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-rw-r--r--gamemode/init.lua72
1 files changed, 1 insertions, 71 deletions
diff --git a/gamemode/init.lua b/gamemode/init.lua
index 7d16b4f..98c541d 100644
--- a/gamemode/init.lua
+++ b/gamemode/init.lua
@@ -1327,77 +1327,7 @@ function GM:ShutDown()
for k, v in pairs( player.GetAll() ) do v:SaveCharacter() end
end
-function PlayerMeta:UpdatePlayerColor()
- local col = self:GetInfo( "cl_playercolor" )
- if ( GetConVarNumber( "gms_TeamColors" ) > 0 ) then
- local tcol = team.GetColor( self:Team() )
- col = tcol.r / 255 .. " " .. tcol.g / 255 .. " " .. tcol.b / 255
- end
- self:SetPlayerColor( Vector( col ) )
-end
-
-function PlayerMeta:ResetCharacter()
-
- self.Skills = {}
- self.Resources = {}
- self.Experience = {}
- self.FeatureUnlocks = {}
-
- self:SetSkill( "Survival", 0 )
- self:SetXP( "Survival", 0 )
- self.MaxResources = 25
-
- self:SaveCharacter()
-
- umsg.Start( "gms_ResetPlayer", ply )
- umsg.End()
-
-end
-
-function PlayerMeta:SaveCharacter()
- if ( !file.IsDir( "gmstranded", "DATA" ) ) then file.CreateDir( "gmstranded" ) end
- if ( !file.IsDir( "gmstranded/saves", "DATA" ) ) then file.CreateDir( "gmstranded/saves" ) end
- if ( !self.Loaded ) then
- print( "Player " .. self:Name() .. " tried to save before he has loaded!" )
- self:SendMessage( "Character save failed: Not yet loaded!", 3, Color( 255, 50, 50, 255 ) )
- return
- end
-
- local tbl = {}
- tbl["date"] = os.date( "%A %m/%d/%y" )
- tbl["name"] = self:Nick()
-
- tbl["skills"] = self.Skills
- tbl["experience"] = self.Experience
- tbl["unlocks"] = self.FeatureUnlocks
-
- tbl["resources"] = {}
- tbl["weapons"] = {}
- tbl["ammo"] = {}
-
- for k, v in pairs( self.Resources ) do
- if ( v > 0 ) then tbl["resources"][ k ] = v end
- end
-
- for id, wep in pairs( self:GetWeapons() ) do
- if ( wep:GetClass() != "gms_fists" || wep:GetClass() != "weapon_physgun" || wep:GetClass() != "weapon_physcannon" ) then
- table.insert( tbl[ "weapons" ], wep:GetClass() )
- end
- end
-
- local ammo_types = { "ar2", "smg1", "pistol", "buckshot", "357", "grenade", "alyxgun", "xbowbolt", "AlyxGun", "RPG_Round","SMG1_Grenade", "SniperRound",
- "SniperPenetratedRound", "Grenade", "Thumper", "Gravity", "Battery", "GaussEnergy", "CombineCannon", "AirboatGun", "StriderMinigun", "StriderMinigunDirect",
- "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1"
- }
-
- for id, str in pairs( ammo_types ) do
- local ammo = self:GetAmmoCount( str )
- if ( ammo > 0 ) then tbl[ "ammo" ][ str ] = ammo end
- end
-
- file.Write( "gmstranded/saves/" .. self:UniqueID() .. ".txt", util.TableToJSON( tbl ) )
- self:SendMessage( "Saved character!", 3, Color( 255, 255, 255 ) )
-end
+//Moved to player_functions.lua
concommand.Add( "gms_savecharacter", function( ply, cmd, args )
if ( ply.GMSLastSave && ply.GMSLastSave > CurTime() ) then ply:SendMessage( "You must wait " .. math.floor( ply.GMSLastSave - CurTime() ) .. " seconds before saving again.", 3, Color( 255, 50, 50, 255 ) ) return end