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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-21 19:29:52 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-21 19:29:52 -0400
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tree1d3bc0a7959a185b82dc01dd24b800850cc11783 /gamemode/server/von.lua
parentdc64170e1c5fe08513ca46afa8224d4e9d95753b (diff)
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First pass at createing a databaseing system
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+--[[ vON 1.3.4
+ Copyright 2012-2014 Alexandru-Mihai Maftei
+ aka Vercas
+ GitHub Repository:
+ https://github.com/vercas/vON
+ You may use this for any purpose as long as:
+ - You don't remove this copyright notice.
+ - You don't claim this to be your own.
+ - You properly credit the author (Vercas) if you publish your work based on (and/or using) this.
+ If you modify the code for any purpose, the above obligations still apply.
+ If you make any interesting modifications, try forking the GitHub repository instead.
+ Instead of copying this code over for sharing, rather use the link:
+ https://github.com/vercas/vON/blob/master/von.lua
+ The author may not be held responsible for any damage or losses directly or indirectly caused by
+ the use of vON.
+ If you disagree with the above, don't use the code.
+-----------------------------------------------------------------------------------------------------------------------------
+
+ Thanks to the following people for their contribution:
+ - Divran Suggested improvements for making the code quicker.
+ Suggested an excellent new way of deserializing strings.
+ Lead me to finding an extreme flaw in string parsing.
+ - pennerlord Provided some performance tests to help me improve the code.
+ - Chessnut Reported bug with handling of nil values when deserializing array components.
+ - People who contributed on the GitHub repository by reporting bugs, posting fixes, etc.
+-----------------------------------------------------------------------------------------------------------------------------
+
+ The vanilla types supported in this release of vON are:
+ - table
+ - number
+ - boolean
+ - string
+ - nil
+ The Garry's Mod-specific types supported in this release are:
+ - Vector
+ - Angle
+ + Entities:
+ - Entity
+ - Vehicle
+ - Weapon
+ - NPC
+ - Player
+ - NextBot
+ These are the types one would normally serialize.
+-----------------------------------------------------------------------------------------------------------------------------
+
+ New in this version:
+ - Fixed addition of extra entity types. I messed up really badly.
+--]]
+
+
+
+local _deserialize, _serialize, _d_meta, _s_meta, d_findVariable, s_anyVariable
+local sub, gsub, find, insert, concat, error, tonumber, tostring, type, next = string.sub, string.gsub, string.find, table.insert, table.concat, error, tonumber, tostring, type, next
+
+
+
+--[[ This section contains localized functions which (de)serialize
+ variables according to the types found. ]]
+
+
+
+-- This is kept away from the table for speed.
+function d_findVariable(s, i, len, lastType, jobstate)
+ local i, c, typeRead, val = i or 1
+
+ -- Keep looping through the string.
+ while true do
+ -- Stop at the end. Throw an error. This function MUST NOT meet the end!
+ if i > len then
+ error("vON: Reached end of string, cannot form proper variable.")
+ end
+
+ -- Cache the character. Nobody wants to look for the same character ten times.
+ c = sub(s, i, i)
+
+ -- If it just read a type definition, then a variable HAS to come after it.
+ if typeRead then
+ -- Attempt to deserialize a variable of the freshly read type.
+ val, i = _deserialize[lastType](s, i, len, false, jobstate)
+ -- Return the value read, the index of the last processed character, and the type of the last read variable.
+ return val, i, lastType
+
+ -- @ means nil. It should not even appear in the output string of the serializer. Nils are useless to store.
+ elseif c == "@" then
+ return nil, i, lastType
+
+ -- $ means a table reference will follow - a number basically.
+ elseif c == "$" then
+ lastType = "table_reference"
+ typeRead = true
+
+ -- n means a number will follow. Base 10... :C
+ elseif c == "n" then
+ lastType = "number"
+ typeRead = true
+
+ -- b means boolean flags.
+ elseif c == "b" then
+ lastType = "boolean"
+ typeRead = true
+
+ -- ' means the start of a string.
+ elseif c == "'" then
+ lastType = "string"
+ typeRead = true
+
+ -- " means the start of a string prior to version 1.2.0.
+ elseif c == "\"" then
+ lastType = "oldstring"
+ typeRead = true
+
+ -- { means the start of a table!
+ elseif c == "{" then
+ lastType = "table"
+ typeRead = true
+
+
+--[[ Garry's Mod types go here ]]
+
+ -- e means an entity ID will follow.
+ elseif c == "e" then
+ lastType = "Entity"
+ typeRead = true
+--[[
+ -- c means a vehicle ID will follow.
+ elseif c == "c" then
+ lastType = "Vehicle"
+ typeRead = true
+ -- w means a weapon entity ID will follow.
+ elseif c == "w" then
+ lastType = "Weapon"
+ typeRead = true
+ -- x means a NPC ID will follow.
+ elseif c == "x" then
+ lastType = "NPC"
+ typeRead = true
+--]]
+ -- p means a player ID will follow.
+ -- Kept for backwards compatibility.
+ elseif c == "p" then
+ lastType = "Entity"
+ typeRead = true
+
+ -- v means a vector will follow. 3 numbers.
+ elseif c == "v" then
+ lastType = "Vector"
+ typeRead = true
+
+ -- a means an Euler angle will follow. 3 numbers.
+ elseif c == "a" then
+ lastType = "Angle"
+ typeRead = true
+
+--[[ Garry's Mod types end here ]]
+
+
+ -- If no type has been found, attempt to deserialize the last type read.
+ elseif lastType then
+ val, i = _deserialize[lastType](s, i, len, false, jobstate)
+ return val, i, lastType
+
+ -- This will occur if the very first character in the vON code is wrong.
+ else
+ error("vON: Malformed data... Can't find a proper type definition. Char#" .. i .. ":" .. c)
+ end
+
+ -- Move the pointer one step forward.
+ i = i + 1
+ end
+end
+
+-- This is kept away from the table for speed.
+-- Yeah, ton of parameters.
+function s_anyVariable(data, lastType, isNumeric, isKey, isLast, jobstate)
+ local tp = type(data)
+
+ if jobstate[1] and jobstate[2][data] then
+ tp = "table_reference"
+ end
+
+ -- Basically, if the type changes.
+ if lastType ~= tp then
+ -- Remember the new type. Caching the type is useless.
+ lastType = tp
+
+ if _serialize[lastType] then
+ -- Return the serialized data and the (new) last type.
+ -- The second argument, which is true now, means that the data type was just changed.
+ return _serialize[lastType](data, true, isNumeric, isKey, isLast, false, jobstate), lastType
+ else
+ error("vON: No serializer defined for type \"" .. lastType .. "\"!")
+ end
+ end
+
+ -- Otherwise, simply serialize the data.
+ return _serialize[lastType](data, false, isNumeric, isKey, isLast, false, jobstate), lastType
+end
+
+
+
+--[[ This section contains the tables with the functions necessary
+ for decoding basic Lua data types. ]]
+
+
+
+_deserialize = {
+-- Well, tables are very loose...
+-- The first table doesn't have to begin and end with { and }.
+ ["table"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local ret, numeric, i, c, lastType, val, ind, expectValue, key = {}, true, i or 1, nil, nil, nil, 1
+ -- Locals, locals, locals, locals, locals, locals, locals, locals and locals.
+
+ if sub(s, i, i) == "#" then
+ local e = find(s, "#", i + 2, true)
+
+ if e then
+ local id = tonumber(sub(s, i + 1, e - 1))
+
+ if id then
+ if jobstate[1][id] and not jobstate[2] then
+ error("vON: There already is a table of reference #" .. id .. "! Missing an option maybe?")
+ end
+
+ jobstate[1][id] = ret
+
+ i = e + 1
+ else
+ error("vON: Malformed table! Reference ID starting at char #" .. i .. " doesn't contain a number!")
+ end
+ else
+ error("vON: Malformed table! Cannot find end of reference ID start at char #" .. i .. "!")
+ end
+ end
+
+ -- Keep looping.
+ while true do
+ -- Until it meets the end.
+ if i > len then
+ -- Yeah, if the end is unnecessary, it won't spit an error. The main chunk doesn't require an end, for example.
+ if unnecessaryEnd then
+ return ret, i
+
+ -- Otherwise, the data has to be damaged.
+ else
+ error("vON: Reached end of string, incomplete table definition.")
+ end
+ end
+
+ -- Cache the character.
+ c = sub(s, i, i)
+ --print(i, "table char:", c, tostring(unnecessaryEnd))
+
+ -- If it's the end of a table definition, return.
+ if c == "}" then
+ return ret, i
+
+ -- If it's the component separator, switch to key:value pairs.
+ elseif c == "~" then
+ numeric = false
+
+ elseif c == ";" then
+ -- Lol, nothing!
+ -- Remenant from numbers, for faster parsing.
+
+ -- OK, now, if it's on the numeric component, simply add everything encountered.
+ elseif numeric then
+ -- Find a variable and it's value
+ val, i, lastType = d_findVariable(s, i, len, lastType, jobstate)
+ -- Add it to the table.
+ ret[ind] = val
+
+ ind = ind + 1
+
+ -- Otherwise, if it's the key:value component...
+ else
+ -- If a value is expected...
+ if expectValue then
+ -- Read it.
+ val, i, lastType = d_findVariable(s, i, len, lastType, jobstate)
+ -- Add it?
+ ret[key] = val
+ -- Clean up.
+ expectValue, key = false, nil
+
+ -- If it's the separator...
+ elseif c == ":" then
+ -- Expect a value next.
+ expectValue = true
+
+ -- But, if there's a key read already...
+ elseif key then
+ -- Then this is malformed.
+ error("vON: Malformed table... Two keys declared successively? Char#" .. i .. ":" .. c)
+
+ -- Otherwise the key will be read.
+ else
+ -- I love multi-return and multi-assignement.
+ key, i, lastType = d_findVariable(s, i, len, lastType, jobstate)
+ end
+ end
+
+ i = i + 1
+ end
+
+ return nil, i
+ end,
+
+-- Just a number which points to a table.
+ ["table_reference"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local i, a = i or 1
+ -- Locals, locals, locals, locals
+
+ a = find(s, "[;:}~]", i)
+
+ if a then
+ local n = tonumber(sub(s, i, a - 1))
+
+ if n then
+ return jobstate[1][n] or error("vON: Table reference does not point to a (yet) known table!"), a - 1
+ else
+ error("vON: Table reference definition does not contain a valid number!")
+ end
+ end
+
+ -- Using %D breaks identification of negative numbers. :(
+
+ error("vON: Number definition started... Found no end.")
+ end,
+
+
+-- Numbers are weakly defined.
+-- The declaration is not very explicit. It'll do it's best to parse the number.
+-- Has various endings: \n, }, ~, : and ;, some of which will force the table deserializer to go one char backwards.
+ ["number"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local i, a = i or 1
+ -- Locals, locals, locals, locals
+
+ a = find(s, "[;:}~]", i)
+
+ if a then
+ return tonumber(sub(s, i, a - 1)) or error("vON: Number definition does not contain a valid number!"), a - 1
+ end
+
+ -- Using %D breaks identification of negative numbers. :(
+
+ error("vON: Number definition started... Found no end.")
+ end,
+
+
+-- A boolean is A SINGLE CHARACTER, either 1 for true or 0 for false.
+-- Any other attempt at boolean declaration will result in a failure.
+ ["boolean"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local c = sub(s,i,i)
+ -- Only one character is needed.
+
+ -- If it's 1, then it's true
+ if c == "1" then
+ return true, i
+
+ -- If it's 0, then it's false.
+ elseif c == "0" then
+ return false, i
+ end
+
+ -- Any other supposely "boolean" is just a sign of malformed data.
+ error("vON: Invalid value on boolean type... Char#" .. i .. ": " .. c)
+ end,
+
+
+-- Strings prior to 1.2.0
+ ["oldstring"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local res, i, a = "", i or 1
+ -- Locals, locals, locals, locals
+
+ while true do
+ a = find(s, "\"", i, true)
+
+ if a then
+ if sub(s, a - 1, a - 1) == "\\" then
+ res = res .. sub(s, i, a - 2) .. "\""
+ i = a + 1
+ else
+ return res .. sub(s, i, a - 2), a
+ end
+ else
+ error("vON: Old string definition started... Found no end.")
+ end
+ end
+ end,
+
+-- Strings after 1.2.0
+ ["string"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local res, i, a = "", i or 1
+ -- Locals, locals, locals, locals
+
+ while true do
+ a = find(s, "\"", i, true)
+
+ if a then
+ if sub(s, a - 1, a - 1) == "\\" then
+ res = res .. sub(s, i, a - 2) .. "\""
+ i = a + 1
+ else
+ return res .. sub(s, i, a - 1), a
+ end
+ else
+ error("vON: String definition started... Found no end.")
+ end
+ end
+ end,
+}
+
+
+
+_serialize = {
+-- Uh. Nothing to comment.
+-- Ton of parameters.
+-- Makes stuff faster than simply passing it around in locals.
+-- table.concat works better than normal concatenations WITH LARGE-ISH STRINGS ONLY.
+ ["table"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ --print(string.format("data: %s; mustInitiate: %s; isKey: %s; isLast: %s; nice: %s; indent: %s; first: %s", tostring(data), tostring(mustInitiate), tostring(isKey), tostring(isLast), tostring(nice), tostring(indent), tostring(first)))
+
+ local result, keyvals, len, keyvalsLen, keyvalsProgress, val, lastType, newIndent, indentString = {}, {}, #data, 0, 0
+ -- Locals, locals, locals, locals, locals, locals, locals, locals, locals and locals.
+
+ -- First thing to be done is separate the numeric and key:value components of the given table in two tables.
+ -- pairs(data) is slower than next, data as far as my tests tell me.
+ for k, v in next, data do
+ -- Skip the numeric keyz.
+ if type(k) ~= "number" or k < 1 or k > len or (k % 1 ~= 0) then -- k % 1 == 0 is, as proven by personal benchmarks,
+ keyvals[#keyvals + 1] = k -- the quickest way to check if a number is an integer.
+ end -- k % 1 ~= 0 is the fastest way to check if a number
+ end -- is NOT an integer. > is proven slower.
+
+ keyvalsLen = #keyvals
+
+ -- Main chunk - no initial character.
+ if not first then
+ result[#result + 1] = "{"
+ end
+
+ if jobstate[1] and jobstate[1][data] then
+ if jobstate[2][data] then
+ error("vON: Table #" .. jobstate[1][data] .. " written twice..?")
+ end
+
+ result[#result + 1] = "#"
+ result[#result + 1] = jobstate[1][data]
+ result[#result + 1] = "#"
+
+ jobstate[2][data] = true
+ end
+
+ -- Add numeric values.
+ if len > 0 then
+ for i = 1, len do
+ val, lastType = s_anyVariable(data[i], lastType, true, false, i == len and not first, jobstate)
+ result[#result + 1] = val
+ end
+ end
+
+ -- If there are key:value pairs.
+ if keyvalsLen > 0 then
+ -- Insert delimiter.
+ result[#result + 1] = "~"
+
+ -- Insert key:value pairs.
+ for _i = 1, keyvalsLen do
+ keyvalsProgress = keyvalsProgress + 1
+
+ val, lastType = s_anyVariable(keyvals[_i], lastType, false, true, false, jobstate)
+
+ result[#result + 1] = val..":"
+
+ val, lastType = s_anyVariable(data[keyvals[_i]], lastType, false, false, keyvalsProgress == keyvalsLen and not first, jobstate)
+
+ result[#result + 1] = val
+ end
+ end
+
+ -- Main chunk needs no ending character.
+ if not first then
+ result[#result + 1] = "}"
+ end
+
+ return concat(result)
+ end,
+
+-- Number which points to table.
+ ["table_reference"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ data = jobstate[1][data]
+
+ -- If a number hasn't been written before, add the type prefix.
+ if mustInitiate then
+ if isKey or isLast then
+ return "$"..data
+ else
+ return "$"..data..";"
+ end
+ end
+
+ if isKey or isLast then
+ return data
+ else
+ return data..";"
+ end
+ end,
+
+
+-- Normal concatenations is a lot faster with small strings than table.concat
+-- Also, not so branched-ish.
+ ["number"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ -- If a number hasn't been written before, add the type prefix.
+ if mustInitiate then
+ if isKey or isLast then
+ return "n"..data
+ else
+ return "n"..data..";"
+ end
+ end
+
+ if isKey or isLast then
+ return data
+ else
+ return data..";"
+ end
+ end,
+
+
+-- I hope gsub is fast enough.
+ ["string"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ if sub(data, #data, #data) == "\\" then -- Hah, old strings fix this best.
+ return "\"" .. gsub(data, "\"", "\\\"") .. "v\""
+ end
+
+ return "'" .. gsub(data, "\"", "\\\"") .. "\""
+ end,
+
+
+-- Fastest.
+ ["boolean"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ -- Prefix if we must.
+ if mustInitiate then
+ if data then
+ return "b1"
+ else
+ return "b0"
+ end
+ end
+
+ if data then
+ return "1"
+ else
+ return "0"
+ end
+ end,
+
+
+-- Fastest.
+ ["nil"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ return "@"
+ end,
+}
+
+
+
+--[[ This section handles additions necessary for Garry's Mod. ]]
+
+
+
+if gmod then -- Luckily, a specific table named after the game is present in Garry's Mod.
+ local Entity = Entity
+
+
+
+ local extra_deserialize = {
+-- Entities are stored simply by the ID. They're meant to be transfered, not stored anyway.
+-- Exactly like a number definition, except it begins with "e".
+ ["Entity"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local i, a = i or 1
+ -- Locals, locals, locals, locals
+
+ a = find(s, "[;:}~]", i)
+
+ if a then
+ return Entity(tonumber(sub(s, i, a - 1))), a - 1
+ end
+
+ error("vON: Entity ID definition started... Found no end.")
+ end,
+
+
+-- A pair of 3 numbers separated by a comma (,).
+ ["Vector"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local i, a, x, y, z = i or 1
+ -- Locals, locals, locals, locals
+
+ a = find(s, ",", i)
+
+ if a then
+ x = tonumber(sub(s, i, a - 1))
+ i = a + 1
+ end
+
+ a = find(s, ",", i)
+
+ if a then
+ y = tonumber(sub(s, i, a - 1))
+ i = a + 1
+ end
+
+ a = find(s, "[;:}~]", i)
+
+ if a then
+ z = tonumber(sub(s, i, a - 1))
+ end
+
+ if x and y and z then
+ return Vector(x, y, z), a - 1
+ end
+
+ error("vON: Vector definition started... Found no end.")
+ end,
+
+
+-- A pair of 3 numbers separated by a comma (,).
+ ["Angle"] = function(s, i, len, unnecessaryEnd, jobstate)
+ local i, a, p, y, r = i or 1
+ -- Locals, locals, locals, locals
+
+ a = find(s, ",", i)
+
+ if a then
+ p = tonumber(sub(s, i, a - 1))
+ i = a + 1
+ end
+
+ a = find(s, ",", i)
+
+ if a then
+ y = tonumber(sub(s, i, a - 1))
+ i = a + 1
+ end
+
+ a = find(s, "[;:}~]", i)
+
+ if a then
+ r = tonumber(sub(s, i, a - 1))
+ end
+
+ if p and y and r then
+ return Angle(p, y, r), a - 1
+ end
+
+ error("vON: Angle definition started... Found no end.")
+ end,
+ }
+
+ local extra_serialize = {
+-- Same as numbers, except they start with "e" instead of "n".
+ ["Entity"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ data = data:EntIndex()
+
+ if mustInitiate then
+ if isKey or isLast then
+ return "e"..data
+ else
+ return "e"..data..";"
+ end
+ end
+
+ if isKey or isLast then
+ return data
+ else
+ return data..";"
+ end
+ end,
+
+
+-- 3 numbers separated by a comma.
+ ["Vector"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ if mustInitiate then
+ if isKey or isLast then
+ return "v"..data.x..","..data.y..","..data.z
+ else
+ return "v"..data.x..","..data.y..","..data.z..";"
+ end
+ end
+
+ if isKey or isLast then
+ return data.x..","..data.y..","..data.z
+ else
+ return data.x..","..data.y..","..data.z..";"
+ end
+ end,
+
+
+-- 3 numbers separated by a comma.
+ ["Angle"] = function(data, mustInitiate, isNumeric, isKey, isLast, first, jobstate)
+ if mustInitiate then
+ if isKey or isLast then
+ return "a"..data.p..","..data.y..","..data.r
+ else
+ return "a"..data.p..","..data.y..","..data.r..";"
+ end
+ end
+
+ if isKey or isLast then
+ return data.p..","..data.y..","..data.r
+ else
+ return data.p..","..data.y..","..data.r..";"
+ end
+ end,
+ }
+
+ for k, v in pairs(extra_serialize) do
+ _serialize[k] = v
+ end
+
+ for k, v in pairs(extra_deserialize) do
+ _deserialize[k] = v
+ end
+
+ local extraEntityTypes = { "Vehicle", "Weapon", "NPC", "Player", "NextBot" }
+
+ for i = 1, #extraEntityTypes do
+ _serialize[extraEntityTypes[i]] = _serialize.Entity
+ end
+end
+
+
+
+--[[ This section exposes the functions of the library. ]]
+
+
+
+local function checkTableForRecursion(tab, checked, assoc)
+ local id = checked.ID
+
+ if not checked[tab] and not assoc[tab] then
+ assoc[tab] = id
+ checked.ID = id + 1
+ else
+ checked[tab] = true
+ end
+
+ for k, v in pairs(tab) do
+ if type(k) == "table" and not checked[k] then
+ checkTableForRecursion(k, checked, assoc)
+ end
+
+ if type(v) == "table" and not checked[v] then
+ checkTableForRecursion(v, checked, assoc)
+ end
+ end
+end
+
+
+
+local _s_table = _serialize.table
+local _d_table = _deserialize.table
+
+_d_meta = {
+ __call = function(self, str, allowIdRewriting)
+ if type(str) == "string" then
+ return _d_table(str, nil, #str, true, {{}, allowIdRewriting})
+ end
+
+ error("vON: You must deserialize a string, not a "..type(str))
+ end
+}
+_s_meta = {
+ __call = function(self, data, checkRecursion)
+ if type(data) == "table" then
+ if checkRecursion then
+ local assoc, checked = {}, {ID = 1}
+
+ checkTableForRecursion(data, checked, assoc)
+
+ return _s_table(data, nil, nil, nil, nil, true, {assoc, {}})
+ end
+
+ return _s_table(data, nil, nil, nil, nil, true, {false})
+ end
+
+ error("vON: You must serialize a table, not a "..type(data))
+ end
+}
+
+
+
+von = {
+ version = "1.3.4",
+ versionNumber = 1003004, -- Reserving 3 digits per version component.
+
+ deserialize = setmetatable(_deserialize,_d_meta),
+ serialize = setmetatable(_serialize,_s_meta)
+}
+
+return von