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-rw-r--r--entities/entities/gms_generic_plantable.lua96
1 files changed, 0 insertions, 96 deletions
diff --git a/entities/entities/gms_generic_plantable.lua b/entities/entities/gms_generic_plantable.lua
index 81f31b1..b5fcdf2 100644
--- a/entities/entities/gms_generic_plantable.lua
+++ b/entities/entities/gms_generic_plantable.lua
@@ -24,99 +24,3 @@ function ENT:OnInitialize()
self:Remove()
end)
end
-
-function ENT:Grow()
- local ply = self:GetOwner()
- local pos = self:GetPos()
-
- local num = 1
- if ( IsValid( ply ) && ply:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end
- if ( IsValid( ply ) && ply:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end
-
- if ( self.Type == "tree" ) then
- GAMEMODE.MakeTree( pos )
- elseif ( self.Type == "melon" ) then
- GAMEMODE.MakeMelon( pos, num, ply )
- elseif ( self.Type == "banana" ) then
- GAMEMODE.MakeBanana( pos, num, ply )
- elseif ( self.Type == "orange" ) then
- GAMEMODE.MakeOrange( pos, num, ply )
- elseif ( self.Type == "grain" ) then
- GAMEMODE.MakeGrain( pos, ply )
- elseif ( self.Type == "berry" ) then
- GAMEMODE.MakeBush( pos, ply )
- end
-
- self.Grown = true
- self:Fadeout()
-end
-
-function ENT:OnRemove()
- if ( !self.Grown && self.Type != "tree" && IsValid( self:GetOwner() ) ) then
- self:GetOwner():SetNWInt( "plants", self:GetOwner():GetNWInt( "plants" ) - 1 )
- end
- timer.Destroy( "GMS_SeedTimers_" .. self:EntIndex() )
-end
-
-function GAMEMODE.MakeGenericPlant( ply, pos, mdl, isTree )
- local ent = ents.Create( "prop_dynamic" )
- ent:SetAngles( Angle( 0, math.random( 0, 360 ), 0 ) )
- ent:SetSolid( SOLID_VPHYSICS )
- ent:SetModel( mdl )
- ent:SetPos( pos )
- ent:Spawn()
- ent.IsPlant = true
- ent:SetName( "gms_plant" .. ent:EntIndex() )
-
- ent:Fadein()
- ent:RiseFromGround( 1, 50 )
-
- if ( !isTree && IsValid( ply ) ) then
- ent:SetNWEntity( "plantowner", ply )
- SPropProtection.PlayerMakePropOwner( ply, ent )
- else
- ent:SetNWString( "Owner", "World" )
- end
-
- local phys = ent:GetPhysicsObject()
- if ( IsValid( phys ) ) then phys:EnableMotion( false ) end
- ent.PhysgunDisabled = true
-
- return ent
-end
-
-function GAMEMODE.MakeTree( pos )
- //GAMEMODE.MakeGenericPlant( ply, pos, GMS.TreeModels[ math.random( 1, #GMS.TreeModels ) ], true )
- local ent = ents.Create( "gms_tree" )
- ent:SetPos( pos )
- ent:Spawn()
- ent.GMSAutoSpawned = true
- ent:SetNetworkedString( "Owner", "World" )
-end
-
-
-function GAMEMODE.MakeBush( pos, ply )
- GAMEMODE.MakeGenericPlant( ply, pos + Vector( math.random( -10, 10 ), math.random( -10, 10 ), 16 ), "models/props/pi_shrub.mdl" )
-end
-
-function GAMEMODE.MakeMelon( pos, num, ply )
- local plant = GAMEMODE.MakeGenericPlant( ply, pos + Vector( 0, 0, 13 ), "models/props/CS_militia/fern01.mdl" )
- plant.Children = 0
-
- for i = 1, num do
- GAMEMODE.MakeGenericPlantChild( ply, pos + Vector( math.random( -25, 25 ), math.random( -25, 25 ), math.random( 5, 7 ) ), "models/props_junk/watermelon01.mdl", plant )
- end
-end
-
-function GAMEMODE.MakeOrange( pos, num, ply )
- local plant = GAMEMODE.MakeGenericPlant( ply, pos + Vector( 0, 0, -12 ), "models/props/cs_office/plant01_p1.mdl" )
- plant.Children = 0
-
- plant:SetCollisionGroup( 0 )
- plant:SetSolid( SOLID_NONE )
- plant.Children = 0
-
- for i = 1, num do
- GAMEMODE.MakeGenericPlantChild( ply, pos + Vector( math.random( -5, 5 ), math.random( -5, 5 ), math.random( 13, 30 ) ), "models/props/cs_italy/orange.mdl", plant )
- end
-end