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authorAlexander Pickering <alexandermpickering@gmail.com>2016-06-02 18:35:02 -0400
committerAlexander Pickering <alexandermpickering@gmail.com>2016-06-02 18:35:02 -0400
commitbb53af1930307c589f258be8e582d6765926fe78 (patch)
treea407adf854a38b822d743d5df150deab978b8ad2 /gamemode/structuresystem
parent5ac62d7e27d5b18abf955a814a8dd4fb95452f1e (diff)
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Fixed bug with structures not showing up correctly client sidedevelopment
Diffstat (limited to 'gamemode/structuresystem')
-rw-r--r--gamemode/structuresystem/loadstructures.lua16
-rw-r--r--gamemode/structuresystem/structures/aaaStructureExample.lua5
2 files changed, 13 insertions, 8 deletions
diff --git a/gamemode/structuresystem/loadstructures.lua b/gamemode/structuresystem/loadstructures.lua
index 858d976..820f055 100644
--- a/gamemode/structuresystem/loadstructures.lua
+++ b/gamemode/structuresystem/loadstructures.lua
@@ -8,27 +8,29 @@ function registerStructure(tbl)
GMS.Structures[tbl.Name] = tbl
end
-concommand.Add("gms_spawnstructure",function(ply,cmd,args)
- if !ply:IsDeveloper() then return end
- assert(args[1] != "","Failed to find structure name")
- assert(GMS.Structures[args[1]] != nil, "Structure \"" .. args[1] .. "\" does not exist!")
+function SpawnStructure(structname, ply)
+ assert(structname != "","Failed to find structure name")
+ assert(GMS.Structures[structname] != nil, "Structure \"" .. structname .. "\" does not exist!")
local tr = ply:GetEyeTrace()
local e = ents.Create("gms_generic_structure")
- local tbl = GMS.Structures[args[1]]
+ local tbl = GMS.Structures[structname]
if tbl.uniquedata then
tbl = table.Copy(tbl)
GMS.UniqueStructures[e:EntIndex()] = tbl
end
for k,v in pairs(tbl) do
- print("Setting " .. k .. " to")
- print(v)
e[k] = v
end
e:Spawn()
e:SetPos(tr.HitPos)
SPropProtection.PlayerMakePropOwner( ply, e )
--e:SetNWString("Owner",ply:Nick())
+end
+
+concommand.Add("gms_spawnstructure",function(ply,cmd,args)
+ if !ply:IsDeveloper() then return end
+ SpawnStructure(args[1],ply)
end)
diff --git a/gamemode/structuresystem/structures/aaaStructureExample.lua b/gamemode/structuresystem/structures/aaaStructureExample.lua
index abe91ba..060eba8 100644
--- a/gamemode/structuresystem/structures/aaaStructureExample.lua
+++ b/gamemode/structuresystem/structures/aaaStructureExample.lua
@@ -6,7 +6,7 @@ STRUCT = {}
STRUCT.Name = "Example Structure"
--The model for this structure.
-STRUCT.Model = "models/props/de_inferno/ClayOven.mdl"
+STRUCT.Model = "models/props_combine/breendesk.mdl"
--The initalize method. Called on both the server and the client
STRUCT.onInitialize = function(self)
@@ -20,3 +20,6 @@ STRUCT.uniquedata = false
STRUCT.onUse = function(self,ply)
print("onUse called!")
end
+
+--Don't forget to register the structure when you're done!
+registerStructure(STRUCT)