diff options
Diffstat (limited to 'ftp_gmstranded/entities/weapons/gms_shovel.lua')
| -rw-r--r-- | ftp_gmstranded/entities/weapons/gms_shovel.lua | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/ftp_gmstranded/entities/weapons/gms_shovel.lua b/ftp_gmstranded/entities/weapons/gms_shovel.lua deleted file mode 100644 index 8c64910..0000000 --- a/ftp_gmstranded/entities/weapons/gms_shovel.lua +++ /dev/null @@ -1,69 +0,0 @@ - -AddCSLuaFile() - -SWEP.Slot = 2 -SWEP.SlotPos = 1 - -SWEP.Base = "gms_base_weapon" -SWEP.PrintName = "Shovel" -SWEP.ViewModel = "models/weapons/c_gms_shovel.mdl" -SWEP.WorldModel = "models/weapons/w_gms_shovel.mdl" - -SWEP.Purpose = "Dig" -SWEP.Instructions = "Use primary to dig" - -SWEP.HoldType = "melee" -SWEP.UseHands = true - -SWEP.Primary.Damage = 10 -SWEP.Primary.Delay = 1.5 -SWEP.HitDistance = 92 - -function SWEP:PlaySwingSound() - self:PlaySound( "npc/vort/claw_swing" .. math.random( 1, 2 ) .. ".wav" ) -end - -function SWEP:PlayHitSound() - self:PlaySound( "weapons/gms_shovel" .. math.random( 1, 4 ) .. ".wav" ) -end - -function SWEP:OnHit( tr ) - - local ent = tr.Entity - if ( SERVER && ent:Health() > 0 ) then - if ( ent:IsNPC() ) then ent:TakeDamage( self.Primary.Damage, self.Owner, self ) end - self:PlayHitSound() - end - - if ( !tr.HitWorld || CLIENT ) then - if ( tr.Hit && SERVER ) then self:PlayHitSound() end - return end - - if ( tr.MatType == MAT_DIRT || tr.MatType == MAT_GRASS || tr.MatType == MAT_SAND ) then - self.Owner:DoProcess( "Dig", 5, { - Sand = ( tr.MatType == MAT_SAND ) - } ) - else - self.Owner:SendMessage( "Can't dig on this terrain!", 3, Color( 200, 0, 0, 255 ) ) - self:PlayHitSound() - end - -end - -function SWEP:DoAnimation( missed ) - if ( missed ) then self:SendWeaponAnim( ACT_VM_MISSCENTER ) return end - self:SendWeaponAnim( ACT_VM_HITCENTER ) -end - -function SWEP:DoEffects( tr ) - if ( IsFirstTimePredicted() ) then - self:PlaySwingAnimation( !tr.HitWorld ) - self:PlaySwingSound() - self.Owner:SetAnimation( PLAYER_ATTACK1 ) - if ( !tr.HitWorld || ( tr.MatType != MAT_DIRT && tr.MatType != MAT_GRASS && tr.MatType != MAT_SAND ) ) then - self:DoImpactEffects( tr ) - else - util.Decal( "impact.sand", tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal ) - end - end -end |
