color = team.GetColor(_team) - TeamInfo[_team].Players = {} - end - - local PlayerInfo = {} - PlayerInfo.Frags = _frags - PlayerInfo.Deaths = pl:GetNWInt("Survival") - PlayerInfo.Score = _frags - PlayerInfo.Ping = _ping - PlayerInfo.Name = pl:Nick() - PlayerInfo.PlayerObj = pl - - if ( pl:IsAdmin() ) then PlayerInfo.Name = "[ADMIN] " .. PlayerInfo.Name end - if ( pl:IsDeveloper() ) then PlayerInfo.Name = "[DEVELOPER] " .. pl:Nick() end - if ( pl:GetNWBool( "AFK" ) ) then PlayerInfo.Name = PlayerInfo.Name .. " [AFK]" end - - local insertPos = #TeamInfo[_team].Players + 1 - for idx, info in pairs(TeamInfo[_team].Players) do - if (PlayerInfo.Frags > info.Frags) then - insertPos = idx - break - elseif (PlayerInfo.Frags == info.Frags) then - if (PlayerInfo.Deaths < info.Deaths) then - insertPos = idx - break - elseif (PlayerInfo.Deaths == info.Deaths) then - if (PlayerInfo.Name < info.Name) then - insertPos = idx - break - end - end - end - end - - table.insert( TeamInfo[ _team ].Players, insertPos, PlayerInfo ) - end - - return TeamInfo -end - -function GM:HUDDrawScoreBoard() - if ( !GAMEMODE.ShowScoreboard ) then return end - - if ( !GAMEMODE.ScoreDesign ) then - GAMEMODE.ScoreDesign = {} - GAMEMODE.ScoreDesign.HeaderY = 0 - GAMEMODE.ScoreDesign.Height = ScrH() / 2 - end - - local alpha = 255 - local ScoreboardInfo = self:GetTeamScoreInfo() - local xOffset = ScrW() / 8 - local yOffset = 32 - local scrWidth = ScrW() - local scrHeight = ScrH() - 64 - local boardWidth = scrWidth - ( 2 * xOffset ) - local boardHeight = scrHeight - local colWidth = 75 - - boardWidth = math.Clamp( boardWidth, 400, 600 ) - boardHeight = GAMEMODE.ScoreDesign.Height - - xOffset = (ScrW() - boardWidth) / 2.0 - yOffset = (ScrH() - boardHeight) / 2.0 - yOffset = yOffset - ScrH() / 4.0 - yOffset = math.Clamp( yOffset, 32, ScrH() ) - - surface.SetDrawColor( 0, 0, 0, 200 ) - surface.DrawRect( xOffset, yOffset, boardWidth, boardHeight ) - - surface.SetDrawColor( 0, 0, 0, 150 ) - surface.DrawOutlinedRect( xOffset, yOffset, boardWidth, boardHeight ) - - surface.SetDrawColor( 0, 0, 0, 50 ) - //surface.DrawOutlinedRect( xOffset - 1, yOffset - 1, boardWidth + 2, boardHeight + 2 ) - - local hostname = GetGlobalString( "ServerName" ) - local gamemodeName = GAMEMODE.Name .. " - " .. GAMEMODE.Author - - if ( string.len( hostname ) > 32 ) then - surface.SetFont("ScoreboardSub") - else - surface.SetFont("ScoreboardHead") - end - - surface.SetTextColor(255, 255, 255, 255) - local txWidth, txHeight = surface.GetTextSize( hostname ) - local y = yOffset + 5 - surface.SetTextPos(xOffset + (boardWidth / 2) - (txWidth / 2), y) - surface.DrawText(hostname) - - /*y = y + txHeight + 2 - - surface.SetTextColor(255, 255, 255, 255) - surface.SetFont("ScoreboardSub") - local txWidth, txHeight = surface.GetTextSize(gamemodeName) - surface.SetTextPos(xOffset + (boardWidth / 2) - (txWidth / 2), y) - surface.DrawText(gamemodeName)*/ - - y = y + txHeight + 4 - GAMEMODE.ScoreDesign.HeaderY = y - yOffset - - surface.SetDrawColor(0, 0, 0, 100) - surface.DrawRect(xOffset, y - 1, boardWidth, 1) - - surface.SetDrawColor(255, 255, 255, 20) - surface.DrawRect(xOffset + boardWidth - (colWidth * 1), y, colWidth, boardHeight - y + yOffset) - - surface.SetDrawColor(255, 255, 255, 20) - surface.DrawRect(xOffset + boardWidth - (colWidth * 3), y, colWidth, boardHeight - y + yOffset) - - surface.SetFont("ScoreboardText") - local txWidth, txHeight = surface.GetTextSize("W") - - surface.SetDrawColor(0, 0, 0, 100) - surface.DrawRect(xOffset, y, boardWidth, txHeight + 6) - - y = y + 2 - - surface.SetTextPos(xOffset + 16, y) - surface.DrawText("#Name") - surface.SetTextPos(xOffset + boardWidth - (colWidth * 3) + 8, y) - surface.DrawText("#Score") - surface.SetTextPos(xOffset + boardWidth - (colWidth * 2) + 8, y) - surface.DrawText("Level") - surface.SetTextPos(xOffset + boardWidth - (colWidth * 1) + 8, y) - surface.DrawText("#Ping") - - y = y + txHeight + 4 - - local yPosition = y - for team, info in pairs(ScoreboardInfo) do - local teamText = info.TeamName .. " (" .. #info.Players .. " Players)" - - surface.SetFont("ScoreboardText") - if (info.Color.r < 50 and info.Color.g < 50 and info.Color.b < 50) then surface.SetTextColor(255, 255, 255, 255) else surface.SetTextColor(0, 0, 0, 255) end - - txWidth, txHeight = surface.GetTextSize(teamText) - surface.SetDrawColor(info.Color.r, info.Color.g, info.Color.b, 255) - surface.DrawRect(xOffset + 1, yPosition, boardWidth - 2, txHeight + 4) - yPosition = yPosition + 2 - surface.SetTextPos(xOffset + boardWidth / 2 - txWidth / 2, yPosition) - - surface.DrawText(teamText) - yPosition = yPosition + txHeight + 4 - - for index, plinfo in pairs(info.Players) do - surface.SetFont("ScoreboardText") - surface.SetTextColor(info.Color.r, info.Color.g, info.Color.b, 200) - surface.SetTextPos(xOffset + 16, yPosition) - txWidth, txHeight = surface.GetTextSize(plinfo.Name) - - if (plinfo.PlayerObj == LocalPlayer()) then - surface.SetDrawColor(info.Color.r, info.Color.g, info.Color.b, 64) - surface.DrawRect(xOffset + 1, yPosition, boardWidth - 2, txHeight + 2) - surface.SetTextColor(info.Color.r, info.Color.g, info.Color.b, 255) - end - - local px, py = xOffset + 16, yPosition - local textcolor = Color(info.Color.r, info.Color.g, info.Color.b, alpha) - local shadowcolor = Color(0, 0, 0, alpha * 0.8) - - draw.SimpleText(plinfo.Name, "ScoreboardText", px + 1, py + 1, shadowcolor) - draw.SimpleText(plinfo.Name, "ScoreboardText", px, py, textcolor) - - px = xOffset + boardWidth - (colWidth * 3) + 8 - draw.SimpleText(plinfo.Frags, "ScoreboardText", px + 1, py + 1, shadowcolor) - draw.SimpleText(plinfo.Frags, "ScoreboardText", px, py, textcolor) - - px = xOffset + boardWidth - (colWidth * 2) + 8 - draw.SimpleText(plinfo.Deaths, "ScoreboardText", px + 1, py + 1, shadowcolor) - draw.SimpleText(plinfo.Deaths, "ScoreboardText", px, py, textcolor) - - px = xOffset + boardWidth - (colWidth * 1) + 8 - draw.SimpleText(plinfo.Ping, "ScoreboardText", px + 1, py + 1, shadowcolor) - draw.SimpleText(plinfo.Ping, "ScoreboardText", px, py, textcolor) - - yPosition = yPosition + txHeight + 3 - end - end - - yPosition = yPosition + 1 - - GAMEMODE.ScoreDesign.Height = (GAMEMODE.ScoreDesign.Height * 2) + (yPosition - yOffset) - GAMEMODE.ScoreDesign.Height = GAMEMODE.ScoreDesign.Height / 3 -end diff --git a/ftp_gmstranded/gamemode/combinations.lua b/ftp_gmstranded/gamemode/combinations.lua deleted file mode 100644 index 9409f3c..0000000 --- a/ftp_gmstranded/gamemode/combinations.lua +++ /dev/null @@ -1,3358 +0,0 @@ - - - -GMS.Combinations = {} -function GMS.RegisterCombi( tbl, group ) - if ( !GMS.Combinations[ group ] ) then GMS.Combinations[ group ] = {} end - GMS.Combinations[ group ][ string.Replace( tbl.Name, " ", "_" ) ] = tbl -end - -/* ------------------------ Combinations ------------------------*/ - -/* Flour */ -local COMBI = {} - -COMBI.Name = "Flour" -COMBI.Description = "Flour can be used for making dough." - -COMBI.Req = {} -COMBI.Req["Stone"] = 1 -COMBI.Req["Grain_Seeds"] = 2 - -COMBI.Results = {} -COMBI.Results["Flour"] = 1 -COMBI.Results["Stone"] = 1 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Spice */ -local COMBI = {} - -COMBI.Name = "Spices" -COMBI.Description = "Spice can be used for various meals." - -COMBI.Req = {} -COMBI.Req["Stone"] = 1 -COMBI.Req["Herbs"] = 2 - -COMBI.Results = {} -COMBI.Results["Spices"] = 1 -COMBI.Results["Stone"] = 1 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Dough */ -local COMBI = {} - -COMBI.Name = "Dough" -COMBI.Description = "Dough is used for baking." - -COMBI.Req = {} -COMBI.Req["Water_Bottles"] = 1 -COMBI.Req["Flour"] = 2 - -COMBI.Results = {} -COMBI.Results["Dough"] = 1 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Dough x10 */ -local COMBI = {} - -COMBI.Name = "Dough 10x" -COMBI.Description = "Dough is used for baking." - -COMBI.Req = {} -COMBI.Req["Water_Bottles"] = 7 -COMBI.Req["Flour"] = 15 - -COMBI.Results = {} -COMBI.Results["Dough"] = 10 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Rope */ -local COMBI = {} - -COMBI.Name = "Rope" -COMBI.Description = "Allows you to use Rope tool ( Using Rope Tool will consume the Rope ) and used in fishing rod crafting." - -COMBI.Req = {} -COMBI.Req["Herbs"] = 5 -COMBI.Req["Wood"] = 2 -COMBI.Req["Water_Bottles"] = 1 - -COMBI.Results = {} -COMBI.Results["Rope"] = 1 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Welder */ -local COMBI = {} - -COMBI.Name = "Welder" -COMBI.Description = "Allows you to use Weld Tool. You still need the Tool Gun though." - -COMBI.Req = {} -COMBI.Req[ "Wood" ] = 10 -COMBI.Req[ "Stone" ] = 10 -COMBI.Req[ "Water_Bottles" ] = 1 - -COMBI.Results = {} -COMBI.Results[ "Welder" ] = 1 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Concrete */ -local COMBI = {} - -COMBI.Name = "Concrete" -COMBI.Description = "Concrete can be used for spawning concrete props." - -COMBI.Req = {} -COMBI.Req["Sand"] = 5 -COMBI.Req["Water_Bottles"] = 2 - -COMBI.Results = {} -COMBI.Results["Concrete"] = 1 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Urine */ -local COMBI = {} - -COMBI.Name = "Urine" -COMBI.Description = "Drink some water and wait, used in gunpowder production." - -COMBI.Req = {} -COMBI.Req["Water_Bottles"] = 2 - -COMBI.Results = {} -COMBI.Results["Urine_Bottles"] = 1 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Urine 10x */ -local COMBI = {} - -COMBI.Name = "Urine 10x" -COMBI.Description = "Drink loads of water and wait, messy, but used in gunpowder production." - -COMBI.Req = {} -COMBI.Req["Water_Bottles"] = 20 - -COMBI.Results = {} -COMBI.Results["Urine_Bottles"] = 10 - -GMS.RegisterCombi( COMBI, "Combinations" ) - -/* Medicine */ -local COMBI = {} - -COMBI.Name = "Medicine" -COMBI.Description = "To restore your health." - -COMBI.Req = {} -COMBI.Req["Herbs"] = 7 -COMBI.Req["Urine_Bottles"] = 2 - -COMBI.Results = {} -COMBI.Results["Medicine"] = 5 - -GMS.RegisterCombi( COMBI, "Combinations" ) - - -/* ------------------------ Structures ------------------------*/ - -/* Resource Pack */ -local COMBI = {} - -COMBI.Name = "Resource Pack" -COMBI.Description = "You can use the resource pack to store multiple resources in it. Highly recommended." - -COMBI.Req = {} -COMBI.Req["Wood"] = 20 -COMBI.Req["Stone"] = 10 - -COMBI.Results = "gms_resourcepack" -COMBI.Texture = "gms_icons/gms_resourcepack.png" -COMBI.BuildSiteModel = "models/items/item_item_crate.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Clock" -COMBI.Description = "Shows you world time." - -COMBI.Req = {} -COMBI.Req["Iron"] = 10 -COMBI.Req["Glass"] = 10 - -COMBI.Results = "gms_clock_big" -COMBI.Texture = "gms_icons/gms_clock_big.png" -COMBI.BuildSiteModel = "models/props_trainstation/trainstation_clock001.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Fridge */ -local COMBI = {} - -COMBI.Name = "Fridge" -COMBI.Description = "You can use the fridge to store food in it. It will not spoil inside. Highly recommended." - -COMBI.Req = {} -COMBI.Req["Iron"] = 20 - -COMBI.Results = "gms_fridge" -COMBI.Texture = "gms_icons/gms_fridge.png" -COMBI.BuildSiteModel = "models/props_c17/FurnitureFridge001a.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Stone Workbench */ -local COMBI = {} - -COMBI.Name = "Stone Workbench" -COMBI.Description = "This stone table has various fine specialized equipment used in crafting basic items." - -COMBI.Req = {} -COMBI.Req["Wood"] = 15 -COMBI.Req["Stone"] = 25 - -COMBI.Results = "gms_stoneworkbench" -COMBI.Texture = "gms_icons/gms_stoneworkbench.png" -COMBI.BuildSiteModel = "models/props/de_piranesi/pi_merlon.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Copper Workbench */ -local COMBI = {} - -COMBI.Name = "Copper Workbench" -COMBI.Description = "This Copper table has various fine specialized equipment used in crafting quality items." - -COMBI.Req = {} -COMBI.Req["Copper"] = 30 -COMBI.Req["Stone"] = 10 -COMBI.Req["Wood"] = 20 - -COMBI.Results = "gms_copperworkbench" -COMBI.Texture = "gms_icons/gms_copperworkbench.png" -COMBI.BuildSiteModel = "models/props_combine/breendesk.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Iron Workbench */ -local COMBI = {} - -COMBI.Name = "Iron Workbench" -COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items." - -COMBI.Req = {} -COMBI.Req["Iron"] = 30 -COMBI.Req["Stone"] = 20 -COMBI.Req["Wood"] = 10 - -COMBI.Results = "gms_ironworkbench" -COMBI.Texture = "gms_icons/gms_ironworkbench.png" -COMBI.BuildSiteModel = "models/props_wasteland/controlroom_desk001b.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Tech Workbench */ -local COMBI = {} - -COMBI.Name = "Tech Workbench" -COMBI.Description = "This tech workbench will help you with all your electronic needs." - -COMBI.Req = {} -COMBI.Req["Tech"] = 30 -COMBI.Req["Stone"] = 20 - -COMBI.Results = "gms_techworkbench" -COMBI.Texture = "gms_icons/gms_techworkbench.png" -COMBI.BuildSiteModel = "models/props_lab/reciever_cart.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Silver Workbench */ -local COMBI = {} - -COMBI.Name = "Silver Workbench" -COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items." - -COMBI.Req = {} -COMBI.Req["Silver"] = 30 -COMBI.Req["Stone"] = 20 - -COMBI.Results = "gms_silverworkbench" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props/de_inferno/bench_concrete.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Gold Workbench */ -local COMBI = {} - -COMBI.Name = "Gold Workbench" -COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items." - -COMBI.Req = {} -COMBI.Req["Gold"] = 30 -COMBI.Req["Stone"] = 20 - -COMBI.Results = "gms_goldworkbench" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props/cs_office/file_cabinet1.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Steel Workbench */ -local COMBI = {} - -COMBI.Name = "Steel Workbench" -COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items." - -COMBI.Req = {} -COMBI.Req["Steel"] = 30 -COMBI.Req["Stone"] = 20 - -COMBI.Results = "gms_steelworkbench" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props/de_nuke/equipment1.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Platinum Workbench */ -local COMBI = {} - -COMBI.Name = "Platinum Workbench" -COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items." - -COMBI.Req = {} -COMBI.Req["Platinum"] = 30 -COMBI.Req["Stone"] = 20 - -COMBI.Results = "gms_platinumworkbench" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/xqm/boxfull.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Drinking Fountain */ -local COMBI = {} - -COMBI.Name = "Drinking Fountain" -COMBI.Description = "PORTABLE WATER?!" - -COMBI.Req = {} -COMBI.Req["Copper"] = 50 -COMBI.Req["Iron"] = 50 -COMBI.Req["Water_Bottles"] = 50 - -COMBI.Results = "gms_waterfountain" -COMBI.Texture = "gms_icons/gms_waterfountain.png" -COMBI.BuildSiteModel = "models/props/de_inferno/fountain.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Stove */ -local COMBI = {} - -COMBI.Name = "Stove" -COMBI.Description = "Using a stove, you can cook without having to light a fire." - -COMBI.Req = {} -COMBI.Req["Copper"] = 35 -COMBI.Req["Iron"] = 35 -COMBI.Req["Wood"] = 35 - -COMBI.Results = "gms_stove" -COMBI.Texture = "gms_icons/gms_stove.png" -COMBI.BuildSiteModel = "models/props_c17/furniturestove001a.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Stone Furnace */ -local COMBI = {} - -COMBI.Name = "Stone Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another, such as Copper Ore into Copper." - -COMBI.Req = {} -COMBI.Req["Stone"] = 35 - -COMBI.Results = "gms_stonefurnace" -COMBI.Texture = "gms_icons/gms_stonefurnace.png" -COMBI.BuildSiteModel = "models/props/de_inferno/ClayOven.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Copper Furnace */ -local COMBI = {} - -COMBI.Name = "Copper Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another, such as Iron Ore into Iron." - -COMBI.Req = {} -COMBI.Req["Copper"] = 35 - -COMBI.Results = "gms_copperfurnace" -COMBI.Texture = "gms_icons/gms_copperfurnace.png" -COMBI.BuildSiteModel = "models/props/cs_militia/furnace01.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Iron Furnace */ -local COMBI = {} - -COMBI.Name = "Iron Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another, such as Sand into Glass." - -COMBI.Req = {} -COMBI.Req["Iron"] = 35 - -COMBI.Results = "gms_ironfurnace" -COMBI.Texture = "gms_icons/gms_ironfurnace.png" -COMBI.BuildSiteModel = "models/props_c17/furniturefireplace001a.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Tech Furnace */ -local COMBI = {} - -COMBI.Name = "Tech Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another, such as Silver Ore into Silver." - -COMBI.Req = {} -COMBI.Req["Tech"] = 35 -COMBI.Req["Cedar"] = 35 - -COMBI.Results = "gms_techfurnace" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props/cs_militia/dryer.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Silver Furnace */ -local COMBI = {} - -COMBI.Name = "Silver Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another, such as Gold Ore into Gold." - -COMBI.Req = {} -COMBI.Req["Silver"] = 35 -COMBI.Req["Maple"] = 35 - -COMBI.Results = "gms_silverfurnace" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props_wasteland/laundry_basket001.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Gold Furnace */ -local COMBI = {} - -COMBI.Name = "Gold Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another, such as Steel Ore into Steel." - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Teak"] = 35 - -COMBI.Results = "gms_goldfurnace" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props_industrial/oil_storage.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Steel Furnace */ -local COMBI = {} - -COMBI.Name = "Steel Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another, such as Platinum Ore into Platinum." - -COMBI.Req = {} -COMBI.Req["Steel"] = 35 -COMBI.Req["Mahogany"] = 35 - -COMBI.Results = "gms_steelfurnace" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props_industrial/winch_deck.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Platinum Furnace */ -local COMBI = {} - -COMBI.Name = "Platinum Furnace" -COMBI.Description = "You can use the furnace to smelt resources into another." - -COMBI.Req = {} -COMBI.Req["Platinum"] = 35 -COMBI.Req["Elm"] = 35 - -COMBI.Results = "gms_platinumfurnace" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/xeon133/slider/slider_stand_12x12x24.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Grinding Stone */ -local COMBI = {} - -COMBI.Name = "Grinding Stone" -COMBI.Description = "You can use the grinding stone to smash resources into smaller things, such as stone into sand." - -COMBI.Req = {} -COMBI.Req["Stone"] = 40 - -COMBI.Results = "gms_grindingstone" -COMBI.Texture = "gms_icons/gms_grindingstone.png" -COMBI.BuildSiteModel = "models/props_combine/combine_mine01.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Factory */ -local COMBI = {} - -COMBI.Name = "Factory" -COMBI.Description = "You can use the factory to smelt resources into another and extract resources out of other resources." - -COMBI.Req = {} -COMBI.Req["Iron"] = 200 -COMBI.Req["Copper"] = 100 -COMBI.Req["Stone"] = 50 - -COMBI.Results = "gms_factory" -COMBI.Texture = "gms_icons/gms_factory.png" -COMBI.BuildSiteModel = "models/props_c17/factorymachine01.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Pistol Gunlab */ -local COMBI = {} - -COMBI.Name = "Pistol Gun Lab" -COMBI.Description = "For making pistols." - -COMBI.Req = {} -COMBI.Req["Tech"] = 150 -COMBI.Req["Cedar"] = 150 - -COMBI.Results = "gms_pistolgunlab" -COMBI.Texture = "gms_icons/gms_gunlab.png" -COMBI.BuildSiteModel = "models/props/cs_militia/gun_cabinet.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* SMG Gun Lab */ -local COMBI = {} - -COMBI.Name = "SMG Gun Lab" -COMBI.Description = "For making Assault weapons." - -COMBI.Req = {} -COMBI.Req["Silver"] = 200 -COMBI.Req["Maple"] = 200 - -COMBI.Results = "gms_smggunlab" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props_wasteland/controlroom_storagecloset001a.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* High-Tech Lab */ -local COMBI = {} - -COMBI.Name = "High Tech Gun Lab" -COMBI.Description = "For making snipers and misc. weapons." - -COMBI.Req = {} -COMBI.Req["Gold"] = 250 -COMBI.Req["Teak"] = 250 -COMBI.Req["Steel"] = 150 - -COMBI.Results = "gms_hightechgunlab" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer003.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Transmutator */ -local COMBI = {} - -COMBI.Name = "Transmutator" -COMBI.Description = "For transmutating wood." - -COMBI.Req = {} -COMBI.Req["Tech"] = 35 -COMBI.Req["Wood"] = 30 -COMBI.Req["Iron"] = 10 - -COMBI.Results = "gms_transmutator" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props_wasteland/kitchen_stove002a.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Advanced Transmutator */ -local COMBI = {} - -COMBI.Name = "Advanced Transmutator" -COMBI.Description = "For transmutating wood." - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Maple"] = 30 - -COMBI.Results = "gms_advancedtransmutator" -COMBI.Texture = "gms_icons/gms_none.png" -COMBI.BuildSiteModel = "models/props_wasteland/kitchen_fridge001a.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* GunChunks */ -local COMBI = {} - -COMBI.Name = "Gun Chunks" -COMBI.Description = "For making the components of guns with relative ease." - -COMBI.Req = {} -COMBI.Req["Iron"] = 50 -COMBI.Req["Copper"] = 25 -COMBI.Req["Wood"] = 25 - -COMBI.Results = "gms_gunchunks" -COMBI.Texture = "gms_icons/gms_gunchunks.png" -COMBI.BuildSiteModel = "models/Gibs/airboat_broken_engine.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* ------------------------ Stone Furnace ------------------------*/ - -/* Copper Ore to Copper*/ -local COMBI = {} - -COMBI.Name = "Copper" -COMBI.Description = "Copper can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_stonefurnace" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Copper"] = 1 - -GMS.RegisterCombi( COMBI, "gms_stonefurnace" ) - -/* Copper Ore to Copper x5 */ -local COMBI = {} - -COMBI.Name = "Copper 5x" -COMBI.Description = "Copper can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_stonefurnace" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 5 - -COMBI.Results = {} -COMBI.Results["Copper"] = 5 - -GMS.RegisterCombi( COMBI, "gms_stonefurnace" ) - -/* Copper Ore to Copper x10 */ -local COMBI = {} - -COMBI.Name = "Copper 10x" -COMBI.Description = "Copper can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_stonefurnace" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Copper"] = 10 - -GMS.RegisterCombi( COMBI, "gms_stonefurnace" ) - -/* Copper Ore to Copper x25 */ -local COMBI = {} - -COMBI.Name = "Copper 25x" -COMBI.Description = "Copper can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_stonefurnace" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 25 - -COMBI.Results = {} -COMBI.Results["Copper"] = 25 - -GMS.RegisterCombi( COMBI, "gms_stonefurnace" ) - -/* Allsmelt Copper */ -local COMBI = {} - -COMBI.Name = "All Copper" -COMBI.Description = "Copper can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_stonefurnace" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Copper"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 35 - -GMS.RegisterCombi( COMBI, "gms_stonefurnace" ) - -/* ------------------------ Copper Furnace ------------------------*/ - -/* Iron Ore to Iron */ -local COMBI = {} - -COMBI.Name = "Iron" -COMBI.Description = "Iron can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_copperfurnace" - -COMBI.Req = {} -COMBI.Req["Iron_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Iron"] = 1 - -GMS.RegisterCombi( COMBI, "gms_copperfurnace" ) - -/* Iron Ore to Iron x5 */ -local COMBI = {} - -COMBI.Name = "Iron 5x" -COMBI.Description = "Iron can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_copperfurnace" - -COMBI.Req = {} -COMBI.Req["Iron_Ore"] = 5 - -COMBI.Results = {} -COMBI.Results["Iron"] = 5 - -GMS.RegisterCombi( COMBI, "gms_copperfurnace" ) - -/* Iron Ore to Iron x10 */ -local COMBI = {} - -COMBI.Name = "Iron 10x" -COMBI.Description = "Iron can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_copperfurnace" - -COMBI.Req = {} -COMBI.Req["Iron_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Iron"] = 10 - -GMS.RegisterCombi( COMBI, "gms_copperfurnace" ) - -/* Iron Ore to Iron x25 */ -local COMBI = {} - -COMBI.Name = "Iron 25x" -COMBI.Description = "Iron can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_copperfurnace" - -COMBI.Req = {} -COMBI.Req["Iron_Ore"] = 25 - -COMBI.Results = {} -COMBI.Results["Iron"] = 25 - -GMS.RegisterCombi( COMBI, "gms_copperfurnace" ) - -/* Allsmelt Iron */ -local COMBI = {} - -COMBI.Name = "All Iron" -COMBI.Description = "Iron can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_copperfurnace" - -COMBI.Req = {} -COMBI.Req["Iron_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Iron"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_copperfurnace" ) - -/* Sulphur */ -local COMBI = {} - -COMBI.Name = "Sulphur 5x" -COMBI.Description = "Used in the production of gunpowder, refine from rocks." -COMBI.Entity = "gms_copperfurnace" - -COMBI.Req = {} -COMBI.Req["Stone"] = 10 - -COMBI.Results = {} -COMBI.Results["Sulphur"] = 5 - -GMS.RegisterCombi( COMBI, "gms_copperfurnace" ) - -/* Sulphur 10 */ -local COMBI = {} - -COMBI.Name = "Sulphur 10x" -COMBI.Description = "Used in the production of gunpowder, refine from rocks." -COMBI.Entity = "gms_copperfurnace" - -COMBI.Req = {} -COMBI.Req["Stone"] = 20 - -COMBI.Results = {} -COMBI.Results["Sulphur"] = 10 - -GMS.RegisterCombi( COMBI, "gms_copperfurnace" ) - -/* ------------------------ Iron Furnace ------------------------*/ - -/* All Tech */ -local COMBI = {} - -COMBI.Name = "All Tech" -COMBI.Description = "Tech can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Tech"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - -/* 1 Tech */ -local COMBI = {} - -COMBI.Name = "Tech" -COMBI.Description = "Tech can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Tech"] = 1 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - -/* 5 Tech */ -local COMBI = {} - -COMBI.Name = "Tech 5x" -COMBI.Description = "Tech can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 5 - -COMBI.Results = {} -COMBI.Results["Tech"] = 5 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - -/* 10 Tech */ -local COMBI = {} - -COMBI.Name = "Tech 10x" -COMBI.Description = "Tech can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Tech"] = 10 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - -/* 25 Tech */ -local COMBI = {} - -COMBI.Name = "Tech 25x" -COMBI.Description = "Tech can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 25 - -COMBI.Results = {} -COMBI.Results["Tech"] = 25 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - - -/* Glass */ -local COMBI = {} - -COMBI.Name = "Glass" -COMBI.Description = "Glass can be used for making bottles and lighting." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Sand"] = 2 - -COMBI.Results = {} -COMBI.Results["Glass"] = 1 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - -/* Charcoal */ -local COMBI = {} - -COMBI.Name = "Charcoal" -COMBI.Description = "Used in the production of gunpowder." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Wood"] = 5 - -COMBI.Results = {} -COMBI.Results["Charcoal"] = 1 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - -/* Charcoal 10x */ -local COMBI = {} - -COMBI.Name = "Charcoal 10x" -COMBI.Description = "Used in the production of gunpowder." -COMBI.Entity = "gms_ironfurnace" - -COMBI.Req = {} -COMBI.Req["Wood"] = 50 - -COMBI.Results = {} -COMBI.Results["Charcoal"] = 10 - -GMS.RegisterCombi( COMBI, "gms_ironfurnace" ) - -/* ------------------------ Tech Furnace ------------------------*/ - -/* All Silver */ -local COMBI = {} - -COMBI.Name = "All Silver" -COMBI.Description = "Silver can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_techfurnace" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Silver"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_techfurnace" ) - -/* 1 Silver */ -local COMBI = {} - -COMBI.Name = "Silver" -COMBI.Description = "Silver can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_techfurnace" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Silver"] = 1 - -GMS.RegisterCombi( COMBI, "gms_techfurnace" ) - -/* 5 Silver */ -local COMBI = {} - -COMBI.Name = "Silver 5x" -COMBI.Description = "Silver can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_techfurnace" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 5 - -COMBI.Results = {} -COMBI.Results["Silver"] = 5 - -GMS.RegisterCombi( COMBI, "gms_techfurnace" ) - -/* 10 Silver */ -local COMBI = {} - -COMBI.Name = "Silver 10x" -COMBI.Description = "Silver can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_techfurnace" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Silver"] = 10 - -GMS.RegisterCombi( COMBI, "gms_techfurnace" ) - -/* 25 Silver */ -local COMBI = {} - -COMBI.Name = "Silver 25x" -COMBI.Description = "Silver can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_techfurnace" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 25 - -COMBI.Results = {} -COMBI.Results["Silver"] = 25 - -GMS.RegisterCombi( COMBI, "gms_techfurnace" ) - -/* ------------------------ Silver Furnace ------------------------*/ - -/* 1 Gold */ -local COMBI = {} - -COMBI.Name = "Gold" -COMBI.Description = "Gold can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_silverfurnace" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Gold"] = 1 - -GMS.RegisterCombi( COMBI, "gms_silverfurnace" ) - -/* 5 Gold */ -local COMBI = {} - -COMBI.Name = "Gold 5x" -COMBI.Description = "Gold can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_silverfurnace" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 5 - -COMBI.Results = {} -COMBI.Results["Gold"] = 5 - -GMS.RegisterCombi( COMBI, "gms_silverfurnace" ) - -/* 10 Gold */ -local COMBI = {} - -COMBI.Name = "Gold 10x" -COMBI.Description = "Gold can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_silverfurnace" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Gold"] = 10 - -GMS.RegisterCombi( COMBI, "gms_silverfurnace" ) - -/* 25 Gold */ -local COMBI = {} - -COMBI.Name = "Gold 25x" -COMBI.Description = "Gold can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_silverfurnace" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 25 - -COMBI.Results = {} -COMBI.Results["Gold"] = 25 - -GMS.RegisterCombi( COMBI, "gms_silverfurnace" ) - -/* All Gold */ -local COMBI = {} - -COMBI.Name = "Gold" -COMBI.Description = "Gold can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_silverfurnace" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Gold"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_silverfurnace" ) - -/* ------------------------ Gold Furnace ------------------------*/ - -/* 1 Steel */ -local COMBI = {} - -COMBI.Name = "Steel" -COMBI.Description = "Steel can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_goldfurnace" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Steel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_goldfurnace" ) - -/* 5 Steel */ -local COMBI = {} - -COMBI.Name = "Steel 5x" -COMBI.Description = "Steel can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_goldfurnace" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 5 - -COMBI.Results = {} -COMBI.Results["Steel"] = 5 - -GMS.RegisterCombi( COMBI, "gms_goldfurnace" ) - -/* 10 Steel */ -local COMBI = {} - -COMBI.Name = "Steel 10x" -COMBI.Description = "Steel can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_goldfurnace" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Steel"] = 10 - -GMS.RegisterCombi( COMBI, "gms_goldfurnace" ) - -/* 25 Steel */ -local COMBI = {} - -COMBI.Name = "Steel 25x" -COMBI.Description = "Steel can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_goldfurnace" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 25 - -COMBI.Results = {} -COMBI.Results["Steel"] = 25 - -GMS.RegisterCombi( COMBI, "gms_goldfurnace" ) - -/* All Steel */ -local COMBI = {} - -COMBI.Name = "Steel" -COMBI.Description = "Steel can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_goldfurnace" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Steel"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_goldfurnace" ) - -/* ------------------------ Steel Furnace ------------------------*/ - -/* 1 Platinum */ -local COMBI = {} - -COMBI.Name = "Platinum" -COMBI.Description = "Platinum can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_steelfurnace" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Platinum"] = 1 - -GMS.RegisterCombi( COMBI, "gms_steelfurnace" ) - -/* 5 Platinum */ -local COMBI = {} - -COMBI.Name = "Platinum 5x" -COMBI.Description = "Platinum can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_steelfurnace" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 5 - -COMBI.Results = {} -COMBI.Results["Platinum"] = 5 - -GMS.RegisterCombi( COMBI, "gms_steelfurnace" ) - -/* 10 Platinum */ -local COMBI = {} - -COMBI.Name = "Platinum 10x" -COMBI.Description = "Platinum can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_steelfurnace" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Platinum"] = 10 - -GMS.RegisterCombi( COMBI, "gms_steelfurnace" ) - -/* 25 Platinum */ -local COMBI = {} - -COMBI.Name = "Platinum 25x" -COMBI.Description = "Platinum can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_steelfurnace" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 25 - -COMBI.Results = {} -COMBI.Results["Platinum"] = 25 - -GMS.RegisterCombi( COMBI, "gms_steelfurnace" ) - -/* All Platinum */ -local COMBI = {} - -COMBI.Name = "Platinum" -COMBI.Description = "Platinum can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_steelfurnace" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Platinum"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_steelfurnace" ) - -/*------------------------ Factory ------------------------*/ - -/* Glass ( 10 ) */ -local COMBI = {} - -COMBI.Name = "Glass 10x" -COMBI.Description = "Heats 25 sand together to form 10 glass." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Sand"] = 25 - -COMBI.Results = {} -COMBI.Results["Glass"] = 10 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Glass ( 25 ) */ -local COMBI = {} - -COMBI.Name = "Glass 25x" -COMBI.Description = "Heats 50 sand together to form 25 glass." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Sand"] = 50 - -COMBI.Results = {} -COMBI.Results["Glass"] = 25 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Glass ( 50 ) */ -local COMBI = {} - -COMBI.Name = "Glass 50x" -COMBI.Description = "Heats 75 sand together to form 50 glass." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Sand"] = 75 - -COMBI.Results = {} -COMBI.Results["Glass"] = 50 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Iron from Stone ( 10 ) */ -local COMBI = {} - -COMBI.Name = "Iron 10x" -COMBI.Description = "Smelting together 25 stone forms 10 iron." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Stone"] = 25 - -COMBI.Results = {} -COMBI.Results["Iron"] = 10 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Iron from Stone ( 25 ) */ -local COMBI = {} - -COMBI.Name = "Iron 25x" -COMBI.Description = "Smelting together 50 stone forms 25 iron." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Stone"] = 50 - -COMBI.Results = {} -COMBI.Results["Iron"] = 25 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Iron from Stone ( 50 ) */ -local COMBI = {} - -COMBI.Name = "Iron 50x" -COMBI.Description = "Smelting together 75 stone forms 50 iron." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Stone"] = 75 - -COMBI.Results = {} -COMBI.Results["Iron"] = 50 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Allsmelt Iron */ -local COMBI = {} - -COMBI.Name = "All Iron" -COMBI.Description = "Iron can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Iron_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Iron"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Allsmelt Copper */ -local COMBI = {} - -COMBI.Name = "All Copper" -COMBI.Description = "Copper can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Copper"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Stone to Sand ( 10 ) */ -local COMBI = {} - -COMBI.Name = "Sand 10x" -COMBI.Description = "Crushes 10 stone to 10 sand." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Stone"] = 10 - -COMBI.Results = {} -COMBI.Results["Sand"] = 10 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Stone to Sand ( 25 ) */ -local COMBI = {} - -COMBI.Name = "Sand 25x" -COMBI.Description = "Crushes 20 stone to 25 sand." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Stone"] = 20 - -COMBI.Results = {} -COMBI.Results["Sand"] = 25 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Stone to Sand ( 50 ) */ -local COMBI = {} - -COMBI.Name = "Sand 50x" -COMBI.Description = "Crushes 30 stone to 50 sand." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Stone"] = 30 - -COMBI.Results = {} -COMBI.Results["Sand"] = 50 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Resin ( 5 ) */ -local COMBI = {} - -COMBI.Name = "Resin 5x" -COMBI.Description = "Extracts the resin from the wood." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Wood"] = 15 -COMBI.Req["Water_Bottles"] = 1 - -COMBI.Results = {} -COMBI.Results["Resin"] = 5 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Resin ( 10 ) */ -local COMBI = {} - -COMBI.Name = "Resin 10x" -COMBI.Description = "Extracts the resin from the wood." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Wood"] = 25 -COMBI.Req["Water_Bottles"] = 2 - -COMBI.Results = {} -COMBI.Results["Resin"] = 10 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Resin ( 25 ) */ -local COMBI = {} - -COMBI.Name = "Resin 25x" -COMBI.Description = "Extracts the resin from the wood." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Wood"] = 50 -COMBI.Req["Water_Bottles"] = 4 - -COMBI.Results = {} -COMBI.Results["Resin"] = 25 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Plastic ( 10 ) */ -local COMBI = {} - -COMBI.Name = "Plastic 10x" -COMBI.Description = "Solidifies the Resin, creating a natural plastic." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Resin"] = 10 - -COMBI.Results = {} -COMBI.Results["Plastic"] = 10 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* Plastic ( 25 ) */ -local COMBI = {} - -COMBI.Name = "Plastic 25x" -COMBI.Description = "Solidifies the Resin, creating a natural plastic." -COMBI.Entity = "gms_factory" - -COMBI.Req = {} -COMBI.Req["Resin"] = 20 - -COMBI.Results = {} -COMBI.Results["Plastic"] = 25 - -GMS.RegisterCombi( COMBI, "gms_factory" ) - -/* ------------------------ Grinding Stone ------------------------*/ - -/* Stone to Sand x1 */ -local COMBI = {} - -COMBI.Name = "Sand" -COMBI.Description = "Converts 1 stone to 1 sand." -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Stone"] = 1 - -COMBI.Results = {} -COMBI.Results["Sand"] = 1 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - -/* Stone to Sand x5 */ -local COMBI = {} - -COMBI.Name = "Sand 5x" -COMBI.Description = "Converts 5 stone to 5 sand." -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Stone"] = 5 - -COMBI.Results = {} -COMBI.Results["Sand"] = 5 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - -/* Stone to Sand x10 */ -local COMBI = {} - -COMBI.Name = "Sand10" -COMBI.Description = "Converts 10 stone to 10 sand." -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Stone"] = 10 - -COMBI.Results = {} -COMBI.Results["Sand"] = 10 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - -/* Grain to Flour x1 */ -local COMBI = {} - -COMBI.Name = "Flour" -COMBI.Description = "Converts 2 Grain Seeds to 1 Flour." -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Grain_Seeds"] = 2 - -COMBI.Results = {} -COMBI.Results["Flour"] = 1 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - -/* Grain to Flour x5 */ -local COMBI = {} - -COMBI.Name = "Flour 5x" -COMBI.Description = "Converts 5 Grain Seeds to 3 Flour." -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Grain_Seeds"] = 5 - -COMBI.Results = {} -COMBI.Results["Flour"] = 3 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - -/* Grain to Flour x10 */ -local COMBI = {} - -COMBI.Name = "Flour 10x" -COMBI.Description = "Converts 10 Grain Seeds to 7 Flour." -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Grain_Seeds"] = 10 - -COMBI.Results = {} -COMBI.Results["Flour"] = 7 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - -/* All Grain to Flour*/ -local COMBI = {} - -COMBI.Name = "All Flour" -COMBI.Description = "Converts Grain Seeds to Flour ( 10:6 )." -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Grain_Seeds"] = 1 - -COMBI.Results = {} -COMBI.Results["Flour"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 25 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - -/*------------------------ Cooking ------------------------*/ - -/* Casserole */ -local COMBI = {} - -COMBI.Name = "Casserole" -COMBI.Description = "Put a little spiced trout over the fire to make this delicious casserole." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Trout"] = 1 -COMBI.Req["Herbs"] = 3 -COMBI.FoodValue = 400 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Fried meat */ -local COMBI = {} - -COMBI.Name = "Fried Meat" -COMBI.Description = "Simple fried meat." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Meat"] = 1 - -COMBI.FoodValue = 250 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Sushi */ -local COMBI = {} - -COMBI.Name = "Sushi" -COMBI.Description = "For when you like your fish raw." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Bass"] = 2 - -COMBI.FoodValue = 300 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Fish soup */ -local COMBI = {} - -COMBI.Name = "Fish Soup" -COMBI.Description = "Fish soup, pretty good!" -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Bass"] = 1 -COMBI.Req["Trout"] = 1 -COMBI.Req["Spices"] = 2 -COMBI.Req["Water_Bottles"] = 2 - -COMBI.SkillReq = {} -COMBI.SkillReq["Cooking"] = 2 - -COMBI.FoodValue = 400 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Meatballs */ -local COMBI = {} - -COMBI.Name = "Meatballs" -COMBI.Description = "Processed meat." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Meat"] = 1 -COMBI.Req["Spices"] = 1 -COMBI.Req["Water_Bottles"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Cooking"] = 2 - -COMBI.FoodValue = 400 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Fried fish */ -local COMBI = {} - -COMBI.Name = "Fried Fish" -COMBI.Description = "Simple fried fish." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Bass"] = 1 -COMBI.FoodValue = 200 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Berry Pie */ -local COMBI = {} - -COMBI.Name = "Berry Pie" -COMBI.Description = "Yummy, berry pie reminds me of home!" -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Dough"] = 2 -COMBI.Req["Water_Bottles"] = 2 -COMBI.Req["Berries"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Cooking"] = 5 - -COMBI.FoodValue = 700 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Rock cake */ -local COMBI = {} - -COMBI.Name = "Rock Cake" -COMBI.Description = "Crunchy!" -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Iron"] = 2 -COMBI.Req["Herbs"] = 1 -COMBI.FoodValue = 50 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Salad */ -local COMBI = {} - -COMBI.Name = "Salad" -COMBI.Description = "Everything for survival, I guess." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Herbs"] = 2 -COMBI.FoodValue = 100 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Meal */ -local COMBI = {} - -COMBI.Name = "Meal" -COMBI.Description = "The ultimate meal. Delicious!" -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Herbs"] = 5 -COMBI.Req["Salmon"] = 1 -COMBI.Req["Meat"] = 2 -COMBI.Req["Spices"] = 3 - -COMBI.SkillReq = {} -COMBI.SkillReq["Cooking"] = 20 - -COMBI.FoodValue = 1000 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Shark soup */ -local COMBI = {} - -COMBI.Name = "Shark Soup" -COMBI.Description = "Man this is good." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Shark"] = 2 -COMBI.Req["Herbs"] = 3 -COMBI.Req["Spices"] = 2 - -COMBI.SkillReq = {} -COMBI.SkillReq["Cooking"] = 15 - -COMBI.FoodValue = 850 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Bread */ -local COMBI = {} - -COMBI.Name = "Bread" -COMBI.Description = "Good old bread." -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Dough"] = 2 -COMBI.Req["Water_Bottles"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Cooking"] = 5 - -COMBI.FoodValue = 800 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* Hamburger */ -local COMBI = {} - -COMBI.Name = "Hamburger" -COMBI.Description = "A hamburger! Yummy!" -COMBI.Entity = "gms_stove" - -COMBI.Req = {} -COMBI.Req["Dough"] = 2 -COMBI.Req["Water_Bottles"] = 1 -COMBI.Req["Meat"] = 2 - -COMBI.SkillReq = {} -COMBI.SkillReq["Cooking"] = 3 - -COMBI.FoodValue = 850 - -GMS.RegisterCombi( COMBI, "Cooking" ) - -/* ------------------------ Stone Workbench ------------------------*/ - -/* Stone Hatchet */ -local COMBI = {} - -COMBI.Name = "Stone Hatchet" -COMBI.Description = "This small stone axe is ideal for chopping down trees." -COMBI.Entity = "gms_stoneworkbench" - -COMBI.Req = {} -COMBI.Req["Stone"] = 10 -COMBI.Req["Wood"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_stonehatchet" - -GMS.RegisterCombi( COMBI, "gms_stoneworkbench" ) - -/* Wooden Spoon */ -local COMBI = {} - -COMBI.Name = "Wooden Spoon" -COMBI.Description = "Allows you to salvage more seeds from consumed fruit." -COMBI.Entity = "gms_stoneworkbench" - -COMBI.Req = {} -COMBI.Req["Wood"] = 12 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 3 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_woodenspoon" - -GMS.RegisterCombi( COMBI, "gms_stoneworkbench" ) - -/* Stone Pickaxe */ -local COMBI = {} - -COMBI.Name = "Stone Pickaxe" -COMBI.Description = "This stone pickaxe is used for effectively mining stone and copper ore." -COMBI.Entity = "gms_stoneworkbench" - -COMBI.Req = {} -COMBI.Req["Stone"] = 10 -COMBI.Req["Wood"] = 10 -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_stonepickaxe" - -GMS.RegisterCombi( COMBI, "gms_stoneworkbench" ) - -/* Fishing rod */ -local COMBI = {} - -COMBI.Name = "Wooden Fishing Rod" -COMBI.Description = "This rod of wood can be used to fish from a lake." -COMBI.Entity = "gms_stoneworkbench" - -COMBI.Req = {} -COMBI.Req["Rope"] = 1 -COMBI.Req["Wood"] = 20 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 4 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_woodenfishingrod" - -GMS.RegisterCombi( COMBI, "gms_stoneworkbench" ) - -/* ------------------------ Copper Workbench ------------------------*/ - -/* Copper Hatchet */ -local COMBI = {} - -COMBI.Name = "Copper Hatchet" -COMBI.Description = "This copper axe is ideal for chopping down trees." -COMBI.Entity = "gms_copperworkbench" - -COMBI.Req = {} -COMBI.Req["Copper"] = 15 -COMBI.Req["Wood"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_copperhatchet" - -GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) - -/* Copper Hammer */ -local COMBI = {} - -COMBI.Name = "Wrench" -COMBI.Description = "This wrench is ideal for crafting weapons." -COMBI.Entity = "gms_copperworkbench" - -COMBI.Req = {} -COMBI.Req["Copper"] = 10 -COMBI.Req["Wood"] = 10 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 5 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_wrench" - -GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) - -/* Copper Pickaxe */ -local COMBI = {} - -COMBI.Name = "Copper Pickaxe" -COMBI.Description = "This copper pickaxe is used for effectively mining stone, copper ore and iron ore." -COMBI.Entity = "gms_copperworkbench" - -COMBI.Req = {} -COMBI.Req["Copper"] = 15 -COMBI.Req["Wood"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_copperpickaxe" - -GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) - -/* Frying pan */ -local COMBI = {} - -COMBI.Name = "Frying Pan" -COMBI.Description = "This kitchen tool is used for more effective cooking." -COMBI.Entity = "gms_copperworkbench" - -COMBI.Req = {} -COMBI.Req["Copper"] = 20 -COMBI.Req["Wood"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 5 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_fryingpan" - -GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) - -/* Shovel */ -local COMBI = {} - -COMBI.Name = "Shovel" -COMBI.Description = "This tool can dig up rocks, and decreases forage times." -COMBI.Entity = "gms_copperworkbench" - -COMBI.Req = {} -COMBI.Req["Copper"] = 15 -COMBI.Req["Wood"] = 15 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 8 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_shovel" - -GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) - -/* Crowbar */ -local COMBI = {} - -COMBI.Name = "Crowbar" -COMBI.Description = "This weapon is initially a tool, but pretty useless for it's original purpose on a stranded Island." -COMBI.Entity = "gms_copperworkbench" - -COMBI.Req = {} -COMBI.Req["Copper"] = 20 -COMBI.Req["Iron"] = 20 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 6 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "weapon_crowbar" - -GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) - -/* ------------------------ Iron Workbench ------------------------*/ - -/* Sickle */ -local COMBI = {} - -COMBI.Name = "Sickle" -COMBI.Description = "This tool effectivizes harvesting." -COMBI.Entity = "gms_ironworkbench" - -COMBI.Req = {} -COMBI.Req["Iron"] = 5 -COMBI.Req["Wood"] = 15 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 7 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_sickle" - -GMS.RegisterCombi( COMBI, "gms_ironworkbench" ) - -/* Strainer */ -local COMBI = {} - -COMBI.Name = "Strainer" -COMBI.Description = "This tool can filter the earth for resources." -COMBI.Entity = "gms_ironworkbench" - -COMBI.Req = {} -COMBI.Req["Iron"] = 5 -COMBI.Req["Wood"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_strainer" - -GMS.RegisterCombi( COMBI, "gms_ironworkbench" ) - -/* Advanced Fishing rod */ -local COMBI = {} - -COMBI.Name = "Advanced Fishing rod" -COMBI.Description = "With this Fishing rod you can catch rare fish even faster. You might even catch something big." -COMBI.Entity = "gms_ironworkbench" - -COMBI.Req = {} -COMBI.Req["Iron"] = 25 -COMBI.Req["Wood"] = 30 -COMBI.Req["Rope"] = 2 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 15 -COMBI.SkillReq["Fishing"] = 5 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_advancedfishingrod" - -GMS.RegisterCombi( COMBI, "gms_ironworkbench" ) - -/* Iron Pickaxe */ -local COMBI = {} - -COMBI.Name = "Iron Pickaxe" -COMBI.Description = "This iron pickaxe is used for effectively mining stone, copper ore, iron ore, and tech ore." -COMBI.Entity = "gms_ironworkbench" - -COMBI.Req = {} -COMBI.Req["Iron"] = 20 -COMBI.Req["Wood"] = 10 -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_ironpickaxe" - -GMS.RegisterCombi( COMBI, "gms_ironworkbench" ) - -/* Iron Hatchet */ -local COMBI = {} - -COMBI.Name = "Iron Hatchet" -COMBI.Description = "This iron axe is ideal for chopping down trees." -COMBI.Entity = "gms_ironworkbench" - -COMBI.Req = {} -COMBI.Req["Iron"] = 20 -COMBI.Req["Wood"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_ironhatchet" - -GMS.RegisterCombi( COMBI, "gms_ironworkbench" ) - - -/*------------------------ Gun Lab ------------------------*/ - -/*HL2 Smg */ -local COMBI = {} - -COMBI.Name = "HL2 Machine Gun" -COMBI.Description = "Just a simple Machine Gun." -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Copper Gunslide"] = 1 -COMBI.Req["Copper Gungrip"] = 1 -COMBI.Req["Copper Gunbarrel"] = 1 -COMBI.Req["Copper Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 15 -COMBI.SkillReq["Hunting"] = 15 - -COMBI.Texture = "gms_icons/weapon_smg1.png" -COMBI.SwepClass = "weapon_smg1" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* HL2 Pistol */ -local COMBI = {} - -COMBI.Name = "Pistol" -COMBI.Description = "It's not great, but it does the job. Your first ordinary Pistol." -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Copper Gunslide"] = 1 -COMBI.Req["Copper Gungrip"] = 1 -COMBI.Req["Copper Gunbarrel"] = 1 -COMBI.Req["Copper Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 10 -COMBI.SkillReq["Hunting"] = 8 - -COMBI.Texture = "gms_icons/weapon_pistol.png" -COMBI.SwepClass = "weapon_pistol" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -local COMBI = {} - -COMBI.Name = "HL2 Shotgun" -COMBI.Description = "Just a simple Shotgun. Left click for single shot, right click for double shots" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Iron Gunslide"] = 1 -COMBI.Req["Iron Gungrip"] = 1 -COMBI.Req["Iron Gunbarrel"] = 1 -COMBI.Req["Iron Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 25 -COMBI.SkillReq["Hunting"] = 20 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "weapon_shotgun" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -local COMBI = {} - -COMBI.Name = "HL2 Crossbow" -COMBI.Description = "A very Medieval weapon, shoots bolts with left click and zooms in with right click" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Tech Gunslide"] = 1 -COMBI.Req["Tech Gungrip"] = 1 -COMBI.Req["Tech Gunbarrel"] = 1 -COMBI.Req["Tech Gunmagazine"] = 1 -COMBI.Req["Tech WeaponScope"] = 1 -COMBI.Req["Rope"] = 2 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 75 -COMBI.SkillReq["Hunting"] = 70 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "weapon_crossbow" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/*------------------------ Gun Chunks ------------------------*/ - -/* Copper Gunslide */ -local COMBI = {} - -COMBI.Name = "Copper Gunslide" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Copper"] = 15 -COMBI.Req["Wood"] = 20 - -COMBI.Results = {} -COMBI.Results["Copper Gunslide"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Copper Gunbarrel */ -local COMBI = {} - -COMBI.Name = "Copper Gunbarrel" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Copper"] = 15 -COMBI.Req["Wood"] = 20 - -COMBI.Results = {} -COMBI.Results["Copper Gunbarrel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Copper Gungrip */ -local COMBI = {} - -COMBI.Name = "Copper Gungrip" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Copper"] = 15 -COMBI.Req["Wood"] = 20 - -COMBI.Results = {} -COMBI.Results["Copper Gungrip"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Copper Gunmagazine */ -local COMBI = {} - -COMBI.Name = "Copper Gunmagazine" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Copper"] = 15 -COMBI.Req["Wood"] = 20 -COMBI.Req["Gunpowder"] = 10 - -COMBI.Results = {} -COMBI.Results["Copper Gunmagazine"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Copper Weapon Scope */ -local COMBI = {} - -COMBI.Name = "Copper Weapon Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Copper"] = 25 - -COMBI.Results = {} -COMBI.Results["Copper Weapon Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - - -/* Copper Reflex Scope */ -local COMBI = {} - -COMBI.Name = "Copper Reflex Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Copper"] = 25 - -COMBI.Results = {} -COMBI.Results["Copper Reflex Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Iron Gunslide */ -local COMBI = {} - -COMBI.Name = "Iron Gunslide" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Iron"] = 20 -COMBI.Req["Oak"] = 20 - -COMBI.Results = {} -COMBI.Results["Iron Gunslide"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Iron Gunbarrel */ -local COMBI = {} - -COMBI.Name = "Iron Gunbarrel" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Iron"] = 20 -COMBI.Req["Oak"] = 20 - -COMBI.Results = {} -COMBI.Results["Iron Gunbarrel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Iron Gungrip */ -local COMBI = {} - -COMBI.Name = "Iron Gungrip" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Iron"] = 20 -COMBI.Req["Oak"] = 20 - -COMBI.Results = {} -COMBI.Results["Iron Gungrip"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Iron Gunmagazine */ -local COMBI = {} - -COMBI.Name = "Iron Gunmagazine" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Iron"] = 20 -COMBI.Req["Oak"] = 20 -COMBI.Req["Gunpowder"] = 15 - -COMBI.Results = {} -COMBI.Results["Iron Gunmagazine"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Iron Weapon Scope */ -local COMBI = {} - -COMBI.Name = "Iron Weapon Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Iron"] = 30 - -COMBI.Results = {} -COMBI.Results["Iron Weapon Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - - -/* Iron Reflex Scope */ -local COMBI = {} - -COMBI.Name = "Iron Reflex Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Iron"] = 30 - -COMBI.Results = {} -COMBI.Results["Iron Reflex Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Tech Gunslide */ -local COMBI = {} - -COMBI.Name = "Tech Gunslide" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Tech"] = 25 -COMBI.Req["Cedar"] = 25 - -COMBI.Results = {} -COMBI.Results["Tech Gunslide"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Tech Gunbarrel */ -local COMBI = {} - -COMBI.Name = "Tech Gunbarrel" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Tech"] = 25 -COMBI.Req["Cedar"] = 25 - -COMBI.Results = {} -COMBI.Results["Tech Gunbarrel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Tech Gungrip */ -local COMBI = {} - -COMBI.Name = "Tech Gungrip" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Tech"] = 25 -COMBI.Req["Cedar"] = 25 - -COMBI.Results = {} -COMBI.Results["Tech Gungrip"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Tech Gunmagazine */ -local COMBI = {} - -COMBI.Name = "Tech Gunmagazine" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Tech"] = 25 -COMBI.Req["Cedar"] = 15 -COMBI.Req["Gunpowder"] = 15 - -COMBI.Results = {} -COMBI.Results["Tech Gunmagazine"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Tech Weapon Scope */ -local COMBI = {} - -COMBI.Name = "Tech Weapon Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Tech"] = 35 - -COMBI.Results = {} -COMBI.Results["Tech Weapon Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - - -/* Tech Reflex Scope */ -local COMBI = {} - -COMBI.Name = "Tech Reflex Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Tech"] = 35 - -COMBI.Results = {} -COMBI.Results["Tech Reflex Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Silver Gunslide */ -local COMBI = {} - -COMBI.Name = "Silver Gunslide" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Silver"] = 30 -COMBI.Req["Maple"] = 20 - -COMBI.Results = {} -COMBI.Results["Silver Gunslide"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Silver Gunbarrel */ -local COMBI = {} - -COMBI.Name = "Silver Gunbarrel" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Silver"] = 30 -COMBI.Req["Maple"] = 20 - -COMBI.Results = {} -COMBI.Results["Silver Gunbarrel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Silver Gungrip */ -local COMBI = {} - -COMBI.Name = "Silver Gungrip" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Silver"] = 30 -COMBI.Req["Maple"] = 20 - -COMBI.Results = {} -COMBI.Results["Silver Gungrip"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Silver Gunmagazine */ -local COMBI = {} - -COMBI.Name = "Silver Gunmagazine" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Silver"] = 30 -COMBI.Req["Maple"] = 20 -COMBI.Req["Gunpowder"] = 20 - -COMBI.Results = {} -COMBI.Results["Silver Gunmagazine"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Silver Weapon Scope */ -local COMBI = {} - -COMBI.Name = "Silver Weapon Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Silver"] = 40 - -COMBI.Results = {} -COMBI.Results["Silver Weapon Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - - -/* Silver Reflex Scope */ -local COMBI = {} - -COMBI.Name = "Silver Reflex Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Silver"] = 40 - -COMBI.Results = {} -COMBI.Results["Silver Reflex Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Gold Gunslide */ -local COMBI = {} - -COMBI.Name = "Gold Gunslide" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Teak"] = 25 - -COMBI.Results = {} -COMBI.Results["Gold Gunslide"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Gold Gunbarrel */ -local COMBI = {} - -COMBI.Name = "Gold Gunbarrel" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Teak"] = 25 - -COMBI.Results = {} -COMBI.Results["Gold Gunbarrel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Gold Gungrip */ -local COMBI = {} - -COMBI.Name = "Gold Gungrip" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Teak"] = 25 - -COMBI.Results = {} -COMBI.Results["Gold Gungrip"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Gold Gunmagazine */ -local COMBI = {} - -COMBI.Name = "Gold Gunmagazine" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Teak"] = 25 -COMBI.Req["Gunpowder"] = 25 - -COMBI.Results = {} -COMBI.Results["Gold Gunmagazine"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Gold Weapon Scope */ -local COMBI = {} - -COMBI.Name = "Gold Weapon Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Gold"] = 45 - -COMBI.Results = {} -COMBI.Results["Gold Weapon Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - - -/* Gold Reflex Scope */ -local COMBI = {} - -COMBI.Name = "Gold Reflex Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Gold"] = 45 - -COMBI.Results = {} -COMBI.Results["Gold Reflex Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Steel Gunslide */ -local COMBI = {} - -COMBI.Name = "Steel Gunslide" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Steel"] = 40 -COMBI.Req["Mahogany"] = 30 - -COMBI.Results = {} -COMBI.Results["Steel Gunslide"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Steel Gunbarrel */ -local COMBI = {} - -COMBI.Name = "Steel Gunbarrel" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Steel"] = 40 -COMBI.Req["Mahogany"] = 30 - -COMBI.Results = {} -COMBI.Results["Steel Gunbarrel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Steel Gungrip */ -local COMBI = {} - -COMBI.Name = "Steel Gungrip" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Steel"] = 40 -COMBI.Req["Mahogany"] = 30 - -COMBI.Results = {} -COMBI.Results["Steel Gungrip"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Steel Gunmagazine */ -local COMBI = {} - -COMBI.Name = "Steel Gunmagazine" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Steel"] = 40 -COMBI.Req["Mahogany"] = 30 -COMBI.Req["Gunpowder"] = 30 - -COMBI.Results = {} -COMBI.Results["Steel Gunmagazine"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Steel Weapon Scope */ -local COMBI = {} - -COMBI.Name = "Steel Weapon Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Steel"] = 50 - -COMBI.Results = {} -COMBI.Results["Steel Weapon Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - - -/* Steel Reflex Scope */ -local COMBI = {} - -COMBI.Name = "Steel Reflex Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Steel"] = 50 - -COMBI.Results = {} -COMBI.Results["Steel Reflex Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Platinum Gunslide */ -local COMBI = {} - -COMBI.Name = "Platinum Gunslide" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 45 -COMBI.Req["Elm"] = 35 - -COMBI.Results = {} -COMBI.Results["Platinum Gunslide"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Platinum Gunbarrel */ -local COMBI = {} - -COMBI.Name = "Platinum Gunbarrel" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 45 -COMBI.Req["Elm"] = 35 - -COMBI.Results = {} -COMBI.Results["Platinum Gunbarrel"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Platinum Gungrip */ -local COMBI = {} - -COMBI.Name = "Platinum Gungrip" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 45 -COMBI.Req["Elm"] = 35 - -COMBI.Results = {} -COMBI.Results["Platinum Gungrip"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Platinum Gunmagazine */ -local COMBI = {} - -COMBI.Name = "Platinum Gunmagazine" -COMBI.Description = "A piece of a gun" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 45 -COMBI.Req["Elm"] = 35 -COMBI.Req["Gunpowder"] = 35 - -COMBI.Results = {} -COMBI.Results["Platinum Gunmagazine"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Platinum Weapon Scope */ -local COMBI = {} - -COMBI.Name = "Platinum Weapon Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Platinum"] = 55 - -COMBI.Results = {} -COMBI.Results["Platinum Weapon Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - - -/* Platinum Reflex Scope */ -local COMBI = {} - -COMBI.Name = "Platinum Reflex Scope" -COMBI.Description = "A weapon scope" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Glass"] = 20 -COMBI.Req["Platinum"] = 55 - -COMBI.Results = {} -COMBI.Results["Platinum Reflex Scope"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Saltpetre */ -local COMBI = {} - -COMBI.Name = "Saltpetre" -COMBI.Description = "Used in making gunpowder" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Urine_Bottles"] = 1 - -COMBI.Results = {} -COMBI.Results["Saltpetre"] = 1 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Saltpetre x10 */ -local COMBI = {} - -COMBI.Name = "Saltpetre 10x" -COMBI.Description = "Used in making gunpowder" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Urine_Bottles"] = 10 - -COMBI.Results = {} -COMBI.Results["Saltpetre"] = 10 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* Gunpowder */ -local COMBI = {} - -COMBI.Name = "Gunpowder" -COMBI.Description = "Explosive!" -COMBI.Entity = "gms_gunchunks" - -COMBI.Req = {} -COMBI.Req["Sulphur"] = 5 -COMBI.Req["Charcoal"] = 10 -COMBI.Req["Saltpetre"] = 10 - -COMBI.Results = {} -COMBI.Results["Gunpowder"] = 10 - -GMS.RegisterCombi( COMBI, "gms_gunchunks" ) - -/* ------------------------------------------------------------------------ - Tech workbench ------------------------------------------------------------------------- */ - -local COMBI = {} - -COMBI.Name = "Batteries" -COMBI.Description = "These self-rechargeable batteries are used to craft stunstick, toolgun and flashlight.\nAlso the more batteries you have, the longer you can use your flashlight." - -COMBI.Req = {} -COMBI.Req["Copper"] = 3 -COMBI.Req["Iron"] = 3 - -COMBI.Results = {} -COMBI.Results["Batteries"] = 1 - -GMS.RegisterCombi( COMBI, "gms_techworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Toolgun" -COMBI.Description = "Vital to long term survival, it allows you to easily build complex structures." -COMBI.Entity = "gms_techworkbench" - -COMBI.Req = {} -COMBI.Req["Iron"] = 30 -COMBI.Req["Wood"] = 20 -COMBI.Req["Glass"] = 5 -COMBI.Req["Batteries"] = 2 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gmod_tool" - -GMS.RegisterCombi( COMBI, "gms_techworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Flashlight" -COMBI.Description = "Grants ability to use flashlight." - -COMBI.Req = {} -COMBI.Req["Iron"] = 15 -COMBI.Req["Glass"] = 5 -COMBI.Req["Batteries"] = 3 - -COMBI.Results = {} -COMBI.Results["Flashlight"] = 1 - -GMS.RegisterCombi( COMBI, "gms_techworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Stunstick" -COMBI.Description = "This highly advanced, effective melee weapon is useful for hunting down animals and fellow stranded alike." -COMBI.Entity = "gms_techworkbench" - -COMBI.Req = {} -COMBI.Req["Iron"] = 40 -COMBI.Req["Batteries"] = 4 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 11 -COMBI.SkillReq["Hunting"] = 5 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "weapon_stunstick" - -GMS.RegisterCombi( COMBI, "gms_techworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Wrist Watch" -COMBI.Description = "See the time whereever you go." -COMBI.Entity = "gms_techworkbench" - -COMBI.Results = {} -COMBI.Results["Wrist_Watch"] = 1 - -COMBI.Req = {} -COMBI.Req["Iron"] = 5 -COMBI.Req["Glass"] = 5 -COMBI.Req["Batteries"] = 2 - -GMS.RegisterCombi( COMBI, "gms_techworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Tech Pickaxe" -COMBI.Description = "This tech pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, and silver ore." -COMBI.Entity = "gms_techworkbench" - -COMBI.Req = {} -COMBI.Req["Tech"] = 25 -COMBI.Req["Cedar"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_techpickaxe" - -GMS.RegisterCombi( COMBI, "gms_techworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Tech Hatchet" -COMBI.Description = "This tech axe is ideal for chopping down trees." -COMBI.Entity = "gms_techworkbench" - -COMBI.Req = {} -COMBI.Req["Tech"] = 25 -COMBI.Req["Cedar"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_techhatchet" - -GMS.RegisterCombi( COMBI, "gms_techworkbench" ) - ------------------------------------------------------------------------- - -/* ------------------------------------------------------------------------ - Silver workbench ------------------------------------------------------------------------- */ - -local COMBI = {} - -COMBI.Name = "Silver Pickaxe" -COMBI.Description = "This silver pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, and gold ore." -COMBI.Entity = "gms_silverworkbench" - -COMBI.Req = {} -COMBI.Req["Silver"] = 30 -COMBI.Req["Maple"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_silverpickaxe" - -GMS.RegisterCombi( COMBI, "gms_silverworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Silver Hatchet" -COMBI.Description = "This silver axe is ideal for chopping down trees." -COMBI.Entity = "gms_silverworkbench" - -COMBI.Req = {} -COMBI.Req["Silver"] = 30 -COMBI.Req["Maple"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_silverhatchet" - -GMS.RegisterCombi( COMBI, "gms_silverworkbench" ) - ------------------------------------------------------------------------- - -/* ------------------------------------------------------------------------ - Gold workbench ------------------------------------------------------------------------- */ - -local COMBI = {} - -COMBI.Name = "Gold Pickaxe" -COMBI.Description = "This gold pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, gold ore, and steel ore." -COMBI.Entity = "gms_goldworkbench" - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Teak"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_goldpickaxe" - -GMS.RegisterCombi( COMBI, "gms_goldworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Gold Hatchet" -COMBI.Description = "This gold axe is ideal for chopping down trees." -COMBI.Entity = "gms_goldworkbench" - -COMBI.Req = {} -COMBI.Req["Gold"] = 35 -COMBI.Req["Teak"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_goldhatchet" - -GMS.RegisterCombi( COMBI, "gms_goldworkbench" ) - ------------------------------------------------------------------------- - -/* ------------------------------------------------------------------------ - Steel workbench ------------------------------------------------------------------------- */ - -local COMBI = {} - -COMBI.Name = "Steel Pickaxe" -COMBI.Description = "This steel pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, gold ore, steel ore, and platinum ore." -COMBI.Entity = "gms_steelworkbench" - -COMBI.Req = {} -COMBI.Req["Steel"] = 40 -COMBI.Req["Mahogany"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_steelpickaxe" - -GMS.RegisterCombi( COMBI, "gms_steelworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Steel Hatchet" -COMBI.Description = "This Steel axe is ideal for chopping down trees." -COMBI.Entity = "gms_steelworkbench" - -COMBI.Req = {} -COMBI.Req["Steel"] = 40 -COMBI.Req["Mahogany"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_steelhatchet" - -GMS.RegisterCombi( COMBI, "gms_steelworkbench" ) - ------------------------------------------------------------------------- - -/* ------------------------------------------------------------------------ - Platinum workbench ------------------------------------------------------------------------- */ - -local COMBI = {} - -COMBI.Name = "Platinum Pickaxe" -COMBI.Description = "This platinum pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, gold ore, steel ore, and platinum ore." -COMBI.Entity = "gms_platinumworkbench" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 45 -COMBI.Req["Elm"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_platinumpickaxe" - -GMS.RegisterCombi( COMBI, "gms_platinumworkbench" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Platinum Hatchet" -COMBI.Description = "This Platinum axe is ideal for chopping down trees." -COMBI.Entity = "gms_platinumworkbench" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 45 -COMBI.Req["Elm"] = 10 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_platinumhatchet" - -GMS.RegisterCombi( COMBI, "gms_platinumworkbench" ) - ------------------------------------------------------------------------- - -/* ------------------------------------------------------------------------ - Basic Transmutator ------------------------------------------------------------------------- */ - -local COMBI = {} - -COMBI.Name = "All Oak" -COMBI.Description = "This type of wood can be used to make more advanced machinery." -COMBI.Entity = "gms_transmutator" - -COMBI.Req = {} -COMBI.Req["Wood"] = 1 -COMBI.Req["Iron"] = 1 - -COMBI.Results = {} -COMBI.Results["Oak"] = 2 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_transmutator" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "All Cedar" -COMBI.Description = "This type of wood can be used to make more advanced machinery." -COMBI.Entity = "gms_transmutator" - -COMBI.Req = {} -COMBI.Req["Oak"] = 1 -COMBI.Req["Tech"] = 1 - -COMBI.Results = {} -COMBI.Results["Cedar"] = 2 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_transmutator" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "All Maple" -COMBI.Description = "This type of wood can be used to make more advanced machinery." -COMBI.Entity = "gms_transmutator" - -COMBI.Req = {} -COMBI.Req["Cedar"] = 1 -COMBI.Req["Silver"] = 1 - -COMBI.Results = {} -COMBI.Results["Maple"] = 2 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_transmutator" ) - ------------------------------------------------------------------------- - -/* ------------------------------------------------------------------------ - Advanced Transmutator ------------------------------------------------------------------------- */ - -local COMBI = {} - -COMBI.Name = "All Teak" -COMBI.Description = "This type of wood can be used to make more advanced machinery." -COMBI.Entity = "gms_advancedtransmutator" - -COMBI.Req = {} -COMBI.Req["Maple"] = 1 -COMBI.Req["Gold"] = 1 - -COMBI.Results = {} -COMBI.Results["Teak"] = 2 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "All Mahogany" -COMBI.Description = "This type of wood can be used to make more advanced machinery." -COMBI.Entity = "gms_advancedtransmutator" - -COMBI.Req = {} -COMBI.Req["Teak"] = 1 -COMBI.Req["Steel"] = 1 - -COMBI.Results = {} -COMBI.Results["Mahogany"] = 2 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" ) - ------------------------------------------------------------------------- - -local COMBI = {} - -COMBI.Name = "All Elm" -COMBI.Description = "This type of wood can be used to make more advanced machinery." -COMBI.Entity = "gms_advancedtransmutator" - -COMBI.Req = {} -COMBI.Req["Mahogany"] = 1 -COMBI.Req["Platinum"] = 1 - -COMBI.Results = {} -COMBI.Results["Elm"] = 2 - -COMBI.AllSmelt = true -COMBI.Max = 200 - -GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" ) - -------------------------------------------------------------------------
\ No newline at end of file diff --git a/ftp_gmstranded/gamemode/combinations2.lua b/ftp_gmstranded/gamemode/combinations2.lua deleted file mode 100644 index bf31327..0000000 --- a/ftp_gmstranded/gamemode/combinations2.lua +++ /dev/null @@ -1,1196 +0,0 @@ - -/* ------------------------ Pistol Gun Lab ------------------------*/ - -/* M9k USP */ -local COMBI = {} - -COMBI.Name = "USP Pistol" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Tech Gunslide"] = 1 -COMBI.Req["Tech Gungrip"] = 1 -COMBI.Req["Tech Gunbarrel"] = 1 -COMBI.Req["Tech Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 16 -COMBI.SkillReq["Hunting"] = 12 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_usp" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* M9k Luger */ -local COMBI = {} - -COMBI.Name = "Luger" -COMBI.Description = "A refined version of a pistol, Also German made!" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Tech Gunslide"] = 1 -COMBI.Req["Tech Gungrip"] = 1 -COMBI.Req["Tech Gunbarrel"] = 1 -COMBI.Req["Tech Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 17 -COMBI.SkillReq["Hunting"] = 13 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_luger" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* M9k Colt1911 */ -local COMBI = {} - -COMBI.Name = "Colt Pistol" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Tech Gunslide"] = 1 -COMBI.Req["Tech Gungrip"] = 1 -COMBI.Req["Tech Gunbarrel"] = 1 -COMBI.Req["Tech Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 16 -COMBI.SkillReq["Hunting"] = 12 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_colt1911" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - - -/* M9k Glock */ -local COMBI = {} - -COMBI.Name = "Glock Pistol" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Tech Gunslide"] = 1 -COMBI.Req["Tech Gungrip"] = 1 -COMBI.Req["Tech Gunbarrel"] = 1 -COMBI.Req["Tech Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 20 -COMBI.SkillReq["Hunting"] = 16 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_glock" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - - -/* M9k Remington 1858 */ -local COMBI = {} - -COMBI.Name = "Remington 1858" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Silver Gunslide"] = 1 -COMBI.Req["Silver Gungrip"] = 1 -COMBI.Req["Silver Gunbarrel"] = 1 -COMBI.Req["Silver Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 25 -COMBI.SkillReq["Hunting"] = 20 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_remington1858" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* M9k S W Model 3 Russian */ -local COMBI = {} - -COMBI.Name = "S W Model 3 Russian" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Silver Gunslide"] = 1 -COMBI.Req["Silver Gungrip"] = 1 -COMBI.Req["Silver Gunbarrel"] = 1 -COMBI.Req["Silver Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 20 -COMBI.SkillReq["Hunting"] = 17 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_model3russian" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - - -/* M9k Satan */ -local COMBI = {} - -COMBI.Name = "Satan Revolver" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Silver Gunslide"] = 1 -COMBI.Req["Silver Gungrip"] = 1 -COMBI.Req["Silver Gunbarrel"] = 1 -COMBI.Req["Silver Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 30 -COMBI.SkillReq["Hunting"] = 25 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_m29satan" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - - -/* M9k Deagle */ -local COMBI = {} - -COMBI.Name = "Deagle" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Gold Gunslide"] = 1 -COMBI.Req["Gold Gungrip"] = 1 -COMBI.Req["Gold Gunbarrel"] = 1 -COMBI.Req["Gold Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 35 -COMBI.SkillReq["Hunting"] = 28 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_deagle" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - - -/* M9k Raging Bull */ -local COMBI = {} - -COMBI.Name = "Raging Bull" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Steel Gunslide"] = 1 -COMBI.Req["Steel Gungrip"] = 1 -COMBI.Req["Steel Gunbarrel"] = 1 -COMBI.Req["Steel Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 40 -COMBI.SkillReq["Hunting"] = 32 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_ragingbull" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - - -/* M9k Scoped Raging Bull */ -local COMBI = {} - -COMBI.Name = "Scoped Raging Bull" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Platinum Gunslide"] = 1 -COMBI.Req["Platinum Gungrip"] = 1 -COMBI.Req["PLatinum Gunbarrel"] = 1 -COMBI.Req["Platinum Gunmagazine"] = 1 -COMBI.Req["Platinum Weapon Scope"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 50 -COMBI.SkillReq["Hunting"] = 32 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_scoped_taurus" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* ------------------------ SMG Gun Lab ------------------------*/ - -/* M9k P90 */ -local COMBI = {} - -COMBI.Name = "P90" -COMBI.Description = "A refined version of an SMG" -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Tech Gunslide"] = 1 -COMBI.Req["Tech Gungrip"] = 1 -COMBI.Req["Tech Gunbarrel"] = 1 -COMBI.Req["Tech Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 25 -COMBI.SkillReq["Hunting"] = 20 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_smgp90" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* M9k Magdul PDR */ -local COMBI = {} - -COMBI.Name = "Magdul PDR" -COMBI.Description = "A refined version of an SMG" -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Silver Gunslide"] = 1 -COMBI.Req["Silver Gungrip"] = 1 -COMBI.Req["Silver Gunbarrel"] = 1 -COMBI.Req["Silver Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 35 -COMBI.SkillReq["Hunting"] = 30 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_magpulpdr" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - - - -/* M9k MP90 */ -local COMBI = {} - -COMBI.Name = "MP90" -COMBI.Description = "A refined version of an SMG" -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Gold Gunslide"] = 1 -COMBI.Req["Gold Gungrip"] = 1 -COMBI.Req["Gold Gunbarrel"] = 1 -COMBI.Req["Gold Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 45 -COMBI.SkillReq["Hunting"] = 40 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_mp9" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - - /*FN FAL*/ -local COMBI = {} - -COMBI.Name = "FN FAL" -COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot." -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Steel Gunslide"] = 1 -COMBI.Req["Steel Gungrip"] = 1 -COMBI.Req["Steel Gunbarrel"] = 1 -COMBI.Req["Steel Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 60 -COMBI.SkillReq["Hunting"] = 50 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_fal" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* M9k KRISS Vector */ -local COMBI = {} - -COMBI.Name = "KRISS Vector" -COMBI.Description = "A refined version of an SMG" -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Steel Gunslide"] = 1 -COMBI.Req["Steel Gungrip"] = 1 -COMBI.Req["Steel Gunbarrel"] = 1 -COMBI.Req["Steel Gunmagazine"] = 1 -COMBI.Req["Steel Reflex Scope"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 50 -COMBI.SkillReq["Hunting"] = 45 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_vector" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* M9k MP7 */ -local COMBI = {} - -COMBI.Name = "MP7" -COMBI.Description = "A refined version of an SMG" -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Steel Gunslide"] = 1 -COMBI.Req["Steel Gungrip"] = 1 -COMBI.Req["Steel Gunbarrel"] = 1 -COMBI.Req["Steel Gunmagazine"] = 1 -COMBI.Req["Steel Weapon Scope"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 60 -COMBI.SkillReq["Hunting"] = 50 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_mp7" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* M9k Honey Badger */ -local COMBI = {} - -COMBI.Name = "Honey Badger" -COMBI.Description = "A refined version of an SMG" -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Platinum Gunslide"] = 1 -COMBI.Req["Platinum Gungrip"] = 1 -COMBI.Req["Platinum Gunbarrel"] = 1 -COMBI.Req["Platinum Gunmagazine"] = 1 -COMBI.Req["Platinum Weapon Scope"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 70 -COMBI.SkillReq["Hunting"] = 60 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_honeybadger" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* ------------------------ High Tech Gun Lab ------------------------*/ - -/* M9k Winchester */ -local COMBI = {} - -COMBI.Name = "Winchester Rifle" -COMBI.Description = "A refined version of an Assault Rifle" -COMBI.Entity = "gms_hightechgunlab" - -COMBI.Req = {} -COMBI.Req["Platinum Gunslide"] = 1 -COMBI.Req["Platinum Gungrip"] = 1 -COMBI.Req["Platinum Gunbarrel"] = 1 -COMBI.Req["Platinum Gunmagazine"] = 1 -COMBI.Req["Platinum Weapon Scope"] = 1 -COMBI.Req["Steel"] = 100 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 90 -COMBI.SkillReq["Hunting"] = 70 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_winchester73" - -GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) - - -/* M9k Vikhr */ -local COMBI = {} - -COMBI.Name = "Vikhr Rifle" -COMBI.Description = "A refined version of an Assault Rifle" -COMBI.Entity = "gms_hightechgunlab" - -COMBI.Req = {} -COMBI.Req["Platinum Gunslide"] = 1 -COMBI.Req["Platinum Gungrip"] = 1 -COMBI.Req["Platinum Gunbarrel"] = 1 -COMBI.Req["Platinum Gunmagazine"] = 1 -COMBI.Req["Platinum Weapon Scope"] = 1 -COMBI.Req["Steel"] = 100 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 100 -COMBI.SkillReq["Hunting"] = 70 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_vikhr" - -GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) - - -/* M9k Remington Sniper */ -local COMBI = {} - -COMBI.Name = "Remington Sniper" -COMBI.Description = "A refined version of a Sniper Rifle" -COMBI.Entity = "gms_hightechgunlab" - -COMBI.Req = {} -COMBI.Req["Platinum Gunslide"] = 1 -COMBI.Req["Platinum Gungrip"] = 1 -COMBI.Req["Platinum Gunbarrel"] = 1 -COMBI.Req["Platinum Gunmagazine"] = 1 -COMBI.Req["Platinum Weapon Scope"] = 1 -COMBI.Req["Platinum"] = 150 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 150 -COMBI.SkillReq["Hunting"] = 70 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_remington7615p" - -GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) - - -/* M9k SVT Sniper */ -local COMBI = {} - -COMBI.Name = "SVT Sniper" -COMBI.Description = "A refined version of a Sniper Rifle" -COMBI.Entity = "gms_hightechgunlab" - -COMBI.Req = {} -COMBI.Req["Platinum Gunslide"] = 1 -COMBI.Req["Platinum Gungrip"] = 1 -COMBI.Req["Platinum Gunbarrel"] = 1 -COMBI.Req["Platinum Gunmagazine"] = 1 -COMBI.Req["Platinum Weapon Scope"] = 1 -COMBI.Req["Platinum"] = 200 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 180 -COMBI.SkillReq["Hunting"] = 100 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_svt40" - -GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) - -/* ------------------------ Ammo ------------------------*/ - -/* Pistol ammo */ -local COMBI = {} - -COMBI.Name = "Pistol ammo" -COMBI.Description = "If you wanna keep using the pistol, you'll need this" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Iron"] = 25 -COMBI.Req["Gunpowder"] = 15 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 10 - -COMBI.Texture = "gms_icons/item_ammo_pistol.png" -COMBI.SwepClass = "item_ammo_pistol_large" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* Crossbow Bolts */ -local COMBI = {} - -COMBI.Name = "Crossbow Bolts" -COMBI.Description = "If you wanna keep using your Crossbow, you'll need this" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Iron"] = 50 -COMBI.Req["Stone"] = 25 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 50 - -COMBI.Texture = "gms_icons/item_ammo_pistol.png" -COMBI.SwepClass = "item_ammo_crossbow " - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* Smg ammo */ -local COMBI = {} - -COMBI.Name = "SMG Ammo" -COMBI.Description = "If you wanna keep using the smg, you'll need this" -COMBI.Entity = "gms_smggunlab" - -COMBI.Req = {} -COMBI.Req["Iron"] = 50 -COMBI.Req["Gunpowder"] = 25 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 15 - -COMBI.Texture = "gms_icons/item_ammo_smg1.png" -COMBI.SwepClass = "item_ammo_smg1_large" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* Revolver Ammo */ -local COMBI = {} - -COMBI.Name = "Revolver Ammo" -COMBI.Description = "If you wanna keep using the revolvers, you'll need this" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Iron"] = 50 -COMBI.Req["Gunpowder"] = 25 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 10 - -COMBI.Texture = "gms_icons/item_ammo_pistol.png" -COMBI.SwepClass = "item_ammo_357_large" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* Assault Rifle Ammo */ -local COMBI = {} - -COMBI.Name = "Assault Rifle Ammo" -COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this" -COMBI.Entity = "gms_cedargunlab" - -COMBI.Req = {} -COMBI.Req["Iron"] = 10 -COMBI.Req["Gunpowder"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 50 - -COMBI.Texture = "gms_icons/item_ammo_smg1.png" -COMBI.SwepClass = "item_ammo_ar2_large" - -GMS.RegisterCombi( COMBI, "gms_smggunlab" ) - -/* Winchester Ammo */ -local COMBI = {} - -COMBI.Name = "Winchester Ammo" -COMBI.Description = "If you wanna keep using your Winchester you'll need this" -COMBI.Entity = "gms_hightechgunlab" - -COMBI.Req = {} -COMBI.Req["Iron"] = 10 -COMBI.Req["Gunpowder"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 50 - -COMBI.Texture = "gms_icons/item_ammo_smg1.png" -COMBI.SwepClass = "m9k_ammo_winchester" - -GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) - -/* Shotgun Ammo (HL2) */ -local COMBI = {} - -COMBI.Name = "Shotgun Ammo" -COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this" -COMBI.Entity = "gms_pistolgunlab" - -COMBI.Req = {} -COMBI.Req["Iron"] = 5 -COMBI.Req["Gunpowder"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 25 - -COMBI.Texture = "gms_icons/item_ammo_smg1.png" -COMBI.SwepClass = "item_box_buckshot" - -GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) - -/* ------------------------------------------------------------------------Platinum workbench------------------------------------------------------------------------ */ -local COMBI = {} - -COMBI.Name = "Pickaxe of Djarex" -COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" -COMBI.Entity = "gms_platinumworkbench" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 25 -COMBI.Req ["Steel"] = 25 -COMBI.Req ["Gold"] = 25 -COMBI.Req["Elm"] = 50 -COMBI.Req["Mahogany"] = 50 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 50 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_pickaxeofdjarex" - -GMS.RegisterCombi( COMBI, "gms_platinumworkbench" ) --------------------------------------------------------------Platinum Furnace------------------------------------ -local COMBI = {} - -COMBI.Name = "Pure Mithril" -COMBI.Description = "The purest form of mithril able to be made" -COMBI.Entity = "gms_platinumfurnace" - -COMBI.Req = {} -COMBI.Req["Mithril_Ore"] = 2 - -COMBI.Results = {} -COMBI.Results["Pure_Mithril"] = 1 - -GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) - -local COMBI = {} - -COMBI.Name = "Pure Mithril x5" -COMBI.Description = "The purest form of mithril able to be made" -COMBI.Entity = "gms_platinumfurnace" - -COMBI.Req = {} -COMBI.Req["Mithril_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Pure_Mithril"] = 5 - -GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) - -local COMBI = {} - -COMBI.Name = "Pure Mithril x10" -COMBI.Description = "The purest form of mithril able to be made" -COMBI.Entity = "gms_platinumfurnace" - -COMBI.Req = {} -COMBI.Req["Mithril_Ore"] = 20 - -COMBI.Results = {} -COMBI.Results["Pure_Mithril"] = 10 - -GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) - -local COMBI = {} - -COMBI.Name = "All Pure Mithril" -COMBI.Description = "Pure Mithril can be used to start of you industrial needs" -COMBI.Entity = "gms_platinumfurnace" - -COMBI.Req = {} -COMBI.Req["Mithril_Ore"] = 2 - -COMBI.Results = {} -COMBI.Results["Pure_Mithril"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_platinumfurnace" ) - - -----------------------------------------------------------------------Steel Workbench----------------------------------------------- -local COMBI = {} - -COMBI.Name = "Bucket" -COMBI.Description = "a simple bucket for simple needs" -COMBI.Entity = "gms_steelworkbench" - -COMBI.Req = {} -COMBI.Req["Steel"] = 30 -COMBI.Req["Wood"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 30 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_bucket" - -GMS.RegisterCombi ( COMBI, "gms_steelworkbench") - - ----------------------------------------------------------------------------Obelisk---------------------------------- -/*Obelisk*/ -local COMBI = {} - -COMBI.Name = "Obelisk" -COMBI.Description = "A broken down obelisk used to make basic runes" - -COMBI.Req = {} -COMBI.Req["Strange_Stone"] = 50 - -COMBI.Results = "gms_obelisk" -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.BuildSiteModel = "models/props_c17/gravestone_cross001b.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - - -local COMBI = {} - -COMBI.Name = "Basic Rune" -COMBI.Description = "the most basic rune used for inscribing" -COMBI.Entity = "gms_obelisk" - -COMBI.Req = {} -COMBI.Req["Strange_Stone"] = 5 - -COMBI.Results = {} -COMBI.Results["Basic_Rune"] = 1 - -GMS.RegisterCombi ( COMBI, "gms_obelisk") - -local COMBI = {} - -COMBI.Name = "Chisel" -COMBI.Description = "Effective in cutting stone" -COMBI.Entity = "gms_obelisk" - -COMBI.Req = {} -COMBI.Req["Iron"] = 30 -COMBI.Req["Wood"] = 5 -COMBI.Req["Strange_Stone"] = 5 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 40 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_chisel" - -GMS.RegisterCombi ( COMBI, "gms_obelisk") - - - -----------------------------------------------------------Mithril Factory----------------------------------------------- -/*Mithril Factory*/ -local COMBI = {} - -COMBI.Name = "Mithril Factory" -COMBI.Description = "A advanced factor for faster smelting" - -COMBI.Req = {} -COMBI.Req["Pure_Mithril"] = 400 -COMBI.Req["Teak"] = 50 - -COMBI.Results = "gms_mithrilfactory" -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer001a.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -/* Allsmelt Copper */ -local COMBI = {} - -COMBI.Name = "All Copper" -COMBI.Description = "Copper can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Copper"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) - -/* Allsmelt Iron */ -local COMBI = {} - -COMBI.Name = "All Iron" -COMBI.Description = "Iron can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Iron_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Iron"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) - -/* Allsmelt Tech */ -local COMBI = {} - -COMBI.Name = " All Tech " -COMBI.Description = "Tech can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Tech"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) - -/* All Silver */ -local COMBI = {} - -COMBI.Name = "All Silver" -COMBI.Description = "Silver can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Silver"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi ( COMBI, "gms_mithrilfactory" ) - -/* All Gold */ -local COMBI = {} - -COMBI.Name = "All Gold" -COMBI.Description = "Gold can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Gold"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) - -/* All Steel */ -local COMBI = {} - -COMBI.Name = "All Steel" -COMBI.Description = "Steel can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Steel"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) - -/* All Platinum */ -local COMBI = {} - -COMBI.Name = "All Platinum" -COMBI.Description = "Platinum can be used to create more advanced buildings and tools." -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 1 - -COMBI.Results = {} -COMBI.Results["Platinum"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) - -/* All Pure Mithrill */ -local COMBI = {} - -COMBI.Name = "Pure_Mithril" -COMBI.Description = "Pure Mithril can be used to start of you industrial needs" -COMBI.Entity = "gms_mithrilfactory" - -COMBI.Req = {} -COMBI.Req["Mithril_Ore"] = 2 - -COMBI.Results = {} -COMBI.Results["Pure_Mithril"] = 1 - -COMBI.AllSmelt = true -COMBI.Max = 50 - -GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) - -------------------------------------------------------------Mythril Workbench----------------------------------------------- - -local COMBI = {} - -COMBI.Name = "Mithril WorkBench" -COMBI.Description = "A very basic industrial crafting station" - -COMBI.Req = {} -COMBI.Req["Pure_Mithril"] = 200 -COMBI.Req["Teak"] = 20 - -COMBI.Results = "gms_mithrilworkbench" -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.BuildSiteModel = "models/props_wasteland/kitchen_counter001c.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -local COMBI = {} - -COMBI.Name = "Mithril Pickaxe" -COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" -COMBI.Entity = "gms_mithrilworkbench" - -COMBI.Req = {} -COMBI.Req["Pure_Mithril"] = 50 -COMBI.Req["Teak"] = 25 - - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_mithrilpickaxe" - -GMS.RegisterCombi( COMBI, "gms_mithrilworkbench" ) - -------------------------------------------------Rune Altar-------------------------------------- -local COMBI = {} - -COMBI.Name = "Rune Altar" -COMBI.Description = "A basic Altar used for making runes" - -COMBI.Req = {} -COMBI.Req["Strange_Stone"] = 100 -COMBI.Req["Stone"] = 500 -COMBI.Req["Basic_Rune"] = 10 - -COMBI.Results = "gms_runealtar" -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.BuildSiteModel = "models/xqm/rails/cap.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - - local COMBI = {} - -COMBI.Name = "Fire Rune" -COMBI.Description = "A rune infused with the element of fire" -COMBI.Entity = "gms_runealtar" - -COMBI.Req = {} -COMBI.Req["Basic_Rune"] = 1 -COMBI.Req["Charcoal"] = 10 -COMBI.Req["Strange_Stone"] = 20 - -COMBI.Results = {} -COMBI.Results["Fire_Rune"] = 1 - - -GMS.RegisterCombi( COMBI, "gms_runealtar" ) - -local COMBI = {} - -COMBI.Name = "Water Rune" -COMBI.Description = "A rune infused with the element of water" -COMBI.Entity = "gms_runealtar" - -COMBI.Req = {} -COMBI.Req["Basic_Rune"] = 1 -COMBI.Req["Water_Bottles"] = 10 -COMBI.Req["Strange_Stone"] = 20 - -COMBI.Results = {} -COMBI.Results["Water_Rune"] = 1 - - -GMS.RegisterCombi( COMBI, "gms_runealtar" ) - -local COMBI = {} - -COMBI.Name = "Air Rune" -COMBI.Description = "A rune infused with the element of air" -COMBI.Entity = "gms_runealtar" - -COMBI.Req = {} -COMBI.Req["Basic_Rune"] = 1 -COMBI.Req["Dust"] = 10 -COMBI.Req["Strange_Stone"] = 20 - -COMBI.Results = {} -COMBI.Results["Air_Rune"] = 1 - - -GMS.RegisterCombi( COMBI, "gms_runealtar" ) - -local COMBI = {} - -COMBI.Name = "Earth Rune" -COMBI.Description = "A rune infused with the element of earth" -COMBI.Entity = "gms_runealtar" - -COMBI.Req = {} -COMBI.Req["Basic_Rune"] = 1 -COMBI.Req["Wood"] = 10 -COMBI.Req["Strange_Stone"] = 20 - -COMBI.Results = {} -COMBI.Results["Earth_Rune"] = 1 - -GMS.RegisterCombi( COMBI, "gms_runealtar" ) ----------------------------------------------------Runic Infuser----------------------------------- -local COMBI = {} - -COMBI.Name = "Runic Infuser" -COMBI.Description = "A basic place for infusing tools" - -COMBI.Req = {} -COMBI.Req["Strange_Stone"] = 200 -COMBI.Req["Stone"] = 200 -COMBI.Req["Basic_Rune"] = 20 - -COMBI.Results = "gms_runicinfuser" -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.BuildSiteModel = "models/maxofs2d/hover_rings.mdl" - -GMS.RegisterCombi( COMBI, "Structures" ) - -local COMBI = {} - -COMBI.Name = "Pickaxe Head" -COMBI.Description = "it might be dull but it gets the job done" -COMBI.Entity = "gms_runicinfuser" - -COMBI.Req = {} -COMBI.Req["Stone"] = 150 -COMBI.Req["Strange_Stone"] = 20 - -COMBI.Results = {} -COMBI.Results["Pickaxe_Head"] = 1 - -GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) - -local COMBI = {} - -COMBI.Name = "Pickaxe Handle" -COMBI.Description = "a sturdy handle for a sturdy tool" -COMBI.Entity = "gms_runicinfuser" - -COMBI.Req = {} -COMBI.Req["Stone"] = 100 -COMBI.Req["Strange_Stone"] = 15 - -COMBI.Results = {} -COMBI.Results["Pickaxe_Handle"] = 1 - -GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) - -local COMBI = {} - -COMBI.Name = "Air Rune Pickaxe" -COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" -COMBI.Entity = "gms_runicinfuser" - -COMBI.Req = {} -COMBI.Req["Pickaxe_Head"] = 1 -COMBI.Req["Pickaxe_Handle"] = 1 -COMBI.Req["Air_Rune"] = 3 -COMBI.Req["Strange_Stone"] = 15 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_runeapickaxe" - -GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) - -local COMBI = {} - -COMBI.Name = "Earth Rune Pickaxe" -COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" -COMBI.Entity = "gms_runicinfuser" - -COMBI.Req = {} -COMBI.Req["Pickaxe_Head"] = 1 -COMBI.Req["Pickaxe_Handle"] = 1 -COMBI.Req["Earth_Rune"] = 3 -COMBI.Req["Strange_Stone"] = 15 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_runeepickaxe" - -GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) - -local COMBI = {} - -COMBI.Name = "Fire Rune Pickaxe" -COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" -COMBI.Entity = "gms_runicinfuser" - -COMBI.Req = {} -COMBI.Req["Pickaxe_Head"] = 1 -COMBI.Req["Pickaxe_Handle"] = 1 -COMBI.Req["Fire_Rune"] = 3 -COMBI.Req["Strange_Stone"] = 15 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_runefpickaxe" - -GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) - -local COMBI = {} - -COMBI.Name = "Water Rune Pickaxe" -COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" -COMBI.Entity = "gms_runicinfuser" - -COMBI.Req = {} -COMBI.Req["Pickaxe_Head"] = 1 -COMBI.Req["Pickaxe_Handle"] = 1 -COMBI.Req["Water_Rune"] = 3 -COMBI.Req["Strange_Stone"] = 15 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "gms_runewpickaxe" - -GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) - ----------------------------------Grinding Stone-------------------- -local COMBI = {} - -COMBI.Name = "Dust x5" -COMBI.Description = "A fine powder that floats through the wind" -COMBI.Entity = "gms_grindingstone" - -COMBI.Req = {} -COMBI.Req["Sand"] = 1 - -COMBI.Results = {} -COMBI.Results["Dust"] = 5 - -GMS.RegisterCombi( COMBI, "gms_grindingstone" ) - - - - - - - - - diff --git a/ftp_gmstranded/gamemode/combirenbuy.lua b/ftp_gmstranded/gamemode/combirenbuy.lua deleted file mode 100644 index 35d914f..0000000 --- a/ftp_gmstranded/gamemode/combirenbuy.lua +++ /dev/null @@ -1,21 +0,0 @@ -/* M9k USP */ -local COMBI = {} - -COMBI.Name = "Test" -COMBI.Description = "A refined version of a pistol" -COMBI.Entity = "gms_renbuyshop" - -COMBI.Req = {} -COMBI.Req["Tech Gunslide"] = 1 -COMBI.Req["Tech Gungrip"] = 1 -COMBI.Req["Tech Gunbarrel"] = 1 -COMBI.Req["Tech Gunmagazine"] = 1 - -COMBI.SkillReq = {} -COMBI.SkillReq["Weapon_Crafting"] = 16 -COMBI.SkillReq["Hunting"] = 12 - -COMBI.Texture = "gms_icons/gms_weapon.png" -COMBI.SwepClass = "m9k_usp" - -GMS.RegisterCombi( COMBI, "gms_renbuyshop" )
\ No newline at end of file diff --git a/ftp_gmstranded/gamemode/combirensell.lua b/ftp_gmstranded/gamemode/combirensell.lua deleted file mode 100644 index ea012bb..0000000 --- a/ftp_gmstranded/gamemode/combirensell.lua +++ /dev/null @@ -1,1500 +0,0 @@ -/* HolyRen */ -local COMBI = {} - -COMBI.Name = "HolyRen" -COMBI.Description = "Converts Ren into HolyRen, an upgraded tier of Ren" -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Ren"] = 1000 - -COMBI.Results = {} -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* RILL Ren */ -local COMBI = {} - -COMBI.Name = "RILL Ren" -COMBI.Description = "Converts HolyRen into RILL Ren. RILL means Requiem Insignia Imprinted Ren" -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["HolyRen"] = 100 - -COMBI.Results = {} -COMBI.Results["RILLRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Stone */ -local COMBI = {} - -COMBI.Name = "Stone" -COMBI.Description = "Converts an item into Ren, this will also make 25 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Stone"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 25 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Stone x10 */ -local COMBI = {} - -COMBI.Name = "Stone x10" -COMBI.Description = "Converts an item into Ren, this will make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Stone"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Copper Ore*/ -local COMBI = {} - -COMBI.Name = "Copper Ore" -COMBI.Description = "Converts an item into Ren, this will also make 25 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 25 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Copper Ore x10 */ -local COMBI = {} - -COMBI.Name = "Copper Ore x10" -COMBI.Description = "Converts an item into Ren, this will also make 250 Ren" -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Copper_Ore"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Copper Smelted */ -local COMBI = {} - -COMBI.Name = "Copper" -COMBI.Description = "Converts an item into Ren, this will also make 50 Ren" -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Copper"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 50 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Copper Smelted x10*/ -local COMBI = {} - -COMBI.Name = "Copper x10" -COMBI.Description = "Converts an item into Ren, This will also make 500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Copper"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Iron Smelted */ -local COMBI = {} - -COMBI.Name = "Iron" -COMBI.Description = "Converts an item into Ren, this will also make 75 Ren" -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Iron"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 75 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Iron Smelted x10 */ -local COMBI = {} - -COMBI.Name = "Iron x10" -COMBI.Description = "Converts an item into Ren, This will also make 750 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Iron"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 750 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Tech Smelted */ -local COMBI = {} - -COMBI.Name = "Tech" -COMBI.Description = "Converts an item into Ren, This will also make 100 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Tech"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 100 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Tech Smelted x10*/ -local COMBI = {} - -COMBI.Name = "Tech x10" -COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Tech"] = 100 - -COMBI.Results = {} -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Tech Ore */ -local COMBI = {} - -COMBI.Name = "Tech Ore" -COMBI.Description = "Converts an item into Ren, This will also make 50 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 50 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Tech Ore x10 */ -local COMBI = {} - -COMBI.Name = "Tech Ore x10" -COMBI.Description = "Converts an item into Ren, This will also make 500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Tech_Ore"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Silver */ -local COMBI = {} - -COMBI.Name = "Silver" -COMBI.Description = "Converts an item into Ren, This will also make 125 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Silver"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 125 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Silver x10 */ -local COMBI = {} - -COMBI.Name = "Silver x10" -COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Silver"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Silver Ore */ -local COMBI = {} - -COMBI.Name = "Silver Ore" -COMBI.Description = "Converts an item into Ren, This will also make 62 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 62 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Silver Ore x10 */ -local COMBI = {} - -COMBI.Name = "Silver Ore" -COMBI.Description = "Converts an item into Ren, This will also make 620 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Silver_Ore"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 620 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Gold */ -local COMBI = {} - -COMBI.Name = "Gold" -COMBI.Description = "Converts an item into Ren, This will also make 150 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Gold"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 150 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Gold x10*/ -local COMBI = {} - -COMBI.Name = "Gold x10" -COMBI.Description = "Converts an item into Ren, This will also make 1500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Gold"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Gold Ore */ -local COMBI = {} - -COMBI.Name = "Gold Ore" -COMBI.Description = "Converts an item into Ren, This will also make 175 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 175 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Gold Ore x10*/ -local COMBI = {} - -COMBI.Name = "Gold Ore x10" -COMBI.Description = "Converts an item into Ren, This will also make 1750 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Gold_Ore"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 750 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Steel */ -local COMBI = {} - -COMBI.Name = "Steel" -COMBI.Description = "Converts an item into Ren, This will also make 175 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Steel"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 175 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Steel x10 */ -local COMBI = {} - -COMBI.Name = "Steel x10" -COMBI.Description = "Converts an item into Ren, This will also make 1750 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Steel"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 750 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Steel Ore */ -local COMBI = {} - -COMBI.Name = "Steel Ore" -COMBI.Description = "Converts an item into Ren, This will also make 87 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 87 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Steel Ore x10*/ -local COMBI = {} - -COMBI.Name = "Steel Ore" -COMBI.Description = "Converts an item into Ren, This will also make 870 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Steel_Ore"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 870 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Platinum */ -local COMBI = {} - -COMBI.Name = "Platinum" -COMBI.Description = "Converts an item into Ren, This will also make 200 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 200 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Platinum x10*/ -local COMBI = {} - -COMBI.Name = "Platinum x10" -COMBI.Description = "Converts an item into Ren, This will also make 2 HolyRen." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Platinum"] = 100 - -COMBI.Results = {} -COMBI.Results["HolyRen"] = 2 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Platinum Ore*/ -local COMBI = {} - -COMBI.Name = "Platinum Ore" -COMBI.Description = "Converts an item into Ren, This will also make 100 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 100 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Platinum Ore x10*/ -local COMBI = {} - -COMBI.Name = "Platinum Ore x10" -COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Platinum_Ore"] = 100 - -COMBI.Results = {} -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Wood */ -local COMBI = {} - -COMBI.Name = "Wood" -COMBI.Description = "Converts an item into Ren, This will also make 10 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Wood"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 10 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Wood x10*/ -local COMBI = {} - -COMBI.Name = "Wood x10" -COMBI.Description = "Converts an item into Ren, This will also make 10 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Wood"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 100 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Oak */ -local COMBI = {} - -COMBI.Name = "Oak" -COMBI.Description = "Converts an item into Ren, This will also make 50 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Oak"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 50 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Oak x10*/ -local COMBI = {} - -COMBI.Name = "Oak x10" -COMBI.Description = "Converts an item into Ren, This will also make 500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Oak"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Cedar */ -local COMBI = {} - -COMBI.Name = "Cedar" -COMBI.Description = "Converts an item into Ren, This will also make 75 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Cedar"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 75 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Cedar x10*/ -local COMBI = {} - -COMBI.Name = "Cedar x10" -COMBI.Description = "Converts an item into Ren, This will also make 750 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Cedar"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 750 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Maple */ -local COMBI = {} - -COMBI.Name = "Maple" -COMBI.Description = "Converts an item into Ren, This will also make 100 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Maple"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 100 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Maple x10*/ -local COMBI = {} - -COMBI.Name = "Maple x10" -COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Maple"] = 100 - -COMBI.Results = {} -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Teak */ -local COMBI = {} - -COMBI.Name = "Teak" -COMBI.Description = "Converts an item into Ren, This will also make 125 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Teak"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 125 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Teak x10*/ -local COMBI = {} - -COMBI.Name = "Teak x10" -COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Teak"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Mahogany */ -local COMBI = {} - -COMBI.Name = "Mahogany" -COMBI.Description = "Converts an item into Ren, This will also make 150 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Mahogany"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 150 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Mahogany x10*/ -local COMBI = {} - -COMBI.Name = "Mahogany x10" -COMBI.Description = "Converts an item into Ren, This will also make 1500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Mahogany"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Elm */ -local COMBI = {} - -COMBI.Name = "Elm" -COMBI.Description = "Converts an item into Ren, This will also make 175 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Elm"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 175 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Elm x10*/ -local COMBI = {} - -COMBI.Name = "Elm x10" -COMBI.Description = "Converts an item into Ren, This will also make 1750 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Elm"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 750 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* WaterBottles */ -local COMBI = {} - -COMBI.Name = "Water Bottles" -COMBI.Description = "Converts an item into Ren, This will also make 125 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Water_Bottles"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 125 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* WaterBottles x10*/ -local COMBI = {} - -COMBI.Name = "Water Bottles x10" -COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Water_Bottles"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Urine Bottles */ -local COMBI = {} - -COMBI.Name = "Urine Bottles" -COMBI.Description = "Converts an item into Ren, This will also make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Urine_Bottles"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Urine Bottles x10*/ -local COMBI = {} - -COMBI.Name = "Urine Bottles x10" -COMBI.Description = "Converts an item into Ren, This will also make 2500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Urine_Bottles"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 -COMBI.Results["HolyRen"] = 2 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Saltpetre */ -local COMBI = {} - -COMBI.Name = "Saltpetre" -COMBI.Description = "Converts an item into Ren, This will also make 150 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Saltpetre"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 150 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Saltpetre x10*/ -local COMBI = {} - -COMBI.Name = "Saltpetre x10" -COMBI.Description = "Converts an item into Ren, This will also make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Saltpetre"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Charcoal */ -local COMBI = {} - -COMBI.Name = "Charcoal" -COMBI.Description = "Converts an item into Ren, This will also make 150 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Charcoal"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 150 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Charcoal x10*/ -local COMBI = {} - -COMBI.Name = "Charcoal x10" -COMBI.Description = "Converts an item into Ren, This will also make 1500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Charcoal"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 1500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Charcoal x10*/ -local COMBI = {} - -COMBI.Name = "Charcoal" -COMBI.Description = "Converts an item into Ren, This will also make 50 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Charcoal 10"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Sulphur */ -local COMBI = {} - -COMBI.Name = "Sulphur" -COMBI.Description = "Converts an item into Ren, This will also make 50 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Sulphur"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 50 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Sulphur x10*/ -local COMBI = {} - -COMBI.Name = "Sulphur x10" -COMBI.Description = "Converts an item into Ren, This will also make 500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Sulphur"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Gunpowder */ -local COMBI = {} - -COMBI.Name = "Gunpowder" -COMBI.Description = "Converts an item into Ren, This will also make 325 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Gunpowder"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 325 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Gunpowder x10*/ -local COMBI = {} - -COMBI.Name = "Gunpowder x10" -COMBI.Description = "Converts an item into Ren, This will also make 325 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Gunpowder"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 -COMBI.Results["HolyRen"] = 3 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Herbs */ -local COMBI = {} - -COMBI.Name = "Herbs" -COMBI.Description = "Converts an item into Ren, This will also make 325 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Herbs"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 325 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Herbs x10*/ -local COMBI = {} - -COMBI.Name = "Herbs x10" -COMBI.Description = "Converts an item into Ren, This will also make 3250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Herbs"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 -COMBI.Results["HolyRen"] = 3 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Spices */ -local COMBI = {} - -COMBI.Name = "Spices" -COMBI.Description = "Converts an item into Ren, This will also make 650 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Spices"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 650 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Spices x10 */ -local COMBI = {} - -COMBI.Name = "Spices x10" -COMBI.Description = "Converts an item into Ren, This will also make 6500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Spices"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 -COMBI.Results["HolyRen"] = 6 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Banana Seeds */ -local COMBI = {} - -COMBI.Name = "Banana Seeds" -COMBI.Description = "Converts an item into Ren, This will also make 25 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Banana_Seeds"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 25 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Banana Seeds */ -local COMBI = {} - -COMBI.Name = "Banana Seeds x10" -COMBI.Description = "Converts an item into Ren, This will also make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Banana_Seeds"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Watermelon Seeds */ -local COMBI = {} - -COMBI.Name = "Watermelon Seeds" -COMBI.Description = "Converts an item into Ren, This will also make 25 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Watermelon_Seeds"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 25 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Watermelon Seeds x10 */ -local COMBI = {} - -COMBI.Name = "Watermelon Seeds x10" -COMBI.Description = "Converts an item into Ren, This will also make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Watermelon_Seeds"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - - -/* Orange Seeds */ -local COMBI = {} - -COMBI.Name = "Orange Seeds" -COMBI.Description = "Converts an item into Ren, This will also make 25 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Orange_Seeds"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 25 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Orange Seeds x10*/ -local COMBI = {} - -COMBI.Name = "Orange Seeds x10" -COMBI.Description = "Converts an item into Ren, This will also make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Orange_Seeds"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Grain */ -local COMBI = {} - -COMBI.Name = "Grain Seeds" -COMBI.Description = "Converts an item into Ren, This will also make 25 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Grain_Seeds"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 25 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Grain x10*/ -local COMBI = {} - -COMBI.Name = "Grain Seeds x10" -COMBI.Description = "Converts an item into Ren, This will also make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Grain_Seeds"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Berries */ -local COMBI = {} - -COMBI.Name = "Berries" -COMBI.Description = "Converts an item into Ren, This will also make 30 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Berries"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 30 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Berries x10*/ -local COMBI = {} - -COMBI.Name = "Berries x10" -COMBI.Description = "Converts an item into Ren, This will also make 300 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Berries"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 300 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Glass */ -local COMBI = {} - -COMBI.Name = "Glass" -COMBI.Description = "Converts an item into Ren, This will also make 50 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Glass"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 50 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Glass x10 */ -local COMBI = {} - -COMBI.Name = "Glass x10" -COMBI.Description = "Converts an item into Ren, This will also make 500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Glass"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Baits */ -local COMBI = {} - -COMBI.Name = "Baits" -COMBI.Description = "Converts an item into Ren, This will also make 200 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Baits"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 200 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Baits x10*/ -local COMBI = {} - -COMBI.Name = "Baits x10" -COMBI.Description = "Converts an item into Ren, This will also make 2 HolyRen." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Baits"] = 100 - -COMBI.Results = {} -COMBI.Results["HolyRen"] = 2 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Dough */ -local COMBI = {} - -COMBI.Name = "Dough" -COMBI.Description = "Converts an item into Ren, This will also make 75 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Dough"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 75 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Dough x10 */ -local COMBI = {} - -COMBI.Name = "Dough x10" -COMBI.Description = "Converts an item into Ren, This will also make 750 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Dough"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 750 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Flour */ -local COMBI = {} - -COMBI.Name = "Flour" -COMBI.Description = "Converts an item into Ren, This will also make 37 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Flour"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 37 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Flour x10 */ -local COMBI = {} - -COMBI.Name = "Flour x10" -COMBI.Description = "Converts an item into Ren, This will also make 370 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Flour"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 370 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Meat */ -local COMBI = {} - -COMBI.Name = "Meat" -COMBI.Description = "Converts an item into Ren, This will also make 50 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Meat"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 50 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Meat x10*/ -local COMBI = {} - -COMBI.Name = "Meat x10" -COMBI.Description = "Converts an item into Ren, This will also make 500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Meat"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Batteries */ -local COMBI = {} - -COMBI.Name = "Batteries" -COMBI.Description = "Converts an item into Ren, This will also make 40 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Batteries"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 40 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Batteries x10*/ -local COMBI = {} - -COMBI.Name = "Batteries x10" -COMBI.Description = "Converts an item into Ren, This will also make 400 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Batteries"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 400 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Sand */ -local COMBI = {} - -COMBI.Name = "Sand" -COMBI.Description = "Converts an item into Ren, This will also make 25 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Sand"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 25 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Sand x10 */ -local COMBI = {} - -COMBI.Name = "Sand x10 " -COMBI.Description = "Converts an item into Ren, This will also make 250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Sand"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Bass */ -local COMBI = {} - -COMBI.Name = "Bass" -COMBI.Description = "Converts an item into Ren, This will also make 50 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Bass"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 50 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Bass x10*/ -local COMBI = {} - -COMBI.Name = "Bass x10" -COMBI.Description = "Converts an item into Ren, This will also make 500 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Bass"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 500 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Trout */ -local COMBI = {} - -COMBI.Name = "Trout" -COMBI.Description = "Converts an item into Ren, This will also make 75 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Trout"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 75 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Trout x10*/ -local COMBI = {} - -COMBI.Name = "Trout x10" -COMBI.Description = "Converts an item into Ren, This will also make 750 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Trout"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 750 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Salmon */ -local COMBI = {} - -COMBI.Name = "Salmon" -COMBI.Description = "Converts an item into Ren, This will also make 100 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Salmon"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 100 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Salmon x10*/ -local COMBI = {} - -COMBI.Name = "Salmon x10" -COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Salmon"] = 100 - -COMBI.Results = {} -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Shark */ -local COMBI = {} - -COMBI.Name = "Shark" -COMBI.Description = "Converts an item into Ren, This will also make 125 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Shark"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 125 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Shark x10*/ -local COMBI = {} - -COMBI.Name = "Shark x10" -COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Shark"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 250 -COMBI.Results["HolyRen"] = 1 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Medicine */ -local COMBI = {} - -COMBI.Name = "Medicine" -COMBI.Description = "Converts an item into Ren, This will also make 455 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Medicine"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 455 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Medicine x10 */ -local COMBI = {} - -COMBI.Name = "Medicine x10" -COMBI.Description = "Converts an item into Ren, This will also make 4550 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Medicine"] = 100 - -COMBI.Results = {} -COMBI.Results["Ren"] = 550 -COMBI.Results["HolyRen"] = 4 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Flashlight */ -local COMBI = {} - -COMBI.Name = "Flash Light" -COMBI.Description = "Converts an item into Ren, This will also make 140 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Flashlight"] = 1 - -COMBI.Results = {} -COMBI.Results["Ren"] = 140 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Wrist Watch */ -local COMBI = {} - -COMBI.Name = "Wrist Watch" -COMBI.Description = "Converts an item into Ren, This will also make 61 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Wrist Watch"] = 1 - -COMBI.Results = {} -COMBI.Results["Ren"] = 61 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Welder */ -local COMBI = {} - -COMBI.Name = "Welder" -COMBI.Description = "Converts an item into Ren, This will also make 455 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Welder"] = 1 - -COMBI.Results = {} -COMBI.Results["Ren"] = 35 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" ) - -/* Medicine */ -local COMBI = {} - -COMBI.Name = "Medicine" -COMBI.Description = "Converts an item into Ren, This will also make 455 Ren." -COMBI.Entity = "gms_rensellshop" - -COMBI.Req = {} -COMBI.Req["Medicine"] = 10 - -COMBI.Results = {} -COMBI.Results["Ren"] = 455 - -GMS.RegisterCombi( COMBI, "gms_rensellshop" )
\ No newline at end of file diff --git a/ftp_gmstranded/gamemode/init.lua b/ftp_gmstranded/gamemode/init.lua deleted file mode 100644 index 4051ca6..0000000 --- a/ftp_gmstranded/gamemode/init.lua +++ /dev/null @@ -1,3257 +0,0 @@ - --- Send clientside files -AddCSLuaFile( "shared.lua" ) -AddCSLuaFile( "cl_init.lua" ) -AddCSLuaFile( "cl_scoreboard.lua" ) -AddCSLuaFile( "cl_qmenu.lua" ) -AddCSLuaFile( "cl_panels.lua" ) -AddCSLuaFile( "cl_hud.lua" ) -AddCSLuaFile( "unlocks.lua" ) -AddCSLuaFile( "combinations.lua" ) -AddCSLuaFile( "combinations2.lua" ) -AddCSLuaFile( "combirenbuy.lua" ) -AddCSLuaFile( "combirensell.lua" ) -AddCSLuaFile( "time_weather.lua" ) -AddCSLuaFile( "cl_deathmenu.lua" ) - -include( "shared.lua" ) -include( "processes.lua" ) -include( "chatcommands.lua" ) --- include( "resources.lua" ) - ---Vars -GM.NextSaved = 0 -GM.NextLoaded = 0 - ---Locals -local PlayerMeta = FindMetaTable( "Player" ) -local EntityMeta = FindMetaTable( "Entity" ) - ---Tribes table -if ( !GM.Tribes ) then - GM.Tribes = GM.Tribes or {} - table.insert( GM.Tribes, { name = "The Stranded", color = Color( 200, 200, 0 ), password = false } ) - table.insert( GM.Tribes, { name = "Survivalists", color = Color( 225, 225, 225 ), password = false } ) - table.insert( GM.Tribes, { name = "Anonymous", color = Color( 0, 145, 145 ), password = false } ) - table.insert( GM.Tribes, { name = "The Gummies", color = Color( 255, 23, 0 ), password = false } ) - table.insert( GM.Tribes, { name = "The Dynamics", color = Color( 0, 72, 255 ), password = false } ) - table.insert( GM.Tribes, { name = "Scavengers", color = Color( 8, 255, 0 ), password = false } ) -end - -GM.AntlionBarrowSpawns = {} -GM.AntlionBarrowSpawns[ "gm_construct" ] = { Vector( -4321.8149, -2551.3449, 257.5130 ) } -GM.AntlionBarrowSpawns[ "gms_rollinghills" ] = { Vector( 3131.2876, -980.5972, 519.5605 ), Vector( -4225.0200, 6009.3516, 513.1411 ) } -GM.AntlionBarrowSpawns[ "gms_rollinghills_daynight" ] = GM.AntlionBarrowSpawns[ "gms_rollinghills" ] -GM.AntlionBarrowSpawns[ "gms_rollinghills_daynight_b1" ] = GM.AntlionBarrowSpawns[ "gms_rollinghills" ] - -GM.AntlionBarrowSpawns[ "gms_nowhere2" ] = { Vector( 3918.7753, 5111.8149, 7.5218 ), Vector( -2061.3061, 4842.8325, 7.6148 ) } -GM.AntlionBarrowSpawns[ "gms_minisurvival_v2" ] = { Vector( -2818.7075, 3132.7507, -529.3529 ), Vector( -1423.5445, -1801.8461, -521.4026 ) } - -GM.AntlionBarrowSpawns[ "gms_coastal_outlands" ] = { - -Vector( 5682.056152, -504.173035, 181.781555 ), -Vector( 5960.534180, 10054.454102, 83.857697 ), -Vector( 2401.916504, 431.268372, -11125.555664 ), -Vector( 3803.869141, 7341.371094, -11190.447266 ), -Vector( 2804.810303, 12146.677734, -9125.259766 ), - -} - -GM.TreeSpawns = {} - -GM.TreeSpawns[ "gms_coastal_outlands" ] = { - -// The third coordinate is the height coordinate -// Always subtract 70 to the height coord if it is positive so that the tree will be touching the floor - -Vector( 1462.160522, -3664.370361, -10941.564453 ), -Vector( 3718.633545, -1710.644409, -11269.974609 ), -Vector( 3159.402588, 145.593597, -11045.797852 ), -Vector( 2519.847168, -547.534180, -11161.646484 ), -Vector( 4932.186035, 4456.111328, -11258.104492 ), -Vector( 4781.265137, 6047.670410, -11249.711914 ), -Vector( 3673.399170, 5922.402832, -11243.965820 ), -Vector( 3063.780273, 6409.881348, -11238.132813 ), -Vector( 5274.083496, 8890.347656, -10530.000000 ), -Vector( 5899.765137, 6888.799316, -10543.629883 ), -Vector( 6781.679199, 6864.066895, -10404.078125 ), -Vector( 7762.570313, 8027.228516, -9794.528320 ), -Vector( 3582.199219, 8849.200195, -10587.720703 ), -Vector( 2345.549072, 9190.130859, -9654.171875 ), -Vector( -184.908630, 9758.339844, -9654.647461 ), -Vector( -1548.173218, 10890.804688, -9306.844727 ), -Vector( -791.436951, 11616.236328, -9311.025391 ), -Vector( -1412.835571, 12691.185547, -9611.835938 ), -Vector( 504.700775, 13039.500977, -9156.863281 ), -Vector( 1297.606201, 12465.360352, -9147.304688 ), -Vector( 2329.148193, 11747.046875, -9157.968750 ), -Vector( 3458.504883, 9959.944336, -9299.968750 ), -Vector( 5360.672363, 4706.935547, 344.907623 ), -Vector( 4492.113281, 4696.718750, 319.830444 ), -Vector( 4619.547852, 5449.032715, 407.463806 ), -Vector( 5092.520508, 5595.101563, 535.216309 ), -Vector( 5451.174805, 4665.181152, 354.842255 ), -Vector( 4171.684570, 2509.103271, 370.570892 ), -Vector( 5031.233398, 1786.687256, 311.406921 ), -Vector( 4515.268555, 136.138535, 327.624390 ), -Vector( 2986.565674, -3083.914551, 866.749268 ), -Vector( 3086.577148, -7007.732910, 1510.264038 ), -Vector( 3577.333252, -9913.345703, 1559.749146 ), -Vector( 2075.320313, 9463.977539, 152.691238 ), -Vector( 7145.083008, 8708.809570, -9852.012695 ) - -} - -util.AddNetworkString('givePlayerWeapon') -util.AddNetworkString('givePlayerResource') - --- Give player weapons from grave -net.Receive('givePlayerWeapon', function(len, ply) - - local wepToGive = net.ReadString() - local wepSlot = net.ReadInt(32) - local weptbl = ply:GetEyeTrace().Entity.deathWeapons - table.remove(weptbl, wepSlot) - - ply:Give(wepToGive) - - - -end) - ---Give player resource from grave -net.Receive('givePlayerResource', function(len, ply) - - local ResToGive = net.ReadString() - local Amount = net.ReadInt(32) - local resSlot = net.ReadInt(32) - local restbl = ply:GetEyeTrace().Entity.deathResources - local tbl1 = string.Split(restbl[resSlot], " ") - local tbl2 = string.Split(tbl1[2], "x") - local amt = tbl2[2] - - ply:IncResource( ResToGive, Amount ) - - if (amt - Amount <= 0) then - - table.remove(restbl, resSlot) - else - amt = amt - Amount - restbl[resSlot] = tbl1[1] .. " x" .. amt - - end - - -end) - --- Custom anlion barrow auto placement -hook.Add( "InitPostEntity", "gms_custom_antspawns", function() - if ( !GAMEMODE.AntlionBarrowSpawns[ game.GetMap() ] ) then return end - for id, pos in pairs( GAMEMODE.AntlionBarrowSpawns[ game.GetMap() ] ) do - local ent = ents.Create( "gms_antlionbarrow" ) - ent:SetPos( pos ) - ent:Spawn() - ent.GMSAutoSpawned = true - ent:SetNetworkedString( "Owner", "World" ) - end - -end ) - --- Custom tree auto placement -hook.Add( "InitPostEntity", "gms_custom_treespawns", function() - - if ( !GAMEMODE.TreeSpawns[ game.GetMap() ] ) then return end - for id, pos in pairs( GAMEMODE.TreeSpawns[ game.GetMap() ] ) do - local ent = ents.Create( "gms_tree" ) - ent:SetPos( pos ) - ent:Spawn() - ent.GMSAutoSpawned = true - ent:SetNetworkedString( "Owner", "World" ) - end -end ) - --- Find tribe by ID -function GM.FindTribeByID( id ) - for tid, tabl in pairs( GAMEMODE.Tribes ) do - if ( tid == id ) then return tabl end - end - return false -end - --- Cancel process -concommand.Add( "gms_cancelprocess", function( ply, cmd, args ) ply:CancelProcess() end ) - -/* Menu toggles */ -function GM:ShowHelp( ply ) end -function GM:ShowTeam( ply ) end -function GM:ShowSpare1( ply ) end - -function GM:ShowSpare2( ply ) - if ( ply:GetNWBool( "AFK" ) ) then - GAMEMODE.AFK( ply, "gms_afk", {} ) - elseif ( ply:GetNWBool( "Sleeping" ) ) then - ply:Wakeup() - end - ply:CancelProcess() -end - - -/* ---------------------------------------------------------------------------------------------------- - Player Functions ----------------------------------------------------------------------------------------------------- */ - -function PlayerMeta:SendMessage( text, duration, color ) - if ( !IsValid( self ) ) then return end - local duration = duration or 3 - local color = color or color_white - - umsg.Start( "gms_sendmessage", self ) - umsg.String( text ) - umsg.Short( duration ) - umsg.String( color.r .. "," .. color.g .. "," .. color.b .. "," .. color.a ) - umsg.End() -end - -function PlayerMeta:OpenCombiMenu( str ) - umsg.Start( "gms_OpenCombiMenu", self ) - umsg.String( str ) - umsg.End() -end - -util.AddNetworkString('deathmenu') - -function PlayerMeta:DeathMenu( res, wep ) - net.Start('deathmenu') - net.WriteTable(res) - net.WriteTable(wep) - net.Send(self) -end - -function PlayerMeta:SendAchievement( text ) - umsg.Start( "gms_sendachievement", self ) - umsg.String( text ) - umsg.End() - - local sound = CreateSound( self, Sound( "music/hl1_song11.mp3" ) ) - sound:Play() - timer.Simple( 5.5, function() sound:Stop() end ) -end - -function PlayerMeta:SetSkill( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[ skill ] ) then self.Skills[ skill ] = 0 end - - if ( skill != "Survival" ) then - int = math.Clamp( int, 0, 200 ) - else - self.MaxResources = ( int * 5 ) + 25 - end - self.Skills[ skill ] = int - - umsg.Start( "gms_SetSkill", self ) - umsg.String( skill ) - umsg.Short( self:GetSkill( skill ) ) - umsg.End() -end - -function PlayerMeta:GetSkill( skill ) - skill = string.Capitalize( skill ) - if ( skill == "Survival" ) then self:SetNWInt( skill, self.Skills[skill] ) end - return self.Skills[ skill ] or 0 -end - -function PlayerMeta:IncSkill( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[ skill ] ) then self:SetSkill( skill, 0 ) end - if ( !self.Experience[ skill ] ) then self:SetXP( skill, 0 ) end - - if ( skill != "Survival" ) then - int = math.Clamp( int, 0, 200 ) - for id = 1, int do self:IncXP( "Survival", 20 ) end - self:SendMessage( string.Replace( skill, "_", " " ) .. " +" .. int, 3, Color( 10, 200, 10, 255 ) ) - else - self.MaxResources = self.MaxResources + 5 - self:SendAchievement( "Level Up!" ) - end - - self.Skills[skill] = self.Skills[skill] + int - - umsg.Start( "gms_SetSkill", self ) - umsg.String( skill ) - umsg.Short( self:GetSkill( skill ) ) - umsg.End() - - self:CheckForUnlocks() -end - -function PlayerMeta:DecSkill( skill, int ) - skill = string.Capitalize( skill ) - self.Skills[skill] = math.max( self.Skills[skill] - int, 0 ) - - umsg.Start( "gms_SetSkill", self ) - umsg.String( skill ) - umsg.Short( self:GetSkill( skill ) ) - umsg.End() -end - -function PlayerMeta:SetXP( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[skill] ) then self:SetSkill( skill, 0 ) end - if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end - - self.Experience[skill] = int - - umsg.Start( "gms_SetXP", self ) - umsg.String( skill ) - umsg.Short( self:GetXP( skill ) ) - umsg.End() -end - -function PlayerMeta:GetXP( skill ) - skill = string.Capitalize( skill ) - return self.Experience[skill] or 0 -end - -function PlayerMeta:IncXP( skill, int ) - skill = string.Capitalize( skill ) - if ( !self.Skills[skill] ) then self.Skills[skill] = 0 end - if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end - - if ( self.Experience[skill] + int >= 100 ) then - self.Experience[skill] = 0 - self:IncSkill( skill, 1 ) - else - self.Experience[skill] = self.Experience[skill] + int - end - - umsg.Start( "gms_SetXP", self ) - umsg.String( skill ) - umsg.Short( self:GetXP( skill ) ) - umsg.End() -end - -function PlayerMeta:DecXP( skill, int ) - skill = string.Capitalize( skill ) - self.Experience[skill] = self.Experience[skill] - int - - umsg.Start( "gms_SetXP", self ) - umsg.String( skill ) - umsg.Short( self:GetXP( skill ) ) - umsg.End() -end - -function PlayerMeta:SetResource( resource, int ) - resource = string.Capitalize( resource ) - if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end - - - self.Resources[resource] = int - - umsg.Start( "gms_SetResource", self ) - umsg.String( resource ) - umsg.Short( int ) - umsg.End() -end - -function PlayerMeta:GetResource( resource ) - resource = string.Capitalize( resource ) - return self.Resources[ resource ] or 0 -end - -function PlayerMeta:IncResource( resource, int ) - resource = string.Capitalize( resource ) - - if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end - local all = self:GetAllResources() - local max = self.MaxResources - - if ( all + int > max ) then - self.Resources[resource] = self.Resources[resource] + ( max - all ) - self:DropResource( resource, ( all + int ) - max ) - self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) - else - self.Resources[resource] = self.Resources[resource] + int - end - - umsg.Start( "gms_SetResource", self ) - umsg.String( resource ) - umsg.Short( self:GetResource( resource ) ) - umsg.End() -end - -function PlayerMeta:DecResource( resource, int ) - if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end - self.Resources[resource] = self.Resources[resource] - int - - local r = self.Resources[resource] - if ( resource == "Flashlight" and r < 1 ) then self:Flashlight( false ) end - if ( resource == "Batteries" ) then - local maxPow = 50 - if ( r ) then maxPow = math.min( maxPow + r * 50, 500 ) end - self.Power = math.min( self.Power, maxPow ) - self:UpdateNeeds() - end - - umsg.Start( "gms_SetResource", self ) - umsg.String( resource ) - umsg.Short( self:GetResource( resource ) ) - umsg.End() -end - -function PlayerMeta:GetAllResources() - local num = 0 - - for k, v in pairs( self.Resources ) do - num = num + v - end - - return num -end - -function PlayerMeta:CreateBuildingSite( pos, angle, model, class, cost ) - local rep = ents.Create( "gms_buildsite" ) - rep:SetPos( pos ) - rep:SetAngles( angle ) - rep.Costs = cost - rep:Setup( model, class ) - rep:Spawn() - - rep.Player = self - rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() } - - self:SetNetworkedEntity( "Hasbuildingsite", rep ) - - SPropProtection.PlayerMakePropOwner( self , rep ) - return rep -end - -local NoDropModels = { - "models/props_c17/furniturefireplace001a.mdl", - "models/props_c17/factorymachine01.mdl", - "models/Gibs/airboat_broken_engine.mdl", - "models/props_c17/furniturestove001a.mdl", - "models/props_wasteland/controlroom_desk001b.mdl", - "models/props_c17/FurnitureFridge001a.mdl", - "models/props_lab/reciever_cart.mdl", - "models/props_trainstation/trainstation_clock001.mdl" -} - -function PlayerMeta:CreateStructureBuildingSite( pos, angle, model, class, cost, name ) - local rep = ents.Create( "gms_buildsite" ) - local str = ":" - for k, v in pairs( cost ) do - str = str .. "\n" .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - - rep:SetAngles( angle ) - rep.Costs = cost - rep:Setup( model, class ) - rep:SetPos( pos ) - rep.Name = name - rep:SetNWString( "Name", name ) - rep:SetNWString( "Resources", str ) - rep:Spawn() - - local cormin, cormax = rep:WorldSpaceAABB() - local offset = cormax - cormin - - if ( model == "models/props_c17/FurnitureFridge001a.mdl" ) then pos = pos + Vector( 0, 0, 10 ) end - rep:SetPos( Vector( pos.x, pos.y, pos.z + ( offset.z / 2 ) ) ) - if ( !table.HasValue( NoDropModels, model ) ) then - rep:DropToGround() - end - - self:SetNWEntity( "Hasbuildingsite", rep ) - rep.Player = self - rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() } - SPropProtection.PlayerMakePropOwner( self, rep ) - return rep -end - -function PlayerMeta:GetBuildingSite() - return self:GetNWEntity( "Hasbuildingsite" ) -end - -function PlayerMeta:DropResource( resource, int ) - local nearby = {} - - for k, v in pairs( ents.FindByClass( "gms_resource*" ) ) do - if ( v:GetPos():Distance( self:GetPos() ) < 150 ) then - if ( v:GetClass() == "gms_resourcedrop" and v.Type != resource ) then - else - table.insert( nearby, v ) - end - end - end - - for id, ent in pairs( nearby ) do - if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then continue end - if ( ent:GetClass() == "gms_resourcedrop" ) then - ent.Amount = ent.Amount + int - ent:SetResourceDropInfoInstant( ent.Type, ent.Amount ) - return - else - if ( !ent.Resources ) then ent.Resources = {} end - - if ( ent.Resources[ resource ] ) then - ent.Resources[ resource ] = ent.Resources[ resource ] + int - else - ent.Resources[ resource ] = int - end - - ent:SetResPackInfo( resource, ent.Resources[ resource ] ) - return - end - end - - local ent = ents.Create( "gms_resourcedrop" ) - ent:SetPos( self:TraceFromEyes( 60 ).HitPos + Vector( 0, 0, 15 ) ) - ent:SetAngles( self:GetAngles() ) - ent:Spawn() - - ent:GetPhysicsObject():Wake() - - ent.Type = resource - ent.Amount = int - - ent:SetResourceDropInfo( ent.Type, ent.Amount ) - SPropProtection.PlayerMakePropOwner( self, ent ) -end - -function PlayerMeta:SetFood( int ) - if ( int > 1000 ) then - int = 1000 - end - - self.Hunger = int - self:UpdateNeeds() -end - -function PlayerMeta:SetThirst( int ) - if ( int > 1000 ) then - int = 1000 - end - - self.Thirst = int - self:UpdateNeeds() -end - -function PlayerMeta:Heal( int ) - self:SetHealth( math.min( self:Health() + int, self:GetMaxHealth() ) ) -end - -function PlayerMeta:AddUnlock( text ) - self.FeatureUnlocks[text] = 1 - - umsg.Start( "gms_AddUnlock", self ) - umsg.String( text ) - umsg.End() - - if ( GMS.FeatureUnlocks[text].OnUnlock ) then GMS.FeatureUnlocks[text].OnUnlock( self ) end -end - -function PlayerMeta:HasUnlock( text ) - if ( self.FeatureUnlocks and self.FeatureUnlocks[text] ) then return true end - return false -end - -function PlayerMeta:CheckForUnlocks() - for k, unlock in pairs( GMS.FeatureUnlocks ) do - if ( !self:HasUnlock( k ) ) then - local NrReqs = 0 - - for skill, value in pairs( unlock.Req ) do - if ( self:GetSkill( skill ) >= value ) then - NrReqs = NrReqs + 1 - end - end - - if ( NrReqs == table.Count( unlock.Req ) ) then - self:AddUnlock( k ) - end - end - end -end - -function PlayerMeta:TraceFromEyes( dist ) - return util.TraceLine( { - start = self:GetShootPos(), - endpos = self:GetShootPos() + ( self:GetAimVector() * dist ), - filter = self - } ) -end - -function PlayerMeta:UpdateNeeds() - umsg.Start( "gms_setneeds", self ) - umsg.Short( self.Sleepiness ) - umsg.Short( self.Hunger ) - umsg.Short( self.Thirst ) - umsg.Short( self.Oxygen ) - umsg.Short( self.Power ) - umsg.Short( Time ) - umsg.End() -end - -function PlayerMeta:PickupResourceEntity( ent ) - if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end - - local int = ent.Amount - local room = self.MaxResources - self:GetAllResources() - - if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( room < int ) then int = room end - ent.Amount = ent.Amount - int - if ( ent.Amount <= 0 ) then ent:Fadeout() else ent:SetResourceDropInfo( ent.Type, ent.Amount ) end - - self:IncResource( ent.Type, int ) - self:SendMessage( "Picked up " .. string.Replace( ent.Type, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) ) -end - -function PlayerMeta:PickupResourceEntityPack( ent ) - if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end - - if ( table.Count( ent.Resources ) > 0 ) then - for res, int in pairs( ent.Resources ) do - local room = self.MaxResources - self:GetAllResources() - - if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( room < int ) then int = room end - ent.Resources[res] = ent.Resources[res] - int - - ent:SetResPackInfo( res, ent.Resources[res] ) - if ( ent.Resources[res] <= 0 ) then ent.Resources[res] = nil end - - self:IncResource( res, int ) - self:SendMessage( "Picked up " .. string.Replace( res, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) ) - end - end -end - -function PlayerMeta:MakeLoadingBar( msg ) - umsg.Start( "gms_MakeLoadingBar", self ) - umsg.String( msg ) - umsg.End() -end - -function PlayerMeta:StopLoadingBar() - umsg.Start( "gms_StopLoadingBar",self ) - umsg.End() -end - -function PlayerMeta:MakeSavingBar( msg ) - umsg.Start( "gms_MakeSavingBar", self ) - umsg.String( msg ) - umsg.End() -end - -function PlayerMeta:StopSavingBar() - umsg.Start( "gms_StopSavingBar", self ) - umsg.End() -end - -function PlayerMeta:AllSmelt( ResourceTable ) - local resourcedata = {} - resourcedata.Req = {} - resourcedata.Results = {} - local AmountReq = 0 - for k, v in pairs( ResourceTable.Req ) do - if ( self:GetResource( k ) > 0 ) then - if ( self:GetResource( k ) <= ResourceTable.Max ) then - resourcedata.Req[k] = self:GetResource( k ) - AmountReq = AmountReq + self:GetResource( k ) - else - resourcedata.Req[k] = ResourceTable.Max - AmountReq = AmountReq + ResourceTable.Max - self:SendMessage( "You can only do " .. tostring( ResourceTable.Max ) .. " " .. string.Replace( k, "_", " " ) .. " at a time.", 3, Color( 200, 0, 0, 255 ) ) - end - else - resourcedata.Req[k] = 1 - end - end - for k, v in pairs( ResourceTable.Results ) do - resourcedata.Results[k] = AmountReq - end - return resourcedata -end - -function PlayerMeta:Sleep() - if ( !self:Alive() or self:GetNWBool( "Sleeping" ) or self:GetNWBool( "AFK" ) ) then return end - if ( self.Sleepiness > 700 ) then self:SendMessage( "You're not tired enough.", 3, Color( 255, 255, 255, 255 ) ) return end - - self:SetNWBool( "Sleeping", true ) - self:Freeze( true ) - - -- Check for shelter - local tr = util.TraceLine( { - start = self:GetShootPos(), - endpos = self:GetShootPos() + ( self:GetUp() * 300 ), - filter = self - } ) - - self.NeedShelter = false - if ( !tr.HitWorld and !tr.HitNonWorld ) then - self.NeedShelter = true - end - - self:EmitSound( "stranded/start_sleeping.wav" ) -end - -function PlayerMeta:Wakeup() - if ( !self:GetNWBool( "Sleeping" ) ) then return end - self:SetNWBool( "Sleeping", false ) - self:Freeze( false ) - - --Check for shelter - local trace = {} - trace.start = self:GetShootPos() - trace.endpos = trace.start + ( self:GetUp() * 300 ) - trace.filter = self - - local tr = util.TraceLine( trace ) - - if ( self.NeedShelter ) then - self:SendMessage( "I should get something to sleep under next time...", 6, Color( 200, 0, 0, 255 ) ) - else - self:SendMessage( "Ah, nothing like a good nights sleep!", 5, Color( 255, 255, 255, 255 ) ) - end -end - -/* ---------------------------------------------------------------------------------------------------- - Entity Functions ----------------------------------------------------------------------------------------------------- */ - -function EntityMeta:SetResourceDropInfo( strType, int ) - timer.Simple( 0.5, function() self:SetResourceDropInfoInstant( strType, int ) end ) -end - -function EntityMeta:SetResourceDropInfoInstant( strType, int ) - for k, v in pairs( player.GetAll() ) do - local strType = strType or "Error" - umsg.Start( "gms_SetResourceDropInfo", v ) - umsg.String( self:EntIndex() ) - umsg.String( string.gsub( strType, "_", " " ) ) - umsg.Short( self.Amount ) - umsg.End() - end -end - -function EntityMeta:SetResPackInfo( strType, int ) - for k, v in pairs( player.GetAll() ) do - local strType = strType or "Error" - umsg.Start( "gms_SetResPackInfo", v ) - umsg.String( self:EntIndex() ) - umsg.String( string.gsub( strType, "_", " " ) ) - umsg.Short( int ) - umsg.End() - end -end - - -function EntityMeta:SetFoodInfo( strType ) - timer.Simple( 0.5, function() self:SetFoodInfoInstant( strType ) end ) -end - -function EntityMeta:SetFoodInfoInstant( strType ) - for k, v in pairs( player.GetAll() ) do - local strType = strType or "Error" - umsg.Start( "gms_SetFoodDropInfo", v ) - umsg.String( self:EntIndex() ) - umsg.String( string.gsub( strType, "_", " " ) ) - umsg.End() - end -end - -function EntityMeta:DropToGround() - local trace = {} - trace.start = self:GetPos() - trace.endpos = trace.start + Vector( 0, 0, -100000 ) - trace.mask = MASK_SOLID_BRUSHONLY - trace.filter = self - - local tr = util.TraceLine( trace ) - - self:SetPos( tr.HitPos ) -end - -function GM.ReproduceTrees() - local GM = GAMEMODE - if ( GetConVarNumber( "gms_ReproduceTrees" ) == 1 ) then - local trees = {} - for k, v in pairs( ents.GetAll() ) do - if ( v:IsTreeModel() ) then - table.insert( trees, v ) - end - end - - if ( #trees < GetConVarNumber( "gms_MaxReproducedTrees" ) ) then - for k, ent in pairs( trees ) do - local num = math.random( 1, 3 ) - - if ( num == 1 ) then - local nearby = {} - for k, v in pairs( ents.FindInSphere( ent:GetPos(), 50 ) ) do - if ( v:GetClass() == "gms_seed" or v:IsProp() ) then - table.insert( nearby, v ) - end - end - - if ( #nearby < 3 ) then - local pos = ent:GetPos() + Vector( math.random( -500, 500 ), math.random( -500, 500 ), 0 ) - local retries = 50 - - while ( ( pos:Distance( ent:GetPos() ) < 200 or GMS.ClassIsNearby( pos, "prop_physics", 100 ) ) and retries > 0 ) do - pos = ent:GetPos() + Vector( math.random( -300, 300 ),math.random( -300, 300 ), 0 ) - retries = retries - 1 - end - - local pos = pos + Vector( 0, 0, 500 ) - - local seed = ents.Create( "gms_seed" ) - seed:SetPos( pos ) - seed:DropToGround() - seed:Setup( "tree", 180 ) - seed:SetNetworkedString( "Owner", "World" ) - seed:Spawn() - end - end - end - end - if ( #trees == 0 ) then - local info = {} - for i = 1, 20 do - info.pos = Vector( math.random( -10000, 10000 ), math.random( -10000, 10000 ), 1000 ) - info.Retries = 50 - - --Find pos in world - while ( util.IsInWorld( info.pos ) == false and info.Retries > 0 ) do - info.pos = Vector( math.random( -10000, 10000 ),math.random( -10000, 10000 ), 1000 ) - info.Retries = info.Retries - 1 - end - - --Find ground - local trace = {} - trace.start = info.pos - trace.endpos = trace.start + Vector( 0, 0, -100000 ) - trace.mask = MASK_SOLID_BRUSHONLY - - local groundtrace = util.TraceLine( trace ) - - --Assure space - local nearby = ents.FindInSphere( groundtrace.HitPos, 200 ) - info.HasSpace = true - - for k, v in pairs( nearby ) do - if ( v:IsProp() ) then - info.HasSpace = false - end - end - - --Find sky - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 100000 ) - - local skytrace = util.TraceLine( trace ) - - --Find water? - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 1 ) - trace.mask = MASK_WATER - - local watertrace = util.TraceLine( trace ) - - --All a go, make entity - if ( info.HasSpace and skytrace.HitSky and !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - local seed = ents.Create( "gms_seed" ) - seed:SetPos( groundtrace.HitPos ) - seed:DropToGround() - seed:Setup( "tree", 180 + math.random( -20, 20 ) ) - seed:SetNetworkedString( "Owner", "World" ) - seed:Spawn() - end - end - end - end - - timer.Simple( math.random( 1, 3 ) * 60, function() GM.ReproduceTrees() end ) -end -timer.Simple( 60, function() GAMEMODE.ReproduceTrees() end ) - -GMS.LootableNPCs = { "npc_antlion", "npc_antlionguard", "npc_crow", "npc_seagull", "npc_pigeon", "npc_zombie" } - -function EntityMeta:IsLootableNPC() - return table.HasValue( GMS.LootableNPCs, self:GetClass() ) -end - -function EntityMeta:MakeCampfire() - if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end - - local min, max = self:OBBMins(), self:OBBMaxs() - local vol = math.abs( max.x - min.x ) * math.abs( max.y - min.y ) * math.abs( max.z - min.z ) - local mul = math.min( math.sqrt( vol ) / 200, 1 ) - - if ( !self.CampFire ) then self:SetHealth( 1337 ) end - self.CampFire = true - - timer.Create( "gms_removecampfire_" .. self:EntIndex(), 480 * mul, 1, function() if ( IsValid( self ) ) then self:Fadeout() end end ) - - if ( GetConVarNumber( "gms_SpreadFire" ) >= 1 ) then - self:Ignite( 360, ( self:OBBMins() - self:OBBMaxs() ):Length() + 10 ) - else - self:Ignite( 360, 0.001 ) - end -end - -/* ---------------------------------------------------------------------------------------------------- - Entity Fading ----------------------------------------------------------------------------------------------------- */ - -GMS.FadingOutProps = {} -GMS.FadingInProps = {} - -function EntityMeta:Fadeout( speed ) - if ( !IsValid( self ) ) then return end - local speed = speed or 1 - - for k, v in pairs( player.GetAll() ) do - umsg.Start( "gms_CreateFadingProp", v ) - umsg.String( self:GetModel() ) - umsg.Vector( self:GetPos() ) - local ang = self:GetAngles() - umsg.Vector( Vector( ang.p, ang.y, ang.r ) ) - local col = self:GetColor() - umsg.Vector( Vector( col.r, col.g, col.b ) ) - umsg.Short( math.Round( speed ) ) - umsg.End() - end - - self:Remove() -end - ---Fadein is serverside -function EntityMeta:Fadein( speed ) - self.AlphaFade = 0 - self:SetRenderMode( RENDERMODE_TRANSALPHA ) - self:SetColor( Color( 255, 255, 255, 0 ) ) - self.FadeInSpeed = speed or 4 - table.insert( GMS.FadingInProps, self ) -end - -hook.Add( "Think", "gms_FadePropsThink", function() - for k, ent in pairs( GMS.FadingInProps ) do - if ( !ent or ent == NULL ) then - table.remove( GMS.FadingInProps, k ) - elseif ( !IsValid( ent ) ) then - table.remove( GMS.FadingInProps, k ) - elseif ( ent.AlphaFade >= 255 ) then - table.remove( GMS.FadingInProps, k ) - else - ent.AlphaFade = ent.AlphaFade + ent.FadeInSpeed - ent:SetColor( Color( 255, 255, 255, ent.AlphaFade ) ) - end - end -end ) - -/* ---------------------------------------------------------------------------------------------------- - Entity rising / lowering ( Used by gms_seed ) ----------------------------------------------------------------------------------------------------- */ - -GM.RisingProps = {} -GM.SinkingProps = {} - -function EntityMeta:RiseFromGround( speed, altmax ) - local speed = speed or 1 - local max; - - if ( !altmax ) then - min, max = self:WorldSpaceAABB() - max = max.z - else - max = altmax - end - - local tbl = {} - tbl.Origin = self:GetPos().z - tbl.Speed = speed - tbl.Entity = self - - self:SetPos( self:GetPos() + Vector( 0, 0, -max + 10 ) ) - table.insert( GAMEMODE.RisingProps, tbl ) -end - -function EntityMeta:SinkIntoGround( speed ) - local speed = speed or 1 - - local tbl = {} - tbl.Origin = self:GetPos().z - tbl.Speed = speed - tbl.Entity = self - tbl.Height = max - - table.insert( GAMEMODE.SinkingProps, tbl ) -end - -hook.Add( "Think", "gms_RiseAndSinkPropsHook", function() - for k, tbl in pairs( GAMEMODE.RisingProps ) do - if ( !IsValid( tbl.Entity ) || tbl.Entity:GetPos().z >= tbl.Origin ) then - table.remove( GAMEMODE.RisingProps, k ) - else - tbl.Entity:SetPos( tbl.Entity:GetPos() + Vector( 0, 0, 1 * tbl.Speed ) ) - end - end - - for k, tbl in pairs( GAMEMODE.SinkingProps ) do - if ( !IsValid( tbl.Entity ) || tbl.Entity:GetPos().z <= tbl.Origin - tbl.Height ) then - table.remove( GAMEMODE.SinkingProps, k ) - tbl.Entity:Remove() - else - tbl.Entity:SetPos( tbl.Entity:GetPos() + Vector( 0, 0, -1 * tbl.Speed ) ) - end - end -end ) - -/* ---------------------------------------------------------------------------------------------------- - Admin commands ----------------------------------------------------------------------------------------------------- */ - -concommand.Add( "gms_admin_maketree", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - GAMEMODE.MakeTree( tr.HitPos ) -end ) - -concommand.Add( "gms_admin_makerock", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - GAMEMODE.MakeGenericPlant( ply, tr.HitPos, GMS.RockModels[ math.random( 1, #GMS.RockModels ) ], true ) -end ) - -concommand.Add( "gms_admin_makefood", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - local ent = ents.Create( "prop_physics" ) - ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) ) - ent:SetModel( GMS.EdibleModels[math.random( 1, #GMS.EdibleModels )] ) - ent:SetPos( tr.HitPos + Vector( 0, 0, 10 ) ) - ent:Spawn() - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -concommand.Add( "gms_admin_makeantlionbarrow", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[1] ) then ply:SendMessage( "Specify max antlions!", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 10000 ) - local ent = ents.Create( "gms_antlionbarrow" ) - ent:SetPos( tr.HitPos ) - ent:Spawn() - ent:SetNetworkedString( "Owner", "World" ) - ent:SetKeyValue( "MaxAntlions", args[1] ) -end ) - -concommand.Add( "gms_admin_makeplant", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - - local tr = ply:TraceFromEyes( 10000 ) - local typ = tonumber( args[ 1 ] ) or math.random( 1, 5 ) - local pos = tr.HitPos - - if ( typ == 1 ) then - GAMEMODE.MakeMelon( pos, math.random( 1, 3 ), ply ) - elseif ( typ == 2 ) then - GAMEMODE.MakeBanana( pos, math.random( 1, 3 ), ply ) - elseif ( typ == 3 ) then - GAMEMODE.MakeOrange( pos, math.random( 1, 3 ), ply ) - elseif ( typ == 4 ) then - GAMEMODE.MakeBush( pos, ply ) - elseif ( typ == 5 ) then - GAMEMODE.MakeGrain( pos, ply ) - end -end ) - -concommand.Add( "gms_admin_populatearea", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[1] or !args[2] or !args[3] ) then ply:SendMessage( "You need to specify <type> <amount> <radius>", 3, Color( 200, 0, 0, 255 ) ) return end - - for k, v in pairs( player.GetAll() ) do - v:SendMessage( "Populating area...", 3, Color( 255, 255, 255, 255 ) ) - end - - --Population time - local Amount = tonumber( args[2] ) or 10 - local info = {} - info.Amount = Amount - - if ( Amount > 200 ) then - ply:SendMessage( "Auto-capped at 200 props.", 3, Color( 200, 0, 0, 255 ) ) - info.Amount = 200 - end - - local Type = args[1] - local Amount = info.Amount - local Radius = tonumber( args[3] ) or 1000 - - --Find playertrace - local plytrace = ply:TraceFromEyes( 10000 ) - - for i = 1, Amount do - info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 ) - info.Retries = 50 - - --Find pos in world - while ( util.IsInWorld( info.pos ) == false and info.Retries > 0 ) do - info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 ) - info.Retries = info.Retries - 1 - end - - --Find ground - local trace = {} - trace.start = info.pos - trace.endpos = trace.start + Vector( 0, 0, -100000 ) - trace.mask = MASK_SOLID_BRUSHONLY - - local groundtrace = util.TraceLine( trace ) - - --Assure space - local nearby = ents.FindInSphere( groundtrace.HitPos, 200 ) - info.HasSpace = true - - for k, v in pairs( nearby ) do - if ( v:IsProp() ) then - info.HasSpace = false - end - end - - --Find sky - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 100000 ) - - local skytrace = util.TraceLine( trace ) - - --Find water? - local trace = {} - trace.start = groundtrace.HitPos - trace.endpos = trace.start + Vector( 0, 0, 1 ) - trace.mask = MASK_WATER - - local watertrace = util.TraceLine( trace ) - - --All a go, make entity - if ( Type == "Trees" ) then - if ( info.HasSpace and skytrace.HitSky and !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - GAMEMODE.MakeTree( groundtrace.HitPos ) - end - elseif ( Type == "Rocks" ) then - if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - local ent = ents.Create( "prop_physics" ) - ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) ) - ent:SetModel( GMS.RockModels[math.random( 1, #GMS.RockModels )] ) - ent:SetPos( groundtrace.HitPos ) - ent:Spawn() - ent:SetNetworkedString( "Owner", "World" ) - ent:Fadein() - ent.PhysgunDisabled = true - ent:GetPhysicsObject():EnableMotion( false ) - end - elseif ( Type == "Random_Plant" and info.HasSpace ) then - if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then - local typ = math.random( 1, 5 ) - local pos = groundtrace.HitPos - - if ( typ == 1 ) then - GAMEMODE.MakeMelon( pos,math.random( 1, 2 ), ply ) - elseif ( typ == 2 ) then - GAMEMODE.MakeBanana( pos,math.random( 1, 2 ), ply ) - elseif ( typ == 3 ) then - GAMEMODE.MakeOrange( pos,math.random( 1, 2 ), ply ) - elseif ( typ == 4 ) then - GAMEMODE.MakeBush( pos, ply ) - elseif ( typ == 5 ) then - GAMEMODE.MakeGrain( pos, ply ) - end - end - end - end - - --Finished - for k, v in pairs( player.GetAll() ) do - v:SendMessage( "Done!", 3, Color( 255, 255, 255, 255 ) ) - end -end ) - -concommand.Add( "gms_admin_clearmap", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - - for k, v in pairs( ents.GetAll() ) do - if ( v:IsRockModel() or v:IsTreeModel() ) then - for k, tbl in pairs( GAMEMODE.RisingProps ) do - if ( tbl.Entity == v ) then - table.remove( GAMEMODE.RisingProps, k ) - end - end - for k, tbl in pairs( GAMEMODE.SinkingProps ) do - if ( tbl.Entity == v ) then - table.remove( GAMEMODE.SinkingProps, k ) - end - end - for k, ent in pairs( GAMEMODE.FadingInProps ) do - if ( ent == v ) then - table.remove( GAMEMODE.FadingInProps, k ) - end - end - v:Fadeout() - end - end - - for k, v in pairs( player.GetAll() ) do v:SendMessage( "Cleared map.", 3, Color( 255, 255, 255, 255 ) ) end -end ) - -concommand.Add( "gms_admin_saveallcharacters", function( ply ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - - for k, v in pairs( player.GetAll() ) do - v:SaveCharacter() - end - - ply:SendMessage( "Saved characters on all current players.", 3, Color( 255, 255, 255, 255 ) ) -end ) - -function GM.ADropResource( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( args == nil or args[1] == nil ) then ply:SendMessage( "You need to at least give a resource type!", 3, Color( 200, 0, 0, 255 ) ) return end - - args[1] = string.Capitalize( args[1] ) - if ( args[2] == nil or string.lower( args[2] ) == "all" ) then args[2] = tostring( ply:GetResource( args[1] ) ) end - if ( tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end - - local int = tonumber( args[2] ) - local Type = args[1] - - ply:DropResource( Type, int ) - ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) ) -end -concommand.Add( "gms_ADropResources", GM.ADropResource ) - -/* ---------------------------------------------------------------------------------------------------- - Console Commands ----------------------------------------------------------------------------------------------------- */ - -concommand.Add( "gms_dropall", function( ply ) - local DeltaTime = 0 - for k, v in pairs( ply.Resources ) do - if ( v > 0 ) then - timer.Simple( DeltaTime, function() ply:DecResource( k, v ) ply:DropResource( k, v ) end, ply, k, v ) - DeltaTime = DeltaTime + 0.2 - end - end - ply.NextSpawnTime = CurTime() + DeltaTime + 0.5 -end ) - -concommand.Add( "gms_salvage", function( ply ) - if ( ply.InProcess ) then return end - - local tr = ply:TraceFromEyes( 100 ) - if ( !tr.HitNonWorld ) then return end - - local ent = tr.Entity - - if ( ent:GetClass() != "gms_buildsite" && ( table.HasValue( GMS.StructureEntities, ent:GetClass() ) || ent.NormalProp == true ) && SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:DoProcess( "Salvage", 6, { Entity = ent, MatType = tr.MatType } ) - else - ply:SendMessage( "Cannot salvage this kind of prop.", 5, Color( 255, 255, 255, 255 ) ) - end -end ) - -concommand.Add( "gms_steal", function( ply, cmd, args ) - local tr = ply:TraceFromEyes( 100 ) - local ent = tr.Entity - - if ( ply:GetSkill( "Survival" ) < 30 ) then ply:SendMessage( "You can only steal at survival level 30+.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !IsValid( ent ) || !tr.HitNonWorld || ent:IsNPC() || ent:IsPlayer() || ent:GetClass() == "gms_buildsite" || ent:GetClass() == "gms_seed" || ent:GetNWString( "Owner", "None" ) == "World" || SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:SendMessage( "You can't steal this.", 3, Color( 200, 0, 0, 255 ) ) - return - end - - local cls = ent:GetClass() - local time = math.max( ent:GetVolume(), 1 ) - if ( cls == "gms_resourcedrop" ) then - time = ent.Amount * 0.5 - elseif ( cls == "gms_resourcepack" or cls == "gms_fridge" ) then - for r, n in pairs( ent.Resources ) do - time = time + ( n * 0.25 ) - end - end - - time = math.max( time - math.floor( ply:GetSkill( "Stealing" ) / 3 ), math.max( time * 0.25, 2 ) ) - ply:DoProcess( "Steal", time, { Ent = ent } ) -end ) - -function GM.PlantMelon( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then - ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) - return - end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) then - if ( ply:GetResource( "Melon_Seeds" ) >= 1 ) then - if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then - local data = {} - data.Pos = tr.HitPos - ply:DoProcess( "PlantMelon", 3, data ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a watermelon seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantmelon", GM.PlantMelon ) - -function GM.PlantBanana( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Banana_Seeds" ) >= 1 ) then - if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then - ply:DoProcess( "PlantBanana", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a banana seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantbanana", GM.PlantBanana ) - -function GM.PlantOrange( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.",3,Color( 200,0,0,255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Orange_Seeds" ) >= 1 ) then - if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then - ply:DoProcess( "PlantOrange", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need an orange seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200 ,0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantorange", GM.PlantOrange ) - -function GM.PlantGrain( ply, cmd, args ) - if ( !ply:HasUnlock( "Grain_Planting" ) ) then ply:SendMessage( "You need more planting skill.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( tr.HitPos, 50 ) ) do - if ( ( v:IsGrainModel() or v:IsProp() or v:GetClass() == "gms_seed" ) and ( tr.HitPos-Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, tr.HitPos.z ) ):Length() <= 50 ) then - nearby = true - end - end - - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Grain_Seeds" ) >= 1 ) then - if ( !nearby ) then - ply:DoProcess( "PlantGrain", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a grain seed.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantgrain", GM.PlantGrain ) - -function GM.PlantBush( ply, cmd, args ) - if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( tr.HitPos, 50 ) ) do - if ( ( v:IsBerryBushModel() or v:IsProp() or v:GetClass() == "gms_seed" ) and ( tr.HitPos-Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, tr.HitPos.z ) ):Length() <= 50 ) then - nearby = true - end - end - - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Berries" ) >= 1 ) then - if ( !nearby ) then - ply:DoProcess( "PlantBush", 3, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You need a berry.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_plantbush", GM.PlantBush ) - -function GM.PlantTree( ply, cmd, args ) - if ( !ply:HasUnlock( "Sprout_Planting" ) ) then ply:SendMessage( "You need more planting skill.", 3, Color( 200, 0, 0, 255 ) ) return end - local tr = ply:TraceFromEyes( 150 ) - - if ( tr.HitWorld ) then - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then - if ( ply:GetResource( "Sprouts" ) >= 1 ) then - ply:DoProcess( "PlantTree", 5, { Pos = tr.HitPos } ) - else - ply:SendMessage( "You need a sprout.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) ) - end - else - ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) ) - end -end -concommand.Add( "gms_planttree", GM.PlantTree ) - -function GM.DrinkFromBottle( ply, cmd, args ) - if ( ply:GetResource( "Water_Bottles" ) < 1 ) then ply:SendMessage( "You need a water bottle.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "DrinkBottle", 1.5 ) -end -concommand.Add( "gms_drinkbottle", GM.DrinkFromBottle ) - -function GM.EatBerry( ply, cmd, args ) - if ( ply:GetResource( "Berries" ) < 1 ) then ply:SendMessage( "You need some berries.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "EatBerry", 1.5 ) -end -concommand.Add( "gms_eatberry", GM.EatBerry ) - -function GM.TakeAMedicine( ply, cmd, args ) - if ( ply:GetResource( "Medicine" ) < 1 ) then ply:SendMessage( "You need Medicine.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "TakeMedicine", 1.5 ) -end -concommand.Add( "gms_takemedicine", GM.TakeAMedicine ) - -function GM.DropWeapon( ply, cmd, args ) - if ( !ply:Alive() ) then return end - if ( table.HasValue( GMS.NonDropWeapons, ply:GetActiveWeapon():GetClass() ) ) then - ply:SendMessage( "You cannot drop this!", 3, Color( 200, 0, 0, 255 ) ) - else - ply:DropWeapon( ply:GetActiveWeapon() ) - end -end -concommand.Add( "gms_dropweapon", GM.DropWeapon ) - -function GM.DropResource( ply, cmd, args ) - if ( args == nil or args[1] == nil ) then ply:SendMessage( "You need to at least give a resource type!", 3, Color( 200, 0, 0, 255 ) ) return end - - args[1] = string.Capitalize( args[1] ) - if ( !ply.Resources[args[1]] or ply.Resources[args[1]] == 0 ) then ply:SendMessage( "You don't have this kind of resource.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( args[2] == nil or string.lower( args[2] ) == "all" ) then args[2] = tonumber( ply:GetResource( args[1] ) ) end - - if ( !tonumber( args[2] ) || tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end - - local int = tonumber( args[2] ) - local Type = args[1] - local res = ply:GetResource( Type ) - - if ( int > res ) then - int = res - end - ply:DropResource( Type, int ) - ply:DecResource( Type, int ) - - ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) ) -end -concommand.Add( "gms_DropResources", GM.DropResource ) - -function GM.TakeResource( ply, cmd, args ) - if ( ply.InProcess ) then return end - - local takeAll = false - if ( args == nil or args[ 1 ] == nil ) then takeAll = true end - - local int = tonumber( args[ 2 ] ) or 99999 - local typ = string.Capitalize( args[ 1 ] or "" ) - - if ( int <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end - - local tr = ply:TraceFromEyes( 150 ) - local ent = tr.Entity - - if ( !IsValid( ent ) ) then return end - - local cls = ent:GetClass() - - if ( cls != "gms_resourcedrop" && cls != "gms_resourcepack" && cls != "gms_fridge" ) then return end - if ( !SPropProtection.PlayerCanTouch( ply, ent ) ) then return end - if ( ( ply:GetPos() - ent:LocalToWorld( ent:OBBCenter() ) ):Length() >= 100 ) then return end - - if ( cls == "gms_resourcedrop" ) then - if ( ent.Type != typ && !takeAll ) then return end - local room = ply.MaxResources - ply:GetAllResources() - if ( room <= 0 ) then return end - if ( int >= ent.Amount ) then int = ent.Amount end - if ( room < int ) then int = room end - ent.Amount = ent.Amount - int - if ( ent.Amount <= 0 ) then ent:Fadeout() else ent:SetResourceDropInfo( ent.Type, ent.Amount ) end - - ply:IncResource( ent.Type, int ) - ply:SendMessage( "Picked up " .. string.Replace( ent.Type, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) ) - end - - if ( cls == "gms_resourcepack" ) then - for res, num in pairs( ent.Resources ) do - if ( res == typ or takeAll ) then - local totake = int - local room = ply.MaxResources - ply:GetAllResources() - if ( room <= 0 ) then return end - if ( totake >= num ) then totake = num end - if ( room < totake ) then totake = room end - ent.Resources[ res ] = num - totake - ent:SetResPackInfo( res, ent.Resources[ res ] ) - if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end - - ply:IncResource( res, totake ) - ply:SendMessage( "Picked up " .. string.Replace( res, "_", " " ) .. " ( " .. totake .. "x )", 4, Color( 10, 200, 10, 255 ) ) - end - end - end - - if ( takeAll ) then return end - - if ( cls == "gms_fridge" ) then - for res, num in pairs( ent.Resources ) do - if ( res == args[ 1 ] ) then - ent.Resources[ res ] = num - 1 - ent:SetResPackInfo( res, ent.Resources[ res ] ) - if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end - - local food = ents.Create( "gms_food" ) - food:SetPos( ent:GetPos() + Vector( 0, 0, ent:OBBMaxs().z + 16 ) ) - SPropProtection.PlayerMakePropOwner( ply, food ) - food.Value = GMS.Combinations[ "Cooking" ][ string.Replace( res, " ", "_" ) ].FoodValue - food.Name = res - food:Spawn() - food:SetFoodInfo( res ) - - timer.Simple( 300, function( food ) if ( IsValid( food ) ) then food:Fadeout( 2 ) end end, food ) - end - end - end -end -concommand.Add( "gms_TakeResources", GM.TakeResource ) // ply:PickupResourceEntityPack( ent ) - -concommand.Add( "gms_structures", function( ply ) - ply:OpenCombiMenu( "Structures" ) -end ) - -concommand.Add( "gms_combinations", function( ply ) - ply:OpenCombiMenu( "Combinations" ) -end ) - -concommand.Add( "gms_MakeCombination", function( ply, cmd, args ) - print("Concommand called with group:" .. args[1] .. " and combi " .. args[2]) - if ( !args[1] or !args[2] ) then ply:SendMessage( "Please specify a valid combination.", 3, Color( 255, 255, 255, 255 ) ) return end - - local group = args[1] - local combi = args[2] - - if ( !GMS.Combinations[ group ] ) then return end - if ( !GMS.Combinations[ group ][ combi ] ) then return end - - local tbl = GMS.Combinations[ group ][ combi ] - - if ( group == "Cooking" and tbl.Entity ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( ply:GetPos(), 100 ) ) do - if ( ( v:IsProp() and v:IsOnFire() ) or v:GetClass() == tbl.Entity ) then nearby = true end - end - - if ( !nearby ) then ply:SendMessage( "You need to be close to a fire!", 3, Color( 200, 0 ,0, 255 ) ) return end - elseif ( tbl.Entity ) then - local nearby = false - - for k, v in pairs( ents.FindInSphere( ply:GetPos(), 100 ) ) do - if ( v:GetClass() == tbl.Entity ) then nearby = true end - end - - if ( !nearby ) then ply:SendMessage( "You need to be close to a " .. tbl.Entity .. "!", 3, Color( 200, 0, 0, 255 ) ) return end - end - - --Check for skills - local numreq = 0 - - if ( tbl.SkillReq ) then - for k, v in pairs( tbl.SkillReq ) do - if ( ply:GetSkill( k ) >= v ) then - numreq = numreq + 1 - end - end - - if ( numreq < table.Count( tbl.SkillReq ) ) then ply:SendMessage( "Not enough skill.", 3, Color( 200, 0, 0, 255 ) ) return end - end - - --Check for resources - local numreq = 0 - - for k, v in pairs( tbl.Req ) do - if ( ply:GetResource( k ) ) >= v then - numreq = numreq + 1 - end - end - - if ( numreq < table.Count( tbl.Req ) and group != "Structures" ) then ply:SendMessage( "Not enough resources.", 3, Color( 200, 0, 0, 255 ) ) return end - - --All well, make stuff: - if ( group == "Cooking" ) then - local data = {} - data.Name = tbl.Name - data.FoodValue = tbl.FoodValue - data.Cost = table.Copy( tbl.Req ) - local time = 5 - - if ply:GetActiveWeapon():GetClass() == "gms_fryingpan" then - time = 2 - end - - ply:DoProcess( "Cook", time, data ) - elseif ( group == "Combinations" ) then - local data = {} - data.Name = tbl.Name - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - local time = 5 - - ply:DoProcess( "MakeGeneric", time, data ) - elseif ( group == "gms_pistolgunlab" or group == "gms_gunchunks" or group == "gms_smggunlab" or group == "gms_hightechgunlab" or group == "gms_transmutator" or group == "gms_advancedtransmutator" or group == "gms_renbuyshop" or group == "gms_rensellshop" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.3 - - if ( tbl.SwepClass != nil ) then - data.Class = tbl.SwepClass - ply:DoProcess( "MakeWeapon", time, data ) - else - ply:DoProcess( "Processing", time, data ) - end - elseif ( group == "gms_factory" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.3 - - local smelt = false - for r,n in pairs( data.Res ) do - if ( r == "Iron" or r == "Copper" ) then smelt = true end - end - - if ( tbl.SwepClass != nil ) then - data.Class = tbl.SwepClass - ply:DoProcess( "MakeWeapon", time, data ) - elseif ( smelt ) then - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.15, 2 ) ) - ply:DoProcess( "Smelt", time, data ) - else - ply:DoProcess( "Processing", time, data ) - end - elseif ( group == "gms_stoneworkbench" or group == "gms_copperworkbench" or group == "gms_ironworkbench" or group == "gms_silverworkbench" or group == "gms_goldworkbench" or group == "gms_steelworkbench" or group == "gms_platinumworkbench" ) then - local data = {} - data.Name = tbl.Name - data.Class = tbl.SwepClass - data.Cost = table.Copy( tbl.Req ) - - local time = 10 - if ( ply:GetActiveWeapon():GetClass() == "gms_wrench" ) then time = 7 end - time = math.max( time - math.floor( math.max( ply:GetSkill( "Weapon_Crafting" ) - 8, 0 ) / 4 ), 4 ) - - ply:DoProcess( "MakeWeapon", time, data ) - elseif ( group == "gms_techworkbench" or group == "gms_obelisk" or group == "gms_runealtar" or group == "gms_mithrilworkbench" or group == "gms_runicinfuser") then - local data = {} - data.Name = tbl.Name - data.Cost = table.Copy( tbl.Req ) - - if ( tbl.SwepClass != nil ) then - local time = 10 - if ( ply:GetActiveWeapon():GetClass() == "gms_wrench" ) then time = 7 end - time = math.max( time - math.floor( math.max( ply:GetSkill( "Weapon_Crafting" ) - 8, 0 ) / 4 ), 4 ) - data.Class = tbl.SwepClass - ply:DoProcess( "MakeWeapon", time, data ) - else - data.Res = tbl.Results - local time = 5 - ply:DoProcess( "MakeGeneric", time, data ) - end - elseif ( group == "Structures" ) then - local trs = ply:TraceFromEyes( 250 ) - if ( !trs.HitWorld ) then ply:SendMessage( "Aim at the ground to construct a structure.", 3, Color( 200, 0, 0, 255 ) ) return end - - ply:DoProcess( "MakeBuilding", 20, { - Name = tbl.Name, - Class = tbl.Results, - Cost = table.Copy( tbl.Req ), - BuildSiteModel = tbl.BuildSiteModel, - Pos = trs.HitPos - } ) - - elseif ( group == "gms_stonefurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - - local time = timecount * 0.5 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.25, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_copperfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.6 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.3, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_ironfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_techfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_silverfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_goldfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.7 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_steelfurnace" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.1 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_platinumfurnace") then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.5 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) ) - - - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_mithrilfactory") then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.2 - time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.20, 2 ) ) - - - - - - - ply:DoProcess( "Smelt", time, data ) - elseif ( group == "gms_grindingstone" ) then - local data = {} - data.Name = tbl.Name - if ( tbl.AllSmelt == true ) then - local sourcetable = ply:AllSmelt( tbl ) - - for r, n in pairs( sourcetable.Results ) do - if ( r == "Flour" ) then sourcetable.Results[r] = math.floor( n * 0.6 ) end - end - - data.Res = sourcetable.Results - data.Cost = table.Copy( sourcetable.Req ) - else - data.Res = tbl.Results - data.Cost = table.Copy( tbl.Req ) - end - local timecount = 1 - for k, v in pairs( data.Cost ) do - timecount = timecount + v - end - local time = timecount * 0.75 - - ply:DoProcess( "Crush", time, data ) - end -end ) - -concommand.Add( "gms_sleep", function( ply, cmd, args ) ply:Sleep() end ) -concommand.Add( "gms_wakeup", function( ply, cmd, args ) ply:Wakeup() end ) - -function GM.AFK( ply, cmd, args ) - if ( ply:GetNWBool( "Sleeping" ) or !ply:Alive() ) then return end - if ( ply.InProcess ) then return end - if ( !ply:GetNWBool( "AFK", false ) ) then - ply:SetNWBool( "AFK", true ) - else - ply:SetNWBool( "AFK", false ) - end - - ply:Freeze( ply:GetNWBool( "AFK" ) ) -end -concommand.Add( "gms_afk", GM.AFK ) - -function GM.PlayerStuck( ply, cmd, args ) - if ( ply.InProcess ) then return end - if ( ply.Spam == true ) then ply:SendMessage( "No spamming!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( ply.Spam == false or ply.Spam == nil ) then ply:SetPos( ply:GetPos() + Vector( 0, 0, 64 ) ) end - - ply.Spam = true - timer.Simple( 0.2, function() ply.Spam = false end ) -end -concommand.Add( "gms_stuck", GM.PlayerStuck ) - -function GM.MakeCampfire( ply, cmd, args ) - if ( GetConVarNumber( "gms_campfire" ) == 1 ) then - local tr = ply:TraceFromEyes( 150 ) - - if ( !tr.HitNonWorld or !tr.Entity ) then ply:SendMessage( "Aim at the prop( s ) to use for campfire.", 3, Color( 255, 255, 255, 255 ) ) return end - - local ent = tr.Entity - local cls = tr.Entity:GetClass() - - if ( ent:IsOnFire() or cls != "prop_physics" and cls != "prop_physics_multiplayer" and cls != "prop_dynamic" ) then - ply:SendMessage( "Aim at the prop( s ) to use for campfire.", 3, Color( 255, 255, 255, 255 ) ) - return - end - - local mat = tr.MatType - - if ( ply:GetResource( "Wood" ) < 5 ) then ply:SendMessage( "You need at least 5 wood to make a fire.", 5, Color( 255, 255, 255, 255 ) ) return end - - if ( mat != MAT_WOOD ) then ply:SendMessage( "Prop has to be wood, or if partially wood, aim at the wooden part.", 5, Color( 255, 255, 255, 255 ) ) return end - - local data = {} - data.Entity = ent - - if ( SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:DoProcess( "Campfire", 5, data ) - return - end - end -end -concommand.Add( "gms_makefire", GM.MakeCampfire ) - -/* ---------------------------------------------------------------------------------------------------- - Player spawn ----------------------------------------------------------------------------------------------------- */ - -function GM:PlayerInitialSpawn( ply ) - ply:SetTeam( 1 ) - - ply.Skills = {} - ply.Resources = {} - ply.Experience = {} - ply.FeatureUnlocks = {} - - ply:SetSkill( "Survival", 0 ) - ply:SetXP( "Survival", 0 ) - ply.MaxResources = 25 - ply.Loaded = true - - -- Admin info, needed clientside - if ( ply:IsAdmin() ) then - for k, v in pairs( file.Find( "gmstranded/gamesaves/*.txt", "DATA" ) ) do - local name = string.sub( v, 1, string.len( v ) - 4 ) - - if ( string.Right( name, 5 ) != "_info" ) then - umsg.Start( "gms_AddLoadGameToList", ply ) - umsg.String( name ) - umsg.End() - end - end - end - - -- Character loading - if ( file.Exists( "gmstranded/saves/" .. ply:UniqueID() .. ".txt", "DATA" ) ) then - local tbl = util.JSONToTable( file.Read( "gmstranded/saves/" .. ply:UniqueID() .. ".txt", "DATA" ) ) - - if ( tbl[ "skills" ] ) then - for k, v in pairs( tbl[ "skills" ] ) do ply:SetSkill( k, v ) end - end - - if ( tbl[ "experience" ] ) then - for k, v in pairs( tbl["experience"] ) do ply:SetXP( k, v ) end - end - - /*if ( tbl["unlocks"] ) then - for k, v in pairs( tbl["unlocks"] ) do ply.FeatureUnlocks[ k ] = v end - end*/ - - if ( tbl["resources"] ) then - for k, v in pairs( tbl["resources"] ) do ply:SetResource( k, v ) end - end - - if ( tbl["weapons"] ) then - for k, v in pairs( tbl["weapons"] ) do ply:Give( v ) end - end - - ply:StripAmmo() - - if ( tbl[ "ammo" ] ) then - for k, v in pairs( tbl[ "ammo" ] ) do ply:GiveAmmo( v, k ) end - end - - if ( !ply.Skills[ "Survival" ] ) then ply.Skills[ "Survival" ] = 0 end - - ply.FeatureUnlocks = tbl["unlocks"] - ply.MaxResources = ( ply.Skills["Survival"] * 5 ) + 25 - - ply:SendMessage( "Loaded character successfully.", 3, Color( 255, 255, 255, 255 ) ) - ply:SendMessage( "Last visited on " .. tbl.date .. ", enjoy your stay.", 10, Color( 255, 255, 255, 255 ) ) - end - - ply:SetNWInt( "plants", 0 ) - for k, v in pairs( ents.GetAll() ) do - if ( v and IsValid( v ) and v:GetNWEntity( "plantowner" ) and IsValid( v:GetNWEntity( "plantowner" ) ) and v:GetNWEntity( "plantowner" ) == ply ) then - ply:SetNWInt( "plants", ply:GetNWInt( "plants" ) + 1 ) - end - end - - local time = 2 - - local rp = RecipientFilter() - rp:AddPlayer( ply ) - - for id, t in pairs( GAMEMODE.Tribes ) do - timer.Simple( time, function() - umsg.Start( "sendTribe", rp ) - umsg.Short( id ) - umsg.String( t.name ) - umsg.Vector( Vector( t.color.r, t.color.g, t.color.b ) ) - if ( t.password == false ) then - umsg.Bool( false ) - else - umsg.Bool( true ) - end - umsg.End() - - end ) - time = time + 0.1 - end - - for _, v in ipairs( ents.FindByClass( "gms_resourcedrop" ) ) do - timer.Simple( time, function() - umsg.Start( "gms_SetResourceDropInfo", rp ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( v.Type or "Error!", "_", " " ) ) - umsg.Short( v.Amount ) - umsg.End() - end ) - time = time + 0.1 - end - - for _, v in ipairs( table.Add( ents.FindByClass( "gms_resourcepack" ), ents.FindByClass( "gms_fridge" ) ) ) do - for res, num in pairs( v.Resources ) do - timer.Simple( time, function() - umsg.Start( "gms_SetResPackInfo", rp ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( res, "_", " " ) ) - umsg.Short( num ) - umsg.End() - end ) - time = time + 0.1 - end - time = time + 0.1 - end - - for _, v in ipairs( ents.FindByClass( "gms_food" ) ) do - timer.Simple( time, function() - umsg.Start( "gms_SetFoodDropInfo", ply ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( v.Name or "ERROR", "_", " " ) ) - umsg.End() - end ) - time = time + 0.1 - end -end - -local SpawnClasses = { - "info_player_deathmatch", "info_player_combine", "info_player_combine", - "info_player_rebel", "info_player_counterterrorist", "info_player_terrorist", - "info_player_axis", "info_player_allies", "gmod_player_start", - "info_player_teamspawn", "ins_spawnpoint", "aoc_spawnpoint", - "dys_spawn_point", "info_player_pirate", "info_player_viking", - "info_player_knight", "diprip_start_team_blue", "diprip_start_team_red", - "info_player_red", "info_player_blue", "info_player_coop", - "info_player_human", "info_player_zombie", "info_player_deathmatch", - "info_player_zombiemaster" -} - -function GM:PlayerSelectSpawn( pl ) - if ( GAMEMODE.TeamBased ) then - local ent = GAMEMODE:PlayerSelectTeamSpawn( pl:Team(), pl ) - if ( IsValid( ent ) ) then return ent end - end - - if ( !IsTableOfEntitiesValid( self.SpawnPoints ) ) then - self.LastSpawnPoint = 0 - self.SpawnPoints = ents.FindByClass( "info_player_start" ) - for id, cl in pairs( SpawnClasses ) do - self.SpawnPoints = table.Add( self.SpawnPoints, ents.FindByClass( cl ) ) - end - end - - local count = table.Count( self.SpawnPoints ) - if ( count == 0 ) then - MsgN( "[PlayerSelectSpawn] Error! No spawn points!" ) - return nil - end - - local ChosenSpawnPoint = nil - - for id, ChosenSpawnPoint in pairs( self.SpawnPoints ) do - - if ( IsValid( ChosenSpawnPoint ) && ChosenSpawnPoint:IsInWorld() ) then - if ( GAMEMODE:IsSpawnpointSuitable( pl, ChosenSpawnPoint, id == count ) ) then - return ChosenSpawnPoint - end - end - - end - - return ChosenSpawnPoint -end - -function GM:PlayerSpawn( ply ) - - self:SetPlayerSpeed( ply, 250, 250 ) - ply:SetMaxHealth( 100 ) - ply:UnSpectate() - - for k, v in pairs( GMS.FeatureUnlocks ) do - if ( ply:HasUnlock( k ) && v.OnUnlock ) then v.OnUnlock( ply ) end - end - - hook.Call("PlayerLoadout", self, ply) - hook.Call("PlayerSetModel", self, ply) - - ply.Sleepiness = 1000 - ply.Hunger = 1000 - ply.Thirst = 1000 - ply.Oxygen = 1000 - ply.Power = 50 - - ply.Resources = ply.Resources or {} - - if ( ply.Resources[ "Batteries" ] ) then ply.Power = math.min( ply.Power + ply.Resources[ "Batteries" ] * 50, 500 ) end - - /* GMOD CUSTOMIZATION */ - ply:UpdatePlayerColor() - - local col = ply:GetInfo( "cl_weaponcolor" ) - ply:SetWeaponColor( Vector( col ) ) - - ply:SetupHands() - - ply:UpdateNeeds() -end - -function GM:PlayerSetModel( ply ) - local cl_playermodel = ply:GetInfo( "cl_playermodel" ) - local modelname = player_manager.TranslatePlayerModel( cl_playermodel ) - util.PrecacheModel( modelname ) - ply:SetModel( modelname ) -end - -function GM:PlayerSetHandsModel( ply, ent ) - - local simplemodel = player_manager.TranslateToPlayerModelName( ply:GetModel() ) - local info = player_manager.TranslatePlayerHands( simplemodel ) - if ( info ) then - ent:SetModel( info.model ) - ent:SetSkin( info.skin ) - ent:SetBodyGroups( info.body ) - end - -end - -function GM:PlayerLoadout( ply ) - ply:Give( "gms_fists" ) - ply:Give( "weapon_physcannon" ) - ply:Give( "weapon_physgun" ) - - ply:SelectWeapon( "weapon_physgun" ) - ply:SelectWeapon( "gms_fists" ) - - if ( GetConVarNumber( "gms_AllTools" ) == 1 ) then - for id, wep in pairs( GMS.AllWeapons ) do ply:Give( wep ) end - end - - if ( ply:IsDeveloper() ) then ply:Give( "gmod_tool" ) ply:Give( "pill_pigeon" ) end -end - -function GM:PlayerCanPickupWeapon( ply, wep ) - if ( ply:HasWeapon( wep:GetClass() ) ) then return false end - return true -end - -function GM:CanProperty( pl, property, ent ) - if ( !IsValid( ent ) ) then return false end - if ( !pl:IsAdmin() ) then return false end - - if ( ent.m_tblToolsAllowed ) then - local vFound = false - for k, v in pairs( ent.m_tblToolsAllowed ) do - if ( property == v ) then vFound = true end - end - - if ( !vFound ) then return false end - end - - if ( property == "bonemanipulate" ) then - if ( game.SinglePlayer() ) then return true end - - if ( ent:IsNPC() ) then return GetConVarNumber( "sbox_bonemanip_npc" ) != 0 end - if ( ent:IsPlayer() ) then return GetConVarNumber( "sbox_bonemanip_player" ) != 0 end - - return GetConVarNumber( "sbox_bonemanip_misc" ) != 0 - end - - return true -end - -hook.Add( "PlayerDeath", "Death", function( ply ) - - // Creates the gravestone - local grave = ents.Create("gms_gravestone") - - grave:SetPos( Vector( ply:GetPos().x, ply:GetPos().y, ply:GetPos().z+18 ) ) - - grave:Spawn() - grave:SetplName(ply:Nick()) - - grave:SetNetworkedString( "Owner", "Everyone" ) - - wepstbl = {} - restbl = {} - - for _, v in pairs( ply:GetWeapons() ) do - if ( !table.HasValue( GMS.NonDropWeapons, v:GetClass() ) && GetConVarNumber( "gms_AllTools" ) != 1 ) then - //ply:DropWeapon( v ) - table.insert(wepstbl, v:GetClass()) - SPropProtection.PlayerMakePropOwner( ply, v ) - end - end - - for _, v in pairs(ply.Resources) do - - num1 = v * 0.1 - num2 = v - math.Round(num1) - - if (num2 > 0) then - - table.insert(restbl, _.." x"..num2) - ply:DecResource(_,v) - - end - - - - end - - ply.Resources = {} - - grave.deathWeapons = wepstbl - grave.deathResources = restbl - - ply:CancelProcess() - - if ( ply:GetNWBool("AFK") ) then - ply:Freeze( false ) - ply:SetNWBool( "AFK", false ) - end -end ) - -timer.Create( "GMS.AutoSaveAllCharacters", math.Clamp( GetConVarNumber( "gms_AutoSaveTime" ), 1, 60 ) * 60, 0, function() - if ( GetConVarNumber( "gms_AutoSave" ) == 1 ) then - for k, v in pairs( player.GetAll() ) do - v:SendMessage( "Autosaving..", 3, Color( 255, 255, 255, 255 ) ) - v:SaveCharacter() - end - end -end ) - -function GM:PlayerDisconnected( ply ) - Msg( "Saving character of disconnecting player " .. ply:Nick() .. "...\n" ) - ply:SaveCharacter() -end - -function GM:ShutDown() - for k, v in pairs( player.GetAll() ) do v:SaveCharacter() end -end - -function PlayerMeta:UpdatePlayerColor() - local col = self:GetInfo( "cl_playercolor" ) - if ( GetConVarNumber( "gms_TeamColors" ) > 0 ) then - local tcol = team.GetColor( self:Team() ) - col = tcol.r / 255 .. " " .. tcol.g / 255 .. " " .. tcol.b / 255 - end - self:SetPlayerColor( Vector( col ) ) -end - -function PlayerMeta:ResetCharacter() - - self.Skills = {} - self.Resources = {} - self.Experience = {} - self.FeatureUnlocks = {} - - self:SetSkill( "Survival", 0 ) - self:SetXP( "Survival", 0 ) - self.MaxResources = 25 - - self:SaveCharacter() - - umsg.Start( "gms_ResetPlayer", ply ) - umsg.End() - -end - -function PlayerMeta:SaveCharacter() - if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end - if ( !file.IsDir( "gmstranded/saves", "DATA" ) ) then file.CreateDir( "gmstranded/saves" ) end - if ( !self.Loaded ) then - print( "Player " .. self:Name() .. " tried to save before he has loaded!" ) - self:SendMessage( "Character save failed: Not yet loaded!", 3, Color( 255, 50, 50, 255 ) ) - return - end - - local tbl = {} - tbl["date"] = os.date( "%A %m/%d/%y" ) - tbl["name"] = self:Nick() - - tbl["skills"] = self.Skills - tbl["experience"] = self.Experience - tbl["unlocks"] = self.FeatureUnlocks - - tbl["resources"] = {} - tbl["weapons"] = {} - tbl["ammo"] = {} - - for k, v in pairs( self.Resources ) do - if ( v > 0 ) then tbl["resources"][ k ] = v end - end - - for id, wep in pairs( self:GetWeapons() ) do - if ( wep:GetClass() != "gms_fists" || wep:GetClass() != "weapon_physgun" || wep:GetClass() != "weapon_physcannon" ) then - table.insert( tbl[ "weapons" ], wep:GetClass() ) - end - end - - local ammo_types = { "ar2", "smg1", "pistol", "buckshot", "357", "grenade", "alyxgun", "xbowbolt", "AlyxGun", "RPG_Round","SMG1_Grenade", "SniperRound", - "SniperPenetratedRound", "Grenade", "Thumper", "Gravity", "Battery", "GaussEnergy", "CombineCannon", "AirboatGun", "StriderMinigun", "StriderMinigunDirect", - "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1" - } - - for id, str in pairs( ammo_types ) do - local ammo = self:GetAmmoCount( str ) - if ( ammo > 0 ) then tbl[ "ammo" ][ str ] = ammo end - end - - file.Write( "gmstranded/saves/" .. self:UniqueID() .. ".txt", util.TableToJSON( tbl ) ) - self:SendMessage( "Saved character!", 3, Color( 255, 255, 255 ) ) -end - -concommand.Add( "gms_savecharacter", function( ply, cmd, args ) - if ( ply.GMSLastSave && ply.GMSLastSave > CurTime() ) then ply:SendMessage( "You must wait " .. math.floor( ply.GMSLastSave - CurTime() ) .. " seconds before saving again.", 3, Color( 255, 50, 50, 255 ) ) return end - ply.GMSLastSave = CurTime() + 30 - ply:SaveCharacter() -end ) - -concommand.Add( "gms_resetcharacter", function( ply, cmd, args ) - if ( !args[ 1 ] ) then ply:ConCommand( "gms_resetcharacter_verify" ) return end - if ( args[ 1 ] != "I agree" ) then ply:ChatPrint( "You didn't type what was asked." ) return end - ply:ResetCharacter() -end ) - -/*------------------------ Prop spawning ------------------------*/ - -function GM:PlayerSpawnProp( ply, model ) - if ( ply.InProcess ) then return false end - if ( ply.NextSpawn && ply.NextSpawn > CurTime() ) then ply:SendMessage( "No spamming!", 3, Color( 200, 0, 0, 255 ) ) return false end -- No spamming - if ( !ply:IsAdmin() && GMS_IsAdminOnlyModel( model ) ) then ply:SendMessage( "You cannot spawn this prop unless you're admin.", 5, Color( 200, 0, 0, 255 ) ) return false end - return true //LimitReachedProcess( ply, "props" ) -end - -function GM:PlayerSpawnedProp( ply, mdl, ent ) - ply.NextSpawn = CurTime() + 1 - SPropProtection.PlayerMakePropOwner( ply, ent ) - - if ( GetConVarNumber( "gms_FreeBuild" ) == 1 ) then return end - if ( GetConVarNumber( "gms_FreeBuildSA" ) == 1 and ply:IsAdmin() ) then return end - - ent.NormalProp = true - - timer.Simple( 0.2, function() self:PlayerSpawnedPropDelay( ply, mdl, ent ) end ) -end - -function GM:PlayerSpawnedPropDelay( ply, mdl, ent ) - if ( !IsValid( ent ) ) then return end - - --Trace - ent.EntOwner = ply - - -- Do volume in cubic "feet" - local vol = ent:GetVolume() - - local x = 0 - local trace = nil - local tr = nil - trace = {} - trace.start = ent:GetPos() + Vector( ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100 ) - trace.endpos = ent:GetPos() - tr = util.TraceLine( trace ) - - while ( tr.Entity != ent and x < 5 ) do - x = x + 1 - trace = {} - trace.start = ent:GetPos() + Vector( ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100 ) - trace.endpos = ent:GetPos() - tr = util.TraceLine( trace ) - end - - --Faulty trace - if ( tr.Entity != ent ) then ent:Remove() ply:SendMessage( "You need more space to spawn.", 3, Color( 255, 255, 255, 255 ) ) return end - - if ( !GMS.MaterialResources[ tr.MatType ] ) then - MsgC( Color( 255, 0, 0 ), "WARNING! Can't detect material of " .. mdl .. "!\n" ) - tr.MatType = MAT_CONCRETE - end - - local res = GMS.MaterialResources[ tr.MatType ] - //local cost = math.ceil( vol * ( GetConVarNumber( "gms_CostsScale" ) / 2 ) ) - local cost = math.ceil( vol * 0.5 ) - - if ( cost > ply:GetResource( res ) ) then - if ( IsValid( ply:GetBuildingSite() ) ) then ply:GetBuildingSite():Remove() end - local site = ply:CreateBuildingSite( ent:GetPos(), ent:GetAngles(), ent:GetModel(), ent:GetClass() ) - local tbl = site:GetTable() - site.EntOwner = ply - site.NormalProp = true - local costtable = {} - costtable[ res ] = cost - - tbl.Costs = table.Copy( costtable ) - ply:DoProcess( "Assembling", math.max( 2, math.min( cost / 100, 120 ) ) ) - ply:SendMessage( "Not enough resources, creating buildsite.", 3, Color( 255, 255, 255, 255 ) ) - local str = ":" - for k, v in pairs( site.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - site:SetNWString( "Resources", str ) - local Name = "Prop" - site:SetNWString( "Name", Name ) - ent:Remove() - return - end - - -- Resource cost - if ply:GetResource( res ) < cost then - ent:Remove() - ply:SendMessage( "You need " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) to spawn this prop.", 3, Color( 200, 0, 0, 255 ) ) - else - ply:DecResource( res, cost ) - ply:SendMessage( "Used " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) to spawn this prop.", 3, Color( 255, 255, 255, 255 ) ) - ply:DoProcess( "Assembling", math.max( 2, math.min( cost / 100, 120 ) ) ) - end -end - --- No Ragdolls, Effects, SENTs, NPCs, SWEPs or Vehicles in Stranded. - -function GM:PlayerSpawnRagdoll( ply, model ) - return false -end - -function GM:PlayerSpawnEffect( ply, model ) - return false -end - -function GM:PlayerSpawnSENT( ply, name ) - return false -end - -function GM:PlayerSpawnNPC( ply, npc_type, equipment ) - return false -end - -function GM:PlayerSpawnSWEP( ply, wname, wtable ) - return false -end - -function GM:PlayerGiveSWEP( ply, wname, wtable ) - return false -end - -function GM:PlayerSpawnVehicle( ply, model, vname, vtable ) - return false -end - -/*------------------------ Needs ------------------------*/ - -timer.Create( "GMS.SubtractNeeds", 3, 0, function() - for k, ply in pairs( player.GetAll() ) do - if ( ply:Alive() ) then - local AddHunger = -3 - local AddThirst = -6 - - -- Sleeping - if ( ply:GetNWBool( "Sleeping" ) ) then - if ( ply.Sleepiness <= 950 ) then - local trace = {} - trace.start = ply:GetShootPos() - trace.endpos = trace.start - ( ply:GetUp() * 300 ) - trace.filter = ply - - local tr = util.TraceLine( trace ) - if ( IsValid( tr.Entity ) and tr.Entity:IsSleepingFurniture() ) then - ply.Sleepiness = math.Clamp( ply.Sleepiness + 100, 0, 1000 ) - else - ply.Sleepiness = math.Clamp( ply.Sleepiness + 50, 0, 1000 ) - end - elseif ( ply.Sleepiness > 950 ) then - ply.Sleepiness = 1000 - ply:Wakeup() - end - - AddThirst = -20 - AddHunger = -20 - - if ( ply.NeedShelter ) then - if ( ply:Health() >= 11 ) then - ply:SetHealth( ply:Health() - 10 ) - else - ply:Kill() - for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " died in sleep.", 3, Color( 170, 0, 0, 255 ) ) end - end - end - end - - if ( !ply:GetNWBool( "AFK" ) ) then - - // Oxygen - if ( ply:WaterLevel() > 2 ) then - if ( ply.Oxygen > 0 ) then - ply.Oxygen = math.max( ply.Oxygen - math.min( 1600 / ply:GetSkill( "Swimming" ), 500 ), 0 ) - ply:IncXP( "Swimming", math.Clamp( math.Round( 100 / ply:GetSkill( "Swimming" ) ), 1, 1000 ) ) - end - else - if ( ply.Oxygen < 1000 ) then ply.Oxygen = math.min( ply.Oxygen + 100, 1000 ) end - end - - // Flashlight - if ( ply:FlashlightIsOn() ) then - if ( ply.Power > 0 ) then - ply.Power = math.max( ply.Power - 5, 0 ) - if ( ply.Power < 5 ) then ply:Flashlight( false ) end - end - else - local maxPow = 50 - if ( ply.Resources["Batteries"] ) then maxPow = math.min( maxPow + ply.Resources["Batteries"] * 50, 500 ) end - if ( ply.Power < maxPow ) then ply.Power = math.min( ply.Power + 10, maxPow ) end - end - - if ( ply.Sleepiness > 0 ) then ply.Sleepiness = math.Clamp( ply.Sleepiness - 2, 0, 1000 ) end - if ( ply.Thirst > 0 ) then ply.Thirst = math.Clamp( ply.Thirst + AddThirst, 0, 1000 ) end - if ( ply.Hunger > 0 ) then ply.Hunger = math.Clamp( ply.Hunger + AddHunger, 0, 1000 ) end - end - - ply:UpdateNeeds() - - --Are you dying? - if ( ply.Sleepiness <= 0 or ply.Thirst <= 0 or ply.Hunger <= 0 ) then - if ( ply:Health() >= 3 ) then - ply:SetHealth( ply:Health() - 2 ) - ply:ScreenFade( SCREENFADE.IN, Color( 255, 0, 0 ), 0.7, 0 ) - ply:ViewPunch( Angle( math.random( 6, -6 ), math.random( 4, -4 ), 0 ) ) - else - ply:Kill() - for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " didn't survive.", 3, Color( 170, 0, 0, 255 ) ) end - end - end - - if ( ply.Oxygen <= 0 ) then - if ( ply:Health() >= 9 ) then - ply:SetHealth( ply:Health() - 8 ) - ply:EmitSound( "player/pl_drown" .. math.random( 1, 3 ) .. ".wav", 100, math.random( 95, 105 ) ) - ply:ScreenFade( SCREENFADE.IN, Color( 0, 0, 255 ), 0.7, 0) - ply:ViewPunch( Angle( math.random( 6, -6 ), 0, 0 ) ) - else - ply:Kill() - for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " has drowned.", 3, Color( 170, 0, 0, 255 ) ) end - end - end - end - end -end ) - -/* NPC Looting and hunting */ - -function GM:OnNPCKilled( npc, killer, weapon ) - - if ( npc != killer ) then self.BaseClass.OnNPCKilled( self, npc, killer, weapon ) end - npc:Fadeout( 5 ) - - if ( !killer:IsPlayer() ) then return end - killer:SetFrags( killer:Frags() + 1 ) - - if ( !npc:IsLootableNPC() ) then return end - - local loot = ents.Create( "gms_loot" ) - SPropProtection.PlayerMakePropOwner( killer, loot ) - - loot.Resources = { Meat = math.random( 1, 5 ) } - loot:SetPos( npc:GetPos() + Vector( 0, 0, 64 ) ) - loot:Spawn() - timer.Simple( 180, function() if ( loot:IsValid() ) then loot:Fadeout( 2 ) end end ) - - killer:IncXP( "Hunting", math.Clamp( math.Round( 150 / killer:GetSkill( "Hunting" ) ), 1, 1000 ) ) -end - -/* Use Hook */ -hook.Add( "KeyPress", "GMS_UseKeyHook", function( ply, key ) - if ( key != IN_USE ) then return end - if ( ply:KeyDown( 1 ) ) then return end - - local tr = ply:TraceFromEyes( 128 ) - if ( tr.HitNonWorld && IsValid( tr.Entity ) && !GMS.IsInWater( tr.HitPos ) ) then - local ent = tr.Entity - local mdl = tr.Entity:GetModel() - local cls = tr.Entity:GetClass() - - if ( ( ent:IsFoodModel() or cls == "gms_food" ) and ( ( ply:GetPos() - ent:LocalToWorld( ent:OBBCenter() ) ):Length() <= 128 ) and SPropProtection.PlayerCanTouch( ply, ent ) ) then - if ( cls == "gms_food" ) then - ply:DoProcess( "EatFood", 3, { Entity = ent } ) - else - ply:DoProcess( "EatFruit", 2, { Entity = ent } ) - end - elseif ( ent:IsTreeModel() or ent:GetClass() == "gms_tree" ) then - if ( !ply:HasUnlock( "Sprout_Collecting" ) ) then ply:SendMessage( "You don't have enough skill.", 3, Color( 200, 0, 0, 255 ) ) return end - ply:DoProcess( "SproutCollect", 5 ) - elseif ( cls == "gms_resourcedrop" and ( ply:GetPos() - tr.HitPos ):Length() <= 128 and SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:PickupResourceEntity( ent ) - elseif ( ( cls == "gms_resourcepack" or cls == "gms_fridge" ) and ( ply:GetPos() - tr.HitPos ):Length() <= 128 and SPropProtection.PlayerCanTouch( ply, ent ) ) then - ply:ConCommand( "gms_openrespackmenu" ) - elseif ( ent:IsOnFire() && SPropProtection.PlayerCanTouch( ply, ent ) ) then - if ( GetConVarNumber( "gms_campfire" ) == 1 ) then ply:OpenCombiMenu( "Cooking" ) end - end - elseif ( tr.HitWorld ) then - for k, v in pairs( ents.FindInSphere( tr.HitPos, 100 ) ) do - if ( v:IsGrainModel() && SPropProtection.PlayerCanTouch( ply, v ) ) then - ply:DoProcess( "HarvestGrain", 3, { Entity = v } ) - return - elseif ( v:IsBerryBushModel() && SPropProtection.PlayerCanTouch( ply, v ) ) then - ply:DoProcess( "HarvestBush", 3, { Entity = v } ) - return - end - end - if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND or tr.MatType == MAT_SNOW ) and !GMS.IsInWater( tr.HitPos ) ) then - local time = 5 - if ( IsValid( ply:GetActiveWeapon() ) && ply:GetActiveWeapon():GetClass() == "gms_shovel" ) then time = 2 end - ply:DoProcess( "Foraging", time ) - end - end - - local trace = {} - trace.start = ply:GetShootPos() - trace.endpos = trace.start + ( ply:GetAimVector() * 150 ) - trace.mask = bit.bor( MASK_WATER, MASK_SOLID ) - trace.filter = ply - - local tr2 = util.TraceLine( trace ) - if ( ( tr2.Hit && tr2.MatType == MAT_SLOSH && ply:WaterLevel() > 0 ) or ply:WaterLevel() == 3 ) then - ply.Thirst = math.min( ply.Thirst + 50, 1000 ) - if ( !ply.Hasdrunk ) then - ply:EmitSound( Sound( "npc/barnacle/barnacle_gulp" .. math.random( 1, 2 ) .. ".wav" ), 100, math.random( 95, 105 ) ) - ply.Hasdrunk = true - timer.Simple( 0.9, function() ply.Hasdrunk = false end, ply ) - end - ply:UpdateNeeds() - elseif ( GMS.IsInWater( tr.HitPos ) && !tr.HitNonWorld ) then - if (ply:GetActiveWeapon():GetClass() == "gms_bucket") then - ply:DoProcess( "BottleWater", 20 ) - else - ply:DoProcess( "BottleWater", 3 ) - end - end -end ) - -/* Saving / loading functions */ - --- Commands -concommand.Add( "gms_admin_savemap", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end - GAMEMODE:PreSaveMap( string.Trim( args[1] ) ) -end ) - -concommand.Add( "gms_admin_loadmap", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0 ,0, 255 ) ) return end - if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end - GAMEMODE:PreLoadMap( string.Trim( args[ 1 ] ) ) -end ) - -concommand.Add( "gms_admin_deletemap", function( ply, cmd, args ) - if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end - if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end - GAMEMODE:DeleteSavegame( string.Trim( args[ 1 ] ) ) -end ) - ---Delete map -function GM:DeleteSavegame( name ) - if ( !file.Exists( "gmstranded/gamesaves/" .. name .. ".txt", "DATA" ) ) then return end - file.Delete( "gmstranded/gamesaves/" .. name .. ".txt" ) - if ( file.Exists( "gmstranded/gamesaves/" .. name .. "_info.txt", "DATA" ) ) then file.Delete( "gmstranded/gamesaves/" .. name .. "_info.txt" ) end - - for k, ply in pairs( player.GetAll() ) do - if( ply:IsAdmin() ) then - umsg.Start( "gms_RemoveLoadGameFromList", ply ) - umsg.String( name ) - umsg.End() - end - end -end - ---Save map -function GM:PreSaveMap( name ) - if ( CurTime() < 3 ) then return end - if ( CurTime() < self.NextSaved ) then return end - - for k, ply in pairs( player.GetAll() ) do - ply:MakeSavingBar( "Saving game as \"" .. name .. "\"" ) - end - - self.NextSaved = CurTime() + 0.6 - timer.Simple( 0.5, function() self:SaveMap( name ) end ) -end - -function GM:SaveMap( name ) - local savegame = {} - savegame["name"] = name - savegame["entries"] = {} - - savegame_info = {} - savegame_info["map"] = game.GetMap() - savegame_info["date"] = os.date( "%A %m/%d/%y" ) - - for k, ent in pairs( ents.GetAll() ) do - if ( !IsValid( ent ) || ent:CreatedByMap() || !table.HasValue( GMS.SavedClasses, ent:GetClass() ) ) then continue end - if ( ent.GMSAutoSpawned ) then continue end - local entry = {} - - entry["class"] = ent:GetClass() - entry["model"] = ent:GetModel() - - entry["owner"] = ent:GetNWString( "Owner" ) - entry["ownerid"] = ent:GetNWInt( "OwnerID" ) - entry["tribeid"] = ent:GetNWInt( "TribeID" ) - - if ( ent.Children != nil ) then entry[ "Children" ] = ent.Children end - if ( ent.IsPlantChild ) then entry["PlantParentName"] = ent.PlantParentName end - if ( ent.IsPlant ) then entry["PlantName"] = ent:GetName() end - - entry["color"] = ent:GetColor() - entry["pos"] = ent:GetPos() - entry["angles"] = ent:GetAngles() - entry["material"] = ent:GetMaterial() or "0" - entry["keyvalues"] = ent:GetKeyValues() - entry["table"] = ent:GetTable() - entry["solid"] = ent:GetSolid() - - local phys = ent:GetPhysicsObject() - - if ( IsValid( phys ) ) then - entry["freezed"] = phys:IsMoveable() - entry["sleeping"] = phys:IsAsleep() - end - - if ( entry["class"] == "gms_resourcedrop" ) then entry["type"] = ent.Type entry["amount"] = ent.Amount end // ResDrop - - table.insert( savegame["entries"], entry ) - - end - - if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end - if ( !file.IsDir( "gmstranded/gamesaves", "DATA" ) ) then file.CreateDir( "gmstranded/gamesaves" ) end - - file.Write( "gmstranded/gamesaves/" .. name .. ".txt", util.TableToJSON( savegame ) ) - file.Write( "gmstranded/gamesaves/" .. name .. "_info.txt", util.TableToJSON( savegame_info ) ) - - for k, ply in pairs( player.GetAll() ) do - ply:SendMessage( "Saved game \"" .. name .. "\".", 3, Color( 255, 255, 255, 255 ) ) - ply:StopSavingBar() - - if ( ply:IsAdmin() ) then - umsg.Start( "gms_AddLoadGameToList", ply ) - umsg.String( name ) - umsg.End() - end - end -end - ---Load map -function GM:PreLoadMap( name ) - if ( CurTime() < 3 ) then return end - if ( CurTime() < self.NextLoaded ) then return end - if ( !file.Exists( "gmstranded/gamesaves/" .. name .. ".txt", "DATA" ) ) then return end - - game.CleanUpMap() - - for k, ply in pairs( player.GetAll() ) do ply:MakeLoadingBar( "Savegame \"" .. name .. "\"" ) end - - self.NextLoaded = CurTime() + 0.6 - timer.Simple( 0.5, function() self:LoadMap( name ) end ) -end - -function GM:LoadMap( name ) - local savegame = util.JSONToTable( file.Read( "gmstranded/gamesaves/" .. name .. ".txt" ) ) - local num = table.Count( savegame["entries"] ) - - if ( num == 0 ) then - for k, ply in pairs( player.GetAll() ) do - ply:SendMessage( "This savegame is empty!", 3, Color( 255, 255, 255, 255 ) ) - ply:StopLoadingBar() - end - return end - - Time = DayTime - - self:LoadMapEntity( savegame, num, 1 ) -end - ---Don't load it all at once -function GM:LoadMapEntity( savegame, max, k ) - local entry = savegame["entries"][k] - - local ent = ents.Create( entry["class"] ) - - if ( !entry["model"] ) then - print( "WARNING! " .. entry["class"] .. " doesn't have a model!" ) - else - ent:SetModel( entry["model"] ) - end - - - ent:SetColor( entry["color"] ) - ent:SetPos( entry["pos"] ) - ent:SetAngles( entry["angles"] ) - - if ( entry["Children"] ) then ent.Children = entry[ "Children" ] end - if ( entry["PlantParentName"] ) then ent.PlantParentName = entry["PlantParentName"] end - if ( entry["PlantName"] ) then ent:SetName( entry["PlantName"] ) end - if ( entry["material"] != "0" ) then ent:SetMaterial( entry["material"] ) end - if ( entry["solid"] ) then ent:SetSolid( entry["solid"] ) end - - for k, v in pairs( entry["keyvalues"] ) do ent:SetKeyValue( k, v ) end - for k, v in pairs( entry["table"] ) do ent[ k ] = v end - - ent:Spawn() - - if ( entry["table"].Resources ) then - ent.Resources = {} - for k1, v1 in pairs( entry["table"].Resources ) do ent.Resources[ k1 ] = tonumber( v1 ) end - end - - if ( player.FindByName( entry["owner"] ) ) then - if ( ent.IsPlant ) then ent:SetNWEntity( "plantowner", player.FindByName( entry["owner"] ) ) end - SPropProtection.PlayerMakePropOwner( player.FindByName( entry["owner"] ), ent ) - elseif ( entry["owner"] == "World" ) then - ent:SetNetworkedString( "Owner", entry["owner"] ) - end - - if ( entry["class"] == "gms_resourcedrop" ) then // RP - ent.Type = entry["type"] - ent.Amount = entry["amount"] - ent:SetResourceDropInfo( ent.Type, ent.Amount ) - end - - local phys = ent:GetPhysicsObject() - if ( phys and phys != NULL and phys:IsValid() ) then - phys:EnableMotion( entry["freezed"] ) - if ( entry["sleeping"] ) then phys:Sleep() else phys:Wake() end - end - - if ( k >= max ) then - for k, ply in pairs( player.GetAll() ) do - ply:SendMessage( "Loaded game \"" .. savegame[ "name" ] .. "\" ( " .. max .. " entries )", 3, Color( 255, 255, 255, 255 ) ) - ply:StopLoadingBar() - end - - -- Fix all plants - for id, ent in pairs( ents.GetAll() ) do - if ( ent.IsPlantChild ) then - ent.PlantParent = ents.FindByName( ent.PlantParentName )[ 1 ] - if ( !IsValid( ent.PlantParent ) ) then continue end - ent.PlantParent:SetName( "gms_plant" .. ent.PlantParent:EntIndex() ) - ent.PlantParentName = ent.PlantParent:GetName() - end - end - - local time = 0 - for _, v in ipairs( table.Add( ents.FindByClass( "gms_resourcepack" ), ents.FindByClass( "gms_fridge" ) ) ) do - for res, num in pairs( v.Resources ) do - timer.Simple( time, function() - umsg.Start( "gms_SetResPackInfo", rp ) - umsg.String( v:EntIndex() ) - umsg.String( string.gsub( res, "_", " " ) ) - umsg.Short( num ) - umsg.End() - end ) - time = time + 0.1 - end - time = time + 0.1 - end - else - timer.Simple( 0.05, function() self:LoadMapEntity( savegame, max, k + 1 ) end ) - end -end - -/* Misc functions */ -hook.Add( "Think", "GM_WaterExtinguish", function() - for _, v in ipairs( ents.FindByClass( "prop_phy*" ) ) do - if ( v:WaterLevel() > 0 and v:IsOnFire() ) then - v:Extinguish() - timer.Remove( "gms_removecampfire_" .. v:EntIndex() ) - end - end -end ) - -function GM:PlayerSwitchFlashlight( ply, SwitchOn ) - return ( ply.Power > 25 && ply.Resources[ "Flashlight" ] != nil && ply.Resources[ "Flashlight" ] > 0 ) or !SwitchOn -end - -local AlertSoundsHunger = { "stranded/need_hunger1.wav", "stranded/need_hunger2.wav" } -local AlertSoundsThirst = { "stranded/need_thirst1.wav" } -local AlertSoundsSleep = { "stranded/need_sleepiness1.wav", "stranded/need_sleepiness2.wav", "stranded/need_sleepiness3.wav", "stranded/need_sleepiness4.wav" } - -/* Alert Messages */ -timer.Create( "AlertTimer", 6, 0, function() - //if ( GetConVarNumber( "gms_alerts" ) != 1 ) then return end - for k, ply in pairs( player.GetAll() ) do - if ( !ply:Alive() ) then continue end - if ( ply.Hunger < 125 ) then ply:EmitSound( Sound( AlertSoundsHunger[ math.random( 1, #AlertSoundsHunger ) ] ), 100, math.random( 95, 105 ) ) end - if ( ply.Thirst < 125 ) then ply:EmitSound( Sound( AlertSoundsThirst[ math.random( 1, #AlertSoundsThirst ) ] ), 100, math.random( 95, 105 ) ) end - if ( ply.Sleepiness < 125 ) then ply:EmitSound( Sound( AlertSoundsSleep[ math.random( 1, #AlertSoundsSleep ) ] ), 100, math.random( 95, 105 ) ) end - end -end ) - -/* Tribe system */ -function CreateTribe( ply, name, red, green, blue, password ) - - name = string.Trim( name ) - if ( name == "" ) then ply:SendMessage( "You should enter tribe name!", 5, Color( 255, 50, 50, 255 ) ) return end - for id, tribe in pairs( GAMEMODE.Tribes ) do - if ( tribe.name == name ) then ply:SendMessage( "Tribe with this name already exists!", 5, Color( 255, 50, 50, 255 ) ) return end - end - - local id = table.insert( GAMEMODE.Tribes, { - name = name, - color = Color( red, green, blue ), - password = password or false - } ) - - local rp = RecipientFilter() - rp:AddAllPlayers() - - umsg.Start( "sendTribe", rp ) - umsg.Short( id ) - umsg.String( name ) - umsg.Vector( Vector( red, green, blue ) ) - if ( Password == false ) then - umsg.Bool( false ) - else - umsg.Bool( true ) - end - umsg.End() - - team.SetUp( id, name, Color( red, green, blue ) ) - ply:SetTeam( id ) - ply:UpdatePlayerColor() - SPropProtection.TribePP( ply ) - ply:SendMessage( "Successfully created " .. name .. ".", 5, Color( 255, 255, 255, 255 ) ) - -end - -function GM.CreateTribeCmd( ply, cmd, args, argv ) - if ( !args[4] or args[4] == "" ) then ply:ChatPrint( "Syntax is: gms_createtribe \"tribename\" red green blue [password( optional )]" ) return end - if ( args[5] and args[5] != "" ) then - CreateTribe( ply, args[1], args[2], args[3], args[4], args[5] ) - else - CreateTribe( ply, args[1], args[2], args[3], args[4], "" ) - end -end -concommand.Add( "gms_createtribe", GM.CreateTribeCmd ) - -function GM.JoinTribeCmd( ply, cmd, args ) - if ( !args[ 1 ] || args[ 1 ] == "" ) then ply:ChatPrint( "Syntax is: gms_join \"tribename\" [password( if needed )]" ) return end - for id, v in pairs( GAMEMODE.Tribes ) do - if ( string.lower( v.name ) != string.lower( args[1] ) ) then continue end - - if ( v.password && v.password != args[ 2 ] ) then ply:SendMessage( "Incorrcet tribal password", 3, Color( 255, 50, 50, 255 ) ) return end - - ply:SetTeam( id ) - ply:UpdatePlayerColor() - SPropProtection.TribePP( ply ) - ply:SendMessage( "Joined " .. v.name .. ".", 5, Color( 255, 255, 255, 255 ) ) - for id, pl in pairs( player.GetAll() ) do - if ( pl:Team() == ply:Team() && pl != ply ) then pl:SendMessage( ply:Name() .. " joined the tribe.", 5, Color( 255, 255, 255, 255 ) ) end - end - end - SPropProtection.CheckForEmptyTribes() -end -concommand.Add( "gms_join", GM.JoinTribeCmd ) - -function GM.LeaveTribeCmd( ply, cmd, args ) - ply:SetTeam( 1 ) - SPropProtection.TribePP( ply ) - ply:SendMessage( "Left the tribe.", 5, Color( 255, 255, 255, 255 ) ) - SPropProtection.CheckForEmptyTribes() - - for id, pl in pairs( player.GetAll() ) do - if ( pl:Team() == ply:Team() && pl != ply ) then pl:SendMessage( ply:Name() .. " left the tribe.", 5, Color( 255, 255, 255, 255 ) ) end - end -end -concommand.Add( "gms_leave", GM.LeaveTribeCmd ) - -/* Resource Box Touch */ -function big_gms_combineresource( ent_a, ent_b ) - local ent_a_owner = ent_a:GetNWString( "Owner" ) - local ent_b_owner = ent_b:GetNWString( "Owner" ) - local ply = player.GetByID( ent_a:GetNWInt( "OwnerID" ) ) - local plyb = player.GetByID( ent_b:GetNWInt( "OwnerID" ) ) - - if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then - if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, ent_b ) and SPropProtection.PlayerCanTouch( plyb, ent_a ) ) ) then - ent_a.Amount = ent_a.Amount + ent_b.Amount - ent_a:SetResourceDropInfoInstant( ent_a.Type, ent_a.Amount ) - ent_b:Remove() - end - end -end - -/* Resource box touches Resource pack */ -function big_gms_combineresourcepack( respack, ent_b ) - local ent_a_owner = respack:GetNWString( "Owner" ) - local ent_b_owner = ent_b:GetNWString( "Owner" ) - local ply = player.GetByID( respack:GetNWInt( "OwnerID" ) ) - local plyb = player.GetByID( ent_b:GetNWInt( "OwnerID" ) ) - - if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then - if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, ent_b ) and SPropProtection.PlayerCanTouch( plyb, respack ) ) ) then - if ( respack.Resources[ ent_b.Type ] ) then - respack.Resources[ ent_b.Type ] = respack.Resources[ ent_b.Type ] + ent_b.Amount - else - respack.Resources[ ent_b.Type ] = ent_b.Amount - end - respack:SetResPackInfo( ent_b.Type, respack.Resources[ ent_b.Type ] ) - ent_b:Remove() - end - end -end - -/* Food touches Fridge */ -function big_gms_combinefood( fridge, food ) - local ent_a_owner = fridge:GetNWString( "Owner" ) - local ent_b_owner = food:GetNWString( "Owner" ) - local ply = player.GetByID( fridge:GetNWInt( "OwnerID" ) ) - local plyb = player.GetByID( food:GetNWInt( "OwnerID" ) ) - local foodname = string.gsub( food.Name, " ", "_" ) - - if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then - if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, food ) and SPropProtection.PlayerCanTouch( plyb, fridge ) ) ) then - if ( fridge.Resources[ foodname ] ) then - fridge.Resources[ foodname ] = fridge.Resources[ foodname ] + 1 - else - fridge.Resources[ foodname ] = 1 - end - fridge:SetResPackInfo( foodname, fridge.Resources[ foodname ] ) - food:Remove() - end - end -end - -/* Resource Box Buildsite Touch */ -function gms_addbuildsiteresource( ent_resourcedrop, ent_buildsite ) - local ent_resourcedrop_owner = ent_resourcedrop:GetNWString( "Owner" ) - local ent_buildsite_owner = ent_buildsite:GetNWString( "Owner" ) - local ply = player.GetByID( ent_resourcedrop:GetNWInt( "OwnerID" ) ) - - if ( ent_resourcedrop_owner != nil and ent_buildsite_owner != nil and ply != nil and ent_resourcedrop:IsPlayerHolding() ) then - if ( SPropProtection.PlayerCanTouch( ply, ent_buildsite ) ) then - if ( ent_resourcedrop.Amount > ent_buildsite.Costs[ent_resourcedrop.Type] ) then - ent_resourcedrop.Amount = ent_resourcedrop.Amount - ent_buildsite.Costs[ent_resourcedrop.Type] - ent_resourcedrop:SetResourceDropInfo( ent_resourcedrop.Type, ent_resourcedrop.Amount ) - ent_buildsite.Costs[ent_resourcedrop.Type] = nil - elseif ( ent_resourcedrop.Amount <= ent_buildsite.Costs[ent_resourcedrop.Type] ) then - ent_buildsite.Costs[ent_resourcedrop.Type] = ent_buildsite.Costs[ent_resourcedrop.Type] - ent_resourcedrop.Amount - ent_resourcedrop:Remove() - end - for k, v in pairs( ent_buildsite.Costs ) do - if ( ent_buildsite.Costs[ent_resourcedrop.Type] ) then - if ( ent_buildsite.Costs[ent_resourcedrop.Type] <= 0 ) then - ent_buildsite.Costs[ent_resourcedrop.Type] = nil - end - end - end - - if ( table.Count( ent_buildsite.Costs ) > 0 ) then - local str = "You need: " - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - - str = str .. " to finish." - ply:SendMessage( str, 5, Color( 255, 255, 255, 255 ) ) - else - ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) ) - ent_buildsite:Finish() - end - - local str = ":" - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - ent_buildsite:SetNetworkedString( "Resources", str ) - end - end -end - -/* Resource Pack Buildsite Touch */ -function gms_addbuildsiteresourcePack( ent_resourcepack, ent_buildsite ) - local ent_resourcedrop_owner = ent_resourcepack:GetNWString( "Owner" ) - local ent_buildsite_owner = ent_buildsite:GetNWString( "Owner" ) - local ply = player.GetByID( ent_resourcepack:GetNWInt( "OwnerID" ) ) - - if ( ent_resourcedrop_owner != nil and ent_buildsite_owner != nil and ply != nil and ent_resourcepack:IsPlayerHolding() ) then - if ( SPropProtection.PlayerCanTouch( ply, ent_buildsite ) ) then - for res, num in pairs( ent_resourcepack.Resources ) do - if ( ent_buildsite.Costs[res] and num > ent_buildsite.Costs[res] ) then - ent_resourcepack.Resources[res] = num - ent_buildsite.Costs[res] - ent_resourcepack:SetResPackInfo( res, ent_resourcepack.Resources[res] ) - ent_buildsite.Costs[res] = nil - elseif ( ent_buildsite.Costs[res] and num <= ent_buildsite.Costs[res] ) then - ent_buildsite.Costs[res] = ent_buildsite.Costs[res] - num - ent_resourcepack:SetResPackInfo( res, 0 ) - ent_resourcepack.Resources[res] = nil - end - for k, v in pairs( ent_buildsite.Costs ) do - if ( ent_buildsite.Costs[res] ) then - if ( ent_buildsite.Costs[res] <= 0 ) then - ent_buildsite.Costs[res] = nil - end - end - end - end - - if ( table.Count( ent_buildsite.Costs ) > 0 ) then - local str = "You need: " - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - - str = str .. " to finish." - ply:SendMessage( str, 5, Color( 255, 255, 255, 255 ) ) - else - ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) ) - ent_buildsite:Finish() - end - - local str = ":" - for k, v in pairs( ent_buildsite.Costs ) do - str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )" - end - ent_buildsite:SetNetworkedString( "Resources", str ) - end - end -end - -/* Resource Box versus Player Damage */ -hook.Add( "PlayerShouldTakeDamage", "playershouldtakedamage", function( victim, attacker ) - if ( victim:IsPlayer() and ( attacker:GetClass() == "gms_resourcedrop" or attacker:IsPlayerHolding() or attacker:GetClass() == "gms_resourcepack" or attacker:GetClass() == "gms_fridge" or attacker:GetClass() == "gms_food" ) ) then - return false - end - return true -end ) diff --git a/ftp_gmstranded/gamemode/processes.lua b/ftp_gmstranded/gamemode/processes.lua deleted file mode 100644 index 468d03e..0000000 --- a/ftp_gmstranded/gamemode/processes.lua +++ /dev/null @@ -1,1269 +0,0 @@ - -local PlayerMeta = FindMetaTable( "Player" ) -local EntityMeta = FindMetaTable( "Entity" ) - -GMS.Processes = {} - -function GMS.RegisterProcess( name, tbl ) - GMS.Processes[ name ] = tbl -end - -GM.ProcessThinkHookTable = {} -hook.Add( "Think", "gms_ProcessThinkHooks", function() - for k, v in pairs( GAMEMODE.ProcessThinkHookTable ) do - - local think - if ( v.Think ) then think = v:Think() end - - local basethink = v:BaseThink() - - if ( think or basethink or IsStopped ) then - if ( v.Owner and v.Owner != NULL and v.Owner:IsValid() ) then - v.Owner:Freeze( false ) - v.Owner:StopProcessBar() - v.Owner.InProcess = false - v.Owner:SendMessage( "Cancelled.", 3, Color( 200, 0, 0, 255 ) ) - end - - v.IsStopped = true - timer.Destroy( "GMS_ProcessTimer_" .. v.TimerID ) - GAMEMODE:RemoveProcessThink( v ) - end - end -end ) - -function GM:RemoveProcessThink( tbl ) - for k, v in pairs( self.ProcessThinkHookTable ) do - if ( v == tbl ) then table.remove( self.ProcessThinkHookTable, k ) break end - end -end - -function PlayerMeta:DoProcess( name, time, data ) - if ( self.InProcess ) then self:SendMessage( "You can't do this much at once.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( self:GetNWBool( "AFK" ) ) then self:SendMessage( "You can't do this while afk.", 3, Color( 200, 0, 0, 255 ) ) return end - if ( self:GetNWBool( "Sleeping" ) ) then self:SendMessage( "You can't do this while sleeping.", 3, Color( 200, 0, 0, 255 ) ) return end - - self.ProcessTable = table.Merge( table.Copy( GMS.Processes.BaseProcess ), table.Copy( GMS.Processes[ name ] ) ) - self.ProcessTable.Owner = self - self.ProcessTable.Time = time - self.ProcessTable.StartTime = CurTime() - self.ProcessTable.TimerID = self:UniqueID() - if ( data ) then self.ProcessTable.Data = data end - - self.InProcess = true - if ( self.ProcessTable.Freeze ) then self:Freeze( true ) end - if ( self.ProcessTable.OnStart ) then self.ProcessTable:OnStart() end - - table.insert( GAMEMODE.ProcessThinkHookTable, self.ProcessTable ) - - timer.Create( "GMS_ProcessTimer_" .. self:UniqueID(), time, 1, function() self:StopProcess() end ) -end - -function PlayerMeta:MakeProcessBar( name, time, cancel ) - umsg.Start( "gms_MakeProcessBar", self ) - umsg.String( name ) - umsg.Short( time ) - umsg.Bool( cancel ) - umsg.End() -end - -function PlayerMeta:StopProcessBar() - umsg.Start( "gms_StopProcessBar", self ) - umsg.End() -end - -function PlayerMeta:StopProcess() - if ( !IsValid( self ) or self.ProcessTable == nil ) then return end - - local bool = self.ProcessTable:BaseStop() - if ( self.ProcessTable.Freeze ) then self:Freeze( false ) end - if ( self.ProcessTable.OnStop ) then self.ProcessTable:OnStop() end - if ( self.ProcessTable.Think ) then GAMEMODE:RemoveProcessThink( self.ProcessTable ) end - - self.InProcess = false - self.ProcessTable = nil -end - -function PlayerMeta:CancelProcess() - if ( !self.InProcess ) then return end - - local v = self.ProcessTable - if ( !v.Cancel ) then return end - - if ( v.Owner and v.Owner != NULL and IsValid( v.Owner ) ) then - v.Owner:Freeze( false ) - v.Owner:StopProcessBar() - v.Owner.InProcess = false - v.Owner:SendMessage( "Cancelled.", 3, Color( 200, 0, 0, 255 ) ) - end - - v.IsStopped = true - timer.Destroy( "GMS_ProcessTimer_" .. v.TimerID ) - GAMEMODE:RemoveProcessThink( v ) -end - -/* Base process */ -local PROCESS = {} - -function PROCESS:BaseThink() - if ( IsValid( ent ) ) then - if ( self == nil or self.Owner == nil ) then return true end - if ( !self.Owner:IsValid() or !self.Owner:IsConnected() or !self.Owner:Alive() ) then return true end - end -end - -function PROCESS:BaseStop() - if ( !IsValid( self.Owner ) or !self.Owner:Alive() ) then return false end - self.Owner:StopProcessBar() - return true -end - -PROCESS.Cancel = true -PROCESS.Freeze = true - -GMS.Processes.BaseProcess = PROCESS - -/* Stealing */ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Stealing", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - if ( !self.Data.Ent ) then return end - - SPropProtection.PlayerMakePropOwner( self.Owner, self.Data.Ent ) - self.Owner:IncXP( "Stealing", math.Clamp( math.Round( self.Time * 5 / self.Owner:GetSkill( "Stealing" ) ), 1, 1000 ) ) - - self.Owner:SendMessage( "Successfully stolen.", 3, Color( 50, 200, 50, 255 ) ) -end - -GMS.RegisterProcess( "Steal", PROCESS ) - -/* Fruit eating process */ -local PROCESS = {} - -PROCESS.SideGain = {} -PROCESS.SideGain["melon"] = "Melon_Seeds" -PROCESS.SideGain["orange"] = "Orange_Seeds" -PROCESS.SideGain["banana"] = "Banana_Seeds" - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Eating Fruit", self.Time, self.Cancel ) - - self.Owner:EmitSound( Sound( "stranded/eat.wav" ) ) - - local owner = nil - local ent = self.Data.Entity - local plant = ent.PlantParent - - if ( plant ) then owner = plant:GetNWEntity( "plantowner" ) end - - if ( self.Data.Entity:GetModel() == "models/props_junk/watermelon01.mdl" ) then - self.SideGain = "Melon_Seeds" - elseif ( self.Data.Entity:GetModel() == "models/props/cs_italy/orange.mdl" ) then - self.SideGain = "Orange_Seeds" - elseif ( self.Data.Entity:GetModel() == "models/props/cs_italy/bananna_bunch.mdl" ) then - self.SideGain = "Banana_Seeds" - end - - if ( plant ) then - plant.Children = plant.Children - 1 - if ( plant.Children <= 0 ) then - plant:Fadeout() - if ( IsValid( owner ) ) then owner:SetNWInt( "plants", owner:GetNWInt( "plants" ) - 1 ) end - end - end - - self.Data.Entity:Fadeout( 2 ) -end - -function PROCESS:OnStop() - if ( self.SideGain ) then - local numto = 1 - local numstart = 0 - if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_woodenspoon" ) then - numto = numto + 2 - numstart = numstart + 1 - end - local num = math.random( numstart, numto ) - if ( num ~= 0 ) then - self.Owner:IncResource( self.SideGain, num ) - self.Owner:SendMessage( string.gsub( self.SideGain, "_", " " ) .. " ( " .. num .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - end - end - - self.Owner:SetFood( self.Owner.Hunger + 250 ) - self.Owner:SendMessage( "You feel a little less hungry now.", 3, Color( 255, 255, 255, 255 ) ) -end - -PROCESS.Cancel = false - -GMS.RegisterProcess( "EatFruit", PROCESS ) - -/* Food eating process */ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Eating", self.Time, self.Cancel ) - self.Owner:EmitSound( Sound( "stranded/eat.wav" ) ) - - local ent = self.Data.Entity - self.Value = ent.Value - ent:Fadeout( 2 ) -end - -function PROCESS:OnStop() - self.Owner:SendMessage( "Restored " .. tostring( ( self.Value / 1000 ) * 100 ) .. "% food.", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:SetFood( self.Owner.Hunger + self.Value ) - self.Owner:Heal( self.Value / 20 ) - self.Owner:SendMessage( "Regained " .. tostring( self.Value / 20 ) .. " hp.", 3, Color( 255, 0, 0, 255 ) ) - - self.Owner:SetFood( self.Owner.Hunger + 250 ) - self.Owner:SendMessage( "You feel a little less hungry now.", 3, Color( 255, 255, 255, 255 ) ) -end - -PROCESS.Cancel = false - -GMS.RegisterProcess( "EatFood", PROCESS ) - -/*--------------------------------------------------------- - Eat Berry ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Eating some berries", self.Time, self.Cancel ) - self.StartTime = CurTime() - - self.Owner:EmitSound( Sound( "stranded/eat.wav" ) ) -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Berries", 1 ) - self.Owner:SendMessage( "You're a little less hungry and thirsty now.", 3, Color( 10, 200, 10, 255 ) ) - if ( self.Owner.Hunger <= 900 ) then - self.Owner:SetFood( self.Owner.Hunger + 100 ) - elseif ( self.Owner.Hunger >= 900 ) then - self.Owner:SetFood( 1000 ) - end - - if ( self.Owner.Thirst <= 900 ) then - self.Owner:SetThirst( self.Owner.Thirst + 100 ) - elseif ( self.Owner.Thirst >= 900 ) then - self.Owner:SetThirst( 1000 ) - end -end - -PROCESS.Cancel = false - -GMS.RegisterProcess( "EatBerry", PROCESS ) - -/*--------------------------------------------------------- - Foraging process ----------------------------------------------------------*/ -local PROCESS = {} - -PROCESS.Results = {} -PROCESS.Results[1] = "Melon Seeds" -PROCESS.Results[2] = "Banana Seeds" -PROCESS.Results[3] = "Orange Seeds" -PROCESS.Results[4] = "Grain Seeds" -PROCESS.Results[5] = "Herbs" -PROCESS.Results[6] = "Berries" -PROCESS.Results[7] = "Baits" - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Foraging", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) ) then - local res = self.Results[math.random( 1, #self.Results )] - - local amount = math.random( 1, 3 ) - self.Owner:IncResource( string.gsub( res, " ", "_" ), amount ) - self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( res .. " ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - else - self.Owner:SendMessage( "Found nothing of interest", 3, Color( 255, 255, 255, 255 ) ) - end -end - -GMS.RegisterProcess( "Foraging", PROCESS ) - -/*--------------------------------------------------------- - Looting process ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Looting", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Data.Entity:Fadeout( 2 ) - - for k, v in pairs( self.Data.Resources ) do - self.Owner:SendMessage( k .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:IncResource( k, v ) - end - - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) -end - -GMS.RegisterProcess( "Loot", PROCESS ) - -/*--------------------------------------------------------- - Salvaging process ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Salvaging", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - local ent = self.Data.Entity - local ply = self.Owner - - if ( ent.NormalProp == true && SPropProtection.PlayerCanTouch( ply, ent ) ) then - local vol = ent:GetVolume() - - local res = GMS.MaterialResources[ self.Data.MatType ] - //local cost = math.Round( 0.6 * math.ceil( vol * ( GetConVarNumber( "gms_CostsScale" ) / 2 ) ) ) - local cost = math.Round( 0.6 * math.ceil( vol * 0.5 ) ) - ply:IncResource( res, cost ) - ply:SendMessage( "Gained " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) from salvaging.", 3, Color( 255, 255, 255, 255 ) ) - elseif ( table.HasValue( GMS.StructureEntities, ent:GetClass() ) && SPropProtection.PlayerCanTouch( ply, ent ) ) then - local structures = GMS.Combinations[ "Structures" ] - local costs = {} - for name, t in pairs( structures ) do - if ( t.Results == ent:GetClass() ) then costs = t.Req end - end - - for res, num in pairs( costs ) do - local cost = math.Round( 0.6 * num ) - ply:IncResource( res, cost ) - ply:SendMessage( "Gained " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) from salvaging.", 3, Color( 255, 255, 255, 255 ) ) - end - end - - ent:Fadeout() - - ply:EmitSound( Sound( "items/ammo_pickup.wav" ) ) -end - -GMS.RegisterProcess( "Salvage", PROCESS ) - -/*--------------------------------------------------------- - Digging ----------------------------------------------------------*/ -local PROCESS = {} - -PROCESS.Rarities = {} -PROCESS.Rarities[1] = "Iron" -PROCESS.Rarities[2] = "Sand" -PROCESS.Rarities[3] = "Rope" -PROCESS.Rarities[4] = "Bass" -PROCESS.Rarities[5] = "Sand" -PROCESS.Rarities[6] = "Stone" - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Digging", self.Time, self.Cancel ) - self.StartTime = CurTime() - - self:PlaySound() -end - -function PROCESS:PlaySound() - if ( CurTime() - self.StartTime > self.Time ) then return end - if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end - - if ( self.Owner:Alive() ) then - self.Owner:GetActiveWeapon():DoEffects( self.Owner:GetEyeTrace() ) - self.Owner:EmitSound( Sound( "player/footsteps/gravel" .. math.random( 1, 4 ) .. ".wav" ) ) - - timer.Simple( 1.5, function() self:PlaySound() end ) - end -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - if ( num < 10 ) then - local res = self.Rarities[math.random( 1, #self.Rarities )] - if ( self.Data and self.Data.Sand and math.random() > 0.50 ) then res = "Sand" end - self.Owner:IncResource( res, 1 ) - self.Owner:SendMessage( res .. " ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:SendMessage( "You found something weird!", 3, Color( 255, 255, 255, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - elseif ( num > 10 and num < 40 ) then - self.Owner:SendMessage( "Found nothing of interest", 3, Color( 255, 255, 255, 255 ) ) - else - local tr = self.Owner:TraceFromEyes( 200 ) - - local ent = ents.Create( "prop_physics" ) - ent:SetPos( tr.HitPos + Vector( 0, 0, 10 ) ) - ent:SetModel( GMS.SmallRockModel ) - ent:Spawn() - SPropProtection.PlayerMakePropOwner( self.Owner, ent ) - - ent:Fadein( 2 ) - ent.Uses = 10 - end -end - -GMS.RegisterProcess( "Dig", PROCESS ) - -/*--------------------------------------------------------- - Filter ground process ----------------------------------------------------------*/ -local PROCESS = {} -PROCESS.Results = {} -PROCESS.Results[1] = "Sand" -PROCESS.Results[2] = "Sand" -PROCESS.Results[3] = "Sand" -PROCESS.Results[4] = "Glass" - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Filtering Ground", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) ) then - local res = self.Results[math.random( 1, #self.Results )] - - local amount = math.random( 1, 3 ) - self.Owner:IncResource( string.gsub( res, " ", "_" ), amount ) - self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( res .. " ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - else - self.Owner:SendMessage( "Found nothing of interest", 3, Color( 200, 10, 10, 255 ) ) - end -end - -GMS.RegisterProcess( "FilterGround", PROCESS ) - -/*--------------------------------------------------------- - Grain harvesting ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Harvesting Grain", self.Time, self.Cancel ) - - local ent = self.Data.Entity - - if ( IsValid( ent ) && !ent.Uses ) then - ent.Uses = math.random( 1, 3 ) - end -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - local add = 0 - if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_sickle" ) then add = add + 30 end - - if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) - add ) then - local amount = math.random( 1, 2 ) - self.Owner:IncResource( "Grain_Seeds", amount ) - self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Grain Seeds ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - local ent = self.Data.Entity - local owner = ent:GetNWEntity( "plantowner" ) - - if ( IsValid( ent ) && ent.Uses ) then - ent.Uses = ent.Uses - 1 - if ( ent.Uses <= 0 ) then - if ( IsValid( owner ) ) then owner:SetNWInt( "plants", owner:GetNWInt( "plants" ) - 1 ) end - ent:Fadeout() - end - end - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - end -end - -GMS.RegisterProcess( "HarvestGrain", PROCESS ) - -/*--------------------------------------------------------- - Berry harvesting ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Harvesting Bush", self.Time, self.Cancel ) - local ent = self.Data.Entity - - if ( IsValid( ent ) && !ent.Uses ) then - ent.Uses = math.random( 1, 3 ) - end -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - local add = 0 - if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_sickle" ) then add = add + 25 end - if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) - add ) then - local amount = math.random( 1, 2 ) - self.Owner:IncResource( "Berries", amount ) - self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Berries ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - local ent = self.Data.Entity - local owner = ent:GetNWEntity( "plantowner" ) - - if ( IsValid( ent ) && ent.Uses ) then - ent.Uses = ent.Uses - 1 - if ( ent.Uses <= 0 ) then - if ( IsValid( owner ) ) then owner:SetNWInt( "plants", owner:GetNWInt( "plants" ) - 1 ) end - ent:Fadeout() - end - end - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - end -end - -GMS.RegisterProcess( "HarvestBush", PROCESS ) - -/*--------------------------------------------------------- - Make Campfire process ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end - self.Owner:MakeProcessBar( "Making Campfire", self.Time, self.Cancel ) - self.Owner:EmitSound( "stranded/start_campfire.wav" ) -end - -function PROCESS:OnStop() - if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end - local num = math.random( 1, 3 ) - - if ( num == 1 ) then - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - else - self.Data.Entity:MakeCampfire() - self.Owner:SendMessage( "Made campfire.", 5, Color( 10, 200, 100, 255 ) ) - self.Owner:DecResource( "Wood", 5 ) - end -end - -GMS.RegisterProcess( "Campfire", PROCESS ) - -/*--------------------------------------------------------- - Wood cutting ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Chopping Wood", self.Time, self.Cancel ) - - self.StartTime = CurTime() - - self:PlaySound() - if ( !self.Data.Entity.Uses ) then self.Data.Entity.Uses = 100 end -end - -function PROCESS:PlaySound() - if ( CurTime() - self.StartTime > self.Time ) then return end - if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end - - if ( self.Owner:Alive() ) then - self.Owner:GetActiveWeapon():DoEffects( self.Owner:GetEyeTrace() ) - self.Owner:EmitSound( Sound( "physics/wood/wood_solid_impact_bullet" .. tostring( math.random( 1, 5 ) ) .. ".wav" ) ) - - timer.Simple( 1.5, function() self:PlaySound() end ) - end -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - if ( num < self.Data.Chance + self.Owner:GetSkill( "Lumbering" ) ) then - local num2 = math.random( self.Data.MinAmount, self.Data.MaxAmount ) - self.Owner:IncResource( "Wood", num2 ) - self.Owner:IncXP( "Lumbering", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Lumbering" ) ), 1 , 1000 ) ) - self.Owner:SendMessage( "Wood ( " .. num2 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - - if ( self.Data.Entity and self.Data.Entity.Uses ) then self.Data.Entity.Uses = self.Data.Entity.Uses - num2 end - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - end - - if ( self.Data.Entity != NULL ) then - if ( self.Data.Entity.Uses <= 0 ) then - self.Data.Entity:EmitSound( "stranded/tree_fall.wav" ) - self.Data.Entity:Fadeout() - end - end -end - -GMS.RegisterProcess( "WoodCutting", PROCESS ) - -/* --------------------------------------------------------- - Mining ---------------------------------------------------------- */ - -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Mining", self.Time, self.Cancel ) - self.StartTime = CurTime() - - self:PlaySound() - if ( !self.Data.Entity.Uses ) then self.Data.Entity.Uses = 250 end -end - -function PROCESS:PlaySound() - if ( CurTime() - self.StartTime > self.Time ) then return end - if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end - - if ( self.Owner:Alive() ) then - self.Owner:GetActiveWeapon():DoEffects( self.Owner:GetEyeTrace() ) - self.Owner:EmitSound( Sound( "physics/glass/glass_bottle_impact_hard" .. tostring( math.random( 1, 3 ) ) .. ".wav" ) ) - - timer.Simple( 1.5, function() self:PlaySound() end ) - end -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - local num2 = 1 - - if ( num < self.Data.Chance + self.Owner:GetSkill( "Mining" ) ) then - if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_stonepickaxe" ) then - num2 = math.random( 1, 2 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_copperpickaxe" ) then - num2 = math.random( 1, 3 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_ironpickaxe" ) then - num2 = math.random( 1, 4 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_techpickaxe" ) then - num2 = math.random( 1, 5 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_silverpickaxe" ) then - num2 = math.random( 1, 6 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_goldpickaxe" ) then - num2 = math.random( 1, 7 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_steelpickaxe" ) then - num2 = math.random( 1, 8 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_platinumpickaxe" ) then - num2 = math.random( 1, 9 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_pickaxeofdjarex" ) then - num2 = math.random( 85, 85 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_mithrilpickaxe" ) then - num2 = math.random( 1, 10 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runeapickaxe" ) then - num2 = math.random( 1, 8 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runeepickaxe" ) then - num2 = math.random( 1, 8 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runefpickaxe" ) then - num2 = math.random( 1, 8 ) - elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runewpickaxe" ) then - num2 = math.random( 1, 8 ) - end - - - local num3 = math.random( self.Data.MinAmount, self.Data.MaxAmount ) - - if ( num2 == 1 ) then - self.Owner:IncResource( "Stone", num3 ) - self.Owner:SendMessage( "Stone ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 2 ) then - self.Owner:IncResource( "Copper_Ore", num3 ) - self.Owner:SendMessage( "Copper Ore ( "..num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 3 ) then - self.Owner:IncResource( "Iron_Ore", num3 ) - self.Owner:SendMessage( "Iron Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 4 ) then - self.Owner:IncResource( "Tech_Ore", num3 ) - self.Owner:SendMessage( "Tech Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 5 ) then - self.Owner:IncResource( "Silver_Ore", num3 ) - self.Owner:SendMessage( "Silver Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 6 ) then - self.Owner:IncResource( "Gold_Ore", num3 ) - self.Owner:SendMessage( "Gold Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 7 ) then - self.Owner:IncResource( "Steel_Ore", num3 ) - self.Owner:SendMessage( "Steel Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 8 ) then - self.Owner:IncResource( "Platinum_Ore", num3 ) - self.Owner:SendMessage( "Platinum Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num2 == 85 ) then - self.Owner:IncResource( "Strange_Stone", num3 ) - self.Owner:SendMessage( "Strange Stone ( " .. num3 .. "x ) ", 3, Color( 0, 247, 255, 255) ) - elseif ( num2 == 9 ) then - self.Owner:IncResource( "Mithril_Ore", num3 ) - self.Owner:SendMessage( "Mithril Ore ( " .. num3 .. "x ) ", 3, Color(10, 200, 10, 255) ) - elseif ( num2 == 10) then - self.Owner:IncResource( "Adamantine_Ore", num3 ) - self.Owner:SendMessage( "Adamantine Ore( " .. num3 .. "x ) ", 3, Color(255,0, 111, 255) ) - end - - self.Owner:IncXP( "Mining", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Mining" ) ), 1, 1000 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - if ( self.Data.Entity and self.Data.Entity.Uses ) then self.Data.Entity.Uses = self.Data.Entity.Uses - num3 end - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - end - - if ( GetConVarNumber( "gms_FadeRocks" ) == 1 and self.Data.Entity != NULL ) then - if ( self.Data.Entity.Uses <= 0 ) then - self.Data.Entity:Fadeout() - end - end -end - -GMS.RegisterProcess( "Mining", PROCESS ) - -/*--------------------------------------------------------- - Sprout collect ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - if ( self.Owner:HasUnlock( "Sprout_Collecting" ) ) then - self.Owner:MakeProcessBar( "Loosening sprout", self.Time, self.Cancel ) - else - self.IsStopped = true - end -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - local add = 0 - - if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_sickle" ) then add = add + 30 end - - if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) - add ) then - self.Owner:IncResource( "Sprouts", 1 ) - self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Sprout ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) ) - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - end -end - -GMS.RegisterProcess( "SproutCollect", PROCESS ) - -/*--------------------------------------------------------- - Plant Melon ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Planting Watermelon", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Melon_Seeds", 1 ) - self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) ) - - local ent = ents.Create( "gms_seed" ) - SPropProtection.PlayerMakePropOwner( self.Owner, ent ) - ent:SetPos( self.Data.Pos ) - ent:Setup( "melon", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner ) - ent:Spawn() -end - -GMS.RegisterProcess( "PlantMelon", PROCESS ) - -/*--------------------------------------------------------- - Plant Banana ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Planting Banana", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Banana_Seeds", 1 ) - self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) ) - - local ent = ents.Create( "gms_seed" ) - SPropProtection.PlayerMakePropOwner( self.Owner , ent ) - ent:SetPos( self.Data.Pos ) - ent:Setup( "banana", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner ) - ent:Spawn() -end - -GMS.RegisterProcess( "PlantBanana", PROCESS ) - -/*--------------------------------------------------------- - Plant Orange ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Planting Orange", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Orange_Seeds", 1 ) - self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ) , 1, 1000 ) ) - self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) ) - - local ent = ents.Create( "gms_seed" ) - SPropProtection.PlayerMakePropOwner( self.Owner, ent ) - ent:SetPos( self.Data.Pos ) - ent:Setup( "orange", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner ) - ent:Spawn() -end - -GMS.RegisterProcess( "PlantOrange", PROCESS ) - -/*--------------------------------------------------------- - Plant Grain ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Planting Grain", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Grain_Seeds", 1 ) - self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) ) - - local ent = ents.Create( "gms_seed" ) - SPropProtection.PlayerMakePropOwner( self.Owner, ent ) - ent:SetPos( self.Data.Pos ) - ent:Setup( "grain", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner ) - ent:Spawn() -end - -GMS.RegisterProcess( "PlantGrain", PROCESS ) - -/*--------------------------------------------------------- - Plant Bush ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Planting Berry Bush", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Berries", 1 ) - self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) ) - - local ent = ents.Create( "gms_seed" ) - SPropProtection.PlayerMakePropOwner( self.Owner, ent ) - ent:SetPos( self.Data.Pos ) - ent:Setup( "berry", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner ) - ent:Spawn() -end - -GMS.RegisterProcess( "PlantBush", PROCESS ) - -/*--------------------------------------------------------- - Plant Tree ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Planting Tree", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Sprouts", 1 ) - self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) ) - - local ent = ents.Create( "gms_seed" ) - SPropProtection.PlayerMakePropOwner( self.Owner, ent ) - ent:SetPos( self.Data.Pos ) - ent:Setup( "tree", 240 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner ) - ent:Spawn() -end - -GMS.RegisterProcess( "PlantTree", PROCESS ) - -/*--------------------------------------------------------- - Assembling ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Assembling", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:SendMessage( "Assembly successful.", 3, Color( 10, 200, 10, 255 ) ) -end - -PROCESS.Cancel = false - -GMS.RegisterProcess( "Assembling", PROCESS ) - -/*--------------------------------------------------------- - Fishing ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Fishing", self.Time, self.Cancel ) - self.Owner:EmitSound( "stranded/start_fishing.wav" ) -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - if ( !self.Owner.Resources['Baits'] or self.Owner.Resources['Baits'] < 1 ) then - self.Data.Chance = self.Data.Chance * 0.25 - end - - if ( num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then - if ( self.Owner.Resources['Baits'] and self.Owner.Resources['Baits'] > 0 ) then - self.Owner:DecResource( "Baits", 1 ) - end - - if ( num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 ) then - self.Owner:IncResource( "Bass", 1 ) - self.Owner:SendMessage( "Bass ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 && num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 ) then - self.Owner:IncResource( "Trout", 1 ) - self.Owner:SendMessage( "Trout ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 && num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then - self.Owner:IncResource( "Salmon", 1 ) - self.Owner:SendMessage( "Salmon ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - end - - self.Owner:IncXP( "Fishing", math.Clamp( math.Round( 250 / self.Owner:GetSkill( "Fishing" ) ), 1, 1000 ) ) - self.Owner:EmitSound( Sound( "ambient/water/water_splash" .. math.random( 1, 3 ) .. ".wav" ) ) - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - end -end - -GMS.RegisterProcess( "Fishing", PROCESS ) - -/*--------------------------------------------------------- - Advanced Fishing ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Fishing", self.Time, self.Cancel ) - self.Owner:EmitSound( "stranded/start_fishing.wav" ) -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - if ( !self.Owner.Resources['Baits'] or self.Owner.Resources['Baits'] < 1 ) then - self.Data.Chance = self.Data.Chance * 0.25 - end - - if ( num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then - if ( self.Owner.Resources['Baits'] and self.Owner.Resources['Baits'] > 0 ) then - self.Owner:DecResource( "Baits", 1 ) - end - - if ( num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 2 ) then - self.Owner:IncResource( "Bass", 1 ) - self.Owner:SendMessage( "Bass ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 2 && num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 ) then - self.Owner:IncResource( "Trout", 1 ) - self.Owner:SendMessage( "Trout ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 && num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 ) then - self.Owner:IncResource( "Salmon", 1 ) - self.Owner:SendMessage( "Salmon ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 && num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then - self.Owner:IncResource( "Shark", 1 ) - self.Owner:SendMessage( "Shark ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - end - - self.Owner:IncXP( "Fishing", math.Clamp( math.Round( 250 / self.Owner:GetSkill( "Fishing" ) ), 1, 1000 ) ) - self.Owner:EmitSound( Sound( "ambient/water/water_splash" .. math.random( 1, 3 ) .. ".wav" ) ) - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - end -end - -GMS.RegisterProcess( "AdvancedFishing", PROCESS ) - -/*--------------------------------------------------------- - Bottle Water ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Bottling Water", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - if (self.Owner:GetActiveWeapon():GetClass() == "gms_bucket") then - self.Owner:IncResource( "Water_Bottles", 10 ) - self.Owner:SendMessage( "Water Bottle ( 10x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "ambient/water/water_spray" .. math.random( 1, 3 ) .. ".wav" ) ) - else - self.Owner:IncResource( "Water_Bottles", 1 ) - self.Owner:SendMessage( "Water Bottle ( 1x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:EmitSound( Sound( "ambient/water/water_spray" .. math.random( 1, 3 ) .. ".wav" ) ) - end -end - -GMS.RegisterProcess( "BottleWater", PROCESS ) - -/*--------------------------------------------------------- - Drink bottle ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Drinking Bottle", self.Time, self.Cancel ) - self.StartTime = CurTime() - - self:PlaySound() -end - -function PROCESS:PlaySound() - if ( CurTime() - self.StartTime > self.Time ) then return end - if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end - - if ( self.Owner:Alive() ) then - self.Owner:EmitSound( Sound( "npc/barnacle/barnacle_gulp" .. math.random( 1, 2 ) .. ".wav" ) ) - timer.Simple( 0.75, function() self:PlaySound() end ) - end -end - -function PROCESS:OnStop() - self.Owner:DecResource( "Water_Bottles", 1 ) - self.Owner:SendMessage( "You're a little less thirsty now.", 3, Color( 10, 200, 10, 255 ) ) - if ( self.Owner.Thirst <= 750 ) then - self.Owner:SetThirst( self.Owner.Thirst + 250 ) - elseif ( self.Owner.Thirst >= 750 ) then - self.Owner:SetThirst( 1000 ) - end -end - -PROCESS.Cancel = false - -GMS.RegisterProcess( "DrinkBottle", PROCESS ) - -/*--------------------------------------------------------- - Take Medicine ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - if ( self.Owner:Health() >= 200 or ( self.Owner:Health() >= 150 and self.Owner:HasUnlock( "Master_Survivalist" ) != true ) or ( self.Owner:Health() >= 100 and self.Owner:HasUnlock( "Adept_Survivalist" ) != true ) ) then - self.Owner:SendMessage( "You're feeling good, why would you heal yourself.", 3, Color( 200, 0, 0, 255 ) ) - else - self.Owner:MakeProcessBar( "Taking Medicine", self.Time, self.Cancel ) - self.Owner:EmitSound( Sound( "items/smallmedkit1.wav" ) ) - end -end - -function PROCESS:OnStop() - if ( self.Owner:Health() >= 200 or ( self.Owner:Health() >= 150 and self.Owner:HasUnlock( "Master_Survivalist" ) != true ) or ( self.Owner:Health() >= 100 and self.Owner:HasUnlock( "Adept_Survivalist" ) != true ) ) then return end - self.Owner:DecResource( "Medicine", 1 ) - self.Owner:SendMessage( "You're feeling a bit better now.", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:Heal( 10 ) -end - -GMS.RegisterProcess( "TakeMedicine", PROCESS ) - -/*--------------------------------------------------------- - Cooking ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Cooking " .. self.Data.Name, self.Time, self.Cancel ) - self.Sound = CreateSound( self.Owner, Sound( "npc/headcrab/headcrab_burning_loop2.wav" ) ) - self.Sound:Play() -end - -function PROCESS:OnStop() - local num = math.random( 1, 100 ) - - if ( num + self.Owner:GetSkill( "Cooking" ) >= 50 ) then - self.Owner:SendMessage( "Successfully cooked.", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:IncXP( "Cooking", math.Clamp( math.Round( 150 / self.Owner:GetSkill( "Cooking" ) ), 1, 1000 ) ) - - local food = ents.Create( "gms_food" ) - food:SetPos( self.Owner:TraceFromEyes( 70 ).HitPos + Vector( 0, 0, 5 ) ) - SPropProtection.PlayerMakePropOwner( self.Owner, food ) - food.Value = self.Data.FoodValue - food.Name = self.Data.Name - food:Spawn() - food:SetFoodInfo( self.Data.Name ) - - timer.Simple( math.random( 240, 320 ), function() if ( IsValid( food ) ) then food:Fadeout( 2 ) end end ) - - for k, v in pairs( self.Data.Cost ) do self.Owner:DecResource( k, v ) end - else - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - - local num = math.random( 1, 2 ) - - if ( num == 1 ) then - for k, v in pairs( self.Data.Cost ) do - self.Owner:DecResource( k, v ) - end - self.Owner:SendMessage( "The ingredients was wasted!", 3, Color( 200, 0, 0, 255 ) ) - end - end - - self.Sound:Stop() -end - -GMS.RegisterProcess( "Cook", PROCESS ) - -/*--------------------------------------------------------- - Make Weapon ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Crafting " .. self.Data.Name, self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:SendMessage( "Made a " .. self.Data.Name .. ".", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:IncXP( "Weapon_Crafting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Weapon_Crafting" ) ), 1, 1000 ) ) - - if ( self.Owner:HasWeapon( self.Data.Class ) ) then - local weap = ents.Create( self.Data.Class ) - weap:SetPos( self.Owner:TraceFromEyes( 100 ).HitPos + Vector( 0, 0, 15 ) ) - weap:Spawn() - SPropProtection.PlayerMakePropOwner( self.Owner, weap ) - else - self.Owner:Give( self.Data.Class ) - end - - for k, v in pairs( self.Data.Cost ) do - self.Owner:DecResource( k, v ) - end -end - -GMS.RegisterProcess( "MakeWeapon", PROCESS ) - -/*--------------------------------------------------------- - MakeGeneric ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Making " .. self.Data.Name, self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - for k, v in pairs( self.Data.Cost ) do - self.Owner:DecResource( k, v ) - end - - for k, v in pairs( self.Data.Res ) do - self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:IncResource( k, v ) - end -end - -GMS.RegisterProcess( "MakeGeneric", PROCESS ) - -/*--------------------------------------------------------- - Make Building ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Setting up " .. self.Data.Name .. " site", self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - self.Owner:SendMessage( "Made a " .. self.Data.Name .. " site.", 3, Color( 10, 200, 10, 255 ) ) - - if ( self.Owner:GetBuildingSite() and self.Owner:GetBuildingSite():IsValid() ) then - ent = self.Owner:GetBuildingSite() - ent:Remove() - end - - local site = self.Owner:CreateStructureBuildingSite( self.Data.Pos, self.Owner:GetAngles(), self.Data.BuildSiteModel, self.Data.Class, self.Data.Cost, self.Data.Name ) -end - -GMS.RegisterProcess( "MakeBuilding", PROCESS ) - -/* Smelt */ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Smelting " .. self.Data.Name, self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - for k, v in pairs( self.Data.Cost ) do - self.Owner:DecResource( k, v ) - end - - for k, v in pairs( self.Data.Res ) do - self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:IncResource( k, v ) - - self.Owner:IncXP( "Smelting", math.Clamp( math.Round( ( v * 10 ) / self.Owner:GetSkill( "Smelting" ) ), 1, 1000 ) ) - end -end - -GMS.RegisterProcess( "Smelt", PROCESS ) - -/* Crush */ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Crushing " .. self.Data.Name, self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - for k, v in pairs( self.Data.Cost ) do - self.Owner:DecResource( k, v ) - end - - for k, v in pairs( self.Data.Res ) do - self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:IncResource( k, v ) - end -end - -GMS.RegisterProcess( "Crush", PROCESS ) - -/* Processing */ -local PROCESS = {} - -function PROCESS:OnStart() - self.Owner:MakeProcessBar( "Processing " .. self.Data.Name, self.Time, self.Cancel ) -end - -function PROCESS:OnStop() - for k, v in pairs( self.Data.Cost ) do - self.Owner:DecResource( k, v ) - end - - for k, v in pairs( self.Data.Res ) do - self.Owner:IncXP( "Weapon_Crafting", math.Clamp( math.Round( 150 / self.Owner:GetSkill( "Weapon_Crafting" ) ), 1, 1000 ) ) - self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) ) - self.Owner:IncResource( k, v ) - end -end - -GMS.RegisterProcess( "Processing", PROCESS ) diff --git a/ftp_gmstranded/gamemode/resources.lua b/ftp_gmstranded/gamemode/resources.lua deleted file mode 100644 index 780c3f5..0000000 --- a/ftp_gmstranded/gamemode/resources.lua +++ /dev/null @@ -1,68 +0,0 @@ - -/*------------------------ Models ------------------------*/ - -resource.AddFile( "models/weapons/v_fists.mdl" ) -resource.AddFile( "models/weapons/w_fists.mdl" ) -resource.AddFile( "models/weapons/v_shovel.mdl" ) -resource.AddFile( "models/weapons/w_shovel.mdl" ) -resource.AddFile( "models/weapons/v_copper_pickaxe.mdl" ) -resource.AddFile( "models/weapons/w_copper_pickaxe.mdl" ) -resource.AddFile( "models/weapons/v_iron_pickaxe.mdl" ) -resource.AddFile( "models/weapons/w_iron_pickaxe.mdl" ) -resource.AddFile( "models/weapons/v_stone_pickaxe.mdl" ) -resource.AddFile( "models/weapons/w_stone_pickaxe.mdl" ) -resource.AddFile( "models/weapons/v_copper_hatchet.mdl" ) -resource.AddFile( "models/weapons/v_iron_hatchet.mdl" ) -resource.AddFile( "models/weapons/v_stone_hatchet.mdl" ) -resource.AddFile( "models/weapons/w_copper_hatchet.mdl" ) -resource.AddFile( "models/weapons/w_iron_hatchet.mdl" ) -resource.AddFile( "models/weapons/w_stone_hatchet.mdl" ) - -resource.AddFile( "models/gm_forest/tree_oak1.mdl" ) - -/*------------------------ Materials ------------------------*/ - -resource.AddFile( "materials/models/weapons/shovel/shovel1.vmt" ) -resource.AddFile( "materials/models/weapons/shovel/shovel1.vtf" ) -resource.AddFile( "materials/models/weapons/shovel/shovel1_n.vtf" ) -resource.AddFile( "materials/models/weapons/shovel/shovel2.vmt" ) -resource.AddFile( "materials/models/weapons/shovel/shovel2.vtf" ) -resource.AddFile( "materials/models/weapons/shovel/shovel2_n.vtf" ) -resource.AddFile( "materials/models/weapons/shovel/shovel3.vmt" ) -resource.AddFile( "materials/models/weapons/shovel/shovel3.vtf" ) -resource.AddFile( "materials/models/weapons/shovel/shovel3_n.vtf" ) -resource.AddFile( "materials/models/weapons/pickaxe/copper/copper.vtf" ) -resource.AddFile( "materials/models/weapons/pickaxe/copper/copper_n.vtf" ) -resource.AddFile( "materials/models/weapons/pickaxe/copper/pickaxe01.vmt" ) -resource.AddFile( "materials/models/weapons/pickaxe/stone/pickaxe01.vmt" ) -resource.AddFile( "materials/models/weapons/pickaxe/stone/stone.vtf" ) -resource.AddFile( "materials/models/weapons/pickaxe/stone/stone_n.vtf" ) -resource.AddFile( "materials/models/weapons/pickaxe/iron/iron.vtf" ) -resource.AddFile( "materials/models/weapons/pickaxe/iron/iron_n.vtf" ) -resource.AddFile( "materials/models/weapons/pickaxe/iron/pickaxe01.vmt" ) -resource.AddFile( "materials/models/weapons/hatchet/copper/axe.vmt" ) -resource.AddFile( "materials/models/weapons/hatchet/copper/Copper.vtf" ) -resource.AddFile( "materials/models/weapons/hatchet/copper/Copper_n.vtf" ) -resource.AddFile( "materials/models/weapons/hatchet/stone/axe.vmt" ) -resource.AddFile( "materials/models/weapons/hatchet/stone/stone.vtf" ) -resource.AddFile( "materials/models/weapons/hatchet/stone/stone_n.vtf" ) -resource.AddFile( "materials/models/weapons/hatchet/iron/axe.vmt" ) -resource.AddFile( "materials/models/weapons/hatchet/iron/iron.vtf" ) -resource.AddFile( "materials/models/weapons/hatchet/iron/iron_n.vtf" ) -resource.AddFile( "materials/models/weapons/hands.vmt" ) -resource.AddFile( "materials/models/weapons/hands.vtf" ) -resource.AddFile( "materials/models/weapons/hands_normal.vtf" ) - -resource.AddFile( "materials/gm_forest/oak_brk.vmt" ) -resource.AddFile( "materials/gm_forest/brg_eik_brn2.vmt" ) -resource.AddFile( "materials/gm_forest/brg_eik_brn2.vtf" ) - -/*------------------------ Sounds ------------------------*/ - -resource.AddFile( "sound/citizen_beaten1.wav" ) -resource.AddFile( "sound/citizen_beaten4.wav" ) -resource.AddFile( "sound/citizen_beaten5.wav" ) -resource.AddFile( "sound/cough1.wav" ) -resource.AddFile( "sound/cough2.wav" ) -resource.AddFile( "sound/cough3.wav" ) -resource.AddFile( "sound/cough4.wav" ) diff --git a/ftp_gmstranded/gamemode/shared.lua b/ftp_gmstranded/gamemode/shared.lua deleted file mode 100644 index b8e7ac5..0000000 --- a/ftp_gmstranded/gamemode/shared.lua +++ /dev/null @@ -1,1029 +0,0 @@ - -/* - Authors! The Stranded Team! - jA_cOp, prop_dynamic, Chewgum, Wokkel, robotboy655 - - READ THIS: - If you want to add custom content or edit anything in gamemode - DO NOT. Please read customcontent.lua! - - ÏÐÎ×ÒÈ ÝÒÎ: - Åñëè òû ñîáèðàåøüñÿ òóò ÷òî ëèáî èçìåíÿòü - ÍÅ ÄÅËÀÉ ÝÒÎÃÎ. Ïðî÷òè ôàéë customcontent.lua! -*/ - -DeriveGamemode( "sandbox" ) - -GM.Name = "Garry's Mod Stranded" -GM.Author = "Stranded Team" -GM.Email = "robotboy655@gmail.com" -GM.Website = "" - -team.SetUp( 1, "The Stranded", Color( 200, 200, 0, 255 ) ) -team.SetUp( 2, "Survivalists", Color( 255, 255, 255, 255 ) ) -team.SetUp( 3, "Anonymous", Color( 0, 121, 145, 255 ) ) -team.SetUp( 4, "The Gummies", Color( 255, 23, 0, 255 ) ) -team.SetUp( 5, "The Dynamics", Color( 0, 72, 255, 255 ) ) -team.SetUp( 6, "Scavengers", Color( 8, 255, 0, 255 ) ) - -GMS = GMS or {} - -include( "spp/sh_spp.lua" ) -include( "time_weather.lua" ) - --- Shared includes -include( "unlocks.lua" ) -include( "combinations.lua" ) -include( "combinations2.lua" ) -include( "combirenbuy.lua" ) -include( "combirensell.lua" ) - -/* ---------------------------------------------------------------------------------------------------- - Utility functions ----------------------------------------------------------------------------------------------------- */ - - - -function string.Capitalize( str ) - local str = string.Explode( "_", str ) - for k, v in pairs( str ) do - str[ k ] = string.upper( string.sub( v, 1, 1 ) ) .. string.sub( v, 2 ) - end - - str = string.Implode( "_", str ) - return str -end - -function player.FindByName( str ) - if ( str == nil or str == "" ) then return false end - for id, ply in pairs( player.GetAll() ) do - if ( string.find( string.lower( ply:Name() ), string.lower( str ) ) != nil ) then - return ply - end - end - return false -end - -function GMS_IsAdminOnlyModel( mdl ) - if ( mdl == GMS.SmallRockModel ) then return true end - if ( table.HasValue( GMS.EdibleModels, mdl ) ) then return true end - if ( table.HasValue( GMS.RockModels, mdl ) ) then return true end - if ( table.HasValue( GMS.AdditionalRockModels, mdl ) ) then return true end - if ( table.HasValue( GMS.TreeModels, mdl ) ) then return true end - if ( table.HasValue( GMS.AdditionalTreeModels, mdl ) ) then return true end - return false -end - -function GMS.ClassIsNearby( pos, class, range ) - local nearby = false - for k, v in pairs( ents.FindInSphere( pos, range ) ) do - if ( v:GetClass() == class and ( pos - Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, pos.z ) ):Length() <= range ) then - nearby = true - end - end - - return nearby -end - -function GMS.IsInWater( pos ) - local trace = {} - trace.start = pos - trace.endpos = pos + Vector( 0, 0, 1 ) - trace.mask = bit.bor( MASK_WATER, MASK_SOLID ) - - local tr = util.TraceLine( trace ) - return tr.Hit -end - -/* ---------------------------------------------------------------------------------------------------- - Player Functions ----------------------------------------------------------------------------------------------------- */ - -local PlayerMeta = FindMetaTable( "Player" ) - -function PlayerMeta:IsDeveloper() - if ( self:SteamID() == "STEAM_0:0:18313012" ) then return true end - return false -end - -/* ---------------------------------------------------------------------------------------------------- - Entity Functions ----------------------------------------------------------------------------------------------------- */ - -local EntityMeta = FindMetaTable( "Entity" ) - -function EntityMeta:IsTreeModel() - if ( !IsValid( self ) || !self.GetModel || !self:GetModel() ) then return false end - - for k, v in pairs( GMS.TreeModels ) do - if ( string.lower( v ) == string.lower( self:GetModel() ) or string.gsub( string.lower( v ), "/", "\\" ) == string.lower( self:GetModel() ) ) then return true end - end - - for k, v in pairs( GMS.AdditionalTreeModels ) do - if ( string.lower( v ) == string.lower( self:GetModel() ) or string.gsub( string.lower( v ), "/", "\\" ) == string.lower( self:GetModel() ) ) then return true end - end - - -- Experemental - if ( SERVER && string.find( self:GetModel(), "tree" ) && self:CreatedByMap() ) then return true end - - return false -end - -function EntityMeta:IsRockModel() - if ( !IsValid( self ) ) then return false end - - local mdl = string.lower( self:GetModel() ) - - if ( mdl == string.lower( GMS.SmallRockModel ) ) then return true end - - for k, v in pairs( GMS.RockModels ) do - if ( string.lower( v ) == mdl or string.gsub( string.lower( v ), "/", "\\" ) == mdl ) then return true end - end - - for k, v in pairs( GMS.AdditionalRockModels ) do - if ( string.lower( v ) == mdl or string.gsub( string.lower( v ), "/", "\\" ) == mdl ) then return true end - end - - -- Experemental - if ( SERVER && string.find( self:GetModel(), "rock" ) && self:CreatedByMap() ) then return true end - - return false -end - -function EntityMeta:IsBerryBushModel() - if ( !IsValid( self ) ) then return false end - - local mdl = "models/props/pi_shrub.mdl" - if ( mdl == self:GetModel() or string.gsub( mdl, "/", "\\" ) == self:GetModel() ) then return true end - - return false -end - -function EntityMeta:IsGrainModel() - if ( !IsValid( self ) ) then return false end - - local mdl = "models/props_foliage/cattails.mdl" - if ( mdl == self:GetModel() or string.gsub( mdl, "/", "\\" ) == self:GetModel() ) then return true end - - return false -end - -function EntityMeta:IsFoodModel() - if ( !IsValid( self ) ) then return false end - - for k, v in pairs( GMS.EdibleModels ) do - if ( string.lower( v ) == string.lower( self:GetModel() ) or string.gsub( string.lower( v ), "/", "\\" ) == string.lower( self:GetModel() ) ) then - return true - end - end - - return false -end - -function EntityMeta:IsProp() - if ( !IsValid( self ) ) then return false end - - local cls = self:GetClass() - if ( cls == "prop_physics" or cls == "prop_physics_multiplayer" or cls == "prop_dynamic" ) then return true end - - return false -end - -function EntityMeta:GetVolume() - local min, max = self:OBBMins(), self:OBBMaxs() - local vol = math.abs( max.x - min.x ) * math.abs( max.y - min.y ) * math.abs( max.z - min.z ) - return vol / ( 16 ^ 3 ) -end - -function EntityMeta:IsSleepingFurniture() - for _, v in ipairs( GMS.SleepingFurniture ) do - if ( string.lower( v ) == self:GetModel() or string.gsub( string.lower( v ), "/", "\\" ) == self:GetModel() ) then - return true - end - end - - return false -end - -function EntityMeta:IsPickupProhibitedModel() - if ( !IsValid( self ) ) then return end - return table.HasValue( GMS.PickupProhibitedClasses, self:GetClass() ) -end - -/* ---------------------------------------------------------------------------------------------------- - Shared Hooks ( for prediction ) ----------------------------------------------------------------------------------------------------- */ - -function GM:PlayerNoClip( pl, on ) - if ( pl:InVehicle() ) then return false end - if ( pl:IsDeveloper() || game.SinglePlayer() ) then return true end - return false -end - -function GM:PhysgunPickup( ply, ent ) - if ( !IsValid( ent ) ) then return self.BaseClass.PhysgunPickup( self, ply, ent ) end - if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() ) then return false end - - if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end - - return self.BaseClass.PhysgunPickup( self, ply, ent ) -end - -function GM:GravGunPunt( ply, ent ) - if ( !IsValid( ent ) ) then return self.BaseClass.GravGunPunt( self, ply, ent ) end - if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() || ent:GetClass() == "gms_buildsite" ) then return false end - - if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end - - return self.BaseClass.GravGunPunt( self, ply, ent ) -end - -function GM:GravGunPickupAllowed( ply, ent ) - if ( !IsValid( ent ) ) then return self.BaseClass.GravGunPickupAllowed( self, ply, ent ) end - if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() || ent:GetClass() == "gms_buildsite" ) then return false end - - if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end - - return self.BaseClass.GravGunPickupAllowed( self, ply, ent ) -end - -function GM:CanTool( ply, tr, mode ) - - if ( mode == "gms_rope" ) then - if ( SERVER && ply:GetResource( "Rope" ) < 1 ) then ply:SendMessage( "You need rope to use this tool.", 3, Color( 200, 0, 0, 255 ) ) return false end - if ( CLIENT && ( !Resources[ "Rope" ] || Resources[ "Rope" ] < 1 ) ) then return false end - end - - if ( mode == "weld" ) then - if ( SERVER && ply:GetResource( "Welder" ) < 1 ) then ply:SendMessage( "You need a Welder to use this tool.", 3, Color( 200, 0, 0, 255 ) ) return false end - if ( CLIENT && ( !Resources[ "Welder" ] || Resources[ "Welder" ] < 1 ) ) then return false end - end - - if ( table.HasValue( GMS.ProhibitedStools, mode ) && !ply:IsAdmin() ) then ply:SendMessage( "This tool is prohibited.", 3, Color( 200, 0, 0, 255 ) ) return false end - - local ent = tr.Entity - if ( !IsValid( ent ) && ent:GetClass() != "worldspawn" ) then return end - - if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end - - if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() || ent:GetClass() == "gms_buildsite" ) then return false end - - return true -end - -/* ---------------------------------------------------------------------------------------------------- - Config ----------------------------------------------------------------------------------------------------- */ - -GMS_SpawnLists = GMS_SpawnLists or {} - -GMS_SpawnLists[ "Wood - Tables / Desks" ] = { - "models/props_c17/FurnitureDrawer003a.mdl", - "models/props_c17/FurnitureDrawer002a.mdl", - "models/props_c17/FurnitureTable003a.mdl", - "models/props_c17/FurnitureDrawer001a.mdl", - "models/props_c17/FurnitureTable001a.mdl", - "models/props_c17/FurnitureTable002a.mdl", - "models/props_interiors/Furniture_Desk01a.mdl", - "models/props_interiors/Furniture_Vanity01a.mdl", - "models/props_wasteland/cafeteria_table001a.mdl" -} - -GMS_SpawnLists[ "Wood - Shelving / Storage" ] = { - "models/props_c17/FurnitureShelf001b.mdl", - "models/props_wasteland/prison_shelf002a.mdl", - "models/props_junk/wood_crate001a.mdl", - "models/props_junk/wood_crate001a_damaged.mdl", - "models/props_junk/wood_crate002a.mdl", - "models/props_wasteland/laundry_cart002.mdl", - "models/props_c17/FurnitureShelf001a.mdl", - "models/props_interiors/Furniture_shelf01a.mdl", - "models/props_c17/shelfunit01a.mdl", - "models/props_c17/FurnitureDresser001a.mdl" -} - -GMS_SpawnLists[ "Wood - Seating" ] = { - "models/props_c17/FurnitureChair001a.mdl", - "models/props_interiors/Furniture_chair01a.mdl", - "models/props_c17/playground_swingset_seat01a.mdl", - "models/props_c17/playground_teetertoter_seat.mdl", - "models/props_wasteland/cafeteria_bench001a.mdl", - "models/props_trainstation/BenchOutdoor01a.mdl", - "models/props_c17/bench01a.mdl", - "models/props_trainstation/bench_indoor001a.mdl" -} - -GMS_SpawnLists[ "Wood - Doors / Plating / Beams" ] = { - "models/props_debris/wood_board02a.mdl", - "models/props_debris/wood_board04a.mdl", - "models/props_debris/wood_board06a.mdl", - "models/props_debris/wood_board01a.mdl", - "models/props_debris/wood_board03a.mdl", - "models/props_debris/wood_board05a.mdl", - "models/props_debris/wood_board07a.mdl", - "models/props_junk/wood_pallet001a.mdl", - "models/props_wasteland/wood_fence02a.mdl", - "models/props_wasteland/wood_fence01a.mdl", - "models/props_c17/Frame002a.mdl", - "models/props_wasteland/barricade001a.mdl", - "models/props_wasteland/barricade002a.mdl", - "models/props_docks/channelmarker_gib01.mdl", - "models/props_docks/channelmarker_gib04.mdl", - "models/props_docks/channelmarker_gib03.mdl", - "models/props_docks/channelmarker_gib02.mdl", - "models/props_docks/dock01_pole01a_128.mdl", - "models/props_docks/dock02_pole02a_256.mdl", - "models/props_docks/dock01_pole01a_256.mdl", - "models/props_docks/dock02_pole02a.mdl", - "models/props_docks/dock03_pole01a_256.mdl", - "models/props_docks/dock03_pole01a.mdl" -} - -GMS_SpawnLists[ "Iron - Kitchen/Appliances" ] = { - "models/props_interiors/SinkKitchen01a.mdl", - "models/props_interiors/Radiator01a.mdl", - "models/props_c17/FurnitureWashingmachine001a.mdl", - "models/props_c17/FurnitureFridge001a.mdl", - "models/props_interiors/refrigerator01a.mdl", - "models/props_c17/FurnitureBoiler001a.mdl", - "models/props_c17/FurnitureFireplace001a.mdl", - "models/props_wasteland/kitchen_counter001d.mdl", - "models/props_wasteland/kitchen_counter001b.mdl", - "models/props_wasteland/kitchen_counter001a.mdl", - "models/props_wasteland/kitchen_counter001c.mdl", - "models/props_wasteland/kitchen_stove001a.mdl", - "models/props_wasteland/kitchen_stove002a.mdl", - "models/props_wasteland/kitchen_fridge001a.mdl", - "models/props_wasteland/laundry_dryer001.mdl", - "models/props_wasteland/laundry_dryer002.mdl", - "models/props_wasteland/laundry_washer003.mdl", - "models/props_wasteland/laundry_washer001a.mdl", - "models/props_wasteland/laundry_basket001.mdl", - "models/props_wasteland/laundry_basket002.mdl" -} - -GMS_SpawnLists[ "Iron - Shelving/Storage" ] = { - "models/props_c17/FurnitureShelf002a.mdl", - "models/props_lab/filecabinet02.mdl", - "models/props_wasteland/controlroom_filecabinet002a.mdl", - "models/props_wasteland/controlroom_storagecloset001a.mdl", - "models/props_wasteland/kitchen_shelf002a.mdl", - "models/props_wasteland/kitchen_shelf001a.mdl", - "models/props_c17/display_cooler01a.mdl" -} - -/*GMS_SpawnLists[ "Iron - Cargo/Tanks" ] = { - "models/props_wasteland/cargo_container01.mdl", - "models/props_wasteland/cargo_container01b.mdl", - "models/props_wasteland/cargo_container01c.mdl", - "models/props_wasteland/horizontalcoolingtank04.mdl", - "models/props_wasteland/coolingtank02.mdl", - "models/props_wasteland/coolingtank01.mdl", - "models/props_junk/TrashDumpster01a.mdl", - "models/props_junk/TrashDumpster02.mdl" -} - -GMS_SpawnLists[ "Iron - Lighting" ] = { - "models/props_c17/light_cagelight02_on.mdl", - "models/props_c17/light_cagelight01_on.mdl", - "models/props_wasteland/prison_lamp001c.mdl", - "models/props_wasteland/prison_lamp001a.mdl", - "models/props_wasteland/prison_lamp001b.mdl", - "models/props_c17/lamp_standard_off01.mdl", - "models/props_c17/lamp_bell_on.mdl", - "models/props_c17/light_decklight01_on.mdl", - "models/props_c17/light_floodlight02_off.mdl", - "models/props_wasteland/light_spotlight02_base.mdl", - "models/props_wasteland/light_spotlight02_lamp.mdl", - "models/props_wasteland/light_spotlight01_base.mdl", - "models/props_wasteland/light_spotlight01_lamp.mdl", - "models/props_trainstation/Column_Light001b.mdl", - "models/props_trainstation/Column_Light001a.mdl", - "models/props_trainstation/light_128wallMounted001a.mdl", - "models/props_c17/LampFixture01a.mdl", - "models/props_c17/lamppost03a_on.mdl", - "models/props_c17/Traffic_Light001a.mdl", - "models/props_trainstation/TrackLight01.mdl", - "models/props_trainstation/light_Signal002a.mdl", - "models/props_trainstation/light_Signal001a.mdl", - "models/props_trainstation/light_Signal001b.mdl" -}*/ - -GMS_SpawnLists[ "Iron - Containers" ] = { - "models/props_junk/garbage_metalcan001a.mdl", - "models/props_junk/garbage_metalcan002a.mdl", - "models/props_junk/PopCan01a.mdl", - "models/props_interiors/pot01a.mdl", - "models/props_c17/metalPot002a.mdl", - "models/props_interiors/pot02a.mdl", - "models/props_c17/metalPot001a.mdl", - "models/props_junk/metal_paintcan001a.mdl", - "models/props_junk/metalgascan.mdl", - "models/props_junk/MetalBucket01a.mdl", - "models/props_junk/MetalBucket02a.mdl", - "models/props_trainstation/trashcan_indoor001b.mdl", - "models/props_trainstation/trashcan_indoor001a.mdl", - "models/props_c17/oildrum001.mdl", - "models/props_c17/canister01a.mdl", - "models/props_c17/canister02a.mdl", - "models/props_c17/canister_propane01a.mdl" -} - -GMS_SpawnLists[ "Iron - Signs" ] = { - "models/props_c17/streetsign005d.mdl", - "models/props_c17/streetsign005c.mdl", - "models/props_c17/streetsign005b.mdl", - "models/props_c17/streetsign004f.mdl", - "models/props_c17/streetsign004e.mdl", - "models/props_c17/streetsign003b.mdl", - "models/props_c17/streetsign002b.mdl", - "models/props_c17/streetsign001c.mdl", - "models/props_trainstation/TrackSign01.mdl", - "models/props_trainstation/clock01.mdl", - "models/props_trainstation/trainstation_clock001.mdl" -} - -GMS_SpawnLists[ "Copper - Signs" ] = { - "models/props_trainstation/TrackSign02.mdl", - "models/props_trainstation/TrackSign03.mdl", - "models/props_trainstation/TrackSign10.mdl", - "models/props_trainstation/TrackSign09.mdl", - "models/props_trainstation/TrackSign08.mdl", - "models/props_trainstation/TrackSign07.mdl" -} - -GMS_SpawnLists[ "Iron - Rails" ] = { - "models/props_trainstation/handrail_64decoration001a.mdl", - "models/props_c17/Handrail04_short.mdl", - "models/props_c17/Handrail04_Medium.mdl", - "models/props_c17/Handrail04_corner.mdl", - "models/props_c17/Handrail04_long.mdl", - "models/props_c17/Handrail04_SingleRise.mdl", - "models/props_c17/Handrail04_DoubleRise.mdl" -} - -GMS_SpawnLists[ "Copper - Fencing" ] = { - "models/props_wasteland/interior_fence002a.mdl", - "models/props_wasteland/interior_fence002e.mdl", - "models/props_wasteland/interior_fence001g.mdl", - "models/props_wasteland/interior_fence002f.mdl", - "models/props_wasteland/interior_fence002c.mdl", - "models/props_wasteland/interior_fence002d.mdl", - "models/props_wasteland/interior_fence004b.mdl", - "models/props_wasteland/interior_fence004a.mdl", - "models/props_wasteland/exterior_fence002a.mdl", - "models/props_wasteland/exterior_fence003a.mdl", - "models/props_wasteland/exterior_fence003b.mdl", - "models/props_wasteland/exterior_fence002c.mdl", - "models/props_wasteland/exterior_fence002d.mdl", - "models/props_wasteland/exterior_fence001a.mdl", - "models/props_wasteland/exterior_fence002e.mdl" -} - -GMS_SpawnLists[ "Iron - Doors/Plating/Beams" ] = { - "models/props_c17/door02_double.mdl", - "models/props_c17/door01_left.mdl", - "models/props_borealis/borealis_door001a.mdl", - "models/props_interiors/refrigeratorDoor02a.mdl", - "models/props_interiors/refrigeratorDoor01a.mdl", - "models/props_building_details/Storefront_Template001a_Bars.mdl", - "models/props_c17/gate_door01a.mdl", - "models/props_c17/gate_door02a.mdl", - "models/props_junk/ravenholmsign.mdl", - "models/props_debris/metal_panel02a.mdl", - "models/props_debris/metal_panel01a.mdl", - "models/props_junk/TrashDumpster02b.mdl", - "models/props_lab/blastdoor001a.mdl", - "models/props_lab/blastdoor001b.mdl", - "models/props_lab/blastdoor001c.mdl", - "models/props_trainstation/trainstation_post001.mdl", - "models/props_c17/signpole001.mdl", - "models/props_junk/harpoon002a.mdl", - "models/props_c17/metalladder002b.mdl", - "models/props_c17/metalladder002.mdl", - "models/props_c17/metalladder003.mdl", - "models/props_c17/metalladder001.mdl", - "models/props_junk/iBeam01a.mdl", - "models/props_junk/iBeam01a_cluster01.mdl" -} - -GMS_SpawnLists[ "Iron - Vehicles" ] = { - "models/props_junk/Wheebarrow01a.mdl", - "models/props_junk/PushCart01a.mdl", - "models/props_wasteland/gaspump001a.mdl", - "models/props_wasteland/wheel01.mdl", - "models/props_wasteland/wheel01a.mdl", - "models/props_wasteland/wheel03b.mdl", - "models/props_wasteland/wheel02b.mdl", - "models/props_wasteland/wheel02a.mdl", - "models/props_wasteland/wheel03a.mdl", - "models/props_citizen_tech/windmill_blade002a.mdl", - "models/airboat.mdl", - "models/buggy.mdl", - "models/props_vehicles/car002a_physics.mdl", - "models/props_vehicles/car001b_hatchback.mdl", - "models/props_vehicles/car001a_hatchback.mdl", - "models/props_vehicles/car003a_physics.mdl", - "models/props_vehicles/car003b_physics.mdl", - "models/props_vehicles/car004a_physics.mdl", - "models/props_vehicles/car004b_physics.mdl", - "models/props_vehicles/car005a_physics.mdl", - "models/props_vehicles/car005b_physics.mdl", - "models/props_vehicles/van001a_physics.mdl", - "models/props_vehicles/truck003a.mdl", - "models/props_vehicles/truck002a_cab.mdl", - "models/props_vehicles/trailer002a.mdl", - "models/props_vehicles/truck001a.mdl", - "models/props_vehicles/generatortrailer01.mdl", - "models/props_vehicles/apc001.mdl", - "models/combine_apc_wheelcollision.mdl", - "models/props_vehicles/trailer001a.mdl", - "models/props_trainstation/train003.mdl", - "models/props_trainstation/train002.mdl", - "models/props_combine/combine_train02a.mdl", - "models/props_combine/CombineTrain01a.mdl", - "models/props_combine/combine_train02b.mdl", - "models/props_trainstation/train005.mdl" -} - -GMS_SpawnLists[ "Iron - Seating" ] = { - "models/props_c17/chair_stool01a.mdl", - "models/props_c17/chair02a.mdl", - "models/props_c17/chair_office01a.mdl", - "models/props_wasteland/controlroom_chair001a.mdl", - "models/props_c17/chair_kleiner03a.mdl", - "models/props_trainstation/traincar_seats001.mdl", - "models/props_c17/FurnitureBed001a.mdl", - "models/props_wasteland/prison_bedframe001b.mdl", - "models/props_c17/FurnitureBathtub001a.mdl", - "models/props_interiors/BathTub01a.mdl" -} - -GMS_SpawnLists[ "Iron - Misc/Buttons" ] = { - "models/props_c17/TrapPropeller_Lever.mdl", - "models/props_c17/TrapPropeller_Engine.mdl", - "models/props_c17/TrapPropeller_Blade.mdl", - "models/props_junk/sawblade001a.mdl", - "models/props_trainstation/payphone001a.mdl", - "models/props_wasteland/prison_throwswitchlever001.mdl", - "models/props_wasteland/prison_throwswitchbase001.mdl", - "models/props_wasteland/tram_lever01.mdl", - "models/props_wasteland/tram_leverbase01.mdl", - "models/props_wasteland/panel_leverHandle001a.mdl", - "models/props_wasteland/panel_leverBase001a.mdl", - "models/props_lab/tpplug.mdl", - "models/props_lab/tpplugholder_single.mdl", - "models/props_lab/tpplugholder.mdl", - "models/props_c17/cashregister01a.mdl" -} - -GMS_SpawnLists[ "Wood - PHX" ] = { - "models/props_phx/construct/wood/wood_boardx1.mdl", - "models/props_phx/construct/wood/wood_boardx2.mdl", - "models/props_phx/construct/wood/wood_boardx4.mdl", - "models/props_phx/construct/wood/wood_panel1x1.mdl", - "models/props_phx/construct/wood/wood_panel1x2.mdl", - "models/props_phx/construct/wood/wood_panel2x2.mdl", - "models/props_phx/construct/wood/wood_panel2x4.mdl", - "models/props_phx/construct/wood/wood_panel4x4.mdl", - "models/props_phx/construct/wood/wood_wire1x1.mdl", - "models/props_phx/construct/wood/wood_wire1x1x1.mdl", - "models/props_phx/construct/wood/wood_wire1x1x2.mdl", - "models/props_phx/construct/wood/wood_wire1x1x2b.mdl", - "models/props_phx/construct/wood/wood_wire1x2.mdl", - "models/props_phx/construct/wood/wood_wire1x2b.mdl", - "models/props_phx/construct/wood/wood_wire1x2x2b.mdl", - "models/props_phx/construct/wood/wood_wire2x2.mdl", - "models/props_phx/construct/wood/wood_wire2x2b.mdl", - "models/props_phx/construct/wood/wood_wire2x2x2b.mdl" -} - -GMS_SpawnLists[ "Iron - PHX" ] = { - "models/props_phx/construct/metal_plate1.mdl", - "models/props_phx/construct/metal_plate1x2.mdl", - "models/props_phx/construct/metal_plate2x2.mdl", - "models/props_phx/construct/metal_plate2x4.mdl", - "models/props_phx/construct/metal_plate4x4.mdl", - "models/props_phx/construct/metal_wire1x1.mdl", - "models/props_phx/construct/metal_wire1x1x1.mdl", - "models/props_phx/construct/metal_wire1x1x2.mdl", - "models/props_phx/construct/metal_wire1x1x2b.mdl", - "models/props_phx/construct/metal_wire1x2.mdl", - "models/props_phx/construct/metal_wire1x2b.mdl", - "models/props_phx/construct/metal_wire1x2x2b.mdl", - "models/props_phx/construct/metal_wire2x2.mdl", - "models/props_phx/construct/metal_wire2x2b.mdl", - "models/props_phx/construct/metal_wire2x2x2b.mdl" -} - -GMS.SleepingFurniture = { - "models/props_interiors/Furniture_Couch01a.mdl", - "models/props_c17/FurnitureCouch002a.mdl", - "models/props_c17/FurnitureCouch001a.mdl", - "models/props_c17/FurnitureBed001a.mdl", - "models/props_wasteland/prison_bedframe001b.mdl", - "models/props_trainstation/traincar_seats001.mdl" -} -GMS_SpawnLists[ "Mixed - Sleeping Furniture" ] = GMS.SleepingFurniture - -GMS.TreeModels = { - "models/props_foliage/oak_tree01.mdl", - "models/props_foliage/tree_deciduous_01a-lod.mdl", - "models/props_foliage/tree_deciduous_01a.mdl", - "models/props_foliage/tree_deciduous_02a.mdl", - "models/props_foliage/tree_deciduous_03a.mdl", - "models/props_foliage/tree_deciduous_03b.mdl", - "models/props_foliage/tree_poplar_01.mdl", - - "models/gm_forest/tree_oak1.mdl", -- These are in the content of the gamemode - "models/gm_forest/tree_orientalspruce1.mdl" -} - -// These models cannot be dynamically spawned. Because if someone doesn't have them. -GMS.AdditionalTreeModels = { - "models/props_foliage/tree_cliff_01a.mdl", -- Half-Life 2, We don't want these to be plantable, they are weird - "models/props_foliage/tree_cliff_02a.mdl", - - "models/props_foliage/tree_pine04.mdl", -- Episode 2 - "models/props_foliage/tree_pine05.mdl", - "models/props_foliage/tree_pine06.mdl", - "models/props_foliage/tree_dead01.mdl", - "models/props_foliage/tree_dead02.mdl", - "models/props_foliage/tree_dead03.mdl", - "models/props_foliage/tree_dead04.mdl", - "models/props_foliage/tree_dry01.mdl", - "models/props_foliage/tree_dry02.mdl", - "models/props_foliage/tree_pine_large.mdl", - - "models/props_foliage/tree_pine_01.mdl", -- Episode 1 - "models/props_foliage/tree_pine_02.mdl", - "models/props_foliage/tree_pine_03.mdl", - - "models/props/de_inferno/tree_small.mdl", -- CSS - "models/props/de_inferno/tree_large.mdl", - "models/props/cs_militia/tree_large_militia.mdl", - - "models/jtwoods/woods_spruce.mdl", -- Models from gms_paradise_islands_v1 / gm_forest - "models/gm_forest/trunk_a.mdl", - "models/gm_forest/tree_commonlinden_1.mdl", - "models/gm_forest/tree_alder.mdl", - "models/gm_forest/tree_birch1.mdl", - "models/gm_forest/tree_b.mdl", - "models/gm_forest/tree_g.mdl" -} - -GMS.EdibleModels = { - "models/props/cs_italy/orange.mdl", - "models/props_junk/watermelon01.mdl", - "models/props/cs_italy/bananna_bunch.mdl" -} - -GMS.RockModels = { - "models/props_wasteland/rockgranite02a.mdl", - "models/props_wasteland/rockgranite02b.mdl", - "models/props_wasteland/rockgranite02c.mdl", - "models/props_wasteland/rockgranite04b.mdl", - "models/props_wasteland/rockcliff_cluster01b.mdl", - "models/props_wasteland/rockcliff_cluster02a.mdl", - "models/props_wasteland/rockcliff_cluster02b.mdl", - "models/props_wasteland/rockcliff_cluster02c.mdl", - "models/props_wasteland/rockcliff_cluster03a.mdl", - "models/props_wasteland/rockcliff_cluster03b.mdl", - "models/props_wasteland/rockcliff_cluster03c.mdl", - "models/props_wasteland/rockcliff01b.mdl", - "models/props_wasteland/rockcliff01c.mdl", - "models/props_wasteland/rockcliff01e.mdl", - "models/props_wasteland/rockcliff01f.mdl", - "models/props_wasteland/rockcliff01g.mdl", - "models/props_wasteland/rockcliff01J.mdl", - "models/props_wasteland/rockcliff01k.mdl", - "models/props_wasteland/rockcliff05a.mdl", - "models/props_wasteland/rockcliff05b.mdl", - "models/props_wasteland/rockcliff05e.mdl", - "models/props_wasteland/rockcliff05f.mdl", - "models/props_wasteland/rockcliff06d.mdl", - "models/props_wasteland/rockcliff06i.mdl", - "models/props_wasteland/rockcliff07b.mdl" -} - -GMS.AdditionalRockModels = { - "models/props_wasteland/rockgranite01a.mdl", -- Half-Life 2 - "models/props_wasteland/rockgranite01b.mdl", - "models/props_wasteland/rockgranite01c.mdl", - "models/props_wasteland/rockgranite03a.mdl", - "models/props_wasteland/rockgranite03b.mdl", - "models/props_wasteland/rockgranite03c.mdl", - "models/props_wasteland/rockgranite04a.mdl", - "models/props_wasteland/rockgranite04c.mdl", - "models/props_canal/rock_riverbed01a.mdl", - "models/props_canal/rock_riverbed01b.mdl", - "models/props_canal/rock_riverbed01c.mdl", - "models/props_canal/rock_riverbed01d.mdl", - "models/props_canal/rock_riverbed02a.mdl", - "models/props_canal/rock_riverbed02b.mdl", - "models/props_canal/rock_riverbed02c.mdl", - "models/props_lab/bigrock.mdl", - - "models/props_mining/caverocks_cluster01.mdl", -- Episode 2 - "models/props_mining/caverocks_cluster02.mdl", - "models/Cliffs/rockcluster01.mdl", - "models/Cliffs/rockcluster02.mdl", - "models/Cliffs/rocks_large01.mdl", - "models/Cliffs/rocks_large01_veg.mdl", - "models/Cliffs/rocks_large02.mdl", - "models/Cliffs/rocks_large02_veg.mdl", - "models/cliffs/rocks_large03.mdl", - "models/cliffs/rocks_large03_veg.mdl", - "models/Cliffs/rocks_medium01.mdl", - "models/Cliffs/rocks_medium01_veg.mdl", - "models/Cliffs/rocks_xlarge01.mdl", - "models/Cliffs/rocks_xlarge01_veg.mdl", - "models/Cliffs/rocks_xlarge02.mdl", - "models/Cliffs/rocks_xlarge02_veg.mdl", - "models/Cliffs/rocks_xlarge03.mdl", - "models/Cliffs/rocks_xlarge03_veg.mdl", - - "models/props/de_inferno/de_inferno_boulder_03.mdl", -- CSS - "models/props_canal/rock_riverbed02b.mdl", - "models/props/cs_militia/boulder01.mdl", - "models/props/cs_militia/militiarock01.mdl", - "models/props/cs_militia/militiarock02.mdl", - "models/props/cs_militia/militiarock03.mdl", - "models/props/cs_militia/militiarock05.mdl", - "models/props_wasteland/rockcliff07e.mdl", - "models/props_wasteland/rockcliff_cluster01a.mdl" -} - -GMS.SmallRockModel = "models/props_junk/rock001a.mdl" - -GMS.MaterialResources = {} -GMS.MaterialResources[ MAT_CONCRETE ] = "Concrete" -GMS.MaterialResources[ MAT_METAL ] = "Iron" -GMS.MaterialResources[ MAT_DIRT ] = "Wood" -GMS.MaterialResources[ MAT_VENT ] = "Copper" -GMS.MaterialResources[ MAT_GRATE ] = "Copper" -GMS.MaterialResources[ MAT_TILE ] = "Stone" -GMS.MaterialResources[ MAT_SLOSH ] = "Wood" -GMS.MaterialResources[ MAT_WOOD ] = "Wood" -GMS.MaterialResources[ MAT_COMPUTER ] = "Copper" -GMS.MaterialResources[ MAT_GLASS ] = "Glass" -GMS.MaterialResources[ MAT_FLESH ] = "Wood" -GMS.MaterialResources[ MAT_BLOODYFLESH ] = "Wood" -GMS.MaterialResources[ MAT_CLIP ] = "Wood" -GMS.MaterialResources[ MAT_ANTLION ] = "Wood" -GMS.MaterialResources[ MAT_ALIENFLESH ] = "Wood" -GMS.MaterialResources[ MAT_FOLIAGE ] = "Wood" -GMS.MaterialResources[ MAT_SAND ] = "Sand" -GMS.MaterialResources[ MAT_PLASTIC ] = "Plastic" - -GMS.PickupProhibitedClasses = { - "gms_seed" -} - -GMS.SavedClasses = { - "prop_physics", - "prop_physics_override", - "prop_physics_multiplayer", - "prop_dynamic", - "gms_stoneworkbench", - "gms_copperworkbench", - "gms_ironworkbench", - "gms_techworkbench", - "gms_silverworkbench", - "gms_goldworkbench", - "gms_steelworkbench", - "gms_platinumworkbench", - "gms_stove", - "gms_buildsite", - "gms_fridge", - "gms_resourcedrop", - "gms_resourcepack", - "gms_stonefurnace", - "gms_copperfurnace", - "gms_ironfurnace", - "gms_techfurnace", - "gms_silverfurnace", - "gms_goldfurnace", - "gms_steelfurnace", - "gms_platinumfurnace", - "gms_antlionbarrow", - "gms_loot", - "gms_factory", - "gms_gunchunks", - "gms_pistolgunlab", - "gms_smggunlab", - "gms_hightechgunlab", - "gms_transmutator", - "gms_advancedtransmutator", - "gms_seed", - "gms_grindingstone", - "gms_waterfountain", - "gms_clock_big", - "gms_renbuyshop", - "gms_rensellshop", - "gms_obelisk", - "gms_mithrilfactory", - "gms_mithrilworkbench", - "gms_runealtar", - "gms_runicinfuser" -} - -GMS.StructureEntities = { - "gms_stoneworkbench", - "gms_stonefurnace", - "gms_copperworkbench", - "gms_copperfurnace", - "gms_ironworkbench", - "gms_ironfurnace", - "gms_techworkbench", - "gms_techfurnace", - "gms_silverworkbench", - "gms_silverfurnace", - "gms_goldworkbench", - "gms_goldfurnace", - "gms_steelworkbench", - "gms_steelfurnace", - "gms_platinumworkbench", - "gms_platinumfurnace", - "gms_pistolgunlab", - "gms_smggunlab", - "gms_hightechgunlab", - "gms_transmutator", - "gms_advancedtransmutator", - "gms_gunchunks", - "gms_stove", - "gms_fridge", - "gms_factory", - "gms_grindingstone", - "gms_waterfountain", - "gms_resourcepack", - "gms_buildsite", - "gms_renbuyshop", - "gms_rensellshop", - "gms_obelisk", - "gms_mithrilfactory", - "gms_mithrilworkbench", - "gms_runealtar", - "gms_runicinfuser" -} - -GMS.ProhibitedStools = { - "hydraulic", - "motor", - "muscle", - "nail", - "pulley", - "slider", - "balloon", - "rope", // We use gms_rope - "button", - "duplicator", - "dynamite", - "emitter", - "hoverball", - "ignite", - "keepupright", - "magnetise", - //"nocollide", - "physprop", - "spawner", - "thruster", - "turret", - "wheel", - "eyeposer", - "faceposer", - "finger", - "inflator", - "statue", - "trails", - "camera", - "paint", - "rtcamera", - "rb655_lightsaber" -} - -GMS.AllWeapons = { - "gms_stonepickaxe", - "gms_stonehatchet", - "gms_copperpickaxe", - "gms_wrench", - "gms_copperhatchet", - "gms_pickaxeofdjarex", - "gms_mithrilpickaxe", - "gms_chisel", - "gms_runeapickaxe", - "gms_runeepickaxe", - "gms_runefpickaxe", - "gms_runewpickaxe", - "gms_ironpickaxe", - "gms_ironhatchet", - "gms_techpickaxe", - "gms_techhatchet", - "gms_silverpickaxe", - "gms_silverhatchet", - "gms_goldpickaxe", - "gms_goldhatchet", - "gms_steelpickaxe", - "gms_steelhatchet", - "gms_platinumpickaxe", - "gms_platinumhatchet", - "gms_woodenfishingrod", - "gms_advancedfishingrod", - "gms_fryingpan", - "gms_shovel", - "gms_strainer", - "gms_sickle", - "gms_woodenspoon", - "gmod_tool", - "weapon_crowbar", - "weapon_stunstick", - "weapon_pistol", - "weapon_smg1", - "gms_bucket", - "gms_inventory" -} - -GMS.NonDropWeapons = { - "gms_fists", - "gmod_tool", - "gmod_camera", - "weapon_physgun", - "weapon_physcannon", - "pill_pigeon", - "gms_bucket", - "gms_inventory", -} - -/* ---------------------------------------------- - Console Variables ------------------------------------------------- */ - -if ( GMSCVars ) then return end -- Auto-Refresh protection - -GMSCVars = {} - -function CreateGMSCVar( name, def, flag ) - if ( SERVER ) then - - table.insert( GMSCVars, "gms_" .. name ) - CreateConVar( "gms_" .. name, def, flag ) - - cvars.AddChangeCallback( "gms_" .. name, function( cvar, old, new ) - - if ( math.floor( old ) == math.floor( new ) ) then return end - for id, pl in pairs( player.GetAll() ) do pl:ConCommand( "gms_" .. name .. " " .. math.floor( new ) ) end - - end ) - - else - - CreateConVar( "gms_" .. name, def ) - cvars.AddChangeCallback( "gms_" .. name, function( cvar, old, new ) - - if ( math.floor( old ) == math.floor( new ) ) then return end - timer.Destroy( "gms_update" .. name ) - timer.Create( "gms_update" .. name, 2, 1, function() RunConsoleCommand( "gms_update", name, math.floor( new ) ) end ) - - end ) - - end -end - -CreateGMSCVar( "FreeBuild", "0" ) -CreateGMSCVar( "FreeBuildSA", "0" ) -CreateGMSCVar( "AllTools", "0", FCVAR_ARCHIVE ) -CreateGMSCVar( "AutoSave", "1", FCVAR_ARCHIVE ) -CreateGMSCVar( "AutoSaveTime", "3", FCVAR_ARCHIVE ) -CreateGMSCVar( "ReproduceTrees", "3" ) -CreateGMSCVar( "MaxReproducedTrees", "50", FCVAR_ARCHIVE ) -CreateGMSCVar( "SpreadFire", "0" ) -CreateGMSCVar( "FadeRocks", "0" ) -//CreateGMSCVar( "CostsScale", "1" ) -//CreateGMSCVar( "alerts", "1" ) -CreateGMSCVar( "campfire", "1" ) -CreateGMSCVar( "PlantLimit", "25", FCVAR_ARCHIVE ) - -CreateGMSCVar( "PVPDamage", "0", FCVAR_ARCHIVE ) -CreateGMSCVar( "TeamColors", "1", FCVAR_ARCHIVE ) - --- Daynight -CreateGMSCVar( "daynight", "1" ) -CreateGMSCVar( "night_cleanup", "1" ) -CreateGMSCVar( "zombies", "1" ) - -if ( CLIENT ) then return end - -concommand.Add( "gms_update", function( ply, cmd, args ) - - if ( !ply:IsAdmin() ) then return end - - local cmd = args[ 1 ] - local val = args[ 2 ] - - if ( math.floor( GetConVarNumber( "gms_" .. cmd ) ) == math.floor( val ) ) then return end - - RunConsoleCommand( "gms_" .. cmd, math.floor( val ) ) - -end ) - -hook.Add( "PlayerInitialSpawn", "gms.sync_cvars", function( ply ) - for id, cvar in pairs( GMSCVars ) do ply:ConCommand( cvar .. " " .. math.floor( GetConVarNumber( cvar ) ) ) end -end ) diff --git a/ftp_gmstranded/gamemode/spp/cl_init.lua b/ftp_gmstranded/gamemode/spp/cl_init.lua deleted file mode 100644 index ca14f49..0000000 --- a/ftp_gmstranded/gamemode/spp/cl_init.lua +++ /dev/null @@ -1,101 +0,0 @@ - -function SPropProtection.PlayerIsPropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end - - if ( ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then - return true - end - - local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWString( "TribeID" ) ) - - if ( !HisTribe ) then return false end - - if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end - if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end - - return false -end - -function SPropProtection.PlayerCanTouch( ply, ent ) - if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - - /* Stranded Plants & Respacks*/ - local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge" - local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel() - if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then - return true - end - - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - - if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end - - -- Find the player - if ( !SPropProtection[ ply:SteamID() ] ) then return false end - for id, p in pairs( player.GetAll() ) do - if ( p:EntIndex() == ent:GetNWString( "OwnerID" ) ) then - if ( table.HasValue( SPropProtection[ ply:SteamID() ], p:SteamID() ) ) then return true end - end - end - - return false -end - -local UndoneStuff = {} -hook.Add( "HUDPaint", "spp.hudpaint", function() - if ( !IsValid( LocalPlayer() ) ) then return end - if ( #UndoneStuff > 0 ) then for id, s in pairs( UndoneStuff ) do table.insert( SPropProtection[ LocalPlayer():SteamID() ], s ) end end - local tr = LocalPlayer():GetEyeTrace() - - if ( !tr.HitNonWorld ) then return end - local ent = tr.Entity - - if ( !IsValid( ent ) || ent:IsPlayer() || ent:IsNPC() || LocalPlayer():InVehicle() ) then return end - - local OwnerName = ent:GetNWString( "Owner", "None" ) - local OwnerObj = ent:GetNWEntity( "OwnerObj" ) - if ( IsValid( OwnerObj ) ) then OwnerName = OwnerObj:Name() end - - local TribeOwner = false - local PropOwner = "Owner: " .. OwnerName - local PropOwnerTribe = "Owner tribe: " - - local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWInt( "TribeID", 1 ) ) - if ( HisTribe && HisTribe.pass == true ) then TribeOwner = true PropOwnerTribe = PropOwnerTribe .. HisTribe.name end - - surface.SetFont( "DefaultBold" ) - local tw = surface.GetTextSize( PropOwner ) - local tw2 = surface.GetTextSize( PropOwnerTribe ) - - local w = math.max( ScrW() / 5, tw + 20, tw2 + 20 ) - local h = ScrH() / 24 - local x = ScrW() / 2 - w / 2 - local y = ScrH() - ScrH() / 16 - - if ( TribeOwner ) then h = ScrH() / 18 end - - surface.SetDrawColor( StrandedBackgroundColor ) - surface.DrawRect( x, y, w, h ) - - surface.SetDrawColor( StrandedBorderColor ) - surface.DrawOutlinedRect( x, y, w, h ) - - if ( TribeOwner ) then - draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 4, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - draw.SimpleTextOutlined( PropOwnerTribe, "DefaultBold", x + w / 2, y + h / 1.5, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - else - draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor ) - end -end ) - -usermessage.Hook( "spp_addbuddy", function( um ) - if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then table.insert( UndoneStuff, um:ReadString() ) return end - table.insert( SPropProtection[ LocalPlayer():SteamID() ], um:ReadString() ) -end ) - -usermessage.Hook( "spp_clearbuddy", function( um ) - if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then UndoneStuff = {} return end - SPropProtection[ LocalPlayer():SteamID() ] = {} -end ) diff --git a/ftp_gmstranded/gamemode/spp/sh_cppi.lua b/ftp_gmstranded/gamemode/spp/sh_cppi.lua deleted file mode 100644 index 6bf923e..0000000 --- a/ftp_gmstranded/gamemode/spp/sh_cppi.lua +++ /dev/null @@ -1,88 +0,0 @@ - -function CPPI:GetName() - return "Simple Prop Protection" -end - -function CPPI:GetVersion() - return SPropProtection.Version -end - -function CPPI:GetInterfaceVersion() - return 1.1 -end - -function CPPI:GetNameFromUID( uid ) - return CPPI_NOTIMPLEMENTED -end - -local Player = FindMetaTable( "Player" ) -if ( !Player ) then print( "EXTREME ERROR 1" ) return end - -function Player:CPPIGetFriends() - if ( SERVER ) then - local Table = {} - for k, v in pairs( player.GetAll() ) do - if ( table.HasValue( SPropProtection[ self:SteamID() ], v:SteamID() ) ) then table.insert( Table, v ) end - end - return Table - else - return CPPI_NOTIMPLEMENTED - end -end - -local Entity = FindMetaTable( "Entity" ) -if ( !Entity ) then print( "EXTREME ERROR 2" ) return end - -function Entity:CPPIGetOwner() - local Player = self:GetNetworkedEntity( "OwnerObj", false ) - if ( SERVER ) then Player = SPropProtection[ "Props" ][ self:EntIndex() ][ 3 ] end - if ( !IsValid( Player ) ) then return nil, CPPI_NOTIMPLEMENTED end - local UID = CPPI_NOTIMPLEMENTED - if ( SERVER ) then UID = Player:UniqueID() end - return Player, UID -end - -if ( SERVER ) then - function Entity:CPPISetOwner( ply ) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - return SPropProtection.PlayerMakePropOwner( ply, self ) - end - - function Entity:CPPISetOwnerUID( uid ) - if ( !uid ) then return false end - local ply = player.GetByUniqueID( tostring( uid ) ) - if ( !ply ) then return false end - return SPropProtection.PlayerMakePropOwner( ply, self ) - end - - function Entity:CPPICanTool( ply, toolmode ) - if ( !IsValid( ply ) or !ply:IsPlayer() or !toolmode ) then return false end - return SPropProtection.PlayerCanTouch( ply, self ) - end - - function Entity:CPPICanPhysgun( ply ) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end - if ( self:GetClass() == "gms_gravestone" ) then return false end - return true - end - - function Entity:CPPICanPickup( ply ) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end - return true - end - - function Entity:CPPICanPunt(ply) - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end - if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end - return true - end -end - -hook.Add( "Initialize", "CPPIInitGM", function() - function GAMEMODE:CPPIAssignOwnership( ply, ent ) - end - function GAMEMODE:CPPIFriendsChanged( ply, ent ) - end -end ) diff --git a/ftp_gmstranded/gamemode/spp/sh_spp.lua b/ftp_gmstranded/gamemode/spp/sh_spp.lua deleted file mode 100644 index 8421192..0000000 --- a/ftp_gmstranded/gamemode/spp/sh_spp.lua +++ /dev/null @@ -1,97 +0,0 @@ - -AddCSLuaFile( "sh_cppi.lua" ) -AddCSLuaFile( "sh_spp.lua" ) -AddCSLuaFile( "cl_init.lua" ) - -SPropProtection = SPropProtection or {} -SPropProtection.Version = 2 - -CPPI = CPPI or {} -CPPI_NOTIMPLEMENTED = 26 -CPPI_DEFER = 16 - -include( "sh_cppi.lua" ) - -if ( SERVER ) then - include( "sv_init.lua" ) -else - include( "cl_init.lua" ) -end - -/* ---------------------------------------------- - Keep these shared, so client can predict ------------------------------------------------- */ - -function SPropProtection.PhysGravGunPickup( ply, ent ) - if ( !IsValid( ent ) && ent:GetClass() != "worldspawn") then return end - if ( ent:GetClass() == "gms_gravestone" and !ply:IsAdmin() ) then return end - if ( ent:GetNWString( "Owner" ) == "World" && ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 ) then return true end - if ( SPropProtection.PlayerCanTouch( ply, ent ) ) then return true end -end -/*hook.Add( "GravGunPunt", "SPropProtection.GravGunPunt", PhysGravGunPickup ) -hook.Add( "GravGunPickupAllowed", "SPropProtection.GravGunPickupAllowed", PhysGravGunPickup ) -hook.Add( "PhysgunPickup", "SPropProtection.PhysgunPickup", PhysGravGunPickup ) -hook.Add( "CanTool", "SPropProtection.CanTool", PhysGravGunPickup )*/ - -/* ---------------------------------------------- - SPP Console Variables ------------------------------------------------- */ - -if ( SPPCVars ) then return end -- Auto-Refresh protection - -SPPCVars = {} - -function CreateSPPCVar( name, def ) - if ( SERVER ) then - - table.insert( SPPCVars, "spp_" .. name ) - CreateConVar( "spp_" .. name, def, FCVAR_ARCHIVE ) - - cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new ) - - if ( math.floor( old ) == math.floor( new ) ) then return end - for id, pl in pairs( player.GetAll() ) do pl:ConCommand( "spp_" .. name .. " " .. math.floor( new ) ) end - - end ) - - else - - CreateConVar( "spp_" .. name, def ) - cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new ) - - if ( math.floor( old ) == math.floor( new ) ) then return end - timer.Destroy( "spp_update" .. name ) - timer.Create("spp_update" .. name, 2, 1, function() RunConsoleCommand( "spp_update", name, math.floor( new ) ) end ) - - end ) - - end -end - -CreateSPPCVar( "enabled", "1" ) -CreateSPPCVar( "admin", "0" ) -CreateSPPCVar( "admin_wp", "0" ) -CreateSPPCVar( "use", "1" ) -CreateSPPCVar( "entdmg", "1" ) -CreateSPPCVar( "del_disconnected", "1" ) -CreateSPPCVar( "del_adminprops", "1" ) -CreateSPPCVar( "del_delay", "120" ) - -if ( CLIENT ) then return end - -concommand.Add( "spp_update", function( ply, cmd, args ) - - if ( !ply:IsAdmin() ) then return end - - local cmd = args[ 1 ] - local val = args[ 2 ] - - if ( math.floor( GetConVarNumber( "spp_" .. cmd ) ) == math.floor( val ) ) then return end - - RunConsoleCommand( "spp_" .. cmd, math.floor( val ) ) - -end ) - -hook.Add( "PlayerInitialSpawn", "spp.sync_cvars", function( ply ) - for id, cvar in pairs( SPPCVars ) do ply:ConCommand( cvar .. " " .. math.floor( GetConVarNumber( cvar ) ) ) end -end ) diff --git a/ftp_gmstranded/gamemode/spp/sv_init.lua b/ftp_gmstranded/gamemode/spp/sv_init.lua deleted file mode 100644 index a4df311..0000000 --- a/ftp_gmstranded/gamemode/spp/sv_init.lua +++ /dev/null @@ -1,369 +0,0 @@ - -SPropProtection[ "Props" ] = SPropProtection[ "Props" ] or {} - -if ( cleanup ) then - local Clean = cleanup.Add - function cleanup.Add( ply, Type, ent ) - if ( IsValid( ent ) && ply:IsPlayer() ) then SPropProtection.PlayerMakePropOwner( ply, ent ) end - Clean( ply, Type, ent ) - end -end - -local Meta = FindMetaTable("Player") -if ( Meta.AddCount ) then - local Backup = Meta.AddCount - function Meta:AddCount( Type, ent ) - SPropProtection.PlayerMakePropOwner( self, ent ) - Backup( self, Type, ent ) - end -end - -function SPropProtection.NofityAll( Text ) - for k, ply in pairs( player.GetAll() ) do - SPropProtection.Nofity( ply, Text ) - end -end - -function SPropProtection.Nofity( ply, Text ) - ply:SendLua("GAMEMODE:AddNotify(\"" .. Text .. "\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip" .. math.random(1, 4) .. ".wav\")") - ply:PrintMessage( HUD_PRINTCONSOLE, Text ) -end - -function SPropProtection.PlayerMakePropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return end - - if ( ply && type( ply ) == "table" ) then - SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply.SteamID, ent } - ent:SetNWString( "Owner", ply.Nick ) - ent:SetNWInt( "OwnerID", ply.EntIndex ) - ent:SetNWInt( "TribeID", ply.Team ) - return true - end - - if ( !IsValid( ply ) or !ply:IsPlayer() ) then return end - - SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply:SteamID(), ent } - ent:SetNWString( "Owner", ply:Nick() ) - ent:SetNWInt( "OwnerID", ply:EntIndex() ) - ent:SetNWInt( "TribeID", ply:Team() ) - gamemode.Call( "CPPIAssignOwnership", ply, ent ) - return true -end - -function SPropProtection.PlayerIsPropOwner( ply, ent ) - if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end - if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then return false end - - if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() && ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then - return true - else - return false - end -end - -function SPropProtection.IsBuddy( ply, ent ) - if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - if ( ply:Team() == ent:GetNWInt( "TribeID", 1 ) && GAMEMODE.FindTribeByID( ply:Team() ).password != false ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - if ( ent:GetNWString( "Owner" ) == "World" ) then return false end - - for k, v in pairs( player.GetAll() ) do - if ( IsValid( v ) && v != ply ) then - if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then continue end - if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == v:SteamID() ) then - if ( !SPropProtection[ v:SteamID() ] ) then return false end - - if ( table.HasValue( SPropProtection[ v:SteamID() ], ply:SteamID() ) ) then - return true - else - return false - end - end - end - end -end - -function SPropProtection.PlayerCanTouch( ply, ent ) - if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end - if ( ent:IsPlayer() or ent:IsNPC() ) then return false end - - if ( ent:GetNWString( "Owner" ) == "Everyone" && !ent:IsPlayer() ) then - return true - end - - /* Stranded Plants & Respacks*/ - local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge" - local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel() - if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then - return true - end - - if ( ( !ent:GetNWString( "Owner" ) or ent:GetNWString( "Owner" ) == "" ) && !ent:IsPlayer() ) then - SPropProtection.PlayerMakePropOwner( ply, ent ) - SPropProtection.Nofity( ply, "You now own this prop" ) - return true - end - - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end - if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end - if ( SPropProtection.IsBuddy( ply, ent ) ) then return true end - if ( SPropProtection[ "Props" ][ ent:EntIndex() ] != nil && SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() ) then - return true - end - - return false -end - -function SPropProtection.DRemove( SteamID, PlayerName ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( v[ 1 ] == SteamID and IsValid( v[ 2 ] ) ) then - v[ 2 ]:Remove() - SPropProtection[ "Props" ][ k ] = nil - end - end - SPropProtection.NofityAll( tostring( PlayerName ) .. "'s props have been cleaned up" ) -end - -/* Tribe PP */ - -SPropProtection.EmptifiedTribes = SPropProtection.EmptifiedTribes or {} -function SPropProtection.RemoveTribeProps( TribeID ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( IsValid(v[2]) and tonumber(v[2]:GetNWInt( "TribeID" ) ) == TribeID ) then - v[2]:Remove() - SPropProtection["Props"][k] = nil - end - end - SPropProtection.NofityAll( "Props of " .. GAMEMODE.FindTribeByID( TribeID ).name .. " have been cleaned up" ) - SPropProtection.EmptifiedTribes[ TribeID ] = true -end - -function SPropProtection.CheckForEmptyTribes() - for id, t in pairs( GAMEMODE.Tribes ) do - if ( team.NumPlayers( id ) == 0 && t.password != false && !timer.Exists( "SPropProtection.RemoveTribeProps: " .. id ) && !SPropProtection.EmptifiedTribes[ id ] ) then - timer.Create( "SPropProtection.RemoveTribeProps: " .. id, GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.RemoveTribeProps( id ) end ) - elseif ( team.NumPlayers( id ) > 0 ) then - SPropProtection.EmptifiedTribes[ id ] = false - timer.Remove( "SPropProtection.RemoveTribeProps: " .. id ) - end - end -end - -function SPropProtection.TribePP( ply ) - for k, v in pairs( SPropProtection[ "Props" ] ) do - if ( v[ 1 ] == ply:SteamID() && IsValid( v[ 2 ] ) ) then - v[ 2 ]:SetNWInt( "TribeID", ply:Team() ) - - timer.Remove( "SPropProtection.RemoveTribeProps: " .. ply:Team() ) - SPropProtection.CheckForEmptyTribes() - end - end -end - -/* Hooks */ - -hook.Add( "PlayerInitialSpawn", "SPropProtection.PlayerInitialSpawn", function( ply ) - ply:SetNWString( "SPPSteamID", string.gsub( ply:SteamID(), ":", "_" ) ) - SPropProtection[ ply:SteamID() ] = {} - SPropProtection.LoadBuddies( ply ) - SPropProtection.TribePP( ply ) - - timer.Remove( "SPropProtection.DRemove: " .. ply:SteamID() ) -end ) - -hook.Add( "PlayerDisconnected", "SPropProtection.Disconnect", function( ply ) - if ( GetConVarNumber( "spp_del_disconnected" ) == 0 ) then return end - if ( ply:IsAdmin() && GetConVarNumber( "spp_del_adminprops" ) <= 0 ) then return end - if ( GAMEMODE.FindTribeByID( ply:Team() ).password == false ) then - local nick = ply:Nick() - local id = ply:SteamID() - timer.Create( "SPropProtection.DRemove: " .. ply:SteamID(), GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.DRemove( id, nick ) end ) - end - SPropProtection.CheckForEmptyTribes() -end ) - -hook.Add( "EntityTakeDamage", "SPropProtection.EntityTakeDamage", function( ent, inflictor, attacker, amount, dmginfo ) - if ( !IsValid( ent ) || !IsValid( attacker ) ) then return end - if ( string.find( ent:GetClass(), "npc_" ) ) then return end - if ( GetConVarNumber( "spp_entdmg" ) == 0 ) then return end - if ( ent:IsPlayer() or !attacker:IsPlayer() ) then return end - if ( !SPropProtection.PlayerCanTouch( attacker, ent ) ) then - local total = ent:Health() + amount - if ( ent:GetMaxHealth() > total ) then ent:SetMaxHealth( total ) else ent:SetHealth( total ) end - end -end ) - -hook.Add( "PlayerUse", "SPropProtection.PlayerUse", function(ply, ent) - if ( ent:IsValid() && GetConVarNumber( "spp_use" ) >= 1 ) then - return SPropProtection.PlayerCanTouch( ply, ent ) - end -end ) - -hook.Add( "OnPhysgunReload", "SPropProtection.OnPhysgunReload", function( weapon, ply ) - local tr = ply:GetEyeTrace() - if ( !tr.HitNonWorld or !IsValid( tr.Entity ) or tr.Entity:IsPlayer() ) then return end - if ( !SPropProtection.PlayerCanTouch( ply, tr.Entity ) ) then return false end -end ) - -hook.Add( "EntityRemoved", "SPropProtection.EntityRemoved", function( ent ) - SPropProtection[ "Props" ][ ent:EntIndex() ] = nil -end ) - -hook.Add( "PlayerSpawnedSENT", "SPropProtection.PlayerSpawnedSENT", function( ply, ent ) - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -hook.Add( "PlayerSpawnedVehicle", "SPropProtection.PlayerSpawnedVehicle", function( ply, ent ) - SPropProtection.PlayerMakePropOwner( ply, ent ) -end ) - -hook.Add( "InitPostEntity", "spp_map_ents", function() - local WorldEnts = 0 - for k, v in pairs( ents.GetAll() ) do - if ( !v:IsPlayer() and !v:GetNWString( "Owner", false ) ) then - v:SetNetworkedString( "Owner", "World" ) - WorldEnts = WorldEnts + 1 - end - end - MsgC( Color( 64, 176, 255 ), "\n[ Simple Prop Protection ] " .. tostring( WorldEnts ) .. " props belong to world\n\n" ) -end ) - -/* Commands */ - -concommand.Add( "spp_cleanup_props_left", function( ply, cmd, args ) - if ( !ply:IsAdmin() ) then return end - for k1, v1 in pairs( SPropProtection[ "Props" ] ) do - local FoundUID = false - for k2, v2 in pairs( player.GetAll() ) do - if( v1[ 1 ] == v2:SteamID() ) then - FoundUID = true - end - end - if ( FoundUID == false and IsValid( v1[ 2 ] ) ) then - v1[ 2 ]:Remove() - SPropProtection[ "Props" ][ k1 ] = nil - end - end - SPropProtection.NofityAll("Disconnected players props have been cleaned up") -end ) - -concommand.Add( "spp_cleanup_props", function( ply, cmd, args ) - if ( !args[1] or args[1] == "" ) then - for k, v in pairs( SPropProtection["Props"] ) do - if (v[1] == ply:SteamID()) then - if (v[2]:IsValid()) then - v[2]:Remove() - SPropProtection["Props"][k] = nil - end - end - end - SPropProtection.Nofity(ply, "Your props have been cleaned up") - elseif ( ply:IsAdmin() ) then - for k, v in pairs(player.GetAll()) do - local NWSteamID = v:GetNWString( "SPPSteamID" ) - if ( args[1] == NWSteamID or args[2] == NWSteamID or string.find( string.Implode( " ", args ), NWSteamID ) != nil) then - for a, b in pairs( SPropProtection[ "Props" ] ) do - if ( b[1] == v:SteamID() && IsValid( b[ 2 ] ) ) then - b[2]:Remove() - SPropProtection[ "Props" ][ a ] = nil - end - end - SPropProtection.NofityAll( v:Nick() .. "'s props have been cleaned up" ) - end - end - end - ply:SetNWInt( "plants", 0 ) -end ) - -/* Buddies */ - -function SPropProtection.SyncBuddies( ply ) - for id, pl in pairs( player.GetAll() ) do - umsg.Start( "spp_clearbuddy", pl ) umsg.End() - if ( table.HasValue( SPropProtection[ ply:SteamID() ], pl:SteamID() ) ) then - umsg.Start( "spp_addbuddy", pl ) - umsg.String( ply:SteamID() ) - umsg.End() - end - end -end - -function SPropProtection.LoadBuddies( ply ) - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( PData == "" ) then return end - for k, v in pairs( string.Explode( ";", PData ) ) do - local v = string.Trim( v ) - if ( v != "" ) then table.insert( SPropProtection[ ply:SteamID() ], v ) end - end - - SPropProtection.SyncBuddies( ply ) -end - -concommand.Add( "spp_apply_buddies", function( ply, cmd, args ) - if ( table.Count( player.GetAll() ) > 1 ) then - local ChangedFriends = false - for k, v in pairs( player.GetAll() ) do - local PlayersSteamID = v:SteamID() - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( tonumber( ply:GetInfo( "spp_buddy_" .. v:GetNWString("SPPSteamID") ) ) == 1 ) then - if ( !table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then - ChangedFriends = true - table.insert( SPropProtection[ ply:SteamID() ], PlayersSteamID ) - if ( PData == "" ) then - ply:SetPData( "SPPBuddies", PlayersSteamID .. ";") - else - ply:SetPData( "SPPBuddies", PData .. PlayersSteamID .. ";") - end - end - else - if ( table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then - for k2, v2 in pairs( SPropProtection[ply:SteamID() ] ) do - if ( v2 == PlayersSteamID ) then - ChangedFriends = true - table.remove( SPropProtection[ ply:SteamID() ], k2 ) - ply:SetPData( "SPPBuddies", string.gsub( PData, PlayersSteamID .. ";", "" ) ) - end - end - end - end - end - - if ( ChangedFriends ) then - local Table = {} - for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do - for k2, v2 in pairs( player.GetAll() ) do - if ( v == v2:SteamID() ) then - table.insert( Table, v2 ) - end - end - end - gamemode.Call( "CPPIFriendsChanged", ply, Table ) - end - end - - SPropProtection.SyncBuddies( ply ) - SPropProtection.Nofity( ply, "Your buddies have been updated" ) -end ) - -concommand.Add( "spp_clear_buddies", function( ply, cmd, args ) - local PData = ply:GetPData( "SPPBuddies", "" ) - if ( PData != "" ) then - for k, v in pairs( string.Explode( ";", PData ) ) do - local v = string.Trim( v ) - if ( v != "" ) then - ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) - end - end - ply:SetPData( "SPPBuddies", "" ) - end - - for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do - ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" ) - end - SPropProtection[ ply:SteamID() ] = {} - - SPropProtection.SyncBuddies( ply ) - SPropProtection.Nofity( ply, "Your buddies have been cleared" ) -end ) diff --git a/ftp_gmstranded/gamemode/time_weather.lua b/ftp_gmstranded/gamemode/time_weather.lua deleted file mode 100644 index bc34fac..0000000 --- a/ftp_gmstranded/gamemode/time_weather.lua +++ /dev/null @@ -1,185 +0,0 @@ - -NightLight = string.byte( "a" ) -DayLight = string.byte( "m" ) - -NextPattern = NextPattern or DayLight -CurrentPattern = CurrentPattern or DayLight - -RiseTime = 300 -DayTime = 480 -SetTime = 960 -NightTime = 1200 - -StealTime = 0 -Time = Time or RiseTime + 1 - -IsNight = false - -if ( CLIENT ) then - timer.Simple( 5, function() - RunConsoleCommand( "pp_sunbeams", "0" ) - end ) - - hook.Add( "RenderScreenspaceEffects", "RenderSunbeams", function() - if ( !render.SupportsPixelShaders_2_0() ) then return end - local sun = util.GetSunInfo() - - if ( !sun ) then return end - if ( sun.obstruction == 0 ) then return end - - local sunpos = EyePos() + sun.direction * 4096 - local scrpos = sunpos:ToScreen() - - local dot = ( sun.direction:Dot( EyeVector() ) - 0.8 ) * 5 - if ( dot <= 0 ) then return end - - DrawSunbeams( 0.85, 1 * dot * sun.obstruction, 0.25, scrpos.x / ScrW(), scrpos.y / ScrH() ) - end ) - - timer.Create( "DayTime.TimerClient", 1, 0, function() - if ( GetConVarNumber( "gms_daynight" ) <= 0 ) then return end - - Time = Time + 1 - if ( Time > 1440 ) then Time = 0 end - end ) -elseif ( SERVER ) then - - RunConsoleCommand( "sv_skyname", "painted" ) - - local GMS_DayColorTop = Vector( 0.22, 0.51, 1.0 ) - local GMS_DayColorBottom = Vector( 0.92, 0.93, 0.99 ) - local GMS_DayColorDusk = Vector( 1.0, 0.2, 0.0 ) - local GMS_Clouds = "skybox/clouds" - local GMS_Stars = "skybox/starfield" - local GMS_StarFade = 1//0.5 - local GMS_StarScale = 1.75 - local GMS_StarSpeed = 0.03 - theSky = theSky or nil - - hook.Add( "InitPostEntity", "gms_create_skypaint", function() - if ( table.Count( ents.FindByClass( "env_skypaint" ) ) >= 1 ) then theSky = ents.FindByClass( "env_skypaint" )[ 1 ] return end - theSky = ents.Create( "env_skypaint" ) - theSky:Spawn() - end ) - - timer.Create( "DayTime.TimerServer", 1, 0, function() - if ( GetConVarNumber( "gms_daynight" ) <= 0 ) then return end - - Time = Time + 1 - if ( Time > 1440 ) then Time = 0 end - - //Time = CurTime() - math.floor( CurTime() / 1440 ) * 1440 - - for id, sun in pairs( ents.FindByClass( "env_sun" ) or {} ) do - sun:SetKeyValue( "pitch", math.NormalizeAngle( ( Time / 1440 * 360 ) + 90 ) ) - sun:Activate() - end - - local coef = 0 - if ( Time >= NightTime && Time < RiseTime ) then // Night - IsNight = true - coef = 0 - elseif ( Time >= RiseTime && Time < DayTime ) then // Sunrise - IsNight = false - coef = 1 - ( DayTime - Time ) / ( DayTime - RiseTime ) // Calculate progress - elseif ( Time >= DayTime && Time < SetTime ) then // Day - IsNight = false - coef = 1 - elseif ( Time >= SetTime && Time < NightTime ) then // Sunset - IsNight = false - coef = ( NightTime - Time ) / ( NightTime - SetTime ) // Calculate progress - end - - local dusk_coef = coef - if ( dusk_coef > 0.5 ) then - dusk_coef = 1 - dusk_coef - if ( IsValid( theSky ) ) then - if ( theSky:GetStarTexture() != GMS_Clouds ) then - theSky:SetStarTexture( GMS_Clouds ) - theSky:SetStarScale( GMS_StarScale ) - end - end - else - if ( IsValid( theSky ) ) then - if ( theSky:GetStarTexture() != GMS_Stars ) then - theSky:SetStarTexture( GMS_Stars ) - theSky:SetStarScale( 0.5 ) - end - end - end - - if ( IsValid( theSky ) ) then - theSky:SetTopColor( GMS_DayColorTop * coef ) - theSky:SetBottomColor( GMS_DayColorBottom * coef ) - theSky:SetStarFade( GMS_StarFade * ( 0.5 - dusk_coef ) ) - theSky:SetSunSize( 1 ) - - if ( IsNight ) then dusk_coef = 0 end - theSky:SetDuskColor( GMS_DayColorDusk * dusk_coef ) - end - - NextPattern = math.Clamp( NightLight + math.ceil( ( DayLight - NightLight ) * coef ), NightLight, DayLight ) - - if ( NextPattern != CurrentPattern ) then - for _, light in pairs( ents.FindByClass( "light_environment" ) or {} ) do - light:Fire( "FadeToPattern", string.char( NextPattern ) ) - light:Activate() - end - - //engine.LightStyle( 0, string.char( NextPattern - 1 ) ) - //for id, ply in pairs( player.GetAll() ) do ply:SendLua( "render.RedownloadAllLightmaps()" ) end - - CurrentPattern = NextPattern - end - - if ( Time == StealTime && GetConVarNumber( "gms_night_cleanup" ) >= 1 ) then - local drops = ents.FindByClass( "gms_resourcedrop" ) - local weaps = ents.FindByClass( "gms_resourcedrop" ) - local msg = false - - if ( #drops > 8 ) then for id, ent in pairs( drops ) do msg = true ent:Fadeout() end end - if ( #weaps > 4 ) then for id, ent in pairs( weaps ) do msg = true ent:Fadeout() end end - - if ( msg ) then - for id, ply in pairs( player.GetAll() ) do - ply:SendMessage( "Something happened outside...", 5, Color( 255, 10, 10, 255 ) ) - - timer.Simple( 10, function() - ply:SendMessage( "So they dont't get stolen at night.", 5, Color( 255, 150, 150, 255 ) ) - ply:SendMessage( "Remember to store your resources in resoucepack, ", 5, Color( 255, 150, 150, 255 ) ) - end ) - end - end - - for i = 0, math.random( 2, 6 ) do - local zombies = #ents.FindByClass( "npc_zombie" ) - local fzombies = #ents.FindByClass( "npc_fastzombie" ) - if ( zombies + fzombies > 14 ) then break end - local pos = Vector( math.random( -6000, 6000 ), math.random( -6000, 6000 ), 1800 ) - local tr = util.TraceLine( { - start = pos, endpos = pos - Vector( 0, 0, 9999 ) - } ) - - if ( tr.HitWorld ) then - local class = "npc_zombie" - if ( math.random( 0, 100 ) < 25 ) then class = "npc_fastzombie" end - local zombie = ents.Create( class ) - zombie:SetPos( tr.HitPos + Vector( 0, 0, 64 ) ) - zombie:SetHealth( 128 ) - zombie:SetNWString( "Owner", "World" ) - zombie:SetKeyValue( "spawnflags", "1280" ) - zombie:Spawn() - zombie:Fire( "Wake" ) - zombie:Activate() - - local ourEnemy = player.GetByID( math.random( 1, #player.GetAll() ) ) - if ( IsValid( ourEnemy ) ) then - zombie:SetEnemy( ourEnemy ) - zombie:SetLastPosition( ourEnemy:GetPos() ) - zombie:SetSchedule( SCHED_FORCED_GO ) - end - end - end - end - end ) -end diff --git a/ftp_gmstranded/gamemode/unlocks.lua b/ftp_gmstranded/gamemode/unlocks.lua deleted file mode 100644 index 25d2050..0000000 --- a/ftp_gmstranded/gamemode/unlocks.lua +++ /dev/null @@ -1,153 +0,0 @@ - -GMS.FeatureUnlocks = {} - -function GMS.RegisterUnlock( tbl ) - GMS.FeatureUnlocks[ string.Replace( tbl.Name, " ", "_" ) ] = tbl -end - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Sprinting I" -UNLOCK.Description = "You can now hold down shift to sprint." - -UNLOCK.Req = {} -UNLOCK.Req[ "Survival" ] = 4 - -function UNLOCK.OnUnlock( ply ) - if ( !ply:HasUnlock( "Sprinting_II" ) ) then - if ( ply.CROW ) then ply.CROW.speeds.run = 250 ply.CROW.speeds.sprint = 400 return end - GAMEMODE:SetPlayerSpeed( ply, 250, 400 ) - end -end - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Sprinting II" -UNLOCK.Description = "Your movement speed has got permanent increase. Also, your sprint is now walk." - -UNLOCK.Req = {} -UNLOCK.Req[ "Survival" ] = 12 - -function UNLOCK.OnUnlock( ply ) - if ( ply.CROW ) then ply.CROW.speeds.run = 400 ply.CROW.speeds.sprint = 100 return end - GAMEMODE:SetPlayerSpeed( ply, 400, 100 ) -end - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Adept Survivalist" -UNLOCK.Description = "Your max health has been increased by 50%." - -UNLOCK.Req = {} -UNLOCK.Req[ "Survival" ] = 16 - -function UNLOCK.OnUnlock( ply ) - if ( ply:GetMaxHealth() < 150 ) then ply:SetMaxHealth( 150 ) end - ply:Heal( 50 ) -end - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Master Survivalist" -UNLOCK.Description = "Your max health has been increased by 33%." - -UNLOCK.Req = {} -UNLOCK.Req[ "Survival" ] = 32 - -function UNLOCK.OnUnlock( ply ) - ply:SetMaxHealth( 200 ) - ply:Heal( 50 ) -end - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Extreme Survivalist" -UNLOCK.Description = "You can now become a crow and fly around." - -UNLOCK.Req = {} -UNLOCK.Req[ "Survival" ] = 48 - -function UNLOCK.OnUnlock( ply ) - ply:Give( "pill_pigeon" ) -end - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Sprout Collecting" -UNLOCK.Description = "You can now press use on a tree to attempt to loosen a sprout.\nSprouts can be planted if you have the skill, and they will grow into trees." - -UNLOCK.Req = {} -UNLOCK.Req[ "Lumbering" ] = 5 -UNLOCK.Req[ "Harvesting" ] = 5 - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Grain Planting" -UNLOCK.Description = "You can now plant grain." - -UNLOCK.Req = {} -UNLOCK.Req[ "Planting" ] = 3 - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Sprout Planting" -UNLOCK.Description = "You can now plant sprouts, which will grow into trees." - -UNLOCK.Req = {} -UNLOCK.Req[ "Planting" ] = 5 - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Adept Farmer" -UNLOCK.Description = "Your melon, orange and banana vines can now carry up to 2 fruits instead of one." - -UNLOCK.Req = {} -UNLOCK.Req[ "Planting" ] = 12 - -GMS.RegisterUnlock( UNLOCK ) - ----------------------------------------------------------------------------------------------------- - -local UNLOCK = {} - -UNLOCK.Name = "Expert Farmer" -UNLOCK.Description = "Your melon, orange and banana vines can now carry up to 3 fruits instead of one." - -UNLOCK.Req = {} -UNLOCK.Req[ "Planting" ] = 24 - -GMS.RegisterUnlock( UNLOCK ) |
