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-rw-r--r--ftp_gmstranded/gamemode/spp/cl_init.lua101
-rw-r--r--ftp_gmstranded/gamemode/spp/sh_cppi.lua88
-rw-r--r--ftp_gmstranded/gamemode/spp/sh_spp.lua97
-rw-r--r--ftp_gmstranded/gamemode/spp/sv_init.lua369
4 files changed, 0 insertions, 655 deletions
diff --git a/ftp_gmstranded/gamemode/spp/cl_init.lua b/ftp_gmstranded/gamemode/spp/cl_init.lua
deleted file mode 100644
index ca14f49..0000000
--- a/ftp_gmstranded/gamemode/spp/cl_init.lua
+++ /dev/null
@@ -1,101 +0,0 @@
-
-function SPropProtection.PlayerIsPropOwner( ply, ent )
- if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end
-
- if ( ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then
- return true
- end
-
- local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWString( "TribeID" ) )
-
- if ( !HisTribe ) then return false end
-
- if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end
- if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end
-
- return false
-end
-
-function SPropProtection.PlayerCanTouch( ply, ent )
- if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end
- if ( ent:IsPlayer() or ent:IsNPC() ) then return false end
-
- /* Stranded Plants & Respacks*/
- local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge"
- local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel()
- if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then
- return true
- end
-
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end
-
- if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end
-
- -- Find the player
- if ( !SPropProtection[ ply:SteamID() ] ) then return false end
- for id, p in pairs( player.GetAll() ) do
- if ( p:EntIndex() == ent:GetNWString( "OwnerID" ) ) then
- if ( table.HasValue( SPropProtection[ ply:SteamID() ], p:SteamID() ) ) then return true end
- end
- end
-
- return false
-end
-
-local UndoneStuff = {}
-hook.Add( "HUDPaint", "spp.hudpaint", function()
- if ( !IsValid( LocalPlayer() ) ) then return end
- if ( #UndoneStuff > 0 ) then for id, s in pairs( UndoneStuff ) do table.insert( SPropProtection[ LocalPlayer():SteamID() ], s ) end end
- local tr = LocalPlayer():GetEyeTrace()
-
- if ( !tr.HitNonWorld ) then return end
- local ent = tr.Entity
-
- if ( !IsValid( ent ) || ent:IsPlayer() || ent:IsNPC() || LocalPlayer():InVehicle() ) then return end
-
- local OwnerName = ent:GetNWString( "Owner", "None" )
- local OwnerObj = ent:GetNWEntity( "OwnerObj" )
- if ( IsValid( OwnerObj ) ) then OwnerName = OwnerObj:Name() end
-
- local TribeOwner = false
- local PropOwner = "Owner: " .. OwnerName
- local PropOwnerTribe = "Owner tribe: "
-
- local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWInt( "TribeID", 1 ) )
- if ( HisTribe && HisTribe.pass == true ) then TribeOwner = true PropOwnerTribe = PropOwnerTribe .. HisTribe.name end
-
- surface.SetFont( "DefaultBold" )
- local tw = surface.GetTextSize( PropOwner )
- local tw2 = surface.GetTextSize( PropOwnerTribe )
-
- local w = math.max( ScrW() / 5, tw + 20, tw2 + 20 )
- local h = ScrH() / 24
- local x = ScrW() / 2 - w / 2
- local y = ScrH() - ScrH() / 16
-
- if ( TribeOwner ) then h = ScrH() / 18 end
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x, y, w, h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x, y, w, h )
-
- if ( TribeOwner ) then
- draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 4, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
- draw.SimpleTextOutlined( PropOwnerTribe, "DefaultBold", x + w / 2, y + h / 1.5, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
- else
- draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
- end
-end )
-
-usermessage.Hook( "spp_addbuddy", function( um )
- if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then table.insert( UndoneStuff, um:ReadString() ) return end
- table.insert( SPropProtection[ LocalPlayer():SteamID() ], um:ReadString() )
-end )
-
-usermessage.Hook( "spp_clearbuddy", function( um )
- if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then UndoneStuff = {} return end
- SPropProtection[ LocalPlayer():SteamID() ] = {}
-end )
diff --git a/ftp_gmstranded/gamemode/spp/sh_cppi.lua b/ftp_gmstranded/gamemode/spp/sh_cppi.lua
deleted file mode 100644
index 6bf923e..0000000
--- a/ftp_gmstranded/gamemode/spp/sh_cppi.lua
+++ /dev/null
@@ -1,88 +0,0 @@
-
-function CPPI:GetName()
- return "Simple Prop Protection"
-end
-
-function CPPI:GetVersion()
- return SPropProtection.Version
-end
-
-function CPPI:GetInterfaceVersion()
- return 1.1
-end
-
-function CPPI:GetNameFromUID( uid )
- return CPPI_NOTIMPLEMENTED
-end
-
-local Player = FindMetaTable( "Player" )
-if ( !Player ) then print( "EXTREME ERROR 1" ) return end
-
-function Player:CPPIGetFriends()
- if ( SERVER ) then
- local Table = {}
- for k, v in pairs( player.GetAll() ) do
- if ( table.HasValue( SPropProtection[ self:SteamID() ], v:SteamID() ) ) then table.insert( Table, v ) end
- end
- return Table
- else
- return CPPI_NOTIMPLEMENTED
- end
-end
-
-local Entity = FindMetaTable( "Entity" )
-if ( !Entity ) then print( "EXTREME ERROR 2" ) return end
-
-function Entity:CPPIGetOwner()
- local Player = self:GetNetworkedEntity( "OwnerObj", false )
- if ( SERVER ) then Player = SPropProtection[ "Props" ][ self:EntIndex() ][ 3 ] end
- if ( !IsValid( Player ) ) then return nil, CPPI_NOTIMPLEMENTED end
- local UID = CPPI_NOTIMPLEMENTED
- if ( SERVER ) then UID = Player:UniqueID() end
- return Player, UID
-end
-
-if ( SERVER ) then
- function Entity:CPPISetOwner( ply )
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- return SPropProtection.PlayerMakePropOwner( ply, self )
- end
-
- function Entity:CPPISetOwnerUID( uid )
- if ( !uid ) then return false end
- local ply = player.GetByUniqueID( tostring( uid ) )
- if ( !ply ) then return false end
- return SPropProtection.PlayerMakePropOwner( ply, self )
- end
-
- function Entity:CPPICanTool( ply, toolmode )
- if ( !IsValid( ply ) or !ply:IsPlayer() or !toolmode ) then return false end
- return SPropProtection.PlayerCanTouch( ply, self )
- end
-
- function Entity:CPPICanPhysgun( ply )
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
- if ( self:GetClass() == "gms_gravestone" ) then return false end
- return true
- end
-
- function Entity:CPPICanPickup( ply )
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
- return true
- end
-
- function Entity:CPPICanPunt(ply)
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
- return true
- end
-end
-
-hook.Add( "Initialize", "CPPIInitGM", function()
- function GAMEMODE:CPPIAssignOwnership( ply, ent )
- end
- function GAMEMODE:CPPIFriendsChanged( ply, ent )
- end
-end )
diff --git a/ftp_gmstranded/gamemode/spp/sh_spp.lua b/ftp_gmstranded/gamemode/spp/sh_spp.lua
deleted file mode 100644
index 8421192..0000000
--- a/ftp_gmstranded/gamemode/spp/sh_spp.lua
+++ /dev/null
@@ -1,97 +0,0 @@
-
-AddCSLuaFile( "sh_cppi.lua" )
-AddCSLuaFile( "sh_spp.lua" )
-AddCSLuaFile( "cl_init.lua" )
-
-SPropProtection = SPropProtection or {}
-SPropProtection.Version = 2
-
-CPPI = CPPI or {}
-CPPI_NOTIMPLEMENTED = 26
-CPPI_DEFER = 16
-
-include( "sh_cppi.lua" )
-
-if ( SERVER ) then
- include( "sv_init.lua" )
-else
- include( "cl_init.lua" )
-end
-
-/* ----------------------------------------------
- Keep these shared, so client can predict
------------------------------------------------- */
-
-function SPropProtection.PhysGravGunPickup( ply, ent )
- if ( !IsValid( ent ) && ent:GetClass() != "worldspawn") then return end
- if ( ent:GetClass() == "gms_gravestone" and !ply:IsAdmin() ) then return end
- if ( ent:GetNWString( "Owner" ) == "World" && ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 ) then return true end
- if ( SPropProtection.PlayerCanTouch( ply, ent ) ) then return true end
-end
-/*hook.Add( "GravGunPunt", "SPropProtection.GravGunPunt", PhysGravGunPickup )
-hook.Add( "GravGunPickupAllowed", "SPropProtection.GravGunPickupAllowed", PhysGravGunPickup )
-hook.Add( "PhysgunPickup", "SPropProtection.PhysgunPickup", PhysGravGunPickup )
-hook.Add( "CanTool", "SPropProtection.CanTool", PhysGravGunPickup )*/
-
-/* ----------------------------------------------
- SPP Console Variables
------------------------------------------------- */
-
-if ( SPPCVars ) then return end -- Auto-Refresh protection
-
-SPPCVars = {}
-
-function CreateSPPCVar( name, def )
- if ( SERVER ) then
-
- table.insert( SPPCVars, "spp_" .. name )
- CreateConVar( "spp_" .. name, def, FCVAR_ARCHIVE )
-
- cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new )
-
- if ( math.floor( old ) == math.floor( new ) ) then return end
- for id, pl in pairs( player.GetAll() ) do pl:ConCommand( "spp_" .. name .. " " .. math.floor( new ) ) end
-
- end )
-
- else
-
- CreateConVar( "spp_" .. name, def )
- cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new )
-
- if ( math.floor( old ) == math.floor( new ) ) then return end
- timer.Destroy( "spp_update" .. name )
- timer.Create("spp_update" .. name, 2, 1, function() RunConsoleCommand( "spp_update", name, math.floor( new ) ) end )
-
- end )
-
- end
-end
-
-CreateSPPCVar( "enabled", "1" )
-CreateSPPCVar( "admin", "0" )
-CreateSPPCVar( "admin_wp", "0" )
-CreateSPPCVar( "use", "1" )
-CreateSPPCVar( "entdmg", "1" )
-CreateSPPCVar( "del_disconnected", "1" )
-CreateSPPCVar( "del_adminprops", "1" )
-CreateSPPCVar( "del_delay", "120" )
-
-if ( CLIENT ) then return end
-
-concommand.Add( "spp_update", function( ply, cmd, args )
-
- if ( !ply:IsAdmin() ) then return end
-
- local cmd = args[ 1 ]
- local val = args[ 2 ]
-
- if ( math.floor( GetConVarNumber( "spp_" .. cmd ) ) == math.floor( val ) ) then return end
-
- RunConsoleCommand( "spp_" .. cmd, math.floor( val ) )
-
-end )
-
-hook.Add( "PlayerInitialSpawn", "spp.sync_cvars", function( ply )
- for id, cvar in pairs( SPPCVars ) do ply:ConCommand( cvar .. " " .. math.floor( GetConVarNumber( cvar ) ) ) end
-end )
diff --git a/ftp_gmstranded/gamemode/spp/sv_init.lua b/ftp_gmstranded/gamemode/spp/sv_init.lua
deleted file mode 100644
index a4df311..0000000
--- a/ftp_gmstranded/gamemode/spp/sv_init.lua
+++ /dev/null
@@ -1,369 +0,0 @@
-
-SPropProtection[ "Props" ] = SPropProtection[ "Props" ] or {}
-
-if ( cleanup ) then
- local Clean = cleanup.Add
- function cleanup.Add( ply, Type, ent )
- if ( IsValid( ent ) && ply:IsPlayer() ) then SPropProtection.PlayerMakePropOwner( ply, ent ) end
- Clean( ply, Type, ent )
- end
-end
-
-local Meta = FindMetaTable("Player")
-if ( Meta.AddCount ) then
- local Backup = Meta.AddCount
- function Meta:AddCount( Type, ent )
- SPropProtection.PlayerMakePropOwner( self, ent )
- Backup( self, Type, ent )
- end
-end
-
-function SPropProtection.NofityAll( Text )
- for k, ply in pairs( player.GetAll() ) do
- SPropProtection.Nofity( ply, Text )
- end
-end
-
-function SPropProtection.Nofity( ply, Text )
- ply:SendLua("GAMEMODE:AddNotify(\"" .. Text .. "\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip" .. math.random(1, 4) .. ".wav\")")
- ply:PrintMessage( HUD_PRINTCONSOLE, Text )
-end
-
-function SPropProtection.PlayerMakePropOwner( ply, ent )
- if ( !IsValid( ent ) or ent:IsPlayer() ) then return end
-
- if ( ply && type( ply ) == "table" ) then
- SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply.SteamID, ent }
- ent:SetNWString( "Owner", ply.Nick )
- ent:SetNWInt( "OwnerID", ply.EntIndex )
- ent:SetNWInt( "TribeID", ply.Team )
- return true
- end
-
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return end
-
- SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply:SteamID(), ent }
- ent:SetNWString( "Owner", ply:Nick() )
- ent:SetNWInt( "OwnerID", ply:EntIndex() )
- ent:SetNWInt( "TribeID", ply:Team() )
- gamemode.Call( "CPPIAssignOwnership", ply, ent )
- return true
-end
-
-function SPropProtection.PlayerIsPropOwner( ply, ent )
- if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end
- if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then return false end
-
- if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() && ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then
- return true
- else
- return false
- end
-end
-
-function SPropProtection.IsBuddy( ply, ent )
- if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end
- if ( ply:Team() == ent:GetNWInt( "TribeID", 1 ) && GAMEMODE.FindTribeByID( ply:Team() ).password != false ) then return true end
- if ( ent:IsPlayer() or ent:IsNPC() ) then return false end
- if ( ent:GetNWString( "Owner" ) == "World" ) then return false end
-
- for k, v in pairs( player.GetAll() ) do
- if ( IsValid( v ) && v != ply ) then
- if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then continue end
- if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == v:SteamID() ) then
- if ( !SPropProtection[ v:SteamID() ] ) then return false end
-
- if ( table.HasValue( SPropProtection[ v:SteamID() ], ply:SteamID() ) ) then
- return true
- else
- return false
- end
- end
- end
- end
-end
-
-function SPropProtection.PlayerCanTouch( ply, ent )
- if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end
- if ( ent:IsPlayer() or ent:IsNPC() ) then return false end
-
- if ( ent:GetNWString( "Owner" ) == "Everyone" && !ent:IsPlayer() ) then
- return true
- end
-
- /* Stranded Plants & Respacks*/
- local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge"
- local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel()
- if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then
- return true
- end
-
- if ( ( !ent:GetNWString( "Owner" ) or ent:GetNWString( "Owner" ) == "" ) && !ent:IsPlayer() ) then
- SPropProtection.PlayerMakePropOwner( ply, ent )
- SPropProtection.Nofity( ply, "You now own this prop" )
- return true
- end
-
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end
- if ( SPropProtection.IsBuddy( ply, ent ) ) then return true end
- if ( SPropProtection[ "Props" ][ ent:EntIndex() ] != nil && SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() ) then
- return true
- end
-
- return false
-end
-
-function SPropProtection.DRemove( SteamID, PlayerName )
- for k, v in pairs( SPropProtection[ "Props" ] ) do
- if ( v[ 1 ] == SteamID and IsValid( v[ 2 ] ) ) then
- v[ 2 ]:Remove()
- SPropProtection[ "Props" ][ k ] = nil
- end
- end
- SPropProtection.NofityAll( tostring( PlayerName ) .. "'s props have been cleaned up" )
-end
-
-/* Tribe PP */
-
-SPropProtection.EmptifiedTribes = SPropProtection.EmptifiedTribes or {}
-function SPropProtection.RemoveTribeProps( TribeID )
- for k, v in pairs( SPropProtection[ "Props" ] ) do
- if ( IsValid(v[2]) and tonumber(v[2]:GetNWInt( "TribeID" ) ) == TribeID ) then
- v[2]:Remove()
- SPropProtection["Props"][k] = nil
- end
- end
- SPropProtection.NofityAll( "Props of " .. GAMEMODE.FindTribeByID( TribeID ).name .. " have been cleaned up" )
- SPropProtection.EmptifiedTribes[ TribeID ] = true
-end
-
-function SPropProtection.CheckForEmptyTribes()
- for id, t in pairs( GAMEMODE.Tribes ) do
- if ( team.NumPlayers( id ) == 0 && t.password != false && !timer.Exists( "SPropProtection.RemoveTribeProps: " .. id ) && !SPropProtection.EmptifiedTribes[ id ] ) then
- timer.Create( "SPropProtection.RemoveTribeProps: " .. id, GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.RemoveTribeProps( id ) end )
- elseif ( team.NumPlayers( id ) > 0 ) then
- SPropProtection.EmptifiedTribes[ id ] = false
- timer.Remove( "SPropProtection.RemoveTribeProps: " .. id )
- end
- end
-end
-
-function SPropProtection.TribePP( ply )
- for k, v in pairs( SPropProtection[ "Props" ] ) do
- if ( v[ 1 ] == ply:SteamID() && IsValid( v[ 2 ] ) ) then
- v[ 2 ]:SetNWInt( "TribeID", ply:Team() )
-
- timer.Remove( "SPropProtection.RemoveTribeProps: " .. ply:Team() )
- SPropProtection.CheckForEmptyTribes()
- end
- end
-end
-
-/* Hooks */
-
-hook.Add( "PlayerInitialSpawn", "SPropProtection.PlayerInitialSpawn", function( ply )
- ply:SetNWString( "SPPSteamID", string.gsub( ply:SteamID(), ":", "_" ) )
- SPropProtection[ ply:SteamID() ] = {}
- SPropProtection.LoadBuddies( ply )
- SPropProtection.TribePP( ply )
-
- timer.Remove( "SPropProtection.DRemove: " .. ply:SteamID() )
-end )
-
-hook.Add( "PlayerDisconnected", "SPropProtection.Disconnect", function( ply )
- if ( GetConVarNumber( "spp_del_disconnected" ) == 0 ) then return end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_del_adminprops" ) <= 0 ) then return end
- if ( GAMEMODE.FindTribeByID( ply:Team() ).password == false ) then
- local nick = ply:Nick()
- local id = ply:SteamID()
- timer.Create( "SPropProtection.DRemove: " .. ply:SteamID(), GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.DRemove( id, nick ) end )
- end
- SPropProtection.CheckForEmptyTribes()
-end )
-
-hook.Add( "EntityTakeDamage", "SPropProtection.EntityTakeDamage", function( ent, inflictor, attacker, amount, dmginfo )
- if ( !IsValid( ent ) || !IsValid( attacker ) ) then return end
- if ( string.find( ent:GetClass(), "npc_" ) ) then return end
- if ( GetConVarNumber( "spp_entdmg" ) == 0 ) then return end
- if ( ent:IsPlayer() or !attacker:IsPlayer() ) then return end
- if ( !SPropProtection.PlayerCanTouch( attacker, ent ) ) then
- local total = ent:Health() + amount
- if ( ent:GetMaxHealth() > total ) then ent:SetMaxHealth( total ) else ent:SetHealth( total ) end
- end
-end )
-
-hook.Add( "PlayerUse", "SPropProtection.PlayerUse", function(ply, ent)
- if ( ent:IsValid() && GetConVarNumber( "spp_use" ) >= 1 ) then
- return SPropProtection.PlayerCanTouch( ply, ent )
- end
-end )
-
-hook.Add( "OnPhysgunReload", "SPropProtection.OnPhysgunReload", function( weapon, ply )
- local tr = ply:GetEyeTrace()
- if ( !tr.HitNonWorld or !IsValid( tr.Entity ) or tr.Entity:IsPlayer() ) then return end
- if ( !SPropProtection.PlayerCanTouch( ply, tr.Entity ) ) then return false end
-end )
-
-hook.Add( "EntityRemoved", "SPropProtection.EntityRemoved", function( ent )
- SPropProtection[ "Props" ][ ent:EntIndex() ] = nil
-end )
-
-hook.Add( "PlayerSpawnedSENT", "SPropProtection.PlayerSpawnedSENT", function( ply, ent )
- SPropProtection.PlayerMakePropOwner( ply, ent )
-end )
-
-hook.Add( "PlayerSpawnedVehicle", "SPropProtection.PlayerSpawnedVehicle", function( ply, ent )
- SPropProtection.PlayerMakePropOwner( ply, ent )
-end )
-
-hook.Add( "InitPostEntity", "spp_map_ents", function()
- local WorldEnts = 0
- for k, v in pairs( ents.GetAll() ) do
- if ( !v:IsPlayer() and !v:GetNWString( "Owner", false ) ) then
- v:SetNetworkedString( "Owner", "World" )
- WorldEnts = WorldEnts + 1
- end
- end
- MsgC( Color( 64, 176, 255 ), "\n[ Simple Prop Protection ] " .. tostring( WorldEnts ) .. " props belong to world\n\n" )
-end )
-
-/* Commands */
-
-concommand.Add( "spp_cleanup_props_left", function( ply, cmd, args )
- if ( !ply:IsAdmin() ) then return end
- for k1, v1 in pairs( SPropProtection[ "Props" ] ) do
- local FoundUID = false
- for k2, v2 in pairs( player.GetAll() ) do
- if( v1[ 1 ] == v2:SteamID() ) then
- FoundUID = true
- end
- end
- if ( FoundUID == false and IsValid( v1[ 2 ] ) ) then
- v1[ 2 ]:Remove()
- SPropProtection[ "Props" ][ k1 ] = nil
- end
- end
- SPropProtection.NofityAll("Disconnected players props have been cleaned up")
-end )
-
-concommand.Add( "spp_cleanup_props", function( ply, cmd, args )
- if ( !args[1] or args[1] == "" ) then
- for k, v in pairs( SPropProtection["Props"] ) do
- if (v[1] == ply:SteamID()) then
- if (v[2]:IsValid()) then
- v[2]:Remove()
- SPropProtection["Props"][k] = nil
- end
- end
- end
- SPropProtection.Nofity(ply, "Your props have been cleaned up")
- elseif ( ply:IsAdmin() ) then
- for k, v in pairs(player.GetAll()) do
- local NWSteamID = v:GetNWString( "SPPSteamID" )
- if ( args[1] == NWSteamID or args[2] == NWSteamID or string.find( string.Implode( " ", args ), NWSteamID ) != nil) then
- for a, b in pairs( SPropProtection[ "Props" ] ) do
- if ( b[1] == v:SteamID() && IsValid( b[ 2 ] ) ) then
- b[2]:Remove()
- SPropProtection[ "Props" ][ a ] = nil
- end
- end
- SPropProtection.NofityAll( v:Nick() .. "'s props have been cleaned up" )
- end
- end
- end
- ply:SetNWInt( "plants", 0 )
-end )
-
-/* Buddies */
-
-function SPropProtection.SyncBuddies( ply )
- for id, pl in pairs( player.GetAll() ) do
- umsg.Start( "spp_clearbuddy", pl ) umsg.End()
- if ( table.HasValue( SPropProtection[ ply:SteamID() ], pl:SteamID() ) ) then
- umsg.Start( "spp_addbuddy", pl )
- umsg.String( ply:SteamID() )
- umsg.End()
- end
- end
-end
-
-function SPropProtection.LoadBuddies( ply )
- local PData = ply:GetPData( "SPPBuddies", "" )
- if ( PData == "" ) then return end
- for k, v in pairs( string.Explode( ";", PData ) ) do
- local v = string.Trim( v )
- if ( v != "" ) then table.insert( SPropProtection[ ply:SteamID() ], v ) end
- end
-
- SPropProtection.SyncBuddies( ply )
-end
-
-concommand.Add( "spp_apply_buddies", function( ply, cmd, args )
- if ( table.Count( player.GetAll() ) > 1 ) then
- local ChangedFriends = false
- for k, v in pairs( player.GetAll() ) do
- local PlayersSteamID = v:SteamID()
- local PData = ply:GetPData( "SPPBuddies", "" )
- if ( tonumber( ply:GetInfo( "spp_buddy_" .. v:GetNWString("SPPSteamID") ) ) == 1 ) then
- if ( !table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then
- ChangedFriends = true
- table.insert( SPropProtection[ ply:SteamID() ], PlayersSteamID )
- if ( PData == "" ) then
- ply:SetPData( "SPPBuddies", PlayersSteamID .. ";")
- else
- ply:SetPData( "SPPBuddies", PData .. PlayersSteamID .. ";")
- end
- end
- else
- if ( table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then
- for k2, v2 in pairs( SPropProtection[ply:SteamID() ] ) do
- if ( v2 == PlayersSteamID ) then
- ChangedFriends = true
- table.remove( SPropProtection[ ply:SteamID() ], k2 )
- ply:SetPData( "SPPBuddies", string.gsub( PData, PlayersSteamID .. ";", "" ) )
- end
- end
- end
- end
- end
-
- if ( ChangedFriends ) then
- local Table = {}
- for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do
- for k2, v2 in pairs( player.GetAll() ) do
- if ( v == v2:SteamID() ) then
- table.insert( Table, v2 )
- end
- end
- end
- gamemode.Call( "CPPIFriendsChanged", ply, Table )
- end
- end
-
- SPropProtection.SyncBuddies( ply )
- SPropProtection.Nofity( ply, "Your buddies have been updated" )
-end )
-
-concommand.Add( "spp_clear_buddies", function( ply, cmd, args )
- local PData = ply:GetPData( "SPPBuddies", "" )
- if ( PData != "" ) then
- for k, v in pairs( string.Explode( ";", PData ) ) do
- local v = string.Trim( v )
- if ( v != "" ) then
- ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" )
- end
- end
- ply:SetPData( "SPPBuddies", "" )
- end
-
- for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do
- ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" )
- end
- SPropProtection[ ply:SteamID() ] = {}
-
- SPropProtection.SyncBuddies( ply )
- SPropProtection.Nofity( ply, "Your buddies have been cleared" )
-end )