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authorAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-04-16 02:02:00 -0400
committerAlexander Pickering <Alexander.Pickering@anondomain.site90.net>2016-04-16 02:02:00 -0400
commit7e5db609550cca0d8b8a76c4bf78ba4658962167 (patch)
tree4df54e0c4eccff0b022e0732c258b7b193fd6cfe /gamemode/resources.lua
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Initial commit
Diffstat (limited to 'gamemode/resources.lua')
-rw-r--r--gamemode/resources.lua68
1 files changed, 68 insertions, 0 deletions
diff --git a/gamemode/resources.lua b/gamemode/resources.lua
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+
+/*------------------------ Models ------------------------*/
+
+resource.AddFile( "models/weapons/v_fists.mdl" )
+resource.AddFile( "models/weapons/w_fists.mdl" )
+resource.AddFile( "models/weapons/v_shovel.mdl" )
+resource.AddFile( "models/weapons/w_shovel.mdl" )
+resource.AddFile( "models/weapons/v_copper_pickaxe.mdl" )
+resource.AddFile( "models/weapons/w_copper_pickaxe.mdl" )
+resource.AddFile( "models/weapons/v_iron_pickaxe.mdl" )
+resource.AddFile( "models/weapons/w_iron_pickaxe.mdl" )
+resource.AddFile( "models/weapons/v_stone_pickaxe.mdl" )
+resource.AddFile( "models/weapons/w_stone_pickaxe.mdl" )
+resource.AddFile( "models/weapons/v_copper_hatchet.mdl" )
+resource.AddFile( "models/weapons/v_iron_hatchet.mdl" )
+resource.AddFile( "models/weapons/v_stone_hatchet.mdl" )
+resource.AddFile( "models/weapons/w_copper_hatchet.mdl" )
+resource.AddFile( "models/weapons/w_iron_hatchet.mdl" )
+resource.AddFile( "models/weapons/w_stone_hatchet.mdl" )
+
+resource.AddFile( "models/gm_forest/tree_oak1.mdl" )
+
+/*------------------------ Materials ------------------------*/
+
+resource.AddFile( "materials/models/weapons/shovel/shovel1.vmt" )
+resource.AddFile( "materials/models/weapons/shovel/shovel1.vtf" )
+resource.AddFile( "materials/models/weapons/shovel/shovel1_n.vtf" )
+resource.AddFile( "materials/models/weapons/shovel/shovel2.vmt" )
+resource.AddFile( "materials/models/weapons/shovel/shovel2.vtf" )
+resource.AddFile( "materials/models/weapons/shovel/shovel2_n.vtf" )
+resource.AddFile( "materials/models/weapons/shovel/shovel3.vmt" )
+resource.AddFile( "materials/models/weapons/shovel/shovel3.vtf" )
+resource.AddFile( "materials/models/weapons/shovel/shovel3_n.vtf" )
+resource.AddFile( "materials/models/weapons/pickaxe/copper/copper.vtf" )
+resource.AddFile( "materials/models/weapons/pickaxe/copper/copper_n.vtf" )
+resource.AddFile( "materials/models/weapons/pickaxe/copper/pickaxe01.vmt" )
+resource.AddFile( "materials/models/weapons/pickaxe/stone/pickaxe01.vmt" )
+resource.AddFile( "materials/models/weapons/pickaxe/stone/stone.vtf" )
+resource.AddFile( "materials/models/weapons/pickaxe/stone/stone_n.vtf" )
+resource.AddFile( "materials/models/weapons/pickaxe/iron/iron.vtf" )
+resource.AddFile( "materials/models/weapons/pickaxe/iron/iron_n.vtf" )
+resource.AddFile( "materials/models/weapons/pickaxe/iron/pickaxe01.vmt" )
+resource.AddFile( "materials/models/weapons/hatchet/copper/axe.vmt" )
+resource.AddFile( "materials/models/weapons/hatchet/copper/Copper.vtf" )
+resource.AddFile( "materials/models/weapons/hatchet/copper/Copper_n.vtf" )
+resource.AddFile( "materials/models/weapons/hatchet/stone/axe.vmt" )
+resource.AddFile( "materials/models/weapons/hatchet/stone/stone.vtf" )
+resource.AddFile( "materials/models/weapons/hatchet/stone/stone_n.vtf" )
+resource.AddFile( "materials/models/weapons/hatchet/iron/axe.vmt" )
+resource.AddFile( "materials/models/weapons/hatchet/iron/iron.vtf" )
+resource.AddFile( "materials/models/weapons/hatchet/iron/iron_n.vtf" )
+resource.AddFile( "materials/models/weapons/hands.vmt" )
+resource.AddFile( "materials/models/weapons/hands.vtf" )
+resource.AddFile( "materials/models/weapons/hands_normal.vtf" )
+
+resource.AddFile( "materials/gm_forest/oak_brk.vmt" )
+resource.AddFile( "materials/gm_forest/brg_eik_brn2.vmt" )
+resource.AddFile( "materials/gm_forest/brg_eik_brn2.vtf" )
+
+/*------------------------ Sounds ------------------------*/
+
+resource.AddFile( "sound/citizen_beaten1.wav" )
+resource.AddFile( "sound/citizen_beaten4.wav" )
+resource.AddFile( "sound/citizen_beaten5.wav" )
+resource.AddFile( "sound/cough1.wav" )
+resource.AddFile( "sound/cough2.wav" )
+resource.AddFile( "sound/cough3.wav" )
+resource.AddFile( "sound/cough4.wav" )