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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-04-16 02:49:55 -0400
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-04-16 02:49:55 -0400
commit28a485732c7e070a24db525da8c90159546908f8 (patch)
tree9e6a779297e11d54752b18c0346e1cf1647731df /gamemode/resources.lua
parent7e5db609550cca0d8b8a76c4bf78ba4658962167 (diff)
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Beginning refactoring of the init file
Diffstat (limited to 'gamemode/resources.lua')
-rw-r--r--gamemode/resources.lua33
1 files changed, 30 insertions, 3 deletions
diff --git a/gamemode/resources.lua b/gamemode/resources.lua
index 780c3f5..17179d8 100644
--- a/gamemode/resources.lua
+++ b/gamemode/resources.lua
@@ -1,6 +1,33 @@
+//Loads all the reources into cache.
-/*------------------------ Models ------------------------*/
+function addResourceFolder(folderpath,recursive)
+ local files, directories = file.find(folderpath .. "*", "GAME")
+ if(recursive) then
+ for k,v in pairs(directories) do
+ addResourceFolder(folderpath..v,recursive)
+ end
+ end
+ for k,v in pairs(files) do
+ resource.AddFile(v)
+ end
+end
+
+addResourceFolder("models/weapons/")
+addResourceFolder("materials/models/weapons/")
+addResourceFolder("materials/gm_forest/")
+resource.AddFile( "models/gm_forest/tree_oak1.mdl" )
+resource.AddFile( "sound/citizen_beaten1.wav" )
+resource.AddFile( "sound/citizen_beaten4.wav" )
+resource.AddFile( "sound/citizen_beaten5.wav" )
+resource.AddFile( "sound/cough1.wav" )
+resource.AddFile( "sound/cough2.wav" )
+resource.AddFile( "sound/cough3.wav" )
+resource.AddFile( "sound/cough4.wav" )
+
+
+/*------------------------ Models ------------------------*/
+/*
resource.AddFile( "models/weapons/v_fists.mdl" )
resource.AddFile( "models/weapons/w_fists.mdl" )
resource.AddFile( "models/weapons/v_shovel.mdl" )
@@ -21,7 +48,7 @@ resource.AddFile( "models/weapons/w_stone_hatchet.mdl" )
resource.AddFile( "models/gm_forest/tree_oak1.mdl" )
/*------------------------ Materials ------------------------*/
-
+/*
resource.AddFile( "materials/models/weapons/shovel/shovel1.vmt" )
resource.AddFile( "materials/models/weapons/shovel/shovel1.vtf" )
resource.AddFile( "materials/models/weapons/shovel/shovel1_n.vtf" )
@@ -58,7 +85,7 @@ resource.AddFile( "materials/gm_forest/brg_eik_brn2.vmt" )
resource.AddFile( "materials/gm_forest/brg_eik_brn2.vtf" )
/*------------------------ Sounds ------------------------*/
-
+/*
resource.AddFile( "sound/citizen_beaten1.wav" )
resource.AddFile( "sound/citizen_beaten4.wav" )
resource.AddFile( "sound/citizen_beaten5.wav" )