summaryrefslogtreecommitdiff
path: root/ftp_gmstranded
diff options
context:
space:
mode:
authorAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 22:11:53 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 22:11:53 -0400
commit052d3aad1a4b3e13a6c4f50095fdc9803701c857 (patch)
treefc0b3be7b2a02e95bb7cb3037d0f8508e945e0ba /ftp_gmstranded
parentbdf6cacc1fe7af364b93604253f3229d842d6170 (diff)
downloadgmstranded-052d3aad1a4b3e13a6c4f50095fdc9803701c857.tar.gz
gmstranded-052d3aad1a4b3e13a6c4f50095fdc9803701c857.tar.bz2
gmstranded-052d3aad1a4b3e13a6c4f50095fdc9803701c857.zip
Added combinations tab to the q menu
Diffstat (limited to 'ftp_gmstranded')
-rw-r--r--ftp_gmstranded/gamemode/cl_panels.lua32
-rw-r--r--ftp_gmstranded/gamemode/init.lua173
2 files changed, 104 insertions, 101 deletions
diff --git a/ftp_gmstranded/gamemode/cl_panels.lua b/ftp_gmstranded/gamemode/cl_panels.lua
index da01d3c..4a1f85d 100644
--- a/ftp_gmstranded/gamemode/cl_panels.lua
+++ b/ftp_gmstranded/gamemode/cl_panels.lua
@@ -1,5 +1,5 @@
-surface.CreateFont( "DefaultBold", {
+surface.CreateFont( "DefaultBold", {
font = "Tahoma",
size = 16,
weight = 1000,
@@ -7,7 +7,7 @@ surface.CreateFont( "DefaultBold", {
additive = false
} )
-surface.CreateFont( "GMSUnlockDescription", {
+surface.CreateFont( "GMSUnlockDescription", {
font = "Tahoma",
size = 14,
weight = 500,
@@ -209,7 +209,7 @@ function PANEL:Paint()
surface.DrawLine( self:GetWide() - 1, 0, self:GetWide() - 1, self:GetTall() ) -- Nice line instead of messy outlined rect
surface.DrawLine( 0, self:GetTall() - 1, self:GetWide(), self:GetTall() - 1 )
surface.DrawLine( 0, 0, 0, self:GetTall() )
- if ( self.Extended ) then
+ if ( self.Extended ) then
surface.DrawLine( 0, 33, self:GetWide(), 33 )
end
@@ -236,8 +236,8 @@ function PANEL:RefreshSkills()
if ( !self.Extended ) then lbl:SetVisible( false ) end
end
- if ( self.Extended ) then
- self:SetSize( ScrW() / 6, 40 + ( table.Count( self.SkillLabels ) * 21 ) )
+ if ( self.Extended ) then
+ self:SetSize( ScrW() / 6, 40 + ( table.Count( self.SkillLabels ) * 21 ) )
end
end
@@ -351,9 +351,9 @@ function PANEL:RefreshResources()
if ( !self.Extended ) then lbl:SetVisible( false ) end
end
end
-
+
self.Line = self.Line + 21
-
+
local lblT = vgui.Create( "gms_ResourcePanelTotal", self )
lblT:SetPos( 0, self.Line )
lblT:SetSize( self:GetWide(), 16 )
@@ -362,10 +362,10 @@ function PANEL:RefreshResources()
table.insert( self.ResourceLabels, lblT )
if ( !self.Extended ) then lblT:SetVisible( false ) end
- if ( self.Extended ) then
- self:SetSize( ScrW() / 6, 40 + ( ( table.Count( self.ResourceLabels ) + 1 ) * 21 ) )
+ if ( self.Extended ) then
+ self:SetSize( ScrW() / 6, 40 + ( ( table.Count( self.ResourceLabels ) + 1 ) * 21 ) )
end
-
+
if ( GAMEMODE.CommandsHud ) then GAMEMODE.CommandsHud:SetPos( ScrW() / 6 + 2, self:GetTall() ) end
end
@@ -602,8 +602,8 @@ function PANEL:RefreshCommands()
local line7b = self:CreateButton( halfsize, self.Line, threesize, 16, "gms_tribes", "Join", Color( 200, 0, 200, 176 ) )
local line7c = self:CreateButton( halfsize + threesize, self.Line, threesize, 16, "gms_leave", "Leave", Color( 200, 0, 200, 176 ) )
- if ( self.Extended ) then
- self:SetSize( ScrW() / 6, 40 + ( self.Lines * 21 ) )
+ if ( self.Extended ) then
+ self:SetSize( ScrW() / 6, 40 + ( self.Lines * 21 ) )
end
end
@@ -840,6 +840,8 @@ function PANEL:Init()
local combi = p.CombiGroupName or ""
local active = p.ActiveCombi or ""
p:Close()
+ print("Doing")
+ print("gms_MakeCombination " .. combi .. " " .. active .. "\n")
LocalPlayer():ConCommand( "gms_MakeCombination " .. combi .. " " .. active .. "\n" )
end
@@ -872,7 +874,7 @@ function PANEL:SetActive( combi, tbl )
if ( tbl.Req or tbl.SkillReq ) then
desc = desc .. "\n\nYou need:"
end
-
+
if ( tbl.Req and table.Count( tbl.Req ) > 0 ) then
for res, num in pairs( tbl.Req ) do
if ( tbl.AllSmelt ) then
@@ -898,7 +900,7 @@ end
function PANEL:ClearActive()
self.ActiveCombi = nil
- self.ActiveTable = nil
+ self.ActiveTable = nil
self.Info.NameLabel:SetText( "Select a recipe" )
self.Info.DescLabel:SetText( "" )
end
@@ -1155,4 +1157,4 @@ function PANEL:SetRes( str, num, isAll )
self.IsAll = isAll
end
-vgui.Register( "gms_StoreButton", PANEL, "DButton" ) \ No newline at end of file
+vgui.Register( "gms_StoreButton", PANEL, "DButton" )
diff --git a/ftp_gmstranded/gamemode/init.lua b/ftp_gmstranded/gamemode/init.lua
index 5426d99..4051ca6 100644
--- a/ftp_gmstranded/gamemode/init.lua
+++ b/ftp_gmstranded/gamemode/init.lua
@@ -59,12 +59,12 @@ Vector( 2804.810303, 12146.677734, -9125.259766 ),
GM.TreeSpawns = {}
-GM.TreeSpawns[ "gms_coastal_outlands" ] = {
+GM.TreeSpawns[ "gms_coastal_outlands" ] = {
// The third coordinate is the height coordinate
-// Always subtract 70 to the height coord if it is positive so that the tree will be touching the floor
+// Always subtract 70 to the height coord if it is positive so that the tree will be touching the floor
-Vector( 1462.160522, -3664.370361, -10941.564453 ),
+Vector( 1462.160522, -3664.370361, -10941.564453 ),
Vector( 3718.633545, -1710.644409, -11269.974609 ),
Vector( 3159.402588, 145.593597, -11045.797852 ),
Vector( 2519.847168, -547.534180, -11161.646484 ),
@@ -112,16 +112,16 @@ net.Receive('givePlayerWeapon', function(len, ply)
local wepSlot = net.ReadInt(32)
local weptbl = ply:GetEyeTrace().Entity.deathWeapons
table.remove(weptbl, wepSlot)
-
+
ply:Give(wepToGive)
-
-
-
+
+
+
end)
--Give player resource from grave
net.Receive('givePlayerResource', function(len, ply)
-
+
local ResToGive = net.ReadString()
local Amount = net.ReadInt(32)
local resSlot = net.ReadInt(32)
@@ -129,19 +129,19 @@ net.Receive('givePlayerResource', function(len, ply)
local tbl1 = string.Split(restbl[resSlot], " ")
local tbl2 = string.Split(tbl1[2], "x")
local amt = tbl2[2]
-
+
ply:IncResource( ResToGive, Amount )
-
+
if (amt - Amount <= 0) then
-
+
table.remove(restbl, resSlot)
else
amt = amt - Amount
restbl[resSlot] = tbl1[1] .. " x" .. amt
-
+
end
-
-
+
+
end)
-- Custom anlion barrow auto placement
@@ -154,12 +154,12 @@ hook.Add( "InitPostEntity", "gms_custom_antspawns", function()
ent.GMSAutoSpawned = true
ent:SetNetworkedString( "Owner", "World" )
end
-
+
end )
-- Custom tree auto placement
hook.Add( "InitPostEntity", "gms_custom_treespawns", function()
-
+
if ( !GAMEMODE.TreeSpawns[ game.GetMap() ] ) then return end
for id, pos in pairs( GAMEMODE.TreeSpawns[ game.GetMap() ] ) do
local ent = ents.Create( "gms_tree" )
@@ -343,7 +343,7 @@ end
function PlayerMeta:SetResource( resource, int )
resource = string.Capitalize( resource )
if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end
-
+
self.Resources[resource] = int
@@ -391,7 +391,7 @@ function PlayerMeta:DecResource( resource, int )
self.Power = math.min( self.Power, maxPow )
self:UpdateNeeds()
end
-
+
umsg.Start( "gms_SetResource", self )
umsg.String( resource )
umsg.Short( self:GetResource( resource ) )
@@ -692,7 +692,7 @@ function PlayerMeta:Sleep()
if ( !tr.HitWorld and !tr.HitNonWorld ) then
self.NeedShelter = true
end
-
+
self:EmitSound( "stranded/start_sleeping.wav" )
end
@@ -1082,7 +1082,7 @@ concommand.Add( "gms_admin_populatearea", function( ply, cmd, args )
local info = {}
info.Amount = Amount
- if ( Amount > 200 ) then
+ if ( Amount > 200 ) then
ply:SendMessage( "Auto-capped at 200 props.", 3, Color( 200, 0, 0, 255 ) )
info.Amount = 200
end
@@ -1226,7 +1226,7 @@ function GM.ADropResource( ply, cmd, args )
if ( tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end
local int = tonumber( args[2] )
- local Type = args[1]
+ local Type = args[1]
ply:DropResource( Type, int )
ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) )
@@ -1288,9 +1288,9 @@ concommand.Add( "gms_steal", function( ply, cmd, args )
end )
function GM.PlantMelon( ply, cmd, args )
- if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then
+ if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then
ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) )
- return
+ return
end
local tr = ply:TraceFromEyes( 150 )
@@ -1433,7 +1433,7 @@ function GM.PlantTree( ply, cmd, args )
if ( !ply:HasUnlock( "Sprout_Planting" ) ) then ply:SendMessage( "You need more planting skill.", 3, Color( 200, 0, 0, 255 ) ) return end
local tr = ply:TraceFromEyes( 150 )
- if ( tr.HitWorld ) then
+ if ( tr.HitWorld ) then
if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then
if ( ply:GetResource( "Sprouts" ) >= 1 ) then
ply:DoProcess( "PlantTree", 5, { Pos = tr.HitPos } )
@@ -1544,7 +1544,7 @@ function GM.TakeResource( ply, cmd, args )
if ( totake >= num ) then totake = num end
if ( room < totake ) then totake = room end
ent.Resources[ res ] = num - totake
- ent:SetResPackInfo( res, ent.Resources[ res ] )
+ ent:SetResPackInfo( res, ent.Resources[ res ] )
if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end
ply:IncResource( res, totake )
@@ -1559,7 +1559,7 @@ function GM.TakeResource( ply, cmd, args )
for res, num in pairs( ent.Resources ) do
if ( res == args[ 1 ] ) then
ent.Resources[ res ] = num - 1
- ent:SetResPackInfo( res, ent.Resources[ res ] )
+ ent:SetResPackInfo( res, ent.Resources[ res ] )
if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end
local food = ents.Create( "gms_food" )
@@ -1569,7 +1569,7 @@ function GM.TakeResource( ply, cmd, args )
food.Name = res
food:Spawn()
food:SetFoodInfo( res )
-
+
timer.Simple( 300, function( food ) if ( IsValid( food ) ) then food:Fadeout( 2 ) end end, food )
end
end
@@ -1586,6 +1586,7 @@ concommand.Add( "gms_combinations", function( ply )
end )
concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
+ print("Concommand called with group:" .. args[1] .. " and combi " .. args[2])
if ( !args[1] or !args[2] ) then ply:SendMessage( "Please specify a valid combination.", 3, Color( 255, 255, 255, 255 ) ) return end
local group = args[1]
@@ -1673,7 +1674,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.3
if ( tbl.SwepClass != nil ) then
@@ -1696,14 +1697,14 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.3
local smelt = false
for r,n in pairs( data.Res ) do
if ( r == "Iron" or r == "Copper" ) then smelt = true end
end
-
+
if ( tbl.SwepClass != nil ) then
data.Class = tbl.SwepClass
ply:DoProcess( "MakeWeapon", time, data )
@@ -1718,7 +1719,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
data.Name = tbl.Name
data.Class = tbl.SwepClass
data.Cost = table.Copy( tbl.Req )
-
+
local time = 10
if ( ply:GetActiveWeapon():GetClass() == "gms_wrench" ) then time = 7 end
time = math.max( time - math.floor( math.max( ply:GetSkill( "Weapon_Crafting" ) - 8, 0 ) / 4 ), 4 )
@@ -1766,8 +1767,8 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
-
+ end
+
local time = timecount * 0.5
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.25, 2 ) )
@@ -1786,7 +1787,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.6
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.3, 2 ) )
@@ -1805,7 +1806,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.7
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
@@ -1824,7 +1825,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.7
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
@@ -1843,7 +1844,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.7
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
@@ -1862,7 +1863,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.7
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
@@ -1881,7 +1882,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.1
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
@@ -1900,12 +1901,12 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.5
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
-
-
+
+
ply:DoProcess( "Smelt", time, data )
elseif ( group == "gms_mithrilfactory") then
local data = {}
@@ -1921,15 +1922,15 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.2
time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.20, 2 ) )
-
-
-
-
-
-
+
+
+
+
+
+
ply:DoProcess( "Smelt", time, data )
elseif ( group == "gms_grindingstone" ) then
local data = {}
@@ -1940,7 +1941,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
for r, n in pairs( sourcetable.Results ) do
if ( r == "Flour" ) then sourcetable.Results[r] = math.floor( n * 0.6 ) end
end
-
+
data.Res = sourcetable.Results
data.Cost = table.Copy( sourcetable.Req )
else
@@ -1950,7 +1951,7 @@ concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
local timecount = 1
for k, v in pairs( data.Cost ) do
timecount = timecount + v
- end
+ end
local time = timecount * 0.75
ply:DoProcess( "Crush", time, data )
@@ -2056,7 +2057,7 @@ function GM:PlayerInitialSpawn( ply )
for k, v in pairs( tbl["experience"] ) do ply:SetXP( k, v ) end
end
- /*if ( tbl["unlocks"] ) then
+ /*if ( tbl["unlocks"] ) then
for k, v in pairs( tbl["unlocks"] ) do ply.FeatureUnlocks[ k ] = v end
end*/
@@ -2101,7 +2102,7 @@ function GM:PlayerInitialSpawn( ply )
umsg.Short( id )
umsg.String( t.name )
umsg.Vector( Vector( t.color.r, t.color.g, t.color.b ) )
- if ( t.password == false ) then
+ if ( t.password == false ) then
umsg.Bool( false )
else
umsg.Bool( true )
@@ -2177,7 +2178,7 @@ function GM:PlayerSelectSpawn( pl )
local count = table.Count( self.SpawnPoints )
if ( count == 0 ) then
MsgN( "[PlayerSelectSpawn] Error! No spawn points!" )
- return nil
+ return nil
end
local ChosenSpawnPoint = nil
@@ -2297,17 +2298,17 @@ hook.Add( "PlayerDeath", "Death", function( ply )
// Creates the gravestone
local grave = ents.Create("gms_gravestone")
-
+
grave:SetPos( Vector( ply:GetPos().x, ply:GetPos().y, ply:GetPos().z+18 ) )
-
+
grave:Spawn()
grave:SetplName(ply:Nick())
-
+
grave:SetNetworkedString( "Owner", "Everyone" )
wepstbl = {}
restbl = {}
-
+
for _, v in pairs( ply:GetWeapons() ) do
if ( !table.HasValue( GMS.NonDropWeapons, v:GetClass() ) && GetConVarNumber( "gms_AllTools" ) != 1 ) then
//ply:DropWeapon( v )
@@ -2315,25 +2316,25 @@ hook.Add( "PlayerDeath", "Death", function( ply )
SPropProtection.PlayerMakePropOwner( ply, v )
end
end
-
+
for _, v in pairs(ply.Resources) do
-
+
num1 = v * 0.1
num2 = v - math.Round(num1)
-
+
if (num2 > 0) then
-
+
table.insert(restbl, _.." x"..num2)
ply:DecResource(_,v)
-
+
end
-
-
-
+
+
+
end
-
+
ply.Resources = {}
-
+
grave.deathWeapons = wepstbl
grave.deathResources = restbl
@@ -2568,7 +2569,7 @@ end
function GM:PlayerSpawnVehicle( ply, model, vname, vtable )
return false
end
-
+
/*------------------------ Needs ------------------------*/
timer.Create( "GMS.SubtractNeeds", 3, 0, function()
@@ -2619,7 +2620,7 @@ timer.Create( "GMS.SubtractNeeds", 3, 0, function()
end
else
if ( ply.Oxygen < 1000 ) then ply.Oxygen = math.min( ply.Oxygen + 100, 1000 ) end
- end
+ end
// Flashlight
if ( ply:FlashlightIsOn() ) then
@@ -2651,7 +2652,7 @@ timer.Create( "GMS.SubtractNeeds", 3, 0, function()
for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " didn't survive.", 3, Color( 170, 0, 0, 255 ) ) end
end
end
-
+
if ( ply.Oxygen <= 0 ) then
if ( ply:Health() >= 9 ) then
ply:SetHealth( ply:Health() - 8 )
@@ -2682,7 +2683,7 @@ function GM:OnNPCKilled( npc, killer, weapon )
local loot = ents.Create( "gms_loot" )
SPropProtection.PlayerMakePropOwner( killer, loot )
- loot.Resources = { Meat = math.random( 1, 5 ) }
+ loot.Resources = { Meat = math.random( 1, 5 ) }
loot:SetPos( npc:GetPos() + Vector( 0, 0, 64 ) )
loot:Spawn()
timer.Simple( 180, function() if ( loot:IsValid() ) then loot:Fadeout( 2 ) end end )
@@ -2752,7 +2753,7 @@ hook.Add( "KeyPress", "GMS_UseKeyHook", function( ply, key )
elseif ( GMS.IsInWater( tr.HitPos ) && !tr.HitNonWorld ) then
if (ply:GetActiveWeapon():GetClass() == "gms_bucket") then
ply:DoProcess( "BottleWater", 20 )
- else
+ else
ply:DoProcess( "BottleWater", 3 )
end
end
@@ -2878,7 +2879,7 @@ function GM:PreLoadMap( name )
if ( !file.Exists( "gmstranded/gamesaves/" .. name .. ".txt", "DATA" ) ) then return end
game.CleanUpMap()
-
+
for k, ply in pairs( player.GetAll() ) do ply:MakeLoadingBar( "Savegame \"" .. name .. "\"" ) end
self.NextLoaded = CurTime() + 0.6
@@ -2895,7 +2896,7 @@ function GM:LoadMap( name )
ply:StopLoadingBar()
end
return end
-
+
Time = DayTime
self:LoadMapEntity( savegame, num, 1 )
@@ -2906,13 +2907,13 @@ function GM:LoadMapEntity( savegame, max, k )
local entry = savegame["entries"][k]
local ent = ents.Create( entry["class"] )
-
+
if ( !entry["model"] ) then
print( "WARNING! " .. entry["class"] .. " doesn't have a model!" )
else
ent:SetModel( entry["model"] )
end
-
+
ent:SetColor( entry["color"] )
ent:SetPos( entry["pos"] )
@@ -2994,7 +2995,7 @@ hook.Add( "Think", "GM_WaterExtinguish", function()
if ( v:WaterLevel() > 0 and v:IsOnFire() ) then
v:Extinguish()
timer.Remove( "gms_removecampfire_" .. v:EntIndex() )
- end
+ end
end
end )
@@ -3009,7 +3010,7 @@ local AlertSoundsSleep = { "stranded/need_sleepiness1.wav", "stranded/need_sleep
/* Alert Messages */
timer.Create( "AlertTimer", 6, 0, function()
//if ( GetConVarNumber( "gms_alerts" ) != 1 ) then return end
- for k, ply in pairs( player.GetAll() ) do
+ for k, ply in pairs( player.GetAll() ) do
if ( !ply:Alive() ) then continue end
if ( ply.Hunger < 125 ) then ply:EmitSound( Sound( AlertSoundsHunger[ math.random( 1, #AlertSoundsHunger ) ] ), 100, math.random( 95, 105 ) ) end
if ( ply.Thirst < 125 ) then ply:EmitSound( Sound( AlertSoundsThirst[ math.random( 1, #AlertSoundsThirst ) ] ), 100, math.random( 95, 105 ) ) end
@@ -3051,7 +3052,7 @@ function CreateTribe( ply, name, red, green, blue, password )
ply:UpdatePlayerColor()
SPropProtection.TribePP( ply )
ply:SendMessage( "Successfully created " .. name .. ".", 5, Color( 255, 255, 255, 255 ) )
-
+
end
function GM.CreateTribeCmd( ply, cmd, args, argv )
@@ -3070,7 +3071,7 @@ function GM.JoinTribeCmd( ply, cmd, args )
if ( string.lower( v.name ) != string.lower( args[1] ) ) then continue end
if ( v.password && v.password != args[ 2 ] ) then ply:SendMessage( "Incorrcet tribal password", 3, Color( 255, 50, 50, 255 ) ) return end
-
+
ply:SetTeam( id )
ply:UpdatePlayerColor()
SPropProtection.TribePP( ply )
@@ -3166,7 +3167,7 @@ function gms_addbuildsiteresource( ent_resourcedrop, ent_buildsite )
ent_buildsite.Costs[ent_resourcedrop.Type] = nil
elseif ( ent_resourcedrop.Amount <= ent_buildsite.Costs[ent_resourcedrop.Type] ) then
ent_buildsite.Costs[ent_resourcedrop.Type] = ent_buildsite.Costs[ent_resourcedrop.Type] - ent_resourcedrop.Amount
- ent_resourcedrop:Remove()
+ ent_resourcedrop:Remove()
end
for k, v in pairs( ent_buildsite.Costs ) do
if ( ent_buildsite.Costs[ent_resourcedrop.Type] ) then
@@ -3174,7 +3175,7 @@ function gms_addbuildsiteresource( ent_resourcedrop, ent_buildsite )
ent_buildsite.Costs[ent_resourcedrop.Type] = nil
end
end
- end
+ end
if ( table.Count( ent_buildsite.Costs ) > 0 ) then
local str = "You need: "
@@ -3188,7 +3189,7 @@ function gms_addbuildsiteresource( ent_resourcedrop, ent_buildsite )
ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) )
ent_buildsite:Finish()
end
-
+
local str = ":"
for k, v in pairs( ent_buildsite.Costs ) do
str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
@@ -3207,7 +3208,7 @@ function gms_addbuildsiteresourcePack( ent_resourcepack, ent_buildsite )
if ( ent_resourcedrop_owner != nil and ent_buildsite_owner != nil and ply != nil and ent_resourcepack:IsPlayerHolding() ) then
if ( SPropProtection.PlayerCanTouch( ply, ent_buildsite ) ) then
for res, num in pairs( ent_resourcepack.Resources ) do
- if ( ent_buildsite.Costs[res] and num > ent_buildsite.Costs[res] ) then
+ if ( ent_buildsite.Costs[res] and num > ent_buildsite.Costs[res] ) then
ent_resourcepack.Resources[res] = num - ent_buildsite.Costs[res]
ent_resourcepack:SetResPackInfo( res, ent_resourcepack.Resources[res] )
ent_buildsite.Costs[res] = nil
@@ -3237,7 +3238,7 @@ function gms_addbuildsiteresourcePack( ent_resourcepack, ent_buildsite )
ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) )
ent_buildsite:Finish()
end
-
+
local str = ":"
for k, v in pairs( ent_buildsite.Costs ) do
str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"