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authorAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 15:35:22 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-04-30 15:35:22 -0400
commit603b64b1a93b36f04d25018ec3f53b16dcd84019 (patch)
tree0bd9df6581b745d30f354f12ef420165e57b6bb5 /gamemode/itemsystem/items
parent677682840305841d4538c6f5d5151f36959ae56f (diff)
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Fixed plant eating
Diffstat (limited to 'gamemode/itemsystem/items')
-rw-r--r--gamemode/itemsystem/items/bananaseeds.lua15
-rw-r--r--gamemode/itemsystem/items/berry.lua35
-rw-r--r--gamemode/itemsystem/items/grainseeds.lua6
-rw-r--r--gamemode/itemsystem/items/herbs.lua2
-rw-r--r--gamemode/itemsystem/items/melonseeds.lua13
-rw-r--r--gamemode/itemsystem/items/orangeseeds.lua21
-rw-r--r--gamemode/itemsystem/items/sprout.lua1
7 files changed, 75 insertions, 18 deletions
diff --git a/gamemode/itemsystem/items/bananaseeds.lua b/gamemode/itemsystem/items/bananaseeds.lua
index 72e14b0..4a9d0c0 100644
--- a/gamemode/itemsystem/items/bananaseeds.lua
+++ b/gamemode/itemsystem/items/bananaseeds.lua
@@ -5,6 +5,21 @@ ITEM.Description = "Something you can plant!"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
+
+--Things needed to make something plantable
+ITEM.GrowTime = 1
+ITEM.OnGrow = function(self, aor, owner)
+ local plant = GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( 0, 0, -3 ), "models/props/de_dust/du_palm_tree01_skybx.mdl" )
+ plant.Children = 0
+
+ local num = 1
+ if ( IsValid( ply ) && ply:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end
+ if ( IsValid( ply ) && ply:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end
+
+ for i = 1, num do
+ GAMEMODE.MakeGenericPlantChild( owner, self:GetPos() + Vector( math.random( -7, 7 ), math.random( -7, 7 ), math.random( 48, 55 ) ), "models/props/cs_italy/bananna_bunch.mdl", plant )
+ end
+end
genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)
diff --git a/gamemode/itemsystem/items/berry.lua b/gamemode/itemsystem/items/berry.lua
index acf018d..77a3a35 100644
--- a/gamemode/itemsystem/items/berry.lua
+++ b/gamemode/itemsystem/items/berry.lua
@@ -9,29 +9,30 @@ if(SERVER) then
util.AddNetworkString( "gms_eatberry" )
end
+local eat_client = function(ln, player)
+ net.Start("gms_eatberry")
+ net.SendToServer()
+end
+
+local finishedeating = function()
+ player:DecResource( "Berries", 1 )
+ player:SendMessage( "You're a little less hungry and thirsty now.", 3, Color( 10, 200, 10, 255 ) )
+ --Set hunger and thirst
+ player:SetFood(math.Clamp(player.Hunger+100,0,1000))
+ player:SetThirst(math.Clamp(player.Thirst+100,0,1000))
+end
+
local eat = function(ln, player)
- if(CLIENT) then
- net.Start("gms_eatberry")
- net.SendToServer()
- end
- if(SERVER) then
- if(player.Resources["Berries"] <= 0) then
- player:SendMessage( "You don't have enough to do that!", 3, Color( 10, 200, 10, 255 ) )
- return
- end
- startProcessGeneric(player,"Eating some berries",3,function()
- player:DecResource( "Berries", 1 )
- player:SendMessage( "You're a little less hungry and thirsty now.", 3, Color( 10, 200, 10, 255 ) )
- --Set hunger and thirst
- player:SetFood(math.Clamp(player.Hunger+100,0,1000))
- player:SetThirst(math.Clamp(player.Thirst+100,0,1000))
- end)
+ if(player.Resources["Berries"] <= 0) then
+ player:SendMessage( "You don't have enough to do that!", 3, Color( 10, 200, 10, 255 ) )
+ return
end
+ startProcessGeneric(player,"Eating some berries",3,finishedeating)
end
net.Receive( "gms_eatberry", eat)
ITEM.Actions = {}
genericMakeDroppable(ITEM)
-ITEM.Actions["Eat Berry"] = eat
+ITEM.Actions["Eat Berry"] = eat_client
GMS.RegisterResource(ITEM)
diff --git a/gamemode/itemsystem/items/grainseeds.lua b/gamemode/itemsystem/items/grainseeds.lua
index 9057df8..5b7ba3c 100644
--- a/gamemode/itemsystem/items/grainseeds.lua
+++ b/gamemode/itemsystem/items/grainseeds.lua
@@ -5,6 +5,12 @@ ITEM.Description = "Something you can plant, or mash up into flour"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
+
+--Things needed to make something plantable
+ITEM.GrowTime = 1
+ITEM.OnGrow = function(self, aor, owner)
+ GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( math.random( -10, 10 ), math.random( -10, 10 ), 0 ), "models/props_foliage/cattails.mdl" )
+end
genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)
diff --git a/gamemode/itemsystem/items/herbs.lua b/gamemode/itemsystem/items/herbs.lua
index c9339ce..f0b9dc8 100644
--- a/gamemode/itemsystem/items/herbs.lua
+++ b/gamemode/itemsystem/items/herbs.lua
@@ -1,7 +1,7 @@
ITEM = {}
ITEM.Name = "Herbs"
-ITEM.Description = "Something you can plant!"
+ITEM.Description = "Blech, vegtables..."
ITEM.Icon = "test.png"
ITEM.UniqueData = false
diff --git a/gamemode/itemsystem/items/melonseeds.lua b/gamemode/itemsystem/items/melonseeds.lua
index 8ddaea5..8d82f7a 100644
--- a/gamemode/itemsystem/items/melonseeds.lua
+++ b/gamemode/itemsystem/items/melonseeds.lua
@@ -5,6 +5,19 @@ ITEM.Description = "Something you can plant!"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
+ITEM.GrowTime = 1
+ITEM.OnGrow = function(self, aor, owner)
+ local plant = GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( 0, 0, 13 ), "models/props/CS_militia/fern01.mdl" )
+ plant.Children = 0
+
+ local num = 1
+ if ( IsValid( ply ) && ply:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end
+ if ( IsValid( ply ) && ply:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end
+
+ for i = 1, num do
+ GAMEMODE.MakeGenericPlantChild( owner, self:GetPos() + Vector( math.random( -25, 25 ), math.random( -25, 25 ), math.random( 5, 7 ) ), "models/props_junk/watermelon01.mdl", plant )
+ end
+end
genericMakeDroppable(ITEM)
genericMakePlantable(ITEM)
diff --git a/gamemode/itemsystem/items/orangeseeds.lua b/gamemode/itemsystem/items/orangeseeds.lua
index 01122c3..c9c3963 100644
--- a/gamemode/itemsystem/items/orangeseeds.lua
+++ b/gamemode/itemsystem/items/orangeseeds.lua
@@ -5,6 +5,27 @@ ITEM.Description = "Something you can plant!"
ITEM.Icon = "test.png"
ITEM.UniqueData = false
+--Things needed to make something plantable
+ITEM.GrowTime = 1
+ITEM.OnGrow = function(self, aor, owner)
+ print("Owner:")
+ print(owner)
+ local plant = GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( 0, 0, -12 ), "models/props/cs_office/plant01_p1.mdl" )
+ plant.Children = 0
+
+ plant:SetCollisionGroup( 0 )
+ plant:SetSolid( SOLID_NONE )
+ plant.Children = 0
+
+ local num = 1
+ if ( IsValid( owner ) && owner:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end
+ if ( IsValid( owner ) && owner:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end
+
+ for i = 1, num do
+ GAMEMODE.MakeGenericPlantChild( owner, self:GetPos() + Vector( math.random( -5, 5 ), math.random( -5, 5 ), math.random( 13, 30 ) ), "models/props/cs_italy/orange.mdl", plant )
+ end
+end
+
genericMakePlantable(ITEM)
genericMakeDroppable(ITEM)
diff --git a/gamemode/itemsystem/items/sprout.lua b/gamemode/itemsystem/items/sprout.lua
new file mode 100644
index 0000000..218ff2c
--- /dev/null
+++ b/gamemode/itemsystem/items/sprout.lua
@@ -0,0 +1 @@
+print("Hello from sprout.lua!")