summaryrefslogtreecommitdiff
path: root/ftp_gmstranded/gamemode
diff options
context:
space:
mode:
Diffstat (limited to 'ftp_gmstranded/gamemode')
-rw-r--r--ftp_gmstranded/gamemode/chatcommands.lua466
-rw-r--r--ftp_gmstranded/gamemode/cl_deathmenu.lua368
-rw-r--r--ftp_gmstranded/gamemode/cl_hud.lua412
-rw-r--r--ftp_gmstranded/gamemode/cl_init.lua605
-rw-r--r--ftp_gmstranded/gamemode/cl_panels.lua1160
-rw-r--r--ftp_gmstranded/gamemode/cl_qmenu.lua989
-rw-r--r--ftp_gmstranded/gamemode/cl_scoreboard.lua231
-rw-r--r--ftp_gmstranded/gamemode/combinations.lua3358
-rw-r--r--ftp_gmstranded/gamemode/combinations2.lua1196
-rw-r--r--ftp_gmstranded/gamemode/combirenbuy.lua21
-rw-r--r--ftp_gmstranded/gamemode/combirensell.lua1500
-rw-r--r--ftp_gmstranded/gamemode/init.lua3257
-rw-r--r--ftp_gmstranded/gamemode/processes.lua1269
-rw-r--r--ftp_gmstranded/gamemode/resources.lua68
-rw-r--r--ftp_gmstranded/gamemode/shared.lua1029
-rw-r--r--ftp_gmstranded/gamemode/spp/cl_init.lua101
-rw-r--r--ftp_gmstranded/gamemode/spp/sh_cppi.lua88
-rw-r--r--ftp_gmstranded/gamemode/spp/sh_spp.lua97
-rw-r--r--ftp_gmstranded/gamemode/spp/sv_init.lua369
-rw-r--r--ftp_gmstranded/gamemode/time_weather.lua185
-rw-r--r--ftp_gmstranded/gamemode/unlocks.lua153
21 files changed, 0 insertions, 16922 deletions
diff --git a/ftp_gmstranded/gamemode/chatcommands.lua b/ftp_gmstranded/gamemode/chatcommands.lua
deleted file mode 100644
index 54d4bba..0000000
--- a/ftp_gmstranded/gamemode/chatcommands.lua
+++ /dev/null
@@ -1,466 +0,0 @@
-
-function GM:PlayerSay( ply, text, teamonly )
- local args = string.Explode( " ", text )
- if ( args == nil ) then args = {} end
-
- if ( teamonly ) then
- if ( GMS.RunChatCmd( ply, args ) != "" ) then
- for k, v in pairs( player.GetAll() ) do
- if ( IsValid( v ) && v:IsPlayer() && v:Team() == ply:Team() ) then
- v:PrintMessage( 3, "[TRIBE] " .. ply:Nick() .. ": " .. text )
- end
- end
- end
- return ""
- else
- return GMS.RunChatCmd( ply, args ) or text
- end
-end
-
-GMS.ChatCommands = {}
-function GMS.RegisterChatCmd( tbl )
- GMS.ChatCommands[ tbl.Command ] = tbl
-end
-
-function GMS.RunChatCmd( ply, arg )
- if ( #arg > 0 && ( string.Left( arg[ 1 ], 1 ) == "/" or string.Left( arg[1], 1 ) == "!" ) ) then
- local cmd = string.sub( arg[ 1 ], 2, string.len( arg[ 1 ] ) )
- table.remove( arg, 1 )
-
- if ( ply:GetNWBool( "AFK" ) && cmd != "afk" ) then
- ply:SendMessage( "You can't do this while afk.", 3, Color( 200, 0, 0, 255 ) )
- elseif ( ply:GetNWBool( "Sleeping" ) && cmd != "wakeup" ) then
- ply:SendMessage( "You can't do this while sleeping.", 3, Color( 200, 0, 0, 255 ) )
- end
-
- if ( GMS.ChatCommands[ cmd ] != nil ) then
- GMS.ChatCommands[cmd]:Run( ply, arg )
- return ""
- end
- end
-end
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "commands"
-CHATCMD.Desc = "Prints all possible commands"
-
-function CHATCMD:Run( ply )
- ply:PrintMessage( HUD_PRINTCONSOLE, "\n\n\nGarry's Mod Stranded chat commands:\n\n" )
- for _, v in pairs( GMS.ChatCommands ) do
- if ( v.Command != nil ) then
- local desc = v.Desc or "No description given."
- local syntax = v.Syntax or ""
- if ( syntax != "" ) then syntax = syntax .. " " end
- ply:PrintMessage( HUD_PRINTCONSOLE, v.Command .. " " .. syntax .. "- " .. v.Desc )
- end
- end
- ply:PrintMessage( HUD_PRINTCONSOLE, "\n<arg> - Required argument, [arg] - Optional argument\n" )
- ply:PrintMessage( HUD_PRINTCONSOLE, "All commands start with '!' or '/'." )
- ply:PrintMessage( HUD_PRINTCONSOLE, "For item names with spaces use '_', for example !drop Water_Bottles 5\n\n" )
- ply:PrintMessage( HUD_PRINTTALK, "All commands were printed into console (~)" )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "help"
-CHATCMD.Desc = "Open help menu"
-CHATCMD.CCName = "gms_help"
-
-function CHATCMD:Run( ply, args )
- ply:ConCommand( self.CCName )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "drop"
-CHATCMD.Desc = "No amount will drop all"
-CHATCMD.Syntax = "<Resource Type> [Amount]"
-CHATCMD.CCName = "gms_dropresources"
-
-function CHATCMD:Run( ply, args )
- GAMEMODE.DropResource( ply, self.CCName, args )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "sleep"
-CHATCMD.Desc = "Goto sleep"
-CHATCMD.CCName = "gms_sleep"
-
-function CHATCMD:Run( ply )
- ply:Sleep()
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "stuck"
-CHATCMD.Desc = "In case you are stuck"
-CHATCMD.CCName = "gms_stuck"
-
-function CHATCMD:Run( ply )
- GAMEMODE.PlayerStuck( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "adrop"
-CHATCMD.Desc = "Drops a specified of resources out of nowhere. Admin only."
-CHATCMD.Syntax = "<Resource Type> <Amount>"
-CHATCMD.CCName = "gms_adropresources"
-
-function CHATCMD:Run( ply, args )
- GAMEMODE.ADropResource( ply, self.CCName, args )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "wakeup"
-CHATCMD.Desc = "Wakeup from sleep."
-CHATCMD.CCName = "gms_wakeup"
-
-function CHATCMD:Run( ply )
- ply:Wakeup()
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-CHATCMD.Command = "campfire"
-CHATCMD.Desc = "Make a camp fire."
-CHATCMD.CCName = "gms_makefire"
-
-function CHATCMD:Run( ply )
- GAMEMODE.MakeCampfire( ply )
-end
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "drink"
-CHATCMD.Desc = "Drink a water bottle."
-CHATCMD.CCName = "gms_drinkbottle"
-
-function CHATCMD:Run( ply )
- GAMEMODE.DrinkFromBottle( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "melon"
-CHATCMD.Desc = "Plant a watermelon."
-CHATCMD.CCName = "gms_plantmelon"
-
-function CHATCMD:Run( ply )
- GAMEMODE.PlantMelon( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "banana"
-CHATCMD.Desc = "Plant a banana."
-CHATCMD.CCName = "gms_plantbanana"
-
-function CHATCMD:Run( ply )
- GAMEMODE.PlantBanana( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "orange"
-CHATCMD.Desc = "Plant an orange."
-CHATCMD.CCName = "gms_plantorange"
-
-function CHATCMD:Run( ply )
- GAMEMODE.PlantOrange( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "grain"
-CHATCMD.Desc = "Plant grain."
-CHATCMD.CCName = "gms_plantgrain"
-
-function CHATCMD:Run( ply )
- GAMEMODE.PlantGrain( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "berrybush"
-CHATCMD.Desc = "Plant berry bush."
-CHATCMD.CCName = "gms_plantbush"
-
-function CHATCMD:Run( ply )
- GAMEMODE.PlantBush( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "tree"
-CHATCMD.Desc = "Plant a tree."
-CHATCMD.CCName = "gms_planttree"
-
-function CHATCMD:Run( ply )
- GAMEMODE.PlantTree( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "dropweapon"
-CHATCMD.Desc = "Drop your current weapon."
-CHATCMD.CCName = "gms_dropweapon"
-
-function CHATCMD:Run( ply )
- GAMEMODE.DropWeapon( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "take"
-CHATCMD.Desc = "Take resources out of Resource Pack/Box."
-CHATCMD.Syntax = "[Resource Type] [Amount]"
-CHATCMD.CCName = "gms_takeresources"
-function CHATCMD:Run( ply, args )
- GAMEMODE.TakeResource( ply, self.CCName, args )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "medicine"
-CHATCMD.Desc = "Take a Medicine."
-CHATCMD.CCName = "gms_takemedicine"
-
-function CHATCMD:Run( ply )
- GAMEMODE.TakeAMedicine( ply )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "afk"
-CHATCMD.Desc = "Go away from keyboard. ( Doesn't reduce your needs )"
-CHATCMD.CCName = "gms_afk"
-
-function CHATCMD:Run( ply, args )
- GAMEMODE.AFK( ply, self.CCName, args )
- ply:ConCommand("-menu")
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "rn"
-CHATCMD.Syntax = "[Player]"
-CHATCMD.Desc = "Reset your / someone's needs. Admin Only."
-
-function CHATCMD:Run( ply, args )
- if ( !ply:IsAdmin() ) then return end
- if ( args && #args > 0 ) then
- pl = player.FindByName( args[ 1 ] )
- if ( !pl ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end
- pl.Hunger = 1000
- pl.Thirst = 1000
- pl.Sleepiness = 1000
- pl:UpdateNeeds()
- else
- ply.Hunger = 1000
- ply.Thirst = 1000
- ply.Sleepiness = 1000
- ply:UpdateNeeds()
- end
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "finish"
-CHATCMD.Desc = "Finish the structure you are looking at."
-
-function CHATCMD:Run( ply, args )
- if ( !ply:IsAdmin() || ply:GetEyeTrace().Entity:GetClass() != "gms_buildsite" ) then return end
- ply:GetEyeTrace().Entity:Finish()
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "r"
-CHATCMD.Desc = "Give resources to yourself / someone"
-CHATCMD.Syntax = "[player] <Resource> <Amount>"
-
-function CHATCMD:Run(ply, arg)
- if ( !ply:IsAdmin() || !arg ) then return end
- if ( #arg > 2 ) then
- local pl = player.FindByName( arg[ 1 ] )
- if ( !pl ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end
- pl:IncResource( arg[ 2 ], tonumber( arg[ 3 ] ) )
- elseif ( #arg == 2 ) then
- ply:IncResource( arg[ 1 ], tonumber( arg[ 2 ] ) )
- end
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "steal"
-CHATCMD.Desc = "Steal a prop."
-CHATCMD.CCName = "gms_steal"
-
-function CHATCMD:Run( ply )
- ply.ConCommand( ply, "gms_steal" )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "createtribe"
-CHATCMD.Desc = "Opens create tribe menu."
-CHATCMD.CCName = "gms_tribemenu"
-
-function CHATCMD:Run( ply, args )
- ply:ConCommand( self.CCName )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "invite"
-CHATCMD.Desc = "Invite someone to your tribe"
-CHATCMD.Syntax = "<player>"
-
-function CHATCMD:Run( ply, args )
- local him = player.FindByName( args[ 1 ] )
- if ( !him ) then ply:SendMessage( "Player not found!", 3, Color( 200, 10, 10, 255 ) ) return end
- if ( him == ply ) then ply:SendMessage( "Why invite yourself?", 3, Color( 200, 64, 10, 255 ) ) return end
- if ( him.LastInvite && him.LastInvite > CurTime() ) then ply:SendMessage( "Too much invitations to " .. him:Name() .. "! Wait " .. ( CurTime() - him.LastInvite) .. " seconds.", 3, Color( 200, 10, 10, 255 ) ) return end
- local mahTribe = GAMEMODE.FindTribeByID( ply:Team() )
-
- him.LastInvite = CurTime() + 30
-
- if ( !mahTribe ) then ply:SendMessage( "Something went wrong! Report this to admins: " .. ply:Team(), 3, Color( 200, 10, 10, 255 ) ) return end
-
- ply:SendMessage( "Invitation sent!", 3, Color( 200, 200, 200, 255 ) )
-
- umsg.Start( "gms_invite", him )
- umsg.String( mahTribe.name )
- umsg.String( tostring( mahTribe.password ) )
- umsg.End()
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "join"
-CHATCMD.Desc = "Opens join tribe menu."
-CHATCMD.CCName = "gms_tribes"
-
-function CHATCMD:Run( ply, args )
- ply:ConCommand( self.CCName )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
-
-----------------------------------------------------------------------------------------------------
-
-local CHATCMD = {}
-
-CHATCMD.Command = "leave"
-CHATCMD.Desc = "Leave a tribe."
-CHATCMD.CCName = "gms_leave"
-
-function CHATCMD:Run( ply, args )
- GAMEMODE.LeaveTribeCmd( ply, self.CCName, args )
-end
-
-GMS.RegisterChatCmd( CHATCMD )
diff --git a/ftp_gmstranded/gamemode/cl_deathmenu.lua b/ftp_gmstranded/gamemode/cl_deathmenu.lua
deleted file mode 100644
index 472547a..0000000
--- a/ftp_gmstranded/gamemode/cl_deathmenu.lua
+++ /dev/null
@@ -1,368 +0,0 @@
-
-surface.CreateFont( "Header", {
- font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
- size = 16,
- weight = 500,
- blursize = 0,
- scanlines = 0,
- antialias = true,
- underline = false,
- italic = false,
- strikeout = false,
- symbol = false,
- rotary = false,
- shadow = false,
- additive = false,
- outline = false,
-} )
-
-surface.CreateFont( "Items", {
- font = "Arial", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name
- size = 14,
- weight = 0,
- blursize = 0,
- scanlines = 0,
- antialias = true,
- underline = false,
- italic = false,
- strikeout = false,
- symbol = false,
- rotary = false,
- shadow = false,
- additive = false,
- outline = false,
-} )
-
-
-
-active = 0
-
-local res
-local wep
-local dmFrame
-
-local function receive_message(len)
-
-res = net.ReadTable()
-wep = net.ReadTable()
-
-if (active == 0) then dmFrame = vgui.Create("dmFrame") active = 1 end
-
-end
-net.Receive('deathmenu', receive_message)
-
-
-
-local PANEL = {}
-
-width = 100
-height = 100
-
-function PANEL:Init()
-
- self:SetSize( 440, 400 )
- self:Center()
- self:MakePopup()
- self:SetTitle("")
-
- local pnl = vgui.Create( "DPanel", self )
- pnl:SetSize(self:GetWide()-10, self:GetTall()-25)
- pnl:SetPos(5,25)
-
- local DScrollPanel = vgui.Create( "DScrollPanel", pnl )
- DScrollPanel:SetSize( pnl:GetWide(), pnl:GetTall() )
- DScrollPanel:SetPos( 0, 0 )
-
- // Weapons
-
- local wepPnlHeader = vgui.Create("DPanel", DScrollPanel)
- wepPnlHeader:SetSize( DScrollPanel:GetWide(), 25 )
- wepPnlHeader:SetPos(0,0)
- wepPnlHeader.Paint = function()
-
- draw.RoundedBox( 0, 0, 0, wepPnlHeader:GetWide(), wepPnlHeader:GetTall(), Color( 48, 48, 48, 255 ) )
- draw.SimpleText( "Weapons", "Header", 30, 12, Color(255, 255, 255), 1, 1 )
- end
-
- column = 1
- row = 1
- XOffset = 12
- for k,v in pairs(wep) do
- local wepPNL = vgui.Create( "DButton", DScrollPanel )
- wepPNL:SetSize( width, height )
- if (k/4 <= column) then
- wepPNL:SetPos( (row-1)*(width+2) + XOffset,(column-1)*(height+2) + 25)
- row=row+1
- else
- column=column+1
- row=1
- wepPNL:SetPos( (row-1)*(width+2) + XOffset,(column-1)*(height+2) + 25)
- row=row+1
- end
-
- wepPNL:SetDrawBackground( false )
-
- wepPNL.Paint = function()
-
- draw.RoundedBox( 0, 0, 0, wepPNL:GetWide(), wepPNL:GetTall(), Color(69,69,69,125) )
-
- surface.SetFont("Items")
- surface.SetTextColor( 0,0,0 )
- surface.SetTextPos( (width/2)-(surface.GetTextSize(v)/2), height-20 )
- surface.DrawText(v)
- end
-
- wepPNL.DoClick = function()
- if (!LocalPlayer():HasWeapon(v)) then
-
- net.Start('givePlayerWeapon')
- net.WriteString(v)
- for i,o in pairs(wep) do
- if (v == o) then
- net.WriteInt(i, 32)
- table.remove(wep,i)
- end
- end
- wepPNL:Remove()
-
- net.SendToServer()
- end
- end
-
- local img = vgui.Create("DImage", wepPNL)
- img:SetPos(0, 0)
- img:SetSize(wepPNL:GetSize())
- img:SetImage("gms_icons/gms_weapon.png")
-
-
- end
-
- // Resources
-
- local resPnlHeader = vgui.Create("DPanel", DScrollPanel)
- resPnlHeader:SetSize( DScrollPanel:GetWide(), 25 )
- resPnlHeader:SetPos(0,column*height + 25)
- resPnlHeader.Paint = function()
- draw.RoundedBox( 0, 0, 0, resPnlHeader:GetWide(), resPnlHeader:GetTall(), Color( 48, 48, 48, 255 ) )
- draw.SimpleText( "Resources", "Header", 35, 12, Color(255, 255, 255), 1, 1 )
- end
-
- row2 = 1
- column2 = 1
- for k,v in pairs(res) do
- local resPNL = vgui.Create( "DButton", DScrollPanel )
- resPNL:SetSize( width, height )
- if (k/4 <= column2) then
- resPNL:SetPos( (row2-1)*(width+2) + XOffset,(column2-1)*(height+2) + (column*height + 50))
- row2=row2+1
- else
- column2=column2+1
- row2=1
- resPNL:SetPos( (row2-1)*(width+2) + XOffset,(column2-1)*(height+2) + (column*height + 50))
- row2=row2+1
- end
-
- local tbl1 = string.Split(res[k], " ")
- local tbl2 = string.Split(tbl1[2], "x")
- local amount = tbl2[2]
-
- resPNL.DoClick = function()
- local mb = DermaMenu()
-
-
- mb:AddOption("Take x1", function()
-
- if (amount - 1 <= 0) then
- amount = 0
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], 1, i)
- table.remove(res,i)
- end
- end
- resPNL:Remove()
- else
- amount = amount - 1
-
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], 1, i)
- res[i] = tbl1[1] .. " x" .. amount
- v = res[i]
- end
- end
-
- end
-
- end)
- mb:AddOption("Take x5", function()
-
- if (amount - 5 <= 0) then
-
- if (amount - 5 == 0) then
- amount = 0
-
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], 5, i)
- table.remove(res, i)
- end
- end
- resPNL:Remove()
- else
-
- num1 = amount - 5
- num2 = 5 + num1
- amount = 0
-
-
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], num2, i)
- print(i)
- table.remove(res,i)
- end
- end
- resPNL:Remove()
- end
- else
- amount = amount - 5
-
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], 5, i)
- res[i] = tbl1[1] .. " x" .. amount
- v = res[i]
- end
- end
-
- end
-
- end)
- mb:AddOption("Take x10", function()
-
- if (amount - 10 <= 0) then
-
- if (amount - 10 == 0) then
- amount = 0
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], 10, i)
- table.remove(res, i)
- end
- end
- resPNL:Remove()
- else
-
- num1 = amount - 10
- num2 = 10 + num1
- amount = 0
-
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], num2, i)
- table.remove(res,i)
- end
- end
-
- resPNL:Remove()
-
- end
- else
- amount = amount - 10
-
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], 10, i)
- res[i] = tbl1[1] .. " x" .. amount
- v = res[i]
- end
- end
-
- end
-
- end)
- mb:AddOption("Take All", function()
-
-
- for i,o in pairs(res) do
- spl1 = string.Split(v, " ")
- spl2 = string.Split(o, " ")
- if (spl1[1] == spl2[1]) then
- giveRes(tbl1[1], amount, i)
- amount = 0
- table.remove(res,i)
- end
- end
-
- resPNL:Remove()
- end)
- mb:Open()
- end
-
- resPNL.Paint = function()
- draw.RoundedBox( 0, 0, 0, resPNL:GetWide(), resPNL:GetTall(), Color( 69, 69, 69, 125 ) )
-
-
- surface.SetFont("Items")
- surface.SetTextColor( 0,0,0 )
- surface.SetTextPos( (width/2)-(surface.GetTextSize(v)/2), height-20 )
- surface.DrawText(v)
-
- end
-
- local img = vgui.Create("DImage", resPNL)
- img:SetPos(0, 0)
- img:SetSize(resPNL:GetSize())
- img:SetImage("gms_icons/gms_resourcepack.png")
- end
-
-end
-
-function PANEL:Close()
- active = 0
- self:Remove()
-end
-
-function giveRes(res, amount, slot)
-
- net.Start('givePlayerResource')
-
- net.WriteString(res)
- net.WriteInt(amount, 32)
- net.WriteInt(slot, 32)
-
- net.SendToServer()
-
-end
-
-function PANEL:Paint( w, h )
- draw.RoundedBox( 0, 0, 0, w, h, Color( 69, 69, 69, 125 ) )
-end
-
-vgui.Register( "dmFrame", PANEL, "DFrame" )
-
-
diff --git a/ftp_gmstranded/gamemode/cl_hud.lua b/ftp_gmstranded/gamemode/cl_hud.lua
deleted file mode 100644
index b217c2c..0000000
--- a/ftp_gmstranded/gamemode/cl_hud.lua
+++ /dev/null
@@ -1,412 +0,0 @@
-surface.CreateFont( "DefaultSmall", {
- font = "Tahoma",
- size = ScreenScale( 7 ),
- weight = 500
-} )
-
-surface.CreateFont( "DefaultHealth", {
- font = "Tahoma",
- size = ScreenScale( 30 ),
- weight = 900
-} )
-
-function GM:DrawStrandedHUD()
-
- local w = ScrW() / 6
- local h = 4 * 12 + 10
-
- if ( self.SkillsHud ) then self.SkillsHud:SetPos( 0, h ) end
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( 0, 0, w, h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawLine( w - 1, 0, w - 1, h ) -- Nice line instead of messy outlined rect
- surface.DrawLine( 0, h - 1, w, h - 1 )
-
- local width = w - 10
-
- //Health
- local hp_w = math.floor( ( LocalPlayer():Health() / 200 ) * width )
- surface.SetDrawColor( 0, 0, 0, 255 )
- surface.DrawRect( 5, 5, width, 10 )
-
- surface.SetDrawColor( 176, 0, 0, 255 )
- surface.DrawRect( 5, 5, math.min( hp_w, width ), 10 )
-
- draw.SimpleTextOutlined( "Health", "DefaultSmall", w / 2, 9, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
- //Hunger
- local hunger_w = math.floor( ( Hunger / 1000 ) * width )
- surface.SetDrawColor( 0, 0, 0, 255 )
- surface.DrawRect( 5, 17, width, 10 )
-
- surface.SetDrawColor( 0, 176, 0, 255 )
- surface.DrawRect( 5, 17, hunger_w, 10 )
-
- draw.SimpleTextOutlined( "Hunger","DefaultSmall", w / 2, 21, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
- //Thirst
- local thrst_w = math.floor( ( Thirst / 1000 ) * width )
- surface.SetDrawColor( 0, 0, 0, 255 )
- surface.DrawRect( 5, 29, width, 10 )
-
- surface.SetDrawColor( 0, 0, 176, 255 )
- surface.DrawRect( 5, 29, thrst_w, 10 )
-
- draw.SimpleTextOutlined( "Thirst", "DefaultSmall", w / 2, 33, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
- //Fatigue
- local sleep_w = math.floor( math.min( Sleepiness / 1000, 1000 ) * width )
- surface.SetDrawColor( 0, 0, 0, 255 )
- surface.DrawRect( 5, 41, width, 10 )
-
- surface.SetDrawColor( 176, 0, 176, 255 )
- surface.DrawRect( 5, 41, sleep_w, 10 )
-
- draw.SimpleTextOutlined( "Fatigue", "DefaultSmall", w / 2, 45, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-end
-
-function GM:DrawStrandedHUD()
- local w = ScrW() / 12
- local h = ScrW() / 22
- local x = 5
- local y = ScrH() - h - 5
-
- local w_bar = ScrW() / 8
- local h_bar = ScrW() / 80
- local x_bar = x + w + 5
- local bar_spacing = ScrW() / 300
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x, y, w, h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x, y, w, h )
-
- local hpColor = StrandedTextColor
- if ( LocalPlayer():Health() < 25 ) then hpColor = StrandedHealthColor end
- draw.SimpleTextOutlined( tostring( LocalPlayer():Health() ), "DefaultHealth", x + w / 2, y + h / 2, hpColor, 1, 1, 0.5, StrandedBorderColor )
-
- local bar_y = y + h / 2 - h_bar / 2 - h_bar - bar_spacing
- local hunger_w = math.floor( ( Hunger / 1000 ) * w_bar )
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x_bar, bar_y, w_bar, h_bar )
-
- surface.SetDrawColor( StrandedHungerColor )
- surface.DrawRect( x_bar, bar_y, hunger_w, h_bar )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar )
-
- draw.SimpleTextOutlined( "Hunger","DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
- local bar_y = y + h / 2 - h_bar / 2
- local thrst_w = math.floor( ( Thirst / 1000 ) * w_bar )
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x_bar, bar_y, w_bar, h_bar )
-
- surface.SetDrawColor( StrandedThirstColor )
- surface.DrawRect( x_bar, bar_y, thrst_w, h_bar )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar )
-
- draw.SimpleTextOutlined( "Thirst", "DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
- local bar_y = y + h / 2 - h_bar / 2 + h_bar + bar_spacing
- local sleep_w = math.floor( math.min( Sleepiness / 1000, 1000 ) * w_bar )
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x_bar, bar_y, w_bar, h_bar )
-
- surface.SetDrawColor( StrandedFatigueColor )
- surface.DrawRect( x_bar, bar_y, sleep_w, h_bar )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x_bar, bar_y, w_bar, h_bar )
-
- draw.SimpleTextOutlined( "Fatigue", "DefaultSmall", x_bar + w_bar / 2, bar_y + h_bar / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-end
-
-function GM:DrawWristWatch()
-
- if ( GetConVarNumber( "gms_daynight" ) <= 0 || !Resources[ "Wrist_Watch" ] || Resources[ "Wrist_Watch" ] < 1 ) then return end
-
- local w = ScrW() / 12
- local h = ScrH() / 25
- local x = 5//ScrW() - ScrH() / 16 - w
- local y = ScrH() - ScrW() / 22 - 10 - h //ScrH() / 16
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x, y, w, h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x, y, w, h )
-
- local hours = os.date( "%M", Time )
- local mins = os.date( "%S", Time )
- draw.SimpleTextOutlined( hours .. ":" .. mins, "ScoreboardSub", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
-end
-
-function GM:DrawOxygenBar()
-
- if ( Oxygen >= 1000 ) then return end
-
- local w = ScrW() / 5
- local h = ScrH() / 48
- local x = ScrW() / 2 - w / 2
- local y = ScrH() / 6
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x, y, w, h )
-
- surface.SetDrawColor( StrandedOxygenColor )
- surface.DrawRect( x, y, math.min( math.floor( math.min( Oxygen / 1000, 1000 ) * w ), w ), h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x, y, w, h )
-
- draw.SimpleTextOutlined( "Oxygen", "DefaultSmall", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
-end
-
-function GM:DrawPowerBar()
-
- if ( !Resources[ "Flashlight" ] or Resources[ "Flashlight" ] < 1 ) then return end
-
- local maxPower = 50
- if ( Resources[ "Batteries" ] ) then maxPower = math.min( maxPower + Resources[ "Batteries" ] * 50, 500 ) end
-
- if ( Power >= maxPower ) then return end
-
- local w = ScrW() / 6
- local h = ScrH() / 48
- local x = ScrW() / 2 - w / 2
- local y = ScrH() - ScrH() / 16 - h * 2
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x, y, w, h )
-
- surface.SetDrawColor( StrandedPowerColor )
- surface.DrawRect( x, y, math.min( math.floor( math.min( Power / maxPower, maxPower ) * w ), w ), h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x, y, w, h )
-
- draw.SimpleTextOutlined( "Flashlight Power", "DefaultSmall", x + w / 2, y + h / 2.5, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
-
-end
-
-function GM:DrawProcessBar()
- if ( !ProcessCompleteTime ) then return end
-
- local w = ScrW() / 3.2
- local h = ScrH() / 30
- local x = ScrW() / 2 - w / 2
- local y = ScrH() / 8
-
- local width = math.min( ( CurTime() - ProcessStart ) / ProcessCompleteTime * w, w )
- if ( width > w ) then GAMEMODE.StopProgressBar() end
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x, y, w, h )
-
- surface.SetDrawColor( StrandedForegroundColor )
- surface.DrawRect( x, y, width, h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x, y, w, h )
-
- local txt = CurrentProcess
- if ( ProcessCancelAble ) then txt = txt .. " ( F4 to Cancel )" end
-
- draw.SimpleText( txt, "ScoreboardText", x + w / 2, y + h / 2, StrandedTextColor, 1, 1 )
-
-end
-
-function GM:HUDDrawTargetID()
- local tr = util.GetPlayerTrace( LocalPlayer() )
- local trace = util.TraceLine( tr )
- if (!trace.Hit) then return end
- if (!trace.HitNonWorld) then return end
-
- local text = "ERROR"
- local font = "TargetID"
-
- if (trace.Entity:IsPlayer()) then
- text = trace.Entity:Nick()
- else
- return
- end
-
- surface.SetFont( font )
- local w, h = surface.GetTextSize( text )
-
- local MouseX, MouseY = gui.MousePos()
-
- if ( MouseX == 0 && MouseY == 0 ) then
- MouseX = ScrW() / 2
- MouseY = ScrH() / 2
- end
-
- local x = MouseX
- local y = MouseY
-
- x = x - w / 2
- y = y + 30
-
- -- The fonts internal drop shadow looks lousy with AA on
- draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) )
- draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) )
- draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) )
-
- y = y + h
-
- local text = trace.Entity:Team()
- local font = "TargetIDSmall"
-
- for id, tabl in pairs( Tribes ) do
- if ( id == text ) then text = tabl.name end
- end
-
- surface.SetFont( font )
- local w, h = surface.GetTextSize( text )
- local x = MouseX - w / 2
-
- draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) )
- draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) )
- draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) )
-
- y = y + h + 5
-
- local text = trace.Entity:Health() .. "%"
- local font = "TargetIDSmall"
-
- surface.SetFont( font )
- local w, h = surface.GetTextSize( text )
- local x = MouseX - w / 2
-
- draw.SimpleText( text, font, x+1, y+1, Color(0,0,0,120) )
- draw.SimpleText( text, font, x+2, y+2, Color(0,0,0,50) )
- draw.SimpleText( text, font, x, y, self:GetTeamColor( trace.Entity ) )
-end
-
-function GM:DrawResourceDropsHUD()
- local ply = LocalPlayer()
- local str = nil
- local draw_loc = nil
- local w, h = nil, nil
- local tr = nil
- local cent = nil
- local pos = ply:GetShootPos()
-
- for _, v in ipairs( ents.GetAll() ) do
- if ( !IsValid( v ) ) then continue end
- local class = v:GetClass()
-
- if ( class == "gms_resourcedrop" ) then
- cent = v:LocalToWorld( v:OBBCenter() )
-
- tr = {
- start = pos,
- endpos = cent,
- filter = ply
- }
-
- if ( ( cent - pos ):Length() <= 200 && util.TraceLine( tr ).Entity == v ) then
- str = ( v.Res or "Loading" ) .. ": " .. tostring( v.Amount or 0 )
- draw_loc = cent:ToScreen()
- surface.SetFont( "ChatFont" )
- w, h = surface.GetTextSize( str )
- draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) )
- surface.SetTextColor( 255, 255, 255, 200 )
- surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y -( h / 2 ) )
- surface.DrawText( str )
- end
- continue
- end
-
- if ( class == "gms_resourcepack" or class == "gms_fridge" ) then
- cent = v:LocalToWorld( v:OBBCenter() )
-
- tr = {
- start = pos,
- endpos = cent,
- filter = ply
- }
-
- if ( ( cent - pos ):Length() <= 200 and util.TraceLine( tr ).Entity == v ) then
- draw_loc = cent:ToScreen()
- surface.SetFont( "ChatFont" )
- str = "Resource pack"
- if ( class == "gms_fridge" ) then str = "Fridge" end
- for res, num in pairs( v.Resources or {} ) do
- str = str .. "\n" .. res .. ": " .. num
- end
- w, h = surface.GetTextSize( str )
- draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) )
- surface.SetTextColor( 255, 255, 255, 200 )
- for id, st in pairs( string.Explode( "\n", str ) ) do
- id = id - 1
- w2, h2 = surface.GetTextSize( st )
- surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y - ( h / 2 ) + ( id * h2 ) )
- surface.DrawText( st )
- end
- end
- continue
- end
-
- if ( table.HasValue( GMS.StructureEntities, class ) ) then
- cent = v:LocalToWorld( v:OBBCenter() )
- local minimum = v:LocalToWorld( v:OBBMins() )
- local maximum = v:LocalToWorld( v:OBBMaxs() )
- local distance = ( maximum - minimum ):Length()
- if ( distance < 200 ) then distance = 200 end
-
-
-
- tr2 = {}
- tr2.start = pos
- tr2.endpos = Vector( cent.x, cent.y, pos.z )
- tr2.filter = ply
-
- if ( ( cent - pos ):Length() <= distance and ( util.TraceLine( tr2 ).Entity == v or !util.TraceLine( tr2 ).Hit ) ) then
- str = language.GetPhrase( class ) -- ( v:GetNWString( "Name" ) or "Loading" )
- if ( class == "gms_buildsite" ) then
- str = v:GetNWString( "Name" ) .. v:GetNWString( "Resources" )
- end
-
- draw_loc = cent:ToScreen()
- surface.SetFont( "ChatFont" )
- w, h = surface.GetTextSize( str )
- draw.RoundedBox( 4, draw_loc.x - ( w / 2 ) - 3, draw_loc.y - ( h / 2 ) - 3, w + 6, h + 6, Color( 50, 50, 50, 200 ) )
- surface.SetTextColor( Color( 255, 255, 255, 200 ) )
-
- local strs = string.Explode( "\n", str )
- for id, str in pairs( strs ) do
- surface.SetTextPos( draw_loc.x - ( w / 2 ), draw_loc.y - ( h / 2 ) + ( id - 1 ) * 15 )
- surface.DrawText( str )
- end
- end
- end
- end
-end
-
-
-function GM:HUDPaint()
- self.BaseClass:HUDPaint()
- self:DrawResourceDropsHUD()
-
- self:DrawStrandedHUD()
- self:DrawWristWatch()
- self:DrawProcessBar()
- self:DrawOxygenBar()
- self:DrawPowerBar()
-end
-
-function GM:HUDShouldDraw( name )
- if ( name != "CHudHealth" && name != "CHudBattery" ) then
- return true
- end
-end \ No newline at end of file
diff --git a/ftp_gmstranded/gamemode/cl_init.lua b/ftp_gmstranded/gamemode/cl_init.lua
deleted file mode 100644
index bbf57a5..0000000
--- a/ftp_gmstranded/gamemode/cl_init.lua
+++ /dev/null
@@ -1,605 +0,0 @@
-
-include( "shared.lua" )
-
-include( "cl_qmenu.lua" )
-include( "cl_scoreboard.lua" )
-include( "cl_panels.lua" )
-include( "cl_hud.lua" )
-include( "cl_deathmenu.lua" )
-
--- HUD Theme
-StrandedColorTheme = Color( 0, 0, 0, 240 )
-StrandedBorderTheme = Color( 0, 0, 0, 180 )
-
-StrandedBackgroundColor = Color( 0, 0, 0, 180 )
-StrandedForegroundColor = Color( 0, 128, 176, 220 )
-StrandedBorderColor = Color( 0, 0, 0, 150 )
-StrandedTextColor = color_white
-StrandedTextShadowColor = Color( 100, 100, 100, 140 )
-
-StrandedHealthColor = Color( 176, 0, 0, 240 )
-StrandedHungerColor = Color( 0, 176, 0, 240 )
-StrandedThirstColor = Color( 0, 0, 176, 240 )
-StrandedFatigueColor = Color( 176, 0, 176, 240 )
-StrandedOxygenColor = Color( 0, 200, 200, 220 )
-StrandedPowerColor = Color( 200, 200, 0, 220 )
-
--- Clientside player variables
-Tribes = Tribes or {}
-Skills = Skills or {}
-Resources = Resources or {}
-Experience = Experience or {}
-FeatureUnlocks = FeatureUnlocks or {}
-MaxResources = MaxResources or 25
-CampFires = CampFires or {}
-
-Sleepiness = Sleepiness or 1000
-Hunger = Hunger or 1000
-Thirst = Thirst or 1000
-Oxygen = Oxygen or 1000
-Power = Power or 50
-
-/* Language */
-language.Add( "gms_stonefurnace", "Stone Furnace" )
-language.Add( "gms_stoneworkbench", "Stone Workbench" )
-language.Add( "gms_copperfurnace", "Copper Furnace" )
-language.Add( "gms_copperworkbench", "Copper Workbench" )
-language.Add( "gms_ironfurnace", "Iron Furnace" )
-language.Add( "gms_ironworkbench", "Iron Workbench" )
-language.Add( "gms_techfurnace", "Tech Furnace" )
-language.Add( "gms_techworkbench", "Tech Workbench" )
-language.Add( "gms_silverfurnace", "Silver Furnace" )
-language.Add( "gms_silverworkbench", "Silver Workbench" )
-language.Add( "gms_goldfurnace", "Gold Furnace" )
-language.Add( "gms_goldworkbench", "Gold Workbench" )
-language.Add( "gms_steelfurnace", "Steel Furnace" )
-language.Add( "gms_steelworkbench", "Steel Workbench" )
-language.Add( "gms_platinumfurnace", "Platinum Furnace" )
-language.Add( "gms_platinumworkbench", "Platinum Workbench" )
-language.Add( "gms_factory", "Factory" )
-language.Add( "gms_fridge", "Fridge" )
-language.Add( "gms_pistolgunlab", "Pistol Gun Lab" )
-language.Add( "gms_smggunlab", "SMG Gun Lab" )
-language.Add( "gms_hightechgunlab", "High Tech Gun Lab" )
-language.Add( "gms_transmutator", "Transmutator" )
-language.Add( "gms_advancedtransmutator", "Advanced Transmutator" )
-language.Add( "gms_gunchunks", "Gun Chunks" )
-language.Add( "gms_resourcepack", "Resource Pack" )
-language.Add( "gms_grindingstone", "Grinding Stone" )
-language.Add( "gms_waterfountain", "Water Fountain" )
-language.Add( "gms_stove", "Stove" )
-language.Add( "gms_renbuyshop", "Ren Buy Shop" )
-language.Add( "gms_rensellshop", "Ren Sell Shop" )
-language.Add( "gms_obelisk", "Obelisk")
-language.Add( "gms_mithrilfactory", "Mithril Factory")
-language.Add( "gms_mithrilworkbench", "Mithril WorkBench" )
-language.Add( "gms_runealtar", "Rune Altar" )
-language.Add( "gms_runicinfuser", "Runic Infuser")
-
-/* The chat hints */
-HintsRus = {
- "Держите Ваши реÑурÑÑ‹ в реÑÑƒÑ€Ñ Ð¿Ð°ÐºÐµ, чтобы их не украли ночью.",
- "Рзнаете ли Ð’Ñ‹, что реÑурÑÑ‹ в меню реÑурÑов ( F2 ) нажимаемы мышью?",
- "Храните Вашу еду в холодильнике, чтобы она не портилаÑÑŒ.",
- "Чтобы Ð¿Ð»ÐµÐ¼Ñ Ð¼Ð¾Ð³Ð»Ð¾ иÑпользовать вещи друг друга, Ñто Ð¿Ð»ÐµÐ¼Ñ Ð´Ð¾Ð»Ð¶Ð½Ð¾ иметь пароль.",
- "Чтобы иÑпользовать фонарь, Вам нужно его Ñделать.",
- "Чем больше у Ð’Ð°Ñ Ð±Ð°Ñ‚Ð°Ñ€ÐµÐµÐº, тем больше у Ð’Ð°Ñ Ñнергии Ð´Ð»Ñ Ñ„Ð¾Ð½Ð°Ñ€Ñ.",
- "Ð¨Ð°Ð½Ñ Ð¿Ð¾Ð¹Ð¼Ð°Ñ‚ÑŒ что-то без наживки ( Baits ) в 4 раза ниже, чем Ñ Ð½Ð°Ð¶Ð¸Ð²ÐºÐ¾Ð¹.",
- "Чтобы добыть железо ( Iron ) или медь ( Copper ) вам нужна кирка.",
- "Проблемы? Прочтите !help Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð±Ð°Ð·Ð¾Ð²Ð¾Ð¹ информации об Ñтом игровом режиме.",
- "Чтобы приглаÑить игрока в племÑ, напишите !invite <Ð¸Ð¼Ñ Ð¸Ð³Ñ€Ð¾ÐºÐ°>"
-}
-
-HintsEng = {
- "Store your resources in resource pack, so they wont get stolen at night.",
- "Did you know that resources in Resources menu ( F2 ) are clickable?",
- "Keep your food in fridge, so it does not spoil.",
- "In order to share items within a tribe, the tribe must have a password.",
- "In order to use flashlight, you need to craft it.",
- "The more batteries you have, the more flashlight power you have.",
- "Chance to catch something without Baits is 4 times lower, then with Baits.",
- "In order to get Iron or Copper you need a pickaxe.",
- "Having trouble? Read !help to learn the basics of this gamemode.",
- "In order to invite a player into a tribe, type !invite <player name>"
-}
-
-timer.Create( "Client.HINTS", 360, 0, function()
- if ( GetConVarString( "gmod_language" ) == "ru" ) then
- chat.AddText( Color( 50, 255, 50 ), "[HINT] ", Color( 255, 255, 255 ), HintsRus[ math.random( 1, #HintsRus ) ] )
- else
- chat.AddText( Color( 50, 255, 50 ), "[HINT] ", Color( 255, 255, 255 ), HintsEng[ math.random( 1, #HintsEng ) ] )
- end
-end )
-
-function GM.FindTribeByID( Tid )
- for id, tabl in pairs( Tribes ) do
- if ( tabl.id == Tid ) then return tabl end
- end
- return false
-end
-
-concommand.Add( "gms_resetcharacter_verify", function( ply, cmd, args )
- Derma_StringRequest( "Character Reset", "WARNING! This will reset all your skills and resources back to where you started.\nIf you are sure you want to do this, type 'I agree' into box below:", "", function( text )
- RunConsoleCommand( "gms_resetcharacter", text )
- end )
-end )
-
-/* Resource pack GUI */
-
-GM.ResourcePackFrame = nil
-
-concommand.Add( "gms_openrespackmenu", function( ply, cmd, args )
- local resPack = ply:GetEyeTrace().Entity
-
- if ( !IsValid( resPack ) ) then return end
-
- local frame = vgui.Create( "DFrame" )
- frame:SetSize( ScrW() / 1.5, ScrH() / 2 )
- frame:MakePopup()
- frame:Center()
- function frame:Update()
- // Left side
- for id, item in pairs( self.Resources:GetItems() ) do item:Remove() end
- for res, num in SortedPairs( self.ResourcePack.Resources or {} ) do
- local reso = vgui.Create( "gms_resourceLine" )
- if ( self.ResourcePack:GetClass() == "gms_fridge" ) then
- reso:SetRes( res, num, false )
- else
- reso:SetRes( res, num, true )
- end
- self.Resources:AddItem( reso )
- end
-
- // Right side
- if ( self.ResourcePack:GetClass() == "gms_fridge" || !IsValid( self.Inventory ) ) then return end
- timer.Simple( 0, function()
- if ( !IsValid( self.Inventory ) ) then return end
- for id, item in pairs( self.Inventory:GetItems() ) do item:Remove() end
- for res, num in SortedPairs( Resources or {} ) do
- if ( num <= 0 ) then continue end
- local reso = vgui.Create( "gms_resourceLineStore" )
- reso:SetRes( res, num )
- self.Inventory:AddItem( reso )
- end
- end )
- end
-
- local panelList = vgui.Create( "DPanelList", frame )
- panelList:SetPos( 5, 30 )
- panelList:SetSpacing( 5 )
- panelList:SetPadding( 5 )
- panelList:EnableHorizontal( false )
- panelList:EnableVerticalScrollbar( true )
- function panelList:Paint( w, h )
- draw.RoundedBox( 2, 0, 0, w, h, Color( 80, 80, 80 ) )
- end
-
- if ( resPack:GetClass() == "gms_fridge" ) then
- frame:SetSize( ScrW() / 2, ScrH() / 2 )
- frame:SetTitle( "Fridge" )
- frame:Center()
- panelList:SetSize( frame:GetWide() - 10, frame:GetTall() - 35 )
- else
- frame:SetTitle( "Resource pack" )
- panelList:SetSize( frame:GetWide() - 15 - ScrW() / 4, frame:GetTall() - 35 )
- end
-
- frame.Resources = panelList
- frame.ResourcePack = resPack
-
- if ( resPack:GetClass() != "gms_fridge" ) then
- local panelListInv = vgui.Create( "DPanelList", frame )
- panelListInv:SetPos( frame:GetWide() - 10 - ScrW() / 4 + 5, 30 )
- panelListInv:SetSize( ScrW() / 4, frame:GetTall() - 35 )
- panelListInv:SetSpacing( 5 )
- panelListInv:SetPadding( 5 )
- panelListInv:EnableHorizontal( false )
- panelListInv:EnableVerticalScrollbar( true )
- function panelListInv:Paint( w, h )
- draw.RoundedBox( 2, 0, 0, w, h, Color( 80, 128, 80 ) )
- end
- frame.Inventory = panelListInv
- end
-
- GAMEMODE.ResourcePackFrame = frame
- frame:Update()
-end )
-
-hook.Add( "Think", "CampFireLight", function()
- for id, e in pairs( ents.FindByClass("prop_p*") ) do
- if ( !e:IsOnFire() ) then continue end
- local campfire = DynamicLight( e:EntIndex() )
- if ( campfire ) then
- campfire.Pos = e:GetPos()
- campfire.r = math.random( 224, 255 )
- campfire.g = math.random( 128, 150 )
- campfire.b = 0
- campfire.Brightness = 2.4
-
- if ( !e.campfireSize ) then
- local min, max = e:OBBMins(), e:OBBMaxs()
- local vol = math.abs( max.x - min.x ) * math.abs( max.y - min.y ) * math.abs( max.z - min.z )
- e.campfireSize = vol / 5
- end
-
- campfire.Size = e.campfireSize
- campfire.Decay = 0
- campfire.DieTime = CurTime() + 0.25
- end
- end
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Hooks
----------------------------------------------------------------------------------------------------- */
-
-function GM:Initialize()
- if ( !IsValid( self.SkillsHud ) ) then self.SkillsHud = vgui.Create( "gms_SkillsHud" ) end
- if ( !IsValid( self.ResourcesHud ) ) then self.ResourcesHud = vgui.Create( "gms_ResourcesHud" ) end
- if ( !IsValid( self.CommandsHud ) ) then self.CommandsHud = vgui.Create( "gms_CommandsHud" ) end
- if ( !IsValid( self.LoadingBar ) ) then self.LoadingBar = vgui.Create( "gms_LoadingBar" ) self.LoadingBar:SetVisible( false ) end
- if ( !IsValid( self.SavingBar ) ) then self.SavingBar = vgui.Create( "gms_SavingBar" ) self.SavingBar:SetVisible( false ) end
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Skills, Resources & Experience
----------------------------------------------------------------------------------------------------- */
-
-usermessage.Hook( "gms_MakeProcessBar", function( um )
- CurrentProcess = um:ReadString()
- ProcessStart = CurTime()
- ProcessCompleteTime = um:ReadShort()
- ProcessCancelAble = um:ReadBool()
-end )
-
-usermessage.Hook( "gms_ResetPlayer", function()
- Tribes = {}
- Skills = {}
- Skills[ "Survival" ] = 0
- Resources = {}
- Experience = {}
- Experience[ "Survival" ] = 0
- FeatureUnlocks = {}
- MaxResources = 25
-
- GAMEMODE.ResourcesHud:RefreshResources()
- GAMEMODE.SkillsHud:RefreshSkills()
-end )
-
-usermessage.Hook( "gms_StopProcessBar", function()
- ProcessCompleteTime = false
-end )
-
-usermessage.Hook( "gms_MakeLoadingBar", function( um )
- GAMEMODE.LoadingBar:Show( um:ReadString() )
-end )
-
-usermessage.Hook( "gms_StopLoadingBar", function( um )
- GAMEMODE.LoadingBar:Hide()
-end )
-
-usermessage.Hook( "gms_MakeSavingBar", function( um )
- GAMEMODE.SavingBar:Show( um:ReadString() )
-end )
-
-usermessage.Hook( "gms_StopSavingBar", function( um )
- GAMEMODE.SavingBar:Hide()
-end )
-
-usermessage.Hook( "gms_SetSkill", function( um )
- Skills[ um:ReadString() ] = um:ReadShort()
- MaxResources = 25 + ( GetSkill( "Survival" ) * 5 )
- GAMEMODE.SkillsHud:RefreshSkills()
-end )
-
-usermessage.Hook( "gms_SetXP", function( um )
- Experience[ um:ReadString() ] = um:ReadShort()
-end )
-
-usermessage.Hook( "gms_SetResource", function( um )
- local res = um:ReadString()
- local amount = um:ReadShort()
-
- Resources[res] = amount
- GAMEMODE.ResourcesHud:RefreshResources()
-end )
-
-usermessage.Hook( "gms_SetMaxResources", function( um )
- MaxResources = um:ReadShort()
- GAMEMODE.ResourcesHud:RefreshResources()
-end )
-
-usermessage.Hook( "gms_OpenCombiMenu", function( um )
- if ( GAMEMODE.CombiMenu ) then GAMEMODE.CombiMenu:Remove() end
- GAMEMODE.CombiMenu = vgui.Create( "GMS_CombinationWindow" )
- GAMEMODE.CombiMenu:SetTable( um:ReadString() )
-end )
-
-function GM:PlayerBindPress( ply, bind, pressed )
- if ( string.find( bind, "gm_showhelp" ) ) then GAMEMODE.SkillsHud:ToggleExtend() end
- if ( string.find( bind, "gm_showteam" ) ) then GAMEMODE.ResourcesHud:ToggleExtend() end
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Functions
----------------------------------------------------------------------------------------------------- */
-
-function GetSkill( skill )
- return Skills[ skill ] or 0
-end
-
-function GetXP( skill )
- return Experience[ skill ] or 0
-end
-
-function GetResource( res )
- return Resources[ res ] or 0
-end
-
-function TraceFromEyes( dist )
- local trace = {}
- trace.start = self:GetShootPos()
- trace.endpos = trace.start + ( self:GetAimVector() * dist )
- trace.filter = self
-
- return util.TraceLine( trace )
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Messages
----------------------------------------------------------------------------------------------------- */
-
-GM.InfoMessages = {}
-GM.InfoMessageLine = 0
-
-usermessage.Hook( "gms_sendmessage", function( um )
- local text = um:ReadString()
- local dur = um:ReadShort()
- local col = um:ReadString()
- local str = string.Explode( ",", col )
- local col = Color( tonumber( str[1] ), tonumber( str[2] ), tonumber( str[3] ), tonumber( str[4] ) )
-
- for k,v in pairs( GAMEMODE.InfoMessages ) do
- v.drawline = v.drawline + 1
- end
-
- local message = {}
- message.Text = text
- message.Col = col
- message.Tab = 5
- message.drawline = 1
-
- GAMEMODE.InfoMessages[#GAMEMODE.InfoMessages + 1] = message
- GAMEMODE.InfoMessageLine = GAMEMODE.InfoMessageLine + 1
-
- timer.Simple( dur, function() GAMEMODE.DropMessage( message ) end )
-end )
-
-hook.Add( "HUDPaint", "gms_drawmessages", function()
- for k,msg in pairs( GAMEMODE.InfoMessages ) do
- local txt = msg.Text
- local line = ScrH() / 2 + ( msg.drawline * 20 )
- local tab = msg.Tab
- local col = msg.Col
- draw.SimpleTextOutlined( txt, "ScoreboardText", tab, line, col, 0, 0, 0.5, Color( 100, 100, 100, 150 ) )
-
- if ( msg.Fading ) then
- msg.Tab = msg.Tab - ( msg.InitTab - msg.Tab - 0.05 )
-
- if ( msg.Tab > ScrW() + 10 ) then
- GAMEMODE.RemoveMessage( msg )
- end
- end
- end
-end )
-
-function GM.DropMessage( msg )
- msg.InitTab = msg.Tab
- msg.Fading = true
-end
-
-function GM.RemoveMessage( msg )
- for k, v in pairs( GAMEMODE.InfoMessages ) do
- if ( v == msg ) then
- GAMEMODE.InfoMessages[k] = nil
- GAMEMODE.InfoMessageLine = GAMEMODE.InfoMessageLine - 1
- table.remove( GAMEMODE.InfoMessages, k )
- end
- end
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Prop Fading
----------------------------------------------------------------------------------------------------- */
-
-GM.FadingProps = {}
-
-usermessage.Hook( "gms_CreateFadingProp", function( um )
- local mdl = um:ReadString()
- local pos = um:ReadVector()
- local dir = um:ReadVector()
- local col = um:ReadVector()
- local speed = um:ReadShort()
-
- if ( !mdl or !pos or !dir or !speed ) then return end
-
- local ent = ents.CreateClientProp( mdl )
- ent:SetPos( pos )
- ent:SetColor( Color( col.x, col.y, col.z) )
- ent:SetAngles( Angle( dir.x, dir.y, dir.z ) )
- ent:Spawn()
-
- ent.Alpha = 255
- ent.Speed = speed
-
- table.insert( GAMEMODE.FadingProps, ent )
-end )
-
-hook.Add( "Think", "gms_FadeFadingPropsHook", function()
- for k, v in pairs( GAMEMODE.FadingProps ) do
- if ( v.Alpha ) then
- if ( v.Alpha <= 0 ) then
- v:Remove()
- table.remove( GAMEMODE.FadingProps, k )
- else
- v.Alpha = v.Alpha - v.Speed
-
- v:SetRenderMode( RENDERMODE_TRANSALPHA )
- local oldColor = v:GetColor()
- v:SetColor( Color( oldColor.r, oldColor.g, oldColor.b, math.min( math.max( v.Alpha, 0 ), 255 ) ) )
- end
- end
- end
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Achievement Messages
----------------------------------------------------------------------------------------------------- */
-
-GM.AchievementMessages = {}
-
-usermessage.Hook( "gms_sendachievement", function( um )
- local tbl = {}
- tbl.Text = um:ReadString()
- tbl.Alpha = 255
-
- table.insert( GAMEMODE.AchievementMessages, tbl )
-end )
-
-hook.Add( "HUDPaint", "gms_drawachievementmessages", function()
- for k, msg in pairs( GAMEMODE.AchievementMessages ) do
- msg.Alpha = msg.Alpha - 1
- draw.SimpleTextOutlined( msg.Text, "ScoreboardHead", ScrW() / 2, ScrH() / 2, Color( 255, 255, 255, msg.Alpha ), 1, 1, 0.5, Color( 100, 100, 100, msg.Alpha ) )
-
- if ( msg.Alpha <= 0 ) then
- table.remove( GAMEMODE.AchievementMessages, k )
- end
- end
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Needs
----------------------------------------------------------------------------------------------------- */
-
-usermessage.Hook( "gms_setneeds", function( um )
- Sleepiness = um:ReadShort()
- Hunger = um:ReadShort()
- Thirst = um:ReadShort()
- Oxygen = um:ReadShort()
- Power = um:ReadShort()
- Time = um:ReadShort()
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Help menu
----------------------------------------------------------------------------------------------------- */
-
-concommand.Add( "gms_help", function()
- if ( !LocalPlayer():GetNWBool( "AFK" ) ) then RunConsoleCommand( "gms_afk" ) end
-
- local HelpMenu = vgui.Create( "DFrame" )
- HelpMenu:MakePopup()
- HelpMenu:SetSize( ScrW() - 100, ScrH() - 100 )
- HelpMenu:Center()
- HelpMenu:SetTitle( "Garry's Mod Stranded Help" )
- function HelpMenu:OnClose()
- if ( LocalPlayer():GetNWBool( "AFK" ) ) then RunConsoleCommand( "gms_afk" ) end
- end
-
- HelpMenu.HTML = vgui.Create( "HTML", HelpMenu )
- HelpMenu.HTML:SetSize( HelpMenu:GetWide() - 10, HelpMenu:GetTall() - 30 )
- HelpMenu.HTML:SetPos( 5, 25 )
- HelpMenu.HTML:OpenURL( "http://steamcommunity.com/sharedfiles/filedetails/?id=135129872" )
- //HelpMenu.HTML:SetHTML( file.Read( "help/helpnew.htm", "GAME" ) )
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Sleep
----------------------------------------------------------------------------------------------------- */
-
-local SleepFade = 0
-hook.Add( "HUDPaint", "gms_sleepoverlay", function()
- if ( LocalPlayer():GetNWBool( "Sleeping" ) ) then
- SleepFade = math.min( SleepFade + 3, 254 )
- else
- SleepFade = math.max( SleepFade - 6, 0 )
- end
-
- if ( SleepFade == 0 ) then return end
-
- surface.SetDrawColor( 0, 0, 0, SleepFade )
- surface.DrawRect( 0, 0, ScrW(), ScrH() )
-
- draw.SimpleText( "Use the command \"!wakeup\" or press F4 to wake up.", "ScoreboardSub", ScrW() / 2, ScrH() / 1.5, Color( 255, 255, 255, SleepFade ), 1, 1 )
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- AFK
----------------------------------------------------------------------------------------------------- */
-
-local AFKFade = 0
-hook.Add( "HUDPaint", "gms_afkoverlay", function()
- if ( LocalPlayer():GetNWBool( "AFK" ) ) then
- AFKFade = math.min( AFKFade + 3, 254 )
- else
- AFKFade = math.max( AFKFade - 6, 0 )
- end
-
- if ( AFKFade == 0 ) then return end
-
- surface.SetDrawColor( 0, 0, 0, AFKFade )
- surface.DrawRect( 0, 0, ScrW(), ScrH() )
-
- draw.SimpleText( "Use the command \"!afk\" or press F4 to stop being afk.", "ScoreboardSub", ScrW() / 2, ScrH() / 1.5, Color( 255, 255, 255, AFKFade ), 1, 1 )
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Unlocks
----------------------------------------------------------------------------------------------------- */
-
-usermessage.Hook( "gms_AddUnlock", function( um )
- local UnlockWindow = vgui.Create( "GMS_UnlockWindow" )
- UnlockWindow:SetMouseInputEnabled( true )
- UnlockWindow:SetUnlock( um:ReadString() )
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Tribes
----------------------------------------------------------------------------------------------------- */
-
-concommand.Add( "gms_tribemenu", function()
- if ( !GAMEMODE.TribeMenu ) then
- GAMEMODE.TribeMenu = vgui.Create( "GMS_TribeMenu" )
- GAMEMODE.TribeMenu:SetDeleteOnClose( false )
- GAMEMODE.TribeMenu:SetVisible( false )
- end
-
- GAMEMODE.TribeMenu:SetVisible( !GAMEMODE.TribeMenu:IsVisible() )
-end )
-
-concommand.Add( "gms_tribes", function()
- if ( #Tribes <= 0 ) then chat.AddText( Color( 255, 255, 255 ), "No tribes created so far. Why not create one?" ) return end
- local TribesMenu = vgui.Create( "GMS_TribesList" )
-end )
-
-usermessage.Hook( "gms_invite", function( data )
- local tn = data:ReadString()
- local p = data:ReadString()
- Derma_Query( "You are being invited to " .. tn .. ".\nChoose action below.", "Invitation",
- "Join", function() RunConsoleCommand( "gms_join", tn, p ) end,
- "Decline", function() RunConsoleCommand( "say", "I don't want to join " .. tn .. "." ) end
- )
-end )
-
-usermessage.Hook( "sendTribe", function( data )
-
- local id = data:ReadShort()
- local name = data:ReadString()
- local color = data:ReadVector()
- local hazpass = data:ReadBool()
-
- team.SetUp( id, name, Color( color.r, color.g, color.b ) )
-
- table.insert( Tribes, { name = name, pass = hazpass, id = id, color = Color( color.r, color.g, color.b ) } )
-
-end )
diff --git a/ftp_gmstranded/gamemode/cl_panels.lua b/ftp_gmstranded/gamemode/cl_panels.lua
deleted file mode 100644
index 4a1f85d..0000000
--- a/ftp_gmstranded/gamemode/cl_panels.lua
+++ /dev/null
@@ -1,1160 +0,0 @@
-
-surface.CreateFont( "DefaultBold", {
- font = "Tahoma",
- size = 16,
- weight = 1000,
- antialias = true,
- additive = false
-} )
-
-surface.CreateFont( "GMSUnlockDescription", {
- font = "Tahoma",
- size = 14,
- weight = 500,
- antialias = true,
- additive = false
-} )
-
-/*---------------------------------------------------------
- Unlock window
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetTitle( "You have unlocked a new ability!" )
- self:MakePopup()
-
- self.Name = "Name"
- self.Description = ""
-
- self:SetSize( ScrW() / 3, 250 )
- self:Center()
-
- self.DescWindow = vgui.Create( "DLabel", self )
- self.DescWindow:SetPos( 5, 100 )
- self.DescWindow:SetSize( self:GetWide() - 10, self:GetTall() - 140 )
- self.DescWindow:SetFont( "GMSUnlockDescription" )
- self.DescWindow:SetWrap( true )
- self.DescWindow:SetText( "" )
-
- self.Okay = vgui.Create( "DButton", self )
- self.Okay:SetSize( self:GetWide() - 10, 30 )
- self.Okay:SetPos( 5, self:GetTall() - 35 )
- self.Okay:SetText( "Okay" )
- self.Okay.DoClick = function() self:Close() end
-end
-
-function PANEL:PaintOver( w, h )
- draw.SimpleTextOutlined( self.Name, "ScoreboardHead", self:GetWide() / 2, 60, Color( 10, 200, 10 ), 1, 1, 0.5, Color( 100, 100, 100, 160 ) )
- //draw.SimpleText( self.Description, "GMSUnlockDescription", self:GetWide() / 2, 140, Color( 200, 200, 200 ), 1, 1 )
-end
-
-function PANEL:SetUnlock( text )
- local unlock = GMS.FeatureUnlocks[ text ]
- if ( !unlock ) then return end
-
- self.Name = unlock.Name
- self.Description = unlock.Description
- self.DescWindow:SetText( unlock.Description )
-end
-
-vgui.Register( "GMS_UnlockWindow", PANEL, "DFrame" )
-
-/*---------------------------------------------------------
- Tribe Menu
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetTitle( "Create-A-Tribe" )
- self:SetSize( 275, 305 )
- self:MakePopup()
- self:Center()
-
- local tnamelabel = vgui.Create( "DLabel", self )
- tnamelabel:SetPos( 5, 21 )
- tnamelabel:SetText( "Tribe name" )
-
- local tname = vgui.Create( "DTextEntry", self )
- tname:SetSize( self:GetWide() - 10, 20 )
- tname:SetPos( 5, 40 )
-
- local tpwlabel = vgui.Create( "DLabel", self )
- tpwlabel:SetPos( 5, 65 )
- tpwlabel:SetText( "Tribe password ( Optional )" )
- tpwlabel:SizeToContents()
-
- local tpw = vgui.Create( "DTextEntry", self )
- tpw:SetSize( self:GetWide() - 10, 20 )
- tpw:SetPos( 5, 80 )
-
- local tcollabel = vgui.Create( "DLabel", self )
- tcollabel:SetPos( 5, 105 )
- tcollabel:SetText( "Tribe color" )
-
- local tcolor = vgui.Create( "DColorMixer", self )
- tcolor:SetSize( self:GetWide() - 15, 150 )
- tcolor:SetPos( 5, 125 )
-
- local button = vgui.Create( "DButton", self )
- button:SetSize( self:GetWide() - 10, 20 )
- button:SetPos( 5, 280 )
- button:SetText( "Create Tribe!" )
- button.DoClick = function()
- RunConsoleCommand( "gms_createtribe", tname:GetValue(), tcolor:GetColor().r, tcolor:GetColor().g, tcolor:GetColor().b, tpw:GetValue() )
- self:SetVisible( false )
- end
-end
-vgui.Register( "GMS_TribeMenu", PANEL, "DFrame" )
-
-/*---------------------------------------------------------
- Tribes List
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetTitle( "Join-A-Tribe" )
- self:MakePopup()
-
- local width = ScrW() / 4
-
- for id, tabl in pairs( Tribes ) do
- surface.SetFont( "DefaultBold" )
- local w = surface.GetTextSize( tabl.name )
- width = math.max( width, w + 16 + 10 + 20 )
- end
-
- for id, tabl in pairs( Tribes ) do
-
- local button = vgui.Create( "GMS_TribeButton", self )
- button:SetSize( width - 16, 16 )
- button:SetPos( 8, 10 + id * 21 )
- button:SetInfo( tabl )
-
- end
-
- self:SetSize( width, #Tribes * 21 + 35 )
- self:Center()
-end
-
-vgui.Register( "GMS_TribesList", PANEL, "DFrame" )
-
-----------------------------------------------------------------------------------------------------
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetText( "" )
- self.Tribe = {}
-end
-
-function PANEL:Paint()
-
- surface.SetDrawColor( self.Tribe.color )
- surface.DrawRect( 0, 0, self:GetTall(), self:GetTall() )
-
- surface.SetDrawColor( 0, 0, 0, 200 )
- if ( self.Hovered ) then surface.SetDrawColor( 255, 255, 255, 64 ) end
- surface.DrawRect( self:GetTall(), 0, self:GetWide() - self:GetTall(), self:GetTall() )
-
- surface.SetFont( "DefaultBold" )
- local w = surface.GetTextSize( self.Tribe.name )
- draw.SimpleText( self.Tribe.name, "DefaultBold", ( self:GetWide() - 16 ) / 2 + 16, 0, color_white , 1 )
-
-end
-
-function PANEL:DoClick()
- if ( self.Tribe.pass ) then
- local name = self.Tribe.name
- Derma_StringRequest( "Please enter password", "Please enter password for the tribe.", "", function( text ) RunConsoleCommand( "gms_join", name, text ) end )
- else
- RunConsoleCommand( "gms_join", self.Tribe.name )
- end
- self:GetParent():Close()
-end
-
-function PANEL:SetInfo( tbl )
- self.Tribe = tbl
-end
-
-vgui.Register( "GMS_TribeButton", PANEL, "DButton" )
-
-/*---------------------------------------------------------
- Skills panel
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetPos( 1, 0 )
- self:SetSize( ScrW() / 6, 34 )
-
- self:SetVisible( true )
-
- self.Extended = false
- self.SkillLabels = {}
-
- self:RefreshSkills()
-end
-
-function PANEL:Paint()
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawLine( self:GetWide() - 1, 0, self:GetWide() - 1, self:GetTall() ) -- Nice line instead of messy outlined rect
- surface.DrawLine( 0, self:GetTall() - 1, self:GetWide(), self:GetTall() - 1 )
- surface.DrawLine( 0, 0, 0, self:GetTall() )
- if ( self.Extended ) then
- surface.DrawLine( 0, 33, self:GetWide(), 33 )
- end
-
- draw.SimpleText( "Skills ( F1 )", "ScoreboardSub", self:GetWide() / 2, 17, Color( 255, 255, 255, 255 ), 1, 1 )
- return true
-
-end
-
-function PANEL:RefreshSkills()
- for k, v in pairs( self.SkillLabels ) do v:Remove() end
-
- self.SkillLabels = {}
- self.Line = 39
-
- for k, v in SortedPairs( Skills ) do
- local lbl = vgui.Create( "gms_SkillPanel", self )
- lbl:SetPos( 0, self.Line )
- lbl:SetSize( self:GetWide(), 16 )
- local val = string.gsub( k, "_", " " )
- lbl:SetSkill( val )
-
- self.Line = self.Line + lbl:GetTall() + 5
- table.insert( self.SkillLabels, lbl )
- if ( !self.Extended ) then lbl:SetVisible( false ) end
- end
-
- if ( self.Extended ) then
- self:SetSize( ScrW() / 6, 40 + ( table.Count( self.SkillLabels ) * 21 ) )
- end
-end
-
-function PANEL:ToggleExtend()
- if ( !self.Extended ) then
- self:SetSize( ScrW() / 6, 40 + ( table.Count( self.SkillLabels ) * 21 ) )
- self.Extended = true
-
- for k, v in pairs( self.SkillLabels ) do v:SetVisible( true ) end
- else
- self:SetSize( ScrW() / 6, 34 )
- self.Extended = false
-
- for k, v in pairs( self.SkillLabels ) do v:SetVisible( false ) end
- end
-end
-
-function PANEL:OnMousePressed( mc )
- if ( mc == 107 ) then
- self:ToggleExtend()
- end
-end
-
-vgui.Register( "gms_SkillsHud", PANEL, "Panel" )
-
-/*---------------------------------------------------------
- Skill Sub-Panel
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
-end
-
-function PANEL:Paint()
- surface.SetDrawColor( 0, 0, 0, 178 ) -- XP bar background
- surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() )
-
- local XP = math.floor( Experience[ self.Skill ] / 100 * ( self:GetWide() - 10 ) )
- surface.SetDrawColor( 0, 128, 0, 220 ) -- XP bar
- if ( self.TxtSkill == "Survival" ) then
- surface.SetDrawColor( 0, 128, 176, 220 ) -- XP bar
- end
- surface.DrawRect( 5, 0, XP, self:GetTall() )
-
- draw.SimpleText( self.TxtSkill .. ": " .. Skills[ self.Skill ] .. " ( " .. Experience[ self.Skill ] .. " / 100 )", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- return true
-end
-
-function PANEL:SetSkill( str )
- self.TxtSkill = str
- self.Skill = string.gsub( str, " ", "_" )
-end
-
-vgui.Register( "gms_SkillPanel", PANEL, "Panel" )
-
-/*---------------------------------------------------------
- Resource panel
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
-
- self:SetPos( ScrW() / 6 + 2, 0 )
- self:SetSize( ScrW() / 6, 34 )
- self:SetVisible( true )
- self.Extended = false
- self.ResourceLabels = {}
-
- self:RefreshResources()
-
-end
-
-function PANEL:Paint()
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawLine( 0, 0, 0, self:GetTall() )
- surface.DrawLine( self:GetWide() - 1, 0, self:GetWide() - 1, self:GetTall() )
- surface.DrawLine( 0, self:GetTall() - 1, self:GetWide(), self:GetTall() - 1 )
- if ( self.Extended ) then
- surface.DrawLine( 0, 33, self:GetWide(), 33 )
- end
-
- draw.SimpleText( "Resources ( F2 )", "ScoreboardSub", self:GetWide() / 2, 17, StrandedTextColor, 1, 1 )
- return true
-
-end
-
-function PANEL:RefreshResources()
- if ( IsValid( GAMEMODE.ResourcePackFrame ) ) then GAMEMODE.ResourcePackFrame:Update() end
- for k, v in pairs( self.ResourceLabels ) do v:Remove() end
-
- self.ResourceLabels = {}
- self.Line = 39
- self.Resourcez = 0
-
- for k, v in SortedPairs( Resources ) do
- if ( v > 0 ) then
- local lbl = vgui.Create( "gms_ResourcePanel", self )
- lbl:SetPos( 0, self.Line )
- lbl:SetSize( self:GetWide(), 16 )
- lbl:SetResource( k )
- self.Resourcez = self.Resourcez + v
-
- self.Line = self.Line + lbl:GetTall() + 5
- table.insert( self.ResourceLabels, lbl )
- if ( !self.Extended ) then lbl:SetVisible( false ) end
- end
- end
-
- self.Line = self.Line + 21
-
- local lblT = vgui.Create( "gms_ResourcePanelTotal", self )
- lblT:SetPos( 0, self.Line )
- lblT:SetSize( self:GetWide(), 16 )
- lblT:SetResources( self.Resourcez )
-
- table.insert( self.ResourceLabels, lblT )
- if ( !self.Extended ) then lblT:SetVisible( false ) end
-
- if ( self.Extended ) then
- self:SetSize( ScrW() / 6, 40 + ( ( table.Count( self.ResourceLabels ) + 1 ) * 21 ) )
- end
-
- if ( GAMEMODE.CommandsHud ) then GAMEMODE.CommandsHud:SetPos( ScrW() / 6 + 2, self:GetTall() ) end
-end
-
-function PANEL:ToggleExtend()
- self:SetExtended( !self.Extended )
-end
-
-function PANEL:SetExtended( bool )
- if ( bool ) then
- self:SetSize( ScrW() / 6, 40 + ( ( table.Count( self.ResourceLabels ) + 1 ) * 21 ) )
- self.Extended = true
- for k,v in pairs( self.ResourceLabels ) do
- v:SetVisible( true )
- end
- else
- self:SetSize( ScrW() / 6, 34 )
- self.Extended = false
- for k, v in pairs( self.ResourceLabels ) do
- v:SetVisible( false )
- end
- end
- if ( GAMEMODE.CommandsHud ) then GAMEMODE.CommandsHud:SetPos( ScrW() / 6 + 2, self:GetTall() ) end
-end
-
-function PANEL:OnMousePressed( mc )
- if ( mc == 107 ) then self:ToggleExtend() end
-end
-vgui.Register( "gms_ResourcesHud", PANEL, "Panel" )
-
-/*---------------------------------------------------------
- Resource Sub-Panel
----------------------------------------------------------*/
-
-local PANEL = {}
-
-PANEL.GroundActions = {}
-PANEL.GroundActions[ "Sprouts" ] = { cmd = "gms_planttree", name = "Plant" }
-PANEL.GroundActions[ "Banana_Seeds" ] = { cmd = "gms_plantbanana", name = "Plant" }
-PANEL.GroundActions[ "Orange_Seeds" ] = { cmd = "gms_plantorange", name = "Plant" }
-PANEL.GroundActions[ "Grain_Seeds" ] = { cmd = "gms_plantgrain", name = "Plant" }
-PANEL.GroundActions[ "Melon_Seeds" ] = { cmd = "gms_plantmelon", name = "Plant" }
-PANEL.GroundActions[ "Berries" ] = { cmd = "gms_plantbush", name = "Plant" }
-
-PANEL.NormalActions = {}
-PANEL.NormalActions[ "Berries" ] = { cmd = "gms_EatBerry", name = "Eat" }
-PANEL.NormalActions[ "Medicine" ] = { cmd = "gms_TakeMedicine", name = "Take" }
-PANEL.NormalActions[ "Water_Bottles" ] = { cmd = "gms_DrinkBottle", name = "Drink" }
-
-function PANEL:Init()
- self:SetText( "" )
-end
-
-function PANEL:Paint()
- surface.SetDrawColor( 0, 0, 0, 178 ) -- Resource bar background
- surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() )
-
- local XP = math.floor( Resources[ self.Resource ] / MaxResources * ( self:GetWide() - 10 ) )
- surface.SetDrawColor( 0, 128, 0, 200 ) -- Resource bar
- surface.DrawRect( 5, 0, XP, self:GetTall() )
-
- if ( self.Hovered ) then
- surface.SetDrawColor( 255, 255, 255, 64 ) -- Resource bar background
- surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() )
- end
-
- draw.SimpleText( self.TxtResource .. ": " .. Resources[ self.Resource ], "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- return true
-end
-
-function PANEL:DoRightClick()
- local menu = DermaMenu()
-
- if ( self.GroundActions[ self.Resource ] ) then
- menu:AddOption( self.GroundActions[ self.Resource ].name, function()
- if ( self.GroundActions ) then
- RunConsoleCommand( self.GroundActions[ self.Resource ].cmd )
- end
- end )
- end
-
- if ( self.NormalActions[ self.Resource ] ) then
- menu:AddOption( self.NormalActions[ self.Resource ].name, function()
- if ( self.NormalActions ) then
- RunConsoleCommand( self.NormalActions[ self.Resource ].cmd )
- end
- end )
- end
-
- menu:AddSpacer()
-
- menu:AddOption( "Drop x1", function() RunConsoleCommand( "gms_DropResources", self.Resource, " 1" ) end )
- menu:AddOption( "Drop x10", function() RunConsoleCommand( "gms_DropResources", self.Resource, " 10" ) end )
- menu:AddOption( "Drop All", function() RunConsoleCommand( "gms_DropResources", self.Resource ) end )
- menu:AddOption( "Cancel", function() end )
- menu:Open()
-end
-
-function PANEL:DoClick()
- local tr = util.TraceLine( {
- start = LocalPlayer():GetShootPos(),
- endpos = LocalPlayer():GetShootPos() + LocalPlayer():GetAimVector() * 150,
- filter = LocalPlayer()
- } )
-
- if ( self.GroundActions && self.GroundActions[ self.Resource ] && tr.HitWorld ) then
- RunConsoleCommand( self.GroundActions[ self.Resource ].cmd )
- elseif ( self.NormalActions && self.NormalActions[ self.Resource ] ) then
- RunConsoleCommand( self.NormalActions[ self.Resource ].cmd )
- end
-end
-
-function PANEL:SetResource( str )
- self.TxtResource = string.gsub( str, "_", " " )
- self.Resource = str
-end
-
-vgui.Register( "gms_ResourcePanel", PANEL, "DButton" )
-
-/*---------------------------------------------------------
- Resource Total Sub-Panel
----------------------------------------------------------*/
-local PANEL = {}
-
-function PANEL:Init()
- self.Res = 0
-end
-
-function PANEL:Paint()
- surface.SetDrawColor( 0, 0, 0, 178 ) -- Resource bar background
- surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() )
-
- local XP = math.floor( self.Res / MaxResources * ( self:GetWide() - 10 ) )
- surface.SetDrawColor( 0, 128, 176, 220 ) -- Resource bar
- surface.DrawRect( 5, 0, XP, self:GetTall() )
-
- draw.SimpleText( "Total: " .. self.Res .. " / " .. MaxResources, "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- return true
-end
-
-function PANEL:SetResources( num )
- self.Res = num
-end
-
-vgui.Register( "gms_ResourcePanelTotal", PANEL, "Panel" )
-
-/*---------------------------------------------------------
- Command panel
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
-
- self:SetPos( ScrW() / 6 + 2, 33 )
- self:SetSize( ScrW() / 6, 34 )
- self:SetVisible( false )
- self.Extended = true
- self.CommandLabels = {}
-
- self:RefreshCommands()
-
-end
-
-function PANEL:Paint()
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )
-
- surface.SetDrawColor( StrandedBorderColor )
-
- surface.DrawLine( self:GetWide() - 1, 0, self:GetWide() - 1, self:GetTall() )
- surface.DrawLine( 0, 0, 0, self:GetTall() )
- surface.DrawLine( 0, self:GetTall() - 1, self:GetWide(), self:GetTall() - 1 )
- if ( self.Extended ) then surface.DrawLine( 0, 33, self:GetWide(), 33 ) end
-
- draw.SimpleText( "Commands", "ScoreboardSub", self:GetWide() / 2, 17, Color( 255, 255, 255, 255 ), 1, 1 )
- return true
-
-end
-
-function PANEL:CreateButton( x, y, w, h, cmd, txt, clr )
- local line = vgui.Create( "gms_CommandPanel", self )
- line:SetPos( x, y )
- line:SetSize( w, h )
- line:SetCommand( cmd, txt, clr )
-
- if ( !self.Extended ) then line:SetVisible( false ) end
- table.insert( self.CommandLabels, line )
-
- return line
-end
-
-function PANEL:RefreshCommands()
- for k, v in pairs( self.CommandLabels ) do v:Remove() end
-
- self.CommandLabels = {}
- self.Line = 39
- self.Lines = 7
-
- local halfsize = self:GetWide() / 2
- local threesize = self:GetWide() / 4
-
- local line1 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_sleep", "Sleep", Color( 0, 128, 255, 176 ) )
- local line1b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_wakeup", "Wake up", Color( 0, 128, 255, 176 ) )
-
- self.Line = self.Line + line1:GetTall() + 5
-
- local line2 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_combinations", "Combinations", Color( 200, 200, 0, 176 ) )
- local line2b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_structures", "Structures", Color( 200, 200, 0, 176 ) )
-
- self.Line = self.Line + line2:GetTall() + 5
-
- local line3 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_dropweapon", "Drop: Weapon", Color( 255, 0, 0, 176 ) )
- local line3b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_dropall", "All resources", Color( 255, 0, 0, 176 ) )
-
- self.Line = self.Line + line3:GetTall() + 5
-
- local line4 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_salvage", "Prop: Salvage", Color( 200, 0, 0, 176 ) )
- local line4b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_steal", "Steal", Color( 200, 0, 0, 176 ) )
-
- self.Line = self.Line + line4:GetTall() + 5
-
- local line5 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_savecharacter", "Save", Color( 0, 200, 0, 176 ) )
- local line5b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_afk", "Toggle AFK", Color( 0, 200, 0, 176 ) )
-
- self.Line = self.Line + line5:GetTall() + 5
-
- local line6 = self:CreateButton( 0, self.Line, halfsize, 16, "gms_makefire", "Make Campfire", Color( 255, 128, 0, 176 ) )
- local line6b = self:CreateButton( halfsize, self.Line, halfsize, 16, "gms_help", "Help", Color( 255, 128, 0, 176 ) )
-
- self.Line = self.Line + line6:GetTall() + 5
-
- local line7a = self:CreateButton( 0, self.Line, halfsize, 16, "gms_tribemenu", "Tribe: Create", Color( 200, 0, 200, 176 ) )
- local line7b = self:CreateButton( halfsize, self.Line, threesize, 16, "gms_tribes", "Join", Color( 200, 0, 200, 176 ) )
- local line7c = self:CreateButton( halfsize + threesize, self.Line, threesize, 16, "gms_leave", "Leave", Color( 200, 0, 200, 176 ) )
-
- if ( self.Extended ) then
- self:SetSize( ScrW() / 6, 40 + ( self.Lines * 21 ) )
- end
-end
-
-function PANEL:ToggleExtend( b )
- //self:SetExtended( !self.Extended, b )
-end
-
-function PANEL:SetExtended( bool ,b )
- if ( bool ) then
- self:SetSize( ScrW() / 6, 40 + ( self.Lines * 21 ) )
- self.Extended = true
- self:SetVisible( true )
- for k,v in pairs( self.CommandLabels ) do v:SetVisible( true ) end
- else
- self:SetSize( ScrW() / 6, 34 )
- self.Extended = false
- self:SetVisible( false )
- for k, v in pairs( self.CommandLabels ) do v:SetVisible( false ) end
- end
-end
-
-vgui.Register( "gms_CommandsHud", PANEL, "Panel" )
-
-/*---------------------------------------------------------
- Command Sub-Panel
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetText( "" )
- self.Cmd = ""
- self.Text = ""
- self.Clr = Color( 0, 128, 0, 178 )
-end
-
-function PANEL:Paint()
- surface.SetDrawColor( self.Clr.r, self.Clr.g, self.Clr.b, self.Clr.a ) -- Resource bar background
- surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() )
-
- local colr = Color( 255, 255, 255, 255 )
- if ( self.Clr.r >= 200 and self.Clr.g >= 200 and self.Clr.b >= 200 ) then colr = Color( 0, 0, 0, 255 ) end
-
- draw.SimpleText( self.Text, "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, colr, 1, 1 )
-
- if ( self.Hovered ) then
- surface.SetDrawColor( 255, 255, 255, 64 )
- surface.DrawRect( 5, 0, self:GetWide() - 10, self:GetTall() )
- end
-
- return true
-end
-
-function PANEL:DoClick()
- RunConsoleCommand( self.Cmd )
-end
-
-function PANEL:SetCommand( str, text, clr )
- self.Cmd = str
- self.Text = text
- self.Clr = clr
-end
-
-vgui.Register( "gms_CommandPanel", PANEL, "DButton" )
-
-/*---------------------------------------------------------
- Loading bar
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetSize( ScrW() / 2.7, ScrH() / 10 )
- self:SetPos( ScrW() / 2 - ( self:GetWide() / 2 ), ScrH() / 2 - ( self:GetTall() / 2 ) )
-
- self.Dots = "."
- self.Message = ""
-end
-
-function PANEL:Paint()
- draw.RoundedBox( 8, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 150 ) ) //Background
-
- //Text
- draw.SimpleText( "Loading" .. self.Dots, "ScoreboardHead", self:GetWide() / 2, self:GetTall() / 2, Color( 255, 255, 255, 255 ), 1, 1 )
- draw.SimpleText( self.Text, "ScoreboardText", self:GetWide() / 2, self:GetTall() / 1.2, Color( 255, 255, 255, 255 ), 1, 1 )
- return true
-end
-
-function PANEL:Show( msg )
- self.IsStopped = false
-
- self.Text = msg
- timer.Simple( 0.5, function() self:UpdateDots() end )
- self:SetVisible( true )
-end
-
-function PANEL:Hide()
- self.IsStopped = true
- self:SetVisible( false )
-end
-
-function PANEL:UpdateDots()
- if ( self.IsStopped ) then return end
-
- if self.Dots == "...." then
- self.Dots = "."
- else
- self.Dots = self.Dots .. "."
- end
-
- timer.Simple( 0.5, function() self:UpdateDots() end )
-end
-
-vgui.Register( "gms_LoadingBar", PANEL, "Panel" )
-
-/*---------------------------------------------------------
- Saving bar
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetSize( ScrW() / 2.7, ScrH() / 10 )
- self:SetPos( ScrW() / 2 - ( self:GetWide() / 2 ), ScrH() / 2 - ( self:GetTall() / 2 ) )
-
- self.Dots = "."
- self.Message = ""
-end
-
-function PANEL:Paint()
- //Background
- draw.RoundedBox( 8, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 150 ) )
-
- //Text
- draw.SimpleText( "Saving" .. self.Dots, "ScoreboardHead", self:GetWide() / 2, self:GetTall() / 2, Color( 255, 255, 255, 255 ), 1, 1 )
- draw.SimpleText( self.Text, "ScoreboardText", self:GetWide() / 2, self:GetTall() / 1.2, Color( 255, 255, 255, 255 ), 1, 1 )
- return true
-end
-
-function PANEL:Show( msg )
- self.IsStopped = false
-
- self.Text = msg
- timer.Simple( 0.5, function() self:UpdateDots() end )
- self:SetVisible( true )
-end
-
-function PANEL:Hide()
- self.IsStopped = true
- self:SetVisible( false )
-end
-
-function PANEL:UpdateDots()
- if ( self.IsStopped ) then return end
-
- if ( self.Dots == "...." ) then
- self.Dots = "."
- else
- self.Dots = self.Dots .. "."
- end
-
- timer.Simple( 0.5, function() self:UpdateDots() end )
-end
-
-vgui.Register( "gms_SavingBar", PANEL, "Panel" )
-
-/*---------------------------------------------------------
- Command button
----------------------------------------------------------*/
-local PANEL = {}
-
-function PANEL:Init()
-end
-
-function PANEL:DoClick()
- LocalPlayer():ConCommand( self.Command .. "\n" )
- surface.PlaySound( Sound( "ui/buttonclickrelease.wav" ) )
-end
-
-function PANEL:SetConCommand( cmd )
- self.Command = cmd
-end
-
-function PANEL:OnCursorEntered()
- surface.PlaySound( Sound( "ui/buttonrollover.wav" ) )
-end
-
-vgui.Register( "gms_CommandButton", PANEL, "DButton" )
-
-/*---------------------------------------------------------
- Combination Window
----------------------------------------------------------*/
-
-local PANEL = {}
-
-function PANEL:Init()
- self:SetSize( ScrW() / 1.3, ScrH() / 1.4 )
- self:SetDeleteOnClose( false )
- self:MakePopup()
- self:Center()
-
- self.CombiList = vgui.Create( "DPanelList", self )
- self.CombiList:SetPos( 5, 25 )
- self.CombiList:SetSize( self:GetWide() - 10, self:GetTall() * 0.55 )
- self.CombiList:SetSpacing( 5 )
- self.CombiList:SetPadding( 5 )
- self.CombiList:EnableHorizontal( true )
- self.CombiList:EnableVerticalScrollbar( true )
-
- self.Info = vgui.Create( "DPanel", self )
- self.Info:SetPos( 5, self.CombiList:GetTall() + 30 )
- self.Info:SetSize( self:GetWide() - 10, self:GetTall() - self.CombiList:GetTall() - 70 )
-
- self.Info.NameLabel = vgui.Create( "DLabel", self.Info )
- self.Info.NameLabel:SetPos( 5, 5 )
- self.Info.NameLabel:SetSize( self.Info:GetWide(), 20 )
- self.Info.NameLabel:SetFont( "ScoreboardSub" )
- self.Info.NameLabel:SetDark( true )
- self.Info.NameLabel:SetText( "Select a recipe" )
-
- self.Info.DescLabel = vgui.Create( "DLabel", self.Info )
- self.Info.DescLabel:SetPos( 5, 25 )
- self.Info.DescLabel:SetSize( self.Info:GetWide(), self.Info:GetTall() - 30 )
- self.Info.DescLabel:SetDark( true )
- self.Info.DescLabel:SetText( "" )
-
- self.button = vgui.Create( "gms_CommandButton", self )
- self.button:SetPos( 5, self:GetTall() - 35 )
- self.button:SetSize( self:GetWide() - 10, 30 )
- self.button:SetText( "Make" )
- self.button:SetDisabled( true )
- function self.button:DoClick()
- local p = self:GetParent()
- local combi = p.CombiGroupName or ""
- local active = p.ActiveCombi or ""
- p:Close()
- print("Doing")
- print("gms_MakeCombination " .. combi .. " " .. active .. "\n")
- LocalPlayer():ConCommand( "gms_MakeCombination " .. combi .. " " .. active .. "\n" )
- end
-
- self.IconSize = 86
- self.CombiPanels = {}
-end
-
-function PANEL:SetTable( str )
- self:SetTitle( "#" .. str )
- self.CombiGroupName = str
- self.CombiGroup = GMS.Combinations[ str ]
- self:Clear()
- for name, tbl in SortedPairs( self.CombiGroup or {} ) do
- local icon = vgui.Create( "GMS_CombiIcon", self.CombiList )
- icon:SetSize( self.IconSize, self.IconSize )
- icon:SetInfo( name, tbl )
- self.CombiList:AddItem( icon )
- table.insert( self.CombiPanels, icon )
- end
- self:ClearActive()
-end
-
-function PANEL:SetActive( combi, tbl )
- self.ActiveCombi = combi
- self.ActiveTable = tbl
- self.Info.NameLabel:SetText( tbl.Name )
-
- local desc = tbl.Description
-
- if ( tbl.Req or tbl.SkillReq ) then
- desc = desc .. "\n\nYou need:"
- end
-
- if ( tbl.Req and table.Count( tbl.Req ) > 0 ) then
- for res, num in pairs( tbl.Req ) do
- if ( tbl.AllSmelt ) then
- desc = desc .. "\n" .. string.Replace( res, "_", " " ) .. " ( " .. tbl.Max .. " max )"
- else
- desc = desc .. "\n" .. string.Replace( res, "_", " " ) .. ": " .. num
- end
- end
- end
-
- if ( tbl.SkillReq and table.Count( tbl.SkillReq ) > 0 ) then
- for skill, num in pairs( tbl.SkillReq ) do
- desc = desc .. "\n" .. string.Replace( skill, "_", " " ) .. " level " .. num
- end
- end
-
- if ( tbl.FoodValue ) then
- desc = desc .. "\n\nFood initial quality: " .. math.floor( tbl.FoodValue / 10 ) .. "%"
- end
-
- self.Info.DescLabel:SetText( desc )
-end
-
-function PANEL:ClearActive()
- self.ActiveCombi = nil
- self.ActiveTable = nil
- self.Info.NameLabel:SetText( "Select a recipe" )
- self.Info.DescLabel:SetText( "" )
-end
-
-function PANEL:Clear()
- for k, v in pairs( self.CombiPanels ) do
- v:Remove()
- end
- self.CombiPanels = {}
-end
-vgui.Register( "GMS_CombinationWindow", PANEL, "DFrame" )
-
-/*---------------------------------------------------------
- Combi Icon
----------------------------------------------------------*/
-
-local PANEL = {}
-PANEL.TexID = Material( "gms_icons/gms_none.png" )
-PANEL.BGTexID = Material( "gms_icons/gms_none_bg.png" )
-
-function PANEL:Paint( w, h )
-
- surface.SetDrawColor( 200, 200, 200, 255 )
- //surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )*/
-
- surface.SetMaterial( self.BGTexID )
- surface.DrawTexturedRect( -( 128 - w ) / 2, -( 128 - h ) / 2, 128, 128 )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( 0, 0, self:GetWide(), self:GetTall() )
-
- local hasskill = true
- if ( self.CombiTable.SkillReq ) then
- for k, v in pairs( self.CombiTable.SkillReq ) do
- if ( GetSkill( k ) < v ) then hasskill = false end
- end
- end
-
- local hasres = true
- if ( self.CombiTable.Req ) then
- for k, v in pairs( self.CombiTable.Req ) do
- if ( GetResource( k ) < v ) then hasres = false end
- end
- end
-
- if ( !hasskill ) then
- surface.SetDrawColor( 200, 200, 0, 150 )
- surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )
- elseif ( !hasres ) then
- surface.SetDrawColor( 200, 0, 0, 100 )
- surface.DrawRect( 0, 0, self:GetWide(), self:GetTall() )
- end
-
- surface.SetDrawColor( 255, 255, 255, 255 )
-
- surface.SetMaterial( self.TexID )
- surface.DrawTexturedRect( -( 128 - w ) / 2, -( 128 - h ) / 2, 128, 128 )
-
- local y = self:GetTall() / 2 + self:GetTall() / 4
- draw.SimpleTextOutlined( self.CombiTable.Name, "DefaultSmall", self:GetWide() / 2, y, Color( 255, 255, 255, 255 ), 1, 1, 0.5, Color( 100, 100, 100, 140 ) )
- return true
-
-end
-
-function PANEL:SetInfo( name, tbl )
- if ( tbl.Texture && Material( tbl.Texture ) ) then self.TexID = Material( tbl.Texture ) end
- self.Combi = name
- self.CombiTable = tbl
-end
-
-function PANEL:OnMousePressed( mc )
- if ( mc != 107 ) then return end
- surface.PlaySound( Sound( "ui/buttonclickrelease.wav" ) )
- self:GetParent():GetParent():GetParent():SetActive( self.Combi, self.CombiTable )
- self:GetParent():GetParent():GetParent().button:SetDisabled( false )
-end
-
-function PANEL:OnCursorEntered()
- surface.PlaySound( Sound( "ui/buttonrollover.wav" ) )
-end
-
-vgui.Register( "GMS_CombiIcon", PANEL, "DPanel" )
-
-/* Resource Pack GUI */
-
-local PANEL = {}
-
-function PANEL:Init()
- self.Text = ""
- self.Num = 0
-
- self.TakeX = vgui.Create( "gms_takeButton", self )
- self.TakeAll = vgui.Create( "gms_takeButton", self )
-end
-
-function PANEL:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 176, 176, 176, 255 ) )
- draw.SimpleText( self.Text .. ": " .. self.Num, "DefaultBold", 5, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 0, 1 )
-end
-
-function PANEL:SetRes( str, num, isResPack )
- self.Text = str
- self.Num = num
-
- if ( isResPack ) then
- self.TakeX:SetRes( str, nil, false )
- self.TakeAll:SetRes( str, num, true, false )
- else
- self.TakeX:Remove()
- self.TakeX = nil
- self.TakeAll:SetRes( str, 1, true, true )
- end
-end
-
-function PANEL:PerformLayout()
- self.TakeAll:SetSize( 64, self:GetTall() - 4 )
- self.TakeAll:SetPos( self:GetWide() - 66, 2 )
-
- if ( self.TakeX and self.TakeX != NULL ) then
- self.TakeX:SetSize( 64, self:GetTall() - 4 )
- self.TakeX:SetPos( self:GetWide() - 132, 2 )
- end
-end
-
-vgui.Register( "gms_resourceLine", PANEL, "Panel" )
-
-// Take button
-local PANEL = {}
-
-function PANEL:Init()
- self.Text = ""
- self.Num = 0
- self.IsAll = false
- self.IsFridge = false
- self:SetText( "" )
-end
-
-function PANEL:Paint()
- if ( self:GetDisabled() ) then
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 50, 255 ) )
- elseif ( self.Depressed /*|| self:GetSelected()*/ ) then
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 176, 255 ) )
- elseif ( self.Hovered ) then
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 255, 255 ) )
- else
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 255 ) )
- end
-
- if ( self.IsFridge ) then
- draw.SimpleText( "Take", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- elseif ( self.IsAll ) then
- draw.SimpleText( "Take All", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- else
- draw.SimpleText( "Take X", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- end
-end
-
-function PANEL:DoClick()
- if ( self.IsAll ) then
- RunConsoleCommand( "gms_TakeResources", string.gsub( self.Text, " ", "_" ), self.Num )
- if ( self.IsFridge ) then self:GetParent():GetParent():GetParent():GetParent():Close() return end
- else
- local res = self.Text
- Derma_StringRequest( "Please enter amount", "Please enter amount of " .. res .. " to take.", "", function( text )
- RunConsoleCommand( "gms_TakeResources", string.gsub( res, " ", "_" ), text )
- end )
- end
-end
-
-function PANEL:SetRes( str, num, isAll, isFridge )
- self.Text = str
- self.Num = num
- self.IsAll = isAll
- self.IsFridge = isFridge
-end
-
-vgui.Register( "gms_takeButton", PANEL, "DButton" )
-
-// Store Line
-local PANEL = {}
-
-function PANEL:Init()
- self.Text = ""
- self.Num = 0
-
- self.StoreX = vgui.Create( "gms_StoreButton", self )
- self.StoreAll = vgui.Create( "gms_StoreButton", self )
-end
-
-function PANEL:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 176, 176, 176, 255 ) )
- draw.SimpleText( string.Replace( self.Text, "_", " " ) .. ": " .. self.Num, "DefaultBold", 5, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 0, 1 )
-end
-
-function PANEL:SetRes( str, num )
- self.Text = str
- self.Num = num
-
- self.StoreX:SetRes( str, nil )
- self.StoreAll:SetRes( str, num, true )
-end
-
-function PANEL:PerformLayout()
- self.StoreAll:SetSize( 64, self:GetTall() - 4 )
- self.StoreAll:SetPos( self:GetWide() - 66, 2 )
-
- self.StoreX:SetSize( 64, self:GetTall() - 4 )
- self.StoreX:SetPos( self:GetWide() - 132, 2 )
-end
-
-vgui.Register( "gms_resourceLineStore", PANEL, "Panel" )
-
-// Store button
-local PANEL = {}
-
-function PANEL:Init()
- self.Text = ""
- self.Num = 0
- self.IsAll = false
- self:SetText( "" )
-end
-
-function PANEL:Paint()
- if ( self:GetDisabled() ) then
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 50, 255 ) )
- elseif ( self.Depressed /*|| self:GetSelected()*/ ) then
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 176, 255 ) )
- elseif ( self.Hovered ) then
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 255, 255 ) )
- else
- draw.RoundedBox( 0, 0, 0, self:GetWide(), self:GetTall(), Color( 100, 100, 100, 255 ) )
- end
-
- if ( self.IsAll ) then
- draw.SimpleText( "Store All", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- else
- draw.SimpleText( "Store X", "DefaultBold", self:GetWide() / 2, self:GetTall() / 2 - 1, Color( 255, 255, 255, 255 ), 1, 1 )
- end
-end
-
-function PANEL:DoClick()
- if ( self.IsAll ) then
- RunConsoleCommand( "gms_DropResources", string.gsub( self.Text, " ", "_" ), self.Num )
- else
- local res = self.Text
- Derma_StringRequest( "Please enter amount", "Please enter amount of " .. res .. " to store.", "", function( text )
- RunConsoleCommand( "gms_DropResources", string.gsub( res, " ", "_" ), text )
- end )
- end
-end
-function PANEL:SetRes( str, num, isAll )
- self.Text = str
- self.Num = num
- self.IsAll = isAll
-end
-
-vgui.Register( "gms_StoreButton", PANEL, "DButton" )
diff --git a/ftp_gmstranded/gamemode/cl_qmenu.lua b/ftp_gmstranded/gamemode/cl_qmenu.lua
deleted file mode 100644
index 2a6d248..0000000
--- a/ftp_gmstranded/gamemode/cl_qmenu.lua
+++ /dev/null
@@ -1,989 +0,0 @@
-
-/* ToolMenuButton */
-local PANEL = {}
-
-AccessorFunc( PANEL, "m_bAlt", "Alt" )
-AccessorFunc( PANEL, "m_bSelected", "Selected" )
-
-function PANEL:Init()
- self:SetContentAlignment( 4 )
- self:SetTextInset( 5, 0 )
- self:SetTall( 15 )
-end
-
-function PANEL:Paint()
- if ( !self.m_bSelected ) then
- if ( !self.m_bAlt ) then
- surface.SetDrawColor( Color( 255, 255, 255, 200 ) )
- else
- surface.SetDrawColor( Color( 255, 255, 255, 150 ) )
- end
- else
- surface.SetDrawColor( Color( 50, 150, 255, 250 ) )
- end
-
- self:DrawFilledRect()
-end
-
-function PANEL:OnMousePressed( mcode )
- if ( mcode == MOUSE_LEFT ) then
- self:OnSelect()
- end
-end
-
-function PANEL:OnCursorMoved( x, y )
- if ( input.IsMouseDown( MOUSE_LEFT ) ) then
- self:OnSelect()
- end
-end
-
-function PANEL:OnSelect()
-end
-
-function PANEL:PerformLayout()
- if ( self.Checkbox ) then
- self.Checkbox:AlignRight( 4 )
- self.Checkbox:CenterVertical()
- end
-end
-
-function PANEL:AddCheckBox( strConVar )
- if ( !self.Checkbox ) then
- self.Checkbox = vgui.Create( "DCheckBox", self )
- end
-
- self.Checkbox:SetConVar( strConVar )
- self:InvalidateLayout()
-end
-
-vgui.Register( "ToolMenuButton", PANEL, "DButton" )
-
-/* DPropSpawnMenu */
-local PANEL = {}
-
-function PANEL:Init()
- self:SetSpacing( 5 )
- self:SetPadding( 5 )
- self:EnableHorizontal( false )
- self:EnableVerticalScrollbar( true )
- function self:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- for k, v in SortedPairs( GMS_SpawnLists ) do
- local cat = vgui.Create( "DCollapsibleCategory", self )
- cat:SetExpanded( 0 )
- cat:SetLabel( k )
-
- local IconList = vgui.Create( "DPanelList", cat )
- IconList:EnableVerticalScrollbar( true )
- IconList:EnableHorizontal( true )
- IconList:SetAutoSize( true )
- IconList:SetSpacing( 5 )
- IconList:SetPadding( 5 )
-
- cat:SetContents( IconList )
- self:AddItem( cat )
-
- for key, value in pairs( v ) do
- local Icon = vgui.Create( "SpawnIcon", IconList )
- Icon:SetModel( value )
- Icon.DoClick = function( Icon ) RunConsoleCommand( "gm_spawn", value, 0 ) end
- --Icon:SetIconSize( 64 )
- Icon:InvalidateLayout( true )
- Icon:SetToolTip( Format( "%s", value ) )
- IconList:AddItem( Icon )
- end
- end
-end
-
-vgui.Register( "stranded_propspawn", PANEL, "DPanelList" )
-
-/* DToolMenu */
-local PANEL = {}
-
-function PANEL:Init()
- self.Tools = vgui.Create( "DPanelList", self )
- self.Tools:EnableVerticalScrollbar( true )
- self.Tools:SetAutoSize( false )
- self.Tools:SetSpacing( 5 )
- self.Tools:SetPadding( 5 )
- function self.Tools:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- self.ContextPanel = vgui.Create( "DPanelList", self )
- self.ContextPanel:EnableVerticalScrollbar( false )
- self.ContextPanel:SetSpacing( 0 )
- self.ContextPanel:SetPadding( 5 )
- function self.ContextPanel:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 255, 255, 255, 150 ) )
- end
-
- if ( ToolsLoad == false || ToolsLoad == nil || ToolsLoad == NULL || ToolsLoad == "" ) then
- AllTools = spawnmenu.GetTools()
- local ToolsLoad = true
- end
-
- local ToolTables = AllTools
-
- if ( !ToolTables ) then LocalPlayer():ChatPrint( "ERROR: Tools List could not be loaded." ) return end
-
- for k, v in pairs( ToolTables[1].Items ) do
- if ( type( v ) == "table" ) then
- local Name = v.ItemName
- local Label = v.Text
- v.ItemName = nil
- v.Text = nil
- self:AddCategory( Name, Label, v )
- end
- end
-end
-
-function PANEL:AddCategory( Name, Label, ToolItems )
- self.Category = vgui.Create( "DCollapsibleCategory" )
- self.Tools:AddItem( self.Category )
- self.Category:SetLabel( Label )
- self.Category:SetCookieName( "ToolMenu." .. tostring( Name ) )
-
- self.CategoryContent = vgui.Create( "DPanelList" )
- self.CategoryContent:SetAutoSize( true )
- self.CategoryContent:SetDrawBackground( false )
- self.CategoryContent:SetSpacing( 0 )
- self.CategoryContent:SetPadding( 0 )
- self.Category:SetContents( self.CategoryContent )
-
- local bAlt = true
- local NumTools = 0
-
- for k, v in pairs( ToolItems ) do
- if ( table.HasValue( GMS.ProhibitedStools, v.ItemName ) && !LocalPlayer():IsAdmin() ) then continue end
- NumTools = NumTools + 1
-
- local Item = vgui.Create( "ToolMenuButton", self )
- Item:SetText( v.Text )
- Item.OnSelect = function( button ) self:EnableControlPanel( button ) end
- concommand.Add( Format( "tool_%s", v.ItemName ), function() Item:OnSelect() end )
-
- if ( v.SwitchConVar ) then
- Item:AddCheckBox( v.SwitchConVar )
- end
-
- Item.ControlPanelBuildFunction = v.CPanelFunction
- Item.Command = v.Command
- Item.Name = v.ItemName
- Item.Controls = v.Controls
- Item.Text = v.Text
-
- Item:SetAlt( bAlt )
- bAlt = !bAlt
-
- self.CategoryContent:AddItem( Item )
- end
-
- if ( NumTools <= 0 ) then
- self.Category:Remove()
- self.CategoryContent:Remove()
- end
-end
-
-function PANEL:EnableControlPanel( button )
- if ( self.LastSelected ) then
- self.LastSelected:SetSelected( false )
- end
-
- button:SetSelected( true )
- self.LastSelected = button
-
- local cp = controlpanel.Get( button.Name )
- if ( !cp:GetInitialized() ) then
- cp:FillViaTable( button )
- end
-
- self.ContextPanel:Clear()
- self.ContextPanel:AddItem( cp )
- self.ContextPanel:Rebuild()
-
- g_ActiveControlPanel = cp
-
- if ( button.Command ) then
- LocalPlayer():ConCommand( button.Command )
- end
-end
-
-function PANEL:Paint()
-end
-
-function PANEL:PerformLayout()
- self:StretchToParent( 0, 21, 0, 5 )
- self.Tools:SetPos( 5, 5 )
- self.Tools:SetSize( self:GetWide() * 0.35, self:GetTall() - 5 )
- self.ContextPanel:SetPos( self:GetWide() * 0.35 + 10, 5 )
- self.ContextPanel:SetSize( self:GetWide() - ( self:GetWide() * 0.35 ) - 14, self:GetTall() - 5 )
-end
-
-vgui.Register( "stranded_toolmenu", PANEL, "DPanel" )
-
-/* DCommandsMenu */
-local PANEL = {}
-
-PANEL.SmallButs = {}
-PANEL.SmallButs["Sleep"] = "gms_sleep"
-PANEL.SmallButs["Wake up"] = "gms_wakeup"
-PANEL.SmallButs["Drop weapon"] = "gms_dropweapon"
-PANEL.SmallButs["Steal"] = "gms_steal"
-PANEL.SmallButs["Make campfire"] = "gms_makefire"
-PANEL.SmallButs["Drink bottle of water"] = "gms_drinkbottle"
-PANEL.SmallButs["Take medicine"] = "gms_takemedicine"
-PANEL.SmallButs["Combinations"] = "gms_combinations"
-PANEL.SmallButs["Structures"] = "gms_structures"
-PANEL.SmallButs["Help"] = "gms_help"
-PANEL.SmallButs["Drop all resources"] = "gms_dropall"
-PANEL.SmallButs["Salvage prop"] = "gms_salvage"
-PANEL.SmallButs["Eat some berries"] = "gms_eatberry"
-PANEL.SmallButs["RESET CHARACTER"] = "gms_resetcharacter"
-
-PANEL.BigButs = {}
-PANEL.BigButs["Tribe: Create"] = "gms_tribemenu"
-PANEL.BigButs["Tribe: Join"] = "gms_tribes"
-PANEL.BigButs["Tribe: Leave"] = "gms_leave"
-PANEL.BigButs["Save character"] = "gms_savecharacter"
-
-PANEL.Plantables = {}
-PANEL.Plantables["Plant Melon"] = "gms_plantmelon"
-PANEL.Plantables["Plant Banana"] = "gms_plantbanana"
-PANEL.Plantables["Plant Orange"] = "gms_plantorange"
-PANEL.Plantables["Plant Tree"] = "gms_planttree"
-PANEL.Plantables["Plant Grain"] = "gms_plantgrain"
-PANEL.Plantables["Plant BerryBush"] = "gms_plantbush"
-
-function PANEL:Init()
-
- self.SmallButtons = vgui.Create( "DPanelList", self )
- self.SmallButtons:EnableVerticalScrollbar( true )
- self.SmallButtons:SetSpacing( 5 )
- self.SmallButtons:SetPadding( 5 )
- function self.SmallButtons:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- for txt, cmd in SortedPairs( self.SmallButs ) do
- local button = vgui.Create( "gms_CommandButton" )
- button:SetConCommand( cmd )
- button:SetText( txt )
- button:SetTall( 26 )
- self.SmallButtons:AddItem( button )
- end
-
- self.BigButtons = vgui.Create( "DPanelList", self )
- self.BigButtons:EnableVerticalScrollbar( false )
- self.BigButtons:SetAutoSize( false )
- self.BigButtons:SetSpacing( 5 )
- self.BigButtons:SetPadding( 5 )
- function self.BigButtons:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- for txt, cmd in SortedPairs( self.BigButs ) do
- local button = vgui.Create( "gms_CommandButton" )
- button:SetConCommand( cmd )
- button:SetText( txt )
- button:SetTall( 64 )
- self.BigButtons:AddItem( button )
- end
-
- self.Planting = vgui.Create( "DPanelList", self )
- self.Planting:EnableVerticalScrollbar( false )
- self.Planting:SetSpacing( 5 )
- self.Planting:SetPadding( 5 )
- function self.Planting:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- for txt, cmd in SortedPairs( self.Plantables ) do
- local button = vgui.Create( "gms_CommandButton" )
- button:SetConCommand( cmd )
- button:SetText( txt )
- button:SetTall( 26 )
- self.Planting:AddItem( button )
- end
-end
-
-function PANEL:Paint()
-end
-
-function PANEL:PerformLayout()
- self:StretchToParent( 0, 21, 0, 5 )
- self.SmallButtons:SetPos( 5, 5 )
- self.SmallButtons:SetSize( self:GetWide() * 0.45, self:GetTall() - 5 )
-
- self.BigButtons:SetPos( self:GetWide() * 0.45 + 10, 5 )
- self.BigButtons:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 )
-
- self.Planting:SetPos( self:GetWide() * 0.45 + 10, self:GetTall() / 2 + 5 )
- self.Planting:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 )
-end
-
-vgui.Register( "stranded_commands", PANEL, "DPanel" )
-
-/* DSPP Menu */
-local PANEL = {}
-
-PANEL.LastThink = CurTime()
-PANEL.Settings = {
- { text = "Enable Prop Protection", elem = "DCheckBoxLabel", cmd = "spp_enabled" },
- { text = "Enable use key protection", elem = "DCheckBoxLabel", cmd = "spp_use" },
- { text = "Enable entity damage protection", elem = "DCheckBoxLabel", cmd = "spp_entdmg" },
- { text = "", elem = "DLabel" },
- { text = "Admins can touch other player props", elem = "DCheckBoxLabel", cmd = "spp_admin" },
- { text = "Admins can touch world props", elem = "DCheckBoxLabel", cmd = "spp_admin_wp" },
- { text = "", elem = "DLabel" },
- { text = "Delete disconnected admins entities", elem = "DCheckBoxLabel", cmd = "spp_del_adminprops" },
- { text = "Delete disconnected players entities", elem = "DCheckBoxLabel", cmd = "spp_del_disconnected" },
- { text = "Deletion delay in seconds", elem = "DNumSlider", cmd = "spp_del_delay", min = 10, max = 600 },
-}
-
-function PANEL:Init()
- if ( !LocalPlayer():IsAdmin() ) then
- self.Settings = {
- { text = "You are not an admin.", elem = "DLabel" }
- }
- end
-
- self.Buddies = vgui.Create( "DPanelList", self )
- self.Buddies:EnableVerticalScrollbar( true )
- self.Buddies:SetSpacing( 5 )
- self.Buddies:SetPadding( 5 )
- function self.Buddies:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- self.AdminSettings = vgui.Create( "DPanelList", self )
- self.AdminSettings:EnableVerticalScrollbar( true )
- self.AdminSettings:SetSpacing( 5 )
- self.AdminSettings:SetPadding( 5 )
- function self.AdminSettings:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- self.AdminCleanUp = vgui.Create( "DPanelList", self )
- self.AdminCleanUp:EnableVerticalScrollbar( true )
- self.AdminCleanUp:SetSpacing( 5 )
- self.AdminCleanUp:SetPadding( 5 )
- function self.AdminCleanUp:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- /* Admin settings */
- for txt, t in pairs( self.Settings ) do
- local item = vgui.Create( t.elem )
- item:SetText( t.text )
-
- if ( t.elem != "DLabel" ) then
- item:SetConVar( t.cmd )
- end
-
- if ( t.elem == "DNumSlider" ) then
- item:SetMin( t.min )
- item:SetMax( t.max )
- item:SetDecimals( 0 )
- item.TextArea:SetTextColor( Color( 200, 200, 200 ) )
- end
-
- self.AdminSettings:AddItem( item )
- end
-
- /* Admin cleanup */
- for i, p in pairs( player.GetAll() ) do
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_cleanup_props", p:GetNWString( "SPPSteamID" ) )
- item:SetText( p:Name() )
- item:SetTall( 26 )
- self.AdminCleanUp:AddItem( item )
- end
-
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_cleanup_props_left" )
- item:SetText( "Cleanup disconnected players props" )
- item:SetTall( 26 )
- self.AdminCleanUp:AddItem( item )
-
- /* Client */
- for i, p in pairs( player.GetAll() ) do
- if ( p != LocalPlayer() ) then
- local item = vgui.Create( "DCheckBoxLabel" )
-
- local BCommand = "spp_buddy_" .. p:GetNWString( "SPPSteamID" )
- if ( !LocalPlayer():GetInfo( BCommand ) ) then CreateClientConVar( BCommand, 0, false, true ) end
- item:SetConVar( BCommand )
- item:SetText( p:Name() )
- item:SetTextColor( Color( 255, 255, 255, 255 ) )
- self.Buddies:AddItem( item )
- end
- end
-
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_apply_buddies" )
- item:SetText( "Apply settings" )
- item:SetTall( 26 )
- self.Buddies:AddItem( item )
-
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_clear_buddies" )
- item:SetText( "Clear all buddies" )
- item:SetTall( 26 )
- self.Buddies:AddItem( item )
-end
-
-function PANEL:Paint()
-end
-
-function PANEL:Think()
- if ( CurTime() >= self.LastThink + 3 )then
- self.LastThink = CurTime()
- self.AdminCleanUp:Clear( true )
- self.Buddies:Clear( true )
-
- /* Admin cleanup */
- if ( LocalPlayer():IsAdmin() ) then
- for i, p in pairs( player.GetAll() ) do
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_cleanup_props", p:GetNWString( "SPPSteamID" ) )
- item:SetTall( 26 )
- item:SetText( p:Name() )
- self.AdminCleanUp:AddItem( item )
- end
-
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_cleanup_props_left" )
- item:SetTall( 26 )
- item:SetText( "Cleanup disconnected players props" )
- self.AdminCleanUp:AddItem( item )
-
- self.AdminSettings:SetVisible( true )
- self.AdminCleanUp:SetVisible( true )
- else
- local item = vgui.Create( "DLabel" )
- item:SetText( "You are not an admin." )
- self.AdminCleanUp:AddItem( item )
-
- self.AdminSettings:SetVisible( false )
- self.AdminCleanUp:SetVisible( false )
- end
-
- /* Client */
- for i, p in pairs( player.GetAll() ) do
- if ( p != LocalPlayer() ) then
- local item = vgui.Create( "DCheckBoxLabel" )
-
- local BCommand = "spp_buddy_" .. p:GetNWString( "SPPSteamID" )
- if ( !LocalPlayer():GetInfo( BCommand ) ) then CreateClientConVar( BCommand, 0, false, true ) end
- item:SetConVar( BCommand )
- item:SetText( p:Name() )
- self.Buddies:AddItem( item )
- end
- end
-
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_apply_buddies" )
- item:SetText( "Apply settings" )
- item:SetTall( 26 )
- self.Buddies:AddItem( item )
-
- local item = vgui.Create( "DButton" )
- item:SetConsoleCommand( "spp_clear_buddies" )
- item:SetText( "Clear all buddies" )
- item:SetTall( 26 )
- self.Buddies:AddItem( item )
- end
-end
-
-function PANEL:PerformLayout()
- self:StretchToParent( 0, 21, 0, 5 )
-
- self.Buddies:SetPos( 5, 5 )
- self.Buddies:SetSize( self:GetWide() * 0.45, self:GetTall() - 5 )
-
- self.AdminSettings:SetPos( self:GetWide() * 0.45 + 10, 5 )
- self.AdminSettings:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 )
-
- self.AdminCleanUp:SetPos( self:GetWide() * 0.45 + 10, self:GetTall() / 2 + 5 )
- self.AdminCleanUp:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 )
-end
-
-vgui.Register( "stranded_sppmenu", PANEL, "DPanel" )
-
-/* Admin Menu */
-local PANEL = {}
-
-PANEL.SpawningCmds = {
- { text = "Spawn tree", cmd = "gms_admin_maketree" },
- { text = "Spawn rock", cmd = "gms_admin_makerock" },
- { text = "Spawn food", cmd = "gms_admin_makefood" },
- { text = "Save all characters", cmd = "gms_admin_saveallcharacters" },
- { text = "Plant random plant", cmd = "gms_admin_makeplant" },
- { text = "Plant melons", cmd = "gms_admin_makeplant 1" },
- { text = "Plant banana tree", cmd = "gms_admin_makeplant 2" },
- { text = "Plant oranges", cmd = "gms_admin_makeplant 3" },
- { text = "Plant berry bush", cmd = "gms_admin_makeplant 4" },
- { text = "Plant grain", cmd = "gms_admin_makeplant 5" }
-}
-
-PANEL.Settings = {
- { text = "Force players to use Tribe color", elem = "DCheckBoxLabel", cmd = "gms_TeamColors" },
- { text = "Allow players to damage each other with tools", elem = "DCheckBoxLabel", cmd = "gms_PVPDamage" },
- { text = "Enable free build for everyone", elem = "DCheckBoxLabel", cmd = "gms_FreeBuild" },
- { text = "Enable free build for super admins", elem = "DCheckBoxLabel", cmd = "gms_FreeBuildSa" },
- { text = "Give all players all tools", elem = "DCheckBoxLabel", cmd = "gms_AllTools" },
- //{ text = "Enable low needs alerts ( coughing, etc )", elem = "DCheckBoxLabel", cmd = "gms_alerts" },
- { text = "Spread fire", elem = "DCheckBoxLabel", cmd = "gms_SpreadFire" },
- { text = "Fadeout rocks, just like trees", elem = "DCheckBoxLabel", cmd = "gms_FadeRocks" },
- { text = "Enable campfires", elem = "DCheckBoxLabel", cmd = "gms_campfire" },
- { text = "Spawn zombies at night", elem = "DCheckBoxLabel", cmd = "gms_zombies" },
- { text = "Enable day/night cycle", elem = "DCheckBoxLabel", cmd = "gms_daynight" },
- //{ text = "Costs scale", elem = "DNumSlider", decimals = 1, cmd = "gms_CostsScale", min = 1, max = 4 },
- { text = "Plant limit per player", elem = "DNumSlider", cmd = "gms_PlantLimit", min = 10, max = 35 },
- { text = "", elem = "DLabel" },
- { text = "Reproduce trees", elem = "DCheckBoxLabel", cmd = "gms_ReproduceTrees" },
- { text = "Max reproduced trees", elem = "DNumSlider", cmd = "gms_MaxReproducedTrees", min = 1, max = 60 },
- { text = "", elem = "DLabel" },
- { text = "Autosave user profiles", elem = "DCheckBoxLabel", cmd = "gms_AutoSave" },
- { text = "Autosave delay ( minutes )", elem = "DNumSlider", cmd = "gms_AutoSaveTime", min = 1, max = 30 },
-}
-
-function PANEL:Init()
-
- self.MapSaving = vgui.Create( "DPanelList", self )
- self.MapSaving:EnableVerticalScrollbar( true )
- self.MapSaving:SetSpacing( 5 )
- self.MapSaving:SetPadding( 5 )
- function self.MapSaving:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- self.Populating = vgui.Create( "DPanelList", self )
- self.Populating:EnableVerticalScrollbar( true )
- self.Populating:SetSpacing( 5 )
- self.Populating:SetPadding( 5 )
- function self.Populating:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- self.AdminSettings = vgui.Create( "DPanelList", self )
- self.AdminSettings:EnableVerticalScrollbar( true )
- self.AdminSettings:SetSpacing( 5 )
- self.AdminSettings:SetPadding( 5 )
- function self.AdminSettings:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- self.Spawning = vgui.Create( "DPanelList", self )
- self.Spawning:EnableVerticalScrollbar( true )
- self.Spawning:SetSpacing( 5 )
- self.Spawning:SetPadding( 5 )
- function self.Spawning:Paint()
- draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 75, 75, 75 ) )
- end
-
- for txt, t in pairs( self.Settings ) do
- local item = vgui.Create( t.elem )
- item:SetText( t.text )
-
- if ( t.elem == "DNumSlider" ) then
- item:SetMin( t.min )
- item:SetMax( t.max )
- item:SetDecimals( t.decimals or 0 )
- item.TextArea:SetTextColor( Color( 200, 200, 200 ) )
- end
-
- if ( t.elem != "DLabel" ) then item:SetConVar( t.cmd ) end
-
- self.AdminSettings:AddItem( item )
- end
-
- for txt, t in pairs( self.SpawningCmds ) do
- local item = vgui.Create( "DButton" )
- item:SetText( t.text )
- item:SetTall( 26 )
- item:SetConsoleCommand( t.cmd )
- self.Spawning:AddItem( item )
- end
-
- // POPULATE AREA
- local populatearea = vgui.Create( "DPanel", self )
- populatearea:SetTall( 100 )
-
- local label = vgui.Create( "DLabel", populatearea )
- label:SetPos( 10, 5 )
- label:SetDark( true )
- label:SetText( "Amount" )
- label:SizeToContents()
-
- self.PopulateAmount = vgui.Create( "DTextEntry", populatearea )
- self.PopulateAmount:SetPos( 10, 20 )
- self.PopulateAmount:SetTall( 24 )
- self.PopulateAmount:SetValue( "10" )
- populatearea.PopulateAmount = self.PopulateAmount
-
- local label = vgui.Create( "DLabel", populatearea )
- label:SetDark( true )
- label:SetText( "Max radius" )
- label:SizeToContents()
-
- self.PopulateRadius = vgui.Create( "DTextEntry", populatearea )
- self.PopulateRadius:SetValue( "1000" )
- self.PopulateRadius:SetTall( 24 )
- self.PopulateRadius.Label = label
- populatearea.PopulateRadius = self.PopulateRadius
-
- local label = vgui.Create( "DLabel", populatearea )
- label:SetPos( 10, 49 )
- label:SetDark( true )
- label:SetText( "Type" )
- label:SizeToContents()
-
- local typ = "Trees"
- self.PopulateType = vgui.Create( "DComboBox", populatearea )
- self.PopulateType:SetTall( 24 )
- self.PopulateType:SetPos( 10, 64 )
- self.PopulateType:AddChoice( "Trees", "Trees" )
- self.PopulateType:AddChoice( "Rocks", "Rocks" )
- self.PopulateType:AddChoice( "Random plants", "Random_Plant" )
- self.PopulateType:ChooseOptionID( 1 )
- function self.PopulateType:OnSelect( index, value, data ) typ = data end
-
- self.PopulateArea = vgui.Create( "gms_CommandButton", populatearea )
- self.PopulateArea:SetTall( 24 )
- self.PopulateArea:SetText( "Populate Area" )
- function self.PopulateArea:DoClick()
- local p = self:GetParent()
- RunConsoleCommand( "gms_admin_PopulateArea", typ, string.Trim( p.PopulateAmount:GetValue() ), string.Trim( p.PopulateRadius:GetValue() ) )
- end
-
- self.Populating:AddItem( populatearea )
-
- // POPULATE AREA: Antlions
- local populatearea = vgui.Create( "DPanel", self )
- populatearea:SetTall( 54 )
-
- local label = vgui.Create( "DLabel", populatearea )
- label:SetPos( 10, 5 )
- label:SetDark( true )
- label:SetText( "Amount" )
- label:SizeToContents()
-
- self.PopulateAmountAnt = vgui.Create( "DTextEntry", populatearea )
- self.PopulateAmountAnt:SetPos( 10, 20 )
- self.PopulateAmountAnt:SetTall( 24 )
- self.PopulateAmountAnt:SetValue( "5" )
- populatearea.PopulateAmountAnt = self.PopulateAmountAnt
-
- self.PopulateAreaAnt = vgui.Create( "gms_CommandButton", populatearea )
- self.PopulateAreaAnt:SetTall( 24 )
- self.PopulateAreaAnt:SetText( "Make Antlion Barrow" )
- function self.PopulateAreaAnt:DoClick()
- RunConsoleCommand( "gms_admin_MakeAntlionBarrow", string.Trim( self:GetParent().PopulateAmountAnt:GetValue() ) )
- end
-
- self.Populating:AddItem( populatearea )
-
- // Save map
- local populatearea = vgui.Create( "DPanel", self )
- populatearea:SetTall( 64 )
-
- self.MapName = vgui.Create( "DTextEntry", populatearea )
- self.MapName:SetPos( 5, 5 )
- self.MapName:SetTall( 24 )
- self.MapName:SetValue( "savename" )
- populatearea.MapName = self.MapName
-
- self.SaveMap = vgui.Create( "gms_CommandButton", populatearea )
- self.SaveMap:SetPos( 5, 34 )
- self.SaveMap:SetTall( 24 )
- self.SaveMap:SetText( "Save" )
- function self.SaveMap:DoClick()
- RunConsoleCommand( "gms_admin_savemap", string.Trim( self:GetParent().MapName:GetValue() ) )
- end
-
- self.MapSaving:AddItem( populatearea )
-
- // Load/delete map
- local populatearea = vgui.Create( "DPanel", self )
- populatearea:SetTall( 64 )
-
- local map = ""
- self.MapNameL = vgui.Create( "DComboBox", populatearea )
- self.MapNameL:SetTall( 24 )
- self.MapNameL:SetPos( 5, 5 )
- function self.MapNameL:OnSelect( index, value, data ) map = data end
- populatearea.MapNameL = self.MapNameL
-
- self.LoadMap = vgui.Create( "gms_CommandButton", populatearea )
- self.LoadMap:SetPos( 5, 34 )
- self.LoadMap:SetTall( 24 )
- self.LoadMap:SetText( "Load" )
- function self.LoadMap:DoClick()
- RunConsoleCommand( "gms_admin_loadmap", string.Trim( map ) )
- end
-
- self.DeleteMap = vgui.Create( "gms_CommandButton", populatearea )
- self.DeleteMap:SetTall( 24 )
- self.DeleteMap:SetText( "Delete" )
- function self.DeleteMap:DoClick()
- RunConsoleCommand( "gms_admin_deletemap", map )
- end
-
- self.MapSaving:AddItem( populatearea )
-
-end
-
-function PANEL:Paint()
-end
-
-function PANEL:PerformLayout()
- self:StretchToParent( 0, 21, 0, 5 )
-
- self.MapSaving:SetPos( 5, 5 )
- self.MapSaving:SetSize( self:GetWide() * 0.45, self:GetTall() / 2 - 5 )
-
- self.Populating:SetPos( 5, self:GetTall() / 2 + 5 )
- self.Populating:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 )
-
- self.AdminSettings:SetPos( self:GetWide() * 0.45 + 10, 5 )
- self.AdminSettings:SetSize( self:GetWide() - ( self:GetWide() * 0.45 ) - 14, self:GetTall() / 2 - 5 )
-
- self.Spawning:SetPos( self:GetWide() - ( self:GetWide() * 0.45 ) - 4, self:GetTall() / 2 + 5 )
- self.Spawning:SetSize( self:GetWide() * 0.45, self:GetTall() / 2 - 5 )
-
- /* POPULATION */
- self.PopulateAmount:SetWide( self.Populating:GetWide() / 2 - 20 )
- self.PopulateRadius:SetWide( self.Populating:GetWide() / 2 - 20 )
- self.PopulateRadius.Label:SetPos( self.Populating:GetWide() / 2, 5 )
- self.PopulateRadius:SetPos( self.Populating:GetWide() / 2, 20 )
-
- self.PopulateType:SetWide( self.Populating:GetWide() / 2 - 20 )
- self.PopulateArea:SetWide( self.Populating:GetWide() / 2 - 20 )
- self.PopulateArea:SetPos( self.Populating:GetWide() / 2, 64 )
-
- /* ANTLIONS */
- self.PopulateAmountAnt:SetWide( self.Populating:GetWide() / 2 - 20 )
- self.PopulateAreaAnt:SetWide( self.Populating:GetWide() / 2 - 20 )
- self.PopulateAreaAnt:SetPos( self.Populating:GetWide() / 2, 20 )
-
- // Save map
- self.MapName:SetWide( self.MapSaving:GetWide() - 20 )
- self.SaveMap:SetWide( self.MapSaving:GetWide() - 20 )
-
- // Load/delete map
- self.MapNameL:SetSize( self.MapSaving:GetWide() - 20, 24 )
- self.LoadMap:SetWide( self.MapSaving:GetWide() / 2 - 20 )
- self.DeleteMap:SetWide( self.MapSaving:GetWide() / 2 - 20 )
- self.DeleteMap:SetPos( self.MapSaving:GetWide() / 2 + 5, 34 )
-end
-
-vgui.Register( "stranded_adminmenu", PANEL, "DPanel" )
-
-/* Spawnpanel */
-local PANEL = {}
-
-function PANEL:Init()
- self:SetTitle( "" )
- self:ShowCloseButton( false )
-
- self.m_bHangOpen = false
-
- self.ContentPanel = vgui.Create( "DPropertySheet", self )
- self.ContentPanel:AddSheet( "Props", vgui.Create( "stranded_propspawn", self.ContentPanel ), "icon16/brick.png", false, false )
- self.ContentPanel:AddSheet( "Tools", vgui.Create( "stranded_toolmenu", self.ContentPanel ), "icon16/wrench.png", true, true )
- self.ContentPanel:AddSheet( "Commands", vgui.Create( "stranded_commands", self.ContentPanel ), "icon16/application.png", true, true )
- self.ContentPanel:AddSheet( "Prop Protection", vgui.Create( "stranded_sppmenu", self.ContentPanel ), "icon16/shield.png", true, true )
-
- self.AdminMenu = vgui.Create( "stranded_adminmenu", self.ContentPanel )
- local tab = self.ContentPanel:AddSheet( "Admin menu", self.AdminMenu, "icon16/shield_add.png", true, true )
- self.AdminTab = tab.Tab
-end
-
-function PANEL:Paint()
-end
-
-function PANEL:Think()
- if ( !LocalPlayer():IsAdmin() ) then
- /*self.AdminMenu.MapSaving:SetVisible( false )
- self.AdminMenu.Populating:SetVisible( false )
- self.AdminMenu.AdminSettings:SetVisible( false )
- self.AdminMenu.Spawning:SetVisible( false )*/
- self.AdminTab:SetVisible( false )
- else
- /*self.AdminMenu.MapSaving:SetVisible( true )
- self.AdminMenu.Populating:SetVisible( true )
- self.AdminMenu.AdminSettings:SetVisible( true )
- self.AdminMenu.Spawning:SetVisible( true )*/
- self.AdminTab:SetVisible( true )
- end
-end
-
-function PANEL:StartKeyFocus( pPanel )
-
- self.m_pKeyFocus = pPanel
- self:SetKeyboardInputEnabled( true )
- self.m_bHangOpen = true
-
- g_ContextMenu:StartKeyFocus( pPanel )
-
-end
-
-function PANEL:EndKeyFocus( pPanel )
-
- if ( self.m_pKeyFocus != pPanel ) then return end
- self:SetKeyboardInputEnabled( false )
-
- g_ContextMenu:EndKeyFocus( pPanel )
-
-end
-
-function PANEL:PerformLayout()
- self:SetSize( ScrW() / 2.2 - 10, ScrH() - 10 )
- self:SetPos( ScrW() - ( ScrW() / 2.2 + 5 ), 5 )
- self.ContentPanel:StretchToParent( 0, 0, 0, 0 )
-
- DFrame.PerformLayout( self )
-end
-
-vgui.Register( "gms_menu", PANEL, "DFrame" )
-
-/* Spawn menu override */
-
-local ToAdd = {}
-local function UpdateSavegames()
- gSpawnMenu.AdminMenu.MapNameL:Clear()
- for id, st in pairs( ToAdd ) do
- gSpawnMenu.AdminMenu.MapNameL:AddChoice( st, st, true )
- end
-end
-
-usermessage.Hook( "gms_AddLoadGameToList", function( um )
- local str = um:ReadString()
- if ( table.HasValue( ToAdd, str ) ) then return end
- table.insert( ToAdd, str )
-
- if ( !IsValid( gSpawnMenu ) ) then return end
- UpdateSavegames()
-end )
-
-usermessage.Hook( "gms_RemoveLoadGameFromList", function( um )
- local str = um:ReadString()
- for id, st in pairs( ToAdd ) do if ( st == str ) then table.remove( ToAdd, id ) break end end
-
- if ( !IsValid( gSpawnMenu ) ) then return end
- UpdateSavegames()
-end )
-
-function GM:OnSpawnMenuOpen()
- if ( LocalPlayer():GetNWBool( "AFK" ) ) then return end
-
- if ( !IsValid( gSpawnMenu ) ) then
- gSpawnMenu = vgui.Create( "gms_menu" )
- gSpawnMenu:SetVisible( false )
-
- UpdateSavegames()
- end
-
- gSpawnMenu.m_bHangOpen = false
-
- gSpawnMenu:MakePopup()
- gSpawnMenu:SetVisible( true )
- gSpawnMenu:SetKeyboardInputEnabled( false )
- gSpawnMenu:SetMouseInputEnabled( true )
- gSpawnMenu:SetAlpha( 255 )
-
- GAMEMODE.SkillsHud:MakePopup()
- GAMEMODE.ResourcesHud:MakePopup()
- GAMEMODE.CommandsHud:MakePopup()
-
- GAMEMODE.SkillsHud:SetKeyboardInputEnabled( false )
- GAMEMODE.ResourcesHud:SetKeyboardInputEnabled( false )
- GAMEMODE.CommandsHud:SetKeyboardInputEnabled( false )
-
- GAMEMODE.CommandsHud:SetVisible( true )
-
- gui.EnableScreenClicker( true )
- RestoreCursorPosition()
-end
-
-function GM:OnSpawnMenuClose()
- if ( gSpawnMenu.m_bHangOpen ) then
- gSpawnMenu.m_bHangOpen = false
- return
- end
-
- if ( IsValid( gSpawnMenu ) and gSpawnMenu:IsVisible() ) then
- gSpawnMenu:SetVisible( false )
- end
-
- GAMEMODE.SkillsHud:SetMouseInputEnabled( false )
- GAMEMODE.ResourcesHud:SetMouseInputEnabled( false )
- GAMEMODE.CommandsHud:SetMouseInputEnabled( false )
-
- GAMEMODE.CommandsHud:SetVisible( false )
-
- RememberCursorPosition()
- gui.EnableScreenClicker( false )
-end
-
-hook.Add( "OnTextEntryGetFocus", "GMSSpawnMenuKeyboardFocusOn", function( pnl )
-
- if ( !IsValid( gSpawnMenu ) || !IsValid( g_ContextMenu ) ) then return end
- if ( IsValid( pnl ) && pnl.HasParent && !pnl:HasParent( gSpawnMenu ) && !pnl:HasParent( g_ContextMenu ) ) then return end
-
- gSpawnMenu:StartKeyFocus( pnl )
-
-end )
-
-hook.Add( "GUIMousePressed", "GMS_KindaFixWorldClicking", function()
- GAMEMODE.SkillsHud:MakePopup()
- GAMEMODE.ResourcesHud:MakePopup()
- GAMEMODE.CommandsHud:MakePopup()
-
- GAMEMODE.SkillsHud:SetKeyboardInputEnabled( false )
- GAMEMODE.ResourcesHud:SetKeyboardInputEnabled( false )
- GAMEMODE.CommandsHud:SetKeyboardInputEnabled( false )
-end )
-
-hook.Add( "OnTextEntryLoseFocus", "GMSSpawnMenuKeyboardFocusOff", function( pnl )
-
- if ( !IsValid( gSpawnMenu ) || !IsValid( g_ContextMenu ) ) then return end
- if ( IsValid( pnl ) && pnl.HasParent && !pnl:HasParent( gSpawnMenu ) && !pnl:HasParent( g_ContextMenu ) ) then return end
-
- gSpawnMenu:EndKeyFocus( pnl )
-
-end )
-
-function GM:SpawnMenuEnabled()
- return false
-end
-
-function GM:OnContextMenuOpen()
- self.BaseClass.OnContextMenuOpen( self )
- menubar.Control:SetVisible( false )
-
- GAMEMODE.SkillsHud:MakePopup()
- GAMEMODE.ResourcesHud:MakePopup()
- GAMEMODE.CommandsHud:MakePopup()
-
- GAMEMODE.SkillsHud:SetKeyboardInputEnabled( false )
- GAMEMODE.ResourcesHud:SetKeyboardInputEnabled( false )
- GAMEMODE.CommandsHud:SetKeyboardInputEnabled( false )
-
- GAMEMODE.CommandsHud:SetVisible( true )
-end
-
-function GM:OnContextMenuClose()
- self.BaseClass.OnContextMenuClose( self )
- menubar.Control:SetVisible( false )
-
- GAMEMODE.SkillsHud:SetMouseInputEnabled( false )
- GAMEMODE.ResourcesHud:SetMouseInputEnabled( false )
- GAMEMODE.CommandsHud:SetMouseInputEnabled( false )
-
- GAMEMODE.CommandsHud:SetVisible( false )
-end
diff --git a/ftp_gmstranded/gamemode/cl_scoreboard.lua b/ftp_gmstranded/gamemode/cl_scoreboard.lua
deleted file mode 100644
index e832a4a..0000000
--- a/ftp_gmstranded/gamemode/cl_scoreboard.lua
+++ /dev/null
@@ -1,231 +0,0 @@
-
-surface.CreateFont( "ScoreboardText", {
- font = "Tahoma",
- size = 16,
- weight = 1000,
- antialias = true,
- additive = false,
-} )
-
-surface.CreateFont( "ScoreboardSub", {
- font = "coolvetica",
- size = 24,
- weight = 500,
- antialias = true,
- additive = false,
-} )
-
-surface.CreateFont( "ScoreboardHead", {
- font = "coolvetica",
- size = 48,
- weight = 500,
- antialias = true,
- additive = false,
-} )
-
-function GM:ScoreboardShow()
- GAMEMODE.ShowScoreboard = true
-end
-
-function GM:ScoreboardHide()
- GAMEMODE.ShowScoreboard = false
-end
-
-function GM:GetTeamScoreInfo()
- local TeamInfo = {}
-
- for id, pl in pairs(player.GetAll()) do
- local _team = pl:Team()
- local _frags = pl:Frags()
- local _deaths = pl:Deaths()
- local _ping = pl:Ping()
-
- if (!TeamInfo[_team]) then
- TeamInfo[_team] = {}
- TeamInfo[_team].TeamName = team.GetName(_team)
- TeamInfo[_team].Color = team.GetColor(_team)
- TeamInfo[_team].Players = {}
- end
-
- local PlayerInfo = {}
- PlayerInfo.Frags = _frags
- PlayerInfo.Deaths = pl:GetNWInt("Survival")
- PlayerInfo.Score = _frags
- PlayerInfo.Ping = _ping
- PlayerInfo.Name = pl:Nick()
- PlayerInfo.PlayerObj = pl
-
- if ( pl:IsAdmin() ) then PlayerInfo.Name = "[ADMIN] " .. PlayerInfo.Name end
- if ( pl:IsDeveloper() ) then PlayerInfo.Name = "[DEVELOPER] " .. pl:Nick() end
- if ( pl:GetNWBool( "AFK" ) ) then PlayerInfo.Name = PlayerInfo.Name .. " [AFK]" end
-
- local insertPos = #TeamInfo[_team].Players + 1
- for idx, info in pairs(TeamInfo[_team].Players) do
- if (PlayerInfo.Frags > info.Frags) then
- insertPos = idx
- break
- elseif (PlayerInfo.Frags == info.Frags) then
- if (PlayerInfo.Deaths < info.Deaths) then
- insertPos = idx
- break
- elseif (PlayerInfo.Deaths == info.Deaths) then
- if (PlayerInfo.Name < info.Name) then
- insertPos = idx
- break
- end
- end
- end
- end
-
- table.insert( TeamInfo[ _team ].Players, insertPos, PlayerInfo )
- end
-
- return TeamInfo
-end
-
-function GM:HUDDrawScoreBoard()
- if ( !GAMEMODE.ShowScoreboard ) then return end
-
- if ( !GAMEMODE.ScoreDesign ) then
- GAMEMODE.ScoreDesign = {}
- GAMEMODE.ScoreDesign.HeaderY = 0
- GAMEMODE.ScoreDesign.Height = ScrH() / 2
- end
-
- local alpha = 255
- local ScoreboardInfo = self:GetTeamScoreInfo()
- local xOffset = ScrW() / 8
- local yOffset = 32
- local scrWidth = ScrW()
- local scrHeight = ScrH() - 64
- local boardWidth = scrWidth - ( 2 * xOffset )
- local boardHeight = scrHeight
- local colWidth = 75
-
- boardWidth = math.Clamp( boardWidth, 400, 600 )
- boardHeight = GAMEMODE.ScoreDesign.Height
-
- xOffset = (ScrW() - boardWidth) / 2.0
- yOffset = (ScrH() - boardHeight) / 2.0
- yOffset = yOffset - ScrH() / 4.0
- yOffset = math.Clamp( yOffset, 32, ScrH() )
-
- surface.SetDrawColor( 0, 0, 0, 200 )
- surface.DrawRect( xOffset, yOffset, boardWidth, boardHeight )
-
- surface.SetDrawColor( 0, 0, 0, 150 )
- surface.DrawOutlinedRect( xOffset, yOffset, boardWidth, boardHeight )
-
- surface.SetDrawColor( 0, 0, 0, 50 )
- //surface.DrawOutlinedRect( xOffset - 1, yOffset - 1, boardWidth + 2, boardHeight + 2 )
-
- local hostname = GetGlobalString( "ServerName" )
- local gamemodeName = GAMEMODE.Name .. " - " .. GAMEMODE.Author
-
- if ( string.len( hostname ) > 32 ) then
- surface.SetFont("ScoreboardSub")
- else
- surface.SetFont("ScoreboardHead")
- end
-
- surface.SetTextColor(255, 255, 255, 255)
- local txWidth, txHeight = surface.GetTextSize( hostname )
- local y = yOffset + 5
- surface.SetTextPos(xOffset + (boardWidth / 2) - (txWidth / 2), y)
- surface.DrawText(hostname)
-
- /*y = y + txHeight + 2
-
- surface.SetTextColor(255, 255, 255, 255)
- surface.SetFont("ScoreboardSub")
- local txWidth, txHeight = surface.GetTextSize(gamemodeName)
- surface.SetTextPos(xOffset + (boardWidth / 2) - (txWidth / 2), y)
- surface.DrawText(gamemodeName)*/
-
- y = y + txHeight + 4
- GAMEMODE.ScoreDesign.HeaderY = y - yOffset
-
- surface.SetDrawColor(0, 0, 0, 100)
- surface.DrawRect(xOffset, y - 1, boardWidth, 1)
-
- surface.SetDrawColor(255, 255, 255, 20)
- surface.DrawRect(xOffset + boardWidth - (colWidth * 1), y, colWidth, boardHeight - y + yOffset)
-
- surface.SetDrawColor(255, 255, 255, 20)
- surface.DrawRect(xOffset + boardWidth - (colWidth * 3), y, colWidth, boardHeight - y + yOffset)
-
- surface.SetFont("ScoreboardText")
- local txWidth, txHeight = surface.GetTextSize("W")
-
- surface.SetDrawColor(0, 0, 0, 100)
- surface.DrawRect(xOffset, y, boardWidth, txHeight + 6)
-
- y = y + 2
-
- surface.SetTextPos(xOffset + 16, y)
- surface.DrawText("#Name")
- surface.SetTextPos(xOffset + boardWidth - (colWidth * 3) + 8, y)
- surface.DrawText("#Score")
- surface.SetTextPos(xOffset + boardWidth - (colWidth * 2) + 8, y)
- surface.DrawText("Level")
- surface.SetTextPos(xOffset + boardWidth - (colWidth * 1) + 8, y)
- surface.DrawText("#Ping")
-
- y = y + txHeight + 4
-
- local yPosition = y
- for team, info in pairs(ScoreboardInfo) do
- local teamText = info.TeamName .. " (" .. #info.Players .. " Players)"
-
- surface.SetFont("ScoreboardText")
- if (info.Color.r < 50 and info.Color.g < 50 and info.Color.b < 50) then surface.SetTextColor(255, 255, 255, 255) else surface.SetTextColor(0, 0, 0, 255) end
-
- txWidth, txHeight = surface.GetTextSize(teamText)
- surface.SetDrawColor(info.Color.r, info.Color.g, info.Color.b, 255)
- surface.DrawRect(xOffset + 1, yPosition, boardWidth - 2, txHeight + 4)
- yPosition = yPosition + 2
- surface.SetTextPos(xOffset + boardWidth / 2 - txWidth / 2, yPosition)
-
- surface.DrawText(teamText)
- yPosition = yPosition + txHeight + 4
-
- for index, plinfo in pairs(info.Players) do
- surface.SetFont("ScoreboardText")
- surface.SetTextColor(info.Color.r, info.Color.g, info.Color.b, 200)
- surface.SetTextPos(xOffset + 16, yPosition)
- txWidth, txHeight = surface.GetTextSize(plinfo.Name)
-
- if (plinfo.PlayerObj == LocalPlayer()) then
- surface.SetDrawColor(info.Color.r, info.Color.g, info.Color.b, 64)
- surface.DrawRect(xOffset + 1, yPosition, boardWidth - 2, txHeight + 2)
- surface.SetTextColor(info.Color.r, info.Color.g, info.Color.b, 255)
- end
-
- local px, py = xOffset + 16, yPosition
- local textcolor = Color(info.Color.r, info.Color.g, info.Color.b, alpha)
- local shadowcolor = Color(0, 0, 0, alpha * 0.8)
-
- draw.SimpleText(plinfo.Name, "ScoreboardText", px + 1, py + 1, shadowcolor)
- draw.SimpleText(plinfo.Name, "ScoreboardText", px, py, textcolor)
-
- px = xOffset + boardWidth - (colWidth * 3) + 8
- draw.SimpleText(plinfo.Frags, "ScoreboardText", px + 1, py + 1, shadowcolor)
- draw.SimpleText(plinfo.Frags, "ScoreboardText", px, py, textcolor)
-
- px = xOffset + boardWidth - (colWidth * 2) + 8
- draw.SimpleText(plinfo.Deaths, "ScoreboardText", px + 1, py + 1, shadowcolor)
- draw.SimpleText(plinfo.Deaths, "ScoreboardText", px, py, textcolor)
-
- px = xOffset + boardWidth - (colWidth * 1) + 8
- draw.SimpleText(plinfo.Ping, "ScoreboardText", px + 1, py + 1, shadowcolor)
- draw.SimpleText(plinfo.Ping, "ScoreboardText", px, py, textcolor)
-
- yPosition = yPosition + txHeight + 3
- end
- end
-
- yPosition = yPosition + 1
-
- GAMEMODE.ScoreDesign.Height = (GAMEMODE.ScoreDesign.Height * 2) + (yPosition - yOffset)
- GAMEMODE.ScoreDesign.Height = GAMEMODE.ScoreDesign.Height / 3
-end
diff --git a/ftp_gmstranded/gamemode/combinations.lua b/ftp_gmstranded/gamemode/combinations.lua
deleted file mode 100644
index 9409f3c..0000000
--- a/ftp_gmstranded/gamemode/combinations.lua
+++ /dev/null
@@ -1,3358 +0,0 @@
-
-
-
-GMS.Combinations = {}
-function GMS.RegisterCombi( tbl, group )
- if ( !GMS.Combinations[ group ] ) then GMS.Combinations[ group ] = {} end
- GMS.Combinations[ group ][ string.Replace( tbl.Name, " ", "_" ) ] = tbl
-end
-
-/* ------------------------ Combinations ------------------------*/
-
-/* Flour */
-local COMBI = {}
-
-COMBI.Name = "Flour"
-COMBI.Description = "Flour can be used for making dough."
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 1
-COMBI.Req["Grain_Seeds"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Flour"] = 1
-COMBI.Results["Stone"] = 1
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Spice */
-local COMBI = {}
-
-COMBI.Name = "Spices"
-COMBI.Description = "Spice can be used for various meals."
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 1
-COMBI.Req["Herbs"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Spices"] = 1
-COMBI.Results["Stone"] = 1
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Dough */
-local COMBI = {}
-
-COMBI.Name = "Dough"
-COMBI.Description = "Dough is used for baking."
-
-COMBI.Req = {}
-COMBI.Req["Water_Bottles"] = 1
-COMBI.Req["Flour"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Dough"] = 1
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Dough x10 */
-local COMBI = {}
-
-COMBI.Name = "Dough 10x"
-COMBI.Description = "Dough is used for baking."
-
-COMBI.Req = {}
-COMBI.Req["Water_Bottles"] = 7
-COMBI.Req["Flour"] = 15
-
-COMBI.Results = {}
-COMBI.Results["Dough"] = 10
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Rope */
-local COMBI = {}
-
-COMBI.Name = "Rope"
-COMBI.Description = "Allows you to use Rope tool ( Using Rope Tool will consume the Rope ) and used in fishing rod crafting."
-
-COMBI.Req = {}
-COMBI.Req["Herbs"] = 5
-COMBI.Req["Wood"] = 2
-COMBI.Req["Water_Bottles"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Rope"] = 1
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Welder */
-local COMBI = {}
-
-COMBI.Name = "Welder"
-COMBI.Description = "Allows you to use Weld Tool. You still need the Tool Gun though."
-
-COMBI.Req = {}
-COMBI.Req[ "Wood" ] = 10
-COMBI.Req[ "Stone" ] = 10
-COMBI.Req[ "Water_Bottles" ] = 1
-
-COMBI.Results = {}
-COMBI.Results[ "Welder" ] = 1
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Concrete */
-local COMBI = {}
-
-COMBI.Name = "Concrete"
-COMBI.Description = "Concrete can be used for spawning concrete props."
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 5
-COMBI.Req["Water_Bottles"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Concrete"] = 1
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Urine */
-local COMBI = {}
-
-COMBI.Name = "Urine"
-COMBI.Description = "Drink some water and wait, used in gunpowder production."
-
-COMBI.Req = {}
-COMBI.Req["Water_Bottles"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Urine_Bottles"] = 1
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Urine 10x */
-local COMBI = {}
-
-COMBI.Name = "Urine 10x"
-COMBI.Description = "Drink loads of water and wait, messy, but used in gunpowder production."
-
-COMBI.Req = {}
-COMBI.Req["Water_Bottles"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Urine_Bottles"] = 10
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-/* Medicine */
-local COMBI = {}
-
-COMBI.Name = "Medicine"
-COMBI.Description = "To restore your health."
-
-COMBI.Req = {}
-COMBI.Req["Herbs"] = 7
-COMBI.Req["Urine_Bottles"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Medicine"] = 5
-
-GMS.RegisterCombi( COMBI, "Combinations" )
-
-
-/* ------------------------ Structures ------------------------*/
-
-/* Resource Pack */
-local COMBI = {}
-
-COMBI.Name = "Resource Pack"
-COMBI.Description = "You can use the resource pack to store multiple resources in it. Highly recommended."
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 20
-COMBI.Req["Stone"] = 10
-
-COMBI.Results = "gms_resourcepack"
-COMBI.Texture = "gms_icons/gms_resourcepack.png"
-COMBI.BuildSiteModel = "models/items/item_item_crate.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Clock"
-COMBI.Description = "Shows you world time."
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 10
-COMBI.Req["Glass"] = 10
-
-COMBI.Results = "gms_clock_big"
-COMBI.Texture = "gms_icons/gms_clock_big.png"
-COMBI.BuildSiteModel = "models/props_trainstation/trainstation_clock001.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Fridge */
-local COMBI = {}
-
-COMBI.Name = "Fridge"
-COMBI.Description = "You can use the fridge to store food in it. It will not spoil inside. Highly recommended."
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 20
-
-COMBI.Results = "gms_fridge"
-COMBI.Texture = "gms_icons/gms_fridge.png"
-COMBI.BuildSiteModel = "models/props_c17/FurnitureFridge001a.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Stone Workbench */
-local COMBI = {}
-
-COMBI.Name = "Stone Workbench"
-COMBI.Description = "This stone table has various fine specialized equipment used in crafting basic items."
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 15
-COMBI.Req["Stone"] = 25
-
-COMBI.Results = "gms_stoneworkbench"
-COMBI.Texture = "gms_icons/gms_stoneworkbench.png"
-COMBI.BuildSiteModel = "models/props/de_piranesi/pi_merlon.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Copper Workbench */
-local COMBI = {}
-
-COMBI.Name = "Copper Workbench"
-COMBI.Description = "This Copper table has various fine specialized equipment used in crafting quality items."
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 30
-COMBI.Req["Stone"] = 10
-COMBI.Req["Wood"] = 20
-
-COMBI.Results = "gms_copperworkbench"
-COMBI.Texture = "gms_icons/gms_copperworkbench.png"
-COMBI.BuildSiteModel = "models/props_combine/breendesk.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Iron Workbench */
-local COMBI = {}
-
-COMBI.Name = "Iron Workbench"
-COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items."
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 30
-COMBI.Req["Stone"] = 20
-COMBI.Req["Wood"] = 10
-
-COMBI.Results = "gms_ironworkbench"
-COMBI.Texture = "gms_icons/gms_ironworkbench.png"
-COMBI.BuildSiteModel = "models/props_wasteland/controlroom_desk001b.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Tech Workbench */
-local COMBI = {}
-
-COMBI.Name = "Tech Workbench"
-COMBI.Description = "This tech workbench will help you with all your electronic needs."
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 30
-COMBI.Req["Stone"] = 20
-
-COMBI.Results = "gms_techworkbench"
-COMBI.Texture = "gms_icons/gms_techworkbench.png"
-COMBI.BuildSiteModel = "models/props_lab/reciever_cart.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Silver Workbench */
-local COMBI = {}
-
-COMBI.Name = "Silver Workbench"
-COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items."
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 30
-COMBI.Req["Stone"] = 20
-
-COMBI.Results = "gms_silverworkbench"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props/de_inferno/bench_concrete.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Gold Workbench */
-local COMBI = {}
-
-COMBI.Name = "Gold Workbench"
-COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items."
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 30
-COMBI.Req["Stone"] = 20
-
-COMBI.Results = "gms_goldworkbench"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props/cs_office/file_cabinet1.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Steel Workbench */
-local COMBI = {}
-
-COMBI.Name = "Steel Workbench"
-COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items."
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 30
-COMBI.Req["Stone"] = 20
-
-COMBI.Results = "gms_steelworkbench"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props/de_nuke/equipment1.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Platinum Workbench */
-local COMBI = {}
-
-COMBI.Name = "Platinum Workbench"
-COMBI.Description = "This iron table has various fine specialized equipment used in crafting advanced items."
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 30
-COMBI.Req["Stone"] = 20
-
-COMBI.Results = "gms_platinumworkbench"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/xqm/boxfull.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Drinking Fountain */
-local COMBI = {}
-
-COMBI.Name = "Drinking Fountain"
-COMBI.Description = "PORTABLE WATER?!"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 50
-COMBI.Req["Iron"] = 50
-COMBI.Req["Water_Bottles"] = 50
-
-COMBI.Results = "gms_waterfountain"
-COMBI.Texture = "gms_icons/gms_waterfountain.png"
-COMBI.BuildSiteModel = "models/props/de_inferno/fountain.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Stove */
-local COMBI = {}
-
-COMBI.Name = "Stove"
-COMBI.Description = "Using a stove, you can cook without having to light a fire."
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 35
-COMBI.Req["Iron"] = 35
-COMBI.Req["Wood"] = 35
-
-COMBI.Results = "gms_stove"
-COMBI.Texture = "gms_icons/gms_stove.png"
-COMBI.BuildSiteModel = "models/props_c17/furniturestove001a.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Stone Furnace */
-local COMBI = {}
-
-COMBI.Name = "Stone Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another, such as Copper Ore into Copper."
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 35
-
-COMBI.Results = "gms_stonefurnace"
-COMBI.Texture = "gms_icons/gms_stonefurnace.png"
-COMBI.BuildSiteModel = "models/props/de_inferno/ClayOven.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Copper Furnace */
-local COMBI = {}
-
-COMBI.Name = "Copper Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another, such as Iron Ore into Iron."
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 35
-
-COMBI.Results = "gms_copperfurnace"
-COMBI.Texture = "gms_icons/gms_copperfurnace.png"
-COMBI.BuildSiteModel = "models/props/cs_militia/furnace01.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Iron Furnace */
-local COMBI = {}
-
-COMBI.Name = "Iron Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another, such as Sand into Glass."
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 35
-
-COMBI.Results = "gms_ironfurnace"
-COMBI.Texture = "gms_icons/gms_ironfurnace.png"
-COMBI.BuildSiteModel = "models/props_c17/furniturefireplace001a.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Tech Furnace */
-local COMBI = {}
-
-COMBI.Name = "Tech Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another, such as Silver Ore into Silver."
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 35
-COMBI.Req["Cedar"] = 35
-
-COMBI.Results = "gms_techfurnace"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props/cs_militia/dryer.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Silver Furnace */
-local COMBI = {}
-
-COMBI.Name = "Silver Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another, such as Gold Ore into Gold."
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 35
-COMBI.Req["Maple"] = 35
-
-COMBI.Results = "gms_silverfurnace"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props_wasteland/laundry_basket001.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Gold Furnace */
-local COMBI = {}
-
-COMBI.Name = "Gold Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another, such as Steel Ore into Steel."
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Teak"] = 35
-
-COMBI.Results = "gms_goldfurnace"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props_industrial/oil_storage.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Steel Furnace */
-local COMBI = {}
-
-COMBI.Name = "Steel Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another, such as Platinum Ore into Platinum."
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 35
-COMBI.Req["Mahogany"] = 35
-
-COMBI.Results = "gms_steelfurnace"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props_industrial/winch_deck.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Platinum Furnace */
-local COMBI = {}
-
-COMBI.Name = "Platinum Furnace"
-COMBI.Description = "You can use the furnace to smelt resources into another."
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 35
-COMBI.Req["Elm"] = 35
-
-COMBI.Results = "gms_platinumfurnace"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/xeon133/slider/slider_stand_12x12x24.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Grinding Stone */
-local COMBI = {}
-
-COMBI.Name = "Grinding Stone"
-COMBI.Description = "You can use the grinding stone to smash resources into smaller things, such as stone into sand."
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 40
-
-COMBI.Results = "gms_grindingstone"
-COMBI.Texture = "gms_icons/gms_grindingstone.png"
-COMBI.BuildSiteModel = "models/props_combine/combine_mine01.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Factory */
-local COMBI = {}
-
-COMBI.Name = "Factory"
-COMBI.Description = "You can use the factory to smelt resources into another and extract resources out of other resources."
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 200
-COMBI.Req["Copper"] = 100
-COMBI.Req["Stone"] = 50
-
-COMBI.Results = "gms_factory"
-COMBI.Texture = "gms_icons/gms_factory.png"
-COMBI.BuildSiteModel = "models/props_c17/factorymachine01.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Pistol Gunlab */
-local COMBI = {}
-
-COMBI.Name = "Pistol Gun Lab"
-COMBI.Description = "For making pistols."
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 150
-COMBI.Req["Cedar"] = 150
-
-COMBI.Results = "gms_pistolgunlab"
-COMBI.Texture = "gms_icons/gms_gunlab.png"
-COMBI.BuildSiteModel = "models/props/cs_militia/gun_cabinet.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* SMG Gun Lab */
-local COMBI = {}
-
-COMBI.Name = "SMG Gun Lab"
-COMBI.Description = "For making Assault weapons."
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 200
-COMBI.Req["Maple"] = 200
-
-COMBI.Results = "gms_smggunlab"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props_wasteland/controlroom_storagecloset001a.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* High-Tech Lab */
-local COMBI = {}
-
-COMBI.Name = "High Tech Gun Lab"
-COMBI.Description = "For making snipers and misc. weapons."
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 250
-COMBI.Req["Teak"] = 250
-COMBI.Req["Steel"] = 150
-
-COMBI.Results = "gms_hightechgunlab"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer003.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Transmutator */
-local COMBI = {}
-
-COMBI.Name = "Transmutator"
-COMBI.Description = "For transmutating wood."
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 35
-COMBI.Req["Wood"] = 30
-COMBI.Req["Iron"] = 10
-
-COMBI.Results = "gms_transmutator"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props_wasteland/kitchen_stove002a.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Advanced Transmutator */
-local COMBI = {}
-
-COMBI.Name = "Advanced Transmutator"
-COMBI.Description = "For transmutating wood."
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Maple"] = 30
-
-COMBI.Results = "gms_advancedtransmutator"
-COMBI.Texture = "gms_icons/gms_none.png"
-COMBI.BuildSiteModel = "models/props_wasteland/kitchen_fridge001a.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* GunChunks */
-local COMBI = {}
-
-COMBI.Name = "Gun Chunks"
-COMBI.Description = "For making the components of guns with relative ease."
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 50
-COMBI.Req["Copper"] = 25
-COMBI.Req["Wood"] = 25
-
-COMBI.Results = "gms_gunchunks"
-COMBI.Texture = "gms_icons/gms_gunchunks.png"
-COMBI.BuildSiteModel = "models/Gibs/airboat_broken_engine.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* ------------------------ Stone Furnace ------------------------*/
-
-/* Copper Ore to Copper*/
-local COMBI = {}
-
-COMBI.Name = "Copper"
-COMBI.Description = "Copper can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_stonefurnace"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Copper"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_stonefurnace" )
-
-/* Copper Ore to Copper x5 */
-local COMBI = {}
-
-COMBI.Name = "Copper 5x"
-COMBI.Description = "Copper can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_stonefurnace"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Copper"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_stonefurnace" )
-
-/* Copper Ore to Copper x10 */
-local COMBI = {}
-
-COMBI.Name = "Copper 10x"
-COMBI.Description = "Copper can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_stonefurnace"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Copper"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_stonefurnace" )
-
-/* Copper Ore to Copper x25 */
-local COMBI = {}
-
-COMBI.Name = "Copper 25x"
-COMBI.Description = "Copper can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_stonefurnace"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Copper"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_stonefurnace" )
-
-/* Allsmelt Copper */
-local COMBI = {}
-
-COMBI.Name = "All Copper"
-COMBI.Description = "Copper can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_stonefurnace"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Copper"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 35
-
-GMS.RegisterCombi( COMBI, "gms_stonefurnace" )
-
-/* ------------------------ Copper Furnace ------------------------*/
-
-/* Iron Ore to Iron */
-local COMBI = {}
-
-COMBI.Name = "Iron"
-COMBI.Description = "Iron can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_copperfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Iron_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_copperfurnace" )
-
-/* Iron Ore to Iron x5 */
-local COMBI = {}
-
-COMBI.Name = "Iron 5x"
-COMBI.Description = "Iron can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_copperfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Iron_Ore"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_copperfurnace" )
-
-/* Iron Ore to Iron x10 */
-local COMBI = {}
-
-COMBI.Name = "Iron 10x"
-COMBI.Description = "Iron can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_copperfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Iron_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_copperfurnace" )
-
-/* Iron Ore to Iron x25 */
-local COMBI = {}
-
-COMBI.Name = "Iron 25x"
-COMBI.Description = "Iron can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_copperfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Iron_Ore"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_copperfurnace" )
-
-/* Allsmelt Iron */
-local COMBI = {}
-
-COMBI.Name = "All Iron"
-COMBI.Description = "Iron can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_copperfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Iron_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_copperfurnace" )
-
-/* Sulphur */
-local COMBI = {}
-
-COMBI.Name = "Sulphur 5x"
-COMBI.Description = "Used in the production of gunpowder, refine from rocks."
-COMBI.Entity = "gms_copperfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Sulphur"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_copperfurnace" )
-
-/* Sulphur 10 */
-local COMBI = {}
-
-COMBI.Name = "Sulphur 10x"
-COMBI.Description = "Used in the production of gunpowder, refine from rocks."
-COMBI.Entity = "gms_copperfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Sulphur"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_copperfurnace" )
-
-/* ------------------------ Iron Furnace ------------------------*/
-
-/* All Tech */
-local COMBI = {}
-
-COMBI.Name = "All Tech"
-COMBI.Description = "Tech can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Tech"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-/* 1 Tech */
-local COMBI = {}
-
-COMBI.Name = "Tech"
-COMBI.Description = "Tech can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Tech"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-/* 5 Tech */
-local COMBI = {}
-
-COMBI.Name = "Tech 5x"
-COMBI.Description = "Tech can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Tech"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-/* 10 Tech */
-local COMBI = {}
-
-COMBI.Name = "Tech 10x"
-COMBI.Description = "Tech can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Tech"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-/* 25 Tech */
-local COMBI = {}
-
-COMBI.Name = "Tech 25x"
-COMBI.Description = "Tech can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Tech"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-
-/* Glass */
-local COMBI = {}
-
-COMBI.Name = "Glass"
-COMBI.Description = "Glass can be used for making bottles and lighting."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Glass"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-/* Charcoal */
-local COMBI = {}
-
-COMBI.Name = "Charcoal"
-COMBI.Description = "Used in the production of gunpowder."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Charcoal"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-/* Charcoal 10x */
-local COMBI = {}
-
-COMBI.Name = "Charcoal 10x"
-COMBI.Description = "Used in the production of gunpowder."
-COMBI.Entity = "gms_ironfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 50
-
-COMBI.Results = {}
-COMBI.Results["Charcoal"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_ironfurnace" )
-
-/* ------------------------ Tech Furnace ------------------------*/
-
-/* All Silver */
-local COMBI = {}
-
-COMBI.Name = "All Silver"
-COMBI.Description = "Silver can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_techfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Silver"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_techfurnace" )
-
-/* 1 Silver */
-local COMBI = {}
-
-COMBI.Name = "Silver"
-COMBI.Description = "Silver can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_techfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Silver"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_techfurnace" )
-
-/* 5 Silver */
-local COMBI = {}
-
-COMBI.Name = "Silver 5x"
-COMBI.Description = "Silver can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_techfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Silver"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_techfurnace" )
-
-/* 10 Silver */
-local COMBI = {}
-
-COMBI.Name = "Silver 10x"
-COMBI.Description = "Silver can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_techfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Silver"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_techfurnace" )
-
-/* 25 Silver */
-local COMBI = {}
-
-COMBI.Name = "Silver 25x"
-COMBI.Description = "Silver can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_techfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Silver"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_techfurnace" )
-
-/* ------------------------ Silver Furnace ------------------------*/
-
-/* 1 Gold */
-local COMBI = {}
-
-COMBI.Name = "Gold"
-COMBI.Description = "Gold can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_silverfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Gold"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_silverfurnace" )
-
-/* 5 Gold */
-local COMBI = {}
-
-COMBI.Name = "Gold 5x"
-COMBI.Description = "Gold can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_silverfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Gold"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_silverfurnace" )
-
-/* 10 Gold */
-local COMBI = {}
-
-COMBI.Name = "Gold 10x"
-COMBI.Description = "Gold can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_silverfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Gold"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_silverfurnace" )
-
-/* 25 Gold */
-local COMBI = {}
-
-COMBI.Name = "Gold 25x"
-COMBI.Description = "Gold can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_silverfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Gold"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_silverfurnace" )
-
-/* All Gold */
-local COMBI = {}
-
-COMBI.Name = "Gold"
-COMBI.Description = "Gold can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_silverfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Gold"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_silverfurnace" )
-
-/* ------------------------ Gold Furnace ------------------------*/
-
-/* 1 Steel */
-local COMBI = {}
-
-COMBI.Name = "Steel"
-COMBI.Description = "Steel can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_goldfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Steel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_goldfurnace" )
-
-/* 5 Steel */
-local COMBI = {}
-
-COMBI.Name = "Steel 5x"
-COMBI.Description = "Steel can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_goldfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Steel"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_goldfurnace" )
-
-/* 10 Steel */
-local COMBI = {}
-
-COMBI.Name = "Steel 10x"
-COMBI.Description = "Steel can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_goldfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Steel"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_goldfurnace" )
-
-/* 25 Steel */
-local COMBI = {}
-
-COMBI.Name = "Steel 25x"
-COMBI.Description = "Steel can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_goldfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Steel"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_goldfurnace" )
-
-/* All Steel */
-local COMBI = {}
-
-COMBI.Name = "Steel"
-COMBI.Description = "Steel can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_goldfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Steel"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_goldfurnace" )
-
-/* ------------------------ Steel Furnace ------------------------*/
-
-/* 1 Platinum */
-local COMBI = {}
-
-COMBI.Name = "Platinum"
-COMBI.Description = "Platinum can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_steelfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Platinum"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_steelfurnace" )
-
-/* 5 Platinum */
-local COMBI = {}
-
-COMBI.Name = "Platinum 5x"
-COMBI.Description = "Platinum can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_steelfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Platinum"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_steelfurnace" )
-
-/* 10 Platinum */
-local COMBI = {}
-
-COMBI.Name = "Platinum 10x"
-COMBI.Description = "Platinum can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_steelfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Platinum"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_steelfurnace" )
-
-/* 25 Platinum */
-local COMBI = {}
-
-COMBI.Name = "Platinum 25x"
-COMBI.Description = "Platinum can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_steelfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Platinum"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_steelfurnace" )
-
-/* All Platinum */
-local COMBI = {}
-
-COMBI.Name = "Platinum"
-COMBI.Description = "Platinum can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_steelfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Platinum"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_steelfurnace" )
-
-/*------------------------ Factory ------------------------*/
-
-/* Glass ( 10 ) */
-local COMBI = {}
-
-COMBI.Name = "Glass 10x"
-COMBI.Description = "Heats 25 sand together to form 10 glass."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Glass"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Glass ( 25 ) */
-local COMBI = {}
-
-COMBI.Name = "Glass 25x"
-COMBI.Description = "Heats 50 sand together to form 25 glass."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 50
-
-COMBI.Results = {}
-COMBI.Results["Glass"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Glass ( 50 ) */
-local COMBI = {}
-
-COMBI.Name = "Glass 50x"
-COMBI.Description = "Heats 75 sand together to form 50 glass."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 75
-
-COMBI.Results = {}
-COMBI.Results["Glass"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Iron from Stone ( 10 ) */
-local COMBI = {}
-
-COMBI.Name = "Iron 10x"
-COMBI.Description = "Smelting together 25 stone forms 10 iron."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Iron from Stone ( 25 ) */
-local COMBI = {}
-
-COMBI.Name = "Iron 25x"
-COMBI.Description = "Smelting together 50 stone forms 25 iron."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 50
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Iron from Stone ( 50 ) */
-local COMBI = {}
-
-COMBI.Name = "Iron 50x"
-COMBI.Description = "Smelting together 75 stone forms 50 iron."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 75
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Allsmelt Iron */
-local COMBI = {}
-
-COMBI.Name = "All Iron"
-COMBI.Description = "Iron can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Iron_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Allsmelt Copper */
-local COMBI = {}
-
-COMBI.Name = "All Copper"
-COMBI.Description = "Copper can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Copper"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Stone to Sand ( 10 ) */
-local COMBI = {}
-
-COMBI.Name = "Sand 10x"
-COMBI.Description = "Crushes 10 stone to 10 sand."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Sand"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Stone to Sand ( 25 ) */
-local COMBI = {}
-
-COMBI.Name = "Sand 25x"
-COMBI.Description = "Crushes 20 stone to 25 sand."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Sand"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Stone to Sand ( 50 ) */
-local COMBI = {}
-
-COMBI.Name = "Sand 50x"
-COMBI.Description = "Crushes 30 stone to 50 sand."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 30
-
-COMBI.Results = {}
-COMBI.Results["Sand"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Resin ( 5 ) */
-local COMBI = {}
-
-COMBI.Name = "Resin 5x"
-COMBI.Description = "Extracts the resin from the wood."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 15
-COMBI.Req["Water_Bottles"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Resin"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Resin ( 10 ) */
-local COMBI = {}
-
-COMBI.Name = "Resin 10x"
-COMBI.Description = "Extracts the resin from the wood."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 25
-COMBI.Req["Water_Bottles"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Resin"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Resin ( 25 ) */
-local COMBI = {}
-
-COMBI.Name = "Resin 25x"
-COMBI.Description = "Extracts the resin from the wood."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 50
-COMBI.Req["Water_Bottles"] = 4
-
-COMBI.Results = {}
-COMBI.Results["Resin"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Plastic ( 10 ) */
-local COMBI = {}
-
-COMBI.Name = "Plastic 10x"
-COMBI.Description = "Solidifies the Resin, creating a natural plastic."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Resin"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Plastic"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* Plastic ( 25 ) */
-local COMBI = {}
-
-COMBI.Name = "Plastic 25x"
-COMBI.Description = "Solidifies the Resin, creating a natural plastic."
-COMBI.Entity = "gms_factory"
-
-COMBI.Req = {}
-COMBI.Req["Resin"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Plastic"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_factory" )
-
-/* ------------------------ Grinding Stone ------------------------*/
-
-/* Stone to Sand x1 */
-local COMBI = {}
-
-COMBI.Name = "Sand"
-COMBI.Description = "Converts 1 stone to 1 sand."
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Sand"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-/* Stone to Sand x5 */
-local COMBI = {}
-
-COMBI.Name = "Sand 5x"
-COMBI.Description = "Converts 5 stone to 5 sand."
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Sand"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-/* Stone to Sand x10 */
-local COMBI = {}
-
-COMBI.Name = "Sand10"
-COMBI.Description = "Converts 10 stone to 10 sand."
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Sand"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-/* Grain to Flour x1 */
-local COMBI = {}
-
-COMBI.Name = "Flour"
-COMBI.Description = "Converts 2 Grain Seeds to 1 Flour."
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Grain_Seeds"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Flour"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-/* Grain to Flour x5 */
-local COMBI = {}
-
-COMBI.Name = "Flour 5x"
-COMBI.Description = "Converts 5 Grain Seeds to 3 Flour."
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Grain_Seeds"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Flour"] = 3
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-/* Grain to Flour x10 */
-local COMBI = {}
-
-COMBI.Name = "Flour 10x"
-COMBI.Description = "Converts 10 Grain Seeds to 7 Flour."
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Grain_Seeds"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Flour"] = 7
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-/* All Grain to Flour*/
-local COMBI = {}
-
-COMBI.Name = "All Flour"
-COMBI.Description = "Converts Grain Seeds to Flour ( 10:6 )."
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Grain_Seeds"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Flour"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 25
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-/*------------------------ Cooking ------------------------*/
-
-/* Casserole */
-local COMBI = {}
-
-COMBI.Name = "Casserole"
-COMBI.Description = "Put a little spiced trout over the fire to make this delicious casserole."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Trout"] = 1
-COMBI.Req["Herbs"] = 3
-COMBI.FoodValue = 400
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Fried meat */
-local COMBI = {}
-
-COMBI.Name = "Fried Meat"
-COMBI.Description = "Simple fried meat."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Meat"] = 1
-
-COMBI.FoodValue = 250
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Sushi */
-local COMBI = {}
-
-COMBI.Name = "Sushi"
-COMBI.Description = "For when you like your fish raw."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Bass"] = 2
-
-COMBI.FoodValue = 300
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Fish soup */
-local COMBI = {}
-
-COMBI.Name = "Fish Soup"
-COMBI.Description = "Fish soup, pretty good!"
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Bass"] = 1
-COMBI.Req["Trout"] = 1
-COMBI.Req["Spices"] = 2
-COMBI.Req["Water_Bottles"] = 2
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Cooking"] = 2
-
-COMBI.FoodValue = 400
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Meatballs */
-local COMBI = {}
-
-COMBI.Name = "Meatballs"
-COMBI.Description = "Processed meat."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Meat"] = 1
-COMBI.Req["Spices"] = 1
-COMBI.Req["Water_Bottles"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Cooking"] = 2
-
-COMBI.FoodValue = 400
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Fried fish */
-local COMBI = {}
-
-COMBI.Name = "Fried Fish"
-COMBI.Description = "Simple fried fish."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Bass"] = 1
-COMBI.FoodValue = 200
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Berry Pie */
-local COMBI = {}
-
-COMBI.Name = "Berry Pie"
-COMBI.Description = "Yummy, berry pie reminds me of home!"
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Dough"] = 2
-COMBI.Req["Water_Bottles"] = 2
-COMBI.Req["Berries"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Cooking"] = 5
-
-COMBI.FoodValue = 700
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Rock cake */
-local COMBI = {}
-
-COMBI.Name = "Rock Cake"
-COMBI.Description = "Crunchy!"
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 2
-COMBI.Req["Herbs"] = 1
-COMBI.FoodValue = 50
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Salad */
-local COMBI = {}
-
-COMBI.Name = "Salad"
-COMBI.Description = "Everything for survival, I guess."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Herbs"] = 2
-COMBI.FoodValue = 100
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Meal */
-local COMBI = {}
-
-COMBI.Name = "Meal"
-COMBI.Description = "The ultimate meal. Delicious!"
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Herbs"] = 5
-COMBI.Req["Salmon"] = 1
-COMBI.Req["Meat"] = 2
-COMBI.Req["Spices"] = 3
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Cooking"] = 20
-
-COMBI.FoodValue = 1000
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Shark soup */
-local COMBI = {}
-
-COMBI.Name = "Shark Soup"
-COMBI.Description = "Man this is good."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Shark"] = 2
-COMBI.Req["Herbs"] = 3
-COMBI.Req["Spices"] = 2
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Cooking"] = 15
-
-COMBI.FoodValue = 850
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Bread */
-local COMBI = {}
-
-COMBI.Name = "Bread"
-COMBI.Description = "Good old bread."
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Dough"] = 2
-COMBI.Req["Water_Bottles"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Cooking"] = 5
-
-COMBI.FoodValue = 800
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* Hamburger */
-local COMBI = {}
-
-COMBI.Name = "Hamburger"
-COMBI.Description = "A hamburger! Yummy!"
-COMBI.Entity = "gms_stove"
-
-COMBI.Req = {}
-COMBI.Req["Dough"] = 2
-COMBI.Req["Water_Bottles"] = 1
-COMBI.Req["Meat"] = 2
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Cooking"] = 3
-
-COMBI.FoodValue = 850
-
-GMS.RegisterCombi( COMBI, "Cooking" )
-
-/* ------------------------ Stone Workbench ------------------------*/
-
-/* Stone Hatchet */
-local COMBI = {}
-
-COMBI.Name = "Stone Hatchet"
-COMBI.Description = "This small stone axe is ideal for chopping down trees."
-COMBI.Entity = "gms_stoneworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 10
-COMBI.Req["Wood"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_stonehatchet"
-
-GMS.RegisterCombi( COMBI, "gms_stoneworkbench" )
-
-/* Wooden Spoon */
-local COMBI = {}
-
-COMBI.Name = "Wooden Spoon"
-COMBI.Description = "Allows you to salvage more seeds from consumed fruit."
-COMBI.Entity = "gms_stoneworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 12
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 3
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_woodenspoon"
-
-GMS.RegisterCombi( COMBI, "gms_stoneworkbench" )
-
-/* Stone Pickaxe */
-local COMBI = {}
-
-COMBI.Name = "Stone Pickaxe"
-COMBI.Description = "This stone pickaxe is used for effectively mining stone and copper ore."
-COMBI.Entity = "gms_stoneworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 10
-COMBI.Req["Wood"] = 10
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_stonepickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_stoneworkbench" )
-
-/* Fishing rod */
-local COMBI = {}
-
-COMBI.Name = "Wooden Fishing Rod"
-COMBI.Description = "This rod of wood can be used to fish from a lake."
-COMBI.Entity = "gms_stoneworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Rope"] = 1
-COMBI.Req["Wood"] = 20
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 4
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_woodenfishingrod"
-
-GMS.RegisterCombi( COMBI, "gms_stoneworkbench" )
-
-/* ------------------------ Copper Workbench ------------------------*/
-
-/* Copper Hatchet */
-local COMBI = {}
-
-COMBI.Name = "Copper Hatchet"
-COMBI.Description = "This copper axe is ideal for chopping down trees."
-COMBI.Entity = "gms_copperworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 15
-COMBI.Req["Wood"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_copperhatchet"
-
-GMS.RegisterCombi( COMBI, "gms_copperworkbench" )
-
-/* Copper Hammer */
-local COMBI = {}
-
-COMBI.Name = "Wrench"
-COMBI.Description = "This wrench is ideal for crafting weapons."
-COMBI.Entity = "gms_copperworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 10
-COMBI.Req["Wood"] = 10
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 5
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_wrench"
-
-GMS.RegisterCombi( COMBI, "gms_copperworkbench" )
-
-/* Copper Pickaxe */
-local COMBI = {}
-
-COMBI.Name = "Copper Pickaxe"
-COMBI.Description = "This copper pickaxe is used for effectively mining stone, copper ore and iron ore."
-COMBI.Entity = "gms_copperworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 15
-COMBI.Req["Wood"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_copperpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_copperworkbench" )
-
-/* Frying pan */
-local COMBI = {}
-
-COMBI.Name = "Frying Pan"
-COMBI.Description = "This kitchen tool is used for more effective cooking."
-COMBI.Entity = "gms_copperworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 20
-COMBI.Req["Wood"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 5
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_fryingpan"
-
-GMS.RegisterCombi( COMBI, "gms_copperworkbench" )
-
-/* Shovel */
-local COMBI = {}
-
-COMBI.Name = "Shovel"
-COMBI.Description = "This tool can dig up rocks, and decreases forage times."
-COMBI.Entity = "gms_copperworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 15
-COMBI.Req["Wood"] = 15
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 8
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_shovel"
-
-GMS.RegisterCombi( COMBI, "gms_copperworkbench" )
-
-/* Crowbar */
-local COMBI = {}
-
-COMBI.Name = "Crowbar"
-COMBI.Description = "This weapon is initially a tool, but pretty useless for it's original purpose on a stranded Island."
-COMBI.Entity = "gms_copperworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 20
-COMBI.Req["Iron"] = 20
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 6
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "weapon_crowbar"
-
-GMS.RegisterCombi( COMBI, "gms_copperworkbench" )
-
-/* ------------------------ Iron Workbench ------------------------*/
-
-/* Sickle */
-local COMBI = {}
-
-COMBI.Name = "Sickle"
-COMBI.Description = "This tool effectivizes harvesting."
-COMBI.Entity = "gms_ironworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 5
-COMBI.Req["Wood"] = 15
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 7
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_sickle"
-
-GMS.RegisterCombi( COMBI, "gms_ironworkbench" )
-
-/* Strainer */
-local COMBI = {}
-
-COMBI.Name = "Strainer"
-COMBI.Description = "This tool can filter the earth for resources."
-COMBI.Entity = "gms_ironworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 5
-COMBI.Req["Wood"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_strainer"
-
-GMS.RegisterCombi( COMBI, "gms_ironworkbench" )
-
-/* Advanced Fishing rod */
-local COMBI = {}
-
-COMBI.Name = "Advanced Fishing rod"
-COMBI.Description = "With this Fishing rod you can catch rare fish even faster. You might even catch something big."
-COMBI.Entity = "gms_ironworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 25
-COMBI.Req["Wood"] = 30
-COMBI.Req["Rope"] = 2
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 15
-COMBI.SkillReq["Fishing"] = 5
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_advancedfishingrod"
-
-GMS.RegisterCombi( COMBI, "gms_ironworkbench" )
-
-/* Iron Pickaxe */
-local COMBI = {}
-
-COMBI.Name = "Iron Pickaxe"
-COMBI.Description = "This iron pickaxe is used for effectively mining stone, copper ore, iron ore, and tech ore."
-COMBI.Entity = "gms_ironworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 20
-COMBI.Req["Wood"] = 10
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_ironpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_ironworkbench" )
-
-/* Iron Hatchet */
-local COMBI = {}
-
-COMBI.Name = "Iron Hatchet"
-COMBI.Description = "This iron axe is ideal for chopping down trees."
-COMBI.Entity = "gms_ironworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 20
-COMBI.Req["Wood"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_ironhatchet"
-
-GMS.RegisterCombi( COMBI, "gms_ironworkbench" )
-
-
-/*------------------------ Gun Lab ------------------------*/
-
-/*HL2 Smg */
-local COMBI = {}
-
-COMBI.Name = "HL2 Machine Gun"
-COMBI.Description = "Just a simple Machine Gun."
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Copper Gunslide"] = 1
-COMBI.Req["Copper Gungrip"] = 1
-COMBI.Req["Copper Gunbarrel"] = 1
-COMBI.Req["Copper Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 15
-COMBI.SkillReq["Hunting"] = 15
-
-COMBI.Texture = "gms_icons/weapon_smg1.png"
-COMBI.SwepClass = "weapon_smg1"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* HL2 Pistol */
-local COMBI = {}
-
-COMBI.Name = "Pistol"
-COMBI.Description = "It's not great, but it does the job. Your first ordinary Pistol."
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Copper Gunslide"] = 1
-COMBI.Req["Copper Gungrip"] = 1
-COMBI.Req["Copper Gunbarrel"] = 1
-COMBI.Req["Copper Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 10
-COMBI.SkillReq["Hunting"] = 8
-
-COMBI.Texture = "gms_icons/weapon_pistol.png"
-COMBI.SwepClass = "weapon_pistol"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-local COMBI = {}
-
-COMBI.Name = "HL2 Shotgun"
-COMBI.Description = "Just a simple Shotgun. Left click for single shot, right click for double shots"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron Gunslide"] = 1
-COMBI.Req["Iron Gungrip"] = 1
-COMBI.Req["Iron Gunbarrel"] = 1
-COMBI.Req["Iron Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 25
-COMBI.SkillReq["Hunting"] = 20
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "weapon_shotgun"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-local COMBI = {}
-
-COMBI.Name = "HL2 Crossbow"
-COMBI.Description = "A very Medieval weapon, shoots bolts with left click and zooms in with right click"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Tech Gunslide"] = 1
-COMBI.Req["Tech Gungrip"] = 1
-COMBI.Req["Tech Gunbarrel"] = 1
-COMBI.Req["Tech Gunmagazine"] = 1
-COMBI.Req["Tech WeaponScope"] = 1
-COMBI.Req["Rope"] = 2
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 75
-COMBI.SkillReq["Hunting"] = 70
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "weapon_crossbow"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/*------------------------ Gun Chunks ------------------------*/
-
-/* Copper Gunslide */
-local COMBI = {}
-
-COMBI.Name = "Copper Gunslide"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 15
-COMBI.Req["Wood"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Copper Gunslide"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Copper Gunbarrel */
-local COMBI = {}
-
-COMBI.Name = "Copper Gunbarrel"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 15
-COMBI.Req["Wood"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Copper Gunbarrel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Copper Gungrip */
-local COMBI = {}
-
-COMBI.Name = "Copper Gungrip"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 15
-COMBI.Req["Wood"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Copper Gungrip"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Copper Gunmagazine */
-local COMBI = {}
-
-COMBI.Name = "Copper Gunmagazine"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 15
-COMBI.Req["Wood"] = 20
-COMBI.Req["Gunpowder"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Copper Gunmagazine"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Copper Weapon Scope */
-local COMBI = {}
-
-COMBI.Name = "Copper Weapon Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Copper"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Copper Weapon Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-
-/* Copper Reflex Scope */
-local COMBI = {}
-
-COMBI.Name = "Copper Reflex Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Copper"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Copper Reflex Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Iron Gunslide */
-local COMBI = {}
-
-COMBI.Name = "Iron Gunslide"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 20
-COMBI.Req["Oak"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Iron Gunslide"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Iron Gunbarrel */
-local COMBI = {}
-
-COMBI.Name = "Iron Gunbarrel"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 20
-COMBI.Req["Oak"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Iron Gunbarrel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Iron Gungrip */
-local COMBI = {}
-
-COMBI.Name = "Iron Gungrip"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 20
-COMBI.Req["Oak"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Iron Gungrip"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Iron Gunmagazine */
-local COMBI = {}
-
-COMBI.Name = "Iron Gunmagazine"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 20
-COMBI.Req["Oak"] = 20
-COMBI.Req["Gunpowder"] = 15
-
-COMBI.Results = {}
-COMBI.Results["Iron Gunmagazine"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Iron Weapon Scope */
-local COMBI = {}
-
-COMBI.Name = "Iron Weapon Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Iron"] = 30
-
-COMBI.Results = {}
-COMBI.Results["Iron Weapon Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-
-/* Iron Reflex Scope */
-local COMBI = {}
-
-COMBI.Name = "Iron Reflex Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Iron"] = 30
-
-COMBI.Results = {}
-COMBI.Results["Iron Reflex Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Tech Gunslide */
-local COMBI = {}
-
-COMBI.Name = "Tech Gunslide"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 25
-COMBI.Req["Cedar"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Tech Gunslide"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Tech Gunbarrel */
-local COMBI = {}
-
-COMBI.Name = "Tech Gunbarrel"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 25
-COMBI.Req["Cedar"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Tech Gunbarrel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Tech Gungrip */
-local COMBI = {}
-
-COMBI.Name = "Tech Gungrip"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 25
-COMBI.Req["Cedar"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Tech Gungrip"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Tech Gunmagazine */
-local COMBI = {}
-
-COMBI.Name = "Tech Gunmagazine"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 25
-COMBI.Req["Cedar"] = 15
-COMBI.Req["Gunpowder"] = 15
-
-COMBI.Results = {}
-COMBI.Results["Tech Gunmagazine"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Tech Weapon Scope */
-local COMBI = {}
-
-COMBI.Name = "Tech Weapon Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Tech"] = 35
-
-COMBI.Results = {}
-COMBI.Results["Tech Weapon Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-
-/* Tech Reflex Scope */
-local COMBI = {}
-
-COMBI.Name = "Tech Reflex Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Tech"] = 35
-
-COMBI.Results = {}
-COMBI.Results["Tech Reflex Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Silver Gunslide */
-local COMBI = {}
-
-COMBI.Name = "Silver Gunslide"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 30
-COMBI.Req["Maple"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Silver Gunslide"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Silver Gunbarrel */
-local COMBI = {}
-
-COMBI.Name = "Silver Gunbarrel"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 30
-COMBI.Req["Maple"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Silver Gunbarrel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Silver Gungrip */
-local COMBI = {}
-
-COMBI.Name = "Silver Gungrip"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 30
-COMBI.Req["Maple"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Silver Gungrip"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Silver Gunmagazine */
-local COMBI = {}
-
-COMBI.Name = "Silver Gunmagazine"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 30
-COMBI.Req["Maple"] = 20
-COMBI.Req["Gunpowder"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Silver Gunmagazine"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Silver Weapon Scope */
-local COMBI = {}
-
-COMBI.Name = "Silver Weapon Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Silver"] = 40
-
-COMBI.Results = {}
-COMBI.Results["Silver Weapon Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-
-/* Silver Reflex Scope */
-local COMBI = {}
-
-COMBI.Name = "Silver Reflex Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Silver"] = 40
-
-COMBI.Results = {}
-COMBI.Results["Silver Reflex Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Gold Gunslide */
-local COMBI = {}
-
-COMBI.Name = "Gold Gunslide"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Teak"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Gold Gunslide"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Gold Gunbarrel */
-local COMBI = {}
-
-COMBI.Name = "Gold Gunbarrel"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Teak"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Gold Gunbarrel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Gold Gungrip */
-local COMBI = {}
-
-COMBI.Name = "Gold Gungrip"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Teak"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Gold Gungrip"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Gold Gunmagazine */
-local COMBI = {}
-
-COMBI.Name = "Gold Gunmagazine"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Teak"] = 25
-COMBI.Req["Gunpowder"] = 25
-
-COMBI.Results = {}
-COMBI.Results["Gold Gunmagazine"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Gold Weapon Scope */
-local COMBI = {}
-
-COMBI.Name = "Gold Weapon Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Gold"] = 45
-
-COMBI.Results = {}
-COMBI.Results["Gold Weapon Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-
-/* Gold Reflex Scope */
-local COMBI = {}
-
-COMBI.Name = "Gold Reflex Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Gold"] = 45
-
-COMBI.Results = {}
-COMBI.Results["Gold Reflex Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Steel Gunslide */
-local COMBI = {}
-
-COMBI.Name = "Steel Gunslide"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 40
-COMBI.Req["Mahogany"] = 30
-
-COMBI.Results = {}
-COMBI.Results["Steel Gunslide"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Steel Gunbarrel */
-local COMBI = {}
-
-COMBI.Name = "Steel Gunbarrel"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 40
-COMBI.Req["Mahogany"] = 30
-
-COMBI.Results = {}
-COMBI.Results["Steel Gunbarrel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Steel Gungrip */
-local COMBI = {}
-
-COMBI.Name = "Steel Gungrip"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 40
-COMBI.Req["Mahogany"] = 30
-
-COMBI.Results = {}
-COMBI.Results["Steel Gungrip"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Steel Gunmagazine */
-local COMBI = {}
-
-COMBI.Name = "Steel Gunmagazine"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 40
-COMBI.Req["Mahogany"] = 30
-COMBI.Req["Gunpowder"] = 30
-
-COMBI.Results = {}
-COMBI.Results["Steel Gunmagazine"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Steel Weapon Scope */
-local COMBI = {}
-
-COMBI.Name = "Steel Weapon Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Steel"] = 50
-
-COMBI.Results = {}
-COMBI.Results["Steel Weapon Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-
-/* Steel Reflex Scope */
-local COMBI = {}
-
-COMBI.Name = "Steel Reflex Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Steel"] = 50
-
-COMBI.Results = {}
-COMBI.Results["Steel Reflex Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Platinum Gunslide */
-local COMBI = {}
-
-COMBI.Name = "Platinum Gunslide"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 45
-COMBI.Req["Elm"] = 35
-
-COMBI.Results = {}
-COMBI.Results["Platinum Gunslide"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Platinum Gunbarrel */
-local COMBI = {}
-
-COMBI.Name = "Platinum Gunbarrel"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 45
-COMBI.Req["Elm"] = 35
-
-COMBI.Results = {}
-COMBI.Results["Platinum Gunbarrel"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Platinum Gungrip */
-local COMBI = {}
-
-COMBI.Name = "Platinum Gungrip"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 45
-COMBI.Req["Elm"] = 35
-
-COMBI.Results = {}
-COMBI.Results["Platinum Gungrip"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Platinum Gunmagazine */
-local COMBI = {}
-
-COMBI.Name = "Platinum Gunmagazine"
-COMBI.Description = "A piece of a gun"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 45
-COMBI.Req["Elm"] = 35
-COMBI.Req["Gunpowder"] = 35
-
-COMBI.Results = {}
-COMBI.Results["Platinum Gunmagazine"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Platinum Weapon Scope */
-local COMBI = {}
-
-COMBI.Name = "Platinum Weapon Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Platinum"] = 55
-
-COMBI.Results = {}
-COMBI.Results["Platinum Weapon Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-
-/* Platinum Reflex Scope */
-local COMBI = {}
-
-COMBI.Name = "Platinum Reflex Scope"
-COMBI.Description = "A weapon scope"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 20
-COMBI.Req["Platinum"] = 55
-
-COMBI.Results = {}
-COMBI.Results["Platinum Reflex Scope"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Saltpetre */
-local COMBI = {}
-
-COMBI.Name = "Saltpetre"
-COMBI.Description = "Used in making gunpowder"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Urine_Bottles"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Saltpetre"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Saltpetre x10 */
-local COMBI = {}
-
-COMBI.Name = "Saltpetre 10x"
-COMBI.Description = "Used in making gunpowder"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Urine_Bottles"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Saltpetre"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* Gunpowder */
-local COMBI = {}
-
-COMBI.Name = "Gunpowder"
-COMBI.Description = "Explosive!"
-COMBI.Entity = "gms_gunchunks"
-
-COMBI.Req = {}
-COMBI.Req["Sulphur"] = 5
-COMBI.Req["Charcoal"] = 10
-COMBI.Req["Saltpetre"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Gunpowder"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_gunchunks" )
-
-/* ------------------------------------------------------------------------
- Tech workbench
------------------------------------------------------------------------- */
-
-local COMBI = {}
-
-COMBI.Name = "Batteries"
-COMBI.Description = "These self-rechargeable batteries are used to craft stunstick, toolgun and flashlight.\nAlso the more batteries you have, the longer you can use your flashlight."
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 3
-COMBI.Req["Iron"] = 3
-
-COMBI.Results = {}
-COMBI.Results["Batteries"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_techworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Toolgun"
-COMBI.Description = "Vital to long term survival, it allows you to easily build complex structures."
-COMBI.Entity = "gms_techworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 30
-COMBI.Req["Wood"] = 20
-COMBI.Req["Glass"] = 5
-COMBI.Req["Batteries"] = 2
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gmod_tool"
-
-GMS.RegisterCombi( COMBI, "gms_techworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Flashlight"
-COMBI.Description = "Grants ability to use flashlight."
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 15
-COMBI.Req["Glass"] = 5
-COMBI.Req["Batteries"] = 3
-
-COMBI.Results = {}
-COMBI.Results["Flashlight"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_techworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Stunstick"
-COMBI.Description = "This highly advanced, effective melee weapon is useful for hunting down animals and fellow stranded alike."
-COMBI.Entity = "gms_techworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 40
-COMBI.Req["Batteries"] = 4
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 11
-COMBI.SkillReq["Hunting"] = 5
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "weapon_stunstick"
-
-GMS.RegisterCombi( COMBI, "gms_techworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Wrist Watch"
-COMBI.Description = "See the time whereever you go."
-COMBI.Entity = "gms_techworkbench"
-
-COMBI.Results = {}
-COMBI.Results["Wrist_Watch"] = 1
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 5
-COMBI.Req["Glass"] = 5
-COMBI.Req["Batteries"] = 2
-
-GMS.RegisterCombi( COMBI, "gms_techworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Tech Pickaxe"
-COMBI.Description = "This tech pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, and silver ore."
-COMBI.Entity = "gms_techworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 25
-COMBI.Req["Cedar"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_techpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_techworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Tech Hatchet"
-COMBI.Description = "This tech axe is ideal for chopping down trees."
-COMBI.Entity = "gms_techworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 25
-COMBI.Req["Cedar"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_techhatchet"
-
-GMS.RegisterCombi( COMBI, "gms_techworkbench" )
-
-------------------------------------------------------------------------
-
-/* ------------------------------------------------------------------------
- Silver workbench
------------------------------------------------------------------------- */
-
-local COMBI = {}
-
-COMBI.Name = "Silver Pickaxe"
-COMBI.Description = "This silver pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, and gold ore."
-COMBI.Entity = "gms_silverworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 30
-COMBI.Req["Maple"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_silverpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_silverworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Silver Hatchet"
-COMBI.Description = "This silver axe is ideal for chopping down trees."
-COMBI.Entity = "gms_silverworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 30
-COMBI.Req["Maple"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_silverhatchet"
-
-GMS.RegisterCombi( COMBI, "gms_silverworkbench" )
-
-------------------------------------------------------------------------
-
-/* ------------------------------------------------------------------------
- Gold workbench
------------------------------------------------------------------------- */
-
-local COMBI = {}
-
-COMBI.Name = "Gold Pickaxe"
-COMBI.Description = "This gold pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, gold ore, and steel ore."
-COMBI.Entity = "gms_goldworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Teak"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_goldpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_goldworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Gold Hatchet"
-COMBI.Description = "This gold axe is ideal for chopping down trees."
-COMBI.Entity = "gms_goldworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 35
-COMBI.Req["Teak"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_goldhatchet"
-
-GMS.RegisterCombi( COMBI, "gms_goldworkbench" )
-
-------------------------------------------------------------------------
-
-/* ------------------------------------------------------------------------
- Steel workbench
------------------------------------------------------------------------- */
-
-local COMBI = {}
-
-COMBI.Name = "Steel Pickaxe"
-COMBI.Description = "This steel pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, gold ore, steel ore, and platinum ore."
-COMBI.Entity = "gms_steelworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 40
-COMBI.Req["Mahogany"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_steelpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_steelworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Steel Hatchet"
-COMBI.Description = "This Steel axe is ideal for chopping down trees."
-COMBI.Entity = "gms_steelworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 40
-COMBI.Req["Mahogany"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_steelhatchet"
-
-GMS.RegisterCombi( COMBI, "gms_steelworkbench" )
-
-------------------------------------------------------------------------
-
-/* ------------------------------------------------------------------------
- Platinum workbench
------------------------------------------------------------------------- */
-
-local COMBI = {}
-
-COMBI.Name = "Platinum Pickaxe"
-COMBI.Description = "This platinum pickaxe is used for effectively mining stone, copper ore, iron ore, tech ore, silver ore, gold ore, steel ore, and platinum ore."
-COMBI.Entity = "gms_platinumworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 45
-COMBI.Req["Elm"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_platinumpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_platinumworkbench" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Platinum Hatchet"
-COMBI.Description = "This Platinum axe is ideal for chopping down trees."
-COMBI.Entity = "gms_platinumworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 45
-COMBI.Req["Elm"] = 10
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_platinumhatchet"
-
-GMS.RegisterCombi( COMBI, "gms_platinumworkbench" )
-
-------------------------------------------------------------------------
-
-/* ------------------------------------------------------------------------
- Basic Transmutator
------------------------------------------------------------------------- */
-
-local COMBI = {}
-
-COMBI.Name = "All Oak"
-COMBI.Description = "This type of wood can be used to make more advanced machinery."
-COMBI.Entity = "gms_transmutator"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 1
-COMBI.Req["Iron"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Oak"] = 2
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_transmutator" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "All Cedar"
-COMBI.Description = "This type of wood can be used to make more advanced machinery."
-COMBI.Entity = "gms_transmutator"
-
-COMBI.Req = {}
-COMBI.Req["Oak"] = 1
-COMBI.Req["Tech"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Cedar"] = 2
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_transmutator" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "All Maple"
-COMBI.Description = "This type of wood can be used to make more advanced machinery."
-COMBI.Entity = "gms_transmutator"
-
-COMBI.Req = {}
-COMBI.Req["Cedar"] = 1
-COMBI.Req["Silver"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Maple"] = 2
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_transmutator" )
-
-------------------------------------------------------------------------
-
-/* ------------------------------------------------------------------------
- Advanced Transmutator
------------------------------------------------------------------------- */
-
-local COMBI = {}
-
-COMBI.Name = "All Teak"
-COMBI.Description = "This type of wood can be used to make more advanced machinery."
-COMBI.Entity = "gms_advancedtransmutator"
-
-COMBI.Req = {}
-COMBI.Req["Maple"] = 1
-COMBI.Req["Gold"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Teak"] = 2
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "All Mahogany"
-COMBI.Description = "This type of wood can be used to make more advanced machinery."
-COMBI.Entity = "gms_advancedtransmutator"
-
-COMBI.Req = {}
-COMBI.Req["Teak"] = 1
-COMBI.Req["Steel"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Mahogany"] = 2
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" )
-
-------------------------------------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "All Elm"
-COMBI.Description = "This type of wood can be used to make more advanced machinery."
-COMBI.Entity = "gms_advancedtransmutator"
-
-COMBI.Req = {}
-COMBI.Req["Mahogany"] = 1
-COMBI.Req["Platinum"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Elm"] = 2
-
-COMBI.AllSmelt = true
-COMBI.Max = 200
-
-GMS.RegisterCombi( COMBI, "gms_advancedtransmutator" )
-
------------------------------------------------------------------------- \ No newline at end of file
diff --git a/ftp_gmstranded/gamemode/combinations2.lua b/ftp_gmstranded/gamemode/combinations2.lua
deleted file mode 100644
index bf31327..0000000
--- a/ftp_gmstranded/gamemode/combinations2.lua
+++ /dev/null
@@ -1,1196 +0,0 @@
-
-/* ------------------------ Pistol Gun Lab ------------------------*/
-
-/* M9k USP */
-local COMBI = {}
-
-COMBI.Name = "USP Pistol"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Tech Gunslide"] = 1
-COMBI.Req["Tech Gungrip"] = 1
-COMBI.Req["Tech Gunbarrel"] = 1
-COMBI.Req["Tech Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 16
-COMBI.SkillReq["Hunting"] = 12
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_usp"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* M9k Luger */
-local COMBI = {}
-
-COMBI.Name = "Luger"
-COMBI.Description = "A refined version of a pistol, Also German made!"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Tech Gunslide"] = 1
-COMBI.Req["Tech Gungrip"] = 1
-COMBI.Req["Tech Gunbarrel"] = 1
-COMBI.Req["Tech Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 17
-COMBI.SkillReq["Hunting"] = 13
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_luger"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* M9k Colt1911 */
-local COMBI = {}
-
-COMBI.Name = "Colt Pistol"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Tech Gunslide"] = 1
-COMBI.Req["Tech Gungrip"] = 1
-COMBI.Req["Tech Gunbarrel"] = 1
-COMBI.Req["Tech Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 16
-COMBI.SkillReq["Hunting"] = 12
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_colt1911"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-
-/* M9k Glock */
-local COMBI = {}
-
-COMBI.Name = "Glock Pistol"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Tech Gunslide"] = 1
-COMBI.Req["Tech Gungrip"] = 1
-COMBI.Req["Tech Gunbarrel"] = 1
-COMBI.Req["Tech Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 20
-COMBI.SkillReq["Hunting"] = 16
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_glock"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-
-/* M9k Remington 1858 */
-local COMBI = {}
-
-COMBI.Name = "Remington 1858"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Silver Gunslide"] = 1
-COMBI.Req["Silver Gungrip"] = 1
-COMBI.Req["Silver Gunbarrel"] = 1
-COMBI.Req["Silver Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 25
-COMBI.SkillReq["Hunting"] = 20
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_remington1858"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* M9k S W Model 3 Russian */
-local COMBI = {}
-
-COMBI.Name = "S W Model 3 Russian"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Silver Gunslide"] = 1
-COMBI.Req["Silver Gungrip"] = 1
-COMBI.Req["Silver Gunbarrel"] = 1
-COMBI.Req["Silver Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 20
-COMBI.SkillReq["Hunting"] = 17
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_model3russian"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-
-/* M9k Satan */
-local COMBI = {}
-
-COMBI.Name = "Satan Revolver"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Silver Gunslide"] = 1
-COMBI.Req["Silver Gungrip"] = 1
-COMBI.Req["Silver Gunbarrel"] = 1
-COMBI.Req["Silver Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 30
-COMBI.SkillReq["Hunting"] = 25
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_m29satan"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-
-/* M9k Deagle */
-local COMBI = {}
-
-COMBI.Name = "Deagle"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Gold Gunslide"] = 1
-COMBI.Req["Gold Gungrip"] = 1
-COMBI.Req["Gold Gunbarrel"] = 1
-COMBI.Req["Gold Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 35
-COMBI.SkillReq["Hunting"] = 28
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_deagle"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-
-/* M9k Raging Bull */
-local COMBI = {}
-
-COMBI.Name = "Raging Bull"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Steel Gunslide"] = 1
-COMBI.Req["Steel Gungrip"] = 1
-COMBI.Req["Steel Gunbarrel"] = 1
-COMBI.Req["Steel Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 40
-COMBI.SkillReq["Hunting"] = 32
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_ragingbull"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-
-/* M9k Scoped Raging Bull */
-local COMBI = {}
-
-COMBI.Name = "Scoped Raging Bull"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Platinum Gunslide"] = 1
-COMBI.Req["Platinum Gungrip"] = 1
-COMBI.Req["PLatinum Gunbarrel"] = 1
-COMBI.Req["Platinum Gunmagazine"] = 1
-COMBI.Req["Platinum Weapon Scope"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 50
-COMBI.SkillReq["Hunting"] = 32
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_scoped_taurus"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* ------------------------ SMG Gun Lab ------------------------*/
-
-/* M9k P90 */
-local COMBI = {}
-
-COMBI.Name = "P90"
-COMBI.Description = "A refined version of an SMG"
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Tech Gunslide"] = 1
-COMBI.Req["Tech Gungrip"] = 1
-COMBI.Req["Tech Gunbarrel"] = 1
-COMBI.Req["Tech Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 25
-COMBI.SkillReq["Hunting"] = 20
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_smgp90"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* M9k Magdul PDR */
-local COMBI = {}
-
-COMBI.Name = "Magdul PDR"
-COMBI.Description = "A refined version of an SMG"
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Silver Gunslide"] = 1
-COMBI.Req["Silver Gungrip"] = 1
-COMBI.Req["Silver Gunbarrel"] = 1
-COMBI.Req["Silver Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 35
-COMBI.SkillReq["Hunting"] = 30
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_magpulpdr"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-
-
-/* M9k MP90 */
-local COMBI = {}
-
-COMBI.Name = "MP90"
-COMBI.Description = "A refined version of an SMG"
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Gold Gunslide"] = 1
-COMBI.Req["Gold Gungrip"] = 1
-COMBI.Req["Gold Gunbarrel"] = 1
-COMBI.Req["Gold Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 45
-COMBI.SkillReq["Hunting"] = 40
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_mp9"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
- /*FN FAL*/
-local COMBI = {}
-
-COMBI.Name = "FN FAL"
-COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot."
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Steel Gunslide"] = 1
-COMBI.Req["Steel Gungrip"] = 1
-COMBI.Req["Steel Gunbarrel"] = 1
-COMBI.Req["Steel Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 60
-COMBI.SkillReq["Hunting"] = 50
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_fal"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* M9k KRISS Vector */
-local COMBI = {}
-
-COMBI.Name = "KRISS Vector"
-COMBI.Description = "A refined version of an SMG"
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Steel Gunslide"] = 1
-COMBI.Req["Steel Gungrip"] = 1
-COMBI.Req["Steel Gunbarrel"] = 1
-COMBI.Req["Steel Gunmagazine"] = 1
-COMBI.Req["Steel Reflex Scope"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 50
-COMBI.SkillReq["Hunting"] = 45
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_vector"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* M9k MP7 */
-local COMBI = {}
-
-COMBI.Name = "MP7"
-COMBI.Description = "A refined version of an SMG"
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Steel Gunslide"] = 1
-COMBI.Req["Steel Gungrip"] = 1
-COMBI.Req["Steel Gunbarrel"] = 1
-COMBI.Req["Steel Gunmagazine"] = 1
-COMBI.Req["Steel Weapon Scope"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 60
-COMBI.SkillReq["Hunting"] = 50
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_mp7"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* M9k Honey Badger */
-local COMBI = {}
-
-COMBI.Name = "Honey Badger"
-COMBI.Description = "A refined version of an SMG"
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Platinum Gunslide"] = 1
-COMBI.Req["Platinum Gungrip"] = 1
-COMBI.Req["Platinum Gunbarrel"] = 1
-COMBI.Req["Platinum Gunmagazine"] = 1
-COMBI.Req["Platinum Weapon Scope"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 70
-COMBI.SkillReq["Hunting"] = 60
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_honeybadger"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* ------------------------ High Tech Gun Lab ------------------------*/
-
-/* M9k Winchester */
-local COMBI = {}
-
-COMBI.Name = "Winchester Rifle"
-COMBI.Description = "A refined version of an Assault Rifle"
-COMBI.Entity = "gms_hightechgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Platinum Gunslide"] = 1
-COMBI.Req["Platinum Gungrip"] = 1
-COMBI.Req["Platinum Gunbarrel"] = 1
-COMBI.Req["Platinum Gunmagazine"] = 1
-COMBI.Req["Platinum Weapon Scope"] = 1
-COMBI.Req["Steel"] = 100
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 90
-COMBI.SkillReq["Hunting"] = 70
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_winchester73"
-
-GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
-
-
-/* M9k Vikhr */
-local COMBI = {}
-
-COMBI.Name = "Vikhr Rifle"
-COMBI.Description = "A refined version of an Assault Rifle"
-COMBI.Entity = "gms_hightechgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Platinum Gunslide"] = 1
-COMBI.Req["Platinum Gungrip"] = 1
-COMBI.Req["Platinum Gunbarrel"] = 1
-COMBI.Req["Platinum Gunmagazine"] = 1
-COMBI.Req["Platinum Weapon Scope"] = 1
-COMBI.Req["Steel"] = 100
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 100
-COMBI.SkillReq["Hunting"] = 70
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_vikhr"
-
-GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
-
-
-/* M9k Remington Sniper */
-local COMBI = {}
-
-COMBI.Name = "Remington Sniper"
-COMBI.Description = "A refined version of a Sniper Rifle"
-COMBI.Entity = "gms_hightechgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Platinum Gunslide"] = 1
-COMBI.Req["Platinum Gungrip"] = 1
-COMBI.Req["Platinum Gunbarrel"] = 1
-COMBI.Req["Platinum Gunmagazine"] = 1
-COMBI.Req["Platinum Weapon Scope"] = 1
-COMBI.Req["Platinum"] = 150
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 150
-COMBI.SkillReq["Hunting"] = 70
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_remington7615p"
-
-GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
-
-
-/* M9k SVT Sniper */
-local COMBI = {}
-
-COMBI.Name = "SVT Sniper"
-COMBI.Description = "A refined version of a Sniper Rifle"
-COMBI.Entity = "gms_hightechgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Platinum Gunslide"] = 1
-COMBI.Req["Platinum Gungrip"] = 1
-COMBI.Req["Platinum Gunbarrel"] = 1
-COMBI.Req["Platinum Gunmagazine"] = 1
-COMBI.Req["Platinum Weapon Scope"] = 1
-COMBI.Req["Platinum"] = 200
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 180
-COMBI.SkillReq["Hunting"] = 100
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_svt40"
-
-GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
-
-/* ------------------------ Ammo ------------------------*/
-
-/* Pistol ammo */
-local COMBI = {}
-
-COMBI.Name = "Pistol ammo"
-COMBI.Description = "If you wanna keep using the pistol, you'll need this"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 25
-COMBI.Req["Gunpowder"] = 15
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 10
-
-COMBI.Texture = "gms_icons/item_ammo_pistol.png"
-COMBI.SwepClass = "item_ammo_pistol_large"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* Crossbow Bolts */
-local COMBI = {}
-
-COMBI.Name = "Crossbow Bolts"
-COMBI.Description = "If you wanna keep using your Crossbow, you'll need this"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 50
-COMBI.Req["Stone"] = 25
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 50
-
-COMBI.Texture = "gms_icons/item_ammo_pistol.png"
-COMBI.SwepClass = "item_ammo_crossbow "
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* Smg ammo */
-local COMBI = {}
-
-COMBI.Name = "SMG Ammo"
-COMBI.Description = "If you wanna keep using the smg, you'll need this"
-COMBI.Entity = "gms_smggunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 50
-COMBI.Req["Gunpowder"] = 25
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 15
-
-COMBI.Texture = "gms_icons/item_ammo_smg1.png"
-COMBI.SwepClass = "item_ammo_smg1_large"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* Revolver Ammo */
-local COMBI = {}
-
-COMBI.Name = "Revolver Ammo"
-COMBI.Description = "If you wanna keep using the revolvers, you'll need this"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 50
-COMBI.Req["Gunpowder"] = 25
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 10
-
-COMBI.Texture = "gms_icons/item_ammo_pistol.png"
-COMBI.SwepClass = "item_ammo_357_large"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* Assault Rifle Ammo */
-local COMBI = {}
-
-COMBI.Name = "Assault Rifle Ammo"
-COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this"
-COMBI.Entity = "gms_cedargunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 10
-COMBI.Req["Gunpowder"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 50
-
-COMBI.Texture = "gms_icons/item_ammo_smg1.png"
-COMBI.SwepClass = "item_ammo_ar2_large"
-
-GMS.RegisterCombi( COMBI, "gms_smggunlab" )
-
-/* Winchester Ammo */
-local COMBI = {}
-
-COMBI.Name = "Winchester Ammo"
-COMBI.Description = "If you wanna keep using your Winchester you'll need this"
-COMBI.Entity = "gms_hightechgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 10
-COMBI.Req["Gunpowder"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 50
-
-COMBI.Texture = "gms_icons/item_ammo_smg1.png"
-COMBI.SwepClass = "m9k_ammo_winchester"
-
-GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )
-
-/* Shotgun Ammo (HL2) */
-local COMBI = {}
-
-COMBI.Name = "Shotgun Ammo"
-COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this"
-COMBI.Entity = "gms_pistolgunlab"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 5
-COMBI.Req["Gunpowder"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 25
-
-COMBI.Texture = "gms_icons/item_ammo_smg1.png"
-COMBI.SwepClass = "item_box_buckshot"
-
-GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )
-
-/* ------------------------------------------------------------------------Platinum workbench------------------------------------------------------------------------ */
-local COMBI = {}
-
-COMBI.Name = "Pickaxe of Djarex"
-COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
-COMBI.Entity = "gms_platinumworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 25
-COMBI.Req ["Steel"] = 25
-COMBI.Req ["Gold"] = 25
-COMBI.Req["Elm"] = 50
-COMBI.Req["Mahogany"] = 50
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 50
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_pickaxeofdjarex"
-
-GMS.RegisterCombi( COMBI, "gms_platinumworkbench" )
--------------------------------------------------------------Platinum Furnace------------------------------------
-local COMBI = {}
-
-COMBI.Name = "Pure Mithril"
-COMBI.Description = "The purest form of mithril able to be made"
-COMBI.Entity = "gms_platinumfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Mithril_Ore"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Pure_Mithril"] = 1
-
-GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" )
-
-local COMBI = {}
-
-COMBI.Name = "Pure Mithril x5"
-COMBI.Description = "The purest form of mithril able to be made"
-COMBI.Entity = "gms_platinumfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Mithril_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Pure_Mithril"] = 5
-
-GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" )
-
-local COMBI = {}
-
-COMBI.Name = "Pure Mithril x10"
-COMBI.Description = "The purest form of mithril able to be made"
-COMBI.Entity = "gms_platinumfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Mithril_Ore"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Pure_Mithril"] = 10
-
-GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" )
-
-local COMBI = {}
-
-COMBI.Name = "All Pure Mithril"
-COMBI.Description = "Pure Mithril can be used to start of you industrial needs"
-COMBI.Entity = "gms_platinumfurnace"
-
-COMBI.Req = {}
-COMBI.Req["Mithril_Ore"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Pure_Mithril"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_platinumfurnace" )
-
-
-----------------------------------------------------------------------Steel Workbench-----------------------------------------------
-local COMBI = {}
-
-COMBI.Name = "Bucket"
-COMBI.Description = "a simple bucket for simple needs"
-COMBI.Entity = "gms_steelworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 30
-COMBI.Req["Wood"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 30
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_bucket"
-
-GMS.RegisterCombi ( COMBI, "gms_steelworkbench")
-
-
----------------------------------------------------------------------------Obelisk----------------------------------
-/*Obelisk*/
-local COMBI = {}
-
-COMBI.Name = "Obelisk"
-COMBI.Description = "A broken down obelisk used to make basic runes"
-
-COMBI.Req = {}
-COMBI.Req["Strange_Stone"] = 50
-
-COMBI.Results = "gms_obelisk"
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.BuildSiteModel = "models/props_c17/gravestone_cross001b.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-
-local COMBI = {}
-
-COMBI.Name = "Basic Rune"
-COMBI.Description = "the most basic rune used for inscribing"
-COMBI.Entity = "gms_obelisk"
-
-COMBI.Req = {}
-COMBI.Req["Strange_Stone"] = 5
-
-COMBI.Results = {}
-COMBI.Results["Basic_Rune"] = 1
-
-GMS.RegisterCombi ( COMBI, "gms_obelisk")
-
-local COMBI = {}
-
-COMBI.Name = "Chisel"
-COMBI.Description = "Effective in cutting stone"
-COMBI.Entity = "gms_obelisk"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 30
-COMBI.Req["Wood"] = 5
-COMBI.Req["Strange_Stone"] = 5
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 40
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_chisel"
-
-GMS.RegisterCombi ( COMBI, "gms_obelisk")
-
-
-
-----------------------------------------------------------Mithril Factory-----------------------------------------------
-/*Mithril Factory*/
-local COMBI = {}
-
-COMBI.Name = "Mithril Factory"
-COMBI.Description = "A advanced factor for faster smelting"
-
-COMBI.Req = {}
-COMBI.Req["Pure_Mithril"] = 400
-COMBI.Req["Teak"] = 50
-
-COMBI.Results = "gms_mithrilfactory"
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer001a.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-/* Allsmelt Copper */
-local COMBI = {}
-
-COMBI.Name = "All Copper"
-COMBI.Description = "Copper can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Copper"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
-
-/* Allsmelt Iron */
-local COMBI = {}
-
-COMBI.Name = "All Iron"
-COMBI.Description = "Iron can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Iron_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Iron"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
-
-/* Allsmelt Tech */
-local COMBI = {}
-
-COMBI.Name = " All Tech "
-COMBI.Description = "Tech can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Tech"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
-
-/* All Silver */
-local COMBI = {}
-
-COMBI.Name = "All Silver"
-COMBI.Description = "Silver can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Silver"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi ( COMBI, "gms_mithrilfactory" )
-
-/* All Gold */
-local COMBI = {}
-
-COMBI.Name = "All Gold"
-COMBI.Description = "Gold can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Gold"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
-
-/* All Steel */
-local COMBI = {}
-
-COMBI.Name = "All Steel"
-COMBI.Description = "Steel can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Steel"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
-
-/* All Platinum */
-local COMBI = {}
-
-COMBI.Name = "All Platinum"
-COMBI.Description = "Platinum can be used to create more advanced buildings and tools."
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Platinum"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
-
-/* All Pure Mithrill */
-local COMBI = {}
-
-COMBI.Name = "Pure_Mithril"
-COMBI.Description = "Pure Mithril can be used to start of you industrial needs"
-COMBI.Entity = "gms_mithrilfactory"
-
-COMBI.Req = {}
-COMBI.Req["Mithril_Ore"] = 2
-
-COMBI.Results = {}
-COMBI.Results["Pure_Mithril"] = 1
-
-COMBI.AllSmelt = true
-COMBI.Max = 50
-
-GMS.RegisterCombi( COMBI, "gms_mithrilfactory" )
-
-------------------------------------------------------------Mythril Workbench-----------------------------------------------
-
-local COMBI = {}
-
-COMBI.Name = "Mithril WorkBench"
-COMBI.Description = "A very basic industrial crafting station"
-
-COMBI.Req = {}
-COMBI.Req["Pure_Mithril"] = 200
-COMBI.Req["Teak"] = 20
-
-COMBI.Results = "gms_mithrilworkbench"
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.BuildSiteModel = "models/props_wasteland/kitchen_counter001c.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-local COMBI = {}
-
-COMBI.Name = "Mithril Pickaxe"
-COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
-COMBI.Entity = "gms_mithrilworkbench"
-
-COMBI.Req = {}
-COMBI.Req["Pure_Mithril"] = 50
-COMBI.Req["Teak"] = 25
-
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_mithrilpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_mithrilworkbench" )
-
-------------------------------------------------Rune Altar--------------------------------------
-local COMBI = {}
-
-COMBI.Name = "Rune Altar"
-COMBI.Description = "A basic Altar used for making runes"
-
-COMBI.Req = {}
-COMBI.Req["Strange_Stone"] = 100
-COMBI.Req["Stone"] = 500
-COMBI.Req["Basic_Rune"] = 10
-
-COMBI.Results = "gms_runealtar"
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.BuildSiteModel = "models/xqm/rails/cap.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
- local COMBI = {}
-
-COMBI.Name = "Fire Rune"
-COMBI.Description = "A rune infused with the element of fire"
-COMBI.Entity = "gms_runealtar"
-
-COMBI.Req = {}
-COMBI.Req["Basic_Rune"] = 1
-COMBI.Req["Charcoal"] = 10
-COMBI.Req["Strange_Stone"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Fire_Rune"] = 1
-
-
-GMS.RegisterCombi( COMBI, "gms_runealtar" )
-
-local COMBI = {}
-
-COMBI.Name = "Water Rune"
-COMBI.Description = "A rune infused with the element of water"
-COMBI.Entity = "gms_runealtar"
-
-COMBI.Req = {}
-COMBI.Req["Basic_Rune"] = 1
-COMBI.Req["Water_Bottles"] = 10
-COMBI.Req["Strange_Stone"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Water_Rune"] = 1
-
-
-GMS.RegisterCombi( COMBI, "gms_runealtar" )
-
-local COMBI = {}
-
-COMBI.Name = "Air Rune"
-COMBI.Description = "A rune infused with the element of air"
-COMBI.Entity = "gms_runealtar"
-
-COMBI.Req = {}
-COMBI.Req["Basic_Rune"] = 1
-COMBI.Req["Dust"] = 10
-COMBI.Req["Strange_Stone"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Air_Rune"] = 1
-
-
-GMS.RegisterCombi( COMBI, "gms_runealtar" )
-
-local COMBI = {}
-
-COMBI.Name = "Earth Rune"
-COMBI.Description = "A rune infused with the element of earth"
-COMBI.Entity = "gms_runealtar"
-
-COMBI.Req = {}
-COMBI.Req["Basic_Rune"] = 1
-COMBI.Req["Wood"] = 10
-COMBI.Req["Strange_Stone"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Earth_Rune"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_runealtar" )
----------------------------------------------------Runic Infuser-----------------------------------
-local COMBI = {}
-
-COMBI.Name = "Runic Infuser"
-COMBI.Description = "A basic place for infusing tools"
-
-COMBI.Req = {}
-COMBI.Req["Strange_Stone"] = 200
-COMBI.Req["Stone"] = 200
-COMBI.Req["Basic_Rune"] = 20
-
-COMBI.Results = "gms_runicinfuser"
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.BuildSiteModel = "models/maxofs2d/hover_rings.mdl"
-
-GMS.RegisterCombi( COMBI, "Structures" )
-
-local COMBI = {}
-
-COMBI.Name = "Pickaxe Head"
-COMBI.Description = "it might be dull but it gets the job done"
-COMBI.Entity = "gms_runicinfuser"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 150
-COMBI.Req["Strange_Stone"] = 20
-
-COMBI.Results = {}
-COMBI.Results["Pickaxe_Head"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
-
-local COMBI = {}
-
-COMBI.Name = "Pickaxe Handle"
-COMBI.Description = "a sturdy handle for a sturdy tool"
-COMBI.Entity = "gms_runicinfuser"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 100
-COMBI.Req["Strange_Stone"] = 15
-
-COMBI.Results = {}
-COMBI.Results["Pickaxe_Handle"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
-
-local COMBI = {}
-
-COMBI.Name = "Air Rune Pickaxe"
-COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
-COMBI.Entity = "gms_runicinfuser"
-
-COMBI.Req = {}
-COMBI.Req["Pickaxe_Head"] = 1
-COMBI.Req["Pickaxe_Handle"] = 1
-COMBI.Req["Air_Rune"] = 3
-COMBI.Req["Strange_Stone"] = 15
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_runeapickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
-
-local COMBI = {}
-
-COMBI.Name = "Earth Rune Pickaxe"
-COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
-COMBI.Entity = "gms_runicinfuser"
-
-COMBI.Req = {}
-COMBI.Req["Pickaxe_Head"] = 1
-COMBI.Req["Pickaxe_Handle"] = 1
-COMBI.Req["Earth_Rune"] = 3
-COMBI.Req["Strange_Stone"] = 15
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_runeepickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
-
-local COMBI = {}
-
-COMBI.Name = "Fire Rune Pickaxe"
-COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
-COMBI.Entity = "gms_runicinfuser"
-
-COMBI.Req = {}
-COMBI.Req["Pickaxe_Head"] = 1
-COMBI.Req["Pickaxe_Handle"] = 1
-COMBI.Req["Fire_Rune"] = 3
-COMBI.Req["Strange_Stone"] = 15
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_runefpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
-
-local COMBI = {}
-
-COMBI.Name = "Water Rune Pickaxe"
-COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone"
-COMBI.Entity = "gms_runicinfuser"
-
-COMBI.Req = {}
-COMBI.Req["Pickaxe_Head"] = 1
-COMBI.Req["Pickaxe_Handle"] = 1
-COMBI.Req["Water_Rune"] = 3
-COMBI.Req["Strange_Stone"] = 15
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "gms_runewpickaxe"
-
-GMS.RegisterCombi( COMBI, "gms_runicinfuser" )
-
----------------------------------Grinding Stone--------------------
-local COMBI = {}
-
-COMBI.Name = "Dust x5"
-COMBI.Description = "A fine powder that floats through the wind"
-COMBI.Entity = "gms_grindingstone"
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Dust"] = 5
-
-GMS.RegisterCombi( COMBI, "gms_grindingstone" )
-
-
-
-
-
-
-
-
-
diff --git a/ftp_gmstranded/gamemode/combirenbuy.lua b/ftp_gmstranded/gamemode/combirenbuy.lua
deleted file mode 100644
index 35d914f..0000000
--- a/ftp_gmstranded/gamemode/combirenbuy.lua
+++ /dev/null
@@ -1,21 +0,0 @@
-/* M9k USP */
-local COMBI = {}
-
-COMBI.Name = "Test"
-COMBI.Description = "A refined version of a pistol"
-COMBI.Entity = "gms_renbuyshop"
-
-COMBI.Req = {}
-COMBI.Req["Tech Gunslide"] = 1
-COMBI.Req["Tech Gungrip"] = 1
-COMBI.Req["Tech Gunbarrel"] = 1
-COMBI.Req["Tech Gunmagazine"] = 1
-
-COMBI.SkillReq = {}
-COMBI.SkillReq["Weapon_Crafting"] = 16
-COMBI.SkillReq["Hunting"] = 12
-
-COMBI.Texture = "gms_icons/gms_weapon.png"
-COMBI.SwepClass = "m9k_usp"
-
-GMS.RegisterCombi( COMBI, "gms_renbuyshop" ) \ No newline at end of file
diff --git a/ftp_gmstranded/gamemode/combirensell.lua b/ftp_gmstranded/gamemode/combirensell.lua
deleted file mode 100644
index ea012bb..0000000
--- a/ftp_gmstranded/gamemode/combirensell.lua
+++ /dev/null
@@ -1,1500 +0,0 @@
-/* HolyRen */
-local COMBI = {}
-
-COMBI.Name = "HolyRen"
-COMBI.Description = "Converts Ren into HolyRen, an upgraded tier of Ren"
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Ren"] = 1000
-
-COMBI.Results = {}
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* RILL Ren */
-local COMBI = {}
-
-COMBI.Name = "RILL Ren"
-COMBI.Description = "Converts HolyRen into RILL Ren. RILL means Requiem Insignia Imprinted Ren"
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["HolyRen"] = 100
-
-COMBI.Results = {}
-COMBI.Results["RILLRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Stone */
-local COMBI = {}
-
-COMBI.Name = "Stone"
-COMBI.Description = "Converts an item into Ren, this will also make 25 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Stone x10 */
-local COMBI = {}
-
-COMBI.Name = "Stone x10"
-COMBI.Description = "Converts an item into Ren, this will make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Stone"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Copper Ore*/
-local COMBI = {}
-
-COMBI.Name = "Copper Ore"
-COMBI.Description = "Converts an item into Ren, this will also make 25 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Copper Ore x10 */
-local COMBI = {}
-
-COMBI.Name = "Copper Ore x10"
-COMBI.Description = "Converts an item into Ren, this will also make 250 Ren"
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Copper_Ore"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Copper Smelted */
-local COMBI = {}
-
-COMBI.Name = "Copper"
-COMBI.Description = "Converts an item into Ren, this will also make 50 Ren"
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Copper Smelted x10*/
-local COMBI = {}
-
-COMBI.Name = "Copper x10"
-COMBI.Description = "Converts an item into Ren, This will also make 500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Copper"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Iron Smelted */
-local COMBI = {}
-
-COMBI.Name = "Iron"
-COMBI.Description = "Converts an item into Ren, this will also make 75 Ren"
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 75
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Iron Smelted x10 */
-local COMBI = {}
-
-COMBI.Name = "Iron x10"
-COMBI.Description = "Converts an item into Ren, This will also make 750 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Iron"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 750
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Tech Smelted */
-local COMBI = {}
-
-COMBI.Name = "Tech"
-COMBI.Description = "Converts an item into Ren, This will also make 100 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 100
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Tech Smelted x10*/
-local COMBI = {}
-
-COMBI.Name = "Tech x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Tech"] = 100
-
-COMBI.Results = {}
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Tech Ore */
-local COMBI = {}
-
-COMBI.Name = "Tech Ore"
-COMBI.Description = "Converts an item into Ren, This will also make 50 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Tech Ore x10 */
-local COMBI = {}
-
-COMBI.Name = "Tech Ore x10"
-COMBI.Description = "Converts an item into Ren, This will also make 500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Tech_Ore"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Silver */
-local COMBI = {}
-
-COMBI.Name = "Silver"
-COMBI.Description = "Converts an item into Ren, This will also make 125 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 125
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Silver x10 */
-local COMBI = {}
-
-COMBI.Name = "Silver x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Silver"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Silver Ore */
-local COMBI = {}
-
-COMBI.Name = "Silver Ore"
-COMBI.Description = "Converts an item into Ren, This will also make 62 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 62
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Silver Ore x10 */
-local COMBI = {}
-
-COMBI.Name = "Silver Ore"
-COMBI.Description = "Converts an item into Ren, This will also make 620 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Silver_Ore"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 620
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Gold */
-local COMBI = {}
-
-COMBI.Name = "Gold"
-COMBI.Description = "Converts an item into Ren, This will also make 150 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 150
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Gold x10*/
-local COMBI = {}
-
-COMBI.Name = "Gold x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Gold"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Gold Ore */
-local COMBI = {}
-
-COMBI.Name = "Gold Ore"
-COMBI.Description = "Converts an item into Ren, This will also make 175 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 175
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Gold Ore x10*/
-local COMBI = {}
-
-COMBI.Name = "Gold Ore x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1750 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Gold_Ore"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 750
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Steel */
-local COMBI = {}
-
-COMBI.Name = "Steel"
-COMBI.Description = "Converts an item into Ren, This will also make 175 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 175
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Steel x10 */
-local COMBI = {}
-
-COMBI.Name = "Steel x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1750 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Steel"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 750
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Steel Ore */
-local COMBI = {}
-
-COMBI.Name = "Steel Ore"
-COMBI.Description = "Converts an item into Ren, This will also make 87 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 87
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Steel Ore x10*/
-local COMBI = {}
-
-COMBI.Name = "Steel Ore"
-COMBI.Description = "Converts an item into Ren, This will also make 870 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Steel_Ore"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 870
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Platinum */
-local COMBI = {}
-
-COMBI.Name = "Platinum"
-COMBI.Description = "Converts an item into Ren, This will also make 200 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 200
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Platinum x10*/
-local COMBI = {}
-
-COMBI.Name = "Platinum x10"
-COMBI.Description = "Converts an item into Ren, This will also make 2 HolyRen."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Platinum"] = 100
-
-COMBI.Results = {}
-COMBI.Results["HolyRen"] = 2
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Platinum Ore*/
-local COMBI = {}
-
-COMBI.Name = "Platinum Ore"
-COMBI.Description = "Converts an item into Ren, This will also make 100 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 100
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Platinum Ore x10*/
-local COMBI = {}
-
-COMBI.Name = "Platinum Ore x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Platinum_Ore"] = 100
-
-COMBI.Results = {}
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Wood */
-local COMBI = {}
-
-COMBI.Name = "Wood"
-COMBI.Description = "Converts an item into Ren, This will also make 10 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 10
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Wood x10*/
-local COMBI = {}
-
-COMBI.Name = "Wood x10"
-COMBI.Description = "Converts an item into Ren, This will also make 10 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Wood"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 100
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Oak */
-local COMBI = {}
-
-COMBI.Name = "Oak"
-COMBI.Description = "Converts an item into Ren, This will also make 50 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Oak"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Oak x10*/
-local COMBI = {}
-
-COMBI.Name = "Oak x10"
-COMBI.Description = "Converts an item into Ren, This will also make 500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Oak"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Cedar */
-local COMBI = {}
-
-COMBI.Name = "Cedar"
-COMBI.Description = "Converts an item into Ren, This will also make 75 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Cedar"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 75
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Cedar x10*/
-local COMBI = {}
-
-COMBI.Name = "Cedar x10"
-COMBI.Description = "Converts an item into Ren, This will also make 750 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Cedar"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 750
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Maple */
-local COMBI = {}
-
-COMBI.Name = "Maple"
-COMBI.Description = "Converts an item into Ren, This will also make 100 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Maple"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 100
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Maple x10*/
-local COMBI = {}
-
-COMBI.Name = "Maple x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Maple"] = 100
-
-COMBI.Results = {}
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Teak */
-local COMBI = {}
-
-COMBI.Name = "Teak"
-COMBI.Description = "Converts an item into Ren, This will also make 125 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Teak"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 125
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Teak x10*/
-local COMBI = {}
-
-COMBI.Name = "Teak x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Teak"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Mahogany */
-local COMBI = {}
-
-COMBI.Name = "Mahogany"
-COMBI.Description = "Converts an item into Ren, This will also make 150 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Mahogany"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 150
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Mahogany x10*/
-local COMBI = {}
-
-COMBI.Name = "Mahogany x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Mahogany"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Elm */
-local COMBI = {}
-
-COMBI.Name = "Elm"
-COMBI.Description = "Converts an item into Ren, This will also make 175 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Elm"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 175
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Elm x10*/
-local COMBI = {}
-
-COMBI.Name = "Elm x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1750 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Elm"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 750
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* WaterBottles */
-local COMBI = {}
-
-COMBI.Name = "Water Bottles"
-COMBI.Description = "Converts an item into Ren, This will also make 125 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Water_Bottles"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 125
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* WaterBottles x10*/
-local COMBI = {}
-
-COMBI.Name = "Water Bottles x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Water_Bottles"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Urine Bottles */
-local COMBI = {}
-
-COMBI.Name = "Urine Bottles"
-COMBI.Description = "Converts an item into Ren, This will also make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Urine_Bottles"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Urine Bottles x10*/
-local COMBI = {}
-
-COMBI.Name = "Urine Bottles x10"
-COMBI.Description = "Converts an item into Ren, This will also make 2500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Urine_Bottles"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-COMBI.Results["HolyRen"] = 2
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Saltpetre */
-local COMBI = {}
-
-COMBI.Name = "Saltpetre"
-COMBI.Description = "Converts an item into Ren, This will also make 150 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Saltpetre"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 150
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Saltpetre x10*/
-local COMBI = {}
-
-COMBI.Name = "Saltpetre x10"
-COMBI.Description = "Converts an item into Ren, This will also make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Saltpetre"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Charcoal */
-local COMBI = {}
-
-COMBI.Name = "Charcoal"
-COMBI.Description = "Converts an item into Ren, This will also make 150 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Charcoal"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 150
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Charcoal x10*/
-local COMBI = {}
-
-COMBI.Name = "Charcoal x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Charcoal"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 1500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Charcoal x10*/
-local COMBI = {}
-
-COMBI.Name = "Charcoal"
-COMBI.Description = "Converts an item into Ren, This will also make 50 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Charcoal 10"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Sulphur */
-local COMBI = {}
-
-COMBI.Name = "Sulphur"
-COMBI.Description = "Converts an item into Ren, This will also make 50 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Sulphur"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Sulphur x10*/
-local COMBI = {}
-
-COMBI.Name = "Sulphur x10"
-COMBI.Description = "Converts an item into Ren, This will also make 500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Sulphur"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Gunpowder */
-local COMBI = {}
-
-COMBI.Name = "Gunpowder"
-COMBI.Description = "Converts an item into Ren, This will also make 325 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Gunpowder"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 325
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Gunpowder x10*/
-local COMBI = {}
-
-COMBI.Name = "Gunpowder x10"
-COMBI.Description = "Converts an item into Ren, This will also make 325 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Gunpowder"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-COMBI.Results["HolyRen"] = 3
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Herbs */
-local COMBI = {}
-
-COMBI.Name = "Herbs"
-COMBI.Description = "Converts an item into Ren, This will also make 325 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Herbs"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 325
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Herbs x10*/
-local COMBI = {}
-
-COMBI.Name = "Herbs x10"
-COMBI.Description = "Converts an item into Ren, This will also make 3250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Herbs"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-COMBI.Results["HolyRen"] = 3
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Spices */
-local COMBI = {}
-
-COMBI.Name = "Spices"
-COMBI.Description = "Converts an item into Ren, This will also make 650 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Spices"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 650
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Spices x10 */
-local COMBI = {}
-
-COMBI.Name = "Spices x10"
-COMBI.Description = "Converts an item into Ren, This will also make 6500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Spices"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-COMBI.Results["HolyRen"] = 6
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Banana Seeds */
-local COMBI = {}
-
-COMBI.Name = "Banana Seeds"
-COMBI.Description = "Converts an item into Ren, This will also make 25 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Banana_Seeds"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Banana Seeds */
-local COMBI = {}
-
-COMBI.Name = "Banana Seeds x10"
-COMBI.Description = "Converts an item into Ren, This will also make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Banana_Seeds"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Watermelon Seeds */
-local COMBI = {}
-
-COMBI.Name = "Watermelon Seeds"
-COMBI.Description = "Converts an item into Ren, This will also make 25 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Watermelon_Seeds"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Watermelon Seeds x10 */
-local COMBI = {}
-
-COMBI.Name = "Watermelon Seeds x10"
-COMBI.Description = "Converts an item into Ren, This will also make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Watermelon_Seeds"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-
-/* Orange Seeds */
-local COMBI = {}
-
-COMBI.Name = "Orange Seeds"
-COMBI.Description = "Converts an item into Ren, This will also make 25 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Orange_Seeds"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Orange Seeds x10*/
-local COMBI = {}
-
-COMBI.Name = "Orange Seeds x10"
-COMBI.Description = "Converts an item into Ren, This will also make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Orange_Seeds"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Grain */
-local COMBI = {}
-
-COMBI.Name = "Grain Seeds"
-COMBI.Description = "Converts an item into Ren, This will also make 25 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Grain_Seeds"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Grain x10*/
-local COMBI = {}
-
-COMBI.Name = "Grain Seeds x10"
-COMBI.Description = "Converts an item into Ren, This will also make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Grain_Seeds"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Berries */
-local COMBI = {}
-
-COMBI.Name = "Berries"
-COMBI.Description = "Converts an item into Ren, This will also make 30 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Berries"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 30
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Berries x10*/
-local COMBI = {}
-
-COMBI.Name = "Berries x10"
-COMBI.Description = "Converts an item into Ren, This will also make 300 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Berries"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 300
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Glass */
-local COMBI = {}
-
-COMBI.Name = "Glass"
-COMBI.Description = "Converts an item into Ren, This will also make 50 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Glass x10 */
-local COMBI = {}
-
-COMBI.Name = "Glass x10"
-COMBI.Description = "Converts an item into Ren, This will also make 500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Glass"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Baits */
-local COMBI = {}
-
-COMBI.Name = "Baits"
-COMBI.Description = "Converts an item into Ren, This will also make 200 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Baits"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 200
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Baits x10*/
-local COMBI = {}
-
-COMBI.Name = "Baits x10"
-COMBI.Description = "Converts an item into Ren, This will also make 2 HolyRen."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Baits"] = 100
-
-COMBI.Results = {}
-COMBI.Results["HolyRen"] = 2
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Dough */
-local COMBI = {}
-
-COMBI.Name = "Dough"
-COMBI.Description = "Converts an item into Ren, This will also make 75 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Dough"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 75
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Dough x10 */
-local COMBI = {}
-
-COMBI.Name = "Dough x10"
-COMBI.Description = "Converts an item into Ren, This will also make 750 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Dough"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 750
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Flour */
-local COMBI = {}
-
-COMBI.Name = "Flour"
-COMBI.Description = "Converts an item into Ren, This will also make 37 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Flour"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 37
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Flour x10 */
-local COMBI = {}
-
-COMBI.Name = "Flour x10"
-COMBI.Description = "Converts an item into Ren, This will also make 370 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Flour"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 370
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Meat */
-local COMBI = {}
-
-COMBI.Name = "Meat"
-COMBI.Description = "Converts an item into Ren, This will also make 50 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Meat"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Meat x10*/
-local COMBI = {}
-
-COMBI.Name = "Meat x10"
-COMBI.Description = "Converts an item into Ren, This will also make 500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Meat"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Batteries */
-local COMBI = {}
-
-COMBI.Name = "Batteries"
-COMBI.Description = "Converts an item into Ren, This will also make 40 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Batteries"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 40
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Batteries x10*/
-local COMBI = {}
-
-COMBI.Name = "Batteries x10"
-COMBI.Description = "Converts an item into Ren, This will also make 400 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Batteries"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 400
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Sand */
-local COMBI = {}
-
-COMBI.Name = "Sand"
-COMBI.Description = "Converts an item into Ren, This will also make 25 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 25
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Sand x10 */
-local COMBI = {}
-
-COMBI.Name = "Sand x10 "
-COMBI.Description = "Converts an item into Ren, This will also make 250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Sand"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Bass */
-local COMBI = {}
-
-COMBI.Name = "Bass"
-COMBI.Description = "Converts an item into Ren, This will also make 50 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Bass"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 50
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Bass x10*/
-local COMBI = {}
-
-COMBI.Name = "Bass x10"
-COMBI.Description = "Converts an item into Ren, This will also make 500 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Bass"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 500
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Trout */
-local COMBI = {}
-
-COMBI.Name = "Trout"
-COMBI.Description = "Converts an item into Ren, This will also make 75 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Trout"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 75
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Trout x10*/
-local COMBI = {}
-
-COMBI.Name = "Trout x10"
-COMBI.Description = "Converts an item into Ren, This will also make 750 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Trout"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 750
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Salmon */
-local COMBI = {}
-
-COMBI.Name = "Salmon"
-COMBI.Description = "Converts an item into Ren, This will also make 100 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Salmon"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 100
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Salmon x10*/
-local COMBI = {}
-
-COMBI.Name = "Salmon x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1 HolyRen."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Salmon"] = 100
-
-COMBI.Results = {}
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Shark */
-local COMBI = {}
-
-COMBI.Name = "Shark"
-COMBI.Description = "Converts an item into Ren, This will also make 125 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Shark"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 125
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Shark x10*/
-local COMBI = {}
-
-COMBI.Name = "Shark x10"
-COMBI.Description = "Converts an item into Ren, This will also make 1250 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Shark"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 250
-COMBI.Results["HolyRen"] = 1
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Medicine */
-local COMBI = {}
-
-COMBI.Name = "Medicine"
-COMBI.Description = "Converts an item into Ren, This will also make 455 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Medicine"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 455
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Medicine x10 */
-local COMBI = {}
-
-COMBI.Name = "Medicine x10"
-COMBI.Description = "Converts an item into Ren, This will also make 4550 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Medicine"] = 100
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 550
-COMBI.Results["HolyRen"] = 4
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Flashlight */
-local COMBI = {}
-
-COMBI.Name = "Flash Light"
-COMBI.Description = "Converts an item into Ren, This will also make 140 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Flashlight"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 140
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Wrist Watch */
-local COMBI = {}
-
-COMBI.Name = "Wrist Watch"
-COMBI.Description = "Converts an item into Ren, This will also make 61 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Wrist Watch"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 61
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Welder */
-local COMBI = {}
-
-COMBI.Name = "Welder"
-COMBI.Description = "Converts an item into Ren, This will also make 455 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Welder"] = 1
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 35
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" )
-
-/* Medicine */
-local COMBI = {}
-
-COMBI.Name = "Medicine"
-COMBI.Description = "Converts an item into Ren, This will also make 455 Ren."
-COMBI.Entity = "gms_rensellshop"
-
-COMBI.Req = {}
-COMBI.Req["Medicine"] = 10
-
-COMBI.Results = {}
-COMBI.Results["Ren"] = 455
-
-GMS.RegisterCombi( COMBI, "gms_rensellshop" ) \ No newline at end of file
diff --git a/ftp_gmstranded/gamemode/init.lua b/ftp_gmstranded/gamemode/init.lua
deleted file mode 100644
index 4051ca6..0000000
--- a/ftp_gmstranded/gamemode/init.lua
+++ /dev/null
@@ -1,3257 +0,0 @@
-
--- Send clientside files
-AddCSLuaFile( "shared.lua" )
-AddCSLuaFile( "cl_init.lua" )
-AddCSLuaFile( "cl_scoreboard.lua" )
-AddCSLuaFile( "cl_qmenu.lua" )
-AddCSLuaFile( "cl_panels.lua" )
-AddCSLuaFile( "cl_hud.lua" )
-AddCSLuaFile( "unlocks.lua" )
-AddCSLuaFile( "combinations.lua" )
-AddCSLuaFile( "combinations2.lua" )
-AddCSLuaFile( "combirenbuy.lua" )
-AddCSLuaFile( "combirensell.lua" )
-AddCSLuaFile( "time_weather.lua" )
-AddCSLuaFile( "cl_deathmenu.lua" )
-
-include( "shared.lua" )
-include( "processes.lua" )
-include( "chatcommands.lua" )
--- include( "resources.lua" )
-
---Vars
-GM.NextSaved = 0
-GM.NextLoaded = 0
-
---Locals
-local PlayerMeta = FindMetaTable( "Player" )
-local EntityMeta = FindMetaTable( "Entity" )
-
---Tribes table
-if ( !GM.Tribes ) then
- GM.Tribes = GM.Tribes or {}
- table.insert( GM.Tribes, { name = "The Stranded", color = Color( 200, 200, 0 ), password = false } )
- table.insert( GM.Tribes, { name = "Survivalists", color = Color( 225, 225, 225 ), password = false } )
- table.insert( GM.Tribes, { name = "Anonymous", color = Color( 0, 145, 145 ), password = false } )
- table.insert( GM.Tribes, { name = "The Gummies", color = Color( 255, 23, 0 ), password = false } )
- table.insert( GM.Tribes, { name = "The Dynamics", color = Color( 0, 72, 255 ), password = false } )
- table.insert( GM.Tribes, { name = "Scavengers", color = Color( 8, 255, 0 ), password = false } )
-end
-
-GM.AntlionBarrowSpawns = {}
-GM.AntlionBarrowSpawns[ "gm_construct" ] = { Vector( -4321.8149, -2551.3449, 257.5130 ) }
-GM.AntlionBarrowSpawns[ "gms_rollinghills" ] = { Vector( 3131.2876, -980.5972, 519.5605 ), Vector( -4225.0200, 6009.3516, 513.1411 ) }
-GM.AntlionBarrowSpawns[ "gms_rollinghills_daynight" ] = GM.AntlionBarrowSpawns[ "gms_rollinghills" ]
-GM.AntlionBarrowSpawns[ "gms_rollinghills_daynight_b1" ] = GM.AntlionBarrowSpawns[ "gms_rollinghills" ]
-
-GM.AntlionBarrowSpawns[ "gms_nowhere2" ] = { Vector( 3918.7753, 5111.8149, 7.5218 ), Vector( -2061.3061, 4842.8325, 7.6148 ) }
-GM.AntlionBarrowSpawns[ "gms_minisurvival_v2" ] = { Vector( -2818.7075, 3132.7507, -529.3529 ), Vector( -1423.5445, -1801.8461, -521.4026 ) }
-
-GM.AntlionBarrowSpawns[ "gms_coastal_outlands" ] = {
-
-Vector( 5682.056152, -504.173035, 181.781555 ),
-Vector( 5960.534180, 10054.454102, 83.857697 ),
-Vector( 2401.916504, 431.268372, -11125.555664 ),
-Vector( 3803.869141, 7341.371094, -11190.447266 ),
-Vector( 2804.810303, 12146.677734, -9125.259766 ),
-
-}
-
-GM.TreeSpawns = {}
-
-GM.TreeSpawns[ "gms_coastal_outlands" ] = {
-
-// The third coordinate is the height coordinate
-// Always subtract 70 to the height coord if it is positive so that the tree will be touching the floor
-
-Vector( 1462.160522, -3664.370361, -10941.564453 ),
-Vector( 3718.633545, -1710.644409, -11269.974609 ),
-Vector( 3159.402588, 145.593597, -11045.797852 ),
-Vector( 2519.847168, -547.534180, -11161.646484 ),
-Vector( 4932.186035, 4456.111328, -11258.104492 ),
-Vector( 4781.265137, 6047.670410, -11249.711914 ),
-Vector( 3673.399170, 5922.402832, -11243.965820 ),
-Vector( 3063.780273, 6409.881348, -11238.132813 ),
-Vector( 5274.083496, 8890.347656, -10530.000000 ),
-Vector( 5899.765137, 6888.799316, -10543.629883 ),
-Vector( 6781.679199, 6864.066895, -10404.078125 ),
-Vector( 7762.570313, 8027.228516, -9794.528320 ),
-Vector( 3582.199219, 8849.200195, -10587.720703 ),
-Vector( 2345.549072, 9190.130859, -9654.171875 ),
-Vector( -184.908630, 9758.339844, -9654.647461 ),
-Vector( -1548.173218, 10890.804688, -9306.844727 ),
-Vector( -791.436951, 11616.236328, -9311.025391 ),
-Vector( -1412.835571, 12691.185547, -9611.835938 ),
-Vector( 504.700775, 13039.500977, -9156.863281 ),
-Vector( 1297.606201, 12465.360352, -9147.304688 ),
-Vector( 2329.148193, 11747.046875, -9157.968750 ),
-Vector( 3458.504883, 9959.944336, -9299.968750 ),
-Vector( 5360.672363, 4706.935547, 344.907623 ),
-Vector( 4492.113281, 4696.718750, 319.830444 ),
-Vector( 4619.547852, 5449.032715, 407.463806 ),
-Vector( 5092.520508, 5595.101563, 535.216309 ),
-Vector( 5451.174805, 4665.181152, 354.842255 ),
-Vector( 4171.684570, 2509.103271, 370.570892 ),
-Vector( 5031.233398, 1786.687256, 311.406921 ),
-Vector( 4515.268555, 136.138535, 327.624390 ),
-Vector( 2986.565674, -3083.914551, 866.749268 ),
-Vector( 3086.577148, -7007.732910, 1510.264038 ),
-Vector( 3577.333252, -9913.345703, 1559.749146 ),
-Vector( 2075.320313, 9463.977539, 152.691238 ),
-Vector( 7145.083008, 8708.809570, -9852.012695 )
-
-}
-
-util.AddNetworkString('givePlayerWeapon')
-util.AddNetworkString('givePlayerResource')
-
--- Give player weapons from grave
-net.Receive('givePlayerWeapon', function(len, ply)
-
- local wepToGive = net.ReadString()
- local wepSlot = net.ReadInt(32)
- local weptbl = ply:GetEyeTrace().Entity.deathWeapons
- table.remove(weptbl, wepSlot)
-
- ply:Give(wepToGive)
-
-
-
-end)
-
---Give player resource from grave
-net.Receive('givePlayerResource', function(len, ply)
-
- local ResToGive = net.ReadString()
- local Amount = net.ReadInt(32)
- local resSlot = net.ReadInt(32)
- local restbl = ply:GetEyeTrace().Entity.deathResources
- local tbl1 = string.Split(restbl[resSlot], " ")
- local tbl2 = string.Split(tbl1[2], "x")
- local amt = tbl2[2]
-
- ply:IncResource( ResToGive, Amount )
-
- if (amt - Amount <= 0) then
-
- table.remove(restbl, resSlot)
- else
- amt = amt - Amount
- restbl[resSlot] = tbl1[1] .. " x" .. amt
-
- end
-
-
-end)
-
--- Custom anlion barrow auto placement
-hook.Add( "InitPostEntity", "gms_custom_antspawns", function()
- if ( !GAMEMODE.AntlionBarrowSpawns[ game.GetMap() ] ) then return end
- for id, pos in pairs( GAMEMODE.AntlionBarrowSpawns[ game.GetMap() ] ) do
- local ent = ents.Create( "gms_antlionbarrow" )
- ent:SetPos( pos )
- ent:Spawn()
- ent.GMSAutoSpawned = true
- ent:SetNetworkedString( "Owner", "World" )
- end
-
-end )
-
--- Custom tree auto placement
-hook.Add( "InitPostEntity", "gms_custom_treespawns", function()
-
- if ( !GAMEMODE.TreeSpawns[ game.GetMap() ] ) then return end
- for id, pos in pairs( GAMEMODE.TreeSpawns[ game.GetMap() ] ) do
- local ent = ents.Create( "gms_tree" )
- ent:SetPos( pos )
- ent:Spawn()
- ent.GMSAutoSpawned = true
- ent:SetNetworkedString( "Owner", "World" )
- end
-end )
-
--- Find tribe by ID
-function GM.FindTribeByID( id )
- for tid, tabl in pairs( GAMEMODE.Tribes ) do
- if ( tid == id ) then return tabl end
- end
- return false
-end
-
--- Cancel process
-concommand.Add( "gms_cancelprocess", function( ply, cmd, args ) ply:CancelProcess() end )
-
-/* Menu toggles */
-function GM:ShowHelp( ply ) end
-function GM:ShowTeam( ply ) end
-function GM:ShowSpare1( ply ) end
-
-function GM:ShowSpare2( ply )
- if ( ply:GetNWBool( "AFK" ) ) then
- GAMEMODE.AFK( ply, "gms_afk", {} )
- elseif ( ply:GetNWBool( "Sleeping" ) ) then
- ply:Wakeup()
- end
- ply:CancelProcess()
-end
-
-
-/* ----------------------------------------------------------------------------------------------------
- Player Functions
----------------------------------------------------------------------------------------------------- */
-
-function PlayerMeta:SendMessage( text, duration, color )
- if ( !IsValid( self ) ) then return end
- local duration = duration or 3
- local color = color or color_white
-
- umsg.Start( "gms_sendmessage", self )
- umsg.String( text )
- umsg.Short( duration )
- umsg.String( color.r .. "," .. color.g .. "," .. color.b .. "," .. color.a )
- umsg.End()
-end
-
-function PlayerMeta:OpenCombiMenu( str )
- umsg.Start( "gms_OpenCombiMenu", self )
- umsg.String( str )
- umsg.End()
-end
-
-util.AddNetworkString('deathmenu')
-
-function PlayerMeta:DeathMenu( res, wep )
- net.Start('deathmenu')
- net.WriteTable(res)
- net.WriteTable(wep)
- net.Send(self)
-end
-
-function PlayerMeta:SendAchievement( text )
- umsg.Start( "gms_sendachievement", self )
- umsg.String( text )
- umsg.End()
-
- local sound = CreateSound( self, Sound( "music/hl1_song11.mp3" ) )
- sound:Play()
- timer.Simple( 5.5, function() sound:Stop() end )
-end
-
-function PlayerMeta:SetSkill( skill, int )
- skill = string.Capitalize( skill )
- if ( !self.Skills[ skill ] ) then self.Skills[ skill ] = 0 end
-
- if ( skill != "Survival" ) then
- int = math.Clamp( int, 0, 200 )
- else
- self.MaxResources = ( int * 5 ) + 25
- end
- self.Skills[ skill ] = int
-
- umsg.Start( "gms_SetSkill", self )
- umsg.String( skill )
- umsg.Short( self:GetSkill( skill ) )
- umsg.End()
-end
-
-function PlayerMeta:GetSkill( skill )
- skill = string.Capitalize( skill )
- if ( skill == "Survival" ) then self:SetNWInt( skill, self.Skills[skill] ) end
- return self.Skills[ skill ] or 0
-end
-
-function PlayerMeta:IncSkill( skill, int )
- skill = string.Capitalize( skill )
- if ( !self.Skills[ skill ] ) then self:SetSkill( skill, 0 ) end
- if ( !self.Experience[ skill ] ) then self:SetXP( skill, 0 ) end
-
- if ( skill != "Survival" ) then
- int = math.Clamp( int, 0, 200 )
- for id = 1, int do self:IncXP( "Survival", 20 ) end
- self:SendMessage( string.Replace( skill, "_", " " ) .. " +" .. int, 3, Color( 10, 200, 10, 255 ) )
- else
- self.MaxResources = self.MaxResources + 5
- self:SendAchievement( "Level Up!" )
- end
-
- self.Skills[skill] = self.Skills[skill] + int
-
- umsg.Start( "gms_SetSkill", self )
- umsg.String( skill )
- umsg.Short( self:GetSkill( skill ) )
- umsg.End()
-
- self:CheckForUnlocks()
-end
-
-function PlayerMeta:DecSkill( skill, int )
- skill = string.Capitalize( skill )
- self.Skills[skill] = math.max( self.Skills[skill] - int, 0 )
-
- umsg.Start( "gms_SetSkill", self )
- umsg.String( skill )
- umsg.Short( self:GetSkill( skill ) )
- umsg.End()
-end
-
-function PlayerMeta:SetXP( skill, int )
- skill = string.Capitalize( skill )
- if ( !self.Skills[skill] ) then self:SetSkill( skill, 0 ) end
- if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end
-
- self.Experience[skill] = int
-
- umsg.Start( "gms_SetXP", self )
- umsg.String( skill )
- umsg.Short( self:GetXP( skill ) )
- umsg.End()
-end
-
-function PlayerMeta:GetXP( skill )
- skill = string.Capitalize( skill )
- return self.Experience[skill] or 0
-end
-
-function PlayerMeta:IncXP( skill, int )
- skill = string.Capitalize( skill )
- if ( !self.Skills[skill] ) then self.Skills[skill] = 0 end
- if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end
-
- if ( self.Experience[skill] + int >= 100 ) then
- self.Experience[skill] = 0
- self:IncSkill( skill, 1 )
- else
- self.Experience[skill] = self.Experience[skill] + int
- end
-
- umsg.Start( "gms_SetXP", self )
- umsg.String( skill )
- umsg.Short( self:GetXP( skill ) )
- umsg.End()
-end
-
-function PlayerMeta:DecXP( skill, int )
- skill = string.Capitalize( skill )
- self.Experience[skill] = self.Experience[skill] - int
-
- umsg.Start( "gms_SetXP", self )
- umsg.String( skill )
- umsg.Short( self:GetXP( skill ) )
- umsg.End()
-end
-
-function PlayerMeta:SetResource( resource, int )
- resource = string.Capitalize( resource )
- if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end
-
-
- self.Resources[resource] = int
-
- umsg.Start( "gms_SetResource", self )
- umsg.String( resource )
- umsg.Short( int )
- umsg.End()
-end
-
-function PlayerMeta:GetResource( resource )
- resource = string.Capitalize( resource )
- return self.Resources[ resource ] or 0
-end
-
-function PlayerMeta:IncResource( resource, int )
- resource = string.Capitalize( resource )
-
- if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end
- local all = self:GetAllResources()
- local max = self.MaxResources
-
- if ( all + int > max ) then
- self.Resources[resource] = self.Resources[resource] + ( max - all )
- self:DropResource( resource, ( all + int ) - max )
- self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) )
- else
- self.Resources[resource] = self.Resources[resource] + int
- end
-
- umsg.Start( "gms_SetResource", self )
- umsg.String( resource )
- umsg.Short( self:GetResource( resource ) )
- umsg.End()
-end
-
-function PlayerMeta:DecResource( resource, int )
- if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end
- self.Resources[resource] = self.Resources[resource] - int
-
- local r = self.Resources[resource]
- if ( resource == "Flashlight" and r < 1 ) then self:Flashlight( false ) end
- if ( resource == "Batteries" ) then
- local maxPow = 50
- if ( r ) then maxPow = math.min( maxPow + r * 50, 500 ) end
- self.Power = math.min( self.Power, maxPow )
- self:UpdateNeeds()
- end
-
- umsg.Start( "gms_SetResource", self )
- umsg.String( resource )
- umsg.Short( self:GetResource( resource ) )
- umsg.End()
-end
-
-function PlayerMeta:GetAllResources()
- local num = 0
-
- for k, v in pairs( self.Resources ) do
- num = num + v
- end
-
- return num
-end
-
-function PlayerMeta:CreateBuildingSite( pos, angle, model, class, cost )
- local rep = ents.Create( "gms_buildsite" )
- rep:SetPos( pos )
- rep:SetAngles( angle )
- rep.Costs = cost
- rep:Setup( model, class )
- rep:Spawn()
-
- rep.Player = self
- rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() }
-
- self:SetNetworkedEntity( "Hasbuildingsite", rep )
-
- SPropProtection.PlayerMakePropOwner( self , rep )
- return rep
-end
-
-local NoDropModels = {
- "models/props_c17/furniturefireplace001a.mdl",
- "models/props_c17/factorymachine01.mdl",
- "models/Gibs/airboat_broken_engine.mdl",
- "models/props_c17/furniturestove001a.mdl",
- "models/props_wasteland/controlroom_desk001b.mdl",
- "models/props_c17/FurnitureFridge001a.mdl",
- "models/props_lab/reciever_cart.mdl",
- "models/props_trainstation/trainstation_clock001.mdl"
-}
-
-function PlayerMeta:CreateStructureBuildingSite( pos, angle, model, class, cost, name )
- local rep = ents.Create( "gms_buildsite" )
- local str = ":"
- for k, v in pairs( cost ) do
- str = str .. "\n" .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
- end
-
- rep:SetAngles( angle )
- rep.Costs = cost
- rep:Setup( model, class )
- rep:SetPos( pos )
- rep.Name = name
- rep:SetNWString( "Name", name )
- rep:SetNWString( "Resources", str )
- rep:Spawn()
-
- local cormin, cormax = rep:WorldSpaceAABB()
- local offset = cormax - cormin
-
- if ( model == "models/props_c17/FurnitureFridge001a.mdl" ) then pos = pos + Vector( 0, 0, 10 ) end
- rep:SetPos( Vector( pos.x, pos.y, pos.z + ( offset.z / 2 ) ) )
- if ( !table.HasValue( NoDropModels, model ) ) then
- rep:DropToGround()
- end
-
- self:SetNWEntity( "Hasbuildingsite", rep )
- rep.Player = self
- rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() }
- SPropProtection.PlayerMakePropOwner( self, rep )
- return rep
-end
-
-function PlayerMeta:GetBuildingSite()
- return self:GetNWEntity( "Hasbuildingsite" )
-end
-
-function PlayerMeta:DropResource( resource, int )
- local nearby = {}
-
- for k, v in pairs( ents.FindByClass( "gms_resource*" ) ) do
- if ( v:GetPos():Distance( self:GetPos() ) < 150 ) then
- if ( v:GetClass() == "gms_resourcedrop" and v.Type != resource ) then
- else
- table.insert( nearby, v )
- end
- end
- end
-
- for id, ent in pairs( nearby ) do
- if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then continue end
- if ( ent:GetClass() == "gms_resourcedrop" ) then
- ent.Amount = ent.Amount + int
- ent:SetResourceDropInfoInstant( ent.Type, ent.Amount )
- return
- else
- if ( !ent.Resources ) then ent.Resources = {} end
-
- if ( ent.Resources[ resource ] ) then
- ent.Resources[ resource ] = ent.Resources[ resource ] + int
- else
- ent.Resources[ resource ] = int
- end
-
- ent:SetResPackInfo( resource, ent.Resources[ resource ] )
- return
- end
- end
-
- local ent = ents.Create( "gms_resourcedrop" )
- ent:SetPos( self:TraceFromEyes( 60 ).HitPos + Vector( 0, 0, 15 ) )
- ent:SetAngles( self:GetAngles() )
- ent:Spawn()
-
- ent:GetPhysicsObject():Wake()
-
- ent.Type = resource
- ent.Amount = int
-
- ent:SetResourceDropInfo( ent.Type, ent.Amount )
- SPropProtection.PlayerMakePropOwner( self, ent )
-end
-
-function PlayerMeta:SetFood( int )
- if ( int > 1000 ) then
- int = 1000
- end
-
- self.Hunger = int
- self:UpdateNeeds()
-end
-
-function PlayerMeta:SetThirst( int )
- if ( int > 1000 ) then
- int = 1000
- end
-
- self.Thirst = int
- self:UpdateNeeds()
-end
-
-function PlayerMeta:Heal( int )
- self:SetHealth( math.min( self:Health() + int, self:GetMaxHealth() ) )
-end
-
-function PlayerMeta:AddUnlock( text )
- self.FeatureUnlocks[text] = 1
-
- umsg.Start( "gms_AddUnlock", self )
- umsg.String( text )
- umsg.End()
-
- if ( GMS.FeatureUnlocks[text].OnUnlock ) then GMS.FeatureUnlocks[text].OnUnlock( self ) end
-end
-
-function PlayerMeta:HasUnlock( text )
- if ( self.FeatureUnlocks and self.FeatureUnlocks[text] ) then return true end
- return false
-end
-
-function PlayerMeta:CheckForUnlocks()
- for k, unlock in pairs( GMS.FeatureUnlocks ) do
- if ( !self:HasUnlock( k ) ) then
- local NrReqs = 0
-
- for skill, value in pairs( unlock.Req ) do
- if ( self:GetSkill( skill ) >= value ) then
- NrReqs = NrReqs + 1
- end
- end
-
- if ( NrReqs == table.Count( unlock.Req ) ) then
- self:AddUnlock( k )
- end
- end
- end
-end
-
-function PlayerMeta:TraceFromEyes( dist )
- return util.TraceLine( {
- start = self:GetShootPos(),
- endpos = self:GetShootPos() + ( self:GetAimVector() * dist ),
- filter = self
- } )
-end
-
-function PlayerMeta:UpdateNeeds()
- umsg.Start( "gms_setneeds", self )
- umsg.Short( self.Sleepiness )
- umsg.Short( self.Hunger )
- umsg.Short( self.Thirst )
- umsg.Short( self.Oxygen )
- umsg.Short( self.Power )
- umsg.Short( Time )
- umsg.End()
-end
-
-function PlayerMeta:PickupResourceEntity( ent )
- if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end
-
- local int = ent.Amount
- local room = self.MaxResources - self:GetAllResources()
-
- if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( room < int ) then int = room end
- ent.Amount = ent.Amount - int
- if ( ent.Amount <= 0 ) then ent:Fadeout() else ent:SetResourceDropInfo( ent.Type, ent.Amount ) end
-
- self:IncResource( ent.Type, int )
- self:SendMessage( "Picked up " .. string.Replace( ent.Type, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) )
-end
-
-function PlayerMeta:PickupResourceEntityPack( ent )
- if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end
-
- if ( table.Count( ent.Resources ) > 0 ) then
- for res, int in pairs( ent.Resources ) do
- local room = self.MaxResources - self:GetAllResources()
-
- if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( room < int ) then int = room end
- ent.Resources[res] = ent.Resources[res] - int
-
- ent:SetResPackInfo( res, ent.Resources[res] )
- if ( ent.Resources[res] <= 0 ) then ent.Resources[res] = nil end
-
- self:IncResource( res, int )
- self:SendMessage( "Picked up " .. string.Replace( res, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) )
- end
- end
-end
-
-function PlayerMeta:MakeLoadingBar( msg )
- umsg.Start( "gms_MakeLoadingBar", self )
- umsg.String( msg )
- umsg.End()
-end
-
-function PlayerMeta:StopLoadingBar()
- umsg.Start( "gms_StopLoadingBar",self )
- umsg.End()
-end
-
-function PlayerMeta:MakeSavingBar( msg )
- umsg.Start( "gms_MakeSavingBar", self )
- umsg.String( msg )
- umsg.End()
-end
-
-function PlayerMeta:StopSavingBar()
- umsg.Start( "gms_StopSavingBar", self )
- umsg.End()
-end
-
-function PlayerMeta:AllSmelt( ResourceTable )
- local resourcedata = {}
- resourcedata.Req = {}
- resourcedata.Results = {}
- local AmountReq = 0
- for k, v in pairs( ResourceTable.Req ) do
- if ( self:GetResource( k ) > 0 ) then
- if ( self:GetResource( k ) <= ResourceTable.Max ) then
- resourcedata.Req[k] = self:GetResource( k )
- AmountReq = AmountReq + self:GetResource( k )
- else
- resourcedata.Req[k] = ResourceTable.Max
- AmountReq = AmountReq + ResourceTable.Max
- self:SendMessage( "You can only do " .. tostring( ResourceTable.Max ) .. " " .. string.Replace( k, "_", " " ) .. " at a time.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- resourcedata.Req[k] = 1
- end
- end
- for k, v in pairs( ResourceTable.Results ) do
- resourcedata.Results[k] = AmountReq
- end
- return resourcedata
-end
-
-function PlayerMeta:Sleep()
- if ( !self:Alive() or self:GetNWBool( "Sleeping" ) or self:GetNWBool( "AFK" ) ) then return end
- if ( self.Sleepiness > 700 ) then self:SendMessage( "You're not tired enough.", 3, Color( 255, 255, 255, 255 ) ) return end
-
- self:SetNWBool( "Sleeping", true )
- self:Freeze( true )
-
- -- Check for shelter
- local tr = util.TraceLine( {
- start = self:GetShootPos(),
- endpos = self:GetShootPos() + ( self:GetUp() * 300 ),
- filter = self
- } )
-
- self.NeedShelter = false
- if ( !tr.HitWorld and !tr.HitNonWorld ) then
- self.NeedShelter = true
- end
-
- self:EmitSound( "stranded/start_sleeping.wav" )
-end
-
-function PlayerMeta:Wakeup()
- if ( !self:GetNWBool( "Sleeping" ) ) then return end
- self:SetNWBool( "Sleeping", false )
- self:Freeze( false )
-
- --Check for shelter
- local trace = {}
- trace.start = self:GetShootPos()
- trace.endpos = trace.start + ( self:GetUp() * 300 )
- trace.filter = self
-
- local tr = util.TraceLine( trace )
-
- if ( self.NeedShelter ) then
- self:SendMessage( "I should get something to sleep under next time...", 6, Color( 200, 0, 0, 255 ) )
- else
- self:SendMessage( "Ah, nothing like a good nights sleep!", 5, Color( 255, 255, 255, 255 ) )
- end
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Entity Functions
----------------------------------------------------------------------------------------------------- */
-
-function EntityMeta:SetResourceDropInfo( strType, int )
- timer.Simple( 0.5, function() self:SetResourceDropInfoInstant( strType, int ) end )
-end
-
-function EntityMeta:SetResourceDropInfoInstant( strType, int )
- for k, v in pairs( player.GetAll() ) do
- local strType = strType or "Error"
- umsg.Start( "gms_SetResourceDropInfo", v )
- umsg.String( self:EntIndex() )
- umsg.String( string.gsub( strType, "_", " " ) )
- umsg.Short( self.Amount )
- umsg.End()
- end
-end
-
-function EntityMeta:SetResPackInfo( strType, int )
- for k, v in pairs( player.GetAll() ) do
- local strType = strType or "Error"
- umsg.Start( "gms_SetResPackInfo", v )
- umsg.String( self:EntIndex() )
- umsg.String( string.gsub( strType, "_", " " ) )
- umsg.Short( int )
- umsg.End()
- end
-end
-
-
-function EntityMeta:SetFoodInfo( strType )
- timer.Simple( 0.5, function() self:SetFoodInfoInstant( strType ) end )
-end
-
-function EntityMeta:SetFoodInfoInstant( strType )
- for k, v in pairs( player.GetAll() ) do
- local strType = strType or "Error"
- umsg.Start( "gms_SetFoodDropInfo", v )
- umsg.String( self:EntIndex() )
- umsg.String( string.gsub( strType, "_", " " ) )
- umsg.End()
- end
-end
-
-function EntityMeta:DropToGround()
- local trace = {}
- trace.start = self:GetPos()
- trace.endpos = trace.start + Vector( 0, 0, -100000 )
- trace.mask = MASK_SOLID_BRUSHONLY
- trace.filter = self
-
- local tr = util.TraceLine( trace )
-
- self:SetPos( tr.HitPos )
-end
-
-function GM.ReproduceTrees()
- local GM = GAMEMODE
- if ( GetConVarNumber( "gms_ReproduceTrees" ) == 1 ) then
- local trees = {}
- for k, v in pairs( ents.GetAll() ) do
- if ( v:IsTreeModel() ) then
- table.insert( trees, v )
- end
- end
-
- if ( #trees < GetConVarNumber( "gms_MaxReproducedTrees" ) ) then
- for k, ent in pairs( trees ) do
- local num = math.random( 1, 3 )
-
- if ( num == 1 ) then
- local nearby = {}
- for k, v in pairs( ents.FindInSphere( ent:GetPos(), 50 ) ) do
- if ( v:GetClass() == "gms_seed" or v:IsProp() ) then
- table.insert( nearby, v )
- end
- end
-
- if ( #nearby < 3 ) then
- local pos = ent:GetPos() + Vector( math.random( -500, 500 ), math.random( -500, 500 ), 0 )
- local retries = 50
-
- while ( ( pos:Distance( ent:GetPos() ) < 200 or GMS.ClassIsNearby( pos, "prop_physics", 100 ) ) and retries > 0 ) do
- pos = ent:GetPos() + Vector( math.random( -300, 300 ),math.random( -300, 300 ), 0 )
- retries = retries - 1
- end
-
- local pos = pos + Vector( 0, 0, 500 )
-
- local seed = ents.Create( "gms_seed" )
- seed:SetPos( pos )
- seed:DropToGround()
- seed:Setup( "tree", 180 )
- seed:SetNetworkedString( "Owner", "World" )
- seed:Spawn()
- end
- end
- end
- end
- if ( #trees == 0 ) then
- local info = {}
- for i = 1, 20 do
- info.pos = Vector( math.random( -10000, 10000 ), math.random( -10000, 10000 ), 1000 )
- info.Retries = 50
-
- --Find pos in world
- while ( util.IsInWorld( info.pos ) == false and info.Retries > 0 ) do
- info.pos = Vector( math.random( -10000, 10000 ),math.random( -10000, 10000 ), 1000 )
- info.Retries = info.Retries - 1
- end
-
- --Find ground
- local trace = {}
- trace.start = info.pos
- trace.endpos = trace.start + Vector( 0, 0, -100000 )
- trace.mask = MASK_SOLID_BRUSHONLY
-
- local groundtrace = util.TraceLine( trace )
-
- --Assure space
- local nearby = ents.FindInSphere( groundtrace.HitPos, 200 )
- info.HasSpace = true
-
- for k, v in pairs( nearby ) do
- if ( v:IsProp() ) then
- info.HasSpace = false
- end
- end
-
- --Find sky
- local trace = {}
- trace.start = groundtrace.HitPos
- trace.endpos = trace.start + Vector( 0, 0, 100000 )
-
- local skytrace = util.TraceLine( trace )
-
- --Find water?
- local trace = {}
- trace.start = groundtrace.HitPos
- trace.endpos = trace.start + Vector( 0, 0, 1 )
- trace.mask = MASK_WATER
-
- local watertrace = util.TraceLine( trace )
-
- --All a go, make entity
- if ( info.HasSpace and skytrace.HitSky and !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then
- local seed = ents.Create( "gms_seed" )
- seed:SetPos( groundtrace.HitPos )
- seed:DropToGround()
- seed:Setup( "tree", 180 + math.random( -20, 20 ) )
- seed:SetNetworkedString( "Owner", "World" )
- seed:Spawn()
- end
- end
- end
- end
-
- timer.Simple( math.random( 1, 3 ) * 60, function() GM.ReproduceTrees() end )
-end
-timer.Simple( 60, function() GAMEMODE.ReproduceTrees() end )
-
-GMS.LootableNPCs = { "npc_antlion", "npc_antlionguard", "npc_crow", "npc_seagull", "npc_pigeon", "npc_zombie" }
-
-function EntityMeta:IsLootableNPC()
- return table.HasValue( GMS.LootableNPCs, self:GetClass() )
-end
-
-function EntityMeta:MakeCampfire()
- if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end
-
- local min, max = self:OBBMins(), self:OBBMaxs()
- local vol = math.abs( max.x - min.x ) * math.abs( max.y - min.y ) * math.abs( max.z - min.z )
- local mul = math.min( math.sqrt( vol ) / 200, 1 )
-
- if ( !self.CampFire ) then self:SetHealth( 1337 ) end
- self.CampFire = true
-
- timer.Create( "gms_removecampfire_" .. self:EntIndex(), 480 * mul, 1, function() if ( IsValid( self ) ) then self:Fadeout() end end )
-
- if ( GetConVarNumber( "gms_SpreadFire" ) >= 1 ) then
- self:Ignite( 360, ( self:OBBMins() - self:OBBMaxs() ):Length() + 10 )
- else
- self:Ignite( 360, 0.001 )
- end
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Entity Fading
----------------------------------------------------------------------------------------------------- */
-
-GMS.FadingOutProps = {}
-GMS.FadingInProps = {}
-
-function EntityMeta:Fadeout( speed )
- if ( !IsValid( self ) ) then return end
- local speed = speed or 1
-
- for k, v in pairs( player.GetAll() ) do
- umsg.Start( "gms_CreateFadingProp", v )
- umsg.String( self:GetModel() )
- umsg.Vector( self:GetPos() )
- local ang = self:GetAngles()
- umsg.Vector( Vector( ang.p, ang.y, ang.r ) )
- local col = self:GetColor()
- umsg.Vector( Vector( col.r, col.g, col.b ) )
- umsg.Short( math.Round( speed ) )
- umsg.End()
- end
-
- self:Remove()
-end
-
---Fadein is serverside
-function EntityMeta:Fadein( speed )
- self.AlphaFade = 0
- self:SetRenderMode( RENDERMODE_TRANSALPHA )
- self:SetColor( Color( 255, 255, 255, 0 ) )
- self.FadeInSpeed = speed or 4
- table.insert( GMS.FadingInProps, self )
-end
-
-hook.Add( "Think", "gms_FadePropsThink", function()
- for k, ent in pairs( GMS.FadingInProps ) do
- if ( !ent or ent == NULL ) then
- table.remove( GMS.FadingInProps, k )
- elseif ( !IsValid( ent ) ) then
- table.remove( GMS.FadingInProps, k )
- elseif ( ent.AlphaFade >= 255 ) then
- table.remove( GMS.FadingInProps, k )
- else
- ent.AlphaFade = ent.AlphaFade + ent.FadeInSpeed
- ent:SetColor( Color( 255, 255, 255, ent.AlphaFade ) )
- end
- end
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Entity rising / lowering ( Used by gms_seed )
----------------------------------------------------------------------------------------------------- */
-
-GM.RisingProps = {}
-GM.SinkingProps = {}
-
-function EntityMeta:RiseFromGround( speed, altmax )
- local speed = speed or 1
- local max;
-
- if ( !altmax ) then
- min, max = self:WorldSpaceAABB()
- max = max.z
- else
- max = altmax
- end
-
- local tbl = {}
- tbl.Origin = self:GetPos().z
- tbl.Speed = speed
- tbl.Entity = self
-
- self:SetPos( self:GetPos() + Vector( 0, 0, -max + 10 ) )
- table.insert( GAMEMODE.RisingProps, tbl )
-end
-
-function EntityMeta:SinkIntoGround( speed )
- local speed = speed or 1
-
- local tbl = {}
- tbl.Origin = self:GetPos().z
- tbl.Speed = speed
- tbl.Entity = self
- tbl.Height = max
-
- table.insert( GAMEMODE.SinkingProps, tbl )
-end
-
-hook.Add( "Think", "gms_RiseAndSinkPropsHook", function()
- for k, tbl in pairs( GAMEMODE.RisingProps ) do
- if ( !IsValid( tbl.Entity ) || tbl.Entity:GetPos().z >= tbl.Origin ) then
- table.remove( GAMEMODE.RisingProps, k )
- else
- tbl.Entity:SetPos( tbl.Entity:GetPos() + Vector( 0, 0, 1 * tbl.Speed ) )
- end
- end
-
- for k, tbl in pairs( GAMEMODE.SinkingProps ) do
- if ( !IsValid( tbl.Entity ) || tbl.Entity:GetPos().z <= tbl.Origin - tbl.Height ) then
- table.remove( GAMEMODE.SinkingProps, k )
- tbl.Entity:Remove()
- else
- tbl.Entity:SetPos( tbl.Entity:GetPos() + Vector( 0, 0, -1 * tbl.Speed ) )
- end
- end
-end )
-
-/* ----------------------------------------------------------------------------------------------------
- Admin commands
----------------------------------------------------------------------------------------------------- */
-
-concommand.Add( "gms_admin_maketree", function( ply )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 10000 )
- GAMEMODE.MakeTree( tr.HitPos )
-end )
-
-concommand.Add( "gms_admin_makerock", function( ply )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 10000 )
- GAMEMODE.MakeGenericPlant( ply, tr.HitPos, GMS.RockModels[ math.random( 1, #GMS.RockModels ) ], true )
-end )
-
-concommand.Add( "gms_admin_makefood", function( ply )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 10000 )
- local ent = ents.Create( "prop_physics" )
- ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) )
- ent:SetModel( GMS.EdibleModels[math.random( 1, #GMS.EdibleModels )] )
- ent:SetPos( tr.HitPos + Vector( 0, 0, 10 ) )
- ent:Spawn()
- SPropProtection.PlayerMakePropOwner( ply, ent )
-end )
-
-concommand.Add( "gms_admin_makeantlionbarrow", function( ply, cmd, args )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( !args[1] ) then ply:SendMessage( "Specify max antlions!", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 10000 )
- local ent = ents.Create( "gms_antlionbarrow" )
- ent:SetPos( tr.HitPos )
- ent:Spawn()
- ent:SetNetworkedString( "Owner", "World" )
- ent:SetKeyValue( "MaxAntlions", args[1] )
-end )
-
-concommand.Add( "gms_admin_makeplant", function( ply, cmd, args )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- local tr = ply:TraceFromEyes( 10000 )
- local typ = tonumber( args[ 1 ] ) or math.random( 1, 5 )
- local pos = tr.HitPos
-
- if ( typ == 1 ) then
- GAMEMODE.MakeMelon( pos, math.random( 1, 3 ), ply )
- elseif ( typ == 2 ) then
- GAMEMODE.MakeBanana( pos, math.random( 1, 3 ), ply )
- elseif ( typ == 3 ) then
- GAMEMODE.MakeOrange( pos, math.random( 1, 3 ), ply )
- elseif ( typ == 4 ) then
- GAMEMODE.MakeBush( pos, ply )
- elseif ( typ == 5 ) then
- GAMEMODE.MakeGrain( pos, ply )
- end
-end )
-
-concommand.Add( "gms_admin_populatearea", function( ply, cmd, args )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( !args[1] or !args[2] or !args[3] ) then ply:SendMessage( "You need to specify <type> <amount> <radius>", 3, Color( 200, 0, 0, 255 ) ) return end
-
- for k, v in pairs( player.GetAll() ) do
- v:SendMessage( "Populating area...", 3, Color( 255, 255, 255, 255 ) )
- end
-
- --Population time
- local Amount = tonumber( args[2] ) or 10
- local info = {}
- info.Amount = Amount
-
- if ( Amount > 200 ) then
- ply:SendMessage( "Auto-capped at 200 props.", 3, Color( 200, 0, 0, 255 ) )
- info.Amount = 200
- end
-
- local Type = args[1]
- local Amount = info.Amount
- local Radius = tonumber( args[3] ) or 1000
-
- --Find playertrace
- local plytrace = ply:TraceFromEyes( 10000 )
-
- for i = 1, Amount do
- info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 )
- info.Retries = 50
-
- --Find pos in world
- while ( util.IsInWorld( info.pos ) == false and info.Retries > 0 ) do
- info.pos = plytrace.HitPos + Vector( math.random( -Radius, Radius ), math.random( -Radius, Radius ), 1000 )
- info.Retries = info.Retries - 1
- end
-
- --Find ground
- local trace = {}
- trace.start = info.pos
- trace.endpos = trace.start + Vector( 0, 0, -100000 )
- trace.mask = MASK_SOLID_BRUSHONLY
-
- local groundtrace = util.TraceLine( trace )
-
- --Assure space
- local nearby = ents.FindInSphere( groundtrace.HitPos, 200 )
- info.HasSpace = true
-
- for k, v in pairs( nearby ) do
- if ( v:IsProp() ) then
- info.HasSpace = false
- end
- end
-
- --Find sky
- local trace = {}
- trace.start = groundtrace.HitPos
- trace.endpos = trace.start + Vector( 0, 0, 100000 )
-
- local skytrace = util.TraceLine( trace )
-
- --Find water?
- local trace = {}
- trace.start = groundtrace.HitPos
- trace.endpos = trace.start + Vector( 0, 0, 1 )
- trace.mask = MASK_WATER
-
- local watertrace = util.TraceLine( trace )
-
- --All a go, make entity
- if ( Type == "Trees" ) then
- if ( info.HasSpace and skytrace.HitSky and !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then
- GAMEMODE.MakeTree( groundtrace.HitPos )
- end
- elseif ( Type == "Rocks" ) then
- if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then
- local ent = ents.Create( "prop_physics" )
- ent:SetAngles( Angle( 0, math.random( 1, 360 ), 0 ) )
- ent:SetModel( GMS.RockModels[math.random( 1, #GMS.RockModels )] )
- ent:SetPos( groundtrace.HitPos )
- ent:Spawn()
- ent:SetNetworkedString( "Owner", "World" )
- ent:Fadein()
- ent.PhysgunDisabled = true
- ent:GetPhysicsObject():EnableMotion( false )
- end
- elseif ( Type == "Random_Plant" and info.HasSpace ) then
- if ( !watertrace.Hit and ( groundtrace.MatType == MAT_DIRT or groundtrace.MatType == MAT_GRASS or groundtrace.MatType == MAT_SAND ) ) then
- local typ = math.random( 1, 5 )
- local pos = groundtrace.HitPos
-
- if ( typ == 1 ) then
- GAMEMODE.MakeMelon( pos,math.random( 1, 2 ), ply )
- elseif ( typ == 2 ) then
- GAMEMODE.MakeBanana( pos,math.random( 1, 2 ), ply )
- elseif ( typ == 3 ) then
- GAMEMODE.MakeOrange( pos,math.random( 1, 2 ), ply )
- elseif ( typ == 4 ) then
- GAMEMODE.MakeBush( pos, ply )
- elseif ( typ == 5 ) then
- GAMEMODE.MakeGrain( pos, ply )
- end
- end
- end
- end
-
- --Finished
- for k, v in pairs( player.GetAll() ) do
- v:SendMessage( "Done!", 3, Color( 255, 255, 255, 255 ) )
- end
-end )
-
-concommand.Add( "gms_admin_clearmap", function( ply )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- for k, v in pairs( ents.GetAll() ) do
- if ( v:IsRockModel() or v:IsTreeModel() ) then
- for k, tbl in pairs( GAMEMODE.RisingProps ) do
- if ( tbl.Entity == v ) then
- table.remove( GAMEMODE.RisingProps, k )
- end
- end
- for k, tbl in pairs( GAMEMODE.SinkingProps ) do
- if ( tbl.Entity == v ) then
- table.remove( GAMEMODE.SinkingProps, k )
- end
- end
- for k, ent in pairs( GAMEMODE.FadingInProps ) do
- if ( ent == v ) then
- table.remove( GAMEMODE.FadingInProps, k )
- end
- end
- v:Fadeout()
- end
- end
-
- for k, v in pairs( player.GetAll() ) do v:SendMessage( "Cleared map.", 3, Color( 255, 255, 255, 255 ) ) end
-end )
-
-concommand.Add( "gms_admin_saveallcharacters", function( ply )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- for k, v in pairs( player.GetAll() ) do
- v:SaveCharacter()
- end
-
- ply:SendMessage( "Saved characters on all current players.", 3, Color( 255, 255, 255, 255 ) )
-end )
-
-function GM.ADropResource( ply, cmd, args )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( args == nil or args[1] == nil ) then ply:SendMessage( "You need to at least give a resource type!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- args[1] = string.Capitalize( args[1] )
- if ( args[2] == nil or string.lower( args[2] ) == "all" ) then args[2] = tostring( ply:GetResource( args[1] ) ) end
- if ( tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- local int = tonumber( args[2] )
- local Type = args[1]
-
- ply:DropResource( Type, int )
- ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) )
-end
-concommand.Add( "gms_ADropResources", GM.ADropResource )
-
-/* ----------------------------------------------------------------------------------------------------
- Console Commands
----------------------------------------------------------------------------------------------------- */
-
-concommand.Add( "gms_dropall", function( ply )
- local DeltaTime = 0
- for k, v in pairs( ply.Resources ) do
- if ( v > 0 ) then
- timer.Simple( DeltaTime, function() ply:DecResource( k, v ) ply:DropResource( k, v ) end, ply, k, v )
- DeltaTime = DeltaTime + 0.2
- end
- end
- ply.NextSpawnTime = CurTime() + DeltaTime + 0.5
-end )
-
-concommand.Add( "gms_salvage", function( ply )
- if ( ply.InProcess ) then return end
-
- local tr = ply:TraceFromEyes( 100 )
- if ( !tr.HitNonWorld ) then return end
-
- local ent = tr.Entity
-
- if ( ent:GetClass() != "gms_buildsite" && ( table.HasValue( GMS.StructureEntities, ent:GetClass() ) || ent.NormalProp == true ) && SPropProtection.PlayerCanTouch( ply, ent ) ) then
- ply:DoProcess( "Salvage", 6, { Entity = ent, MatType = tr.MatType } )
- else
- ply:SendMessage( "Cannot salvage this kind of prop.", 5, Color( 255, 255, 255, 255 ) )
- end
-end )
-
-concommand.Add( "gms_steal", function( ply, cmd, args )
- local tr = ply:TraceFromEyes( 100 )
- local ent = tr.Entity
-
- if ( ply:GetSkill( "Survival" ) < 30 ) then ply:SendMessage( "You can only steal at survival level 30+.", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( !IsValid( ent ) || !tr.HitNonWorld || ent:IsNPC() || ent:IsPlayer() || ent:GetClass() == "gms_buildsite" || ent:GetClass() == "gms_seed" || ent:GetNWString( "Owner", "None" ) == "World" || SPropProtection.PlayerCanTouch( ply, ent ) ) then
- ply:SendMessage( "You can't steal this.", 3, Color( 200, 0, 0, 255 ) )
- return
- end
-
- local cls = ent:GetClass()
- local time = math.max( ent:GetVolume(), 1 )
- if ( cls == "gms_resourcedrop" ) then
- time = ent.Amount * 0.5
- elseif ( cls == "gms_resourcepack" or cls == "gms_fridge" ) then
- for r, n in pairs( ent.Resources ) do
- time = time + ( n * 0.25 )
- end
- end
-
- time = math.max( time - math.floor( ply:GetSkill( "Stealing" ) / 3 ), math.max( time * 0.25, 2 ) )
- ply:DoProcess( "Steal", time, { Ent = ent } )
-end )
-
-function GM.PlantMelon( ply, cmd, args )
- if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then
- ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) )
- return
- end
- local tr = ply:TraceFromEyes( 150 )
-
- if ( tr.HitWorld ) then
- if ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) then
- if ( ply:GetResource( "Melon_Seeds" ) >= 1 ) then
- if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then
- local data = {}
- data.Pos = tr.HitPos
- ply:DoProcess( "PlantMelon", 3, data )
- else
- ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You need a watermelon seed.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-concommand.Add( "gms_plantmelon", GM.PlantMelon )
-
-function GM.PlantBanana( ply, cmd, args )
- if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 150 )
-
- if ( tr.HitWorld ) then
- if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then
- if ( ply:GetResource( "Banana_Seeds" ) >= 1 ) then
- if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then
- ply:DoProcess( "PlantBanana", 3, { Pos = tr.HitPos } )
- else
- ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You need a banana seed.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-concommand.Add( "gms_plantbanana", GM.PlantBanana )
-
-function GM.PlantOrange( ply, cmd, args )
- if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.",3,Color( 200,0,0,255 ) ) return end
- local tr = ply:TraceFromEyes( 150 )
-
- if ( tr.HitWorld ) then
- if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then
- if ( ply:GetResource( "Orange_Seeds" ) >= 1 ) then
- if ( !GMS.ClassIsNearby( tr.HitPos, "gms_seed", 30 ) and !GMS.ClassIsNearby( tr.HitPos, "prop_physics", 50 ) ) then
- ply:DoProcess( "PlantOrange", 3, { Pos = tr.HitPos } )
- else
- ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You need an orange seed.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200 ,0, 0, 255 ) )
- end
-end
-concommand.Add( "gms_plantorange", GM.PlantOrange )
-
-function GM.PlantGrain( ply, cmd, args )
- if ( !ply:HasUnlock( "Grain_Planting" ) ) then ply:SendMessage( "You need more planting skill.", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 150 )
-
- if ( tr.HitWorld ) then
- local nearby = false
-
- for k, v in pairs( ents.FindInSphere( tr.HitPos, 50 ) ) do
- if ( ( v:IsGrainModel() or v:IsProp() or v:GetClass() == "gms_seed" ) and ( tr.HitPos-Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, tr.HitPos.z ) ):Length() <= 50 ) then
- nearby = true
- end
- end
-
- if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then
- if ( ply:GetResource( "Grain_Seeds" ) >= 1 ) then
- if ( !nearby ) then
- ply:DoProcess( "PlantGrain", 3, { Pos = tr.HitPos } )
- else
- ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You need a grain seed.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-concommand.Add( "gms_plantgrain", GM.PlantGrain )
-
-function GM.PlantBush( ply, cmd, args )
- if ( ply:GetNWInt( "plants" ) >= GetConVarNumber( "gms_PlantLimit" ) ) then ply:SendMessage( "You have hit the plant limit.", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 150 )
-
- if ( tr.HitWorld ) then
- local nearby = false
-
- for k, v in pairs( ents.FindInSphere( tr.HitPos, 50 ) ) do
- if ( ( v:IsBerryBushModel() or v:IsProp() or v:GetClass() == "gms_seed" ) and ( tr.HitPos-Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, tr.HitPos.z ) ):Length() <= 50 ) then
- nearby = true
- end
- end
-
- if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then
- if ( ply:GetResource( "Berries" ) >= 1 ) then
- if ( !nearby ) then
- ply:DoProcess( "PlantBush", 3, { Pos = tr.HitPos } )
- else
- ply:SendMessage( "You need more distance between seeds/props.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You need a berry.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-concommand.Add( "gms_plantbush", GM.PlantBush )
-
-function GM.PlantTree( ply, cmd, args )
- if ( !ply:HasUnlock( "Sprout_Planting" ) ) then ply:SendMessage( "You need more planting skill.", 3, Color( 200, 0, 0, 255 ) ) return end
- local tr = ply:TraceFromEyes( 150 )
-
- if ( tr.HitWorld ) then
- if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND ) and !GMS.IsInWater( tr.HitPos ) ) then
- if ( ply:GetResource( "Sprouts" ) >= 1 ) then
- ply:DoProcess( "PlantTree", 5, { Pos = tr.HitPos } )
- else
- ply:SendMessage( "You need a sprout.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "You cannot plant on this terrain.", 3, Color( 200, 0, 0, 255 ) )
- end
- else
- ply:SendMessage( "Aim at the ground to plant.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-concommand.Add( "gms_planttree", GM.PlantTree )
-
-function GM.DrinkFromBottle( ply, cmd, args )
- if ( ply:GetResource( "Water_Bottles" ) < 1 ) then ply:SendMessage( "You need a water bottle.", 3, Color( 200, 0, 0, 255 ) ) return end
- ply:DoProcess( "DrinkBottle", 1.5 )
-end
-concommand.Add( "gms_drinkbottle", GM.DrinkFromBottle )
-
-function GM.EatBerry( ply, cmd, args )
- if ( ply:GetResource( "Berries" ) < 1 ) then ply:SendMessage( "You need some berries.", 3, Color( 200, 0, 0, 255 ) ) return end
- ply:DoProcess( "EatBerry", 1.5 )
-end
-concommand.Add( "gms_eatberry", GM.EatBerry )
-
-function GM.TakeAMedicine( ply, cmd, args )
- if ( ply:GetResource( "Medicine" ) < 1 ) then ply:SendMessage( "You need Medicine.", 3, Color( 200, 0, 0, 255 ) ) return end
- ply:DoProcess( "TakeMedicine", 1.5 )
-end
-concommand.Add( "gms_takemedicine", GM.TakeAMedicine )
-
-function GM.DropWeapon( ply, cmd, args )
- if ( !ply:Alive() ) then return end
- if ( table.HasValue( GMS.NonDropWeapons, ply:GetActiveWeapon():GetClass() ) ) then
- ply:SendMessage( "You cannot drop this!", 3, Color( 200, 0, 0, 255 ) )
- else
- ply:DropWeapon( ply:GetActiveWeapon() )
- end
-end
-concommand.Add( "gms_dropweapon", GM.DropWeapon )
-
-function GM.DropResource( ply, cmd, args )
- if ( args == nil or args[1] == nil ) then ply:SendMessage( "You need to at least give a resource type!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- args[1] = string.Capitalize( args[1] )
- if ( !ply.Resources[args[1]] or ply.Resources[args[1]] == 0 ) then ply:SendMessage( "You don't have this kind of resource.", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( args[2] == nil or string.lower( args[2] ) == "all" ) then args[2] = tonumber( ply:GetResource( args[1] ) ) end
-
- if ( !tonumber( args[2] ) || tonumber( args[2] ) <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- local int = tonumber( args[2] )
- local Type = args[1]
- local res = ply:GetResource( Type )
-
- if ( int > res ) then
- int = res
- end
- ply:DropResource( Type, int )
- ply:DecResource( Type, int )
-
- ply:SendMessage( "Dropped " .. string.Replace( Type, "_", " " ) .. " ( " .. int .. "x )", 3, Color( 10, 200, 10, 255 ) )
-end
-concommand.Add( "gms_DropResources", GM.DropResource )
-
-function GM.TakeResource( ply, cmd, args )
- if ( ply.InProcess ) then return end
-
- local takeAll = false
- if ( args == nil or args[ 1 ] == nil ) then takeAll = true end
-
- local int = tonumber( args[ 2 ] ) or 99999
- local typ = string.Capitalize( args[ 1 ] or "" )
-
- if ( int <= 0 ) then ply:SendMessage( "No zeros/negatives!", 3, Color( 200, 0, 0, 255 ) ) return end
-
- local tr = ply:TraceFromEyes( 150 )
- local ent = tr.Entity
-
- if ( !IsValid( ent ) ) then return end
-
- local cls = ent:GetClass()
-
- if ( cls != "gms_resourcedrop" && cls != "gms_resourcepack" && cls != "gms_fridge" ) then return end
- if ( !SPropProtection.PlayerCanTouch( ply, ent ) ) then return end
- if ( ( ply:GetPos() - ent:LocalToWorld( ent:OBBCenter() ) ):Length() >= 100 ) then return end
-
- if ( cls == "gms_resourcedrop" ) then
- if ( ent.Type != typ && !takeAll ) then return end
- local room = ply.MaxResources - ply:GetAllResources()
- if ( room <= 0 ) then return end
- if ( int >= ent.Amount ) then int = ent.Amount end
- if ( room < int ) then int = room end
- ent.Amount = ent.Amount - int
- if ( ent.Amount <= 0 ) then ent:Fadeout() else ent:SetResourceDropInfo( ent.Type, ent.Amount ) end
-
- ply:IncResource( ent.Type, int )
- ply:SendMessage( "Picked up " .. string.Replace( ent.Type, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) )
- end
-
- if ( cls == "gms_resourcepack" ) then
- for res, num in pairs( ent.Resources ) do
- if ( res == typ or takeAll ) then
- local totake = int
- local room = ply.MaxResources - ply:GetAllResources()
- if ( room <= 0 ) then return end
- if ( totake >= num ) then totake = num end
- if ( room < totake ) then totake = room end
- ent.Resources[ res ] = num - totake
- ent:SetResPackInfo( res, ent.Resources[ res ] )
- if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end
-
- ply:IncResource( res, totake )
- ply:SendMessage( "Picked up " .. string.Replace( res, "_", " " ) .. " ( " .. totake .. "x )", 4, Color( 10, 200, 10, 255 ) )
- end
- end
- end
-
- if ( takeAll ) then return end
-
- if ( cls == "gms_fridge" ) then
- for res, num in pairs( ent.Resources ) do
- if ( res == args[ 1 ] ) then
- ent.Resources[ res ] = num - 1
- ent:SetResPackInfo( res, ent.Resources[ res ] )
- if ( ent.Resources[ res ] <= 0 ) then ent.Resources[ res ] = nil end
-
- local food = ents.Create( "gms_food" )
- food:SetPos( ent:GetPos() + Vector( 0, 0, ent:OBBMaxs().z + 16 ) )
- SPropProtection.PlayerMakePropOwner( ply, food )
- food.Value = GMS.Combinations[ "Cooking" ][ string.Replace( res, " ", "_" ) ].FoodValue
- food.Name = res
- food:Spawn()
- food:SetFoodInfo( res )
-
- timer.Simple( 300, function( food ) if ( IsValid( food ) ) then food:Fadeout( 2 ) end end, food )
- end
- end
- end
-end
-concommand.Add( "gms_TakeResources", GM.TakeResource ) // ply:PickupResourceEntityPack( ent )
-
-concommand.Add( "gms_structures", function( ply )
- ply:OpenCombiMenu( "Structures" )
-end )
-
-concommand.Add( "gms_combinations", function( ply )
- ply:OpenCombiMenu( "Combinations" )
-end )
-
-concommand.Add( "gms_MakeCombination", function( ply, cmd, args )
- print("Concommand called with group:" .. args[1] .. " and combi " .. args[2])
- if ( !args[1] or !args[2] ) then ply:SendMessage( "Please specify a valid combination.", 3, Color( 255, 255, 255, 255 ) ) return end
-
- local group = args[1]
- local combi = args[2]
-
- if ( !GMS.Combinations[ group ] ) then return end
- if ( !GMS.Combinations[ group ][ combi ] ) then return end
-
- local tbl = GMS.Combinations[ group ][ combi ]
-
- if ( group == "Cooking" and tbl.Entity ) then
- local nearby = false
-
- for k, v in pairs( ents.FindInSphere( ply:GetPos(), 100 ) ) do
- if ( ( v:IsProp() and v:IsOnFire() ) or v:GetClass() == tbl.Entity ) then nearby = true end
- end
-
- if ( !nearby ) then ply:SendMessage( "You need to be close to a fire!", 3, Color( 200, 0 ,0, 255 ) ) return end
- elseif ( tbl.Entity ) then
- local nearby = false
-
- for k, v in pairs( ents.FindInSphere( ply:GetPos(), 100 ) ) do
- if ( v:GetClass() == tbl.Entity ) then nearby = true end
- end
-
- if ( !nearby ) then ply:SendMessage( "You need to be close to a " .. tbl.Entity .. "!", 3, Color( 200, 0, 0, 255 ) ) return end
- end
-
- --Check for skills
- local numreq = 0
-
- if ( tbl.SkillReq ) then
- for k, v in pairs( tbl.SkillReq ) do
- if ( ply:GetSkill( k ) >= v ) then
- numreq = numreq + 1
- end
- end
-
- if ( numreq < table.Count( tbl.SkillReq ) ) then ply:SendMessage( "Not enough skill.", 3, Color( 200, 0, 0, 255 ) ) return end
- end
-
- --Check for resources
- local numreq = 0
-
- for k, v in pairs( tbl.Req ) do
- if ( ply:GetResource( k ) ) >= v then
- numreq = numreq + 1
- end
- end
-
- if ( numreq < table.Count( tbl.Req ) and group != "Structures" ) then ply:SendMessage( "Not enough resources.", 3, Color( 200, 0, 0, 255 ) ) return end
-
- --All well, make stuff:
- if ( group == "Cooking" ) then
- local data = {}
- data.Name = tbl.Name
- data.FoodValue = tbl.FoodValue
- data.Cost = table.Copy( tbl.Req )
- local time = 5
-
- if ply:GetActiveWeapon():GetClass() == "gms_fryingpan" then
- time = 2
- end
-
- ply:DoProcess( "Cook", time, data )
- elseif ( group == "Combinations" ) then
- local data = {}
- data.Name = tbl.Name
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- local time = 5
-
- ply:DoProcess( "MakeGeneric", time, data )
- elseif ( group == "gms_pistolgunlab" or group == "gms_gunchunks" or group == "gms_smggunlab" or group == "gms_hightechgunlab" or group == "gms_transmutator" or group == "gms_advancedtransmutator" or group == "gms_renbuyshop" or group == "gms_rensellshop" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.3
-
- if ( tbl.SwepClass != nil ) then
- data.Class = tbl.SwepClass
- ply:DoProcess( "MakeWeapon", time, data )
- else
- ply:DoProcess( "Processing", time, data )
- end
- elseif ( group == "gms_factory" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.3
-
- local smelt = false
- for r,n in pairs( data.Res ) do
- if ( r == "Iron" or r == "Copper" ) then smelt = true end
- end
-
- if ( tbl.SwepClass != nil ) then
- data.Class = tbl.SwepClass
- ply:DoProcess( "MakeWeapon", time, data )
- elseif ( smelt ) then
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.15, 2 ) )
- ply:DoProcess( "Smelt", time, data )
- else
- ply:DoProcess( "Processing", time, data )
- end
- elseif ( group == "gms_stoneworkbench" or group == "gms_copperworkbench" or group == "gms_ironworkbench" or group == "gms_silverworkbench" or group == "gms_goldworkbench" or group == "gms_steelworkbench" or group == "gms_platinumworkbench" ) then
- local data = {}
- data.Name = tbl.Name
- data.Class = tbl.SwepClass
- data.Cost = table.Copy( tbl.Req )
-
- local time = 10
- if ( ply:GetActiveWeapon():GetClass() == "gms_wrench" ) then time = 7 end
- time = math.max( time - math.floor( math.max( ply:GetSkill( "Weapon_Crafting" ) - 8, 0 ) / 4 ), 4 )
-
- ply:DoProcess( "MakeWeapon", time, data )
- elseif ( group == "gms_techworkbench" or group == "gms_obelisk" or group == "gms_runealtar" or group == "gms_mithrilworkbench" or group == "gms_runicinfuser") then
- local data = {}
- data.Name = tbl.Name
- data.Cost = table.Copy( tbl.Req )
-
- if ( tbl.SwepClass != nil ) then
- local time = 10
- if ( ply:GetActiveWeapon():GetClass() == "gms_wrench" ) then time = 7 end
- time = math.max( time - math.floor( math.max( ply:GetSkill( "Weapon_Crafting" ) - 8, 0 ) / 4 ), 4 )
- data.Class = tbl.SwepClass
- ply:DoProcess( "MakeWeapon", time, data )
- else
- data.Res = tbl.Results
- local time = 5
- ply:DoProcess( "MakeGeneric", time, data )
- end
- elseif ( group == "Structures" ) then
- local trs = ply:TraceFromEyes( 250 )
- if ( !trs.HitWorld ) then ply:SendMessage( "Aim at the ground to construct a structure.", 3, Color( 200, 0, 0, 255 ) ) return end
-
- ply:DoProcess( "MakeBuilding", 20, {
- Name = tbl.Name,
- Class = tbl.Results,
- Cost = table.Copy( tbl.Req ),
- BuildSiteModel = tbl.BuildSiteModel,
- Pos = trs.HitPos
- } )
-
- elseif ( group == "gms_stonefurnace" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
-
- local time = timecount * 0.5
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.25, 2 ) )
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_copperfurnace" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.6
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.3, 2 ) )
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_ironfurnace" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.7
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_techfurnace" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.7
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_silverfurnace" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.7
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_goldfurnace" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.7
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_steelfurnace" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.1
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_platinumfurnace") then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.5
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.35, 2 ) )
-
-
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_mithrilfactory") then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.2
- time = math.max( time - math.floor( ply:GetSkill( "Smelting" ) / 5 ), math.max( timecount * 0.20, 2 ) )
-
-
-
-
-
-
- ply:DoProcess( "Smelt", time, data )
- elseif ( group == "gms_grindingstone" ) then
- local data = {}
- data.Name = tbl.Name
- if ( tbl.AllSmelt == true ) then
- local sourcetable = ply:AllSmelt( tbl )
-
- for r, n in pairs( sourcetable.Results ) do
- if ( r == "Flour" ) then sourcetable.Results[r] = math.floor( n * 0.6 ) end
- end
-
- data.Res = sourcetable.Results
- data.Cost = table.Copy( sourcetable.Req )
- else
- data.Res = tbl.Results
- data.Cost = table.Copy( tbl.Req )
- end
- local timecount = 1
- for k, v in pairs( data.Cost ) do
- timecount = timecount + v
- end
- local time = timecount * 0.75
-
- ply:DoProcess( "Crush", time, data )
- end
-end )
-
-concommand.Add( "gms_sleep", function( ply, cmd, args ) ply:Sleep() end )
-concommand.Add( "gms_wakeup", function( ply, cmd, args ) ply:Wakeup() end )
-
-function GM.AFK( ply, cmd, args )
- if ( ply:GetNWBool( "Sleeping" ) or !ply:Alive() ) then return end
- if ( ply.InProcess ) then return end
- if ( !ply:GetNWBool( "AFK", false ) ) then
- ply:SetNWBool( "AFK", true )
- else
- ply:SetNWBool( "AFK", false )
- end
-
- ply:Freeze( ply:GetNWBool( "AFK" ) )
-end
-concommand.Add( "gms_afk", GM.AFK )
-
-function GM.PlayerStuck( ply, cmd, args )
- if ( ply.InProcess ) then return end
- if ( ply.Spam == true ) then ply:SendMessage( "No spamming!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( ply.Spam == false or ply.Spam == nil ) then ply:SetPos( ply:GetPos() + Vector( 0, 0, 64 ) ) end
-
- ply.Spam = true
- timer.Simple( 0.2, function() ply.Spam = false end )
-end
-concommand.Add( "gms_stuck", GM.PlayerStuck )
-
-function GM.MakeCampfire( ply, cmd, args )
- if ( GetConVarNumber( "gms_campfire" ) == 1 ) then
- local tr = ply:TraceFromEyes( 150 )
-
- if ( !tr.HitNonWorld or !tr.Entity ) then ply:SendMessage( "Aim at the prop( s ) to use for campfire.", 3, Color( 255, 255, 255, 255 ) ) return end
-
- local ent = tr.Entity
- local cls = tr.Entity:GetClass()
-
- if ( ent:IsOnFire() or cls != "prop_physics" and cls != "prop_physics_multiplayer" and cls != "prop_dynamic" ) then
- ply:SendMessage( "Aim at the prop( s ) to use for campfire.", 3, Color( 255, 255, 255, 255 ) )
- return
- end
-
- local mat = tr.MatType
-
- if ( ply:GetResource( "Wood" ) < 5 ) then ply:SendMessage( "You need at least 5 wood to make a fire.", 5, Color( 255, 255, 255, 255 ) ) return end
-
- if ( mat != MAT_WOOD ) then ply:SendMessage( "Prop has to be wood, or if partially wood, aim at the wooden part.", 5, Color( 255, 255, 255, 255 ) ) return end
-
- local data = {}
- data.Entity = ent
-
- if ( SPropProtection.PlayerCanTouch( ply, ent ) ) then
- ply:DoProcess( "Campfire", 5, data )
- return
- end
- end
-end
-concommand.Add( "gms_makefire", GM.MakeCampfire )
-
-/* ----------------------------------------------------------------------------------------------------
- Player spawn
----------------------------------------------------------------------------------------------------- */
-
-function GM:PlayerInitialSpawn( ply )
- ply:SetTeam( 1 )
-
- ply.Skills = {}
- ply.Resources = {}
- ply.Experience = {}
- ply.FeatureUnlocks = {}
-
- ply:SetSkill( "Survival", 0 )
- ply:SetXP( "Survival", 0 )
- ply.MaxResources = 25
- ply.Loaded = true
-
- -- Admin info, needed clientside
- if ( ply:IsAdmin() ) then
- for k, v in pairs( file.Find( "gmstranded/gamesaves/*.txt", "DATA" ) ) do
- local name = string.sub( v, 1, string.len( v ) - 4 )
-
- if ( string.Right( name, 5 ) != "_info" ) then
- umsg.Start( "gms_AddLoadGameToList", ply )
- umsg.String( name )
- umsg.End()
- end
- end
- end
-
- -- Character loading
- if ( file.Exists( "gmstranded/saves/" .. ply:UniqueID() .. ".txt", "DATA" ) ) then
- local tbl = util.JSONToTable( file.Read( "gmstranded/saves/" .. ply:UniqueID() .. ".txt", "DATA" ) )
-
- if ( tbl[ "skills" ] ) then
- for k, v in pairs( tbl[ "skills" ] ) do ply:SetSkill( k, v ) end
- end
-
- if ( tbl[ "experience" ] ) then
- for k, v in pairs( tbl["experience"] ) do ply:SetXP( k, v ) end
- end
-
- /*if ( tbl["unlocks"] ) then
- for k, v in pairs( tbl["unlocks"] ) do ply.FeatureUnlocks[ k ] = v end
- end*/
-
- if ( tbl["resources"] ) then
- for k, v in pairs( tbl["resources"] ) do ply:SetResource( k, v ) end
- end
-
- if ( tbl["weapons"] ) then
- for k, v in pairs( tbl["weapons"] ) do ply:Give( v ) end
- end
-
- ply:StripAmmo()
-
- if ( tbl[ "ammo" ] ) then
- for k, v in pairs( tbl[ "ammo" ] ) do ply:GiveAmmo( v, k ) end
- end
-
- if ( !ply.Skills[ "Survival" ] ) then ply.Skills[ "Survival" ] = 0 end
-
- ply.FeatureUnlocks = tbl["unlocks"]
- ply.MaxResources = ( ply.Skills["Survival"] * 5 ) + 25
-
- ply:SendMessage( "Loaded character successfully.", 3, Color( 255, 255, 255, 255 ) )
- ply:SendMessage( "Last visited on " .. tbl.date .. ", enjoy your stay.", 10, Color( 255, 255, 255, 255 ) )
- end
-
- ply:SetNWInt( "plants", 0 )
- for k, v in pairs( ents.GetAll() ) do
- if ( v and IsValid( v ) and v:GetNWEntity( "plantowner" ) and IsValid( v:GetNWEntity( "plantowner" ) ) and v:GetNWEntity( "plantowner" ) == ply ) then
- ply:SetNWInt( "plants", ply:GetNWInt( "plants" ) + 1 )
- end
- end
-
- local time = 2
-
- local rp = RecipientFilter()
- rp:AddPlayer( ply )
-
- for id, t in pairs( GAMEMODE.Tribes ) do
- timer.Simple( time, function()
- umsg.Start( "sendTribe", rp )
- umsg.Short( id )
- umsg.String( t.name )
- umsg.Vector( Vector( t.color.r, t.color.g, t.color.b ) )
- if ( t.password == false ) then
- umsg.Bool( false )
- else
- umsg.Bool( true )
- end
- umsg.End()
-
- end )
- time = time + 0.1
- end
-
- for _, v in ipairs( ents.FindByClass( "gms_resourcedrop" ) ) do
- timer.Simple( time, function()
- umsg.Start( "gms_SetResourceDropInfo", rp )
- umsg.String( v:EntIndex() )
- umsg.String( string.gsub( v.Type or "Error!", "_", " " ) )
- umsg.Short( v.Amount )
- umsg.End()
- end )
- time = time + 0.1
- end
-
- for _, v in ipairs( table.Add( ents.FindByClass( "gms_resourcepack" ), ents.FindByClass( "gms_fridge" ) ) ) do
- for res, num in pairs( v.Resources ) do
- timer.Simple( time, function()
- umsg.Start( "gms_SetResPackInfo", rp )
- umsg.String( v:EntIndex() )
- umsg.String( string.gsub( res, "_", " " ) )
- umsg.Short( num )
- umsg.End()
- end )
- time = time + 0.1
- end
- time = time + 0.1
- end
-
- for _, v in ipairs( ents.FindByClass( "gms_food" ) ) do
- timer.Simple( time, function()
- umsg.Start( "gms_SetFoodDropInfo", ply )
- umsg.String( v:EntIndex() )
- umsg.String( string.gsub( v.Name or "ERROR", "_", " " ) )
- umsg.End()
- end )
- time = time + 0.1
- end
-end
-
-local SpawnClasses = {
- "info_player_deathmatch", "info_player_combine", "info_player_combine",
- "info_player_rebel", "info_player_counterterrorist", "info_player_terrorist",
- "info_player_axis", "info_player_allies", "gmod_player_start",
- "info_player_teamspawn", "ins_spawnpoint", "aoc_spawnpoint",
- "dys_spawn_point", "info_player_pirate", "info_player_viking",
- "info_player_knight", "diprip_start_team_blue", "diprip_start_team_red",
- "info_player_red", "info_player_blue", "info_player_coop",
- "info_player_human", "info_player_zombie", "info_player_deathmatch",
- "info_player_zombiemaster"
-}
-
-function GM:PlayerSelectSpawn( pl )
- if ( GAMEMODE.TeamBased ) then
- local ent = GAMEMODE:PlayerSelectTeamSpawn( pl:Team(), pl )
- if ( IsValid( ent ) ) then return ent end
- end
-
- if ( !IsTableOfEntitiesValid( self.SpawnPoints ) ) then
- self.LastSpawnPoint = 0
- self.SpawnPoints = ents.FindByClass( "info_player_start" )
- for id, cl in pairs( SpawnClasses ) do
- self.SpawnPoints = table.Add( self.SpawnPoints, ents.FindByClass( cl ) )
- end
- end
-
- local count = table.Count( self.SpawnPoints )
- if ( count == 0 ) then
- MsgN( "[PlayerSelectSpawn] Error! No spawn points!" )
- return nil
- end
-
- local ChosenSpawnPoint = nil
-
- for id, ChosenSpawnPoint in pairs( self.SpawnPoints ) do
-
- if ( IsValid( ChosenSpawnPoint ) && ChosenSpawnPoint:IsInWorld() ) then
- if ( GAMEMODE:IsSpawnpointSuitable( pl, ChosenSpawnPoint, id == count ) ) then
- return ChosenSpawnPoint
- end
- end
-
- end
-
- return ChosenSpawnPoint
-end
-
-function GM:PlayerSpawn( ply )
-
- self:SetPlayerSpeed( ply, 250, 250 )
- ply:SetMaxHealth( 100 )
- ply:UnSpectate()
-
- for k, v in pairs( GMS.FeatureUnlocks ) do
- if ( ply:HasUnlock( k ) && v.OnUnlock ) then v.OnUnlock( ply ) end
- end
-
- hook.Call("PlayerLoadout", self, ply)
- hook.Call("PlayerSetModel", self, ply)
-
- ply.Sleepiness = 1000
- ply.Hunger = 1000
- ply.Thirst = 1000
- ply.Oxygen = 1000
- ply.Power = 50
-
- ply.Resources = ply.Resources or {}
-
- if ( ply.Resources[ "Batteries" ] ) then ply.Power = math.min( ply.Power + ply.Resources[ "Batteries" ] * 50, 500 ) end
-
- /* GMOD CUSTOMIZATION */
- ply:UpdatePlayerColor()
-
- local col = ply:GetInfo( "cl_weaponcolor" )
- ply:SetWeaponColor( Vector( col ) )
-
- ply:SetupHands()
-
- ply:UpdateNeeds()
-end
-
-function GM:PlayerSetModel( ply )
- local cl_playermodel = ply:GetInfo( "cl_playermodel" )
- local modelname = player_manager.TranslatePlayerModel( cl_playermodel )
- util.PrecacheModel( modelname )
- ply:SetModel( modelname )
-end
-
-function GM:PlayerSetHandsModel( ply, ent )
-
- local simplemodel = player_manager.TranslateToPlayerModelName( ply:GetModel() )
- local info = player_manager.TranslatePlayerHands( simplemodel )
- if ( info ) then
- ent:SetModel( info.model )
- ent:SetSkin( info.skin )
- ent:SetBodyGroups( info.body )
- end
-
-end
-
-function GM:PlayerLoadout( ply )
- ply:Give( "gms_fists" )
- ply:Give( "weapon_physcannon" )
- ply:Give( "weapon_physgun" )
-
- ply:SelectWeapon( "weapon_physgun" )
- ply:SelectWeapon( "gms_fists" )
-
- if ( GetConVarNumber( "gms_AllTools" ) == 1 ) then
- for id, wep in pairs( GMS.AllWeapons ) do ply:Give( wep ) end
- end
-
- if ( ply:IsDeveloper() ) then ply:Give( "gmod_tool" ) ply:Give( "pill_pigeon" ) end
-end
-
-function GM:PlayerCanPickupWeapon( ply, wep )
- if ( ply:HasWeapon( wep:GetClass() ) ) then return false end
- return true
-end
-
-function GM:CanProperty( pl, property, ent )
- if ( !IsValid( ent ) ) then return false end
- if ( !pl:IsAdmin() ) then return false end
-
- if ( ent.m_tblToolsAllowed ) then
- local vFound = false
- for k, v in pairs( ent.m_tblToolsAllowed ) do
- if ( property == v ) then vFound = true end
- end
-
- if ( !vFound ) then return false end
- end
-
- if ( property == "bonemanipulate" ) then
- if ( game.SinglePlayer() ) then return true end
-
- if ( ent:IsNPC() ) then return GetConVarNumber( "sbox_bonemanip_npc" ) != 0 end
- if ( ent:IsPlayer() ) then return GetConVarNumber( "sbox_bonemanip_player" ) != 0 end
-
- return GetConVarNumber( "sbox_bonemanip_misc" ) != 0
- end
-
- return true
-end
-
-hook.Add( "PlayerDeath", "Death", function( ply )
-
- // Creates the gravestone
- local grave = ents.Create("gms_gravestone")
-
- grave:SetPos( Vector( ply:GetPos().x, ply:GetPos().y, ply:GetPos().z+18 ) )
-
- grave:Spawn()
- grave:SetplName(ply:Nick())
-
- grave:SetNetworkedString( "Owner", "Everyone" )
-
- wepstbl = {}
- restbl = {}
-
- for _, v in pairs( ply:GetWeapons() ) do
- if ( !table.HasValue( GMS.NonDropWeapons, v:GetClass() ) && GetConVarNumber( "gms_AllTools" ) != 1 ) then
- //ply:DropWeapon( v )
- table.insert(wepstbl, v:GetClass())
- SPropProtection.PlayerMakePropOwner( ply, v )
- end
- end
-
- for _, v in pairs(ply.Resources) do
-
- num1 = v * 0.1
- num2 = v - math.Round(num1)
-
- if (num2 > 0) then
-
- table.insert(restbl, _.." x"..num2)
- ply:DecResource(_,v)
-
- end
-
-
-
- end
-
- ply.Resources = {}
-
- grave.deathWeapons = wepstbl
- grave.deathResources = restbl
-
- ply:CancelProcess()
-
- if ( ply:GetNWBool("AFK") ) then
- ply:Freeze( false )
- ply:SetNWBool( "AFK", false )
- end
-end )
-
-timer.Create( "GMS.AutoSaveAllCharacters", math.Clamp( GetConVarNumber( "gms_AutoSaveTime" ), 1, 60 ) * 60, 0, function()
- if ( GetConVarNumber( "gms_AutoSave" ) == 1 ) then
- for k, v in pairs( player.GetAll() ) do
- v:SendMessage( "Autosaving..", 3, Color( 255, 255, 255, 255 ) )
- v:SaveCharacter()
- end
- end
-end )
-
-function GM:PlayerDisconnected( ply )
- Msg( "Saving character of disconnecting player " .. ply:Nick() .. "...\n" )
- ply:SaveCharacter()
-end
-
-function GM:ShutDown()
- for k, v in pairs( player.GetAll() ) do v:SaveCharacter() end
-end
-
-function PlayerMeta:UpdatePlayerColor()
- local col = self:GetInfo( "cl_playercolor" )
- if ( GetConVarNumber( "gms_TeamColors" ) > 0 ) then
- local tcol = team.GetColor( self:Team() )
- col = tcol.r / 255 .. " " .. tcol.g / 255 .. " " .. tcol.b / 255
- end
- self:SetPlayerColor( Vector( col ) )
-end
-
-function PlayerMeta:ResetCharacter()
-
- self.Skills = {}
- self.Resources = {}
- self.Experience = {}
- self.FeatureUnlocks = {}
-
- self:SetSkill( "Survival", 0 )
- self:SetXP( "Survival", 0 )
- self.MaxResources = 25
-
- self:SaveCharacter()
-
- umsg.Start( "gms_ResetPlayer", ply )
- umsg.End()
-
-end
-
-function PlayerMeta:SaveCharacter()
- if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end
- if ( !file.IsDir( "gmstranded/saves", "DATA" ) ) then file.CreateDir( "gmstranded/saves" ) end
- if ( !self.Loaded ) then
- print( "Player " .. self:Name() .. " tried to save before he has loaded!" )
- self:SendMessage( "Character save failed: Not yet loaded!", 3, Color( 255, 50, 50, 255 ) )
- return
- end
-
- local tbl = {}
- tbl["date"] = os.date( "%A %m/%d/%y" )
- tbl["name"] = self:Nick()
-
- tbl["skills"] = self.Skills
- tbl["experience"] = self.Experience
- tbl["unlocks"] = self.FeatureUnlocks
-
- tbl["resources"] = {}
- tbl["weapons"] = {}
- tbl["ammo"] = {}
-
- for k, v in pairs( self.Resources ) do
- if ( v > 0 ) then tbl["resources"][ k ] = v end
- end
-
- for id, wep in pairs( self:GetWeapons() ) do
- if ( wep:GetClass() != "gms_fists" || wep:GetClass() != "weapon_physgun" || wep:GetClass() != "weapon_physcannon" ) then
- table.insert( tbl[ "weapons" ], wep:GetClass() )
- end
- end
-
- local ammo_types = { "ar2", "smg1", "pistol", "buckshot", "357", "grenade", "alyxgun", "xbowbolt", "AlyxGun", "RPG_Round","SMG1_Grenade", "SniperRound",
- "SniperPenetratedRound", "Grenade", "Thumper", "Gravity", "Battery", "GaussEnergy", "CombineCannon", "AirboatGun", "StriderMinigun", "StriderMinigunDirect",
- "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1"
- }
-
- for id, str in pairs( ammo_types ) do
- local ammo = self:GetAmmoCount( str )
- if ( ammo > 0 ) then tbl[ "ammo" ][ str ] = ammo end
- end
-
- file.Write( "gmstranded/saves/" .. self:UniqueID() .. ".txt", util.TableToJSON( tbl ) )
- self:SendMessage( "Saved character!", 3, Color( 255, 255, 255 ) )
-end
-
-concommand.Add( "gms_savecharacter", function( ply, cmd, args )
- if ( ply.GMSLastSave && ply.GMSLastSave > CurTime() ) then ply:SendMessage( "You must wait " .. math.floor( ply.GMSLastSave - CurTime() ) .. " seconds before saving again.", 3, Color( 255, 50, 50, 255 ) ) return end
- ply.GMSLastSave = CurTime() + 30
- ply:SaveCharacter()
-end )
-
-concommand.Add( "gms_resetcharacter", function( ply, cmd, args )
- if ( !args[ 1 ] ) then ply:ConCommand( "gms_resetcharacter_verify" ) return end
- if ( args[ 1 ] != "I agree" ) then ply:ChatPrint( "You didn't type what was asked." ) return end
- ply:ResetCharacter()
-end )
-
-/*------------------------ Prop spawning ------------------------*/
-
-function GM:PlayerSpawnProp( ply, model )
- if ( ply.InProcess ) then return false end
- if ( ply.NextSpawn && ply.NextSpawn > CurTime() ) then ply:SendMessage( "No spamming!", 3, Color( 200, 0, 0, 255 ) ) return false end -- No spamming
- if ( !ply:IsAdmin() && GMS_IsAdminOnlyModel( model ) ) then ply:SendMessage( "You cannot spawn this prop unless you're admin.", 5, Color( 200, 0, 0, 255 ) ) return false end
- return true //LimitReachedProcess( ply, "props" )
-end
-
-function GM:PlayerSpawnedProp( ply, mdl, ent )
- ply.NextSpawn = CurTime() + 1
- SPropProtection.PlayerMakePropOwner( ply, ent )
-
- if ( GetConVarNumber( "gms_FreeBuild" ) == 1 ) then return end
- if ( GetConVarNumber( "gms_FreeBuildSA" ) == 1 and ply:IsAdmin() ) then return end
-
- ent.NormalProp = true
-
- timer.Simple( 0.2, function() self:PlayerSpawnedPropDelay( ply, mdl, ent ) end )
-end
-
-function GM:PlayerSpawnedPropDelay( ply, mdl, ent )
- if ( !IsValid( ent ) ) then return end
-
- --Trace
- ent.EntOwner = ply
-
- -- Do volume in cubic "feet"
- local vol = ent:GetVolume()
-
- local x = 0
- local trace = nil
- local tr = nil
- trace = {}
- trace.start = ent:GetPos() + Vector( ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100 )
- trace.endpos = ent:GetPos()
- tr = util.TraceLine( trace )
-
- while ( tr.Entity != ent and x < 5 ) do
- x = x + 1
- trace = {}
- trace.start = ent:GetPos() + Vector( ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100, ( math.random() * 200 ) - 100 )
- trace.endpos = ent:GetPos()
- tr = util.TraceLine( trace )
- end
-
- --Faulty trace
- if ( tr.Entity != ent ) then ent:Remove() ply:SendMessage( "You need more space to spawn.", 3, Color( 255, 255, 255, 255 ) ) return end
-
- if ( !GMS.MaterialResources[ tr.MatType ] ) then
- MsgC( Color( 255, 0, 0 ), "WARNING! Can't detect material of " .. mdl .. "!\n" )
- tr.MatType = MAT_CONCRETE
- end
-
- local res = GMS.MaterialResources[ tr.MatType ]
- //local cost = math.ceil( vol * ( GetConVarNumber( "gms_CostsScale" ) / 2 ) )
- local cost = math.ceil( vol * 0.5 )
-
- if ( cost > ply:GetResource( res ) ) then
- if ( IsValid( ply:GetBuildingSite() ) ) then ply:GetBuildingSite():Remove() end
- local site = ply:CreateBuildingSite( ent:GetPos(), ent:GetAngles(), ent:GetModel(), ent:GetClass() )
- local tbl = site:GetTable()
- site.EntOwner = ply
- site.NormalProp = true
- local costtable = {}
- costtable[ res ] = cost
-
- tbl.Costs = table.Copy( costtable )
- ply:DoProcess( "Assembling", math.max( 2, math.min( cost / 100, 120 ) ) )
- ply:SendMessage( "Not enough resources, creating buildsite.", 3, Color( 255, 255, 255, 255 ) )
- local str = ":"
- for k, v in pairs( site.Costs ) do
- str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
- end
- site:SetNWString( "Resources", str )
- local Name = "Prop"
- site:SetNWString( "Name", Name )
- ent:Remove()
- return
- end
-
- -- Resource cost
- if ply:GetResource( res ) < cost then
- ent:Remove()
- ply:SendMessage( "You need " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) to spawn this prop.", 3, Color( 200, 0, 0, 255 ) )
- else
- ply:DecResource( res, cost )
- ply:SendMessage( "Used " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) to spawn this prop.", 3, Color( 255, 255, 255, 255 ) )
- ply:DoProcess( "Assembling", math.max( 2, math.min( cost / 100, 120 ) ) )
- end
-end
-
--- No Ragdolls, Effects, SENTs, NPCs, SWEPs or Vehicles in Stranded.
-
-function GM:PlayerSpawnRagdoll( ply, model )
- return false
-end
-
-function GM:PlayerSpawnEffect( ply, model )
- return false
-end
-
-function GM:PlayerSpawnSENT( ply, name )
- return false
-end
-
-function GM:PlayerSpawnNPC( ply, npc_type, equipment )
- return false
-end
-
-function GM:PlayerSpawnSWEP( ply, wname, wtable )
- return false
-end
-
-function GM:PlayerGiveSWEP( ply, wname, wtable )
- return false
-end
-
-function GM:PlayerSpawnVehicle( ply, model, vname, vtable )
- return false
-end
-
-/*------------------------ Needs ------------------------*/
-
-timer.Create( "GMS.SubtractNeeds", 3, 0, function()
- for k, ply in pairs( player.GetAll() ) do
- if ( ply:Alive() ) then
- local AddHunger = -3
- local AddThirst = -6
-
- -- Sleeping
- if ( ply:GetNWBool( "Sleeping" ) ) then
- if ( ply.Sleepiness <= 950 ) then
- local trace = {}
- trace.start = ply:GetShootPos()
- trace.endpos = trace.start - ( ply:GetUp() * 300 )
- trace.filter = ply
-
- local tr = util.TraceLine( trace )
- if ( IsValid( tr.Entity ) and tr.Entity:IsSleepingFurniture() ) then
- ply.Sleepiness = math.Clamp( ply.Sleepiness + 100, 0, 1000 )
- else
- ply.Sleepiness = math.Clamp( ply.Sleepiness + 50, 0, 1000 )
- end
- elseif ( ply.Sleepiness > 950 ) then
- ply.Sleepiness = 1000
- ply:Wakeup()
- end
-
- AddThirst = -20
- AddHunger = -20
-
- if ( ply.NeedShelter ) then
- if ( ply:Health() >= 11 ) then
- ply:SetHealth( ply:Health() - 10 )
- else
- ply:Kill()
- for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " died in sleep.", 3, Color( 170, 0, 0, 255 ) ) end
- end
- end
- end
-
- if ( !ply:GetNWBool( "AFK" ) ) then
-
- // Oxygen
- if ( ply:WaterLevel() > 2 ) then
- if ( ply.Oxygen > 0 ) then
- ply.Oxygen = math.max( ply.Oxygen - math.min( 1600 / ply:GetSkill( "Swimming" ), 500 ), 0 )
- ply:IncXP( "Swimming", math.Clamp( math.Round( 100 / ply:GetSkill( "Swimming" ) ), 1, 1000 ) )
- end
- else
- if ( ply.Oxygen < 1000 ) then ply.Oxygen = math.min( ply.Oxygen + 100, 1000 ) end
- end
-
- // Flashlight
- if ( ply:FlashlightIsOn() ) then
- if ( ply.Power > 0 ) then
- ply.Power = math.max( ply.Power - 5, 0 )
- if ( ply.Power < 5 ) then ply:Flashlight( false ) end
- end
- else
- local maxPow = 50
- if ( ply.Resources["Batteries"] ) then maxPow = math.min( maxPow + ply.Resources["Batteries"] * 50, 500 ) end
- if ( ply.Power < maxPow ) then ply.Power = math.min( ply.Power + 10, maxPow ) end
- end
-
- if ( ply.Sleepiness > 0 ) then ply.Sleepiness = math.Clamp( ply.Sleepiness - 2, 0, 1000 ) end
- if ( ply.Thirst > 0 ) then ply.Thirst = math.Clamp( ply.Thirst + AddThirst, 0, 1000 ) end
- if ( ply.Hunger > 0 ) then ply.Hunger = math.Clamp( ply.Hunger + AddHunger, 0, 1000 ) end
- end
-
- ply:UpdateNeeds()
-
- --Are you dying?
- if ( ply.Sleepiness <= 0 or ply.Thirst <= 0 or ply.Hunger <= 0 ) then
- if ( ply:Health() >= 3 ) then
- ply:SetHealth( ply:Health() - 2 )
- ply:ScreenFade( SCREENFADE.IN, Color( 255, 0, 0 ), 0.7, 0 )
- ply:ViewPunch( Angle( math.random( 6, -6 ), math.random( 4, -4 ), 0 ) )
- else
- ply:Kill()
- for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " didn't survive.", 3, Color( 170, 0, 0, 255 ) ) end
- end
- end
-
- if ( ply.Oxygen <= 0 ) then
- if ( ply:Health() >= 9 ) then
- ply:SetHealth( ply:Health() - 8 )
- ply:EmitSound( "player/pl_drown" .. math.random( 1, 3 ) .. ".wav", 100, math.random( 95, 105 ) )
- ply:ScreenFade( SCREENFADE.IN, Color( 0, 0, 255 ), 0.7, 0)
- ply:ViewPunch( Angle( math.random( 6, -6 ), 0, 0 ) )
- else
- ply:Kill()
- for k, v in pairs( player.GetAll() ) do v:SendMessage( ply:Nick() .. " has drowned.", 3, Color( 170, 0, 0, 255 ) ) end
- end
- end
- end
- end
-end )
-
-/* NPC Looting and hunting */
-
-function GM:OnNPCKilled( npc, killer, weapon )
-
- if ( npc != killer ) then self.BaseClass.OnNPCKilled( self, npc, killer, weapon ) end
- npc:Fadeout( 5 )
-
- if ( !killer:IsPlayer() ) then return end
- killer:SetFrags( killer:Frags() + 1 )
-
- if ( !npc:IsLootableNPC() ) then return end
-
- local loot = ents.Create( "gms_loot" )
- SPropProtection.PlayerMakePropOwner( killer, loot )
-
- loot.Resources = { Meat = math.random( 1, 5 ) }
- loot:SetPos( npc:GetPos() + Vector( 0, 0, 64 ) )
- loot:Spawn()
- timer.Simple( 180, function() if ( loot:IsValid() ) then loot:Fadeout( 2 ) end end )
-
- killer:IncXP( "Hunting", math.Clamp( math.Round( 150 / killer:GetSkill( "Hunting" ) ), 1, 1000 ) )
-end
-
-/* Use Hook */
-hook.Add( "KeyPress", "GMS_UseKeyHook", function( ply, key )
- if ( key != IN_USE ) then return end
- if ( ply:KeyDown( 1 ) ) then return end
-
- local tr = ply:TraceFromEyes( 128 )
- if ( tr.HitNonWorld && IsValid( tr.Entity ) && !GMS.IsInWater( tr.HitPos ) ) then
- local ent = tr.Entity
- local mdl = tr.Entity:GetModel()
- local cls = tr.Entity:GetClass()
-
- if ( ( ent:IsFoodModel() or cls == "gms_food" ) and ( ( ply:GetPos() - ent:LocalToWorld( ent:OBBCenter() ) ):Length() <= 128 ) and SPropProtection.PlayerCanTouch( ply, ent ) ) then
- if ( cls == "gms_food" ) then
- ply:DoProcess( "EatFood", 3, { Entity = ent } )
- else
- ply:DoProcess( "EatFruit", 2, { Entity = ent } )
- end
- elseif ( ent:IsTreeModel() or ent:GetClass() == "gms_tree" ) then
- if ( !ply:HasUnlock( "Sprout_Collecting" ) ) then ply:SendMessage( "You don't have enough skill.", 3, Color( 200, 0, 0, 255 ) ) return end
- ply:DoProcess( "SproutCollect", 5 )
- elseif ( cls == "gms_resourcedrop" and ( ply:GetPos() - tr.HitPos ):Length() <= 128 and SPropProtection.PlayerCanTouch( ply, ent ) ) then
- ply:PickupResourceEntity( ent )
- elseif ( ( cls == "gms_resourcepack" or cls == "gms_fridge" ) and ( ply:GetPos() - tr.HitPos ):Length() <= 128 and SPropProtection.PlayerCanTouch( ply, ent ) ) then
- ply:ConCommand( "gms_openrespackmenu" )
- elseif ( ent:IsOnFire() && SPropProtection.PlayerCanTouch( ply, ent ) ) then
- if ( GetConVarNumber( "gms_campfire" ) == 1 ) then ply:OpenCombiMenu( "Cooking" ) end
- end
- elseif ( tr.HitWorld ) then
- for k, v in pairs( ents.FindInSphere( tr.HitPos, 100 ) ) do
- if ( v:IsGrainModel() && SPropProtection.PlayerCanTouch( ply, v ) ) then
- ply:DoProcess( "HarvestGrain", 3, { Entity = v } )
- return
- elseif ( v:IsBerryBushModel() && SPropProtection.PlayerCanTouch( ply, v ) ) then
- ply:DoProcess( "HarvestBush", 3, { Entity = v } )
- return
- end
- end
- if ( ( tr.MatType == MAT_DIRT or tr.MatType == MAT_GRASS or tr.MatType == MAT_SAND or tr.MatType == MAT_SNOW ) and !GMS.IsInWater( tr.HitPos ) ) then
- local time = 5
- if ( IsValid( ply:GetActiveWeapon() ) && ply:GetActiveWeapon():GetClass() == "gms_shovel" ) then time = 2 end
- ply:DoProcess( "Foraging", time )
- end
- end
-
- local trace = {}
- trace.start = ply:GetShootPos()
- trace.endpos = trace.start + ( ply:GetAimVector() * 150 )
- trace.mask = bit.bor( MASK_WATER, MASK_SOLID )
- trace.filter = ply
-
- local tr2 = util.TraceLine( trace )
- if ( ( tr2.Hit && tr2.MatType == MAT_SLOSH && ply:WaterLevel() > 0 ) or ply:WaterLevel() == 3 ) then
- ply.Thirst = math.min( ply.Thirst + 50, 1000 )
- if ( !ply.Hasdrunk ) then
- ply:EmitSound( Sound( "npc/barnacle/barnacle_gulp" .. math.random( 1, 2 ) .. ".wav" ), 100, math.random( 95, 105 ) )
- ply.Hasdrunk = true
- timer.Simple( 0.9, function() ply.Hasdrunk = false end, ply )
- end
- ply:UpdateNeeds()
- elseif ( GMS.IsInWater( tr.HitPos ) && !tr.HitNonWorld ) then
- if (ply:GetActiveWeapon():GetClass() == "gms_bucket") then
- ply:DoProcess( "BottleWater", 20 )
- else
- ply:DoProcess( "BottleWater", 3 )
- end
- end
-end )
-
-/* Saving / loading functions */
-
--- Commands
-concommand.Add( "gms_admin_savemap", function( ply, cmd, args )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end
- GAMEMODE:PreSaveMap( string.Trim( args[1] ) )
-end )
-
-concommand.Add( "gms_admin_loadmap", function( ply, cmd, args )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0 ,0, 255 ) ) return end
- if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end
- GAMEMODE:PreLoadMap( string.Trim( args[ 1 ] ) )
-end )
-
-concommand.Add( "gms_admin_deletemap", function( ply, cmd, args )
- if ( IsValid( ply ) && !ply:IsAdmin() ) then ply:SendMessage( "You need admin rights for this!", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end
- GAMEMODE:DeleteSavegame( string.Trim( args[ 1 ] ) )
-end )
-
---Delete map
-function GM:DeleteSavegame( name )
- if ( !file.Exists( "gmstranded/gamesaves/" .. name .. ".txt", "DATA" ) ) then return end
- file.Delete( "gmstranded/gamesaves/" .. name .. ".txt" )
- if ( file.Exists( "gmstranded/gamesaves/" .. name .. "_info.txt", "DATA" ) ) then file.Delete( "gmstranded/gamesaves/" .. name .. "_info.txt" ) end
-
- for k, ply in pairs( player.GetAll() ) do
- if( ply:IsAdmin() ) then
- umsg.Start( "gms_RemoveLoadGameFromList", ply )
- umsg.String( name )
- umsg.End()
- end
- end
-end
-
---Save map
-function GM:PreSaveMap( name )
- if ( CurTime() < 3 ) then return end
- if ( CurTime() < self.NextSaved ) then return end
-
- for k, ply in pairs( player.GetAll() ) do
- ply:MakeSavingBar( "Saving game as \"" .. name .. "\"" )
- end
-
- self.NextSaved = CurTime() + 0.6
- timer.Simple( 0.5, function() self:SaveMap( name ) end )
-end
-
-function GM:SaveMap( name )
- local savegame = {}
- savegame["name"] = name
- savegame["entries"] = {}
-
- savegame_info = {}
- savegame_info["map"] = game.GetMap()
- savegame_info["date"] = os.date( "%A %m/%d/%y" )
-
- for k, ent in pairs( ents.GetAll() ) do
- if ( !IsValid( ent ) || ent:CreatedByMap() || !table.HasValue( GMS.SavedClasses, ent:GetClass() ) ) then continue end
- if ( ent.GMSAutoSpawned ) then continue end
- local entry = {}
-
- entry["class"] = ent:GetClass()
- entry["model"] = ent:GetModel()
-
- entry["owner"] = ent:GetNWString( "Owner" )
- entry["ownerid"] = ent:GetNWInt( "OwnerID" )
- entry["tribeid"] = ent:GetNWInt( "TribeID" )
-
- if ( ent.Children != nil ) then entry[ "Children" ] = ent.Children end
- if ( ent.IsPlantChild ) then entry["PlantParentName"] = ent.PlantParentName end
- if ( ent.IsPlant ) then entry["PlantName"] = ent:GetName() end
-
- entry["color"] = ent:GetColor()
- entry["pos"] = ent:GetPos()
- entry["angles"] = ent:GetAngles()
- entry["material"] = ent:GetMaterial() or "0"
- entry["keyvalues"] = ent:GetKeyValues()
- entry["table"] = ent:GetTable()
- entry["solid"] = ent:GetSolid()
-
- local phys = ent:GetPhysicsObject()
-
- if ( IsValid( phys ) ) then
- entry["freezed"] = phys:IsMoveable()
- entry["sleeping"] = phys:IsAsleep()
- end
-
- if ( entry["class"] == "gms_resourcedrop" ) then entry["type"] = ent.Type entry["amount"] = ent.Amount end // ResDrop
-
- table.insert( savegame["entries"], entry )
-
- end
-
- if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end
- if ( !file.IsDir( "gmstranded/gamesaves", "DATA" ) ) then file.CreateDir( "gmstranded/gamesaves" ) end
-
- file.Write( "gmstranded/gamesaves/" .. name .. ".txt", util.TableToJSON( savegame ) )
- file.Write( "gmstranded/gamesaves/" .. name .. "_info.txt", util.TableToJSON( savegame_info ) )
-
- for k, ply in pairs( player.GetAll() ) do
- ply:SendMessage( "Saved game \"" .. name .. "\".", 3, Color( 255, 255, 255, 255 ) )
- ply:StopSavingBar()
-
- if ( ply:IsAdmin() ) then
- umsg.Start( "gms_AddLoadGameToList", ply )
- umsg.String( name )
- umsg.End()
- end
- end
-end
-
---Load map
-function GM:PreLoadMap( name )
- if ( CurTime() < 3 ) then return end
- if ( CurTime() < self.NextLoaded ) then return end
- if ( !file.Exists( "gmstranded/gamesaves/" .. name .. ".txt", "DATA" ) ) then return end
-
- game.CleanUpMap()
-
- for k, ply in pairs( player.GetAll() ) do ply:MakeLoadingBar( "Savegame \"" .. name .. "\"" ) end
-
- self.NextLoaded = CurTime() + 0.6
- timer.Simple( 0.5, function() self:LoadMap( name ) end )
-end
-
-function GM:LoadMap( name )
- local savegame = util.JSONToTable( file.Read( "gmstranded/gamesaves/" .. name .. ".txt" ) )
- local num = table.Count( savegame["entries"] )
-
- if ( num == 0 ) then
- for k, ply in pairs( player.GetAll() ) do
- ply:SendMessage( "This savegame is empty!", 3, Color( 255, 255, 255, 255 ) )
- ply:StopLoadingBar()
- end
- return end
-
- Time = DayTime
-
- self:LoadMapEntity( savegame, num, 1 )
-end
-
---Don't load it all at once
-function GM:LoadMapEntity( savegame, max, k )
- local entry = savegame["entries"][k]
-
- local ent = ents.Create( entry["class"] )
-
- if ( !entry["model"] ) then
- print( "WARNING! " .. entry["class"] .. " doesn't have a model!" )
- else
- ent:SetModel( entry["model"] )
- end
-
-
- ent:SetColor( entry["color"] )
- ent:SetPos( entry["pos"] )
- ent:SetAngles( entry["angles"] )
-
- if ( entry["Children"] ) then ent.Children = entry[ "Children" ] end
- if ( entry["PlantParentName"] ) then ent.PlantParentName = entry["PlantParentName"] end
- if ( entry["PlantName"] ) then ent:SetName( entry["PlantName"] ) end
- if ( entry["material"] != "0" ) then ent:SetMaterial( entry["material"] ) end
- if ( entry["solid"] ) then ent:SetSolid( entry["solid"] ) end
-
- for k, v in pairs( entry["keyvalues"] ) do ent:SetKeyValue( k, v ) end
- for k, v in pairs( entry["table"] ) do ent[ k ] = v end
-
- ent:Spawn()
-
- if ( entry["table"].Resources ) then
- ent.Resources = {}
- for k1, v1 in pairs( entry["table"].Resources ) do ent.Resources[ k1 ] = tonumber( v1 ) end
- end
-
- if ( player.FindByName( entry["owner"] ) ) then
- if ( ent.IsPlant ) then ent:SetNWEntity( "plantowner", player.FindByName( entry["owner"] ) ) end
- SPropProtection.PlayerMakePropOwner( player.FindByName( entry["owner"] ), ent )
- elseif ( entry["owner"] == "World" ) then
- ent:SetNetworkedString( "Owner", entry["owner"] )
- end
-
- if ( entry["class"] == "gms_resourcedrop" ) then // RP
- ent.Type = entry["type"]
- ent.Amount = entry["amount"]
- ent:SetResourceDropInfo( ent.Type, ent.Amount )
- end
-
- local phys = ent:GetPhysicsObject()
- if ( phys and phys != NULL and phys:IsValid() ) then
- phys:EnableMotion( entry["freezed"] )
- if ( entry["sleeping"] ) then phys:Sleep() else phys:Wake() end
- end
-
- if ( k >= max ) then
- for k, ply in pairs( player.GetAll() ) do
- ply:SendMessage( "Loaded game \"" .. savegame[ "name" ] .. "\" ( " .. max .. " entries )", 3, Color( 255, 255, 255, 255 ) )
- ply:StopLoadingBar()
- end
-
- -- Fix all plants
- for id, ent in pairs( ents.GetAll() ) do
- if ( ent.IsPlantChild ) then
- ent.PlantParent = ents.FindByName( ent.PlantParentName )[ 1 ]
- if ( !IsValid( ent.PlantParent ) ) then continue end
- ent.PlantParent:SetName( "gms_plant" .. ent.PlantParent:EntIndex() )
- ent.PlantParentName = ent.PlantParent:GetName()
- end
- end
-
- local time = 0
- for _, v in ipairs( table.Add( ents.FindByClass( "gms_resourcepack" ), ents.FindByClass( "gms_fridge" ) ) ) do
- for res, num in pairs( v.Resources ) do
- timer.Simple( time, function()
- umsg.Start( "gms_SetResPackInfo", rp )
- umsg.String( v:EntIndex() )
- umsg.String( string.gsub( res, "_", " " ) )
- umsg.Short( num )
- umsg.End()
- end )
- time = time + 0.1
- end
- time = time + 0.1
- end
- else
- timer.Simple( 0.05, function() self:LoadMapEntity( savegame, max, k + 1 ) end )
- end
-end
-
-/* Misc functions */
-hook.Add( "Think", "GM_WaterExtinguish", function()
- for _, v in ipairs( ents.FindByClass( "prop_phy*" ) ) do
- if ( v:WaterLevel() > 0 and v:IsOnFire() ) then
- v:Extinguish()
- timer.Remove( "gms_removecampfire_" .. v:EntIndex() )
- end
- end
-end )
-
-function GM:PlayerSwitchFlashlight( ply, SwitchOn )
- return ( ply.Power > 25 && ply.Resources[ "Flashlight" ] != nil && ply.Resources[ "Flashlight" ] > 0 ) or !SwitchOn
-end
-
-local AlertSoundsHunger = { "stranded/need_hunger1.wav", "stranded/need_hunger2.wav" }
-local AlertSoundsThirst = { "stranded/need_thirst1.wav" }
-local AlertSoundsSleep = { "stranded/need_sleepiness1.wav", "stranded/need_sleepiness2.wav", "stranded/need_sleepiness3.wav", "stranded/need_sleepiness4.wav" }
-
-/* Alert Messages */
-timer.Create( "AlertTimer", 6, 0, function()
- //if ( GetConVarNumber( "gms_alerts" ) != 1 ) then return end
- for k, ply in pairs( player.GetAll() ) do
- if ( !ply:Alive() ) then continue end
- if ( ply.Hunger < 125 ) then ply:EmitSound( Sound( AlertSoundsHunger[ math.random( 1, #AlertSoundsHunger ) ] ), 100, math.random( 95, 105 ) ) end
- if ( ply.Thirst < 125 ) then ply:EmitSound( Sound( AlertSoundsThirst[ math.random( 1, #AlertSoundsThirst ) ] ), 100, math.random( 95, 105 ) ) end
- if ( ply.Sleepiness < 125 ) then ply:EmitSound( Sound( AlertSoundsSleep[ math.random( 1, #AlertSoundsSleep ) ] ), 100, math.random( 95, 105 ) ) end
- end
-end )
-
-/* Tribe system */
-function CreateTribe( ply, name, red, green, blue, password )
-
- name = string.Trim( name )
- if ( name == "" ) then ply:SendMessage( "You should enter tribe name!", 5, Color( 255, 50, 50, 255 ) ) return end
- for id, tribe in pairs( GAMEMODE.Tribes ) do
- if ( tribe.name == name ) then ply:SendMessage( "Tribe with this name already exists!", 5, Color( 255, 50, 50, 255 ) ) return end
- end
-
- local id = table.insert( GAMEMODE.Tribes, {
- name = name,
- color = Color( red, green, blue ),
- password = password or false
- } )
-
- local rp = RecipientFilter()
- rp:AddAllPlayers()
-
- umsg.Start( "sendTribe", rp )
- umsg.Short( id )
- umsg.String( name )
- umsg.Vector( Vector( red, green, blue ) )
- if ( Password == false ) then
- umsg.Bool( false )
- else
- umsg.Bool( true )
- end
- umsg.End()
-
- team.SetUp( id, name, Color( red, green, blue ) )
- ply:SetTeam( id )
- ply:UpdatePlayerColor()
- SPropProtection.TribePP( ply )
- ply:SendMessage( "Successfully created " .. name .. ".", 5, Color( 255, 255, 255, 255 ) )
-
-end
-
-function GM.CreateTribeCmd( ply, cmd, args, argv )
- if ( !args[4] or args[4] == "" ) then ply:ChatPrint( "Syntax is: gms_createtribe \"tribename\" red green blue [password( optional )]" ) return end
- if ( args[5] and args[5] != "" ) then
- CreateTribe( ply, args[1], args[2], args[3], args[4], args[5] )
- else
- CreateTribe( ply, args[1], args[2], args[3], args[4], "" )
- end
-end
-concommand.Add( "gms_createtribe", GM.CreateTribeCmd )
-
-function GM.JoinTribeCmd( ply, cmd, args )
- if ( !args[ 1 ] || args[ 1 ] == "" ) then ply:ChatPrint( "Syntax is: gms_join \"tribename\" [password( if needed )]" ) return end
- for id, v in pairs( GAMEMODE.Tribes ) do
- if ( string.lower( v.name ) != string.lower( args[1] ) ) then continue end
-
- if ( v.password && v.password != args[ 2 ] ) then ply:SendMessage( "Incorrcet tribal password", 3, Color( 255, 50, 50, 255 ) ) return end
-
- ply:SetTeam( id )
- ply:UpdatePlayerColor()
- SPropProtection.TribePP( ply )
- ply:SendMessage( "Joined " .. v.name .. ".", 5, Color( 255, 255, 255, 255 ) )
- for id, pl in pairs( player.GetAll() ) do
- if ( pl:Team() == ply:Team() && pl != ply ) then pl:SendMessage( ply:Name() .. " joined the tribe.", 5, Color( 255, 255, 255, 255 ) ) end
- end
- end
- SPropProtection.CheckForEmptyTribes()
-end
-concommand.Add( "gms_join", GM.JoinTribeCmd )
-
-function GM.LeaveTribeCmd( ply, cmd, args )
- ply:SetTeam( 1 )
- SPropProtection.TribePP( ply )
- ply:SendMessage( "Left the tribe.", 5, Color( 255, 255, 255, 255 ) )
- SPropProtection.CheckForEmptyTribes()
-
- for id, pl in pairs( player.GetAll() ) do
- if ( pl:Team() == ply:Team() && pl != ply ) then pl:SendMessage( ply:Name() .. " left the tribe.", 5, Color( 255, 255, 255, 255 ) ) end
- end
-end
-concommand.Add( "gms_leave", GM.LeaveTribeCmd )
-
-/* Resource Box Touch */
-function big_gms_combineresource( ent_a, ent_b )
- local ent_a_owner = ent_a:GetNWString( "Owner" )
- local ent_b_owner = ent_b:GetNWString( "Owner" )
- local ply = player.GetByID( ent_a:GetNWInt( "OwnerID" ) )
- local plyb = player.GetByID( ent_b:GetNWInt( "OwnerID" ) )
-
- if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then
- if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, ent_b ) and SPropProtection.PlayerCanTouch( plyb, ent_a ) ) ) then
- ent_a.Amount = ent_a.Amount + ent_b.Amount
- ent_a:SetResourceDropInfoInstant( ent_a.Type, ent_a.Amount )
- ent_b:Remove()
- end
- end
-end
-
-/* Resource box touches Resource pack */
-function big_gms_combineresourcepack( respack, ent_b )
- local ent_a_owner = respack:GetNWString( "Owner" )
- local ent_b_owner = ent_b:GetNWString( "Owner" )
- local ply = player.GetByID( respack:GetNWInt( "OwnerID" ) )
- local plyb = player.GetByID( ent_b:GetNWInt( "OwnerID" ) )
-
- if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then
- if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, ent_b ) and SPropProtection.PlayerCanTouch( plyb, respack ) ) ) then
- if ( respack.Resources[ ent_b.Type ] ) then
- respack.Resources[ ent_b.Type ] = respack.Resources[ ent_b.Type ] + ent_b.Amount
- else
- respack.Resources[ ent_b.Type ] = ent_b.Amount
- end
- respack:SetResPackInfo( ent_b.Type, respack.Resources[ ent_b.Type ] )
- ent_b:Remove()
- end
- end
-end
-
-/* Food touches Fridge */
-function big_gms_combinefood( fridge, food )
- local ent_a_owner = fridge:GetNWString( "Owner" )
- local ent_b_owner = food:GetNWString( "Owner" )
- local ply = player.GetByID( fridge:GetNWInt( "OwnerID" ) )
- local plyb = player.GetByID( food:GetNWInt( "OwnerID" ) )
- local foodname = string.gsub( food.Name, " ", "_" )
-
- if ( ent_a_owner != nil and ent_b_owner != nil and ply != nil ) then
- if ( ent_a_owner == ent_b_owner or ( SPropProtection.PlayerCanTouch( ply, food ) and SPropProtection.PlayerCanTouch( plyb, fridge ) ) ) then
- if ( fridge.Resources[ foodname ] ) then
- fridge.Resources[ foodname ] = fridge.Resources[ foodname ] + 1
- else
- fridge.Resources[ foodname ] = 1
- end
- fridge:SetResPackInfo( foodname, fridge.Resources[ foodname ] )
- food:Remove()
- end
- end
-end
-
-/* Resource Box Buildsite Touch */
-function gms_addbuildsiteresource( ent_resourcedrop, ent_buildsite )
- local ent_resourcedrop_owner = ent_resourcedrop:GetNWString( "Owner" )
- local ent_buildsite_owner = ent_buildsite:GetNWString( "Owner" )
- local ply = player.GetByID( ent_resourcedrop:GetNWInt( "OwnerID" ) )
-
- if ( ent_resourcedrop_owner != nil and ent_buildsite_owner != nil and ply != nil and ent_resourcedrop:IsPlayerHolding() ) then
- if ( SPropProtection.PlayerCanTouch( ply, ent_buildsite ) ) then
- if ( ent_resourcedrop.Amount > ent_buildsite.Costs[ent_resourcedrop.Type] ) then
- ent_resourcedrop.Amount = ent_resourcedrop.Amount - ent_buildsite.Costs[ent_resourcedrop.Type]
- ent_resourcedrop:SetResourceDropInfo( ent_resourcedrop.Type, ent_resourcedrop.Amount )
- ent_buildsite.Costs[ent_resourcedrop.Type] = nil
- elseif ( ent_resourcedrop.Amount <= ent_buildsite.Costs[ent_resourcedrop.Type] ) then
- ent_buildsite.Costs[ent_resourcedrop.Type] = ent_buildsite.Costs[ent_resourcedrop.Type] - ent_resourcedrop.Amount
- ent_resourcedrop:Remove()
- end
- for k, v in pairs( ent_buildsite.Costs ) do
- if ( ent_buildsite.Costs[ent_resourcedrop.Type] ) then
- if ( ent_buildsite.Costs[ent_resourcedrop.Type] <= 0 ) then
- ent_buildsite.Costs[ent_resourcedrop.Type] = nil
- end
- end
- end
-
- if ( table.Count( ent_buildsite.Costs ) > 0 ) then
- local str = "You need: "
- for k, v in pairs( ent_buildsite.Costs ) do
- str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
- end
-
- str = str .. " to finish."
- ply:SendMessage( str, 5, Color( 255, 255, 255, 255 ) )
- else
- ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) )
- ent_buildsite:Finish()
- end
-
- local str = ":"
- for k, v in pairs( ent_buildsite.Costs ) do
- str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
- end
- ent_buildsite:SetNetworkedString( "Resources", str )
- end
- end
-end
-
-/* Resource Pack Buildsite Touch */
-function gms_addbuildsiteresourcePack( ent_resourcepack, ent_buildsite )
- local ent_resourcedrop_owner = ent_resourcepack:GetNWString( "Owner" )
- local ent_buildsite_owner = ent_buildsite:GetNWString( "Owner" )
- local ply = player.GetByID( ent_resourcepack:GetNWInt( "OwnerID" ) )
-
- if ( ent_resourcedrop_owner != nil and ent_buildsite_owner != nil and ply != nil and ent_resourcepack:IsPlayerHolding() ) then
- if ( SPropProtection.PlayerCanTouch( ply, ent_buildsite ) ) then
- for res, num in pairs( ent_resourcepack.Resources ) do
- if ( ent_buildsite.Costs[res] and num > ent_buildsite.Costs[res] ) then
- ent_resourcepack.Resources[res] = num - ent_buildsite.Costs[res]
- ent_resourcepack:SetResPackInfo( res, ent_resourcepack.Resources[res] )
- ent_buildsite.Costs[res] = nil
- elseif ( ent_buildsite.Costs[res] and num <= ent_buildsite.Costs[res] ) then
- ent_buildsite.Costs[res] = ent_buildsite.Costs[res] - num
- ent_resourcepack:SetResPackInfo( res, 0 )
- ent_resourcepack.Resources[res] = nil
- end
- for k, v in pairs( ent_buildsite.Costs ) do
- if ( ent_buildsite.Costs[res] ) then
- if ( ent_buildsite.Costs[res] <= 0 ) then
- ent_buildsite.Costs[res] = nil
- end
- end
- end
- end
-
- if ( table.Count( ent_buildsite.Costs ) > 0 ) then
- local str = "You need: "
- for k, v in pairs( ent_buildsite.Costs ) do
- str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
- end
-
- str = str .. " to finish."
- ply:SendMessage( str, 5, Color( 255, 255, 255, 255 ) )
- else
- ply:SendMessage( "Finished!", 3, Color( 10, 200, 10, 255 ) )
- ent_buildsite:Finish()
- end
-
- local str = ":"
- for k, v in pairs( ent_buildsite.Costs ) do
- str = str .. " " .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
- end
- ent_buildsite:SetNetworkedString( "Resources", str )
- end
- end
-end
-
-/* Resource Box versus Player Damage */
-hook.Add( "PlayerShouldTakeDamage", "playershouldtakedamage", function( victim, attacker )
- if ( victim:IsPlayer() and ( attacker:GetClass() == "gms_resourcedrop" or attacker:IsPlayerHolding() or attacker:GetClass() == "gms_resourcepack" or attacker:GetClass() == "gms_fridge" or attacker:GetClass() == "gms_food" ) ) then
- return false
- end
- return true
-end )
diff --git a/ftp_gmstranded/gamemode/processes.lua b/ftp_gmstranded/gamemode/processes.lua
deleted file mode 100644
index 468d03e..0000000
--- a/ftp_gmstranded/gamemode/processes.lua
+++ /dev/null
@@ -1,1269 +0,0 @@
-
-local PlayerMeta = FindMetaTable( "Player" )
-local EntityMeta = FindMetaTable( "Entity" )
-
-GMS.Processes = {}
-
-function GMS.RegisterProcess( name, tbl )
- GMS.Processes[ name ] = tbl
-end
-
-GM.ProcessThinkHookTable = {}
-hook.Add( "Think", "gms_ProcessThinkHooks", function()
- for k, v in pairs( GAMEMODE.ProcessThinkHookTable ) do
-
- local think
- if ( v.Think ) then think = v:Think() end
-
- local basethink = v:BaseThink()
-
- if ( think or basethink or IsStopped ) then
- if ( v.Owner and v.Owner != NULL and v.Owner:IsValid() ) then
- v.Owner:Freeze( false )
- v.Owner:StopProcessBar()
- v.Owner.InProcess = false
- v.Owner:SendMessage( "Cancelled.", 3, Color( 200, 0, 0, 255 ) )
- end
-
- v.IsStopped = true
- timer.Destroy( "GMS_ProcessTimer_" .. v.TimerID )
- GAMEMODE:RemoveProcessThink( v )
- end
- end
-end )
-
-function GM:RemoveProcessThink( tbl )
- for k, v in pairs( self.ProcessThinkHookTable ) do
- if ( v == tbl ) then table.remove( self.ProcessThinkHookTable, k ) break end
- end
-end
-
-function PlayerMeta:DoProcess( name, time, data )
- if ( self.InProcess ) then self:SendMessage( "You can't do this much at once.", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( self:GetNWBool( "AFK" ) ) then self:SendMessage( "You can't do this while afk.", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( self:GetNWBool( "Sleeping" ) ) then self:SendMessage( "You can't do this while sleeping.", 3, Color( 200, 0, 0, 255 ) ) return end
-
- self.ProcessTable = table.Merge( table.Copy( GMS.Processes.BaseProcess ), table.Copy( GMS.Processes[ name ] ) )
- self.ProcessTable.Owner = self
- self.ProcessTable.Time = time
- self.ProcessTable.StartTime = CurTime()
- self.ProcessTable.TimerID = self:UniqueID()
- if ( data ) then self.ProcessTable.Data = data end
-
- self.InProcess = true
- if ( self.ProcessTable.Freeze ) then self:Freeze( true ) end
- if ( self.ProcessTable.OnStart ) then self.ProcessTable:OnStart() end
-
- table.insert( GAMEMODE.ProcessThinkHookTable, self.ProcessTable )
-
- timer.Create( "GMS_ProcessTimer_" .. self:UniqueID(), time, 1, function() self:StopProcess() end )
-end
-
-function PlayerMeta:MakeProcessBar( name, time, cancel )
- umsg.Start( "gms_MakeProcessBar", self )
- umsg.String( name )
- umsg.Short( time )
- umsg.Bool( cancel )
- umsg.End()
-end
-
-function PlayerMeta:StopProcessBar()
- umsg.Start( "gms_StopProcessBar", self )
- umsg.End()
-end
-
-function PlayerMeta:StopProcess()
- if ( !IsValid( self ) or self.ProcessTable == nil ) then return end
-
- local bool = self.ProcessTable:BaseStop()
- if ( self.ProcessTable.Freeze ) then self:Freeze( false ) end
- if ( self.ProcessTable.OnStop ) then self.ProcessTable:OnStop() end
- if ( self.ProcessTable.Think ) then GAMEMODE:RemoveProcessThink( self.ProcessTable ) end
-
- self.InProcess = false
- self.ProcessTable = nil
-end
-
-function PlayerMeta:CancelProcess()
- if ( !self.InProcess ) then return end
-
- local v = self.ProcessTable
- if ( !v.Cancel ) then return end
-
- if ( v.Owner and v.Owner != NULL and IsValid( v.Owner ) ) then
- v.Owner:Freeze( false )
- v.Owner:StopProcessBar()
- v.Owner.InProcess = false
- v.Owner:SendMessage( "Cancelled.", 3, Color( 200, 0, 0, 255 ) )
- end
-
- v.IsStopped = true
- timer.Destroy( "GMS_ProcessTimer_" .. v.TimerID )
- GAMEMODE:RemoveProcessThink( v )
-end
-
-/* Base process */
-local PROCESS = {}
-
-function PROCESS:BaseThink()
- if ( IsValid( ent ) ) then
- if ( self == nil or self.Owner == nil ) then return true end
- if ( !self.Owner:IsValid() or !self.Owner:IsConnected() or !self.Owner:Alive() ) then return true end
- end
-end
-
-function PROCESS:BaseStop()
- if ( !IsValid( self.Owner ) or !self.Owner:Alive() ) then return false end
- self.Owner:StopProcessBar()
- return true
-end
-
-PROCESS.Cancel = true
-PROCESS.Freeze = true
-
-GMS.Processes.BaseProcess = PROCESS
-
-/* Stealing */
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Stealing", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- if ( !self.Data.Ent ) then return end
-
- SPropProtection.PlayerMakePropOwner( self.Owner, self.Data.Ent )
- self.Owner:IncXP( "Stealing", math.Clamp( math.Round( self.Time * 5 / self.Owner:GetSkill( "Stealing" ) ), 1, 1000 ) )
-
- self.Owner:SendMessage( "Successfully stolen.", 3, Color( 50, 200, 50, 255 ) )
-end
-
-GMS.RegisterProcess( "Steal", PROCESS )
-
-/* Fruit eating process */
-local PROCESS = {}
-
-PROCESS.SideGain = {}
-PROCESS.SideGain["melon"] = "Melon_Seeds"
-PROCESS.SideGain["orange"] = "Orange_Seeds"
-PROCESS.SideGain["banana"] = "Banana_Seeds"
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Eating Fruit", self.Time, self.Cancel )
-
- self.Owner:EmitSound( Sound( "stranded/eat.wav" ) )
-
- local owner = nil
- local ent = self.Data.Entity
- local plant = ent.PlantParent
-
- if ( plant ) then owner = plant:GetNWEntity( "plantowner" ) end
-
- if ( self.Data.Entity:GetModel() == "models/props_junk/watermelon01.mdl" ) then
- self.SideGain = "Melon_Seeds"
- elseif ( self.Data.Entity:GetModel() == "models/props/cs_italy/orange.mdl" ) then
- self.SideGain = "Orange_Seeds"
- elseif ( self.Data.Entity:GetModel() == "models/props/cs_italy/bananna_bunch.mdl" ) then
- self.SideGain = "Banana_Seeds"
- end
-
- if ( plant ) then
- plant.Children = plant.Children - 1
- if ( plant.Children <= 0 ) then
- plant:Fadeout()
- if ( IsValid( owner ) ) then owner:SetNWInt( "plants", owner:GetNWInt( "plants" ) - 1 ) end
- end
- end
-
- self.Data.Entity:Fadeout( 2 )
-end
-
-function PROCESS:OnStop()
- if ( self.SideGain ) then
- local numto = 1
- local numstart = 0
- if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_woodenspoon" ) then
- numto = numto + 2
- numstart = numstart + 1
- end
- local num = math.random( numstart, numto )
- if ( num ~= 0 ) then
- self.Owner:IncResource( self.SideGain, num )
- self.Owner:SendMessage( string.gsub( self.SideGain, "_", " " ) .. " ( " .. num .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- end
- end
-
- self.Owner:SetFood( self.Owner.Hunger + 250 )
- self.Owner:SendMessage( "You feel a little less hungry now.", 3, Color( 255, 255, 255, 255 ) )
-end
-
-PROCESS.Cancel = false
-
-GMS.RegisterProcess( "EatFruit", PROCESS )
-
-/* Food eating process */
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Eating", self.Time, self.Cancel )
- self.Owner:EmitSound( Sound( "stranded/eat.wav" ) )
-
- local ent = self.Data.Entity
- self.Value = ent.Value
- ent:Fadeout( 2 )
-end
-
-function PROCESS:OnStop()
- self.Owner:SendMessage( "Restored " .. tostring( ( self.Value / 1000 ) * 100 ) .. "% food.", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:SetFood( self.Owner.Hunger + self.Value )
- self.Owner:Heal( self.Value / 20 )
- self.Owner:SendMessage( "Regained " .. tostring( self.Value / 20 ) .. " hp.", 3, Color( 255, 0, 0, 255 ) )
-
- self.Owner:SetFood( self.Owner.Hunger + 250 )
- self.Owner:SendMessage( "You feel a little less hungry now.", 3, Color( 255, 255, 255, 255 ) )
-end
-
-PROCESS.Cancel = false
-
-GMS.RegisterProcess( "EatFood", PROCESS )
-
-/*---------------------------------------------------------
- Eat Berry
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Eating some berries", self.Time, self.Cancel )
- self.StartTime = CurTime()
-
- self.Owner:EmitSound( Sound( "stranded/eat.wav" ) )
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Berries", 1 )
- self.Owner:SendMessage( "You're a little less hungry and thirsty now.", 3, Color( 10, 200, 10, 255 ) )
- if ( self.Owner.Hunger <= 900 ) then
- self.Owner:SetFood( self.Owner.Hunger + 100 )
- elseif ( self.Owner.Hunger >= 900 ) then
- self.Owner:SetFood( 1000 )
- end
-
- if ( self.Owner.Thirst <= 900 ) then
- self.Owner:SetThirst( self.Owner.Thirst + 100 )
- elseif ( self.Owner.Thirst >= 900 ) then
- self.Owner:SetThirst( 1000 )
- end
-end
-
-PROCESS.Cancel = false
-
-GMS.RegisterProcess( "EatBerry", PROCESS )
-
-/*---------------------------------------------------------
- Foraging process
----------------------------------------------------------*/
-local PROCESS = {}
-
-PROCESS.Results = {}
-PROCESS.Results[1] = "Melon Seeds"
-PROCESS.Results[2] = "Banana Seeds"
-PROCESS.Results[3] = "Orange Seeds"
-PROCESS.Results[4] = "Grain Seeds"
-PROCESS.Results[5] = "Herbs"
-PROCESS.Results[6] = "Berries"
-PROCESS.Results[7] = "Baits"
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Foraging", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) ) then
- local res = self.Results[math.random( 1, #self.Results )]
-
- local amount = math.random( 1, 3 )
- self.Owner:IncResource( string.gsub( res, " ", "_" ), amount )
- self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( res .. " ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- else
- self.Owner:SendMessage( "Found nothing of interest", 3, Color( 255, 255, 255, 255 ) )
- end
-end
-
-GMS.RegisterProcess( "Foraging", PROCESS )
-
-/*---------------------------------------------------------
- Looting process
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Looting", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Data.Entity:Fadeout( 2 )
-
- for k, v in pairs( self.Data.Resources ) do
- self.Owner:SendMessage( k .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:IncResource( k, v )
- end
-
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
-end
-
-GMS.RegisterProcess( "Loot", PROCESS )
-
-/*---------------------------------------------------------
- Salvaging process
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Salvaging", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- local ent = self.Data.Entity
- local ply = self.Owner
-
- if ( ent.NormalProp == true && SPropProtection.PlayerCanTouch( ply, ent ) ) then
- local vol = ent:GetVolume()
-
- local res = GMS.MaterialResources[ self.Data.MatType ]
- //local cost = math.Round( 0.6 * math.ceil( vol * ( GetConVarNumber( "gms_CostsScale" ) / 2 ) ) )
- local cost = math.Round( 0.6 * math.ceil( vol * 0.5 ) )
- ply:IncResource( res, cost )
- ply:SendMessage( "Gained " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) from salvaging.", 3, Color( 255, 255, 255, 255 ) )
- elseif ( table.HasValue( GMS.StructureEntities, ent:GetClass() ) && SPropProtection.PlayerCanTouch( ply, ent ) ) then
- local structures = GMS.Combinations[ "Structures" ]
- local costs = {}
- for name, t in pairs( structures ) do
- if ( t.Results == ent:GetClass() ) then costs = t.Req end
- end
-
- for res, num in pairs( costs ) do
- local cost = math.Round( 0.6 * num )
- ply:IncResource( res, cost )
- ply:SendMessage( "Gained " .. string.Replace( res, "_", " " ) .. " ( " .. cost .. "x ) from salvaging.", 3, Color( 255, 255, 255, 255 ) )
- end
- end
-
- ent:Fadeout()
-
- ply:EmitSound( Sound( "items/ammo_pickup.wav" ) )
-end
-
-GMS.RegisterProcess( "Salvage", PROCESS )
-
-/*---------------------------------------------------------
- Digging
----------------------------------------------------------*/
-local PROCESS = {}
-
-PROCESS.Rarities = {}
-PROCESS.Rarities[1] = "Iron"
-PROCESS.Rarities[2] = "Sand"
-PROCESS.Rarities[3] = "Rope"
-PROCESS.Rarities[4] = "Bass"
-PROCESS.Rarities[5] = "Sand"
-PROCESS.Rarities[6] = "Stone"
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Digging", self.Time, self.Cancel )
- self.StartTime = CurTime()
-
- self:PlaySound()
-end
-
-function PROCESS:PlaySound()
- if ( CurTime() - self.StartTime > self.Time ) then return end
- if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end
-
- if ( self.Owner:Alive() ) then
- self.Owner:GetActiveWeapon():DoEffects( self.Owner:GetEyeTrace() )
- self.Owner:EmitSound( Sound( "player/footsteps/gravel" .. math.random( 1, 4 ) .. ".wav" ) )
-
- timer.Simple( 1.5, function() self:PlaySound() end )
- end
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- if ( num < 10 ) then
- local res = self.Rarities[math.random( 1, #self.Rarities )]
- if ( self.Data and self.Data.Sand and math.random() > 0.50 ) then res = "Sand" end
- self.Owner:IncResource( res, 1 )
- self.Owner:SendMessage( res .. " ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:SendMessage( "You found something weird!", 3, Color( 255, 255, 255, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- elseif ( num > 10 and num < 40 ) then
- self.Owner:SendMessage( "Found nothing of interest", 3, Color( 255, 255, 255, 255 ) )
- else
- local tr = self.Owner:TraceFromEyes( 200 )
-
- local ent = ents.Create( "prop_physics" )
- ent:SetPos( tr.HitPos + Vector( 0, 0, 10 ) )
- ent:SetModel( GMS.SmallRockModel )
- ent:Spawn()
- SPropProtection.PlayerMakePropOwner( self.Owner, ent )
-
- ent:Fadein( 2 )
- ent.Uses = 10
- end
-end
-
-GMS.RegisterProcess( "Dig", PROCESS )
-
-/*---------------------------------------------------------
- Filter ground process
----------------------------------------------------------*/
-local PROCESS = {}
-PROCESS.Results = {}
-PROCESS.Results[1] = "Sand"
-PROCESS.Results[2] = "Sand"
-PROCESS.Results[3] = "Sand"
-PROCESS.Results[4] = "Glass"
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Filtering Ground", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) ) then
- local res = self.Results[math.random( 1, #self.Results )]
-
- local amount = math.random( 1, 3 )
- self.Owner:IncResource( string.gsub( res, " ", "_" ), amount )
- self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( res .. " ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- else
- self.Owner:SendMessage( "Found nothing of interest", 3, Color( 200, 10, 10, 255 ) )
- end
-end
-
-GMS.RegisterProcess( "FilterGround", PROCESS )
-
-/*---------------------------------------------------------
- Grain harvesting
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Harvesting Grain", self.Time, self.Cancel )
-
- local ent = self.Data.Entity
-
- if ( IsValid( ent ) && !ent.Uses ) then
- ent.Uses = math.random( 1, 3 )
- end
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
- local add = 0
- if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_sickle" ) then add = add + 30 end
-
- if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) - add ) then
- local amount = math.random( 1, 2 )
- self.Owner:IncResource( "Grain_Seeds", amount )
- self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Grain Seeds ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- local ent = self.Data.Entity
- local owner = ent:GetNWEntity( "plantowner" )
-
- if ( IsValid( ent ) && ent.Uses ) then
- ent.Uses = ent.Uses - 1
- if ( ent.Uses <= 0 ) then
- if ( IsValid( owner ) ) then owner:SetNWInt( "plants", owner:GetNWInt( "plants" ) - 1 ) end
- ent:Fadeout()
- end
- end
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-
-GMS.RegisterProcess( "HarvestGrain", PROCESS )
-
-/*---------------------------------------------------------
- Berry harvesting
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Harvesting Bush", self.Time, self.Cancel )
- local ent = self.Data.Entity
-
- if ( IsValid( ent ) && !ent.Uses ) then
- ent.Uses = math.random( 1, 3 )
- end
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- local add = 0
- if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_sickle" ) then add = add + 25 end
- if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) - add ) then
- local amount = math.random( 1, 2 )
- self.Owner:IncResource( "Berries", amount )
- self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Berries ( " .. amount .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- local ent = self.Data.Entity
- local owner = ent:GetNWEntity( "plantowner" )
-
- if ( IsValid( ent ) && ent.Uses ) then
- ent.Uses = ent.Uses - 1
- if ( ent.Uses <= 0 ) then
- if ( IsValid( owner ) ) then owner:SetNWInt( "plants", owner:GetNWInt( "plants" ) - 1 ) end
- ent:Fadeout()
- end
- end
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-
-GMS.RegisterProcess( "HarvestBush", PROCESS )
-
-/*---------------------------------------------------------
- Make Campfire process
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end
- self.Owner:MakeProcessBar( "Making Campfire", self.Time, self.Cancel )
- self.Owner:EmitSound( "stranded/start_campfire.wav" )
-end
-
-function PROCESS:OnStop()
- if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end
- local num = math.random( 1, 3 )
-
- if ( num == 1 ) then
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- else
- self.Data.Entity:MakeCampfire()
- self.Owner:SendMessage( "Made campfire.", 5, Color( 10, 200, 100, 255 ) )
- self.Owner:DecResource( "Wood", 5 )
- end
-end
-
-GMS.RegisterProcess( "Campfire", PROCESS )
-
-/*---------------------------------------------------------
- Wood cutting
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Chopping Wood", self.Time, self.Cancel )
-
- self.StartTime = CurTime()
-
- self:PlaySound()
- if ( !self.Data.Entity.Uses ) then self.Data.Entity.Uses = 100 end
-end
-
-function PROCESS:PlaySound()
- if ( CurTime() - self.StartTime > self.Time ) then return end
- if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end
-
- if ( self.Owner:Alive() ) then
- self.Owner:GetActiveWeapon():DoEffects( self.Owner:GetEyeTrace() )
- self.Owner:EmitSound( Sound( "physics/wood/wood_solid_impact_bullet" .. tostring( math.random( 1, 5 ) ) .. ".wav" ) )
-
- timer.Simple( 1.5, function() self:PlaySound() end )
- end
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- if ( num < self.Data.Chance + self.Owner:GetSkill( "Lumbering" ) ) then
- local num2 = math.random( self.Data.MinAmount, self.Data.MaxAmount )
- self.Owner:IncResource( "Wood", num2 )
- self.Owner:IncXP( "Lumbering", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Lumbering" ) ), 1 , 1000 ) )
- self.Owner:SendMessage( "Wood ( " .. num2 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
-
- if ( self.Data.Entity and self.Data.Entity.Uses ) then self.Data.Entity.Uses = self.Data.Entity.Uses - num2 end
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- end
-
- if ( self.Data.Entity != NULL ) then
- if ( self.Data.Entity.Uses <= 0 ) then
- self.Data.Entity:EmitSound( "stranded/tree_fall.wav" )
- self.Data.Entity:Fadeout()
- end
- end
-end
-
-GMS.RegisterProcess( "WoodCutting", PROCESS )
-
-/* ---------------------------------------------------------
- Mining
---------------------------------------------------------- */
-
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Mining", self.Time, self.Cancel )
- self.StartTime = CurTime()
-
- self:PlaySound()
- if ( !self.Data.Entity.Uses ) then self.Data.Entity.Uses = 250 end
-end
-
-function PROCESS:PlaySound()
- if ( CurTime() - self.StartTime > self.Time ) then return end
- if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end
-
- if ( self.Owner:Alive() ) then
- self.Owner:GetActiveWeapon():DoEffects( self.Owner:GetEyeTrace() )
- self.Owner:EmitSound( Sound( "physics/glass/glass_bottle_impact_hard" .. tostring( math.random( 1, 3 ) ) .. ".wav" ) )
-
- timer.Simple( 1.5, function() self:PlaySound() end )
- end
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
- local num2 = 1
-
- if ( num < self.Data.Chance + self.Owner:GetSkill( "Mining" ) ) then
- if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_stonepickaxe" ) then
- num2 = math.random( 1, 2 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_copperpickaxe" ) then
- num2 = math.random( 1, 3 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_ironpickaxe" ) then
- num2 = math.random( 1, 4 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_techpickaxe" ) then
- num2 = math.random( 1, 5 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_silverpickaxe" ) then
- num2 = math.random( 1, 6 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_goldpickaxe" ) then
- num2 = math.random( 1, 7 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_steelpickaxe" ) then
- num2 = math.random( 1, 8 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_platinumpickaxe" ) then
- num2 = math.random( 1, 9 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_pickaxeofdjarex" ) then
- num2 = math.random( 85, 85 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_mithrilpickaxe" ) then
- num2 = math.random( 1, 10 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runeapickaxe" ) then
- num2 = math.random( 1, 8 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runeepickaxe" ) then
- num2 = math.random( 1, 8 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runefpickaxe" ) then
- num2 = math.random( 1, 8 )
- elseif ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_runewpickaxe" ) then
- num2 = math.random( 1, 8 )
- end
-
-
- local num3 = math.random( self.Data.MinAmount, self.Data.MaxAmount )
-
- if ( num2 == 1 ) then
- self.Owner:IncResource( "Stone", num3 )
- self.Owner:SendMessage( "Stone ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 2 ) then
- self.Owner:IncResource( "Copper_Ore", num3 )
- self.Owner:SendMessage( "Copper Ore ( "..num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 3 ) then
- self.Owner:IncResource( "Iron_Ore", num3 )
- self.Owner:SendMessage( "Iron Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 4 ) then
- self.Owner:IncResource( "Tech_Ore", num3 )
- self.Owner:SendMessage( "Tech Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 5 ) then
- self.Owner:IncResource( "Silver_Ore", num3 )
- self.Owner:SendMessage( "Silver Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 6 ) then
- self.Owner:IncResource( "Gold_Ore", num3 )
- self.Owner:SendMessage( "Gold Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 7 ) then
- self.Owner:IncResource( "Steel_Ore", num3 )
- self.Owner:SendMessage( "Steel Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 8 ) then
- self.Owner:IncResource( "Platinum_Ore", num3 )
- self.Owner:SendMessage( "Platinum Ore ( " .. num3 .. "x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num2 == 85 ) then
- self.Owner:IncResource( "Strange_Stone", num3 )
- self.Owner:SendMessage( "Strange Stone ( " .. num3 .. "x ) ", 3, Color( 0, 247, 255, 255) )
- elseif ( num2 == 9 ) then
- self.Owner:IncResource( "Mithril_Ore", num3 )
- self.Owner:SendMessage( "Mithril Ore ( " .. num3 .. "x ) ", 3, Color(10, 200, 10, 255) )
- elseif ( num2 == 10) then
- self.Owner:IncResource( "Adamantine_Ore", num3 )
- self.Owner:SendMessage( "Adamantine Ore( " .. num3 .. "x ) ", 3, Color(255,0, 111, 255) )
- end
-
- self.Owner:IncXP( "Mining", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Mining" ) ), 1, 1000 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- if ( self.Data.Entity and self.Data.Entity.Uses ) then self.Data.Entity.Uses = self.Data.Entity.Uses - num3 end
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- end
-
- if ( GetConVarNumber( "gms_FadeRocks" ) == 1 and self.Data.Entity != NULL ) then
- if ( self.Data.Entity.Uses <= 0 ) then
- self.Data.Entity:Fadeout()
- end
- end
-end
-
-GMS.RegisterProcess( "Mining", PROCESS )
-
-/*---------------------------------------------------------
- Sprout collect
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- if ( self.Owner:HasUnlock( "Sprout_Collecting" ) ) then
- self.Owner:MakeProcessBar( "Loosening sprout", self.Time, self.Cancel )
- else
- self.IsStopped = true
- end
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
- local add = 0
-
- if ( IsValid( self.Owner:GetActiveWeapon() ) && self.Owner:GetActiveWeapon():GetClass() == "gms_sickle" ) then add = add + 30 end
-
- if ( num > 50 - self.Owner:GetSkill( "Harvesting" ) - add ) then
- self.Owner:IncResource( "Sprouts", 1 )
- self.Owner:IncXP( "Harvesting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Harvesting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Sprout ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "items/ammo_pickup.wav" ) )
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-
-GMS.RegisterProcess( "SproutCollect", PROCESS )
-
-/*---------------------------------------------------------
- Plant Melon
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Planting Watermelon", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Melon_Seeds", 1 )
- self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) )
-
- local ent = ents.Create( "gms_seed" )
- SPropProtection.PlayerMakePropOwner( self.Owner, ent )
- ent:SetPos( self.Data.Pos )
- ent:Setup( "melon", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner )
- ent:Spawn()
-end
-
-GMS.RegisterProcess( "PlantMelon", PROCESS )
-
-/*---------------------------------------------------------
- Plant Banana
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Planting Banana", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Banana_Seeds", 1 )
- self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) )
-
- local ent = ents.Create( "gms_seed" )
- SPropProtection.PlayerMakePropOwner( self.Owner , ent )
- ent:SetPos( self.Data.Pos )
- ent:Setup( "banana", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner )
- ent:Spawn()
-end
-
-GMS.RegisterProcess( "PlantBanana", PROCESS )
-
-/*---------------------------------------------------------
- Plant Orange
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Planting Orange", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Orange_Seeds", 1 )
- self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ) , 1, 1000 ) )
- self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) )
-
- local ent = ents.Create( "gms_seed" )
- SPropProtection.PlayerMakePropOwner( self.Owner, ent )
- ent:SetPos( self.Data.Pos )
- ent:Setup( "orange", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner )
- ent:Spawn()
-end
-
-GMS.RegisterProcess( "PlantOrange", PROCESS )
-
-/*---------------------------------------------------------
- Plant Grain
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Planting Grain", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Grain_Seeds", 1 )
- self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) )
-
- local ent = ents.Create( "gms_seed" )
- SPropProtection.PlayerMakePropOwner( self.Owner, ent )
- ent:SetPos( self.Data.Pos )
- ent:Setup( "grain", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner )
- ent:Spawn()
-end
-
-GMS.RegisterProcess( "PlantGrain", PROCESS )
-
-/*---------------------------------------------------------
- Plant Bush
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Planting Berry Bush", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Berries", 1 )
- self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) )
-
- local ent = ents.Create( "gms_seed" )
- SPropProtection.PlayerMakePropOwner( self.Owner, ent )
- ent:SetPos( self.Data.Pos )
- ent:Setup( "berry", 160 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner )
- ent:Spawn()
-end
-
-GMS.RegisterProcess( "PlantBush", PROCESS )
-
-/*---------------------------------------------------------
- Plant Tree
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Planting Tree", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Sprouts", 1 )
- self.Owner:IncXP( "Planting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Planting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Successfully planted.", 3, Color( 10, 200, 10, 255 ) )
-
- local ent = ents.Create( "gms_seed" )
- SPropProtection.PlayerMakePropOwner( self.Owner, ent )
- ent:SetPos( self.Data.Pos )
- ent:Setup( "tree", 240 - math.Clamp( self.Owner:GetSkill( "Planting" ), 0, 60 ) + math.random( -20, 20 ), self.Owner )
- ent:Spawn()
-end
-
-GMS.RegisterProcess( "PlantTree", PROCESS )
-
-/*---------------------------------------------------------
- Assembling
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Assembling", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:SendMessage( "Assembly successful.", 3, Color( 10, 200, 10, 255 ) )
-end
-
-PROCESS.Cancel = false
-
-GMS.RegisterProcess( "Assembling", PROCESS )
-
-/*---------------------------------------------------------
- Fishing
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Fishing", self.Time, self.Cancel )
- self.Owner:EmitSound( "stranded/start_fishing.wav" )
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- if ( !self.Owner.Resources['Baits'] or self.Owner.Resources['Baits'] < 1 ) then
- self.Data.Chance = self.Data.Chance * 0.25
- end
-
- if ( num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then
- if ( self.Owner.Resources['Baits'] and self.Owner.Resources['Baits'] > 0 ) then
- self.Owner:DecResource( "Baits", 1 )
- end
-
- if ( num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 ) then
- self.Owner:IncResource( "Bass", 1 )
- self.Owner:SendMessage( "Bass ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 && num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 ) then
- self.Owner:IncResource( "Trout", 1 )
- self.Owner:SendMessage( "Trout ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 && num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then
- self.Owner:IncResource( "Salmon", 1 )
- self.Owner:SendMessage( "Salmon ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- end
-
- self.Owner:IncXP( "Fishing", math.Clamp( math.Round( 250 / self.Owner:GetSkill( "Fishing" ) ), 1, 1000 ) )
- self.Owner:EmitSound( Sound( "ambient/water/water_splash" .. math.random( 1, 3 ) .. ".wav" ) )
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-
-GMS.RegisterProcess( "Fishing", PROCESS )
-
-/*---------------------------------------------------------
- Advanced Fishing
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Fishing", self.Time, self.Cancel )
- self.Owner:EmitSound( "stranded/start_fishing.wav" )
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- if ( !self.Owner.Resources['Baits'] or self.Owner.Resources['Baits'] < 1 ) then
- self.Data.Chance = self.Data.Chance * 0.25
- end
-
- if ( num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then
- if ( self.Owner.Resources['Baits'] and self.Owner.Resources['Baits'] > 0 ) then
- self.Owner:DecResource( "Baits", 1 )
- end
-
- if ( num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 2 ) then
- self.Owner:IncResource( "Bass", 1 )
- self.Owner:SendMessage( "Bass ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 2 && num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 ) then
- self.Owner:IncResource( "Trout", 1 )
- self.Owner:SendMessage( "Trout ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.5 && num < ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 ) then
- self.Owner:IncResource( "Salmon", 1 )
- self.Owner:SendMessage( "Salmon ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- elseif ( num >= ( self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) / 1.2 && num < self.Data.Chance + self.Owner:GetSkill( "Fishing" ) ) then
- self.Owner:IncResource( "Shark", 1 )
- self.Owner:SendMessage( "Shark ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- end
-
- self.Owner:IncXP( "Fishing", math.Clamp( math.Round( 250 / self.Owner:GetSkill( "Fishing" ) ), 1, 1000 ) )
- self.Owner:EmitSound( Sound( "ambient/water/water_splash" .. math.random( 1, 3 ) .. ".wav" ) )
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
- end
-end
-
-GMS.RegisterProcess( "AdvancedFishing", PROCESS )
-
-/*---------------------------------------------------------
- Bottle Water
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Bottling Water", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- if (self.Owner:GetActiveWeapon():GetClass() == "gms_bucket") then
- self.Owner:IncResource( "Water_Bottles", 10 )
- self.Owner:SendMessage( "Water Bottle ( 10x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "ambient/water/water_spray" .. math.random( 1, 3 ) .. ".wav" ) )
- else
- self.Owner:IncResource( "Water_Bottles", 1 )
- self.Owner:SendMessage( "Water Bottle ( 1x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:EmitSound( Sound( "ambient/water/water_spray" .. math.random( 1, 3 ) .. ".wav" ) )
- end
-end
-
-GMS.RegisterProcess( "BottleWater", PROCESS )
-
-/*---------------------------------------------------------
- Drink bottle
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Drinking Bottle", self.Time, self.Cancel )
- self.StartTime = CurTime()
-
- self:PlaySound()
-end
-
-function PROCESS:PlaySound()
- if ( CurTime() - self.StartTime > self.Time ) then return end
- if ( !self.Owner.InProcess || self.StartTime != self.Owner.ProcessTable.StartTime ) then return end
-
- if ( self.Owner:Alive() ) then
- self.Owner:EmitSound( Sound( "npc/barnacle/barnacle_gulp" .. math.random( 1, 2 ) .. ".wav" ) )
- timer.Simple( 0.75, function() self:PlaySound() end )
- end
-end
-
-function PROCESS:OnStop()
- self.Owner:DecResource( "Water_Bottles", 1 )
- self.Owner:SendMessage( "You're a little less thirsty now.", 3, Color( 10, 200, 10, 255 ) )
- if ( self.Owner.Thirst <= 750 ) then
- self.Owner:SetThirst( self.Owner.Thirst + 250 )
- elseif ( self.Owner.Thirst >= 750 ) then
- self.Owner:SetThirst( 1000 )
- end
-end
-
-PROCESS.Cancel = false
-
-GMS.RegisterProcess( "DrinkBottle", PROCESS )
-
-/*---------------------------------------------------------
- Take Medicine
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- if ( self.Owner:Health() >= 200 or ( self.Owner:Health() >= 150 and self.Owner:HasUnlock( "Master_Survivalist" ) != true ) or ( self.Owner:Health() >= 100 and self.Owner:HasUnlock( "Adept_Survivalist" ) != true ) ) then
- self.Owner:SendMessage( "You're feeling good, why would you heal yourself.", 3, Color( 200, 0, 0, 255 ) )
- else
- self.Owner:MakeProcessBar( "Taking Medicine", self.Time, self.Cancel )
- self.Owner:EmitSound( Sound( "items/smallmedkit1.wav" ) )
- end
-end
-
-function PROCESS:OnStop()
- if ( self.Owner:Health() >= 200 or ( self.Owner:Health() >= 150 and self.Owner:HasUnlock( "Master_Survivalist" ) != true ) or ( self.Owner:Health() >= 100 and self.Owner:HasUnlock( "Adept_Survivalist" ) != true ) ) then return end
- self.Owner:DecResource( "Medicine", 1 )
- self.Owner:SendMessage( "You're feeling a bit better now.", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:Heal( 10 )
-end
-
-GMS.RegisterProcess( "TakeMedicine", PROCESS )
-
-/*---------------------------------------------------------
- Cooking
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Cooking " .. self.Data.Name, self.Time, self.Cancel )
- self.Sound = CreateSound( self.Owner, Sound( "npc/headcrab/headcrab_burning_loop2.wav" ) )
- self.Sound:Play()
-end
-
-function PROCESS:OnStop()
- local num = math.random( 1, 100 )
-
- if ( num + self.Owner:GetSkill( "Cooking" ) >= 50 ) then
- self.Owner:SendMessage( "Successfully cooked.", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:IncXP( "Cooking", math.Clamp( math.Round( 150 / self.Owner:GetSkill( "Cooking" ) ), 1, 1000 ) )
-
- local food = ents.Create( "gms_food" )
- food:SetPos( self.Owner:TraceFromEyes( 70 ).HitPos + Vector( 0, 0, 5 ) )
- SPropProtection.PlayerMakePropOwner( self.Owner, food )
- food.Value = self.Data.FoodValue
- food.Name = self.Data.Name
- food:Spawn()
- food:SetFoodInfo( self.Data.Name )
-
- timer.Simple( math.random( 240, 320 ), function() if ( IsValid( food ) ) then food:Fadeout( 2 ) end end )
-
- for k, v in pairs( self.Data.Cost ) do self.Owner:DecResource( k, v ) end
- else
- self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) )
-
- local num = math.random( 1, 2 )
-
- if ( num == 1 ) then
- for k, v in pairs( self.Data.Cost ) do
- self.Owner:DecResource( k, v )
- end
- self.Owner:SendMessage( "The ingredients was wasted!", 3, Color( 200, 0, 0, 255 ) )
- end
- end
-
- self.Sound:Stop()
-end
-
-GMS.RegisterProcess( "Cook", PROCESS )
-
-/*---------------------------------------------------------
- Make Weapon
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Crafting " .. self.Data.Name, self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:SendMessage( "Made a " .. self.Data.Name .. ".", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:IncXP( "Weapon_Crafting", math.Clamp( math.Round( 50 / self.Owner:GetSkill( "Weapon_Crafting" ) ), 1, 1000 ) )
-
- if ( self.Owner:HasWeapon( self.Data.Class ) ) then
- local weap = ents.Create( self.Data.Class )
- weap:SetPos( self.Owner:TraceFromEyes( 100 ).HitPos + Vector( 0, 0, 15 ) )
- weap:Spawn()
- SPropProtection.PlayerMakePropOwner( self.Owner, weap )
- else
- self.Owner:Give( self.Data.Class )
- end
-
- for k, v in pairs( self.Data.Cost ) do
- self.Owner:DecResource( k, v )
- end
-end
-
-GMS.RegisterProcess( "MakeWeapon", PROCESS )
-
-/*---------------------------------------------------------
- MakeGeneric
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Making " .. self.Data.Name, self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- for k, v in pairs( self.Data.Cost ) do
- self.Owner:DecResource( k, v )
- end
-
- for k, v in pairs( self.Data.Res ) do
- self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:IncResource( k, v )
- end
-end
-
-GMS.RegisterProcess( "MakeGeneric", PROCESS )
-
-/*---------------------------------------------------------
- Make Building
----------------------------------------------------------*/
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Setting up " .. self.Data.Name .. " site", self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- self.Owner:SendMessage( "Made a " .. self.Data.Name .. " site.", 3, Color( 10, 200, 10, 255 ) )
-
- if ( self.Owner:GetBuildingSite() and self.Owner:GetBuildingSite():IsValid() ) then
- ent = self.Owner:GetBuildingSite()
- ent:Remove()
- end
-
- local site = self.Owner:CreateStructureBuildingSite( self.Data.Pos, self.Owner:GetAngles(), self.Data.BuildSiteModel, self.Data.Class, self.Data.Cost, self.Data.Name )
-end
-
-GMS.RegisterProcess( "MakeBuilding", PROCESS )
-
-/* Smelt */
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Smelting " .. self.Data.Name, self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- for k, v in pairs( self.Data.Cost ) do
- self.Owner:DecResource( k, v )
- end
-
- for k, v in pairs( self.Data.Res ) do
- self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:IncResource( k, v )
-
- self.Owner:IncXP( "Smelting", math.Clamp( math.Round( ( v * 10 ) / self.Owner:GetSkill( "Smelting" ) ), 1, 1000 ) )
- end
-end
-
-GMS.RegisterProcess( "Smelt", PROCESS )
-
-/* Crush */
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Crushing " .. self.Data.Name, self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- for k, v in pairs( self.Data.Cost ) do
- self.Owner:DecResource( k, v )
- end
-
- for k, v in pairs( self.Data.Res ) do
- self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:IncResource( k, v )
- end
-end
-
-GMS.RegisterProcess( "Crush", PROCESS )
-
-/* Processing */
-local PROCESS = {}
-
-function PROCESS:OnStart()
- self.Owner:MakeProcessBar( "Processing " .. self.Data.Name, self.Time, self.Cancel )
-end
-
-function PROCESS:OnStop()
- for k, v in pairs( self.Data.Cost ) do
- self.Owner:DecResource( k, v )
- end
-
- for k, v in pairs( self.Data.Res ) do
- self.Owner:IncXP( "Weapon_Crafting", math.Clamp( math.Round( 150 / self.Owner:GetSkill( "Weapon_Crafting" ) ), 1, 1000 ) )
- self.Owner:SendMessage( "Made " .. string.gsub( k, "_", " " ) .. " ( " .. v .. "x )", 3, Color( 10, 200, 10, 255 ) )
- self.Owner:IncResource( k, v )
- end
-end
-
-GMS.RegisterProcess( "Processing", PROCESS )
diff --git a/ftp_gmstranded/gamemode/resources.lua b/ftp_gmstranded/gamemode/resources.lua
deleted file mode 100644
index 780c3f5..0000000
--- a/ftp_gmstranded/gamemode/resources.lua
+++ /dev/null
@@ -1,68 +0,0 @@
-
-/*------------------------ Models ------------------------*/
-
-resource.AddFile( "models/weapons/v_fists.mdl" )
-resource.AddFile( "models/weapons/w_fists.mdl" )
-resource.AddFile( "models/weapons/v_shovel.mdl" )
-resource.AddFile( "models/weapons/w_shovel.mdl" )
-resource.AddFile( "models/weapons/v_copper_pickaxe.mdl" )
-resource.AddFile( "models/weapons/w_copper_pickaxe.mdl" )
-resource.AddFile( "models/weapons/v_iron_pickaxe.mdl" )
-resource.AddFile( "models/weapons/w_iron_pickaxe.mdl" )
-resource.AddFile( "models/weapons/v_stone_pickaxe.mdl" )
-resource.AddFile( "models/weapons/w_stone_pickaxe.mdl" )
-resource.AddFile( "models/weapons/v_copper_hatchet.mdl" )
-resource.AddFile( "models/weapons/v_iron_hatchet.mdl" )
-resource.AddFile( "models/weapons/v_stone_hatchet.mdl" )
-resource.AddFile( "models/weapons/w_copper_hatchet.mdl" )
-resource.AddFile( "models/weapons/w_iron_hatchet.mdl" )
-resource.AddFile( "models/weapons/w_stone_hatchet.mdl" )
-
-resource.AddFile( "models/gm_forest/tree_oak1.mdl" )
-
-/*------------------------ Materials ------------------------*/
-
-resource.AddFile( "materials/models/weapons/shovel/shovel1.vmt" )
-resource.AddFile( "materials/models/weapons/shovel/shovel1.vtf" )
-resource.AddFile( "materials/models/weapons/shovel/shovel1_n.vtf" )
-resource.AddFile( "materials/models/weapons/shovel/shovel2.vmt" )
-resource.AddFile( "materials/models/weapons/shovel/shovel2.vtf" )
-resource.AddFile( "materials/models/weapons/shovel/shovel2_n.vtf" )
-resource.AddFile( "materials/models/weapons/shovel/shovel3.vmt" )
-resource.AddFile( "materials/models/weapons/shovel/shovel3.vtf" )
-resource.AddFile( "materials/models/weapons/shovel/shovel3_n.vtf" )
-resource.AddFile( "materials/models/weapons/pickaxe/copper/copper.vtf" )
-resource.AddFile( "materials/models/weapons/pickaxe/copper/copper_n.vtf" )
-resource.AddFile( "materials/models/weapons/pickaxe/copper/pickaxe01.vmt" )
-resource.AddFile( "materials/models/weapons/pickaxe/stone/pickaxe01.vmt" )
-resource.AddFile( "materials/models/weapons/pickaxe/stone/stone.vtf" )
-resource.AddFile( "materials/models/weapons/pickaxe/stone/stone_n.vtf" )
-resource.AddFile( "materials/models/weapons/pickaxe/iron/iron.vtf" )
-resource.AddFile( "materials/models/weapons/pickaxe/iron/iron_n.vtf" )
-resource.AddFile( "materials/models/weapons/pickaxe/iron/pickaxe01.vmt" )
-resource.AddFile( "materials/models/weapons/hatchet/copper/axe.vmt" )
-resource.AddFile( "materials/models/weapons/hatchet/copper/Copper.vtf" )
-resource.AddFile( "materials/models/weapons/hatchet/copper/Copper_n.vtf" )
-resource.AddFile( "materials/models/weapons/hatchet/stone/axe.vmt" )
-resource.AddFile( "materials/models/weapons/hatchet/stone/stone.vtf" )
-resource.AddFile( "materials/models/weapons/hatchet/stone/stone_n.vtf" )
-resource.AddFile( "materials/models/weapons/hatchet/iron/axe.vmt" )
-resource.AddFile( "materials/models/weapons/hatchet/iron/iron.vtf" )
-resource.AddFile( "materials/models/weapons/hatchet/iron/iron_n.vtf" )
-resource.AddFile( "materials/models/weapons/hands.vmt" )
-resource.AddFile( "materials/models/weapons/hands.vtf" )
-resource.AddFile( "materials/models/weapons/hands_normal.vtf" )
-
-resource.AddFile( "materials/gm_forest/oak_brk.vmt" )
-resource.AddFile( "materials/gm_forest/brg_eik_brn2.vmt" )
-resource.AddFile( "materials/gm_forest/brg_eik_brn2.vtf" )
-
-/*------------------------ Sounds ------------------------*/
-
-resource.AddFile( "sound/citizen_beaten1.wav" )
-resource.AddFile( "sound/citizen_beaten4.wav" )
-resource.AddFile( "sound/citizen_beaten5.wav" )
-resource.AddFile( "sound/cough1.wav" )
-resource.AddFile( "sound/cough2.wav" )
-resource.AddFile( "sound/cough3.wav" )
-resource.AddFile( "sound/cough4.wav" )
diff --git a/ftp_gmstranded/gamemode/shared.lua b/ftp_gmstranded/gamemode/shared.lua
deleted file mode 100644
index b8e7ac5..0000000
--- a/ftp_gmstranded/gamemode/shared.lua
+++ /dev/null
@@ -1,1029 +0,0 @@
-
-/*
- Authors! The Stranded Team!
- jA_cOp, prop_dynamic, Chewgum, Wokkel, robotboy655
-
- READ THIS:
- If you want to add custom content or edit anything in gamemode - DO NOT. Please read customcontent.lua!
-
- ÏÐÎ×ÒÈ ÝÒÎ:
- Åñëè òû ñîáèðàåøüñÿ òóò ÷òî ëèáî èçìåíÿòü - ÍÅ ÄÅËÀÉ ÝÒÎÃÎ. Ïðî÷òè ôàéë customcontent.lua!
-*/
-
-DeriveGamemode( "sandbox" )
-
-GM.Name = "Garry's Mod Stranded"
-GM.Author = "Stranded Team"
-GM.Email = "robotboy655@gmail.com"
-GM.Website = ""
-
-team.SetUp( 1, "The Stranded", Color( 200, 200, 0, 255 ) )
-team.SetUp( 2, "Survivalists", Color( 255, 255, 255, 255 ) )
-team.SetUp( 3, "Anonymous", Color( 0, 121, 145, 255 ) )
-team.SetUp( 4, "The Gummies", Color( 255, 23, 0, 255 ) )
-team.SetUp( 5, "The Dynamics", Color( 0, 72, 255, 255 ) )
-team.SetUp( 6, "Scavengers", Color( 8, 255, 0, 255 ) )
-
-GMS = GMS or {}
-
-include( "spp/sh_spp.lua" )
-include( "time_weather.lua" )
-
--- Shared includes
-include( "unlocks.lua" )
-include( "combinations.lua" )
-include( "combinations2.lua" )
-include( "combirenbuy.lua" )
-include( "combirensell.lua" )
-
-/* ----------------------------------------------------------------------------------------------------
- Utility functions
----------------------------------------------------------------------------------------------------- */
-
-
-
-function string.Capitalize( str )
- local str = string.Explode( "_", str )
- for k, v in pairs( str ) do
- str[ k ] = string.upper( string.sub( v, 1, 1 ) ) .. string.sub( v, 2 )
- end
-
- str = string.Implode( "_", str )
- return str
-end
-
-function player.FindByName( str )
- if ( str == nil or str == "" ) then return false end
- for id, ply in pairs( player.GetAll() ) do
- if ( string.find( string.lower( ply:Name() ), string.lower( str ) ) != nil ) then
- return ply
- end
- end
- return false
-end
-
-function GMS_IsAdminOnlyModel( mdl )
- if ( mdl == GMS.SmallRockModel ) then return true end
- if ( table.HasValue( GMS.EdibleModels, mdl ) ) then return true end
- if ( table.HasValue( GMS.RockModels, mdl ) ) then return true end
- if ( table.HasValue( GMS.AdditionalRockModels, mdl ) ) then return true end
- if ( table.HasValue( GMS.TreeModels, mdl ) ) then return true end
- if ( table.HasValue( GMS.AdditionalTreeModels, mdl ) ) then return true end
- return false
-end
-
-function GMS.ClassIsNearby( pos, class, range )
- local nearby = false
- for k, v in pairs( ents.FindInSphere( pos, range ) ) do
- if ( v:GetClass() == class and ( pos - Vector( v:LocalToWorld( v:OBBCenter() ).x, v:LocalToWorld( v:OBBCenter() ).y, pos.z ) ):Length() <= range ) then
- nearby = true
- end
- end
-
- return nearby
-end
-
-function GMS.IsInWater( pos )
- local trace = {}
- trace.start = pos
- trace.endpos = pos + Vector( 0, 0, 1 )
- trace.mask = bit.bor( MASK_WATER, MASK_SOLID )
-
- local tr = util.TraceLine( trace )
- return tr.Hit
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Player Functions
----------------------------------------------------------------------------------------------------- */
-
-local PlayerMeta = FindMetaTable( "Player" )
-
-function PlayerMeta:IsDeveloper()
- if ( self:SteamID() == "STEAM_0:0:18313012" ) then return true end
- return false
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Entity Functions
----------------------------------------------------------------------------------------------------- */
-
-local EntityMeta = FindMetaTable( "Entity" )
-
-function EntityMeta:IsTreeModel()
- if ( !IsValid( self ) || !self.GetModel || !self:GetModel() ) then return false end
-
- for k, v in pairs( GMS.TreeModels ) do
- if ( string.lower( v ) == string.lower( self:GetModel() ) or string.gsub( string.lower( v ), "/", "\\" ) == string.lower( self:GetModel() ) ) then return true end
- end
-
- for k, v in pairs( GMS.AdditionalTreeModels ) do
- if ( string.lower( v ) == string.lower( self:GetModel() ) or string.gsub( string.lower( v ), "/", "\\" ) == string.lower( self:GetModel() ) ) then return true end
- end
-
- -- Experemental
- if ( SERVER && string.find( self:GetModel(), "tree" ) && self:CreatedByMap() ) then return true end
-
- return false
-end
-
-function EntityMeta:IsRockModel()
- if ( !IsValid( self ) ) then return false end
-
- local mdl = string.lower( self:GetModel() )
-
- if ( mdl == string.lower( GMS.SmallRockModel ) ) then return true end
-
- for k, v in pairs( GMS.RockModels ) do
- if ( string.lower( v ) == mdl or string.gsub( string.lower( v ), "/", "\\" ) == mdl ) then return true end
- end
-
- for k, v in pairs( GMS.AdditionalRockModels ) do
- if ( string.lower( v ) == mdl or string.gsub( string.lower( v ), "/", "\\" ) == mdl ) then return true end
- end
-
- -- Experemental
- if ( SERVER && string.find( self:GetModel(), "rock" ) && self:CreatedByMap() ) then return true end
-
- return false
-end
-
-function EntityMeta:IsBerryBushModel()
- if ( !IsValid( self ) ) then return false end
-
- local mdl = "models/props/pi_shrub.mdl"
- if ( mdl == self:GetModel() or string.gsub( mdl, "/", "\\" ) == self:GetModel() ) then return true end
-
- return false
-end
-
-function EntityMeta:IsGrainModel()
- if ( !IsValid( self ) ) then return false end
-
- local mdl = "models/props_foliage/cattails.mdl"
- if ( mdl == self:GetModel() or string.gsub( mdl, "/", "\\" ) == self:GetModel() ) then return true end
-
- return false
-end
-
-function EntityMeta:IsFoodModel()
- if ( !IsValid( self ) ) then return false end
-
- for k, v in pairs( GMS.EdibleModels ) do
- if ( string.lower( v ) == string.lower( self:GetModel() ) or string.gsub( string.lower( v ), "/", "\\" ) == string.lower( self:GetModel() ) ) then
- return true
- end
- end
-
- return false
-end
-
-function EntityMeta:IsProp()
- if ( !IsValid( self ) ) then return false end
-
- local cls = self:GetClass()
- if ( cls == "prop_physics" or cls == "prop_physics_multiplayer" or cls == "prop_dynamic" ) then return true end
-
- return false
-end
-
-function EntityMeta:GetVolume()
- local min, max = self:OBBMins(), self:OBBMaxs()
- local vol = math.abs( max.x - min.x ) * math.abs( max.y - min.y ) * math.abs( max.z - min.z )
- return vol / ( 16 ^ 3 )
-end
-
-function EntityMeta:IsSleepingFurniture()
- for _, v in ipairs( GMS.SleepingFurniture ) do
- if ( string.lower( v ) == self:GetModel() or string.gsub( string.lower( v ), "/", "\\" ) == self:GetModel() ) then
- return true
- end
- end
-
- return false
-end
-
-function EntityMeta:IsPickupProhibitedModel()
- if ( !IsValid( self ) ) then return end
- return table.HasValue( GMS.PickupProhibitedClasses, self:GetClass() )
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Shared Hooks ( for prediction )
----------------------------------------------------------------------------------------------------- */
-
-function GM:PlayerNoClip( pl, on )
- if ( pl:InVehicle() ) then return false end
- if ( pl:IsDeveloper() || game.SinglePlayer() ) then return true end
- return false
-end
-
-function GM:PhysgunPickup( ply, ent )
- if ( !IsValid( ent ) ) then return self.BaseClass.PhysgunPickup( self, ply, ent ) end
- if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() ) then return false end
-
- if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end
-
- return self.BaseClass.PhysgunPickup( self, ply, ent )
-end
-
-function GM:GravGunPunt( ply, ent )
- if ( !IsValid( ent ) ) then return self.BaseClass.GravGunPunt( self, ply, ent ) end
- if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() || ent:GetClass() == "gms_buildsite" ) then return false end
-
- if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end
-
- return self.BaseClass.GravGunPunt( self, ply, ent )
-end
-
-function GM:GravGunPickupAllowed( ply, ent )
- if ( !IsValid( ent ) ) then return self.BaseClass.GravGunPickupAllowed( self, ply, ent ) end
- if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() || ent:GetClass() == "gms_buildsite" ) then return false end
-
- if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end
-
- return self.BaseClass.GravGunPickupAllowed( self, ply, ent )
-end
-
-function GM:CanTool( ply, tr, mode )
-
- if ( mode == "gms_rope" ) then
- if ( SERVER && ply:GetResource( "Rope" ) < 1 ) then ply:SendMessage( "You need rope to use this tool.", 3, Color( 200, 0, 0, 255 ) ) return false end
- if ( CLIENT && ( !Resources[ "Rope" ] || Resources[ "Rope" ] < 1 ) ) then return false end
- end
-
- if ( mode == "weld" ) then
- if ( SERVER && ply:GetResource( "Welder" ) < 1 ) then ply:SendMessage( "You need a Welder to use this tool.", 3, Color( 200, 0, 0, 255 ) ) return false end
- if ( CLIENT && ( !Resources[ "Welder" ] || Resources[ "Welder" ] < 1 ) ) then return false end
- end
-
- if ( table.HasValue( GMS.ProhibitedStools, mode ) && !ply:IsAdmin() ) then ply:SendMessage( "This tool is prohibited.", 3, Color( 200, 0, 0, 255 ) ) return false end
-
- local ent = tr.Entity
- if ( !IsValid( ent ) && ent:GetClass() != "worldspawn" ) then return end
-
- if ( !SPropProtection.PhysGravGunPickup( ply, ent ) ) then return false end
-
- if ( ent:IsRockModel() || ent:IsNPC() || ent:IsTreeModel() || ent:IsPlayer() || ent:IsFoodModel() || ent:IsPickupProhibitedModel() || ent:GetClass() == "gms_buildsite" ) then return false end
-
- return true
-end
-
-/* ----------------------------------------------------------------------------------------------------
- Config
----------------------------------------------------------------------------------------------------- */
-
-GMS_SpawnLists = GMS_SpawnLists or {}
-
-GMS_SpawnLists[ "Wood - Tables / Desks" ] = {
- "models/props_c17/FurnitureDrawer003a.mdl",
- "models/props_c17/FurnitureDrawer002a.mdl",
- "models/props_c17/FurnitureTable003a.mdl",
- "models/props_c17/FurnitureDrawer001a.mdl",
- "models/props_c17/FurnitureTable001a.mdl",
- "models/props_c17/FurnitureTable002a.mdl",
- "models/props_interiors/Furniture_Desk01a.mdl",
- "models/props_interiors/Furniture_Vanity01a.mdl",
- "models/props_wasteland/cafeteria_table001a.mdl"
-}
-
-GMS_SpawnLists[ "Wood - Shelving / Storage" ] = {
- "models/props_c17/FurnitureShelf001b.mdl",
- "models/props_wasteland/prison_shelf002a.mdl",
- "models/props_junk/wood_crate001a.mdl",
- "models/props_junk/wood_crate001a_damaged.mdl",
- "models/props_junk/wood_crate002a.mdl",
- "models/props_wasteland/laundry_cart002.mdl",
- "models/props_c17/FurnitureShelf001a.mdl",
- "models/props_interiors/Furniture_shelf01a.mdl",
- "models/props_c17/shelfunit01a.mdl",
- "models/props_c17/FurnitureDresser001a.mdl"
-}
-
-GMS_SpawnLists[ "Wood - Seating" ] = {
- "models/props_c17/FurnitureChair001a.mdl",
- "models/props_interiors/Furniture_chair01a.mdl",
- "models/props_c17/playground_swingset_seat01a.mdl",
- "models/props_c17/playground_teetertoter_seat.mdl",
- "models/props_wasteland/cafeteria_bench001a.mdl",
- "models/props_trainstation/BenchOutdoor01a.mdl",
- "models/props_c17/bench01a.mdl",
- "models/props_trainstation/bench_indoor001a.mdl"
-}
-
-GMS_SpawnLists[ "Wood - Doors / Plating / Beams" ] = {
- "models/props_debris/wood_board02a.mdl",
- "models/props_debris/wood_board04a.mdl",
- "models/props_debris/wood_board06a.mdl",
- "models/props_debris/wood_board01a.mdl",
- "models/props_debris/wood_board03a.mdl",
- "models/props_debris/wood_board05a.mdl",
- "models/props_debris/wood_board07a.mdl",
- "models/props_junk/wood_pallet001a.mdl",
- "models/props_wasteland/wood_fence02a.mdl",
- "models/props_wasteland/wood_fence01a.mdl",
- "models/props_c17/Frame002a.mdl",
- "models/props_wasteland/barricade001a.mdl",
- "models/props_wasteland/barricade002a.mdl",
- "models/props_docks/channelmarker_gib01.mdl",
- "models/props_docks/channelmarker_gib04.mdl",
- "models/props_docks/channelmarker_gib03.mdl",
- "models/props_docks/channelmarker_gib02.mdl",
- "models/props_docks/dock01_pole01a_128.mdl",
- "models/props_docks/dock02_pole02a_256.mdl",
- "models/props_docks/dock01_pole01a_256.mdl",
- "models/props_docks/dock02_pole02a.mdl",
- "models/props_docks/dock03_pole01a_256.mdl",
- "models/props_docks/dock03_pole01a.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Kitchen/Appliances" ] = {
- "models/props_interiors/SinkKitchen01a.mdl",
- "models/props_interiors/Radiator01a.mdl",
- "models/props_c17/FurnitureWashingmachine001a.mdl",
- "models/props_c17/FurnitureFridge001a.mdl",
- "models/props_interiors/refrigerator01a.mdl",
- "models/props_c17/FurnitureBoiler001a.mdl",
- "models/props_c17/FurnitureFireplace001a.mdl",
- "models/props_wasteland/kitchen_counter001d.mdl",
- "models/props_wasteland/kitchen_counter001b.mdl",
- "models/props_wasteland/kitchen_counter001a.mdl",
- "models/props_wasteland/kitchen_counter001c.mdl",
- "models/props_wasteland/kitchen_stove001a.mdl",
- "models/props_wasteland/kitchen_stove002a.mdl",
- "models/props_wasteland/kitchen_fridge001a.mdl",
- "models/props_wasteland/laundry_dryer001.mdl",
- "models/props_wasteland/laundry_dryer002.mdl",
- "models/props_wasteland/laundry_washer003.mdl",
- "models/props_wasteland/laundry_washer001a.mdl",
- "models/props_wasteland/laundry_basket001.mdl",
- "models/props_wasteland/laundry_basket002.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Shelving/Storage" ] = {
- "models/props_c17/FurnitureShelf002a.mdl",
- "models/props_lab/filecabinet02.mdl",
- "models/props_wasteland/controlroom_filecabinet002a.mdl",
- "models/props_wasteland/controlroom_storagecloset001a.mdl",
- "models/props_wasteland/kitchen_shelf002a.mdl",
- "models/props_wasteland/kitchen_shelf001a.mdl",
- "models/props_c17/display_cooler01a.mdl"
-}
-
-/*GMS_SpawnLists[ "Iron - Cargo/Tanks" ] = {
- "models/props_wasteland/cargo_container01.mdl",
- "models/props_wasteland/cargo_container01b.mdl",
- "models/props_wasteland/cargo_container01c.mdl",
- "models/props_wasteland/horizontalcoolingtank04.mdl",
- "models/props_wasteland/coolingtank02.mdl",
- "models/props_wasteland/coolingtank01.mdl",
- "models/props_junk/TrashDumpster01a.mdl",
- "models/props_junk/TrashDumpster02.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Lighting" ] = {
- "models/props_c17/light_cagelight02_on.mdl",
- "models/props_c17/light_cagelight01_on.mdl",
- "models/props_wasteland/prison_lamp001c.mdl",
- "models/props_wasteland/prison_lamp001a.mdl",
- "models/props_wasteland/prison_lamp001b.mdl",
- "models/props_c17/lamp_standard_off01.mdl",
- "models/props_c17/lamp_bell_on.mdl",
- "models/props_c17/light_decklight01_on.mdl",
- "models/props_c17/light_floodlight02_off.mdl",
- "models/props_wasteland/light_spotlight02_base.mdl",
- "models/props_wasteland/light_spotlight02_lamp.mdl",
- "models/props_wasteland/light_spotlight01_base.mdl",
- "models/props_wasteland/light_spotlight01_lamp.mdl",
- "models/props_trainstation/Column_Light001b.mdl",
- "models/props_trainstation/Column_Light001a.mdl",
- "models/props_trainstation/light_128wallMounted001a.mdl",
- "models/props_c17/LampFixture01a.mdl",
- "models/props_c17/lamppost03a_on.mdl",
- "models/props_c17/Traffic_Light001a.mdl",
- "models/props_trainstation/TrackLight01.mdl",
- "models/props_trainstation/light_Signal002a.mdl",
- "models/props_trainstation/light_Signal001a.mdl",
- "models/props_trainstation/light_Signal001b.mdl"
-}*/
-
-GMS_SpawnLists[ "Iron - Containers" ] = {
- "models/props_junk/garbage_metalcan001a.mdl",
- "models/props_junk/garbage_metalcan002a.mdl",
- "models/props_junk/PopCan01a.mdl",
- "models/props_interiors/pot01a.mdl",
- "models/props_c17/metalPot002a.mdl",
- "models/props_interiors/pot02a.mdl",
- "models/props_c17/metalPot001a.mdl",
- "models/props_junk/metal_paintcan001a.mdl",
- "models/props_junk/metalgascan.mdl",
- "models/props_junk/MetalBucket01a.mdl",
- "models/props_junk/MetalBucket02a.mdl",
- "models/props_trainstation/trashcan_indoor001b.mdl",
- "models/props_trainstation/trashcan_indoor001a.mdl",
- "models/props_c17/oildrum001.mdl",
- "models/props_c17/canister01a.mdl",
- "models/props_c17/canister02a.mdl",
- "models/props_c17/canister_propane01a.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Signs" ] = {
- "models/props_c17/streetsign005d.mdl",
- "models/props_c17/streetsign005c.mdl",
- "models/props_c17/streetsign005b.mdl",
- "models/props_c17/streetsign004f.mdl",
- "models/props_c17/streetsign004e.mdl",
- "models/props_c17/streetsign003b.mdl",
- "models/props_c17/streetsign002b.mdl",
- "models/props_c17/streetsign001c.mdl",
- "models/props_trainstation/TrackSign01.mdl",
- "models/props_trainstation/clock01.mdl",
- "models/props_trainstation/trainstation_clock001.mdl"
-}
-
-GMS_SpawnLists[ "Copper - Signs" ] = {
- "models/props_trainstation/TrackSign02.mdl",
- "models/props_trainstation/TrackSign03.mdl",
- "models/props_trainstation/TrackSign10.mdl",
- "models/props_trainstation/TrackSign09.mdl",
- "models/props_trainstation/TrackSign08.mdl",
- "models/props_trainstation/TrackSign07.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Rails" ] = {
- "models/props_trainstation/handrail_64decoration001a.mdl",
- "models/props_c17/Handrail04_short.mdl",
- "models/props_c17/Handrail04_Medium.mdl",
- "models/props_c17/Handrail04_corner.mdl",
- "models/props_c17/Handrail04_long.mdl",
- "models/props_c17/Handrail04_SingleRise.mdl",
- "models/props_c17/Handrail04_DoubleRise.mdl"
-}
-
-GMS_SpawnLists[ "Copper - Fencing" ] = {
- "models/props_wasteland/interior_fence002a.mdl",
- "models/props_wasteland/interior_fence002e.mdl",
- "models/props_wasteland/interior_fence001g.mdl",
- "models/props_wasteland/interior_fence002f.mdl",
- "models/props_wasteland/interior_fence002c.mdl",
- "models/props_wasteland/interior_fence002d.mdl",
- "models/props_wasteland/interior_fence004b.mdl",
- "models/props_wasteland/interior_fence004a.mdl",
- "models/props_wasteland/exterior_fence002a.mdl",
- "models/props_wasteland/exterior_fence003a.mdl",
- "models/props_wasteland/exterior_fence003b.mdl",
- "models/props_wasteland/exterior_fence002c.mdl",
- "models/props_wasteland/exterior_fence002d.mdl",
- "models/props_wasteland/exterior_fence001a.mdl",
- "models/props_wasteland/exterior_fence002e.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Doors/Plating/Beams" ] = {
- "models/props_c17/door02_double.mdl",
- "models/props_c17/door01_left.mdl",
- "models/props_borealis/borealis_door001a.mdl",
- "models/props_interiors/refrigeratorDoor02a.mdl",
- "models/props_interiors/refrigeratorDoor01a.mdl",
- "models/props_building_details/Storefront_Template001a_Bars.mdl",
- "models/props_c17/gate_door01a.mdl",
- "models/props_c17/gate_door02a.mdl",
- "models/props_junk/ravenholmsign.mdl",
- "models/props_debris/metal_panel02a.mdl",
- "models/props_debris/metal_panel01a.mdl",
- "models/props_junk/TrashDumpster02b.mdl",
- "models/props_lab/blastdoor001a.mdl",
- "models/props_lab/blastdoor001b.mdl",
- "models/props_lab/blastdoor001c.mdl",
- "models/props_trainstation/trainstation_post001.mdl",
- "models/props_c17/signpole001.mdl",
- "models/props_junk/harpoon002a.mdl",
- "models/props_c17/metalladder002b.mdl",
- "models/props_c17/metalladder002.mdl",
- "models/props_c17/metalladder003.mdl",
- "models/props_c17/metalladder001.mdl",
- "models/props_junk/iBeam01a.mdl",
- "models/props_junk/iBeam01a_cluster01.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Vehicles" ] = {
- "models/props_junk/Wheebarrow01a.mdl",
- "models/props_junk/PushCart01a.mdl",
- "models/props_wasteland/gaspump001a.mdl",
- "models/props_wasteland/wheel01.mdl",
- "models/props_wasteland/wheel01a.mdl",
- "models/props_wasteland/wheel03b.mdl",
- "models/props_wasteland/wheel02b.mdl",
- "models/props_wasteland/wheel02a.mdl",
- "models/props_wasteland/wheel03a.mdl",
- "models/props_citizen_tech/windmill_blade002a.mdl",
- "models/airboat.mdl",
- "models/buggy.mdl",
- "models/props_vehicles/car002a_physics.mdl",
- "models/props_vehicles/car001b_hatchback.mdl",
- "models/props_vehicles/car001a_hatchback.mdl",
- "models/props_vehicles/car003a_physics.mdl",
- "models/props_vehicles/car003b_physics.mdl",
- "models/props_vehicles/car004a_physics.mdl",
- "models/props_vehicles/car004b_physics.mdl",
- "models/props_vehicles/car005a_physics.mdl",
- "models/props_vehicles/car005b_physics.mdl",
- "models/props_vehicles/van001a_physics.mdl",
- "models/props_vehicles/truck003a.mdl",
- "models/props_vehicles/truck002a_cab.mdl",
- "models/props_vehicles/trailer002a.mdl",
- "models/props_vehicles/truck001a.mdl",
- "models/props_vehicles/generatortrailer01.mdl",
- "models/props_vehicles/apc001.mdl",
- "models/combine_apc_wheelcollision.mdl",
- "models/props_vehicles/trailer001a.mdl",
- "models/props_trainstation/train003.mdl",
- "models/props_trainstation/train002.mdl",
- "models/props_combine/combine_train02a.mdl",
- "models/props_combine/CombineTrain01a.mdl",
- "models/props_combine/combine_train02b.mdl",
- "models/props_trainstation/train005.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Seating" ] = {
- "models/props_c17/chair_stool01a.mdl",
- "models/props_c17/chair02a.mdl",
- "models/props_c17/chair_office01a.mdl",
- "models/props_wasteland/controlroom_chair001a.mdl",
- "models/props_c17/chair_kleiner03a.mdl",
- "models/props_trainstation/traincar_seats001.mdl",
- "models/props_c17/FurnitureBed001a.mdl",
- "models/props_wasteland/prison_bedframe001b.mdl",
- "models/props_c17/FurnitureBathtub001a.mdl",
- "models/props_interiors/BathTub01a.mdl"
-}
-
-GMS_SpawnLists[ "Iron - Misc/Buttons" ] = {
- "models/props_c17/TrapPropeller_Lever.mdl",
- "models/props_c17/TrapPropeller_Engine.mdl",
- "models/props_c17/TrapPropeller_Blade.mdl",
- "models/props_junk/sawblade001a.mdl",
- "models/props_trainstation/payphone001a.mdl",
- "models/props_wasteland/prison_throwswitchlever001.mdl",
- "models/props_wasteland/prison_throwswitchbase001.mdl",
- "models/props_wasteland/tram_lever01.mdl",
- "models/props_wasteland/tram_leverbase01.mdl",
- "models/props_wasteland/panel_leverHandle001a.mdl",
- "models/props_wasteland/panel_leverBase001a.mdl",
- "models/props_lab/tpplug.mdl",
- "models/props_lab/tpplugholder_single.mdl",
- "models/props_lab/tpplugholder.mdl",
- "models/props_c17/cashregister01a.mdl"
-}
-
-GMS_SpawnLists[ "Wood - PHX" ] = {
- "models/props_phx/construct/wood/wood_boardx1.mdl",
- "models/props_phx/construct/wood/wood_boardx2.mdl",
- "models/props_phx/construct/wood/wood_boardx4.mdl",
- "models/props_phx/construct/wood/wood_panel1x1.mdl",
- "models/props_phx/construct/wood/wood_panel1x2.mdl",
- "models/props_phx/construct/wood/wood_panel2x2.mdl",
- "models/props_phx/construct/wood/wood_panel2x4.mdl",
- "models/props_phx/construct/wood/wood_panel4x4.mdl",
- "models/props_phx/construct/wood/wood_wire1x1.mdl",
- "models/props_phx/construct/wood/wood_wire1x1x1.mdl",
- "models/props_phx/construct/wood/wood_wire1x1x2.mdl",
- "models/props_phx/construct/wood/wood_wire1x1x2b.mdl",
- "models/props_phx/construct/wood/wood_wire1x2.mdl",
- "models/props_phx/construct/wood/wood_wire1x2b.mdl",
- "models/props_phx/construct/wood/wood_wire1x2x2b.mdl",
- "models/props_phx/construct/wood/wood_wire2x2.mdl",
- "models/props_phx/construct/wood/wood_wire2x2b.mdl",
- "models/props_phx/construct/wood/wood_wire2x2x2b.mdl"
-}
-
-GMS_SpawnLists[ "Iron - PHX" ] = {
- "models/props_phx/construct/metal_plate1.mdl",
- "models/props_phx/construct/metal_plate1x2.mdl",
- "models/props_phx/construct/metal_plate2x2.mdl",
- "models/props_phx/construct/metal_plate2x4.mdl",
- "models/props_phx/construct/metal_plate4x4.mdl",
- "models/props_phx/construct/metal_wire1x1.mdl",
- "models/props_phx/construct/metal_wire1x1x1.mdl",
- "models/props_phx/construct/metal_wire1x1x2.mdl",
- "models/props_phx/construct/metal_wire1x1x2b.mdl",
- "models/props_phx/construct/metal_wire1x2.mdl",
- "models/props_phx/construct/metal_wire1x2b.mdl",
- "models/props_phx/construct/metal_wire1x2x2b.mdl",
- "models/props_phx/construct/metal_wire2x2.mdl",
- "models/props_phx/construct/metal_wire2x2b.mdl",
- "models/props_phx/construct/metal_wire2x2x2b.mdl"
-}
-
-GMS.SleepingFurniture = {
- "models/props_interiors/Furniture_Couch01a.mdl",
- "models/props_c17/FurnitureCouch002a.mdl",
- "models/props_c17/FurnitureCouch001a.mdl",
- "models/props_c17/FurnitureBed001a.mdl",
- "models/props_wasteland/prison_bedframe001b.mdl",
- "models/props_trainstation/traincar_seats001.mdl"
-}
-GMS_SpawnLists[ "Mixed - Sleeping Furniture" ] = GMS.SleepingFurniture
-
-GMS.TreeModels = {
- "models/props_foliage/oak_tree01.mdl",
- "models/props_foliage/tree_deciduous_01a-lod.mdl",
- "models/props_foliage/tree_deciduous_01a.mdl",
- "models/props_foliage/tree_deciduous_02a.mdl",
- "models/props_foliage/tree_deciduous_03a.mdl",
- "models/props_foliage/tree_deciduous_03b.mdl",
- "models/props_foliage/tree_poplar_01.mdl",
-
- "models/gm_forest/tree_oak1.mdl", -- These are in the content of the gamemode
- "models/gm_forest/tree_orientalspruce1.mdl"
-}
-
-// These models cannot be dynamically spawned. Because if someone doesn't have them.
-GMS.AdditionalTreeModels = {
- "models/props_foliage/tree_cliff_01a.mdl", -- Half-Life 2, We don't want these to be plantable, they are weird
- "models/props_foliage/tree_cliff_02a.mdl",
-
- "models/props_foliage/tree_pine04.mdl", -- Episode 2
- "models/props_foliage/tree_pine05.mdl",
- "models/props_foliage/tree_pine06.mdl",
- "models/props_foliage/tree_dead01.mdl",
- "models/props_foliage/tree_dead02.mdl",
- "models/props_foliage/tree_dead03.mdl",
- "models/props_foliage/tree_dead04.mdl",
- "models/props_foliage/tree_dry01.mdl",
- "models/props_foliage/tree_dry02.mdl",
- "models/props_foliage/tree_pine_large.mdl",
-
- "models/props_foliage/tree_pine_01.mdl", -- Episode 1
- "models/props_foliage/tree_pine_02.mdl",
- "models/props_foliage/tree_pine_03.mdl",
-
- "models/props/de_inferno/tree_small.mdl", -- CSS
- "models/props/de_inferno/tree_large.mdl",
- "models/props/cs_militia/tree_large_militia.mdl",
-
- "models/jtwoods/woods_spruce.mdl", -- Models from gms_paradise_islands_v1 / gm_forest
- "models/gm_forest/trunk_a.mdl",
- "models/gm_forest/tree_commonlinden_1.mdl",
- "models/gm_forest/tree_alder.mdl",
- "models/gm_forest/tree_birch1.mdl",
- "models/gm_forest/tree_b.mdl",
- "models/gm_forest/tree_g.mdl"
-}
-
-GMS.EdibleModels = {
- "models/props/cs_italy/orange.mdl",
- "models/props_junk/watermelon01.mdl",
- "models/props/cs_italy/bananna_bunch.mdl"
-}
-
-GMS.RockModels = {
- "models/props_wasteland/rockgranite02a.mdl",
- "models/props_wasteland/rockgranite02b.mdl",
- "models/props_wasteland/rockgranite02c.mdl",
- "models/props_wasteland/rockgranite04b.mdl",
- "models/props_wasteland/rockcliff_cluster01b.mdl",
- "models/props_wasteland/rockcliff_cluster02a.mdl",
- "models/props_wasteland/rockcliff_cluster02b.mdl",
- "models/props_wasteland/rockcliff_cluster02c.mdl",
- "models/props_wasteland/rockcliff_cluster03a.mdl",
- "models/props_wasteland/rockcliff_cluster03b.mdl",
- "models/props_wasteland/rockcliff_cluster03c.mdl",
- "models/props_wasteland/rockcliff01b.mdl",
- "models/props_wasteland/rockcliff01c.mdl",
- "models/props_wasteland/rockcliff01e.mdl",
- "models/props_wasteland/rockcliff01f.mdl",
- "models/props_wasteland/rockcliff01g.mdl",
- "models/props_wasteland/rockcliff01J.mdl",
- "models/props_wasteland/rockcliff01k.mdl",
- "models/props_wasteland/rockcliff05a.mdl",
- "models/props_wasteland/rockcliff05b.mdl",
- "models/props_wasteland/rockcliff05e.mdl",
- "models/props_wasteland/rockcliff05f.mdl",
- "models/props_wasteland/rockcliff06d.mdl",
- "models/props_wasteland/rockcliff06i.mdl",
- "models/props_wasteland/rockcliff07b.mdl"
-}
-
-GMS.AdditionalRockModels = {
- "models/props_wasteland/rockgranite01a.mdl", -- Half-Life 2
- "models/props_wasteland/rockgranite01b.mdl",
- "models/props_wasteland/rockgranite01c.mdl",
- "models/props_wasteland/rockgranite03a.mdl",
- "models/props_wasteland/rockgranite03b.mdl",
- "models/props_wasteland/rockgranite03c.mdl",
- "models/props_wasteland/rockgranite04a.mdl",
- "models/props_wasteland/rockgranite04c.mdl",
- "models/props_canal/rock_riverbed01a.mdl",
- "models/props_canal/rock_riverbed01b.mdl",
- "models/props_canal/rock_riverbed01c.mdl",
- "models/props_canal/rock_riverbed01d.mdl",
- "models/props_canal/rock_riverbed02a.mdl",
- "models/props_canal/rock_riverbed02b.mdl",
- "models/props_canal/rock_riverbed02c.mdl",
- "models/props_lab/bigrock.mdl",
-
- "models/props_mining/caverocks_cluster01.mdl", -- Episode 2
- "models/props_mining/caverocks_cluster02.mdl",
- "models/Cliffs/rockcluster01.mdl",
- "models/Cliffs/rockcluster02.mdl",
- "models/Cliffs/rocks_large01.mdl",
- "models/Cliffs/rocks_large01_veg.mdl",
- "models/Cliffs/rocks_large02.mdl",
- "models/Cliffs/rocks_large02_veg.mdl",
- "models/cliffs/rocks_large03.mdl",
- "models/cliffs/rocks_large03_veg.mdl",
- "models/Cliffs/rocks_medium01.mdl",
- "models/Cliffs/rocks_medium01_veg.mdl",
- "models/Cliffs/rocks_xlarge01.mdl",
- "models/Cliffs/rocks_xlarge01_veg.mdl",
- "models/Cliffs/rocks_xlarge02.mdl",
- "models/Cliffs/rocks_xlarge02_veg.mdl",
- "models/Cliffs/rocks_xlarge03.mdl",
- "models/Cliffs/rocks_xlarge03_veg.mdl",
-
- "models/props/de_inferno/de_inferno_boulder_03.mdl", -- CSS
- "models/props_canal/rock_riverbed02b.mdl",
- "models/props/cs_militia/boulder01.mdl",
- "models/props/cs_militia/militiarock01.mdl",
- "models/props/cs_militia/militiarock02.mdl",
- "models/props/cs_militia/militiarock03.mdl",
- "models/props/cs_militia/militiarock05.mdl",
- "models/props_wasteland/rockcliff07e.mdl",
- "models/props_wasteland/rockcliff_cluster01a.mdl"
-}
-
-GMS.SmallRockModel = "models/props_junk/rock001a.mdl"
-
-GMS.MaterialResources = {}
-GMS.MaterialResources[ MAT_CONCRETE ] = "Concrete"
-GMS.MaterialResources[ MAT_METAL ] = "Iron"
-GMS.MaterialResources[ MAT_DIRT ] = "Wood"
-GMS.MaterialResources[ MAT_VENT ] = "Copper"
-GMS.MaterialResources[ MAT_GRATE ] = "Copper"
-GMS.MaterialResources[ MAT_TILE ] = "Stone"
-GMS.MaterialResources[ MAT_SLOSH ] = "Wood"
-GMS.MaterialResources[ MAT_WOOD ] = "Wood"
-GMS.MaterialResources[ MAT_COMPUTER ] = "Copper"
-GMS.MaterialResources[ MAT_GLASS ] = "Glass"
-GMS.MaterialResources[ MAT_FLESH ] = "Wood"
-GMS.MaterialResources[ MAT_BLOODYFLESH ] = "Wood"
-GMS.MaterialResources[ MAT_CLIP ] = "Wood"
-GMS.MaterialResources[ MAT_ANTLION ] = "Wood"
-GMS.MaterialResources[ MAT_ALIENFLESH ] = "Wood"
-GMS.MaterialResources[ MAT_FOLIAGE ] = "Wood"
-GMS.MaterialResources[ MAT_SAND ] = "Sand"
-GMS.MaterialResources[ MAT_PLASTIC ] = "Plastic"
-
-GMS.PickupProhibitedClasses = {
- "gms_seed"
-}
-
-GMS.SavedClasses = {
- "prop_physics",
- "prop_physics_override",
- "prop_physics_multiplayer",
- "prop_dynamic",
- "gms_stoneworkbench",
- "gms_copperworkbench",
- "gms_ironworkbench",
- "gms_techworkbench",
- "gms_silverworkbench",
- "gms_goldworkbench",
- "gms_steelworkbench",
- "gms_platinumworkbench",
- "gms_stove",
- "gms_buildsite",
- "gms_fridge",
- "gms_resourcedrop",
- "gms_resourcepack",
- "gms_stonefurnace",
- "gms_copperfurnace",
- "gms_ironfurnace",
- "gms_techfurnace",
- "gms_silverfurnace",
- "gms_goldfurnace",
- "gms_steelfurnace",
- "gms_platinumfurnace",
- "gms_antlionbarrow",
- "gms_loot",
- "gms_factory",
- "gms_gunchunks",
- "gms_pistolgunlab",
- "gms_smggunlab",
- "gms_hightechgunlab",
- "gms_transmutator",
- "gms_advancedtransmutator",
- "gms_seed",
- "gms_grindingstone",
- "gms_waterfountain",
- "gms_clock_big",
- "gms_renbuyshop",
- "gms_rensellshop",
- "gms_obelisk",
- "gms_mithrilfactory",
- "gms_mithrilworkbench",
- "gms_runealtar",
- "gms_runicinfuser"
-}
-
-GMS.StructureEntities = {
- "gms_stoneworkbench",
- "gms_stonefurnace",
- "gms_copperworkbench",
- "gms_copperfurnace",
- "gms_ironworkbench",
- "gms_ironfurnace",
- "gms_techworkbench",
- "gms_techfurnace",
- "gms_silverworkbench",
- "gms_silverfurnace",
- "gms_goldworkbench",
- "gms_goldfurnace",
- "gms_steelworkbench",
- "gms_steelfurnace",
- "gms_platinumworkbench",
- "gms_platinumfurnace",
- "gms_pistolgunlab",
- "gms_smggunlab",
- "gms_hightechgunlab",
- "gms_transmutator",
- "gms_advancedtransmutator",
- "gms_gunchunks",
- "gms_stove",
- "gms_fridge",
- "gms_factory",
- "gms_grindingstone",
- "gms_waterfountain",
- "gms_resourcepack",
- "gms_buildsite",
- "gms_renbuyshop",
- "gms_rensellshop",
- "gms_obelisk",
- "gms_mithrilfactory",
- "gms_mithrilworkbench",
- "gms_runealtar",
- "gms_runicinfuser"
-}
-
-GMS.ProhibitedStools = {
- "hydraulic",
- "motor",
- "muscle",
- "nail",
- "pulley",
- "slider",
- "balloon",
- "rope", // We use gms_rope
- "button",
- "duplicator",
- "dynamite",
- "emitter",
- "hoverball",
- "ignite",
- "keepupright",
- "magnetise",
- //"nocollide",
- "physprop",
- "spawner",
- "thruster",
- "turret",
- "wheel",
- "eyeposer",
- "faceposer",
- "finger",
- "inflator",
- "statue",
- "trails",
- "camera",
- "paint",
- "rtcamera",
- "rb655_lightsaber"
-}
-
-GMS.AllWeapons = {
- "gms_stonepickaxe",
- "gms_stonehatchet",
- "gms_copperpickaxe",
- "gms_wrench",
- "gms_copperhatchet",
- "gms_pickaxeofdjarex",
- "gms_mithrilpickaxe",
- "gms_chisel",
- "gms_runeapickaxe",
- "gms_runeepickaxe",
- "gms_runefpickaxe",
- "gms_runewpickaxe",
- "gms_ironpickaxe",
- "gms_ironhatchet",
- "gms_techpickaxe",
- "gms_techhatchet",
- "gms_silverpickaxe",
- "gms_silverhatchet",
- "gms_goldpickaxe",
- "gms_goldhatchet",
- "gms_steelpickaxe",
- "gms_steelhatchet",
- "gms_platinumpickaxe",
- "gms_platinumhatchet",
- "gms_woodenfishingrod",
- "gms_advancedfishingrod",
- "gms_fryingpan",
- "gms_shovel",
- "gms_strainer",
- "gms_sickle",
- "gms_woodenspoon",
- "gmod_tool",
- "weapon_crowbar",
- "weapon_stunstick",
- "weapon_pistol",
- "weapon_smg1",
- "gms_bucket",
- "gms_inventory"
-}
-
-GMS.NonDropWeapons = {
- "gms_fists",
- "gmod_tool",
- "gmod_camera",
- "weapon_physgun",
- "weapon_physcannon",
- "pill_pigeon",
- "gms_bucket",
- "gms_inventory",
-}
-
-/* ----------------------------------------------
- Console Variables
------------------------------------------------- */
-
-if ( GMSCVars ) then return end -- Auto-Refresh protection
-
-GMSCVars = {}
-
-function CreateGMSCVar( name, def, flag )
- if ( SERVER ) then
-
- table.insert( GMSCVars, "gms_" .. name )
- CreateConVar( "gms_" .. name, def, flag )
-
- cvars.AddChangeCallback( "gms_" .. name, function( cvar, old, new )
-
- if ( math.floor( old ) == math.floor( new ) ) then return end
- for id, pl in pairs( player.GetAll() ) do pl:ConCommand( "gms_" .. name .. " " .. math.floor( new ) ) end
-
- end )
-
- else
-
- CreateConVar( "gms_" .. name, def )
- cvars.AddChangeCallback( "gms_" .. name, function( cvar, old, new )
-
- if ( math.floor( old ) == math.floor( new ) ) then return end
- timer.Destroy( "gms_update" .. name )
- timer.Create( "gms_update" .. name, 2, 1, function() RunConsoleCommand( "gms_update", name, math.floor( new ) ) end )
-
- end )
-
- end
-end
-
-CreateGMSCVar( "FreeBuild", "0" )
-CreateGMSCVar( "FreeBuildSA", "0" )
-CreateGMSCVar( "AllTools", "0", FCVAR_ARCHIVE )
-CreateGMSCVar( "AutoSave", "1", FCVAR_ARCHIVE )
-CreateGMSCVar( "AutoSaveTime", "3", FCVAR_ARCHIVE )
-CreateGMSCVar( "ReproduceTrees", "3" )
-CreateGMSCVar( "MaxReproducedTrees", "50", FCVAR_ARCHIVE )
-CreateGMSCVar( "SpreadFire", "0" )
-CreateGMSCVar( "FadeRocks", "0" )
-//CreateGMSCVar( "CostsScale", "1" )
-//CreateGMSCVar( "alerts", "1" )
-CreateGMSCVar( "campfire", "1" )
-CreateGMSCVar( "PlantLimit", "25", FCVAR_ARCHIVE )
-
-CreateGMSCVar( "PVPDamage", "0", FCVAR_ARCHIVE )
-CreateGMSCVar( "TeamColors", "1", FCVAR_ARCHIVE )
-
--- Daynight
-CreateGMSCVar( "daynight", "1" )
-CreateGMSCVar( "night_cleanup", "1" )
-CreateGMSCVar( "zombies", "1" )
-
-if ( CLIENT ) then return end
-
-concommand.Add( "gms_update", function( ply, cmd, args )
-
- if ( !ply:IsAdmin() ) then return end
-
- local cmd = args[ 1 ]
- local val = args[ 2 ]
-
- if ( math.floor( GetConVarNumber( "gms_" .. cmd ) ) == math.floor( val ) ) then return end
-
- RunConsoleCommand( "gms_" .. cmd, math.floor( val ) )
-
-end )
-
-hook.Add( "PlayerInitialSpawn", "gms.sync_cvars", function( ply )
- for id, cvar in pairs( GMSCVars ) do ply:ConCommand( cvar .. " " .. math.floor( GetConVarNumber( cvar ) ) ) end
-end )
diff --git a/ftp_gmstranded/gamemode/spp/cl_init.lua b/ftp_gmstranded/gamemode/spp/cl_init.lua
deleted file mode 100644
index ca14f49..0000000
--- a/ftp_gmstranded/gamemode/spp/cl_init.lua
+++ /dev/null
@@ -1,101 +0,0 @@
-
-function SPropProtection.PlayerIsPropOwner( ply, ent )
- if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end
-
- if ( ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then
- return true
- end
-
- local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWString( "TribeID" ) )
-
- if ( !HisTribe ) then return false end
-
- if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end
- if ( ent:GetNWString( "TribeID" ) == ply:Team() && HisTribe.pass == true ) then return true end
-
- return false
-end
-
-function SPropProtection.PlayerCanTouch( ply, ent )
- if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end
- if ( ent:IsPlayer() or ent:IsNPC() ) then return false end
-
- /* Stranded Plants & Respacks*/
- local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge"
- local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel()
- if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then
- return true
- end
-
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end
-
- if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end
-
- -- Find the player
- if ( !SPropProtection[ ply:SteamID() ] ) then return false end
- for id, p in pairs( player.GetAll() ) do
- if ( p:EntIndex() == ent:GetNWString( "OwnerID" ) ) then
- if ( table.HasValue( SPropProtection[ ply:SteamID() ], p:SteamID() ) ) then return true end
- end
- end
-
- return false
-end
-
-local UndoneStuff = {}
-hook.Add( "HUDPaint", "spp.hudpaint", function()
- if ( !IsValid( LocalPlayer() ) ) then return end
- if ( #UndoneStuff > 0 ) then for id, s in pairs( UndoneStuff ) do table.insert( SPropProtection[ LocalPlayer():SteamID() ], s ) end end
- local tr = LocalPlayer():GetEyeTrace()
-
- if ( !tr.HitNonWorld ) then return end
- local ent = tr.Entity
-
- if ( !IsValid( ent ) || ent:IsPlayer() || ent:IsNPC() || LocalPlayer():InVehicle() ) then return end
-
- local OwnerName = ent:GetNWString( "Owner", "None" )
- local OwnerObj = ent:GetNWEntity( "OwnerObj" )
- if ( IsValid( OwnerObj ) ) then OwnerName = OwnerObj:Name() end
-
- local TribeOwner = false
- local PropOwner = "Owner: " .. OwnerName
- local PropOwnerTribe = "Owner tribe: "
-
- local HisTribe = GAMEMODE.FindTribeByID( ent:GetNWInt( "TribeID", 1 ) )
- if ( HisTribe && HisTribe.pass == true ) then TribeOwner = true PropOwnerTribe = PropOwnerTribe .. HisTribe.name end
-
- surface.SetFont( "DefaultBold" )
- local tw = surface.GetTextSize( PropOwner )
- local tw2 = surface.GetTextSize( PropOwnerTribe )
-
- local w = math.max( ScrW() / 5, tw + 20, tw2 + 20 )
- local h = ScrH() / 24
- local x = ScrW() / 2 - w / 2
- local y = ScrH() - ScrH() / 16
-
- if ( TribeOwner ) then h = ScrH() / 18 end
-
- surface.SetDrawColor( StrandedBackgroundColor )
- surface.DrawRect( x, y, w, h )
-
- surface.SetDrawColor( StrandedBorderColor )
- surface.DrawOutlinedRect( x, y, w, h )
-
- if ( TribeOwner ) then
- draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 4, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
- draw.SimpleTextOutlined( PropOwnerTribe, "DefaultBold", x + w / 2, y + h / 1.5, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
- else
- draw.SimpleTextOutlined( PropOwner, "DefaultBold", x + w / 2, y + h / 2, StrandedTextColor, 1, 1, 0.5, StrandedTextShadowColor )
- end
-end )
-
-usermessage.Hook( "spp_addbuddy", function( um )
- if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then table.insert( UndoneStuff, um:ReadString() ) return end
- table.insert( SPropProtection[ LocalPlayer():SteamID() ], um:ReadString() )
-end )
-
-usermessage.Hook( "spp_clearbuddy", function( um )
- if ( !IsValid( LocalPlayer() ) || !LocalPlayer().SteamID ) then UndoneStuff = {} return end
- SPropProtection[ LocalPlayer():SteamID() ] = {}
-end )
diff --git a/ftp_gmstranded/gamemode/spp/sh_cppi.lua b/ftp_gmstranded/gamemode/spp/sh_cppi.lua
deleted file mode 100644
index 6bf923e..0000000
--- a/ftp_gmstranded/gamemode/spp/sh_cppi.lua
+++ /dev/null
@@ -1,88 +0,0 @@
-
-function CPPI:GetName()
- return "Simple Prop Protection"
-end
-
-function CPPI:GetVersion()
- return SPropProtection.Version
-end
-
-function CPPI:GetInterfaceVersion()
- return 1.1
-end
-
-function CPPI:GetNameFromUID( uid )
- return CPPI_NOTIMPLEMENTED
-end
-
-local Player = FindMetaTable( "Player" )
-if ( !Player ) then print( "EXTREME ERROR 1" ) return end
-
-function Player:CPPIGetFriends()
- if ( SERVER ) then
- local Table = {}
- for k, v in pairs( player.GetAll() ) do
- if ( table.HasValue( SPropProtection[ self:SteamID() ], v:SteamID() ) ) then table.insert( Table, v ) end
- end
- return Table
- else
- return CPPI_NOTIMPLEMENTED
- end
-end
-
-local Entity = FindMetaTable( "Entity" )
-if ( !Entity ) then print( "EXTREME ERROR 2" ) return end
-
-function Entity:CPPIGetOwner()
- local Player = self:GetNetworkedEntity( "OwnerObj", false )
- if ( SERVER ) then Player = SPropProtection[ "Props" ][ self:EntIndex() ][ 3 ] end
- if ( !IsValid( Player ) ) then return nil, CPPI_NOTIMPLEMENTED end
- local UID = CPPI_NOTIMPLEMENTED
- if ( SERVER ) then UID = Player:UniqueID() end
- return Player, UID
-end
-
-if ( SERVER ) then
- function Entity:CPPISetOwner( ply )
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- return SPropProtection.PlayerMakePropOwner( ply, self )
- end
-
- function Entity:CPPISetOwnerUID( uid )
- if ( !uid ) then return false end
- local ply = player.GetByUniqueID( tostring( uid ) )
- if ( !ply ) then return false end
- return SPropProtection.PlayerMakePropOwner( ply, self )
- end
-
- function Entity:CPPICanTool( ply, toolmode )
- if ( !IsValid( ply ) or !ply:IsPlayer() or !toolmode ) then return false end
- return SPropProtection.PlayerCanTouch( ply, self )
- end
-
- function Entity:CPPICanPhysgun( ply )
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
- if ( self:GetClass() == "gms_gravestone" ) then return false end
- return true
- end
-
- function Entity:CPPICanPickup( ply )
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
- return true
- end
-
- function Entity:CPPICanPunt(ply)
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return false end
- if ( SPropProtection.PhysGravGunPickup( ply, self ) == false ) then return false end
- return true
- end
-end
-
-hook.Add( "Initialize", "CPPIInitGM", function()
- function GAMEMODE:CPPIAssignOwnership( ply, ent )
- end
- function GAMEMODE:CPPIFriendsChanged( ply, ent )
- end
-end )
diff --git a/ftp_gmstranded/gamemode/spp/sh_spp.lua b/ftp_gmstranded/gamemode/spp/sh_spp.lua
deleted file mode 100644
index 8421192..0000000
--- a/ftp_gmstranded/gamemode/spp/sh_spp.lua
+++ /dev/null
@@ -1,97 +0,0 @@
-
-AddCSLuaFile( "sh_cppi.lua" )
-AddCSLuaFile( "sh_spp.lua" )
-AddCSLuaFile( "cl_init.lua" )
-
-SPropProtection = SPropProtection or {}
-SPropProtection.Version = 2
-
-CPPI = CPPI or {}
-CPPI_NOTIMPLEMENTED = 26
-CPPI_DEFER = 16
-
-include( "sh_cppi.lua" )
-
-if ( SERVER ) then
- include( "sv_init.lua" )
-else
- include( "cl_init.lua" )
-end
-
-/* ----------------------------------------------
- Keep these shared, so client can predict
------------------------------------------------- */
-
-function SPropProtection.PhysGravGunPickup( ply, ent )
- if ( !IsValid( ent ) && ent:GetClass() != "worldspawn") then return end
- if ( ent:GetClass() == "gms_gravestone" and !ply:IsAdmin() ) then return end
- if ( ent:GetNWString( "Owner" ) == "World" && ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 ) then return true end
- if ( SPropProtection.PlayerCanTouch( ply, ent ) ) then return true end
-end
-/*hook.Add( "GravGunPunt", "SPropProtection.GravGunPunt", PhysGravGunPickup )
-hook.Add( "GravGunPickupAllowed", "SPropProtection.GravGunPickupAllowed", PhysGravGunPickup )
-hook.Add( "PhysgunPickup", "SPropProtection.PhysgunPickup", PhysGravGunPickup )
-hook.Add( "CanTool", "SPropProtection.CanTool", PhysGravGunPickup )*/
-
-/* ----------------------------------------------
- SPP Console Variables
------------------------------------------------- */
-
-if ( SPPCVars ) then return end -- Auto-Refresh protection
-
-SPPCVars = {}
-
-function CreateSPPCVar( name, def )
- if ( SERVER ) then
-
- table.insert( SPPCVars, "spp_" .. name )
- CreateConVar( "spp_" .. name, def, FCVAR_ARCHIVE )
-
- cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new )
-
- if ( math.floor( old ) == math.floor( new ) ) then return end
- for id, pl in pairs( player.GetAll() ) do pl:ConCommand( "spp_" .. name .. " " .. math.floor( new ) ) end
-
- end )
-
- else
-
- CreateConVar( "spp_" .. name, def )
- cvars.AddChangeCallback( "spp_" .. name, function( cvar, old, new )
-
- if ( math.floor( old ) == math.floor( new ) ) then return end
- timer.Destroy( "spp_update" .. name )
- timer.Create("spp_update" .. name, 2, 1, function() RunConsoleCommand( "spp_update", name, math.floor( new ) ) end )
-
- end )
-
- end
-end
-
-CreateSPPCVar( "enabled", "1" )
-CreateSPPCVar( "admin", "0" )
-CreateSPPCVar( "admin_wp", "0" )
-CreateSPPCVar( "use", "1" )
-CreateSPPCVar( "entdmg", "1" )
-CreateSPPCVar( "del_disconnected", "1" )
-CreateSPPCVar( "del_adminprops", "1" )
-CreateSPPCVar( "del_delay", "120" )
-
-if ( CLIENT ) then return end
-
-concommand.Add( "spp_update", function( ply, cmd, args )
-
- if ( !ply:IsAdmin() ) then return end
-
- local cmd = args[ 1 ]
- local val = args[ 2 ]
-
- if ( math.floor( GetConVarNumber( "spp_" .. cmd ) ) == math.floor( val ) ) then return end
-
- RunConsoleCommand( "spp_" .. cmd, math.floor( val ) )
-
-end )
-
-hook.Add( "PlayerInitialSpawn", "spp.sync_cvars", function( ply )
- for id, cvar in pairs( SPPCVars ) do ply:ConCommand( cvar .. " " .. math.floor( GetConVarNumber( cvar ) ) ) end
-end )
diff --git a/ftp_gmstranded/gamemode/spp/sv_init.lua b/ftp_gmstranded/gamemode/spp/sv_init.lua
deleted file mode 100644
index a4df311..0000000
--- a/ftp_gmstranded/gamemode/spp/sv_init.lua
+++ /dev/null
@@ -1,369 +0,0 @@
-
-SPropProtection[ "Props" ] = SPropProtection[ "Props" ] or {}
-
-if ( cleanup ) then
- local Clean = cleanup.Add
- function cleanup.Add( ply, Type, ent )
- if ( IsValid( ent ) && ply:IsPlayer() ) then SPropProtection.PlayerMakePropOwner( ply, ent ) end
- Clean( ply, Type, ent )
- end
-end
-
-local Meta = FindMetaTable("Player")
-if ( Meta.AddCount ) then
- local Backup = Meta.AddCount
- function Meta:AddCount( Type, ent )
- SPropProtection.PlayerMakePropOwner( self, ent )
- Backup( self, Type, ent )
- end
-end
-
-function SPropProtection.NofityAll( Text )
- for k, ply in pairs( player.GetAll() ) do
- SPropProtection.Nofity( ply, Text )
- end
-end
-
-function SPropProtection.Nofity( ply, Text )
- ply:SendLua("GAMEMODE:AddNotify(\"" .. Text .. "\", NOTIFY_GENERIC, 5); surface.PlaySound(\"ambient/water/drip" .. math.random(1, 4) .. ".wav\")")
- ply:PrintMessage( HUD_PRINTCONSOLE, Text )
-end
-
-function SPropProtection.PlayerMakePropOwner( ply, ent )
- if ( !IsValid( ent ) or ent:IsPlayer() ) then return end
-
- if ( ply && type( ply ) == "table" ) then
- SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply.SteamID, ent }
- ent:SetNWString( "Owner", ply.Nick )
- ent:SetNWInt( "OwnerID", ply.EntIndex )
- ent:SetNWInt( "TribeID", ply.Team )
- return true
- end
-
- if ( !IsValid( ply ) or !ply:IsPlayer() ) then return end
-
- SPropProtection[ "Props" ][ ent:EntIndex() ] = { ply:SteamID(), ent }
- ent:SetNWString( "Owner", ply:Nick() )
- ent:SetNWInt( "OwnerID", ply:EntIndex() )
- ent:SetNWInt( "TribeID", ply:Team() )
- gamemode.Call( "CPPIAssignOwnership", ply, ent )
- return true
-end
-
-function SPropProtection.PlayerIsPropOwner( ply, ent )
- if ( !IsValid( ent ) or ent:IsPlayer() ) then return false end
- if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then return false end
-
- if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() && ent:GetNWString( "Owner" ) == ply:Nick() && ent:GetNWInt( "OwnerID" ) == ply:EntIndex() ) then
- return true
- else
- return false
- end
-end
-
-function SPropProtection.IsBuddy( ply, ent )
- if ( SPropProtection.PlayerIsPropOwner( ply, ent ) ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end
- if ( ply:Team() == ent:GetNWInt( "TribeID", 1 ) && GAMEMODE.FindTribeByID( ply:Team() ).password != false ) then return true end
- if ( ent:IsPlayer() or ent:IsNPC() ) then return false end
- if ( ent:GetNWString( "Owner" ) == "World" ) then return false end
-
- for k, v in pairs( player.GetAll() ) do
- if ( IsValid( v ) && v != ply ) then
- if ( !SPropProtection[ "Props" ][ ent:EntIndex() ] ) then continue end
- if ( SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == v:SteamID() ) then
- if ( !SPropProtection[ v:SteamID() ] ) then return false end
-
- if ( table.HasValue( SPropProtection[ v:SteamID() ], ply:SteamID() ) ) then
- return true
- else
- return false
- end
- end
- end
- end
-end
-
-function SPropProtection.PlayerCanTouch( ply, ent )
- if ( GetConVarNumber( "spp_enabled" ) == 0 or ent:GetClass() == "worldspawn" ) then return true end
- if ( ent:IsPlayer() or ent:IsNPC() ) then return false end
-
- if ( ent:GetNWString( "Owner" ) == "Everyone" && !ent:IsPlayer() ) then
- return true
- end
-
- /* Stranded Plants & Respacks*/
- local isResource = ent:GetClass() == "gms_resourcepack" or ent:GetClass() == "gms_resourcedrop" or ent:GetClass() == "gms_fridge"
- local isPlant = ent:IsBerryBushModel() or ent:IsGrainModel() or ent:IsFoodModel()
- if ( ( ent:GetNWString( "Owner" ) == "World" or GetConVarNumber( "spp_use" ) <= 0 ) && ( isResource or isPlant ) ) then
- return true
- end
-
- if ( ( !ent:GetNWString( "Owner" ) or ent:GetNWString( "Owner" ) == "" ) && !ent:IsPlayer() ) then
- SPropProtection.PlayerMakePropOwner( ply, ent )
- SPropProtection.Nofity( ply, "You now own this prop" )
- return true
- end
-
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin" ) == 1 && ent:GetNWString( "Owner" ) != "World" ) then return true end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_admin_wp" ) == 1 && ent:GetNWString( "Owner" ) == "World" ) then return true end
- if ( SPropProtection.IsBuddy( ply, ent ) ) then return true end
- if ( SPropProtection[ "Props" ][ ent:EntIndex() ] != nil && SPropProtection[ "Props" ][ ent:EntIndex() ][ 1 ] == ply:SteamID() ) then
- return true
- end
-
- return false
-end
-
-function SPropProtection.DRemove( SteamID, PlayerName )
- for k, v in pairs( SPropProtection[ "Props" ] ) do
- if ( v[ 1 ] == SteamID and IsValid( v[ 2 ] ) ) then
- v[ 2 ]:Remove()
- SPropProtection[ "Props" ][ k ] = nil
- end
- end
- SPropProtection.NofityAll( tostring( PlayerName ) .. "'s props have been cleaned up" )
-end
-
-/* Tribe PP */
-
-SPropProtection.EmptifiedTribes = SPropProtection.EmptifiedTribes or {}
-function SPropProtection.RemoveTribeProps( TribeID )
- for k, v in pairs( SPropProtection[ "Props" ] ) do
- if ( IsValid(v[2]) and tonumber(v[2]:GetNWInt( "TribeID" ) ) == TribeID ) then
- v[2]:Remove()
- SPropProtection["Props"][k] = nil
- end
- end
- SPropProtection.NofityAll( "Props of " .. GAMEMODE.FindTribeByID( TribeID ).name .. " have been cleaned up" )
- SPropProtection.EmptifiedTribes[ TribeID ] = true
-end
-
-function SPropProtection.CheckForEmptyTribes()
- for id, t in pairs( GAMEMODE.Tribes ) do
- if ( team.NumPlayers( id ) == 0 && t.password != false && !timer.Exists( "SPropProtection.RemoveTribeProps: " .. id ) && !SPropProtection.EmptifiedTribes[ id ] ) then
- timer.Create( "SPropProtection.RemoveTribeProps: " .. id, GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.RemoveTribeProps( id ) end )
- elseif ( team.NumPlayers( id ) > 0 ) then
- SPropProtection.EmptifiedTribes[ id ] = false
- timer.Remove( "SPropProtection.RemoveTribeProps: " .. id )
- end
- end
-end
-
-function SPropProtection.TribePP( ply )
- for k, v in pairs( SPropProtection[ "Props" ] ) do
- if ( v[ 1 ] == ply:SteamID() && IsValid( v[ 2 ] ) ) then
- v[ 2 ]:SetNWInt( "TribeID", ply:Team() )
-
- timer.Remove( "SPropProtection.RemoveTribeProps: " .. ply:Team() )
- SPropProtection.CheckForEmptyTribes()
- end
- end
-end
-
-/* Hooks */
-
-hook.Add( "PlayerInitialSpawn", "SPropProtection.PlayerInitialSpawn", function( ply )
- ply:SetNWString( "SPPSteamID", string.gsub( ply:SteamID(), ":", "_" ) )
- SPropProtection[ ply:SteamID() ] = {}
- SPropProtection.LoadBuddies( ply )
- SPropProtection.TribePP( ply )
-
- timer.Remove( "SPropProtection.DRemove: " .. ply:SteamID() )
-end )
-
-hook.Add( "PlayerDisconnected", "SPropProtection.Disconnect", function( ply )
- if ( GetConVarNumber( "spp_del_disconnected" ) == 0 ) then return end
- if ( ply:IsAdmin() && GetConVarNumber( "spp_del_adminprops" ) <= 0 ) then return end
- if ( GAMEMODE.FindTribeByID( ply:Team() ).password == false ) then
- local nick = ply:Nick()
- local id = ply:SteamID()
- timer.Create( "SPropProtection.DRemove: " .. ply:SteamID(), GetConVarNumber( "spp_del_delay" ), 1, function() SPropProtection.DRemove( id, nick ) end )
- end
- SPropProtection.CheckForEmptyTribes()
-end )
-
-hook.Add( "EntityTakeDamage", "SPropProtection.EntityTakeDamage", function( ent, inflictor, attacker, amount, dmginfo )
- if ( !IsValid( ent ) || !IsValid( attacker ) ) then return end
- if ( string.find( ent:GetClass(), "npc_" ) ) then return end
- if ( GetConVarNumber( "spp_entdmg" ) == 0 ) then return end
- if ( ent:IsPlayer() or !attacker:IsPlayer() ) then return end
- if ( !SPropProtection.PlayerCanTouch( attacker, ent ) ) then
- local total = ent:Health() + amount
- if ( ent:GetMaxHealth() > total ) then ent:SetMaxHealth( total ) else ent:SetHealth( total ) end
- end
-end )
-
-hook.Add( "PlayerUse", "SPropProtection.PlayerUse", function(ply, ent)
- if ( ent:IsValid() && GetConVarNumber( "spp_use" ) >= 1 ) then
- return SPropProtection.PlayerCanTouch( ply, ent )
- end
-end )
-
-hook.Add( "OnPhysgunReload", "SPropProtection.OnPhysgunReload", function( weapon, ply )
- local tr = ply:GetEyeTrace()
- if ( !tr.HitNonWorld or !IsValid( tr.Entity ) or tr.Entity:IsPlayer() ) then return end
- if ( !SPropProtection.PlayerCanTouch( ply, tr.Entity ) ) then return false end
-end )
-
-hook.Add( "EntityRemoved", "SPropProtection.EntityRemoved", function( ent )
- SPropProtection[ "Props" ][ ent:EntIndex() ] = nil
-end )
-
-hook.Add( "PlayerSpawnedSENT", "SPropProtection.PlayerSpawnedSENT", function( ply, ent )
- SPropProtection.PlayerMakePropOwner( ply, ent )
-end )
-
-hook.Add( "PlayerSpawnedVehicle", "SPropProtection.PlayerSpawnedVehicle", function( ply, ent )
- SPropProtection.PlayerMakePropOwner( ply, ent )
-end )
-
-hook.Add( "InitPostEntity", "spp_map_ents", function()
- local WorldEnts = 0
- for k, v in pairs( ents.GetAll() ) do
- if ( !v:IsPlayer() and !v:GetNWString( "Owner", false ) ) then
- v:SetNetworkedString( "Owner", "World" )
- WorldEnts = WorldEnts + 1
- end
- end
- MsgC( Color( 64, 176, 255 ), "\n[ Simple Prop Protection ] " .. tostring( WorldEnts ) .. " props belong to world\n\n" )
-end )
-
-/* Commands */
-
-concommand.Add( "spp_cleanup_props_left", function( ply, cmd, args )
- if ( !ply:IsAdmin() ) then return end
- for k1, v1 in pairs( SPropProtection[ "Props" ] ) do
- local FoundUID = false
- for k2, v2 in pairs( player.GetAll() ) do
- if( v1[ 1 ] == v2:SteamID() ) then
- FoundUID = true
- end
- end
- if ( FoundUID == false and IsValid( v1[ 2 ] ) ) then
- v1[ 2 ]:Remove()
- SPropProtection[ "Props" ][ k1 ] = nil
- end
- end
- SPropProtection.NofityAll("Disconnected players props have been cleaned up")
-end )
-
-concommand.Add( "spp_cleanup_props", function( ply, cmd, args )
- if ( !args[1] or args[1] == "" ) then
- for k, v in pairs( SPropProtection["Props"] ) do
- if (v[1] == ply:SteamID()) then
- if (v[2]:IsValid()) then
- v[2]:Remove()
- SPropProtection["Props"][k] = nil
- end
- end
- end
- SPropProtection.Nofity(ply, "Your props have been cleaned up")
- elseif ( ply:IsAdmin() ) then
- for k, v in pairs(player.GetAll()) do
- local NWSteamID = v:GetNWString( "SPPSteamID" )
- if ( args[1] == NWSteamID or args[2] == NWSteamID or string.find( string.Implode( " ", args ), NWSteamID ) != nil) then
- for a, b in pairs( SPropProtection[ "Props" ] ) do
- if ( b[1] == v:SteamID() && IsValid( b[ 2 ] ) ) then
- b[2]:Remove()
- SPropProtection[ "Props" ][ a ] = nil
- end
- end
- SPropProtection.NofityAll( v:Nick() .. "'s props have been cleaned up" )
- end
- end
- end
- ply:SetNWInt( "plants", 0 )
-end )
-
-/* Buddies */
-
-function SPropProtection.SyncBuddies( ply )
- for id, pl in pairs( player.GetAll() ) do
- umsg.Start( "spp_clearbuddy", pl ) umsg.End()
- if ( table.HasValue( SPropProtection[ ply:SteamID() ], pl:SteamID() ) ) then
- umsg.Start( "spp_addbuddy", pl )
- umsg.String( ply:SteamID() )
- umsg.End()
- end
- end
-end
-
-function SPropProtection.LoadBuddies( ply )
- local PData = ply:GetPData( "SPPBuddies", "" )
- if ( PData == "" ) then return end
- for k, v in pairs( string.Explode( ";", PData ) ) do
- local v = string.Trim( v )
- if ( v != "" ) then table.insert( SPropProtection[ ply:SteamID() ], v ) end
- end
-
- SPropProtection.SyncBuddies( ply )
-end
-
-concommand.Add( "spp_apply_buddies", function( ply, cmd, args )
- if ( table.Count( player.GetAll() ) > 1 ) then
- local ChangedFriends = false
- for k, v in pairs( player.GetAll() ) do
- local PlayersSteamID = v:SteamID()
- local PData = ply:GetPData( "SPPBuddies", "" )
- if ( tonumber( ply:GetInfo( "spp_buddy_" .. v:GetNWString("SPPSteamID") ) ) == 1 ) then
- if ( !table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then
- ChangedFriends = true
- table.insert( SPropProtection[ ply:SteamID() ], PlayersSteamID )
- if ( PData == "" ) then
- ply:SetPData( "SPPBuddies", PlayersSteamID .. ";")
- else
- ply:SetPData( "SPPBuddies", PData .. PlayersSteamID .. ";")
- end
- end
- else
- if ( table.HasValue( SPropProtection[ ply:SteamID() ], PlayersSteamID ) ) then
- for k2, v2 in pairs( SPropProtection[ply:SteamID() ] ) do
- if ( v2 == PlayersSteamID ) then
- ChangedFriends = true
- table.remove( SPropProtection[ ply:SteamID() ], k2 )
- ply:SetPData( "SPPBuddies", string.gsub( PData, PlayersSteamID .. ";", "" ) )
- end
- end
- end
- end
- end
-
- if ( ChangedFriends ) then
- local Table = {}
- for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do
- for k2, v2 in pairs( player.GetAll() ) do
- if ( v == v2:SteamID() ) then
- table.insert( Table, v2 )
- end
- end
- end
- gamemode.Call( "CPPIFriendsChanged", ply, Table )
- end
- end
-
- SPropProtection.SyncBuddies( ply )
- SPropProtection.Nofity( ply, "Your buddies have been updated" )
-end )
-
-concommand.Add( "spp_clear_buddies", function( ply, cmd, args )
- local PData = ply:GetPData( "SPPBuddies", "" )
- if ( PData != "" ) then
- for k, v in pairs( string.Explode( ";", PData ) ) do
- local v = string.Trim( v )
- if ( v != "" ) then
- ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" )
- end
- end
- ply:SetPData( "SPPBuddies", "" )
- end
-
- for k, v in pairs( SPropProtection[ ply:SteamID() ] ) do
- ply:ConCommand( "spp_buddy_" .. string.gsub( v, ":", "_" ) .. " 0\n" )
- end
- SPropProtection[ ply:SteamID() ] = {}
-
- SPropProtection.SyncBuddies( ply )
- SPropProtection.Nofity( ply, "Your buddies have been cleared" )
-end )
diff --git a/ftp_gmstranded/gamemode/time_weather.lua b/ftp_gmstranded/gamemode/time_weather.lua
deleted file mode 100644
index bc34fac..0000000
--- a/ftp_gmstranded/gamemode/time_weather.lua
+++ /dev/null
@@ -1,185 +0,0 @@
-
-NightLight = string.byte( "a" )
-DayLight = string.byte( "m" )
-
-NextPattern = NextPattern or DayLight
-CurrentPattern = CurrentPattern or DayLight
-
-RiseTime = 300
-DayTime = 480
-SetTime = 960
-NightTime = 1200
-
-StealTime = 0
-Time = Time or RiseTime + 1
-
-IsNight = false
-
-if ( CLIENT ) then
- timer.Simple( 5, function()
- RunConsoleCommand( "pp_sunbeams", "0" )
- end )
-
- hook.Add( "RenderScreenspaceEffects", "RenderSunbeams", function()
- if ( !render.SupportsPixelShaders_2_0() ) then return end
- local sun = util.GetSunInfo()
-
- if ( !sun ) then return end
- if ( sun.obstruction == 0 ) then return end
-
- local sunpos = EyePos() + sun.direction * 4096
- local scrpos = sunpos:ToScreen()
-
- local dot = ( sun.direction:Dot( EyeVector() ) - 0.8 ) * 5
- if ( dot <= 0 ) then return end
-
- DrawSunbeams( 0.85, 1 * dot * sun.obstruction, 0.25, scrpos.x / ScrW(), scrpos.y / ScrH() )
- end )
-
- timer.Create( "DayTime.TimerClient", 1, 0, function()
- if ( GetConVarNumber( "gms_daynight" ) <= 0 ) then return end
-
- Time = Time + 1
- if ( Time > 1440 ) then Time = 0 end
- end )
-elseif ( SERVER ) then
-
- RunConsoleCommand( "sv_skyname", "painted" )
-
- local GMS_DayColorTop = Vector( 0.22, 0.51, 1.0 )
- local GMS_DayColorBottom = Vector( 0.92, 0.93, 0.99 )
- local GMS_DayColorDusk = Vector( 1.0, 0.2, 0.0 )
- local GMS_Clouds = "skybox/clouds"
- local GMS_Stars = "skybox/starfield"
- local GMS_StarFade = 1//0.5
- local GMS_StarScale = 1.75
- local GMS_StarSpeed = 0.03
- theSky = theSky or nil
-
- hook.Add( "InitPostEntity", "gms_create_skypaint", function()
- if ( table.Count( ents.FindByClass( "env_skypaint" ) ) >= 1 ) then theSky = ents.FindByClass( "env_skypaint" )[ 1 ] return end
- theSky = ents.Create( "env_skypaint" )
- theSky:Spawn()
- end )
-
- timer.Create( "DayTime.TimerServer", 1, 0, function()
- if ( GetConVarNumber( "gms_daynight" ) <= 0 ) then return end
-
- Time = Time + 1
- if ( Time > 1440 ) then Time = 0 end
-
- //Time = CurTime() - math.floor( CurTime() / 1440 ) * 1440
-
- for id, sun in pairs( ents.FindByClass( "env_sun" ) or {} ) do
- sun:SetKeyValue( "pitch", math.NormalizeAngle( ( Time / 1440 * 360 ) + 90 ) )
- sun:Activate()
- end
-
- local coef = 0
- if ( Time >= NightTime && Time < RiseTime ) then // Night
- IsNight = true
- coef = 0
- elseif ( Time >= RiseTime && Time < DayTime ) then // Sunrise
- IsNight = false
- coef = 1 - ( DayTime - Time ) / ( DayTime - RiseTime ) // Calculate progress
- elseif ( Time >= DayTime && Time < SetTime ) then // Day
- IsNight = false
- coef = 1
- elseif ( Time >= SetTime && Time < NightTime ) then // Sunset
- IsNight = false
- coef = ( NightTime - Time ) / ( NightTime - SetTime ) // Calculate progress
- end
-
- local dusk_coef = coef
- if ( dusk_coef > 0.5 ) then
- dusk_coef = 1 - dusk_coef
- if ( IsValid( theSky ) ) then
- if ( theSky:GetStarTexture() != GMS_Clouds ) then
- theSky:SetStarTexture( GMS_Clouds )
- theSky:SetStarScale( GMS_StarScale )
- end
- end
- else
- if ( IsValid( theSky ) ) then
- if ( theSky:GetStarTexture() != GMS_Stars ) then
- theSky:SetStarTexture( GMS_Stars )
- theSky:SetStarScale( 0.5 )
- end
- end
- end
-
- if ( IsValid( theSky ) ) then
- theSky:SetTopColor( GMS_DayColorTop * coef )
- theSky:SetBottomColor( GMS_DayColorBottom * coef )
- theSky:SetStarFade( GMS_StarFade * ( 0.5 - dusk_coef ) )
- theSky:SetSunSize( 1 )
-
- if ( IsNight ) then dusk_coef = 0 end
- theSky:SetDuskColor( GMS_DayColorDusk * dusk_coef )
- end
-
- NextPattern = math.Clamp( NightLight + math.ceil( ( DayLight - NightLight ) * coef ), NightLight, DayLight )
-
- if ( NextPattern != CurrentPattern ) then
- for _, light in pairs( ents.FindByClass( "light_environment" ) or {} ) do
- light:Fire( "FadeToPattern", string.char( NextPattern ) )
- light:Activate()
- end
-
- //engine.LightStyle( 0, string.char( NextPattern - 1 ) )
- //for id, ply in pairs( player.GetAll() ) do ply:SendLua( "render.RedownloadAllLightmaps()" ) end
-
- CurrentPattern = NextPattern
- end
-
- if ( Time == StealTime && GetConVarNumber( "gms_night_cleanup" ) >= 1 ) then
- local drops = ents.FindByClass( "gms_resourcedrop" )
- local weaps = ents.FindByClass( "gms_resourcedrop" )
- local msg = false
-
- if ( #drops > 8 ) then for id, ent in pairs( drops ) do msg = true ent:Fadeout() end end
- if ( #weaps > 4 ) then for id, ent in pairs( weaps ) do msg = true ent:Fadeout() end end
-
- if ( msg ) then
- for id, ply in pairs( player.GetAll() ) do
- ply:SendMessage( "Something happened outside...", 5, Color( 255, 10, 10, 255 ) )
-
- timer.Simple( 10, function()
- ply:SendMessage( "So they dont't get stolen at night.", 5, Color( 255, 150, 150, 255 ) )
- ply:SendMessage( "Remember to store your resources in resoucepack, ", 5, Color( 255, 150, 150, 255 ) )
- end )
- end
- end
-
- for i = 0, math.random( 2, 6 ) do
- local zombies = #ents.FindByClass( "npc_zombie" )
- local fzombies = #ents.FindByClass( "npc_fastzombie" )
- if ( zombies + fzombies > 14 ) then break end
- local pos = Vector( math.random( -6000, 6000 ), math.random( -6000, 6000 ), 1800 )
- local tr = util.TraceLine( {
- start = pos, endpos = pos - Vector( 0, 0, 9999 )
- } )
-
- if ( tr.HitWorld ) then
- local class = "npc_zombie"
- if ( math.random( 0, 100 ) < 25 ) then class = "npc_fastzombie" end
- local zombie = ents.Create( class )
- zombie:SetPos( tr.HitPos + Vector( 0, 0, 64 ) )
- zombie:SetHealth( 128 )
- zombie:SetNWString( "Owner", "World" )
- zombie:SetKeyValue( "spawnflags", "1280" )
- zombie:Spawn()
- zombie:Fire( "Wake" )
- zombie:Activate()
-
- local ourEnemy = player.GetByID( math.random( 1, #player.GetAll() ) )
- if ( IsValid( ourEnemy ) ) then
- zombie:SetEnemy( ourEnemy )
- zombie:SetLastPosition( ourEnemy:GetPos() )
- zombie:SetSchedule( SCHED_FORCED_GO )
- end
- end
- end
- end
- end )
-end
diff --git a/ftp_gmstranded/gamemode/unlocks.lua b/ftp_gmstranded/gamemode/unlocks.lua
deleted file mode 100644
index 25d2050..0000000
--- a/ftp_gmstranded/gamemode/unlocks.lua
+++ /dev/null
@@ -1,153 +0,0 @@
-
-GMS.FeatureUnlocks = {}
-
-function GMS.RegisterUnlock( tbl )
- GMS.FeatureUnlocks[ string.Replace( tbl.Name, " ", "_" ) ] = tbl
-end
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Sprinting I"
-UNLOCK.Description = "You can now hold down shift to sprint."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Survival" ] = 4
-
-function UNLOCK.OnUnlock( ply )
- if ( !ply:HasUnlock( "Sprinting_II" ) ) then
- if ( ply.CROW ) then ply.CROW.speeds.run = 250 ply.CROW.speeds.sprint = 400 return end
- GAMEMODE:SetPlayerSpeed( ply, 250, 400 )
- end
-end
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Sprinting II"
-UNLOCK.Description = "Your movement speed has got permanent increase. Also, your sprint is now walk."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Survival" ] = 12
-
-function UNLOCK.OnUnlock( ply )
- if ( ply.CROW ) then ply.CROW.speeds.run = 400 ply.CROW.speeds.sprint = 100 return end
- GAMEMODE:SetPlayerSpeed( ply, 400, 100 )
-end
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Adept Survivalist"
-UNLOCK.Description = "Your max health has been increased by 50%."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Survival" ] = 16
-
-function UNLOCK.OnUnlock( ply )
- if ( ply:GetMaxHealth() < 150 ) then ply:SetMaxHealth( 150 ) end
- ply:Heal( 50 )
-end
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Master Survivalist"
-UNLOCK.Description = "Your max health has been increased by 33%."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Survival" ] = 32
-
-function UNLOCK.OnUnlock( ply )
- ply:SetMaxHealth( 200 )
- ply:Heal( 50 )
-end
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Extreme Survivalist"
-UNLOCK.Description = "You can now become a crow and fly around."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Survival" ] = 48
-
-function UNLOCK.OnUnlock( ply )
- ply:Give( "pill_pigeon" )
-end
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Sprout Collecting"
-UNLOCK.Description = "You can now press use on a tree to attempt to loosen a sprout.\nSprouts can be planted if you have the skill, and they will grow into trees."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Lumbering" ] = 5
-UNLOCK.Req[ "Harvesting" ] = 5
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Grain Planting"
-UNLOCK.Description = "You can now plant grain."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Planting" ] = 3
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Sprout Planting"
-UNLOCK.Description = "You can now plant sprouts, which will grow into trees."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Planting" ] = 5
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Adept Farmer"
-UNLOCK.Description = "Your melon, orange and banana vines can now carry up to 2 fruits instead of one."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Planting" ] = 12
-
-GMS.RegisterUnlock( UNLOCK )
-
-----------------------------------------------------------------------------------------------------
-
-local UNLOCK = {}
-
-UNLOCK.Name = "Expert Farmer"
-UNLOCK.Description = "Your melon, orange and banana vines can now carry up to 3 fruits instead of one."
-
-UNLOCK.Req = {}
-UNLOCK.Req[ "Planting" ] = 24
-
-GMS.RegisterUnlock( UNLOCK )