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authorAlexander Pickering <alexandermpickering@gmail.com>2016-05-02 20:20:57 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-05-02 20:20:57 -0400
commit1551f5b3735ccc6000675c319d5297ba0a51aa28 (patch)
tree302702dec23d4a7ebc61588a85f57dec475c32ae /gamemode/server
parent26591b445527611af0cb5e35fa505aa870c96f3c (diff)
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Fixed weapons that use slam ammo not saveing
Diffstat (limited to 'gamemode/server')
-rw-r--r--gamemode/server/player_functions.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/server/player_functions.lua b/gamemode/server/player_functions.lua
index 4ef39fd..561a618 100644
--- a/gamemode/server/player_functions.lua
+++ b/gamemode/server/player_functions.lua
@@ -604,7 +604,7 @@ function PlayerMeta:SaveCharacter()
local ammo_types = { "ar2", "smg1", "pistol", "buckshot", "357", "grenade", "alyxgun", "xbowbolt", "AlyxGun", "RPG_Round","SMG1_Grenade", "SniperRound",
"SniperPenetratedRound", "Grenade", "Thumper", "Gravity", "Battery", "GaussEnergy", "CombineCannon", "AirboatGun", "StriderMinigun", "StriderMinigunDirect",
- "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1"
+ "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1", "slam"
}
for id, str in pairs( ammo_types ) do